Is the MMR System broken in Hunt: Showdown? @Home

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Today we answer questions about the MMR, a new consumable, a new custom ammo type, and more.
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Timestamps:
00:00 Giveaway
00:26 Intro
01:08 Q1 - MMR
04:12 Q2 - New Consumable
06:52 Q3 - New custom ammo
08:43 Rapid Questions
12:11 Outro
#huntshowdown

Пікірлер: 450

  • @liamoreilly9138
    @liamoreilly9138 Жыл бұрын

    Feel like you just kinda dodged the first question? We know how MMR works. They recently and purposely changed the mmr brackets, as stated in the question. I find it incredibly disingenuous of you to just shrug it off and answer a different question.

  • @HomeReel

    @HomeReel

    Жыл бұрын

    Fair, I'm not trying to dodge the question. What I was trying to say, and maybe didn't explain well enough, is that the tuning in the background is incomplete and the player count isn't ideal for a robust MMR system yet. We will likely be seeing more changes in the near future as Update 1.13 gets closer. Sorry if that came across as disingenuous!

  • @liamoreilly9138

    @liamoreilly9138

    Жыл бұрын

    Thank you really appreciate it! Yeah what ever switch they made they need to turn it back lol

  • @samburke5789

    @samburke5789

    Жыл бұрын

    So the answer to the question is: Yes. It is broken.

  • @samburke5789

    @samburke5789

    Жыл бұрын

    Or: "under construction"...

  • @downunderdudes5227

    @downunderdudes5227

    Жыл бұрын

    @@samburke5789 In oceana servers it doesn't work as intended. You can que in trios and get all brackets in between. The consensus is there is only two MMR Brackets.

  • @xeinytv6374
    @xeinytv6374 Жыл бұрын

    I've been talking with friends about how cool it would be if Night Maps had some more interesting changes that made it different than just, "Day map but dark." For instance. Instead of ducks in the water, Bullfrogs? They wouldn't fly away but they would maybe go hopping and splashing off into the brush. Another idea would be, different AI behavior. Bee's aren't very active at night, so maybe hives would sleep and wouldn't activate as easily, but if they are disturbed the bees would be more aggressive. Perhaps Hellhounds would also "Sleep" and be stationary in a small pack unless disturbed. Perhaps introduce a grunt type that at Night can run and track hunters as well as an immolator? Of course all of these ideas are just, Ideas and would be expanded upon, but the big point here is Night Maps could have way more interesting aspects.

  • @noahhunter7400

    @noahhunter7400

    Жыл бұрын

    Man these are great suggestions

  • @fishy9447

    @fishy9447

    Жыл бұрын

    If you want him to see this I think you should add the @home tag to your comment

  • @LeRoyt97

    @LeRoyt97

    Жыл бұрын

    I like these ideas

  • @Mrdestiny17

    @Mrdestiny17

    Жыл бұрын

    I'd think having the hell hounds wander a lot more/be more aggressive at night. As if they are actively hunting. Maybe add some howls that can be heard from a further distance as a sound trap when they find someone. It would put me on edge hearing hell hounds howling in the distance like hyenas/coyotes (I've had a coyote pack on the hunt run through my camp sight. Its horrifying) It doesnt make sense to me that a monster called a "Hell Hound" pretty much does a quiet howl like a hound dog hearing a guitar when you can hear crows and chickens from like 2 compounds away

  • @wishiwascooler

    @wishiwascooler

    Жыл бұрын

    I like the frogs idea, as well as some others. I've thought for a long time they need to completely revamp night to be something akin to a hard mode or something. More agressive grunts/more numerous. Maybe have a kind of alternate objective like a portal that is spawning in ai that can be closed by the players for a secondary objective maybe with a miniboss event. Could be interesting to shake up the night time mode and make it more than just the maps but dark.

  • @lasseliten642
    @lasseliten642 Жыл бұрын

    I think dead hunters should start attracting grunts to feed on them after a set amount of time, or they could spawn actual vultures.

  • @CarlitoJr408

    @CarlitoJr408

    Жыл бұрын

    Hell yeah. Best idea yet

  • @Spider_Monkey00

    @Spider_Monkey00

    Жыл бұрын

    That honestly sounds brilliant. Just how people want to know where a dead body was but Some thing like darksight would be a bit to busted imo. But vultures landing around the general area can give the proper infromation needed that people want but not giving exact details and could be like crows relanding where if theres still activity there they wont land

  • @Hellothere149able

    @Hellothere149able

    Жыл бұрын

    I love the idea of vultures circling the remains of a gunfight.

  • @MrMilitary219

    @MrMilitary219

    Жыл бұрын

    I love this idea, if it were vultures it could be a new sound design that would tell those near an old body got revived!

  • @Mr_Fancypants

    @Mr_Fancypants

    Жыл бұрын

    How about my idea: a perk called " Macabre " that allows you to see bodies in a range of 5m using dark sight. 3 points as a price

  • @misterio3678
    @misterio3678 Жыл бұрын

    I liked when the MMR showed you your actual MMR with half stars, it was easier to understand. as a 4.5 star player, it makes sense that you find 3 to 5 stars players, since a 3 star can actually be a 3.8 star and a 5 star could be a 4.6 star player. Or something like that. Also I loved your idea with the bats; It would make a lot of sense in belfries and churches and some basements too!

  • @thelawley1
    @thelawley1 Жыл бұрын

    I recently went up to 5 stars which at first was a big deal for me as i dont really try hard and more just have fun with my friends as a duo or trio and instantly after ranking up me and my friends were just going against people who were just constantly try harding it felt like. Every game there were avtomats and crown and kings with whole teams using them. It was just such a huge difference in playstyle for all our games going forward and its really just made us dread ever ranking up again to the point where we've actually been playing less of hunt recently.

  • @onsonsweemey8032

    @onsonsweemey8032

    Жыл бұрын

    I have been stuck in High MMR since the system got put out (apparently they always had one). Started at six stars day one, but I will drop down to five and go back to six throughout playing during the night. I often wonder a lot what it is like to be in middle or lower lobbys because in my opinion, it does kind of kill the fun a lot running into avtos, nitro, etc. when I just want to play silly loadouts sometimes. Also, another side effect I noticed if my friend and I are both six, is that we end up in a lot of dead games during the night on duo. There probably only one other team and a solo (all high five or six) or there is no one at all, so when that happens, the system is a huge let down.

  • @suleimansufianov5702

    @suleimansufianov5702

    Жыл бұрын

    Avto should be deleted.

  • @xyriliawhitestrake7263

    @xyriliawhitestrake7263

    Жыл бұрын

    Popping into 5 star for the first time, going into a trio lobby with my 4 star duo buddy, hearing avtos from multiple directions by our first clue, saying nah fuck that, extracting and just seeing a list of 5 and 6 stars in trios was the last time I played hunt and my buddy has been disinterested in playing since.

  • @Nobody-dl4tm

    @Nobody-dl4tm

    Жыл бұрын

    I frequently get stuck in high MMR and I fucking hate it. It ruins our enjoyment of the game because we also dont try hard, we just like to screw around and experiment and have fun. 5/6 star lobbies are not fun, and I dont care enough to be competative. PS: this would BE FIXED IF WE GOT DIFFERENT GAME MODES AND CUSTOM LOBBIES ALREADY!

  • @prophetmoshpitgaming4943

    @prophetmoshpitgaming4943

    Жыл бұрын

    Yeah this game is absolutely fun and everything about it amazing, and after 6000 hours I’ve found the only thing I hate about it is the other players. Lol

  • @DJ-fk1xf
    @DJ-fk1xf Жыл бұрын

    I'd love for crytek to add an inspect animation on the weapons so we can better appreciate our skins :)

  • @wishiwascooler

    @wishiwascooler

    Жыл бұрын

    This would be really cool and seems so obvious

  • @pixelcrust

    @pixelcrust

    Жыл бұрын

    id like to see that too, but unless they are working on those animations already, it would take a while

  • @DJ5780

    @DJ5780

    Жыл бұрын

    Yesss

  • @bcrushed6338
    @bcrushed6338 Жыл бұрын

    My thoughts on the matchmaking system: I think de matchmaker itself is working okay, the problem of the system is rather the speed at which Our personal rating changes. I regularly drop two stars from 5 to 3 in just one day as well as the other way around. This is way to fast in my opinion. One bad day and you drop hard, the next day you stomp those poor 3 star guys you shouldnt be matched with. I also encountered other 3 star players which clearly didn't belong in the 3 star bracket, i assume they had similar experiences to me. So i think trying to adjust the speed in which you climb or fall would help a lot for all players. Additionally there are ways to exploit the sStem that should be erased. For example quickplay has no matchmaking, but changes your rating, run in a few times and just die and you will drop pretty fast without changing your kda or other stats, since they are separate.

  • @leeham6230

    @leeham6230

    Жыл бұрын

    This is the next step for improving the game, and it seems so obvious.

  • @itscetriolojhoo4920

    @itscetriolojhoo4920

    Жыл бұрын

    Same issue me and my friend are encountering, i fluctuate between 3 and 5 stars, he between 4 and 5 at a really fast pace. Imo the 4 star mmr is the most fucked up one, there are either fresh player which don't know map but shoot well so they rack up mmr or players with 5k+ kills which will wallbang me across 2 compounds by just hearing a step

  • @ArkadyAdamowski

    @ArkadyAdamowski

    11 ай бұрын

    Its the opposite for me, I will die 10 times in a row with no kill, and I still don't go down in mmr

  • @Dark_Kevlarian
    @Dark_Kevlarian Жыл бұрын

    I would love to see an Armory Grunt akin to the Medic Grunt. An ultra rare grunt that would drop an ammo box when killed. Honestly it just seems the most logical after the medic grunt. Also, though they're not new, I think they should add headlamp grunts to Pitching.

  • @Jagrofes

    @Jagrofes

    Жыл бұрын

    It is very rare, but it is possible for the new Saddle Bags to give Ammo Boxes. I’ve seen it twice, but it is still incredibly rare.

  • @caiuzdanigga3335

    @caiuzdanigga3335

    Жыл бұрын

    i want a cavalry grunt with a saber that is more dangerous damage-wise and range of its attacks

  • @thereplyguyreviews
    @thereplyguyreviews Жыл бұрын

    Been playing bomblance recently, 2 things came to mind 1 - why not allow the xbow draw speed to help with that as well 2 - why not allow animation cancel while reloading with bomblance to melee before the animation is finished, kinda sucks to get run up and done up and you can't do a quick swing for maybe a trade

  • @NeFjuS

    @NeFjuS

    Жыл бұрын

    i would say yes to the first thing and no to the 2nd. Animation canceling seems ok but you are the one that is initiating the reaload, you need to think about it, the disadvantage that comes with the slow reload needs to be there imo.

  • @alexbrand4284
    @alexbrand4284 Жыл бұрын

    I would like to see flame arrows. Or, the ability to light arrows on fire by standing close enough to something that's burning. Edit: I would also like to see shotgun ammo that deals poison, similar to the poison bolts, leaving a poison cloud. Could deal significantly less damage. I just think it'd be neat. I'm also still desperately wanting more blusgeoning melee weapons, like a throwing hammer or a club.

  • @rednirabkriv5376

    @rednirabkriv5376

    Жыл бұрын

    Bro you are creative i think you just spoke everyones mind

  • @MrGochira

    @MrGochira

    Жыл бұрын

    Boomerang in the tool slot.

  • @bknight3391

    @bknight3391

    Жыл бұрын

    Getting a blackjack/club small blunt melee would be dope

  • @alexbrand4284

    @alexbrand4284

    Жыл бұрын

    And for the love of God, let me dual wield machetes.

  • @RK9th

    @RK9th

    Жыл бұрын

    I'd love a weird shotgun poison spray custom ammo

  • @williammell845
    @williammell845 Жыл бұрын

    I think the most frustrating part is the random teammates vs premades part of matchmaking. I have a group of maybe 6 people that I am always gaming with. when I was try-harding it was pretty common for our team of 3 to be the only team without a 6* player. I even have a picture on my phone of one post match lobby where our team was two 5* players and a third player who'd just dropped to 4*, and every other player in the entire game was a 3-man team of 6* players. No solos, no duos. Comms will definitely give you the edge up on a team that isn't using discord, but individual game sense and skill is a lot stronger of an effect at the level we're at that comms. It doesn't matter if we all push together if we all will be spotted first and killed from outside our engagement range by players who are significantly better than us while we are between compounds. I think skill-based matchmaking is currently overvaluing comms.

  • @HomeReel

    @HomeReel

    Жыл бұрын

    A lot of people don't like Random trios, but I like how casual it feels. I can play the game, work on quests, and maybe have a few good moments without having to sweat my brains out. That MMR penalty probably explains why it feels that way

  • @williammell845

    @williammell845

    Жыл бұрын

    @@HomeReel I always play it differently, when I random I'm trying to do well and not let people down. And when I play with my friends I wanna just have some fun and work on my quests lol.

  • @Mrdestiny17

    @Mrdestiny17

    Жыл бұрын

    @@HomeReel I only ever play random trios, less than 20 quick play/solo matches and I have almost a million bounty. I love random que. Positives and Negatives

  • @Jeradogaming
    @Jeradogaming Жыл бұрын

    I've been saying since this game came out it would be really cool to have an electric chair victim as some kind of AI or boss with electricity damage that would hurt you and slow you down. They could make tripwire electrical traps that go off and do roughly the same thing as the boss is electricity as well as using the water to amplify certain aspects of electricity damage would be pretty cool

  • @casulatgame
    @casulatgame Жыл бұрын

    For the meat bomb, I could see the decoys doing something similar. They are not used much currently, so having a radius where it attracts ai would make it more useful, imo.

  • @nicholasmosteller6760

    @nicholasmosteller6760

    Жыл бұрын

    This. Could be little bags of meat in little glass vials that break on impact. Maybe just attract grunts specifically, who already have animations to drop down low to eat.

  • @NoobSaibotVII

    @NoobSaibotVII

    Жыл бұрын

    Decoys do engage with AI already.

  • @nobleradical2158

    @nobleradical2158

    Жыл бұрын

    Chaos bombs and blank fires already do this. I assume the difference here is that meat bombs would be less noisy?

  • @brantgarman2194
    @brantgarman2194 Жыл бұрын

    Wow! I didnt expect to be featured, yet alone first question. Thank you for taking the time to adress my thoughts. I really do love this game, and I want to see it suceed. I love the community and the gameplay immensely.

  • @HomeReel

    @HomeReel

    Жыл бұрын

    Thanks for the question!

  • @jonathanwilson490
    @jonathanwilson490 Жыл бұрын

    I'd like to see rock salt ammo for shotguns, it would probably cause less damage than regular ammo and lack penetration, but could cause choke bomb style hit punch to the target for a duration dependent on the damage done, not sure if it would be too popular, but i could see it being used in romero/rival handcannons to give you the opportunity to push with a different weapon.

  • @w1ldcard743

    @w1ldcard743

    Жыл бұрын

    Awesome idea

  • @HomeReel
    @HomeReel Жыл бұрын

    Yes, that was a double kill on the barrel. Only a few hours left for the giveaway: gleam.io/THhEV/bounty-bash-giveaway-12-wednesday-6pm-est-homereel

  • @C454D
    @C454D Жыл бұрын

    I do think a firebomb crossbow ammo would complete the crossbow, though it would need to be done carefully as being able to bombard a team in a layer with fire so heavily could be quite annoying to face. Certainly a strategy though. Personally, I would like to see some sort of ultimate utility compact ammo single shot rifle, where it had access to all custom ammo types for rifles but compact level. It isn't about being devastating, it is about being able to select the right shot for the job. Failing that, it would be a rifle CHEAPER than the springfield that could offer a deadeye variant and hammer variant. Likely not going to happen but I think it would be cool and fitting for hunt, a desperate hunter who only had some cheap a balls varmint rifle and this surplus nagant he found on some other dead guy coming to try his luck at the hunt.

  • @misterio3678

    @misterio3678

    Жыл бұрын

    Yes, please, more meme weapons. I love the idea of a single shot compact rifle. Imagine headshotting some Avto-wielding Cain with that thing!

  • @stevenreinhart6259
    @stevenreinhart6259 Жыл бұрын

    maybe for custom ammo we can get an ammo that prevents sprint for 1 sec, or maybe a vitality shot on the hand crossbow

  • @SXBIGtime

    @SXBIGtime

    Жыл бұрын

    Vitality shot on crossbow is the funniest ive heard in a while and now i need in the game

  • @todaythisjustin

    @todaythisjustin

    Жыл бұрын

    A vitality shot on the crossbow but it still causes bleed after the fact 😂

  • @Spelonker
    @Spelonker Жыл бұрын

    Not sure about electrical ammo, but electricity in the map could do with a bit more thought. I like that broken electric fixtures can spark oil slicks, so perhaps similar low damage traps like exposed wiring that can stun an enemy hunter or mob for a moment, maybe even an Immolator type mob that explodes into a shockwave of stunning electricity, or just making more use of intense lights like the spotlight as a type of visual cover at night. Or a variant for close range guns that has an underbarrel flashlight to dazzle the opponent with (the electric lamp can do this now, but turning it on and off is too much of a pain and a quick press of the X button would be better imo). Maybe you could have electrical map hazards that are essentially Flash Bombs if shot at.

  • @Moewenfels
    @Moewenfels Жыл бұрын

    I wonder if this mob idea would be any fun: Sometimes in a compound sits some kind of witchdoctor. They provide Grunts with stronger stats, speed and a Hive-mind. Maybe you can hear ominous music from a ritual being performed to locate the Doc and they will fight with some kind of Melee weapon, maybe even Bomblances on rare occasion. Improved Grunts gain red eyes if the differen behaviour isnt enough to spot them. This way newer players can avoid the compound or approach with more caution and maybe those Grunts provide a better challenge for oldtimers of the game. They could also be more aware and reactive to sounds, which might turn that PvPvE fight into a real hellride.

  • @CasualDandyAkaSqwrty

    @CasualDandyAkaSqwrty

    Жыл бұрын

    I really like this idea! Bump!

  • @MrMilitary219
    @MrMilitary219 Жыл бұрын

    What would you think if they changed the choke bomb mechanics to blur vision (something similar to when you are poisoned) and possibly add a very minor amount of damaged (say like 2/3hp) if you stayed in the choke cloud for too long (15/20/etc seconds). This could open the door for more choke bolt usage and even add something like a choke trap mine! Which could be useful with denying routes it a more interesting way!

  • @craviel7360

    @craviel7360

    Жыл бұрын

    Since it makes you cough so much they could have it pause stamina Regen or maybe drain stamina

  • @MrMilitary219

    @MrMilitary219

    Жыл бұрын

    @@craviel7360 that would be interesting, especially when you throw choking to listen if a hunter gets revived

  • @privateprofessor1212
    @privateprofessor1212 Жыл бұрын

    Me and my buddys always talked about a perk where yoy could see dead hunters in darksight. I think it would be a nice light info perk that wouldnt break the game and help me figure out where everyone i killed is at.

  • @Moewenfels
    @Moewenfels Жыл бұрын

    One thing that grinds my gears is that.. i believe the Elo-System as it came from Chess is THE single best matchmaking system for gaming, because so far nobody found a better solution. But in Hunt it seems a bit off, i believe it would be better if MMR changes would be cut by half or even two thirds, so making up and down is slower. As it is now, every kill and death is ONE full Chess match in MMR changes, IF they didnt already account for that. Because i personally am moving ALL OVER 90% of the MMR range, one week i'm a 3 star, one week im a 5 star. Thats feels really off to me. I also believe Crytek would prevent a LOT of confusion, if they displayed the exact, current MMR level right beside the stars. Also: theres GOT to be a magical line between 4 and 5 stars right? When i play as high 4 and barely ever see 5 stars, as soon as i move 2 MMR points into 5 stars, its FULL of 5 stars, where as the matchmaking based on the MMR numbers should NOT see such a big discrepancy. Something doesnt add up, or i'm too blind to see it.

  • @CarlitoJr408

    @CarlitoJr408

    Жыл бұрын

    They said they are changing the mmr... Or altering it at least. But def gonna be a change.

  • @TheRobloxspencer

    @TheRobloxspencer

    Жыл бұрын

    I've got an all five star lobby as a group of three and four star, because around that range everyone is a sweat and a try hard with meta weapons, while I just run a hand crossbow with choke round for the fun of it.

  • @ToxicPancake88
    @ToxicPancake88 Жыл бұрын

    A small interior noise trap like bats and rats would be a fun little detail for sure imo. Would love that.

  • @pilotyourhead2434

    @pilotyourhead2434

    Жыл бұрын

    Also some spiders on the ceiling would be cool

  • @M4x.1520
    @M4x.1520 Жыл бұрын

    I think the “meat bomb” could be used as a Defense option to quickly reposition grunts either away from your side of the compound to make space or in front of an entrance to lock it down

  • @RSCALES11

    @RSCALES11

    Жыл бұрын

    Or just make chaos bombs attract grunts and other ai

  • @dr.richarddicknificentm.d.5532
    @dr.richarddicknificentm.d.5532 Жыл бұрын

    I think one of the real lynchpins for MMR being kinda ass in Hunts implementation is how the ranges are set up. 4 star is pathetically small, so you can very easily find yourself in limbo between 4 and 5 if youre even somewhat above average or even have a string of good games (sometimes even just one good game). Part of me honestly thinks the reason this range is so small is to create a feedback loop where you see you ranked up and feel good about yourself, but maybe Im just cynical. Another major issue as well is having 6 stars be with literally anybody else, since usually there is such a massive divide between even 5 star and 6 star players with just how much higher the ranges can be. This also isnt even mentioning how the meta changes when you get to 6 star and how much money most if not all 6 star players have since by that point, you're just gonna see them running incredibly expensive weapons that they can afford like theyre nothing because they just never prestige. I think the ranges need some serious adjustment, 4 star should be much wider of a range and there is literally no reason for the 6 star MMR range to be as utterly massive as it is when even within that rank you can see a difference between the people who play the game like normal human beings and people (strong word here) like YS clan, KD/stat farmers and similar groups. Getting to 5 stars and especially 6 stars feels like a punishment for people who do still want to play for fun only to get stuck in lobbies where the meta and quality of matches switches so drastically that I know dozens of people who have lost enjoyment of the game because of it.

  • @mozkuthehermit5909
    @mozkuthehermit5909 Жыл бұрын

    Hey Home, there is already some restrictions on bunny hopping, trying to rapidly hopping will nerf your next ramping action like next jump or running so it really isnt a problem like before There is one technique that feels like semi bunny hopping but it really isnt so cant really say what that question was at 10:53 If you space out how often you jump technically you can bunny hop by defination indefinedly but then it would be just running and few times jumping and that cannot be called bunny hopping

  • @patbe5877
    @patbe5877 Жыл бұрын

    As for the new ammo type i was thinking abt some new long ammo rifles thats deals a smililar amount of damage as the krag but could use some soft-point ammo/or dumdum to make enemy bleed at the cost of surface penetration.

  • @XShrike0
    @XShrike0 Жыл бұрын

    I seem to be mostly a do random trios when my friends aren't playing. I am mostly a 3 star player. I once dropped down to 2 star when there was an event and one of the quests was requiring certain ammo and/or weapon damage. It was making me play loadouts that I didn't like. I was also play very aggressive, probably stupidly so, because I kept either getting dropped first or missing all the action. The first time I made it to 4 star I didn't realize it until afterwards. The first thing I noticed was how much more aggressive my teammates were and how much more aware everyone was. Got dropped, knocked out of the match, and dropped down to 3 star. I have only been 4 star a handful of times since.

  • @beardedhoser
    @beardedhoser Жыл бұрын

    Great video. I do think Fire arrows feel like a natural ammo type for the game. We will see.

  • @pseudosaint8393
    @pseudosaint8393 Жыл бұрын

    I like the idea of a coagulation shot that does essentially what the antidote does but for bleed damage. Also before the bomb lance got special ammo I thought it would be cool to get bola ammo that would make the affected player have to hold the action key to stop the slowed effect like how you would stop the bleed. It would make for an interesting combo that doesn't make it inherently more or less powerful than the other ammo types.

  • @Eggu-san
    @Eggu-san Жыл бұрын

    Fire Arrows this has to be a thing soon and the more fire related perks

  • @NeFjuS
    @NeFjuS Жыл бұрын

    there are not really ammo types that slow the enemy when shot. So there could be a bola type of shot on a crosbow ? Maybe a grapling hook type of situation ? ( that would fit more in a tool slot tho) but lets say there are only defined spots that you can grappel to so you dont abuse the mechanic too much. Another idea i have are caltrop shot with a crosbow or it could be a tool that you throw... there could be another sound trap that you can step on and it makes a sound, maybe if you can drop glass ?

  • @hungryhedgehog4201
    @hungryhedgehog4201 Жыл бұрын

    I think the Crossbow could use some more ammo types to make it more of a utility weapon, poison or fire comes to mind.

  • @ms.blackfire2927
    @ms.blackfire2927 Жыл бұрын

    I have personally suggested a poison slug AMMO Type basically just a large poison bullet which kind of also functions like poison bolts on the crossbow? where it leaves behind a small poison cloud and another ammo type i would like to see on shotguns is door breach shotgun shells which deals less damage to players but in one shot can destroy any door or window

  • @srednimax4200
    @srednimax4200 Жыл бұрын

    Chaos bomb can attract nearby grunts. Once i used it to lure them into building and thanks to them i know where the player was hiding.

  • @HuntShowdown_NoBSJustKills
    @HuntShowdown_NoBSJustKills Жыл бұрын

    Another great video!

  • @lymanjr100
    @lymanjr100 Жыл бұрын

    I think a kool ammo type would be something that affects stamina, because there isn't a counter i can think of that effects stamina directly.

  • @paulolarsen8746
    @paulolarsen8746 Жыл бұрын

    You can use grunts as cover

  • @cordelbowers2668
    @cordelbowers2668 Жыл бұрын

    I'd love to see more weather in the game! The maps on fire were amazing, but I'd love to see like a down pour of rain or hell even snow.

  • @w1ldcard743

    @w1ldcard743

    Жыл бұрын

    Rains coming

  • @benroehrich5412

    @benroehrich5412

    Жыл бұрын

    Bayou doesn't see much snow

  • @drugsarebad97
    @drugsarebad97 Жыл бұрын

    I like the mmr because it feels like a real skill transition between star levels. I find 4 star lobbies the most fun but my skill usually puts me in 5 star, which sucks when you invite a friend cuz it makes the lobby a little harder. The best lobbies are 4 star with a friend or 5 star with randoms/solo.

  • @mustardsouls1005

    @mustardsouls1005

    Жыл бұрын

    I got into 6 star for one match, the team me and my 5 star friend immediately ran into a team of grannies, all running avto. I immediately fell back to 5 star.

  • @drugsarebad97

    @drugsarebad97

    Жыл бұрын

    @@mustardsouls1005 yeah most people using avto at 6 star are using mouse and keyboard most likley.

  • @mustardsouls1005

    @mustardsouls1005

    Жыл бұрын

    @@drugsarebad97 I mean, I was playing on pc

  • @todaythisjustin
    @todaythisjustin Жыл бұрын

    What do folks think about a throwable oil flask that can ignite from incendiary rounds, or alert traps or any other flamecausing thing. Could be thrown at a hunter to force them to be a one tap to ignite with incendiary rounds. Or could be thrown on the ground and ignited later as a trap. Maybe if thrown at a hunter, their vision can be blurred for a moment like when poisoned?

  • @dc_raynor4748
    @dc_raynor4748 Жыл бұрын

    I was not prepared for a "Helldivers" callout in a Hunt video, RC Bray would be a great narrator.

  • @ginebraman
    @ginebraman Жыл бұрын

    About bunny hoping, correct me if I’m wrong, but it does not happen. You do not gain speed nor can jump a lot before getting tired, so it’s more efficient to just run

  • @AurumChuChu
    @AurumChuChu Жыл бұрын

    Bats sound like a great idea, as another form of indoor sound trap. There's a lot more outdoor sound traps than indoor, and bats flying out of creepy old buildings would fit the aesthetic. From a gameplay perspective, bats could give some visual clutter to hunters that run inside a building too quickly. Personally, I envision a cloud of bats flying out of the nearest door/hole in the roof when a hunter startles them, giving other players intel on where the hunter is. Crows/ducks give a general location, whereas bats would indicate a more specific position (inside a building, or inside a specific room). To balance them out with crows, they could be a little harder to startle. Maybe sneaking directly under them wouldn't startle them, but running and/or shooting would cause them to fly away like other sound traps. Beastface could allow you to run close to them without startling them. Also, you could roleplay as Batman with the Beastface trait lol

  • @Btoast45
    @Btoast45 Жыл бұрын

    Do you see Crytek exploring new settings for map design? For example Alamo style map set in the desert and the monsters could be adapted to that environment (like water devils are now sand devils and theres spots of sand you have to be cautious crossing). The maps kinda all feel the same to me, which makes sense cuz they all use similar assets and the game’s setting is mainly the swamp

  • @Spider_Monkey00

    @Spider_Monkey00

    Жыл бұрын

    We have basically no details about it. But in late 2023 most likely sometime 2024 there is supposed to be a new map added thats a different type of biome (maybe not the exact word used but its good enough iirc)

  • @acidfish322
    @acidfish322 Жыл бұрын

    I completely agree that electric something (ammo or some kind of equipment) would be sick! It could work similar to shock sticks in current cod, like when u get hit by it u tense up, start to move slower and squeeze the trigger, for most of guns it wouldn't be a problem as most of them are one shot or semi automatic, but imagine what would happen when u hit avtomat user with it, funny addition and minor but effective counter, win win

  • @danheskia3987
    @danheskia3987 Жыл бұрын

    I would definitely like to see new ammo types. Other and my own ideas for this that I've liked the sound of are fire arrows for the bow that set hunters on fire with one shot, radioactive or acidic bullets that deal significant damage over a long but limited time (can't be cancelled by heals) and explosive slugs that can't one shot but do significant damage over a large area (enough to two tap with splash alone). Also Crytek needs to add fmj for both the nagant pistol and bornheim which also deserves dumdum.

  • @masonradinovich993
    @masonradinovich993 Жыл бұрын

    Snake shot for medium pistols would be badass

  • @imawdeeotherside
    @imawdeeotherside Жыл бұрын

    Personally i think bloodlines trailer was hinting at more stat tracking for the individual hunters and or weapons. Pipe dream maybe, but that was my first thought

  • @Mr-HaZe
    @Mr-HaZe Жыл бұрын

    I personnaly grew with the Hunt back at the times where MMR was nonexistent, and that made my every game a psychological warfare where i needed to improve in analysing the playstyle and determine aganist who am i playing. MMR imo is just broken because ppl are abusing it falling to 3 or 4 stars and then dominating lower mmr players that belong to the mmr bracket

  • @Crisw8mc
    @Crisw8mc Жыл бұрын

    The best idea for new ammo is choke ammo, along the trait to hold the breath for a few seconds.

  • @orka5352
    @orka5352 Жыл бұрын

    Do you think adding a better blunt melee weapon would be nice? Same price range as the axe,Sabre, and machete but does similar damage (or more) than the Mosin obrez mace and less than the sledge. I think we have a damage gap there with cool skins potential

  • @sandnoodles

    @sandnoodles

    Жыл бұрын

    Like a club/baton with a wide sweep instead of stab with the sabre

  • @orka5352

    @orka5352

    Жыл бұрын

    @@sandnoodles yeah exactly that. I just feel that area of damage isnt represented outside of the obrez. think of the skin potential though, indian war clubs, a literal wooden plank with nails or something, the billy club. I think it'd be an easy weapon to add for them that could also generate revenue more than some skins

  • @liljashy1463
    @liljashy1463 Жыл бұрын

    I like the idea for snakeshot on a sparks pistol. long range and short range in one gun

  • @bknight3391
    @bknight3391 Жыл бұрын

    Most of my experiences against 6 star enemies have not been very fun. The MMR system doesn't feel like it properly addresses player experience. I have about 500 hours in the game, hover between 3 and 5 star most of the time. Playing against similarly ranked players with 8k hours really shows the game experience difference. I might be mechanically more skilled than a random player, but I don't know all the compounds down to the peeks, etc. I didn't, for example, realize that you literally cannot see people on top of Carmick from certain points within the west side tunnels, due to the camera position, but they can see your legs/body in those same positions. I don't know bullet velocities of all guns to the degree they do, so leading shots at long ranges puts me at a disadvantage just due to sheer experience difference. One thing I did learn, though it took a while to come around to this, was that I don't have to play the game others want me to play. This game allows you to just walk away from things without "losing." Getting used to choosing when to participate and when not to, and then learning how to force people to play your game instead of the one they want to play, is a big part of this game. You don't have to rush a boss lair where there are 3 guys waiting with crowns/avto. The MMR system could use some work for sure, mostly I think around modifying MMR gain/loss for people depending on play time. How that would work, I'm not sure.

  • @pasza_dem
    @pasza_dem Жыл бұрын

    Fire arrows for bow would be nice, always wanted that, something like mini lantern on a stick.

  • @collaide
    @collaide Жыл бұрын

    Like a month ago, i was usually between 3 and 4 stars, and one day in particular literally EVERY quickplay game I played I was the lowest rated player. I'm talking games full of majority 6-star players, a couple 5-star and ME. Didn't get a single kill or more than one clue in 10 games.

  • @WeissKacper
    @WeissKacper Жыл бұрын

    Q1 - When you mentioned issues with MMR I realised that after the change, random teams got worse probably due to that as well. And lately I was complaining to my friends about "Are random teammates getting worse, or is just me having higher expectations without realising it?"

  • @sebastianzax-gadara4958

    @sebastianzax-gadara4958

    Жыл бұрын

    Randoms have been significantly worse since the chances to the MMR. And I feel it's much easier to get ridiculous amounts of money lately, so everyone's running Nitros and Avtos.

  • @immerda4244
    @immerda4244 Жыл бұрын

    I think the new consumable could get realy interesting with a moving wild target

  • @mathieugirod6485
    @mathieugirod6485 Жыл бұрын

    For the "Help people to find the sniper part" they could always implement a system similar to dead by daylight where more and more crows would land near someone who would camp in one area for too long forcing him to relocate often or risk being overwelmed by too many crows who would be starlted easily. Another option including birds would be to have buzzards/vultures flying overhead in random patterns at first but if someone stop and camp for too long the buzzard would start flying in smaller and smaller circle giving a general idea of where the camping hunter would be until the cicrle is so small that you would be able to pinpoint it without trouble. They could also had both at the same time ofc it would become overwelming for the one camping but.... well let's just say that having caught long range scope kd farmers on the move not twice but thrice now and everytime they basically died on top of one another without showing any ability to fight or adapt i don't think anyone would show any pity at this point if this two options ended up being implemented.

  • @CaffeinatedFrostbite
    @CaffeinatedFrostbite Жыл бұрын

    snakeshot on the uppercut would be cool

  • @esokiss921
    @esokiss921 Жыл бұрын

    I think a smoker kind of enemy type like from left for dead would be rad in hunt

  • @BrainGrapes
    @BrainGrapes Жыл бұрын

    What do you think about players dropping a random trait they’re holding on death. And if they get revived and 2 people have picked up his dropped trait, they don’t get it anymore

  • @C1024
    @C1024 Жыл бұрын

    i would love some Smokebombs to screen vision. It would be nice against snipers. If you dye it red or orange it would alert other hunters that you are there. And 2 Slot Tools like a Spear that you can poke with for longer ranges but you can also throw it ,without the trait i dont remeber the name of. And you can of course make burning spears. You have to pick them up. Would benefit from the blade seer trait. Maybe we could also add some potions that you could put on meele weapons like poison or fire damage. Will only stay on for 2 minutes or so. That would also work with the voodoo style of the game or bring in some maorie tribes.

  • @bboylinxcs
    @bboylinxcs Жыл бұрын

    Fire arrows would be awesome but they should keep the traditional hunt feel by forcing the character to pull the arrow out and light a rag on the end which is time-consuming just like reloading a revolver, or maybe have a trait that allows you to like them quickly and campfires are oil spill fires by touching the arrow to the flame

  • @bloodshade1650
    @bloodshade1650 Жыл бұрын

    Maybe the meat bomb could be altered into something like the blood cocktails from bloodborne, which attract beasts and act as a sort of decoy. this would allow players to lead bosses and other ai away from them and makes it easier to fight or avoid them.

  • @nobleradical2158

    @nobleradical2158

    Жыл бұрын

    Chaos bombs and blank fires already do this.

  • @bloodshade1650

    @bloodshade1650

    Жыл бұрын

    @@nobleradical2158 do they cause the ai to attack the air/the area the stuff landed in? because that's what the cocktails did. beasts completely ignored the player and instead attacked wherever the cocktail landed.

  • @bloodshade1650

    @bloodshade1650

    Жыл бұрын

    @@nobleradical2158 but thanks for the info. didn't know those existed.

  • @nobleradical2158

    @nobleradical2158

    Жыл бұрын

    ​@@bloodshade1650 It's not quite like the blood cocktail, they won't ignore you if you throw it while they're looking at you. But if you're out of sight they'll go towards the noise.

  • @bloodshade1650

    @bloodshade1650

    Жыл бұрын

    @@nobleradical2158 I see. Still good to know.

  • @walmartnibba4726
    @walmartnibba4726 Жыл бұрын

    giant mutant hell bats sounds cool

  • @ShotgunSurgeon
    @ShotgunSurgeon Жыл бұрын

    +1 for mention hell divers. Love all of Nicolas's books.

  • @jonathanschneider8108
    @jonathanschneider8108 Жыл бұрын

    About the matchmaking randomness: You mentioned that the amount of similary skilled players is kind of random, which i agree to. The "Algorithm" for this to be true would work a bit like find out how many players you need to establish a match - enough meany you have more then 5 players within the maximal bracket distance - this distance is some combination of time waited and the mmr rank difference wait until enough players have entered this queue establish a math with these players and remove them from the queue > The problem is, that someone who has no fitting playmates in the queue the propability of him playing against someone much stronger rises. An alternative solution might be to time the match start time to a fixed frequency. The longer this frequency gets, the more players there will be to bee choose from to build "ideal" lobbys. This also would make waiting times more transparent. If a match starts every 20 Minutes, in the worst case scenario you would need to wait 20 minutes. On the other hand this time wouldn't be that horrible since you have a definitive timer when the next match starts to take a short drink/food/toilet/.. break. This waiting time should follow a normalDestribiution resulting in a very propable 10 minute queue time. This time is just an example and could be parameterized by the current average player count. Also some transparency about the current queue size could be interesting. Since they had choosable alternative queue modes to test the new system there might be some room for more experiments ? tl:dr - increase queue times, make matches start synchronized and add a timer until the definitive match. show how many players are queing

  • @AllesPat
    @AllesPat Жыл бұрын

    My problem with the MMR is, that the main goal of the game, to kill the boss and escape, does nothing for your MMR.

  • @WADETEC
    @WADETEC Жыл бұрын

    I appreciate their commitment to their ascetic. Most games eventually sell out to whatever people will buy and have rainbows and what not in what's supposed to be a gritty game

  • @elliejohnson2786
    @elliejohnson2786 Жыл бұрын

    For ammo types: I'm just spitballing here, but Spitzer already exists, and what is it? FMJ + High velocity, with a damage nerf. So what about other combinational ammo types? FMJ + Fire? Takes longer to ignite and has less damage, but it can pierce walls, letting you spray a surface and potentially ignite a hunter. It'd be a slight buff to the pvp usability of fire, but fire is already really bad in pvp to begin with so it'd be niche. With all the bomb lance usage we've seen lately, we might get another one of those. Maybe a giant poison grenade attachment or something similar. Both existing custom ammo types for bomb lance are just shotguns, whereas the original projectile is fundamentally different. It's a bit weird and disjointed when you think about it.

  • @jerlstrom
    @jerlstrom Жыл бұрын

    meat bomb honestly just sounds like a blank fire decoy with meat effect

  • @Sulfarius
    @Sulfarius Жыл бұрын

    On another note I think weapons like Avtomat and other prototype guns shouldn't be able to be bought at all but only acquired as contraband in rare spawn locations. Maybe an area sometimes designated as such in rare cases. Would create another area that people fight over and change game play a little bit. I just think it's a little immersion breaking when everyone is running around with these weapons.

  • @_jus_alexander_

    @_jus_alexander_

    Жыл бұрын

    Really like this idea, a weapons cache type of wagon or something like resupplies and they have random spots to spawn but can have guns that aren't accessible normally.

  • @piratex90
    @piratex90 Жыл бұрын

    How would you feel about a new trap that are 2 or 3 snap traps that can cause the enemy hunter to be slowed or locked in place for 2 to 3 seconds or have these snap trap attach to the enemy hunter and until they take it off you can hear the chain of the snap trap jingling as they run And how would you feel about if the boss wouldnt spawn until 3 clues have been found so no one can spawn on the boss and kill it and leave right away and also once a clue has been discovered it cant be gotten by another team. i think if they added that then there might be more pvp

  • @bradniemiec8032
    @bradniemiec8032 Жыл бұрын

    Huuge mentioned recently that the bell curve image shown in game is a static image. Not an actual representation of the elo of players.

  • @pilotyourhead2434
    @pilotyourhead2434 Жыл бұрын

    What about a smoke bomb as a consumable? Or some kind of poison haze?

  • @Weckacore
    @Weckacore Жыл бұрын

    Thing to realize about the MMR graph is that the sections aren't consistent. The MODE MMR might be 4, but the range of 3 starts is 300 points, as opposed to 150

  • @stoopification
    @stoopification Жыл бұрын

    If hit with a fire arrow would it cause bleed and fire damage? Could be OP

  • @man.breaking73
    @man.breaking73 Жыл бұрын

    I think if they do add snake shot to the game it should be an effective tool for clearing water devils, since that’s the closest thing to the uses of it in real life. But I’ve but I’ve heard that water devils aren’t much of a threat so maybe that wouldn’t really matter or come up much in matches, but in my eyes a more effective ai killer for pistols that don’t have poison ammo would be a good niche or use for snake shot to fill.

  • @bboylinxcs
    @bboylinxcs Жыл бұрын

    Billy story should have the voice of Bill the butcher forms gangs of New York. FYI we have a silent shotgun crossbow shot bolts lol

  • @mushu1208
    @mushu1208 Жыл бұрын

    I feel like "meat bomb" actually exist in the form of "chaos bomb", which actually attracts AI via fuse sound and then loud gunshot sounds. Not quite popular consumable I'll say.

  • @siegodervalhalla7303
    @siegodervalhalla7303 Жыл бұрын

    I'm a thoroughly average player with a 1.08 K/D at the high end of 3 stars. I have a lot of fun playing Hunt in 3 star lobbies, even the occasional 3/4 star duo isn't a big deal. But sometimes I have a really good streak, bump up to 4 stars, and playing full lobbies of 4 and 5 stars is awful and clearly way above my skill level. It just feels really bad to know I'm going to get curbstomped for 4 or 5 games before finally dropping back down to 3 stars where I belong. It feels like I'm being punished for doing well and makes me not want to play. Maybe break the rankings into 10 or 12 star system so the increase in matchmaking difficulty is more gradual?

  • @gerami8902
    @gerami8902 Жыл бұрын

    Ive seen a LOT of matches where my team is the only 6/5 stars in lobbies full of 3s and 4s. Its kinda crazy and gets weird

  • @FenoTheFox
    @FenoTheFox Жыл бұрын

    Did you get a new microphone? Or maybe messed with some settings? It sounds noticably nicer and more clear in this video for some reason!

  • @Genesizs
    @Genesizs Жыл бұрын

    Tranquilizer ammo type, on hit it wil drain al of your running stamina and 50 % of your melee stamina also unable to regenerate stamina for 8 seconds In adition Grey hound will counter this by still be able to regen stamina after 2 seconds of being hit

  • @jrivera8575
    @jrivera8575 Жыл бұрын

    Lmao you killed me in the gameplay for this video weeks ago and I just now watched and noticed. GGs fam.

  • @logangant7732
    @logangant7732 Жыл бұрын

    This would explain why i’ve been having good games recently

  • @travelsgaia
    @travelsgaia Жыл бұрын

    I like the bats idea..

  • @griffinmindick2934
    @griffinmindick2934 Жыл бұрын

    I think the meat bomb would still be useful in PvE to clear mobs (i.e. meatheads) from clues or rifts and other points of interest.

  • @sub10456
    @sub10456 Жыл бұрын

    As for the Mmr topic, I find that the recent issues with mmr and myself have gone up exponentially since the implementation of the self-res necro. just using that trait has abusive results to your mmr. and downranks you a good 1-2 stars below your level ( obviously depending on factors). and as for the bomb that attracts Npcs' they could tweak the chaos bomb to have that effect with the sound!! so that there wont be a time that its completly useless!! :D

  • @PsychCow
    @PsychCow Жыл бұрын

    I've wanted fire arrows in the game for a while, I just struggle to figure out how to balance it? Does it light you on fire with one shot? Because then it can't be a direct upgrade to regular arrows, so obviously more drop over distance, but less damage too? Would it not one tap at close range? Just real hard to balance

  • @HomeReel

    @HomeReel

    Жыл бұрын

    Maybe no bleed effect? Instantly cauterizes the wound

  • @timur7381
    @timur7381 Жыл бұрын

    Curious, is there a reason Hunt doesn't have a firing range to practice shooting with different weapons? Something like the knee in the tutorials, but easily accessible from a separate menu. A lot of battle royals implemented them, I would love to practice shooting with certain weapons without the need of starting an actual round.

  • @Fearless_Beggar
    @Fearless_Beggar Жыл бұрын

    Bomblance with the custom ammo is basically a silenced shotgun... Bunnyhopping/movement has been nerfed hard already... A bag of funky meat as a throwable would be awesome for distracting a pack of dogs to move quicker around the map... Could also be useful to keep that new gator distracted for a couple of seconds...

  • @Dom-dq8ru
    @Dom-dq8ru Жыл бұрын

    My trio and I all agree that the greatest addition to this game would be random packs of turkeys brandishing Romero hand cannons. Shotgun Turkey supremacy

  • @edwardteach841
    @edwardteach841 Жыл бұрын

    I solo all the time on east and I can't remember the last time I got a genuine underdog lobby, I hover at 4-5 stars and even as a solo into trios I constantly run into teams with 5 and sometimes even 6 star players, I also have several friends who just recently started playing who are now sitting in 4 star with 0.5 kda's going up against other 4 stars with 1.5+ kdas, its pretty broken no matter how you look at it

  • @FoxLunar
    @FoxLunar Жыл бұрын

    I think ultimately the community has a ton of smart dedicated people with fantastic ideas....that will never be heard or given a second look as more skins are pumped out.

  • @troll5262
    @troll5262 Жыл бұрын

    Still want sand bombs as an alternative to chokes for putting out fire. Mini-firebomb arrows(or bolts). Dynamite traps(100 damage, on a short fuse with a small radius similar to explosive shots). Trip trap that just makes hunters fall over(like when spider pounches you). Blunt melee tool akin to heavy knife. Blunt melee weapon(s). Silenced Bornheim(maybe also silenced match). Bornheim 'uppercut' with medium ammo that sports high velocity variants. An uncoupled(from other weapons) long ammo pistol like a two/four shot derringer style with a slow reload, bad recoil and a bit of sway(and low damage, 120 or less). And so much more... Would also love an ammo rebalance. Give each ammo their own niche. Such as Long ammo being fast with low damage drop off but not too high pen. Medium having the highest pen but slower than long and lower ammo count than compact. Compact having a lot of ammo and generally being cheap weapons. Making the ammo types side-grades rather than upgrades would be nice. And something done to Explosive Ammo to make it not... shit. Oh, and make any non-single shot/special/shotgun weapon deal 124 or less damage. 125+ reserved for weapons that have a trade-off for it like the single shot things and shotguns.

  • @cliff_guygames4027
    @cliff_guygames4027 Жыл бұрын

    You have saved me like 10 bucks on the crytek store with the creator code, thanks

  • @lor1den627
    @lor1den627 Жыл бұрын

    sadge my question didn't get mentioned, I feel like the voodoo side of hunt lore is unexplored in the main gameplay

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