TUTORIAL: Starfield CREATION KIT Quick Tips
Ойындар
Starfield Creation Kit is out and here are 5 things you should definitely know when you get started!!
** REUPLOAD BECAUSE THE PREVIOUS ONE WAS FUCKETH I AM SORRY
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Пікірлер: 106
I just decided to reupload this, sorry for the hassle
@Charles-Darwin
Ай бұрын
would you mind doing a set up tutorial, I tried dl it and couldn't get it running. tried to look for docs for a little bit but didn't come up with much
@Elianora
Ай бұрын
@@Charles-Darwin You can search for a tutorial on how to install Fallout 4 CK, it will be the same way.
Please make more of these I would love to get into making mods myself but I am absolutely clueless on how to even get started. 😅
@Gguyrules
Ай бұрын
Starfield adds and changes so many things that even people experienced with previous versions of the CK, and before it the GECK, have to relearn most of everything XD.
@asims1066
Ай бұрын
Everyone is relearning CK right now. That said I would highly recommend Kinggath’s series on Skyrim/FO4 modding. It’s more than just some tutorials, it’s practically an online course in modding. He’s one of the head people of the Sim Settlements team and I’m hoping we see some Starfield stuff from him soon
@GoalOrientedLifting
Ай бұрын
@@Gguyrules i wish the verified ones could make guides, or even bethesde. got no lue why they would release it without a single guide
Eli it was so cool seeing you in the official Bethesda showcase video. Especially standing next to Todd. Great to see you come so far. I have been a fan of your work for years now. I am also a transplanted Finnish person living in the US.
Thank you very much! Would love to see more tips and tutorials from you :)
Finally. The ability to make a chunks wedding cake for Sarah's wedding, for those short on change.
Thanks for tips and also for the dream homes creations
Thanks for this. Im looking forward on learning how to mod. Have 0 clue were to start but this helps. Thanks.
Eli, since I've always been an almost-exclusively-xEdit person, this is EXACTLY what I needed to start to get more comfortable using the CK. thank you!
Thank you. I want to start getting into modding with Starfield 🙌🏽
Thanks! I subbed while I'm watching. This is the first video I have found that's actually showing something useful about it and not another song and dance about all the new stuff.
What!!! Tutorials on the CK from one of the best modders out there, yes please! Thank you so much for these types of videos.
I haven't been able to make mod organizer 2 work with my copy of starfield yet. But here i am watching a ck how to video!
thank you eli! im glad you stuck with this game and im excited to see what amazing mods you can make!
I absolutely love all of your work. Thank you so much.
I love the tip about making furniture non-interactable! No more making new statics for non-interactable furniture!
Thank you for sharing this!
I feel like you're the only one TEACHING. Could you have a series of helping people for a day on their ideas XD
Thanks for this. I’m going to start watching this and the kinggath videos you told me about this weekend
The materials shortkeys is super useful. Thanks a lot!
Very cool! Thank you very much for the video Elianora! :)
I see starfield modder I subscribe
Amazing 🥳 it looks so easy.
Oh shit Elianora. I didn’t even know she had a KZread.
Thank you! ive barely tried modding in skyrim, but im definetly gonna make mods for starfield so i appreciate the early upload. i need the guides😂
Hey! Thank you for the video. Just wanted to add something because it was driving me crazy. There were some objects like the Space Junk that I wanted to make static, but couldn't with the "Non-Interactive" option. I made a duplicate of it so it didn't make the default one static. Then, I went to it in the Object Window -> right click -> edit -> check the "instanced static" option in the top left -> hit ok. Just in case anyone else was trying to do this!
@Elianora
19 күн бұрын
Thanks for sharing!
So far, I've done some research into the Starfield variant of the CK, and I've found out several new things: -How starstations and unique non operable ships are built (they have an interior and exterior version of the ship with marker connectors in the ShipCell cell. They are then referenced by a GBFM file, which combined them into one object. This object is then either referenced further, or used in the Spacecell cell) -How operable ships are built (also via a GBFM file, though these seem to reference modules and their placement location directly, as opposed to referencing cells) -How custom ship modules are made (These are also split into interior and exteriors files, but instead of cells, they are PackIns. Objects that are first grouped, and then turned into PackIns via right click. I now have you knowledge at my disposal as well =D. But I still need to figure out several enigmas: -How to colorize ship modules on specific ships in the CK (checked everything, still can't figure it out) -How to make custom stars and systems and actually have the changestake effect (Tried changing a star's color, nothing happened. -How the planet's environment is generated (Most maps just have structures, plain terrain and tree markers) -How to place markers for fast travel on planets -How to spawn ships (probably via a script) It's gonna be a trip to figure out, and I really hope folks bring some tutorials around.
great vid! hope you keep em coming
pretty cool the new features for visual building
Interested in more of these - as someone who has never messed with any iteration of the CK these types of videos are invaluable.
Thanks for the tips. I was going give up on ck when I could not find anyway to change the speed of the keyboard movement in the preferences.
Great tutorial and very well explained, thank you...subscribed. Would love to see you do a Starfield tutorial series on this.
I really appreciate the tutorials! I'm brand new to modding and haven't got a clue on how to use the CK XD
Thank you.
Thank You ♥
Honestly im gonna start making mods too and contribute to making Starfield better
A tutorial from of the top masters herself? Count me in!
If you make these more often I will follow them religiously, making modding more accessible is just what the community needs
very good vid, thank you.
Thanks for sharing (: much appreciated
Thanks for this!
Thanks for the video, i'm new to modding and wanted to challenge myself to make a Starfield mod
I don't have the editor in front of me right now but I believe the hotkey for copying and pasting material swaps from one object to another is ctrl+shft+C and V - you can check in the render window hotkeys menu to be sure.
Thanks for this! Any chance for a quick set of tutorials? Like how to add craftable decorations, skins and interactions with world items?
Mind blown. You know that I shouldn’t be allowed near nif files 😂 Anyway, I wished that I took note of your tips sooner. But I am now. Today I turned 2k instances into 300, all thanks to Pack Ins. 😀 I am officially converted
Nice work :)
THANK YOU ❤
Can’t wait for your UI mods on console
I wonder if other Starfield models can make a horror game
Please make a tutorial video series for beginners!!
"The sandwiches have been tamed."
1:39 I can't believe the day has finally come lol. Can't count how many times Creation Kit in Oblivion and Skyrim made me motion sick.
Thanks 👍
Thank you :) Do you know if there will be any Bethesda tutorials for the CK?
Don't forget to save the plugin using the smallest format that can hold your record count. There are plugin limits. Don't rename a few items and save it as a Full Master.
love you , we need new model and new props
Can you recommend any video or channel for new modders? When i say new i mean ive never even done something remotely similar. And how hard is it to learn from basically the point zero?
@Elianora
Ай бұрын
Definitely check out www.youtube.com/@kinggath, he has a Bethesda Modding school playlist. It encompasses Fallout 4 Creation Kit BUT the fundamentals are the same and while Starfield's CK has a lot of new features, it functions the same way the Fallout one does. Then there's Seddon4494, Darkfox127 and Gopher !
@zei2096
Ай бұрын
@@Elianora thanks!
@CASROEN
Ай бұрын
I’ve been super interested in getting into making mods but would definitely need some modding 101 or “creation kit for dummies” classes. I use mods in games like fallout and Skyrim, but have never created one. How does one even get started 😅
I would like to find out if there is any way to increase the font size in the Creation Kit UI (menus, etc.). I wanted to try to create more laser rifles. Reducing the resolution has its own problems.
I experience a lot of hang up/lag or buffering when I open an exterior cell, can you recommend some changes to make that will allow better smoothness in cell view?
Yeah going to need to disable "essential" for the NPC and bring back meat caps for gibbing.
phew, I was worried about the sandwiches for a sec.
hi, when i move the camera, zoom in zoom out, seems it's locked to a snap steps. The rotation are fluid in motion, traslation also. There is a way to remove the cam zoom snap? ty Edit:found a way with V key but, mouse wheel maintains snap steps
Hi @Elianora and thanks a lot for all jobs you've done for us ! Could you explain how to get a constructible activator like a missionboard console with the the hacker laptop static nif please ? I tried but i don't know why it does not work with that nif. 🤗
Do you know how to change the interior lighting? Still haven't found the option myself.
@Elianora
Ай бұрын
I'll make a tutorial soon! Check how they did it in the HopeTech ship habs or the Akila Stretch House, there's Lighting Volumes now!
Hi) Can you tell me why when you edit characters in the editor, the makeup is not saved?
Thank you for this! How did you figure this out? Is there official creator kit documentation?
@Elianora
Ай бұрын
Mostly by just being in the community for over 10 years, talking with other people and having 15000+ hrs in the Creation Kits combined :D Also some I picked up while working for Starfield for Bethesda.
i want that kit
Mods will save this game!
Would you consider doing a POI tutorial? I've been looking through the CK and learning a lot but the POI info hasn't been easy.
I'm new to modding, and I find that my pack-ins do not appear when editing another esp( the packin was created in a experimental esp). Is that normal or should I edit sometheing else to make it always be saved?
@Elianora
Ай бұрын
Are you sure the other esp you're editing is a master file to your mod? To edit another plugin your experimental plugin needs to be dependent on the mod you're editing
If you make a tutoial to add skins, I will love you forever (new standalone skin selection on the workbench)
Hi Elianora, if I make thousands item in one pack, will game load them faster than load single items one by one? I thought it is a good way to improve the game.
What's the process of uploading my mod to creations?
Could you please show us how to “transform” esm file to esp?
remember before the game came out when everyone was going to be a sandwich pirate? I miss those days
please make a tutorial so we can all get into making our own mods!
Have you tried creating new planets/solar systems yet?
@Elianora
Ай бұрын
Nope. I don't have interest in that, I'm an interiors guy :D
@donaldtennant1687
Ай бұрын
@@Elianora I usually do all houses as well, but I this instance, I need to create a planet/solar system to place said build on.
great tutorial and stright to the point, the thing this is the first time i touch CK, i worked with unreal and unity before, so i am interested to learn CK, starting by adding new props, clothing and possibly head/hair. does anyone has good recommendation of tutorial bout this? i have so many questions. 1. is there a folder viewer/content browser in CK? i guess the directory actors/...XXX.nif are "virtual" inside the .esm, how the heck do i export vanilla nif to blender as reference modeling new stuff? and then how to import new nifs to CK and then packaging it as new asset/items as a mod to then install to my game? it sucks that BGS took CreationWIki offline for maintenence right now at launch of SFCK, what were they thinking?
@mmcc2852
Ай бұрын
Also did they actually fixed the broken texture on the Reactive Gauge? the decal mesh clearly used the wrong texture(diffuse of the main mesh)
@mmcc2852
Ай бұрын
also when i double mesh, they dont dispolay correctly, the vertices are all a mess
@mmcc2852
Ай бұрын
what the heck is nif scope, how do i load any vanilla nifs to it?
@Elianora
Ай бұрын
They are working on making the Starfield Wiki, that's why it's offline. You can look at Fallout 4 Creation Kit tutorials, it functions the same way. Check out @kinggath :)
@Elianora
Ай бұрын
Nifskope is a community created tool for viewing and manipulating nif files. There's probably tutorials around for that.
How do I even start, where do I even get textures or models haha
For some reason whenever i change the hair of an npc they are bald in game
@Elianora
Ай бұрын
I'm not an NPC person but I would guess you probably need to regenerate their facegen data.
What kind of PC do you need to do this ?
@Elianora
Ай бұрын
I would recommend one that can also comfortably run Starfield. The Creation Kit is pretty heavy, 32 Gb RAM would be recommended.
SANDWICHES!
😁 ✌🏽
I’m begging to understand the 10 year gap between buggy ahh games