All 80+ Blender material nodes explained in under 30 minutes

NEW PDF Version: gum.co/shadernodespdf
Instagram: / danielkkrafft
Discord server: / discord
In this tutorial, I'll be explaining every single Blender material node there is, while keeping it beginner friendly. In Blender 2.8, material nodes have been expanded to include a few more. Astoundingly, no one has done this yet, so I thought I would take one for the team. After all, someone had to do it.
100 Blender Tips: • 100 Blender 2.8 tips y...
150 More Blender Tips: • 150 MORE Blender 2.8 t...
Procedural materials: (not by me)
gum.co/procedural
Timestamps:
Input Nodes: 1:20
Shader Nodes: 7:15
Texture Nodes: 14:45
Color Nodes: 18:01
Vector Nodes: 20:34
Converter Nodes: 22:54
Misc Nodes: 27:25
Blender Shader Nodes Documentation: docs.blender.org/manual/en/la...
GIMP Blend mode docs:
docs.gimp.org/en/gimp-concept...
Using the Blender 2.82 documentation for reference
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My Keyboard: amzn.to/2B5E4ji
My Mouse: amzn.to/2X2LJqY
My Drawing Tablet: amzn.to/2yBkY3J
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[insert epic affiliate link disclosure here]
Outro music by soundcloud.com/lakeyinspired
Video by Daniel Krafft

Пікірлер: 2 400

  • @officialstevenma
    @officialstevenma4 жыл бұрын

    Holy mother of corrupted normals, someone actually did it

  • @concept1027

    @concept1027

    4 жыл бұрын

    There are a lot of ways to make this comment. You found the best.

  • @farrela3620

    @farrela3620

    4 жыл бұрын

    what a weird deity you got there mate

  • @dankful8699

    @dankful8699

    4 жыл бұрын

    yes finaly

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Haha that's awesome

  • @MostafaAhmed-bp7ce

    @MostafaAhmed-bp7ce

    4 жыл бұрын

    Holy mother if green normals*

  • @FunnyAnimatoFilms
    @FunnyAnimatoFilms4 жыл бұрын

    Table of Contents Input Nodes Ambient Occlusion 1:22 Attribute 1:51 Camera Data 2:08 Fresnel 2:24 Geometry 2:35 Hair Info 2:55 Layer Weight 3:07 Light Path 3:20 Object Info 4:27 Particle info 4:49 RGB 5:07 Tangent 5:12 ---- See Anisotropic BSDF 7:31 Texture Coordinate 5:28 UV Map 6:32 Value 6:38 Wireframe 6:43 Material Output 6:48 Shader Nodes Add Shader 7:20 Anisotropic BSDF 7:31 ---- See Tangient 5:12 Diffuse BSDF 7:47 ---- What is a BSDF? ---- See Principled BSDF 11:00 Emission 8:26 Glass BSDF 8:38 Hair BDSM 9:39 ---- See Principled Hair BSDF 12:53 Holdout 9:55 ---- Invisible Susan Mix Shader 10:31 Principled BSDF 11:00 ************** Principled Hair BSDF 12:53 Principled Volume 13:48 Refraction BSDF 13:52 Subsurface Scattering 14:04 Toon BSDF 14:15 Translucent BSDF 14:25 Transparent BSDF 14:30 Velvet BSDF 14:35 Volume Absorption & Volume Scatter 14:42 Texture Nodes Brick Texture 14:48 Checker Texture 15:01 Environment Texture 15:05 Gradient Texture 15:17 ---- See Math 25:42 IES Texture 15:35 Image Texture 15:51 ************** Magic Texture 16:46 Musgrave Texture 16:55 Noise Texture 17:07 Sky Texture 17:19 Voronoi Texture 17:28 Wave Texture 17:40 White Noise Texture 17:52 Color Nodes Bright/Contrast 18:02 Gamma 18:22 Hue Saturation Value 18:32 ---- Who? Invert 18:58 Mix RGB 19:02 Light Falloff 19:31 ---- See ColorRamp 23:38 RGB Curves 20:24 Vector Nodes Bump 20:34 Vector Curves 20:57 Displacement 21:31 Mapping 22:31 Converter Nodes Black Body 23:00 Clamp 23:10 ColorRamp 23:38 ************** Separate & Combine 24:31 ---- Separate RGB & Combine RGB 24:35 ---- Separate XYZ & Combine XYZ 24:55 ---- Separate HSV & Combine HSV 25:09 Map Range 25:18 Math 25:42 RGB to BW 26:23 Shader to RGB 26:31 ---- See ColorRamp 23:38 Vector Math 26:59 ---- See Math 25:42 Wavelength 27:15 Misc Nodes Script 27:28 Make Group 27:34 Layout 28:03 ---- Frame 28:05 ---- Reroute 28:15 Leave a comment if a timestamp is broken or my labeling can be more specific and I'll change it. I'm not busy.

  • @orcaoup2423

    @orcaoup2423

    4 жыл бұрын

    ty

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Awesome! Thanks

  • @yash1152

    @yash1152

    4 жыл бұрын

    @@DanielKrafft Pin to top!

  • @josepheastman8509

    @josepheastman8509

    4 жыл бұрын

    Not all heroes wear capes.

  • @dreaminz2113

    @dreaminz2113

    4 жыл бұрын

    how make the node viewer?

  • @LearnHowToEditStuff
    @LearnHowToEditStuff3 жыл бұрын

    Thank god for you.

  • @DanielKrafft

    @DanielKrafft

    3 жыл бұрын

    ❤️

  • @typodoeseverything

    @typodoeseverything

    3 жыл бұрын

    ❤️

  • @ssharma26

    @ssharma26

    3 жыл бұрын

    I tell you ❤️

  • @NOTA_Productions
    @NOTA_Productions Жыл бұрын

    He’s not the hero that blender deserves, but he’s the one that it needs

  • @MichaelSmith-on1ig

    @MichaelSmith-on1ig

    4 ай бұрын

    This doesn’t make any sense

  • @loquiman
    @loquiman4 жыл бұрын

    THIS VIDEO SHOULD BE promoted to youtube home page of everyone who uses blender! That would be a good working algorithm

  • @allen-simpson

    @allen-simpson

    4 жыл бұрын

    Reporting in from Recommended. Good news, it's getting there.

  • @C.hrisis

    @C.hrisis

    4 жыл бұрын

    Came from recommended as well

  • @sluglunch238

    @sluglunch238

    4 жыл бұрын

    Me too!

  • @sodiufas

    @sodiufas

    4 жыл бұрын

    same, recomended it is

  • @DANiel25178

    @DANiel25178

    4 жыл бұрын

    same

  • @acewmd.
    @acewmd.3 жыл бұрын

    Someone had to do it, Timestamps: 1:22 Ambient Occlusion 1:50 Attribute 2:10 Camera Data 2:12 View Vector 2:16 View Z-Depth 2:20 View Distance 2:24 Prenell 2:36 Geometry 2:56 Hair Info 3:07 Layer Weight 3:20 Light Path 4:28 Object Info 5:09 RGB 5:12 Tangent 5:31 Texture Coordinate 6:33 UV Map 6:38 Value 6:43 Wireframe 6:50 Material Output 7:20 Add Shader 7:32 Anisotropic BSDF 7:50 Diffuse BSDF 8:31 Emissive(idk) 8:42 Glass 9:40 Hair 9:57 Holdout 10:31 Mix 11:02 Principled BSDF (Very important) 12:53 Principled Hair BSDF 13:49 Principled Volume 13:53 Refraction BSDF 14:05 Subsurface Scattering 14:16 Tune BSDF 14:25 Translucent 14:32 Transparent BSDF 14:37 Velvet BSDF 14:43 Volume Absorption/Scatter 14:48 Brick Texture 15:01 Checkered Texture 15:07 Environment Texture 15:17 Gradient Texture 15:35 IES Texture 15:53 Image Texture 16:49 Magic Texture 16:55 Musgrave Texture 17:08 Noise Texture 17:20 Sky Texture 17:29 Voronoi Texture 17:41 Wave Texture 17:53 White Noise Texture 18:01 Brightness/Contrast 18:35 Hue Saturation Value 18:59 Invert 19:03 Mix RGB 19:32 Light Falloff 20:26 RGB Curves 20:38 Bump 20:58 Vector Curves 21:32 Displacement 22:32 Mapping 23:02 BlackBody 23:12 Clamp 23:40 Color Ramp 24:32 Separate/Combine 25:20 Map Range 25:49 Math 26:26 RGB To BW 27:00 Vector Math 27:16 Wavelength 28:07 Frame. After that he used something to connect the nodes at a joint and I’m not sure what that was since the video cuts to after.

  • @siddharthk9487

    @siddharthk9487

    Жыл бұрын

    Thanks!

  • @sharvilmulay1014

    @sharvilmulay1014

    Жыл бұрын

    Thankyou

  • @cloud_rb

    @cloud_rb

    Жыл бұрын

    The joint connection is just a reroute, u can also do it by pressing shift + right click over a node path

  • @FavClipsUpload

    @FavClipsUpload

    7 ай бұрын

    You is true Hero

  • @dakaargamer

    @dakaargamer

    7 ай бұрын

    legend!

  • @deamzmusicofficial
    @deamzmusicofficial Жыл бұрын

    3yrs later and this videos aged so well. Still one of the best shader node guides. Big ups to your brother 🖤

  • @thebumblecrag61
    @thebumblecrag614 жыл бұрын

    Was literally thinking "I wonder if somebody has a guide or pdf explaining all the nodes?" Way to do it my guy, thank you.

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Glad to help!

  • @sharath2273

    @sharath2273

    3 жыл бұрын

    All the nodes are explained in the blender manual: docs.blender.org/manual/en/latest/render/shader_nodes/index.html

  • @PotaraP

    @PotaraP

    3 жыл бұрын

    Sharath S Yeah, but those take much longer to go through.

  • @jasonavila_camOP_DP_Actor

    @jasonavila_camOP_DP_Actor

    2 жыл бұрын

    I wish I could find one of these for Davinci Resolve Fusion

  • @drumboarder1

    @drumboarder1

    2 жыл бұрын

    @@jasonavila_camOP_DP_Actor there's got to be something but if not maybe ask Casey uhh.. Casey last name guy

  • @tmsyou
    @tmsyou4 жыл бұрын

    “Because that’s what heroes do”

  • @kieranlackey

    @kieranlackey

    4 жыл бұрын

    Haha

  • @Daniel-yc2ur

    @Daniel-yc2ur

    3 жыл бұрын

    Agreed

  • @raikunclips
    @raikunclips4 жыл бұрын

    Now that I watched this, while I'm not gonna remember exactly what each node does, I will know that there has to be a node or a combination of nodes that can do exactly what I want to achieve in Blender when working on a project, and every time I'm gonna remember that, I'm gonna come back to this video and watch through it hoping to see that one specific part that I need. Plus, now that I know more about each node, it's gonna be way easier to search for solutions on Google, because I'm actually gonna be able to search things like "How to use the fresnel node" instead of "How can I make object glossy and reflective". HUGE thanks for making this video!!!

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Wow thanks!! I'm really glad that you found this helpful especially because I considered deleting it like 3 times before publishing it haha

  • @darksecret6050

    @darksecret6050

    3 жыл бұрын

    @@DanielKrafft so goddamn glad that u didn't 😬😬

  • @FattyKung

    @FattyKung

    3 жыл бұрын

    please don't delete!

  • @royaldarkness8453

    @royaldarkness8453

    2 жыл бұрын

    @@DanielKrafft are most of this still revelant for 2.93 ?, since I hear there are some change to the node thing now (I quite new to the whole Node stuff in Blender, I do know some basic in node and shading but there are some term that I not clear of when they update the blender to newer version, for example procedural node, geometry node and similar like that, so not clear on the history of 'Node' thing in blender ?)

  • @nineveh17

    @nineveh17

    2 жыл бұрын

    save to a playlist or bookmark it

  • @tdub1776
    @tdub1776 Жыл бұрын

    'didn't get much views' - 1.3M

  • @strawberrycrxme
    @strawberrycrxme6 ай бұрын

    I’ve been using blender since 2016, but never bothered to look fully into the nodes. I watched the entire video and now my skill level went up a lot, this helped me a ton

  • @pinywood3077
    @pinywood30774 жыл бұрын

    OMG YES at last someone did this! I know this takes a lot of effort and was looking for someone to do all the material nodes tutorial but no one actually did it...thank u soooooo much

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    No prob

  • @daniilzagoryanskyi7090

    @daniilzagoryanskyi7090

    4 жыл бұрын

    Daniel Krafft i am agree with the first commentator!

  • @ep1cn3ss2

    @ep1cn3ss2

    4 жыл бұрын

    Not just someone, Daniel Krafft

  • @soulplexusempathos7442

    @soulplexusempathos7442

    4 жыл бұрын

    "Took one for the team" indeed.

  • @costaluca78
    @costaluca784 жыл бұрын

    Someone had to do it: THANK YOU 3000

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Idk man, I get hyped every time I say it. Someone had to do it. Hope you enjoy

  • @anisearts7510
    @anisearts75103 жыл бұрын

    I think a alot of the time people don't do node tutorials is because each node can be used for multiple things in different ways or its just too many. However, you just nail it spot on. So keep up the good work, Daniel!

  • @simplepanda7615
    @simplepanda76153 жыл бұрын

    After this video i definitely gained more confidence in exploring shading and all of its possibilities. And I have a video which I can always come back to when I am experimenting .Truly thank you

  • @pratyaypal1636
    @pratyaypal16364 жыл бұрын

    Finally I can at least try and make my own node combinations rather than copy what other people do. Hats off to you. I regret not having found this sooner.

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    No problem mate

  • @rsin207

    @rsin207

    Жыл бұрын

    "Just add that node here. And now that one. Add some math here. And mix this. Now, duplicate some math again. Done."

  • @yemo34
    @yemo344 жыл бұрын

    "Don't choke on your ambition, director...." *Vader voice

  • @LightsPersonalAcc

    @LightsPersonalAcc

    4 жыл бұрын

    Ranked Midget sorry to be that guy but the og line is ‘Careful not to choke on your aspirations, director’.

  • @bhargavchavda684
    @bhargavchavda6843 жыл бұрын

    Thank you so much man, really helpful for a beginner like me, I'm familiar with all these terms like anisotropy, roughness, normal maps cause I'm a tech and science enthusiast but didn't know how they function on the nodes🙏

  • @sun_beams
    @sun_beams2 жыл бұрын

    7:40 Anisotropic also stretches reflections, like you'd typically see along a metal bar or something. Basically so you don't just have a polished mirror surface, it gives kind of a grain to metal reflections. So the bottom of a pan or the sides of one.

  • @cryochamberlabel
    @cryochamberlabel4 жыл бұрын

    Regarding the Normal Texture Coordinate for dust, you can Object-Apply Rotation to reset the dust direction after rotating, if anyone is having issues with this.

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Thanks for the tip man

  • @chuzzbot

    @chuzzbot

    3 жыл бұрын

    Hey Cryo, love your channel, spent many hours there.

  • @crunchyentertainment2680

    @crunchyentertainment2680

    3 жыл бұрын

    Ur channel is best😂

  • @TotalElipse
    @TotalElipse4 жыл бұрын

    2020 is not knowing exactly what he's refering too when he says "It's been a tough week"

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Jack Sibley This carries more truth than I like to admit lol

  • @Duke49th

    @Duke49th

    3 жыл бұрын

    At least we have tons of time to play around with blender now haha. Well at least here in the Philippines as we still have lockdown and I work from home.

  • @ViprazDesigns

    @ViprazDesigns

    3 жыл бұрын

    @@DanielKrafft every time i'm setting the table when guests come over, i like to decorate using happy new year napkins bc i want the year to pass asap, fuck 2020 :P

  • @ikeepgettinbanned5525

    @ikeepgettinbanned5525

    3 жыл бұрын

    most people arent trying to tell you details. thats life not 2020.

  • @MrJexu98
    @MrJexu983 жыл бұрын

    I watched the entire video in one go, it's awesome dude, really appreciate the work you have done :3

  • @josephvanwyk2088
    @josephvanwyk2088 Жыл бұрын

    I would actually love if each node done separately in a video (80+ videos) and how to use them effectively with examples. And how they effect others like a PROPER case study.

  • @ilv1
    @ilv14 жыл бұрын

    "I realize that something like this might not get a lot of views." 50k in 2 days.

  • @judichristopher4604

    @judichristopher4604

    4 жыл бұрын

    198,000 now!!!!

  • @sunmaw108

    @sunmaw108

    4 жыл бұрын

    @@judichristopher4604 260k now!

  • @rafaelraymundo9502

    @rafaelraymundo9502

    3 жыл бұрын

    313K!

  • @remimouillet2746

    @remimouillet2746

    3 жыл бұрын

    @@rafaelraymundo9502 328k now!! xD

  • @Ethorbit

    @Ethorbit

    3 жыл бұрын

    Rémi MOUILLET 329k

  • @zaknelson1887
    @zaknelson18874 жыл бұрын

    14:20 The translucent bsdf does not "increase" the ability to see through an object. It aborbs light that passes though it on the opposite side. Great video overall and very helpful.

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Ah. Good explanation! Thanks dude

  • @lawrencedoliveiro9104

    @lawrencedoliveiro9104

    4 жыл бұрын

    Actually no, it is implemented as a backwards diffuse shader. That is, it reflects light that hits it on the opposite side. That’s why there is no “translucency” slider, to control the strength of the effect.

  • @sayanbiswas7364
    @sayanbiswas7364 Жыл бұрын

    Thank you for your hard work. Now do Geometry nodes

  • @sidekick3rida

    @sidekick3rida

    Жыл бұрын

    Please!

  • @ColinTimmins
    @ColinTimmins Жыл бұрын

    I travelled two years into the future, and randomly watched this video. It’s really well done. Totally worth the time credits I spent on this trip! =]

  • @lawrencedoliveiro9104
    @lawrencedoliveiro91044 жыл бұрын

    2:27 “Fresnel” is named after the guy who first discovered a common physical property of many materials, whereby they are more reflective the more they face sideways to you, rather than directly towards you. This is true of glass, for example.

  • @DavidBoura

    @DavidBoura

    4 жыл бұрын

    and vice versa for refraction

  • @mfundomoya7780

    @mfundomoya7780

    4 жыл бұрын

    this isnt a class. its just rapid-fire tips. the maker of video is stating if he went back in time, just by watching this video - he could easily assimilate this info and get close to mastering nodes instead of single google snippets.

  • @mfundomoya7780

    @mfundomoya7780

    2 жыл бұрын

    @Nobody comments are not funny you troglodyte trust me, it should mean nothing to you.

  • @zenbeasttv6259
    @zenbeasttv62594 жыл бұрын

    dude even you trying to not be humorous, still somehow ends up being more entertaining and engaging than other people who try to be. also this has been one of the most helpful blender references ive found, thank you for your hard work

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Glad to help! And thank you for the kind words sir

  • @zenbeasttv6259

    @zenbeasttv6259

    4 жыл бұрын

    Daniel Krafft of course! Look forward to the next vid: “every blender keyboard shortcut that messes up your scene for no apparent reason in under 30 minutes”

  • @golemtabak1183
    @golemtabak11832 жыл бұрын

    Wow, what a lesson! I had no idea about nodes - now I still don't. But I got an idea of how powerful they are, created some nice textures along the way, and got a taste for the subject. That's a lot more than I expected. Thanks a lot!

  • @cornifer5261
    @cornifer52612 жыл бұрын

    You are saving lives with these videos, man! This stuff is gonna be so useful for me.

  • @Myzelfa
    @Myzelfa4 жыл бұрын

    I can't tell you how many times I've gone "what does this node do, exactly?" Because the description in the manual is sometimes vague. And experimenting can have iffy results if I'm not willing to sink a half hour into fully testing it. So this is a great resource.

  • @bigboomer1013

    @bigboomer1013

    4 жыл бұрын

    Not to mention that they never explain which node you can plug it to to make it work and such because I don't know how to use it at all.

  • @Myzelfa

    @Myzelfa

    4 жыл бұрын

    @@bigboomer1013 The sockets are color coded to some extent, but it still leaves a lot of guesswork.

  • @jakomean
    @jakomean4 жыл бұрын

    "This is a resource you can just browse through, it's not really meant to be watched in one go" Me, 28 minutes later: K.

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    You watched it all at once? Dang

  • @random_idiot

    @random_idiot

    4 жыл бұрын

    @@DanielKrafft I thought everyone did that.

  • @damahish

    @damahish

    4 жыл бұрын

    @@random_idiot guilty o/

  • @makseven6729

    @makseven6729

    3 жыл бұрын

    yeah man. went through all of the video in one go LOL. now i have so much information and ideas. absolute love from India.

  • @the_grass_trainer

    @the_grass_trainer

    3 жыл бұрын

    @@DanielKrafft Can confirm. Just finished watching in one go! Thanks for the video! hopefully things have improved for you!

  • @Daniel-yc2ur
    @Daniel-yc2ur3 жыл бұрын

    These videos are probably the most useful videos for blender out there When I’m stuck all I need to do is watch one of these, and the solution is within one of the options you describe Thanks you so much 👌

  • @ar3designs
    @ar3designs3 жыл бұрын

    Thank you for summarizing them. We can't really understand them right away. But the fact that it is summarized and briefly explained this way, it at least removes the difficulty of starting to learn them.

  • @EDGEELITE
    @EDGEELITE4 жыл бұрын

    Fantastic! I can't believe you actually went through them all. Keep up the great work!

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Thanks! I'll try for sure

  • @hunted4blood
    @hunted4blood4 жыл бұрын

    A couple things people might find good to know: The reflection texture coordinate is designed to be used with an environment texture or some other cube map. It's not very useful for cycles but it's very helpful if you're making assets to be used in a game engine. The white noise texture always gives a discrete output, so if you use an input with smooth gradients the noise will change as you zoom in. It's best for stuff like the voronoi texture's position vector, particle location vectors, or any vector put through a vector math node set to "snap"

  • @wolfeatsheep163

    @wolfeatsheep163

    4 жыл бұрын

    wow i hardly understood any of that who are you and could you please mentor for me once in a while

  • @hunted4blood

    @hunted4blood

    4 жыл бұрын

    @@wolfeatsheep163 I really just did a bad job of explaining it. I learned everything I know just by messing around and reading the manual. There's really not a better way than figuring it out yourself. Just get an HDRI off some website and plug it into a reflection node, it should all make sense then. As for the white noise thing, it's hard to explain. Just try it on any vector and then do the same thing but with a voronoi node inbetween the vector and the noise, and you should more or less see what I meant.

  • @wolfeatsheep1017

    @wolfeatsheep1017

    4 жыл бұрын

    ​@@hunted4blood you did a great job and ok thanks for the advice

  • @loverrlee
    @loverrlee Жыл бұрын

    As a beginner, I find this video *extremely* helpful! Thank you so much for putting this info all in one place! I learn best in video format so this is invaluable information! Thanks again!

  • @AstraPink
    @AstraPink2 жыл бұрын

    Thank you for doing this man, your efforts are admirable.

  • @TheRoxLobster
    @TheRoxLobster4 жыл бұрын

    Thank you Daniel! I have been waiting for a video like this one, the whole mess of nodes and options and possibilities was so intimidating and confusing to me. Thank you so much for taking the time and going to the lengths necessary to make this. Thank you a thousand times over!

  • @ruby4406
    @ruby44064 жыл бұрын

    FOR YEARS I HAVE WAITED FOR THIS VIDEO AND NOW VICTORY SHALL BE GLORIOUS NOW I CAN FIGURE OUT HOW THE H E C K TO ACTUALLY USE NODES

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Lmao glad to help 😎

  • @tjohnson2139

    @tjohnson2139

    4 жыл бұрын

    RIGHT!!! IM SO GLAD THAT WE HAVE HEROES IN THIS WORLD THAT ARE ABLE TO HELPP!!

  • @tjohnson2139

    @tjohnson2139

    4 жыл бұрын

    @@DanielKrafft THANK YOU SO MUCH

  • @tylerbenson9753
    @tylerbenson97532 жыл бұрын

    I HAVE BEEN WAITING FOR THIS THANK YOU SO MUCHHHHH

  • @tyler3201
    @tyler32014 жыл бұрын

    Just looking at the title and we all need to thank you, omg this is amazing.

  • @lawrencedoliveiro9104
    @lawrencedoliveiro91044 жыл бұрын

    8:03 The Diffuse BSDF models “non-specular reflection”. That means a ray of light hitting any point bounces off in all directions, rather than in one direction like a mirror.

  • @shakthizen
    @shakthizen4 жыл бұрын

    This is exactly what I was looking for ♥️♥️♥️

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Awesome!! Hope it's useful to you

  • @GlenReed
    @GlenReed4 ай бұрын

    Thanks for taking the time man!

  • @dimitridehouck9506
    @dimitridehouck95063 жыл бұрын

    You're a KZread hero man! Love the work you put into it! Helps alot!

  • @tentative4474
    @tentative44744 жыл бұрын

    Whoa whoa whoa!!!!! I have been waiting for this. Thank you

  • @hansen-house
    @hansen-house4 жыл бұрын

    I know you’re going to get some flak for “imprecise” / tautological explanations, but you’ve provided an excellent resource here. In 10 years I’ve never seen someone cover the use case and features of every Cycles material node like this, and if someone did without my noticing, it was high time for an update. So, thank you! I’ve sent this to some of my students with a recommendation to go through it carefully. I also appreciate you referring watchers to the official documentation, since many properties just cannot be adequately explained in video format.

  • @judomann89
    @judomann893 жыл бұрын

    You are the freaking best! Shading to get the results I want takes so much time because I dont know the proper nodes to use in the right order. Thank you so much for this my guy. U just earned a subscribe!

  • @DanielKrafft

    @DanielKrafft

    3 жыл бұрын

    Thanks man glad you enjoyed :D

  • @bastian6173
    @bastian61732 жыл бұрын

    This has to be the best video I've watched in 2021. I'm being serious here. Outstanding work.

  • @lawrencedoliveiro9104
    @lawrencedoliveiro91044 жыл бұрын

    28:08 Use CTRL-P to “parent” a node into a frame, and ALT-P to “unparent” it.

  • @asymmetricfuzion970
    @asymmetricfuzion9704 жыл бұрын

    I will share and plug this to as many blender enthusiasts as I can. All my students will watch this and I’ll get it to as many colleges as I can in my local area. You deserve to make some ad revenue off this 👍 thank you. I’ll subscribe and so on for what it’s worth

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Thanks man! I'm so glad you found this to be valuable!

  • @FinessenceSL
    @FinessenceSL3 жыл бұрын

    This is the greatest gift I've ever seen.... Thank you🤗

  • @RyanKingArt
    @RyanKingArt2 жыл бұрын

    Great video!

  • @blithe4728
    @blithe47284 жыл бұрын

    Omg you have no idea how many times I searched for something like this when I first started out 😭

  • @andrewruttan3318
    @andrewruttan33184 жыл бұрын

    Aw hell yeah; I've been trudging along teaching myself little bits of modeling, lighting, animating, etc. but every time a tutorial opens up the node editor i'm just like "what the hell...". Thanks for taking the time to put this together

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Glad to hear this was helpful! Makes my day to know this was valuable.

  • @zombienationz2939
    @zombienationz2939 Жыл бұрын

    Appreciate you. I love having a quick large Info dump to consume as it's really helpful to understand everything possible

  • @timmayvns
    @timmayvns2 жыл бұрын

    dude ... what a legend . exelent for beginners as a reference. this is gold for anyone learning effectiveley

  • @Christoph3000
    @Christoph30004 жыл бұрын

    Sincerely, THANK YOU! You have performed an influential service for the Blender Community. Thank you! Xoxo

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Glad to help!

  • @DreambornMuse
    @DreambornMuse4 жыл бұрын

    "Node noodles" I will never again call them anything else.

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    That's what I like to hear

  • @jamiexport
    @jamiexport2 жыл бұрын

    Such a great resource. Thanks for taking the time.

  • @mozzzca
    @mozzzca2 жыл бұрын

    Man... THANK YOU! Someone really had to do that! Thanks a lot for all the effort

  • @kxxxk_
    @kxxxk_4 жыл бұрын

    You're having a good time in quarantine I see. Thanks for the video.

  • @majako5672
    @majako56724 жыл бұрын

    Each one of these deserves its own tutorial. Most tutorials just show how to use some feature without explaining how it works, so learning is much slower than it could be with appropriate explanation of what is that is the principle behind it. This is tutorial in great direction, but there is a lot of people who would benefit a lot from more detailed explanation of principles and demonstration of different tools inc. nodes. Tnx for this and I hope you or someone will start making tutorials which explain principles behind Blender tools and not just one use per tool.

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Glad you enjoyed! I do know of a couple that have made tutorials on each one individually, blenderphile being one.

  • @majako5672

    @majako5672

    4 жыл бұрын

    @@DanielKrafft Tnx!! :)

  • @paulJkiely
    @paulJkiely2 жыл бұрын

    That’s hats a whole lotta work , your effort is much appreciated!

  • @shawarmagames1689
    @shawarmagames16893 жыл бұрын

    I just came here to like this video. Loved the efforts man! ❤️

  • @lawrencedoliveiro9104
    @lawrencedoliveiro91044 жыл бұрын

    8:39 The Glass shader is basically a convenience shader. You can achieve the same effect by mixing the Refraction and Glossy shaders. Oh, and it isn’t just for glass. It can be used to model any transparent material, such as liquid water. One way these materials differ from each other is in the IOR.

  • @bigbrain8510

    @bigbrain8510

    2 жыл бұрын

    Liquid water

  • @lawrencedoliveiro9104
    @lawrencedoliveiro91044 жыл бұрын

    20:54 The Distance parameter controls the sampling interval. The conversion is being done through numerical differentiation, not through any analytic formula. This is necessarily an approximate procedure, and the sampling interval controls the tradeoff between accuracy and speed.

  • @gabrysianiewiarowska6474
    @gabrysianiewiarowska64742 ай бұрын

    Thank you so much!! Everyone needed that, this video might be 4 years old, but still blender community should call you a hero, this video is still the best i think on yt

  • @ryanmagno2977
    @ryanmagno29773 жыл бұрын

    Wow!!!! Thanks so much for explaining all of this madness.

  • @lawrencedoliveiro9104
    @lawrencedoliveiro91044 жыл бұрын

    20:20 That’s not really what Light Falloff is for. What it is for is to produce nonphysical, but more pleasing, behaviours to light intensity. In the real world, light emanations normally follow the “inverse square” law, which means that, when you double the distance from the light, the intensity falls to one-quarter, just for example. The Light Falloff node lets you change this behaviour to “inverse linear” (where the intensity at double the distance is still one-half), or “constant” (where the intensity does not diminish with distance at all). For example, I have heard some artists complain that inverse-square falloff can produce quite harsh lighting in some situations. In the real world, you cannot fix the laws of physics, but in Blender, you can choose a different light falloff.

  • @christiansanchez7448

    @christiansanchez7448

    2 жыл бұрын

    Thank you, this was super informative!

  • @lawrencedoliveiro9104
    @lawrencedoliveiro91044 жыл бұрын

    28:22 The reroute node isn’t just useful for diverting noodles out of the way of each other, it is also handy for feeding a single source into multiple destinations, where you might want to change your mind about where the source comes from. Just put a different source into the reroute, and all those destinations are now picking up the new source, instead of having to change them one by one.

  • @matthewcs490
    @matthewcs4903 жыл бұрын

    Thank you for doing this!!! You are a Blender God!!!!

  • @SkulkBoomStudios
    @SkulkBoomStudios Жыл бұрын

    This video helped me a lot! Thanks for the nodes!

  • @kuchikibeyakuya6285
    @kuchikibeyakuya62854 жыл бұрын

    YES FINALLY THANK YOU self note: start 1:20

  • @prodachoui
    @prodachoui4 жыл бұрын

    0:09 „may just not get a lot of views“ currently at 12k views from your 16k subs in 15 hours, I swear this will blow up soon!

  • @jacquelinelmiller

    @jacquelinelmiller

    4 жыл бұрын

    I’ve already watched it a ton of times and will keep going back to it

  • @simonw.1223

    @simonw.1223

    Жыл бұрын

    @@jacquelinelmiller future here it did

  • @hanzerstudios3134
    @hanzerstudios31343 жыл бұрын

    Earned a new subscriber, much respects for taking one for the team

  • @BrannanR
    @BrannanR3 жыл бұрын

    I was looking for a video like this the day it was posted. Thank you!!! Great job!!

  • @princecamelblu245
    @princecamelblu2454 жыл бұрын

    Daniel krafft: ''this video might not get many views....'' KZread recommendation: ''nope''

  • @dynamicexplosion
    @dynamicexplosion4 жыл бұрын

    Thank you! I do not regret subscribing!

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Aw that makes me happy. Glad you enjoyed!

  • @SeaSerpentLevi
    @SeaSerpentLevi2 жыл бұрын

    man, that sort of thing is why i love blender comunity so much thank you good sir

  • @nathanmarotz8945
    @nathanmarotz89453 жыл бұрын

    U the goat for these videos. So thankful for the obscene amount of time you must have had to put into them.

  • @_bulat
    @_bulat4 жыл бұрын

    Thank you. I'm think it's first video on youtube when explained about all material nodes.

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    I think so too! As far as I can tell

  • @sonario6489
    @sonario64894 жыл бұрын

    6:28 xD gotta love how he just gave up talking about the reflection output

  • @evaristocoglionesinistro4591
    @evaristocoglionesinistro45912 жыл бұрын

    Big thumbs ups just cuz you took one for the team, respect brotha

  • @bigtimbolim
    @bigtimbolim2 жыл бұрын

    And with a single video, I finally comprehend and can follow the other tutorials on KZread that make use of nodes. Thank you!

  • @DaneDoubell
    @DaneDoubell4 жыл бұрын

    i am going to watch this 3 times. once with coffee; once with whisky; and once with blender open.

  • @Jon-ge9mv
    @Jon-ge9mv4 жыл бұрын

    You post quality content dude! I wish I could subscribe twice

  • @BlenderDefender

    @BlenderDefender

    4 жыл бұрын

    Me too

  • @ScamVey
    @ScamVey3 жыл бұрын

    Superb! You own a lot of respect! Thank you so much for making us blender users see this! God bless you, man!

  • @luxofficial3858
    @luxofficial38583 жыл бұрын

    Ahh yes our hero❤ thanks we really needed this❤

  • @asammahina
    @asammahina4 жыл бұрын

    70% a completely foreign language to me, 30% extremely useful information. I guess I should watch this when I understand the program a little more

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    I'd consider it an intermediate resource, but still useful for beginner reference as you'll know what to research if and when you come across a problem that requires a solution contained in these nodes

  • @annonimooseq1246
    @annonimooseq12464 жыл бұрын

    “The ‘ior’ is what we call index of refraction” Some horrible flashbacks to physics class there

  • @jamaicster
    @jamaicster5 ай бұрын

    GODLIKE video, mate! You're my hero!!! Hug you! What a patience in covering such a LARGE subject!!! My respect, bow down and I take off my hat!

  • @tyresepierre4552
    @tyresepierre45522 жыл бұрын

    someone had to do this and we are grateful for your hard work. Thank you

  • @CrypticHashing
    @CrypticHashing4 жыл бұрын

    Quarantine Day 10: Let's go through all the nodes in Blender

  • @DanielKrafft

    @DanielKrafft

    4 жыл бұрын

    Indeed. Lol

  • @キラキラくりくり頭
    @キラキラくりくり頭4 жыл бұрын

    Thank you, thank you, thank you. So many people have needed this for so long.

  • @salasart
    @salasart2 жыл бұрын

    Thank you, I admire and respect your commitment