How to Add Audio to Starfield Mods in the Creation Kit - NPC Voices - Installing WWise - Tutorial

Ойындар

All you need to know about adding voice audio in the Starfield Creation Kit!
Watch The Treacle People: • Treacle Trouble | The ...
Check out my Patreon: / josephrussellauthor
Download WWise: www.audiokinetic.com/
StarfieldCustom.ini:
[Archive]
bInvalidateOlderFiles=1
CreationKitCustom.ini:
[Audio]
bProcessAudioForPC=1
bProcessAudioForXB=0
sPathToVoiceOutputPC=
sPathToVoiceOutputXB=
bLogWwiseConversionOutput=1
sPathToWwiseProj=D:\Program Files (x86)\Steam\steamapps\common\Starfield\Tools\wwise\Starfield\Starfield.wproj
Chapters:
0:00 - Intro
0:16 - The Starfield Lipsync Problem
0:48 - What Are Wav and Wem Files in Starfield?
1:08 - How to Download Wwise
2:20 - The Treacle People
2:53 - How to Install Wwise for the Starfield Creation Kit
3:00 - Do I Need a License to Use Wwise for Starfield Modding?
3:41 - How to Get a Wwise License for Starfield Mods
6:42 - Ini Tweaks for the Starfield Creation Kit
10:01 - Always Run the Starfield Creation Kit as Administrator
10:28 - Creating a Mod in the Starfield Creation Kit
10:56 - Creating a Voiced NPC in the Starfield Creation Kit
12:04 - Creating a Dialogue Quest in the Starfield Creation Kit
14:57 - Recording Voice Acting in the Starfield Creation Kit
15:44 - Importing Voice Audio to the Starfield Creation Kit from Audacity
18:05 - Generating Wems in the Starfield Creation Kit with Wwise
19:14 - Greetings or Hello Dialogue in the Starfield Creation Kit
19:34 - Placing an NPC in the Starfield Creation Kit
20:12 - How to Enable Mods in Starfield
20:42 - Testing a Modded NPC with Voice Acting in Starfield
20:55 - Outro
#CreationKit #StarfieldMods #Starfield #wwise #audio #tutorial #bethesda

Пікірлер: 78

  • @JosephRussell
    @JosephRussell24 күн бұрын

    Hi folks! As you're no doubt aware, the Starfield Creation Kit is incredibly new, and it's very early days for all this stuff. If/when the information in this video becomes outdated, I'll add details in this comment here, and in the video description, so do check that if you're watching in the Future. Also, I'm certain I'll have missed some crucial stuff. If I did, or if I'm just outright wrong, please do let me know in the comments so I can add to the information!

  • @X--hu2gk
    @X--hu2gk24 күн бұрын

    Saw you're a verified creatorr now. Congrats!

  • @JosephRussell

    @JosephRussell

    24 күн бұрын

    Thanks so much!

  • @Starcat5
    @Starcat56 күн бұрын

    So in short, until lip sync is implemented, we should make use of the Fishworker Mask or any full body suit, and any opaque Helmet. As long as it hides the mouth, we're golden.

  • @510DeshawnPlays

    @510DeshawnPlays

    21 сағат бұрын

    thats what i did for my first mod LOL

  • @DJLegends
    @DJLegends19 күн бұрын

    btw with WWISE project folder make sure to make a backup and use that backup folder for your workfile since when Creation kit does update you don't have to deal with CK overwriting WWise project folder when they do update sounds

  • @bobhopkins3770
    @bobhopkins37702 күн бұрын

    Hey JR! Thank you for such a clear and concise tutorial to get all of this up and running! It was incredibly helpful for me, as this companion I'm working on is only my third mod. I'm anxiously waiting to see your next tutorial, hopefully expanding on companion creation. Thanks again!

  • @shilohmc
    @shilohmc24 күн бұрын

    I hope VFRT2 gets adapted for Starfield! Such a great resource. This was a wonderful well paced tutorial, really looking forward to more🎉

  • @JosephRussell

    @JosephRussell

    24 күн бұрын

    Yes, or LazyVoiceFinder! I think that sort of thing may take a while though. So glad the tutorial was helpful!

  • @Snee_3D
    @Snee_3D23 күн бұрын

    These instructions are so clear and well worded! This has got to be one of the best Starfield modding instruction series out there so far. This takes away a lot of stress when it comes to figuring everything out. Thanks again!

  • @Jameswilson-xd9nh
    @Jameswilson-xd9nh24 күн бұрын

    a lot of times Bethesda uses a bunch of 3rd party tools they have a license for and in the future, they recreate those tools in their creation kit like lip sync or the procedural planet stuff that uses Houdini

  • @JosephRussell

    @JosephRussell

    24 күн бұрын

    I certainly hope so!

  • @TeddyBearns
    @TeddyBearns24 күн бұрын

    I've been waiting for this tutorial!! I'm new to modding but have spent hours learning the creation kit on my own specifically to create NPCs and quests. Shame about lip sync but I have no doubt the scene will evolve in the next few months

  • @JosephRussell

    @JosephRussell

    24 күн бұрын

    Hope it all makes sense - feel free to ask here if you run into problems setting it up!

  • @TeddyBearns

    @TeddyBearns

    24 күн бұрын

    ​@@JosephRussell Thanks actually there is one thing I haven't figured out because its setup different in a fallout 4 CK guide and hope I'll make sense here. But when I try to setup an action for player dialogue in the scene tab it doesn't come up with 'Prompt' for the player. I see the Player and NPC sections but no prompt. I think what's meant to result in the visual box is that its supposed to say "Player" in one box and "NPC Response" in the other however the player one is blank and therfore it's useless for ingame. I notice there is a "player dialogue" checkbox in the top section of scene tab as well as "Greeting" checkbox which is changed from the last kit so it looks like its done differently. Do you know how I can the dialogue sorted for the player or you reckon this is for another video? 😅

  • @TeddyBearns

    @TeddyBearns

    23 күн бұрын

    I've managed to sort it! Not really sure how though but I was doing it correctly all along maybe it wasn't saved properly

  • @VegasOriginal
    @VegasOriginal24 күн бұрын

    These tutorials are massively helpful. Thank you so much!

  • @JosephRussell

    @JosephRussell

    24 күн бұрын

    You're very welcome!

  • @peacefusion
    @peacefusion23 күн бұрын

    Wwise is a very useful audio program. I'm surprise Starfield runs on it. I use version 2019 for modding Cyberpunk.

  • @anathemastudiomods
    @anathemastudiomods22 күн бұрын

    Great vid, so helpful, thanks for help earlier in discord too. 🙂

  • @JosephRussell

    @JosephRussell

    21 күн бұрын

    You're very welcome 😊

  • @DJLegends
    @DJLegends19 күн бұрын

    also on the quest tab there is a button beside ok and cancel called apply and save that not only confirm your changes but saves your plugin!

  • @510DeshawnPlays
    @510DeshawnPlays18 күн бұрын

    How could you dislike this

  • @manic1173
    @manic117319 күн бұрын

    Dam was hoping for lip sinc that’s nuts … I hope Bethesda gets this sorted…. ASAP thx for ur video very helpful to navigate around CK thx

  • @werauchimmer7355
    @werauchimmer735519 күн бұрын

    If you convert your mod from .esp to .esm don't forget to change the folder name in /sound/voice/Mod.esp/Mod to /sound/voice/Mod.esm/mod took me ages to find that error haha

  • @thegreyman4920
    @thegreyman492024 күн бұрын

    Hope lip sync can be implemented soon.

  • @JosephRussell

    @JosephRussell

    24 күн бұрын

    Me too!

  • @SoyChrisDarker
    @SoyChrisDarker24 күн бұрын

    If this dude make me a tutorial to make Skins at the workbeck for weapons and lassercutter, I will add 100+ skins

  • @JosephRussell

    @JosephRussell

    24 күн бұрын

    Haha, I'm afraid right now I don't know anything about that, sorry!

  • @mateOriginal
    @mateOriginal22 күн бұрын

    are you gonna do more tutorials. your the only person that made this easy. like model importing, and other things?

  • @JosephRussell

    @JosephRussell

    21 күн бұрын

    Yes for sure more tutorials!

  • @crackdownisthebest
    @crackdownisthebest23 күн бұрын

    quick question is there a way to edit the ui sounds for example i was trying to edit the incoming missile warning as to me its dull and i wanted something more intense. but apon locating the id of the wem and placing it into data/sound/soundbanks it never took the audio ?

  • @JosephRussell

    @JosephRussell

    23 күн бұрын

    Not actually sure about that one, sorry!

  • @andreholsve1787
    @andreholsve178720 күн бұрын

    nice tutorial, do you know how we can upload custom music tracks (not replacers)

  • @PR3TTYH8MACHINE
    @PR3TTYH8MACHINE24 күн бұрын

    how would i go about adding new music to the creation kit? i can only find people talking about adding voice files

  • @JosephRussell

    @JosephRussell

    24 күн бұрын

    It's much harder. You'll have to look into adding it to the Starfield SoundBank in WWise. You'll definitely need a license so apply for that as soon as you're able. Unfortunately I can't provide more guidance as I don't fully understand it myself.

  • @PR3TTYH8MACHINE

    @PR3TTYH8MACHINE

    24 күн бұрын

    @@JosephRussell thats actually super useful thank you so much

  • @mumomuma6917
    @mumomuma691715 күн бұрын

    @joseph Russell before all, thank you for your great tutorials about CK. I have a question: how are localizations managed in the various supported languages? Do you know something about it? It would be a great help if you mentioned something about this in your next video, then I'll take care of getting to the bottom of the problem. Edit:can i have a dialogue without audio in some way? You say if seconds are 0.00 wont work. Workarounds without file audio?

  • @JosephRussell

    @JosephRussell

    12 күн бұрын

    You're welcome! I'm afraid I know nothing about localisations. You're fine to add dialogue without audio - the 0.00 seconds thing is referring to what it looks like if you try to add audio in the wrong format. If you add dialogue with no corresponding wem file, then it'll just show up with a subtitle - but only if the player has subtitles turned on.

  • @mumomuma6917

    @mumomuma6917

    12 күн бұрын

    @@JosephRussell ty, you are the best

  • @AngelWillyVilda
    @AngelWillyVilda21 күн бұрын

    Hi Joseph, that is so cool and easy-to-follow video! Thanks!! :) BTW Do you know how to add a completely new sound effect? Lets say for a new weapon?

  • @JosephRussell

    @JosephRussell

    21 күн бұрын

    You're very welcome! I'm afraid that's actually much more difficult. You'll have to look into adding your new SFX to the Starfield SoundBanks in WWise, but I'm afraid I don't know enough about how that works to make a tutorial - sorry!

  • @AngelWillyVilda

    @AngelWillyVilda

    20 күн бұрын

    @@JosephRussell I will look at it, thanks for the reply! :)

  • @mateOriginal

    @mateOriginal

    19 күн бұрын

    @@AngelWillyVildalet me know if you figure this one out 👀

  • @thecommabandit
    @thecommabandit24 күн бұрын

    Really fantastic guide here. Do you have any idea how I might be able to convert vanilla .wem files into .wav? I'm trying to edit/splice some vanilla dialogue!

  • @JosephRussell

    @JosephRussell

    24 күн бұрын

    Ooh, wems back into wavs isn't a trick the CK can pull. I suspect it can probably be done in the WWise tool itself, though I'd have to investigate.

  • @thecommabandit

    @thecommabandit

    24 күн бұрын

    ​@@JosephRussell I'll try taking a look in Wwise but still very new to this so let me know if you do figure something out!

  • @anderphil
    @anderphil20 күн бұрын

    Does NPC dialogue work without sound? I have followed similar steps to create a quest, an NPC, an alias for the NPC, a scene, etc.. but I cant get my NPC to engage like yours did

  • @UnivusMods
    @UnivusMods19 күн бұрын

    Do you know how to export player faces from the game into the Creation Kit? The command 'spf ' doesn't seem to be creating an .npc file for me.

  • @Vikingr81
    @Vikingr8121 күн бұрын

    Do you have any idea why any player dialogue I change in seems just makes a copy file when uploading and doesn’t change anything? I’ve been stuck for days now.

  • @Jameswilson-xd9nh
    @Jameswilson-xd9nh24 күн бұрын

    was there a filter applied to you voice because your character had a helmet on?

  • @JosephRussell

    @JosephRussell

    24 күн бұрын

    Yes, the engine automatically applies various filters depending on things like that.

  • @victoriaallen1362
    @victoriaallen136213 күн бұрын

    At 16:00, it says to navigate to Data > Sound > etc. I don't have a Sound folder under Data though. Any thoughts as to why it doesn't exist in my directory? **Edit** I figured it out. You have to use the record feature in the Creation Kit. The Creation Kit then builds the Sound folder for you under Data. I don't have a mic on my modding computer, so I used the Robovoice option for it to create the directory, and now I'm uploading my audio recordings.

  • @JosephRussell

    @JosephRussell

    12 күн бұрын

    Yes, the Record feature will create this directory for you, but otherwise you can just create the folders yourself.

  • @zacharymurdock8215
    @zacharymurdock821510 күн бұрын

    Any word on the lip sync issue? How would it normally be done if the CK was working correctly?

  • @JosephRussell

    @JosephRussell

    10 күн бұрын

    Impossible to say, it's not that the feature's there but doesn't work - there's no button, or anything like that! In the Skyrim CK you used to have a button you could press marked 'Generate .lip' at the bottom of each dialogue info box, but Starfield doesn't use .lips.

  • @JosephRussell

    @JosephRussell

    10 күн бұрын

    My guess is Bethesda generated them externally using FaceFX, but that costs $800 for a license and even then we don't know how they did it!

  • @captiankirkgames4385
    @captiankirkgames438524 күн бұрын

    Do you have own the pc version to make mods

  • @JosephRussell

    @JosephRussell

    24 күн бұрын

    Yes, I'm afraid so!

  • @captiankirkgames4385

    @captiankirkgames4385

    24 күн бұрын

    @@JosephRussellI will but when it’s on major major sale I already bought twice digital for early access and premium content and to have a physical version

  • @t4ngo_kilo
    @t4ngo_kilo19 күн бұрын

    Can Anyone Help To Get ‘STAR UI Inventory’ brought over to Xbox?

  • @JosephRussell

    @JosephRussell

    19 күн бұрын

    You'd have to ask the creator of that mod, but I imagine it probably relies on the Script Extender, which can unfortunately never be available on Xbox

  • @DerrylHopkins
    @DerrylHopkins24 күн бұрын

    No wonder that paid mod on the Creations screen is a robot...

  • @JosephRussell

    @JosephRussell

    24 күн бұрын

    Exactly! And the other follower wears a full-face helmet.

  • @andrew121410

    @andrew121410

    23 күн бұрын

    Welp my dreams are ruined of making my idea 💡 mod don’t want my NPCs to look like they aren’t speaking… oh well

  • @StarfieldBattlefront
    @StarfieldBattlefront19 күн бұрын

    Okay when it comes to sound in starfield and the third party program.... This is freaking ridiculous. I'm not impressed at all

  • @JosephRussell

    @JosephRussell

    19 күн бұрын

    Yeah it's a bit of a faff!

  • @orfanclub6288
    @orfanclub628824 күн бұрын

    I can't believe hey made it even worse than fallout 4. It’s gonna be like 3dsmax again :v

  • @JosephRussell

    @JosephRussell

    24 күн бұрын

    It is a bit of a hassle! But hey, it's early days, I'm sure things will get easier.

  • @andrew121410

    @andrew121410

    23 күн бұрын

    @@JosephRussellDo you think they will actually update it? I’m new to all of this, and haven’t ever played fallout so I don’t know the history of this

  • @JosephRussell

    @JosephRussell

    23 күн бұрын

    @@andrew121410 Honestly, it's difficult to say. But if I had to bet, someone at some point (be it Bethesda or someone else) will release a tool for wav->wem conversion without WWise. Same goes for lipsync.

  • @CausticRKS

    @CausticRKS

    20 күн бұрын

    @@JosephRussell Yeah that's usually what happens, we get some quick batch conversion tools from people in the community. Crossing my fingers. Wwise is still not playing nice for me. I have to wonder if you can generate a lip file in Fallout 4 if it can be brought over to Starfield. Haven't tried yet, of course.

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