With Enemies Like These, Who Needs Friends? (Quake E1M4 Any% History)
Ойындар
A history of the 'Easy Run' and 'Nightmare Run' categories in Quake speedrunning. Enemy-boosts galore!
Quake Done Quick: / @quakespeedrunning
Speed Demos Archive: speeddemosarchive.com/quake/
Thanks to Joe for helping me with the recamming :)
Patreon: / quakespeedrunsexplained
Пікірлер: 83
Just to add some extra to the story, weeks before Elgu did the record I was trying on and off to beat my 18 sec run, I was sure that 17 is possible, and had several attempts where I failed the run due to the Ogre's wrong stun animation. Then I tested w/o picking up the armor and realized it was possible to survive the double fiend boost, so I continued going straight for the 15 sec run. Then Elgu came to the scene and did it :) Still big shoutout to him, lucky or not, this is one of the hardest tricks to pull off.
hey that’s me!
@luisvila918
Жыл бұрын
Madman
It is so fascinating to me that we have these „demos“ as documentation of what people did back over 20 years ago !
Dude. So I actually used to speedrun Quake back in the day and helped do some early routing/runs in QuakeDoneQuick and QdQ100%lite. I used to go by DooMfienD. Hearing the names and watching these old clips brought back SO MANY MEMORIES! Yonatan Donner and Ilkka Kurkela (and Perkele, Gunnar, so many) were always amazing to watch. I'm surprised I graduated high school with how much time I spent playing Quake.
Don’t feel bad for “ripping off” this kind of video because they’re a great idea and historical speedrunning vids are super interesting. Thanks for the content
This is brilliant. Thank you for this, Connor. I too thought that my 0:22 ER was questionable. Not only the ogre alert, but the jump to the stairs from the elevator was also a mistake. The idea was to land at the middle step, but I had a slowdown from the circlejump and decided not to risk hitting. Perhaps I'll take a look at improving it sometime
Amazing channel. It’s so relaxing, yet informative to watch. Also amazes me that these runs (the demos) still exist. Thanks for making these videos!
@quakespeedrunsexplained
Жыл бұрын
Thanks!!
man i havent had this much fun watching a speedrun video in years. i really appreciate the simple editing style. and that final nightmare run is ridiculous. watching all the nades, chainsaws and swords being fired and swung and him dodging everything had me chuckling 😂
13:58 I am speechless! Ilkka did a great job, I actually started laughing, totally unexpected! You surely did a fantastic job building up this moment, congrats!
Didn't know I needed this channel until I found it. I really enjoy Quake speedrun history content, so I'm looking foward for more
Don't ever worry about being a ripoff or drawing inspiration from others! We love those channels and will love similar content so I'm all for more videos like this :)
Absolutely underrated video and channel, stuff of legends!
I have been speedrunning Quake on and off for about 15 years now, but completely isolated from the community, and I have never downloaded any replay. I love your channel, it makes me see what I missed
@quakespeedrunsexplained
2 жыл бұрын
That's great! If you want to get involved, SDA and the discord are quite active these days :)
I absolutely loved this map on server side Threewave CTF. The asymmetry created some truly magic moments.
Great video. I love how your intro about the open level design making for inventive skips leads into the big surprise at 14:05. Nice writing and insight.
E1M4 is my favourite map in episode 1. I love the way it connects up, and the underwater tunnels and subterrainean architecture play very well in the imagination. You make a good point that the interconnected nonlinear layouts of Quake which make for such compelling gampeplay are also what make speedruns interesting - so many possibilities! The nightmare run in particular seemed to make full use of what the map had to offer, and you made it really exciting to follow the progression over time. One small bit of pedantry: At 2:16 you say there's no grenade or rocket launcher in the map. There is a grenade launcher, but its right by the secret exit so not accessible at this point in the level and not feasible to use at any point for an any% run.
@quakespeedrunsexplained
2 жыл бұрын
Oh, of course you're right about the grenade launcher! Thanks :)
Ah yes, the old slope jump double fiend boost. We've all done it! 😅
Brilliant! Love those new recams. It gives much more clarity to what is actually happening in the runs.
Very nice video. I'd suggest you to use more "casual" quake settings with damage screen flashes on, I believe it makes it more entertaining for casual crowd (me included). Sometimes its kinda hard to follow whether it was a grenade jump or bunny. Wish you best luck with your channel.
@quakespeedrunsexplained
2 жыл бұрын
Thanks! That's a good point about the damage flashes. I'm so used to playing without them, it never even occurred to me :)
Damn, this was thoroughly entertaining! There's something about watching old quake runs(and the incredible new ones as well of course) that warm the cockles of my heart! I hope you make more.Your storytelling flow is top notch!
9:35 watching the re-cam, imagine being the NPC/monster watching the guy fly by, you being unable to do anything 😂😂😂 "did you see it? 😲"
Mind blown. Yonatan Donner the co-creator of Hell Revealed played Quake
this is like ASMR, I watch these before bed
Man these videos are the best and the pure essence.
Another phenomenal video. Loved this sharing of history of records. I hope to see more in this format, definitely took a lot of effort! I also really like the 3rd-person camera perspective shots as it helped to show what all is going on in the level more. Super super well done!
18:40 - best moment...
im always stunned by the speed and movements ,its sooo sweet to watch
Channel continues to be awesome. Such a pleasant 20-minute break!
Awesome stuff. I love how chill your voice and videos are.
Awesome video! Great explanation and very interesting tricks. Subbed :)
Really intresting! Nice video!
Outstanding analysis!
Absolutely love your videos and comments brother. Keep them coming! 😊
@quakespeedrunsexplained
Жыл бұрын
Nice to see you here Arturo :) I featured an old demo of yours in my latest video!
@lifesnotfair
Жыл бұрын
@@quakespeedrunsexplained thanks man. Nice to see the scene alive and these very detailed expalantions. I sure had trouble back in my day trying to make non-Quake players why certian drmos were so jaw-dropping. You do it magnificently. 👊 will check out your video soon!
Dudeeeeeee these videos fkn rock!!!! I see what you mean about guys ending the runs with not much health left 🤣
great video man!
amazing thanks for the videos! about peters NR: there is ofcourse the ogre grenade counter which is removed afterwards. so timing that ogre grenade is the same as normal grnades... but still.. amazing stuff
Thanks!, the 100% of this map is also quite interesting IMO, current record going back and forth around the map, I was quite surprised that it is the best strategy
Awesome video Connor! You should add your band's music in the background 👍
Cool video. I would like some extra explanation how to do these tricks (like bunny hopping) properly into these videos as well. Also some music would make it a bit less dry maybe, but other than that it’s really cool to see some Quake speedrunning history.
@gonzalogoded2089
2 жыл бұрын
Elias (the current nightmare record holder) has a video explaining power bunny hop: kzread.info/dash/bejne/i56cj5t-qKjJoJM.html
@wiedo
2 жыл бұрын
@@gonzalogoded2089 that’s cool thanks. However I like those explanations in the Jobst and Summoning Salt videos because they add to the respect of the runs.
interesting that everyone was using their real names
Hearing about Yonatan speedrunning quake in addition to making legendary doom maps???
The two fiends going full FF7 Advent Children on your ass and giving you a friendly boost x'''D
finally some good game's history and explanations (and not those nintendos). Keep up the good work!
What a run !!
Thx vor maki g such videos
Beautifully explained video as usual. Just one question tho. If you watch Elias Solla's amazing 0:15 run, you see that his health goes down to 12 after the double fiend jump. But then on the final bridge it goes down to 8. What happened there? What damaged him? A very small amount of damage, but damage nonetheless.
@quakespeedrunsexplained
Жыл бұрын
I just checked. He got (barely) clipped by a knight. You can see it in the recam at 19:35
@blockboygames5956
Жыл бұрын
@@quakespeedrunsexplained Yes I see it now. Thank you for the reply. Great stuff!
Thank you
So impressive.
Superb.
So you’re Connor? Sick!
@quakespeedrunsexplained
11 ай бұрын
;)
10:32 another record is possible but the person who knows the key wont do it?! Chambers gonna be like: grinding activatet!
14:25 n-n-n-n-naahh-n-n-na
Thanks!
@quakespeedrunsexplained
5 ай бұрын
❤
First guy does jump on ogre head though!
He did take a hit though. Went from 12 to 8.
I was hoping for a ogre gren jump at the end, straight after the fiend jump.
Just out of curiosity... if you take the armor, is it possible to get triple naded by the ogres and fly to the exit?
@quakespeedrunsexplained
6 ай бұрын
I like how you're thinking, but there's no way to line something like that up, as far as we know
I didn't understand why at 1st they need the ogres granates for boost and all the sudden the key is no longer needed ..???
@quakespeedrunsexplained
10 ай бұрын
The silver key opens the path leading up to the bridge near the exit. When the fiend-boost up to this bridge was discovered (only on nightmare skill) it meant that the key could also be skipped.
14:32 double-oink-jump ?
9:34 wouldn't it be faster to not smash your face against the door? It looks like it pushes you a bit backwards
@quakespeedrunsexplained
Жыл бұрын
Doors don't push you backwards, I think it must just be a visual 'bug'... :)
@doggo7078
Жыл бұрын
@@quakespeedrunsexplained sorry if I annoyed you, I'm used to watching runs from games where it is better to stop a few tiles before the door for one reason or another. For ex GoldenEye, where people wait for it to open a bit and then they start moving to earn more speed instead of starting with 0 speed. So it struck me as odd because I have never ever watched Quake content
@quakespeedrunsexplained
Жыл бұрын
@@doggo7078 Ah right - no, here you need to bump into this door to open it with the key.
So, 13 seconds speedrun with grenade launcher from earlier level doesn't count? kzread.info/dash/bejne/pqqgt9GSkrm8lpc.html
@quakespeedrunsexplained
Жыл бұрын
It counts, just towards a different category (Segmented, not Individual Level)
@eyezaryvideos
Жыл бұрын
@@quakespeedrunsexplained Remembered 13 (and even 12) seconds from QDQ speedruns, but didn't found attentive enough notice in the video. Thx.
this makes my brain hurt.
Karl jobst ripped off his Format aswell, I remember mc Server stories and shit wayyy back. Do it good and no one cares for the redt