How Speedrunners Uncovered Quake's Strangest Bug

Ойындар

Exploring the twenty-year history of Quake's Lightning-Gun bug. Spooky action at a distance!
Watch @MattsRamblings video on the code behind the bug: • Shooting Through Walls...
Huge thanks to @SphereMJ for all the help and the demonstration demos.
Music by @lordsoflounge
Spotify: open.spotify.com/artist/1rr5A...
Quake Done Quake: @QuakeSpeedrunning
Speed Demos Archive: speeddemosarchive.com/quake/
Discord: discordapp.com/invite/wYkznd7
Patreon: / quakespeedrunsexplained

Пікірлер: 255

  • @quakespeedrunsexplained
    @quakespeedrunsexplained11 ай бұрын

    Watch Matt's companion video on the code behind the bug: kzread.info/dash/bejne/ZpuCu7aqnpbXgsY.html

  • @goqsane

    @goqsane

    11 ай бұрын

    Do you know one cool thing about the "end" map? The original source code of Quake has a bug for the animation of the entity that teleports you (the one you're supposed to take when it's inside Shub Niggurath) - it's actually meant to spin along several of its axes, not just be stationery like in your video. I actually fixed this bug in a mod I had developed with a guy called 'hexum' called exCoop - a QuakeWorld Coop mod. :)

  • @TimDoherty
    @TimDoherty11 ай бұрын

    Very happy my accident 21 years ago was able to inspire Stubby, and be a small spark towards things. Also glad I still had that demo to show you. Epic video as always! I shared it on my channel.

  • @Fantax92

    @Fantax92

    11 ай бұрын

    Amazing thing about Quake and Doom is the demos. We get to witness old speedruns and strat improvements decades later.

  • @Rayan-West

    @Rayan-West

    11 ай бұрын

    @@Fantax92 and in top notch quality! Think about it!

  • @Sphendrana

    @Sphendrana

    11 ай бұрын

    it's always our -mistakes- *[Happy Accidents]* that the future generations learn from 😅

  • @MrCandySkull

    @MrCandySkull

    11 ай бұрын

    You're a gaming legend!

  • @keiyakins

    @keiyakins

    22 күн бұрын

    ​@@Fantax92 Seriously. Going through the history of games without demos is a nightmare, half the time all you have to go on is forum posts. sometimes you're lucky enough to have a compressed to hell postage stamp, or even a vhs tape, but not often.

  • @AlphaCarinae
    @AlphaCarinae11 ай бұрын

    The calm narration is one of the biggest reasons I watch this channel. I'm so tired of everyone screaming and throwing sound effects around and it's nice to just be able to relax and enjoy a video for once. Please don't ever change that.

  • @Venthe

    @Venthe

    11 ай бұрын

    And here I am, watching in 1.5x ...:)

  • @darkshadow851

    @darkshadow851

    11 ай бұрын

    God damn, seriously? I had to watch this at 2x speed, and it was still painfully dull. He repeats some stuff 3 or 4 times, even. I don't think anyone watching a Quake speedrunning channel needs to be explained how Shub works, among the many other verry slowly explained basic concepts.

  • @sparky117SAS

    @sparky117SAS

    11 ай бұрын

    @@darkshadow851 I would guess that the majority of people watching this channel (myself included) don't usually watch quake speedruns, and all the info within the video was very helpful in explaining things. Maybe you should look elsewhere for content more catered to your desires. Gl

  • @darkshadow851

    @darkshadow851

    11 ай бұрын

    @@sparky117SAS Yup, don't worry about that. Saw this video, gave the channel a shot, hated it, told KZread don't recommend it again, problem solved.

  • @gamerboy218

    @gamerboy218

    11 ай бұрын

    @@Venthe The modern attention span has been completely obliterated

  • @Eddyhartz
    @Eddyhartz11 ай бұрын

    It's kinda cool that both Doom and Quake's ultimate weapons had huge bugs that were due to the original idea for the weapons that had massive effects on gameplay.

  • @MBCollector672

    @MBCollector672

    11 ай бұрын

    Classic Doom? What bug does the BFG have? I don't think the tracers are a bug, if that's what you're talking about. Those were very intentional.

  • @fragglet

    @fragglet

    2 ай бұрын

    @@MBCollector672 The tracers were intentional but certainly not in the way they're used in practice. Specifically they're very useful in deathmatch play as the BFG can be used for attacks that can't be anticipated and avoided (especially when combined with the "silent BFG" trick). You can literally get fragged by another player who shot a BFG ball at a far-off wall that you neither saw or heard.

  • @DrJohnners
    @DrJohnners11 ай бұрын

    Wow, I downloaded Quake on its first day of release when doing my PhD. I can't believe I'm still learning its secrets almost 27 years later. Thanks for the great content.

  • @davep8221

    @davep8221

    9 ай бұрын

    How much did it lower your grade? ;-)

  • @DrJohnners

    @DrJohnners

    9 ай бұрын

    @@davep8221 PhDs don't have a grade, it's pass or fail. I dont' know anyone who failed as it takes ~4 years. 4 of us were doing the same kind of topic (Laser Flash Photolysis) and the experiments used to take 8-10 hours to run, there was a lot of spare time :) This was well before 3D shading and dedicated gfx cards, pixels galore!

  • @BrianM_3rd
    @BrianM_3rd11 ай бұрын

    Calling it now, those opening guitar strums are gonna be up there with the Summoning Salt synths in terms of speedrun lore by the end of the year. With the artful slow motion intros, it sets the scene so perfectly and gives everything an incredible sense of gravitas, whether it's a hard-fought push for perfection or just a weird obscure bug. You've landed on the perfect formula and I look forward to those moments where a new video drop is gonna be the best part of my day.

  • @OrianIglesias

    @OrianIglesias

    11 ай бұрын

    Couldn't agree more

  • @erictheepic5019

    @erictheepic5019

    11 ай бұрын

    It's also very reminiscent of the Rimworld soundtrack, which is a nice vibe.

  • @eppiox

    @eppiox

    11 ай бұрын

    Really? Did the opposite to me, hated the tune- it's like pensive, stuck at a bus stop - but agree that the vid is top notch!

  • @needlebgone
    @needlebgone11 ай бұрын

    Your previous video on the 6 second E2M1 record was my introduction to your channel and I’ve been absolutely hooked since. I’ve binged everything and your videos have me hooked. You’re doing great work with the in-demo cinematography and storytelling pacing too. I’d recommend maybe giving the audience an indicator on the screen in slowmo so we know how slowed down a clip is from the real run. Eg. “20% speed”. As a player of source engine games these are so great because quake is the foundation of everything

  • @snospoken

    @snospoken

    11 ай бұрын

    crazy to think the demo feature has been around for that long haha

  • @zungrysoft
    @zungrysoft11 ай бұрын

    I remember stumbling upon this mysterious bug myself when doing some modding. The vector math is so strange and nonsensical, like someone started implementing a feature and then went to lunch and forgot to finish it.

  • @SleepyAdam
    @SleepyAdam11 ай бұрын

    As someone who has spent a long time aim training for deathmatches with the lightning gun this honestly made my jaw drop. I've been playing this game for 10 years and I somehow didn't know this. I wonder if it was patched out in QuakeWorld?

  • @quakespeedrunsexplained

    @quakespeedrunsexplained

    11 ай бұрын

    Modern QW (KTX) rewrote most of the code and doesn't have the bug anymore. Original DM, original QW and the remaster all still have it.

  • @idogaming3532

    @idogaming3532

    11 ай бұрын

    ​@@quakespeedrunsexplainedI'm worried my brother will call me a hacker if I ever play Quake DM on the remaster lol.

  • @neobrutalist5233
    @neobrutalist523311 ай бұрын

    I was born a year before Quake came out. I've played through it a while ago and learned its cultural significance stretches far and wide. In that time , I realized that although the in-game lore of Quake 1996 is shallow, the real-life lore of Quake is forever interesting to me. Videos like yours are excellent in telling its story.

  • @D0Samp

    @D0Samp

    11 ай бұрын

    “Story in a game is like story in a porn movie. It's expected to be there, but it's not important.” -John Carmack

  • @RedSaint83

    @RedSaint83

    11 ай бұрын

    @@D0Samp With a quote referencing porn, maybe it's not a surprise that Carmack went on to work so hard on VR at Meta for a while..

  • @strongbadman2

    @strongbadman2

    11 ай бұрын

    Eyy I was also born in 97. Had quake as a hand-me-down from my older brother and it shaped who I am today. Always been fascinated by the dark, abstract dimensions and I still love stuff like that

  • @Vile-Flesh

    @Vile-Flesh

    11 ай бұрын

    @@strongbadman2 "it shaped who I am today" Amen to that. DOOM/DOOM2 had much DEEPER impact on me and and did in fact shape who I am but Quake also heavily influenced me and not a day goes by where I don't think of Quake. I remember waiting for Quake to come out while I was in high school and then we got the deathmatch working. HOLY CHRIST Quake deathmatch in the '90s was LEGENDARY. Imagine laughing so fucking hard and so much you literally cannot catch your breath and then screaming bloody murder at the CRT when one of your rockets connected with another player in mid air. There is nothing else like Quake.

  • @strongbadman2

    @strongbadman2

    11 ай бұрын

    @@Vile-Flesh when I was a kid I actually lived in garland TX where the id software building was and my dad used to tell me "that's where they made quake" and because I was so little I figured he meant they actually made it for us lol. probably part of why it was one of my favorites

  • @fortifyve
    @fortifyve11 ай бұрын

    never played quake but i'm really enjoying your content recently and i appreciate the calm narration - a lot of people are hard to watch because they're just a bit too upbeat. script is nice and straight to the point as well. highly underrated channel keep it up mate.

  • @flechett3
    @flechett311 ай бұрын

    I used to play as DooMfienD and did some routing/running on the original QdQ and QdQlite stuff. It’s so cool seeing how much the runs and tricks have improved over the years. Thanks so much for the video!

  • @quakespeedrunsexplained

    @quakespeedrunsexplained

    11 ай бұрын

    Nice to see you here!

  • @lifesnotfair
    @lifesnotfair11 ай бұрын

    The music, the detailed explanations.... two huge thumbs up my friend. Keep these up. I absolutely LOVE them.

  • @khristov_quake
    @khristov_quake11 ай бұрын

    It turned out great, you try very hard for the video, as always you open something new for me, thank you! ❤

  • @Muty
    @Muty11 ай бұрын

    Excellent video yet again, you and Matt are the torches of the Quake speedrunning community!

  • @MattsRamblings

    @MattsRamblings

    11 ай бұрын

    🥰

  • @LLyric_
    @LLyric_11 ай бұрын

    Me and my dad have often found favorite KZreadrs to watch together throughout the years. You are now one of them QSE.

  • @quakespeedrunsexplained

    @quakespeedrunsexplained

    11 ай бұрын

    Love this! Thanks!

  • @edonslow1456
    @edonslow145611 ай бұрын

    I find it really strange how long this bug went unnoticed.

  • @phil984
    @phil98411 ай бұрын

    Today during work at the office between two coffees i thought „should be time for a new video about quake speedruns“. Thank you for sweeting my evening! Greatings from switzerland! Keep the torch alight!!!

  • @rickyspanish4792
    @rickyspanish479211 ай бұрын

    Can you imagine being a lowly videogame grunt, waiting for your moment to shine, only to prematurely get zapped by a lightning bolt coming from absolutely nowhere

  • @imjustinb
    @imjustinb11 ай бұрын

    I love your videos. The way you present info is really well organized and articulated well. I also appreciate that your voice is super chill

  • @Hybe123
    @Hybe12311 ай бұрын

    Damn, I'm not a speedrunner or anything, but having beaten the game and playing years of Quake 1 and 2 in LAN more than 20-25 years ago makes me feel immensly proud for some reason!

  • @kurukq
    @kurukq11 ай бұрын

    I was always so curious about this when I saw it in runs. Thanks for the explanation!

  • @reptongeek
    @reptongeek11 ай бұрын

    The greatest use of the Lighting Bug I've seen is used on the final map of the Rogue pack where you end the map without having to kill the dragon which is used for Easy and Nightmare Runs

  • @tony-
    @tony-11 ай бұрын

    I don’t even play quake but ever since seeing one of your videos I have been visiting your channel on daily basis to see if you had uploaded a new one, great video.

  • @mdvhimself
    @mdvhimself11 ай бұрын

    great to see that you are making more of these in depth videos, and simultaneously pushing more production value. keep up the good work brother!

  • @LagDotCom
    @LagDotCom11 ай бұрын

    Great video! Always nice being covered positively for once :P

  • @AhmedHan
    @AhmedHan11 ай бұрын

    I always wanted to see an explanation like this. Thank you so much!

  • @mcbain257
    @mcbain25711 ай бұрын

    Always a treat. And i was always curious how this worked. Having it actually visualized is even better!

  • @alexanderj.6701
    @alexanderj.670111 ай бұрын

    Thank you for taking the time to make these videos, who would’ve thought there’re still things to be discovered after so many years. I wonder if it could have any implications in team games.

  • @snaileri
    @snaileri11 ай бұрын

    Top quality content. I have notifications enabled for your channel.

  • @SaltyOctopus
    @SaltyOctopus11 ай бұрын

    The Karl Jobst of Quake Speed Running. I love your content. Thank you for the well researched and well explained video.

  • @BSzili
    @BSzili11 ай бұрын

    The moral of the story: always visualize your vectors. Then again, I can't really blame them considering Quake's troubled development.

  • @Thomas1984.
    @Thomas1984.11 ай бұрын

    Again. What an awesome channel. Such an amazing job you do. Every video is better than the other. Simply amazing

  • @lemagreengreen
    @lemagreengreen11 ай бұрын

    This is one I've never seen explained in detail so thank you, been watching speedruns for a while that use it and always wanted to know.

  • @tomasz79tom54
    @tomasz79tom5411 ай бұрын

    Just wanted to add, this is fantastic channel, you are doing awesome job with all the videos - looking forward to more! :)

  • @DanielsYoutubeAccount
    @DanielsYoutubeAccount11 ай бұрын

    This is really cool seeing how quake speedruns have evolved since I last watched the demos. Great video!

  • @JamesBong3333
    @JamesBong333311 ай бұрын

    Your videos are top notch man, keep it up ❤

  • @kanan348
    @kanan34811 ай бұрын

    Im so happy that I have discovered your channel . This video came out just in time for my late dinner . Quality content to go with delicious food.

  • @JohnNy2cz
    @JohnNy2cz11 ай бұрын

    Wow, top tier content. Great explanation of both the mechanics, the history, and the impact. I'm loving this channel.

  • @DJBeatzMelb
    @DJBeatzMelb11 ай бұрын

    Damn i love your work, looking forward to all future videos!

  • @Strade351
    @Strade35111 ай бұрын

    Thank you for your videos. It's so calm and relaxing to watch them. Also, it's unique content.

  • @mobinauwu
    @mobinauwu11 ай бұрын

    15:08 tough pitch but would be cool if you did a speedruners react like they do with devs over at IGN channel . Like finding and talking to og runners . Maybe even ask quake devs to watch and talk about the strats

  • @impact0r
    @impact0r11 ай бұрын

    Fascinating. Does this 'bug' also work in QuakeWorld against other players? I have never heard of it and I played QW for 10+ years on the European scene.

  • @quakespeedrunsexplained

    @quakespeedrunsexplained

    11 ай бұрын

    Modern QW (KTX) rewrote most of the progs and doesn't have the bug anymore. Original DM, original QW and the remaster all still have it.

  • @impact0r

    @impact0r

    11 ай бұрын

    @@quakespeedrunsexplained I am guessing it was already fixed by the late 90s in the original Kombat Teams (KT) as it was never a thing in the QW world.

  • @Stratocaster42
    @Stratocaster4211 ай бұрын

    Yess! I love your videos :D brings me right back to my childhood, at least for as long as the video lasts :)

  • @whitewolfsounds2273
    @whitewolfsounds227311 ай бұрын

    I recently stumbled across your channel and instantly liked it. As someone who played Q3 and QL for an excessive amount of time in the past 3 years, I'd personally love to see you covering a topic like DeFrag. like the history, most played maps (like dfwc2017_6), why those maps remaining relevant and popular to this day, etc.

  • @clouder1337
    @clouder133711 ай бұрын

    Now I know more! Thank you for the awesome video, Connor!

  • @petervlcko4858
    @petervlcko485811 ай бұрын

    For me these old games looks better then new ones. Idk I do not need so much photorealistic graphics but enjoyable to eyes and good gameplay.

  • @Vile-Flesh

    @Vile-Flesh

    11 ай бұрын

    Believe it or not, Quake STILL feels new to me all these years later. I remember hearing about it and reading about it LONG before it came out. We got it for Christmas 1996 but couldn't play it till one month later when we got our Pentium 133. It is such a well made game and the deathmatch was amazing.

  • @Hovezipwn
    @Hovezipwn11 ай бұрын

    Great explanation. Keep this going, man.

  • @transcommiegrindfreak
    @transcommiegrindfreak11 ай бұрын

    I don’t know anything about quake speedrunning i’ve never even played quake or watched a single video on it and honestly im bot that into speedrunning, but holy shit this is interesting i wanna get good at quake now. Also your voice is so soothing. It makes me wanna fall asleep even though i just had a cup of coffee. Subbed!!

  • @dinckelman
    @dinckelman11 ай бұрын

    I've never been into Quake but this is quickly becoming one of my favorite channels

  • @chrisstrebor

    @chrisstrebor

    6 ай бұрын

    Same here. Been an fps gamer since the first doom, mainly played consols then got into pro halo 1,2,3 and competitive cods but these videos have me hooked

  • @maciejgrabowski9863
    @maciejgrabowski986311 ай бұрын

    Nice, informative video, and the background music totally rocks

  • @klenha
    @klenha11 ай бұрын

    your videos are very interesting and very well made. you dont see that often on youtube, thats why i am subscribed!

  • @sanderbos4243
    @sanderbos424311 ай бұрын

    This content is delicious, I'm so happy to be informed of this history

  • @joaopedroalbuquerque8787
    @joaopedroalbuquerque878711 ай бұрын

    I am not into speedrunning, but your videos are so well made that I watch them with interest. Nice work!

  • @pleaserespond3984
    @pleaserespond398411 ай бұрын

    14:00 oh they gave speedrunners the mystic eyes of beam perception!

  • @DJBeatzMelb
    @DJBeatzMelb11 ай бұрын

    love your videos!

  • @Fotel
    @Fotel11 ай бұрын

    ahh what a pleasure to see how thjs 25 years old game is popular again. Regarding this bug: I was sure that this was some kind of wall-penetration bug or something simple like that. Never heard of existence of additional two rays. Wow. I wonder if you can die when water is struck by these additional bolts :P

  • @LagDotCom

    @LagDotCom

    11 ай бұрын

    Sadly no, you can't cause a discharge with the other beams - the discharge only ever emanates from the player's position.

  • @FallkyrieLynner
    @FallkyrieLynner11 ай бұрын

    fantastic video, subbed.

  • @AlexNovakim
    @AlexNovakim11 ай бұрын

    Great video! I like your intros too

  • @okolenmi7511
    @okolenmi75119 ай бұрын

    This video is really helpful thing if you want to sleep. The voice, background music, content transitions...

  • @Thomas1984.
    @Thomas1984.11 ай бұрын

    A nice. Just what I needed after a day’s of hard work.

  • @Dewgma
    @Dewgma11 ай бұрын

    amazing video like always

  • @starshipwaters
    @starshipwaters11 ай бұрын

    wow, i would have never guessed this is what was happening with lgbug. amazing video!

  • @nenntmichbond
    @nenntmichbond11 ай бұрын

    Great vid!!

  • @bledlbledlbledl
    @bledlbledlbledl11 ай бұрын

    that reminds me of a bug in the old video game Descent 1, where if you stuck the nose of your ship right up against a locked door, you could shoot the bots on the other side of the door (might've only worked with one of the weapons)

  • @MrDoomquake777
    @MrDoomquake77711 ай бұрын

    This is the first time I've heard of this. Mind blowing 😮

  • @0mn1P4wn4g3
    @0mn1P4wn4g36 ай бұрын

    Wow crazy. I always thought the lightning gun was underwhelming, this explains it.

  • @eadweard.
    @eadweard.11 ай бұрын

    One thing still confuses me: given how common, populated and exacting online death matches were back in the day, how in hell didn't we notice that the LG worked way off to the side?

  • @thchris

    @thchris

    11 ай бұрын

    thats what im wondering too.. that was actually the first thing that came to mind when I heard about the bug. like how would nobody ever notice some random bursts of damage from a invisible source. i imagine it doe not come into play very often since players are usually moving their mouse quite a bit but still..

  • @flechett3

    @flechett3

    11 ай бұрын

    Honestly I think it was because it wasn’t a popular weapon, no one really knew that it worked that way, and while it was strong you had to have line of site on your target AND have good aim.

  • @subtlewookiee

    @subtlewookiee

    11 ай бұрын

    100% my first thought, too. I logged 1000s of hours of CTF and DM in the 90s and never experienced this or heard anyone mention it.

  • @Vile-Flesh

    @Vile-Flesh

    11 ай бұрын

    Same. Never seen or heard or experienced anything like this and I played a lot of Quake Deathmatch '97-'99 in pure DOS and later in Win95, software and GL. Then again, because of limited energy cells for it I didn't really use the Lightning Gun that much other than intentionally discharging into the water if I saw 2 or more Quakers going at it in the water. That NEVER got old.

  • @ericdanielski4802
    @ericdanielski480211 ай бұрын

    Nice speedrun documentary.

  • @davidk6720
    @davidk672011 ай бұрын

    Love this. Sounds like a younger Les Hiddins describing how to get bush tucker.

  • @quakespeedrunsexplained

    @quakespeedrunsexplained

    11 ай бұрын

    😂😂

  • @MaxMustermann-yj1wz
    @MaxMustermann-yj1wz11 ай бұрын

    Never even played quake1 but i love speedruns and psychodelic music. Thumbs up. 👍

  • @i_am_ergo
    @i_am_ergo11 ай бұрын

    Speedrun tech history or god-tier ASMR? I honestly can't tell!

  • @bloodymonkey
    @bloodymonkey11 ай бұрын

    Love these vids. Went and had some fun with the lightning gun after this. Question tho, why do you have model shadows turned on? they're not anywhere in the original presentation (unless you count glquake's buggy stencils). Just personal preference?

  • @quakespeedrunsexplained

    @quakespeedrunsexplained

    11 ай бұрын

    Yep I never really paid attention to the shadows but have had a couple of comments about them. I'll turn them off in the future

  • @calimobilesus7187
    @calimobilesus718711 ай бұрын

    Yknow its a good day when QSE uploads.

  • @dhedarkhcustard
    @dhedarkhcustard11 ай бұрын

    The lightning gun does look like it could have worked like 3 lightning bolts because it has 3 points out the front of it.

  • @Qnnrad
    @Qnnrad11 ай бұрын

    I ADORE the music!

  • @quakespeedrunsexplained

    @quakespeedrunsexplained

    11 ай бұрын

    kzread.info/dash/bejne/oGummrtshJnXpaQ.html :)

  • @honorablejay
    @honorablejay11 ай бұрын

    So knowing this, here's my question: Does this mean that by attacking enemies at angles where all 3 beams converge, can you deal triple damage to enemies? Or does the code check to see if an enemy has already been damaged by one of the beams?

  • @quakespeedrunsexplained

    @quakespeedrunsexplained

    11 ай бұрын

    only one beam can hit a single enemy. But you can hit multiple enemies at the same time.

  • @pain799
    @pain79911 ай бұрын

    My friend, I love your work, and I want you to take this in the best way possible I think your voice would be great for an evil villain like Gman or Dr. Betruger from Doom 3. I wonder what other voice work you've done in the past?

  • @quakespeedrunsexplained

    @quakespeedrunsexplained

    11 ай бұрын

    haha thank you! 😅But I've never done voice work. This channel is the first time I've recorded myself speaking...

  • @pain799

    @pain799

    11 ай бұрын

    @@quakespeedrunsexplained Well it's a good start, if you ever wanted to do it, I say you've got an edge. Keep up the great content man!

  • @HeathenDance
    @HeathenDance11 ай бұрын

    Very interesting. In the last 10 years I've been playing Quake on the N64. It's funny, I actually think that the N64 slightly foggy graphics make the game look more sinister and spooky.

  • @hrrawr
    @hrrawr11 ай бұрын

    Man, what a great outro.

  • @pannomic1818
    @pannomic181811 ай бұрын

    I love new tricks on classic games

  • @juvanjan
    @juvanjan11 ай бұрын

    What songs plays in the intro? I cannot find it, even in the Lords of Lounge's spotify song list.

  • @quakespeedrunsexplained

    @quakespeedrunsexplained

    11 ай бұрын

    kzread.info/dash/bejne/oGummrtshJnXpaQ.html

  • @romukassa
    @romukassa11 ай бұрын

    Wow this is the first time hearing about this bug. I played QuakeWorld a lot as a kid. This was not known in the community

  • @jkrigelman
    @jkrigelman11 ай бұрын

    Feel like I would have seen this more back in the days we played in multi-player matches. Does this happen in quake world too?

  • @quakespeedrunsexplained

    @quakespeedrunsexplained

    11 ай бұрын

    Modern QW (KTX) rewrote most of the code and doesn't have the bug anymore. Original DM, original QW and the remaster all still have it.

  • @secretreleases
    @secretreleases11 ай бұрын

    This is incredible

  • @rodyoki
    @rodyoki11 ай бұрын

    great video, this really got me into going back to Quake. Pardon my ignorance but what engine is it running on? I didn't know you could cast shadows below the models

  • @quakespeedrunsexplained

    @quakespeedrunsexplained

    11 ай бұрын

    It's Joequake, which is the standard engine for speedrunning (original physics but a lot of QOL improvements for runners)

  • @rodyoki

    @rodyoki

    11 ай бұрын

    @@quakespeedrunsexplained thanks, I'll check it out

  • @Aldar21
    @Aldar2111 ай бұрын

    Next video: How 6 + World Records Were Broken This Month

  • @mwhudsondoyle
    @mwhudsondoyle11 ай бұрын

    7:56 iirc only one of the beams will ever damage anything, i don't think it was intended to make the lg more powerful, but maybe just to make the aiming required a bit less precise? 8:24 "how far the beams travel is solely dependent on the players rotation" -- iirc this isn't quite right, it's also dependent on how far the central beam travels before it hits something awesome video as always :-)

  • @quakespeedrunsexplained

    @quakespeedrunsexplained

    11 ай бұрын

    I just tested this - you're right, the beams do also move around a little bit according to how far the central one travels! I'll add a note to that. As for the first point, I managed to hit different enemies simultaneously with each side beam. You can almost see it in the video at 9:15 on e4m8. Is that what you mean?

  • @mwhudsondoyle

    @mwhudsondoyle

    11 ай бұрын

    @@quakespeedrunsexplained i think i got the first point wrong, the check is that no entity gets damaged by more than one beam

  • @kuss116
    @kuss11611 ай бұрын

    Hello, you absolute legends!

  • @deereboy8400
    @deereboy840011 ай бұрын

    0:11 DId you read "Lightning Bug Gun" too?

  • @f14m3z
    @f14m3z11 ай бұрын

    That's nothing like I imagined.

  • @rsporsche
    @rsporsche11 ай бұрын

    Does this work in deathmatch? and also, does it mean if you're waving the lightning gun around, then you're only doing 1/3rd as much damage to the target in front of you?

  • @mashermack
    @mashermack11 ай бұрын

    I swear I played a lot of single player and never noticed the LG was hitting sideways either. Is this a matter of a bunch of pixels before the additional rays are off screen?

  • @Dukefazon
    @Dukefazon8 ай бұрын

    And I thought I know this game... This is mindblowing!

  • @snrfl
    @snrfl11 ай бұрын

    i fuggin love quake 1

  • @eyezaryvideos
    @eyezaryvideos11 ай бұрын

    Magnificently mindblowing =)

  • @why_i_game
    @why_i_game11 ай бұрын

    As someone who has loved playing Quake since the 1990s -- this blows my mind! Such a truly strange bug. Why have 3 lightning bolts with 2 invisible? And if you do have 3, why would there be variable separation distance? Shouldn't the other 2 beams stay beside the first.

  • @dracmeister

    @dracmeister

    11 ай бұрын

    There's a link to a video that explains this. And this video also mentions that video. But, if you're not gonna check it out regardless, basically it's a programming error through faulty math. The 2 extra beam's offset is set to the player's rotation instead of calculating the offset based off the player's rotation-if that makes any sense math-wse.

  • @why_i_game

    @why_i_game

    11 ай бұрын

    @@dracmeister I did end up watching that video right after. Seems it was a case of assuming the code was correct and not actually testing it! Apparently anyone who codes vector stuff needs to code a visualisation routine right off the bat to avoid these sorts of bugs.

  • @memes_gbc674

    @memes_gbc674

    11 ай бұрын

    @@why_i_game to be fair though this was the 90s, computers were slow as shit and it probably took hours to compile the game, thats why bugs like those go unnoticed until 30 years later

  • @affegpus4195
    @affegpus41954 ай бұрын

    From the makers of rocket jump... INVISIBLE LIGHTING!!!

  • @hztn
    @hztn11 ай бұрын

    Guess some teleportation bug will be discovered - it will change Quake speedrunning. Every decade is a something new discovered, and facinating how based Quake game series is.

  • @DrMeowingtonMD
    @DrMeowingtonMD11 ай бұрын

    so cool great video

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