How to Add Audio to Starfield Mods in the Creation Kit - NPC Voices - Installing WWise - Tutorial
Ойындар
All you need to know about adding voice audio in the Starfield Creation Kit!
Watch The Treacle People: • Treacle Trouble | The ...
Check out my Patreon: / josephrussellauthor
Download WWise: www.audiokinetic.com/
StarfieldCustom.ini:
[Archive]
bInvalidateOlderFiles=1
CreationKitCustom.ini:
[Audio]
bProcessAudioForPC=1
bProcessAudioForXB=0
sPathToVoiceOutputPC=
sPathToVoiceOutputXB=
bLogWwiseConversionOutput=1
sPathToWwiseProj=D:\Program Files (x86)\Steam\steamapps\common\Starfield\Tools\wwise\Starfield\Starfield.wproj
Chapters:
0:00 - Intro
0:16 - The Starfield Lipsync Problem
0:48 - What Are Wav and Wem Files in Starfield?
1:08 - How to Download Wwise
2:20 - The Treacle People
2:53 - How to Install Wwise for the Starfield Creation Kit
3:00 - Do I Need a License to Use Wwise for Starfield Modding?
3:41 - How to Get a Wwise License for Starfield Mods
6:42 - Ini Tweaks for the Starfield Creation Kit
10:01 - Always Run the Starfield Creation Kit as Administrator
10:28 - Creating a Mod in the Starfield Creation Kit
10:56 - Creating a Voiced NPC in the Starfield Creation Kit
12:04 - Creating a Dialogue Quest in the Starfield Creation Kit
14:57 - Recording Voice Acting in the Starfield Creation Kit
15:44 - Importing Voice Audio to the Starfield Creation Kit from Audacity
18:05 - Generating Wems in the Starfield Creation Kit with Wwise
19:14 - Greetings or Hello Dialogue in the Starfield Creation Kit
19:34 - Placing an NPC in the Starfield Creation Kit
20:12 - How to Enable Mods in Starfield
20:42 - Testing a Modded NPC with Voice Acting in Starfield
20:55 - Outro
#CreationKit #StarfieldMods #Starfield #wwise #audio #tutorial #bethesda
Пікірлер: 78
Hi folks! As you're no doubt aware, the Starfield Creation Kit is incredibly new, and it's very early days for all this stuff. If/when the information in this video becomes outdated, I'll add details in this comment here, and in the video description, so do check that if you're watching in the Future. Also, I'm certain I'll have missed some crucial stuff. If I did, or if I'm just outright wrong, please do let me know in the comments so I can add to the information!
Saw you're a verified creatorr now. Congrats!
@JosephRussell
24 күн бұрын
Thanks so much!
So in short, until lip sync is implemented, we should make use of the Fishworker Mask or any full body suit, and any opaque Helmet. As long as it hides the mouth, we're golden.
@510DeshawnPlays
21 сағат бұрын
thats what i did for my first mod LOL
btw with WWISE project folder make sure to make a backup and use that backup folder for your workfile since when Creation kit does update you don't have to deal with CK overwriting WWise project folder when they do update sounds
Hey JR! Thank you for such a clear and concise tutorial to get all of this up and running! It was incredibly helpful for me, as this companion I'm working on is only my third mod. I'm anxiously waiting to see your next tutorial, hopefully expanding on companion creation. Thanks again!
I hope VFRT2 gets adapted for Starfield! Such a great resource. This was a wonderful well paced tutorial, really looking forward to more🎉
@JosephRussell
24 күн бұрын
Yes, or LazyVoiceFinder! I think that sort of thing may take a while though. So glad the tutorial was helpful!
These instructions are so clear and well worded! This has got to be one of the best Starfield modding instruction series out there so far. This takes away a lot of stress when it comes to figuring everything out. Thanks again!
a lot of times Bethesda uses a bunch of 3rd party tools they have a license for and in the future, they recreate those tools in their creation kit like lip sync or the procedural planet stuff that uses Houdini
@JosephRussell
24 күн бұрын
I certainly hope so!
I've been waiting for this tutorial!! I'm new to modding but have spent hours learning the creation kit on my own specifically to create NPCs and quests. Shame about lip sync but I have no doubt the scene will evolve in the next few months
@JosephRussell
24 күн бұрын
Hope it all makes sense - feel free to ask here if you run into problems setting it up!
@TeddyBearns
24 күн бұрын
@@JosephRussell Thanks actually there is one thing I haven't figured out because its setup different in a fallout 4 CK guide and hope I'll make sense here. But when I try to setup an action for player dialogue in the scene tab it doesn't come up with 'Prompt' for the player. I see the Player and NPC sections but no prompt. I think what's meant to result in the visual box is that its supposed to say "Player" in one box and "NPC Response" in the other however the player one is blank and therfore it's useless for ingame. I notice there is a "player dialogue" checkbox in the top section of scene tab as well as "Greeting" checkbox which is changed from the last kit so it looks like its done differently. Do you know how I can the dialogue sorted for the player or you reckon this is for another video? 😅
@TeddyBearns
23 күн бұрын
I've managed to sort it! Not really sure how though but I was doing it correctly all along maybe it wasn't saved properly
These tutorials are massively helpful. Thank you so much!
@JosephRussell
24 күн бұрын
You're very welcome!
Wwise is a very useful audio program. I'm surprise Starfield runs on it. I use version 2019 for modding Cyberpunk.
Great vid, so helpful, thanks for help earlier in discord too. 🙂
@JosephRussell
21 күн бұрын
You're very welcome 😊
also on the quest tab there is a button beside ok and cancel called apply and save that not only confirm your changes but saves your plugin!
How could you dislike this
Dam was hoping for lip sinc that’s nuts … I hope Bethesda gets this sorted…. ASAP thx for ur video very helpful to navigate around CK thx
If you convert your mod from .esp to .esm don't forget to change the folder name in /sound/voice/Mod.esp/Mod to /sound/voice/Mod.esm/mod took me ages to find that error haha
Hope lip sync can be implemented soon.
@JosephRussell
24 күн бұрын
Me too!
If this dude make me a tutorial to make Skins at the workbeck for weapons and lassercutter, I will add 100+ skins
@JosephRussell
24 күн бұрын
Haha, I'm afraid right now I don't know anything about that, sorry!
are you gonna do more tutorials. your the only person that made this easy. like model importing, and other things?
@JosephRussell
21 күн бұрын
Yes for sure more tutorials!
quick question is there a way to edit the ui sounds for example i was trying to edit the incoming missile warning as to me its dull and i wanted something more intense. but apon locating the id of the wem and placing it into data/sound/soundbanks it never took the audio ?
@JosephRussell
23 күн бұрын
Not actually sure about that one, sorry!
nice tutorial, do you know how we can upload custom music tracks (not replacers)
how would i go about adding new music to the creation kit? i can only find people talking about adding voice files
@JosephRussell
24 күн бұрын
It's much harder. You'll have to look into adding it to the Starfield SoundBank in WWise. You'll definitely need a license so apply for that as soon as you're able. Unfortunately I can't provide more guidance as I don't fully understand it myself.
@PR3TTYH8MACHINE
24 күн бұрын
@@JosephRussell thats actually super useful thank you so much
@joseph Russell before all, thank you for your great tutorials about CK. I have a question: how are localizations managed in the various supported languages? Do you know something about it? It would be a great help if you mentioned something about this in your next video, then I'll take care of getting to the bottom of the problem. Edit:can i have a dialogue without audio in some way? You say if seconds are 0.00 wont work. Workarounds without file audio?
@JosephRussell
12 күн бұрын
You're welcome! I'm afraid I know nothing about localisations. You're fine to add dialogue without audio - the 0.00 seconds thing is referring to what it looks like if you try to add audio in the wrong format. If you add dialogue with no corresponding wem file, then it'll just show up with a subtitle - but only if the player has subtitles turned on.
@mumomuma6917
12 күн бұрын
@@JosephRussell ty, you are the best
Hi Joseph, that is so cool and easy-to-follow video! Thanks!! :) BTW Do you know how to add a completely new sound effect? Lets say for a new weapon?
@JosephRussell
21 күн бұрын
You're very welcome! I'm afraid that's actually much more difficult. You'll have to look into adding your new SFX to the Starfield SoundBanks in WWise, but I'm afraid I don't know enough about how that works to make a tutorial - sorry!
@AngelWillyVilda
20 күн бұрын
@@JosephRussell I will look at it, thanks for the reply! :)
@mateOriginal
19 күн бұрын
@@AngelWillyVildalet me know if you figure this one out 👀
Really fantastic guide here. Do you have any idea how I might be able to convert vanilla .wem files into .wav? I'm trying to edit/splice some vanilla dialogue!
@JosephRussell
24 күн бұрын
Ooh, wems back into wavs isn't a trick the CK can pull. I suspect it can probably be done in the WWise tool itself, though I'd have to investigate.
@thecommabandit
24 күн бұрын
@@JosephRussell I'll try taking a look in Wwise but still very new to this so let me know if you do figure something out!
Does NPC dialogue work without sound? I have followed similar steps to create a quest, an NPC, an alias for the NPC, a scene, etc.. but I cant get my NPC to engage like yours did
Do you know how to export player faces from the game into the Creation Kit? The command 'spf ' doesn't seem to be creating an .npc file for me.
Do you have any idea why any player dialogue I change in seems just makes a copy file when uploading and doesn’t change anything? I’ve been stuck for days now.
was there a filter applied to you voice because your character had a helmet on?
@JosephRussell
24 күн бұрын
Yes, the engine automatically applies various filters depending on things like that.
At 16:00, it says to navigate to Data > Sound > etc. I don't have a Sound folder under Data though. Any thoughts as to why it doesn't exist in my directory? **Edit** I figured it out. You have to use the record feature in the Creation Kit. The Creation Kit then builds the Sound folder for you under Data. I don't have a mic on my modding computer, so I used the Robovoice option for it to create the directory, and now I'm uploading my audio recordings.
@JosephRussell
12 күн бұрын
Yes, the Record feature will create this directory for you, but otherwise you can just create the folders yourself.
Any word on the lip sync issue? How would it normally be done if the CK was working correctly?
@JosephRussell
10 күн бұрын
Impossible to say, it's not that the feature's there but doesn't work - there's no button, or anything like that! In the Skyrim CK you used to have a button you could press marked 'Generate .lip' at the bottom of each dialogue info box, but Starfield doesn't use .lips.
@JosephRussell
10 күн бұрын
My guess is Bethesda generated them externally using FaceFX, but that costs $800 for a license and even then we don't know how they did it!
Do you have own the pc version to make mods
@JosephRussell
24 күн бұрын
Yes, I'm afraid so!
@captiankirkgames4385
24 күн бұрын
@@JosephRussellI will but when it’s on major major sale I already bought twice digital for early access and premium content and to have a physical version
Can Anyone Help To Get ‘STAR UI Inventory’ brought over to Xbox?
@JosephRussell
19 күн бұрын
You'd have to ask the creator of that mod, but I imagine it probably relies on the Script Extender, which can unfortunately never be available on Xbox
No wonder that paid mod on the Creations screen is a robot...
@JosephRussell
24 күн бұрын
Exactly! And the other follower wears a full-face helmet.
@andrew121410
23 күн бұрын
Welp my dreams are ruined of making my idea 💡 mod don’t want my NPCs to look like they aren’t speaking… oh well
Okay when it comes to sound in starfield and the third party program.... This is freaking ridiculous. I'm not impressed at all
@JosephRussell
19 күн бұрын
Yeah it's a bit of a faff!
I can't believe hey made it even worse than fallout 4. It’s gonna be like 3dsmax again :v
@JosephRussell
24 күн бұрын
It is a bit of a hassle! But hey, it's early days, I'm sure things will get easier.
@andrew121410
23 күн бұрын
@@JosephRussellDo you think they will actually update it? I’m new to all of this, and haven’t ever played fallout so I don’t know the history of this
@JosephRussell
23 күн бұрын
@@andrew121410 Honestly, it's difficult to say. But if I had to bet, someone at some point (be it Bethesda or someone else) will release a tool for wav->wem conversion without WWise. Same goes for lipsync.
@CausticRKS
20 күн бұрын
@@JosephRussell Yeah that's usually what happens, we get some quick batch conversion tools from people in the community. Crossing my fingers. Wwise is still not playing nice for me. I have to wonder if you can generate a lip file in Fallout 4 if it can be brought over to Starfield. Haven't tried yet, of course.