How To Bake Multiple Textures into One Uv Tile in Blender
In this video i'm gonna show you how to bake all of the textures and shaders from multiple objects and materials into one uv tile to use in games and other softwares
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Leave a comment down below if you have a question :)
00:00 - Intro
00:20 - Preparing the UVs
00:53 - Combining the UVs in one UV Tile
01:50 - How to Bake Diffuse Map
03:37 - How To Bake Roughness Map
04:11 - How To Bake Normal Map
04:43 - How To Fix Baking Problems
05:07 - How To Connect all the maps to main shader
05:50 - Outro
#tutorial #baking #blender #baking_tutorial
Пікірлер: 29
I forgot to mention: **In the Shading Tab, Change the Color space of the Normal Map image texture to Non-Color to avoid lighting and seam problems**
Thank you for this, it helped a lot! Your guides are one of the reasons I continue to learn blender and start new projects.
Well needed! Thank you 🙏
Thanks a lot 😊
Dude u're the OG's !
Amazing
pretty nice
I'm so confused this video got so little views.Very handy information!
@PixelicaCG
8 ай бұрын
glad you found it helpful, well it's kind of a niche topic so i wasn't really hoping for views with this one :)
Wow!!!!
I have a problem with all blenders from 3.5 and up that when I bake normals they get hard creased edges in random spots, how do I stop this?
hey! So this guide is GREAT. However im running into an issue with alpha. My character has eyes. The outer eye has an alpha gradient texture where the iris is to be visible. If i bake it all ordinarily that iris region appears black. If i turn alpha blend on then all my materials are see through. I need alpha blend only for the outer eye. Any ideas how to get this done?
It didn’t work, I did all steps and the texture is blank and grey, i need help
If you had a base model and added clothing on top of it, Should you delete the faces of the base model where there is clothing? Does it save render time?
@PixelicaCG
8 ай бұрын
It should but the real difference would be noticed in video games and animating since it has way less poly count (although if you wanna cloth simulate you still need the body to be used as the collision object so don't delete it if you wanna animate the clothing via simulation)
If you have a 3D Model that has come from someone else that has already had its shaders and maps applied from PNG files for the various effects and you can literally see a rendered result could you bake the materials together without the unwrap? as it looks like that part has already been done looking at the PNGs.
@daveradburg1805
Ай бұрын
no BUT it should already be uv unwrapped for you in that case or the textures wouldnt be able to show on your model.
All of my images just bake as black :(
@culturekashoq1442
25 күн бұрын
Exact problem
Do not use sRGB Color Space in normal maps, use the Non-Color.
@PixelicaCG
8 ай бұрын
Correct, It's on Non-Color for the final character, i forgot to do it for this video since it was mostly about baking, thanks for the reminder :)
please use principled baker addon , it's free and does all of this is one click , if we suppose you have to do that for 100 objects ? what you gonna do ? baking it one by one ? so be smart use PRINCIPLED BAKER , it cost 0
@levyb6380
8 ай бұрын
Any link?
@Goofy_Toons
8 ай бұрын
Also check out Asset Creation Toolset it's a blender add on to rename all UV maps in one click
@realtyrone
8 ай бұрын
@@levyb6380Is Google down?
@Gounesh
8 ай бұрын
I couldn’t agree more!
it just crashed my blender and i lost all my progress on it.
omg you speak so freaking fast. This is a tutorial but not entertainment video! wHY YOU DOING THIS.??? You explain so difficult things in so confusing way that's insane!
Your way of explaining is very bad