Here's THE TRAFFIC FIXING Ryde You've Been Waiting For!

Ойындар

We dive into a Brand Upgrade for our Mass Transit & Fix up some downtown Traffic! Enjoy😀
👍HOW TO SUPPORT ME:
===============================
⭐ NEW Products added to the BiffaPlaysMerch Store: www.biffaplays.com ⭐
➤If you wish to Support me on Patreon: / biffa2001
➤Join this KZread channel to get access to perks & emojis: / @biffaplayscitiesskylines
💪Purchase STEAM KEYS for the NEW DLC & Creator Packs here:
===============================
- PLAZAS & PROMENADES: (Affiliate Link): www.instant-gaming.com/?igr=B...
- MID-CENTURY MODERN: (Affiliate Link): www.instant-gaming.com/?igr=B...
- SEASIDE RESORTS: (Affilaite Link): www.instant-gaming.com/?igr=B...
👁Series Mods & Assets Collections & Playlist:
===============================
➤Collaborinha Map by Alley Cat, E6GSY, Ingenium, quirkygeekgirl, Random5 and Snakus:
steamcommunity.com/sharedfile...
➤"Start a New City Like a City Planning Pro" Steam Workshop Collection:
steamcommunity.com/sharedfile...
➤FOR MY SERIES FULL MODS & ASSETS LIST YOU CAN FIND THE LOAD ORDER TOOL XML's ON MY DISCORD: / discord
💪WHERE TO FOLLOW ME:
===============================
➤Discord Server: / discord
➤KZread: Indie Games: / biffaplaysindie
➤Twitch: / biffa2001
➤Twitter: @biffa2001
➤Patreon: / biffa2001
❗IMPORTANT INFO:
===============================
➤Cities Skylines FIX YOUR CITY submission form: forms.gle/N4D5u4jgqBQr5UZH7
➤Cities Skylines - Plazas & Promenaded DLC:
store.steampowered.com/app/20...
➤All Music from Epidemic Sound
Putting my 10+ Years of City Building Experience into providing the Ultimate Beginners Guide to Planning & Building your First or Newest City in Cities Skylines. Enjoy my Cities Skylines Gameplay!
👓PLAYLISTS:
===============================
- Cities Skylines - Biffalo Countea (Plazas & Promenades 2022)
• Cities Skylines - Biff...
- Cities Skylines - Plazas & Promenades DLC
• Cities Skylines - Plaz...
- Cities Skylines - Mississipatea (USA Themed Modded Build 2022)
• Cities Skylines - Miss...
- Cities Skylines - Blightea-on-the-Wold (British Themed Modded Build 2022)
• Cities Skylines - Blig...
- Cities Skylines - Antarcteaca (Vanilla/Hard Mod/No Mods/Snow)
• Cities Skylines - Anta...
- Cities Skylines - New Tealand (Modded)
• Cities Skylines - New ...
- Cities Skylines - Teaport City Build
• Cities Skylines - Teap...
- Cities Skylines - TeaVille City Build
• Cities Skylines - Teav...
- Cities Skylines - FIX YOUR CITY
• Cities Skylines - Fix...
- City Build Series (Kerrisdale Map): • Cities Skylines - Kerr...
- Cities Skylines Project Dam Snow: • Cities Skylines: Proje...
- Cities Skylines Industries: • Cities Skylines: Indus...
- Cities Skylines Real Time: • Cities Skylines: Real ...
- Cities Skylines Parklife: • Cities Skylines: Parkl...
- Cities Skylines Maximum Disasters: • Cities Skylines: Maxim...
- Cities Skylines Green Cities: goo.gl/pB28pS
- Cities Skylines Gameplay Mass Transit: goo.gl/LIldsj
- Cities Skyline Natural Disaster Comedy Short
"DISASTER STRIKES LONDON!":
• DISASTER STRIKES LONDO...
- Cities Skyline Natural Disaster (inc Scenarios): goo.gl/hgXj4c
- Cities Skylines Unlimited Mods: goo.gl/LBzkua
- Cities Skylines: Snowfall DLC: goo.gl/jD8g5G
- Cities Skylines: After Dark DLC: goo.gl/MCNlgW
- Cities Skylines: Heavenly Island Map: goo.gl/bVZGsE
- Cities Skylines: goo.gl/iO3cjK
#citiesskylines #biffaplays #NewCity

Пікірлер: 306

  • @MrBiggles7665
    @MrBiggles7665 Жыл бұрын

    I had to have a chuckle when Biffa deleted all the lights in the bus station then replaced them with larger ones but left a dark strip across the pedestrian crossing. Biffa certainly has it in for those pesky pedestrians lol.

  • @beningram1811

    @beningram1811

    Жыл бұрын

    Deleting all those lights also deleted the lights that were on the ceiling too. Fairly sure that was unintentional.

  • @Tim_van_de_Leur

    @Tim_van_de_Leur

    Жыл бұрын

    Need a mugger safe space :P

  • @ptterz1277
    @ptterz1277 Жыл бұрын

    This should have been marked as pedestrian hostility 😅 The problem isn't the pedestrians with many crossings, it is more to do with the AI traffic and short distances between nodes. Maybe the timed traffic lights would have been the best way to go to guarantee easy access for all modes. Two or three different modes might suffice.

  • @hellsop

    @hellsop

    Жыл бұрын

    Largely yes, but the peds ARE causing delays. Honestly with nothing built in that section at all and MOST of the pedestrian traffic just crossing all the way from the far sides of the coupleted streets, just running a ped bridge over both of the couplet would be the least inconvenient for all involved. The spirals being used just feel like they're making the trip longer than it needs to be.

  • @robnordli
    @robnordli Жыл бұрын

    First of all, I love that you choose Ryde. That is one of my favorite assets in C:S. But then some critics. As a disabled guy but doesn't wanna use wheelchair because still my legs are working. Seeing you move all those crosswalks gave me a chill. You are prioritizing vehicles in front of pedestrians. If I was walking around the bus terminal it would be to long distances to walk the way you set up the crosswalks.

  • @DennisSchmitz

    @DennisSchmitz

    Жыл бұрын

    Also not a fan of that, would avoid city centers like this at all cost in real life or just ignore the lack of it. 🤣

  • @Tim_van_de_Leur

    @Tim_van_de_Leur

    Жыл бұрын

    Those deathtraps would fit the american themed city

  • @shardell

    @shardell

    Жыл бұрын

    As a disabled person, use a car and don’t fall for the public transit elitism

  • @adrianadubbeldam521
    @adrianadubbeldam521 Жыл бұрын

    Am I the only one who sees a cunning resemblence of the city's shape with the Milennial Falcon? Could we name the long new bendy road into the hills, the Kessel run?

  • @bow-tiedengineer4453
    @bow-tiedengineer4453 Жыл бұрын

    For the couplet, I think you should use that road that adds the middle of the road overpass to bypass the couplet. I think most of the traffic is cause by people wanting to cross the couplet and getting stuck, and even if it isn't now, that will only get worse.

  • @shanoncg

    @shanoncg

    Жыл бұрын

    I was thinking similar

  • @Flat84

    @Flat84

    Жыл бұрын

    Indeed, this is for all practical purposes a classical example of funneling local trips over the interchange between the collector and arterial. Very similar to a city divided by the "native" highway, where the only connection between the two halves is via the interchange. Need to provide an alternative route for local traffic.

  • @vlogoftea
    @vlogoftea Жыл бұрын

    Couple of suggestions/questions: Do you need the dedicated turning lanes into the bus station, tho? Only busses will be using that turn so it seems a bit overkill. When you want to remove crossings, you should be doing it with TMPE rather than node controller, because node controller only removes the visual, people will still cross there.

  • @PerfectAlibi1
    @PerfectAlibi1 Жыл бұрын

    Public transportation lines make a lot more sense in a hub and spoke model. Where a line can double as it's own return route. I think the game designers also build the game more with that in mind.

  • @farfidnugn69
    @farfidnugn69 Жыл бұрын

    Enjoy every video but sadly keep missing the live streams. Thanks for the entertainment and ideas!

  • @BiffaPlaysCitiesSkylines

    @BiffaPlaysCitiesSkylines

    Жыл бұрын

    Thank you, so kind :-)

  • @actschp1
    @actschp1 Жыл бұрын

    I wish there were a content creator pack specifically for Biffa's transportation. I'd call it "Biffa Area Rapid Transit" or BART for short.

  • @ExperiencersInternational
    @ExperiencersInternational Жыл бұрын

    The buses you chose were left hand drive lol, not right hand drive. Thought I'd point this out before anyone else does 😂

  • @ExperiencersInternational

    @ExperiencersInternational

    Жыл бұрын

    They look perfectly fine though but idk, haven't been able to get a close look at the buses

  • @bobblebardsley
    @bobblebardsley Жыл бұрын

    I think your new Ryde tour buses spawn over your disabled parking space, if you wanted to move that further up the road 😛 Looks good though, love all the Ryde vehicles and assets, very cool and consistent!

  • @Clavichordist

    @Clavichordist

    Жыл бұрын

    Biffa needs to remove the shrubs from in front of the doors too on that side as well.

  • @ChimpManZ1264

    @ChimpManZ1264

    Жыл бұрын

    Yeah it's kind of saying "All who park here could meet head on with a bus and become disabled drivers" 🤕

  • @noemierollindedebeaumont1130
    @noemierollindedebeaumont1130 Жыл бұрын

    I love traffic fixes videos ! That Ryde thing is such a neat idea ! The city skilines asset creators are awesome, making assets even now after all those years

  • @BiffaPlaysCitiesSkylines

    @BiffaPlaysCitiesSkylines

    Жыл бұрын

    Couldn't agree more! :-)

  • @Young_Jedi902
    @Young_Jedi902 Жыл бұрын

    The introduction of school bus routes that go in line with school capacity would introduce an interesting challenge. Adding on maybe school zones and districts. Love the Ryde pack!!, it is very well made. Keep them coming sir.

  • @starrwulfe
    @starrwulfe Жыл бұрын

    The Ryde assets are a constant in my cities. I love having an integrated transportation look.

  • @stevendurick9441
    @stevendurick9441 Жыл бұрын

    Love what the creators have done with Ryde, it adds so much to the immersion of this game

  • @tobiasalexander4491
    @tobiasalexander4491 Жыл бұрын

    Loved all the changes - those ride assets are great. I'm still worried about the roof of the bus station caving in though, and the crossing at the far end (furthest from traffic entrance) is still very dark at night. Just one more light will do it, I think. Also, glad you got rid of the taxiway lights :)

  • @Champo3231
    @Champo3231 Жыл бұрын

    I think those new Ryde trams are modeled on two types of trams you typically see around Melbourne in Australia. The E1 type appears to be based on the real-world E1 trams here, and the Z3 ones look like the older Z-Class ones that are gradually being phased out. Very cool to see real world details like that appearing in games!

  • @oscarsusan3834

    @oscarsusan3834

    Жыл бұрын

    Way to go Malcolm.

  • @bluethunder796

    @bluethunder796

    Жыл бұрын

    They are 100% based on the Melbourne trams, Zekiarsu has created nearly every modern melbourne tram model and in PTV colours and is kind enough to let me use them for Ryde, obviously with a different livery

  • @4rkang31

    @4rkang31

    Жыл бұрын

    The Z class in Melbourne are technically Z3 class. The aren't too disability friendly because the are high-floor trams.

  • @jayayerson8819

    @jayayerson8819

    Жыл бұрын

    @@oscarsusan3834 nah but that was half a W-class ;-)

  • @jayayerson8819

    @jayayerson8819

    Жыл бұрын

    @@4rkang31 true, but a lot better than the E class. You can ramp on in a pinch, but a wheelchair just doesn't do those high pitch stairs.

  • @shaneintheuk2026
    @shaneintheuk2026 Жыл бұрын

    This episode was a perfect demonstration of when a grid breaks down because a main road has too many junctions. You kept throwing more lanes at it and making the city less walkable by switching off crossings. In London I have seen several solutions. The one I would suggest is making the side roads that are too close to the cross roads into dead ends. Eg delete the segment and then draw it back without connecting to the arterial.

  • @bobblebardsley
    @bobblebardsley Жыл бұрын

    39:19 That tram just went up to 115 passengers when it only has space for 112!

  • @jaypeeters
    @jaypeeters Жыл бұрын

    Gandalf: You shall not pass! Biffa: You shall not cross!

  • @dylanberthelsen7799
    @dylanberthelsen7799 Жыл бұрын

    Yay for Biffa using Ryde, as an Australian it makes me happy noticing things I see on the day to day. The trams are 100% based off the trams here in Melbourne 🇦🇺

  • @bescotdude9121

    @bescotdude9121

    Жыл бұрын

    except the livery is different

  • @joeljohnson4073

    @joeljohnson4073

    Жыл бұрын

    Sydney Light Rail better

  • @dylanberthelsen7799

    @dylanberthelsen7799

    Жыл бұрын

    @@joeljohnson4073 nothing in Sydney is “better” 🤣 it’s Sydney I don’t need to say much else haha

  • @dylanberthelsen7799

    @dylanberthelsen7799

    Жыл бұрын

    @@bescotdude9121 I’ve personally got the Melbourne model trams for my city but it’s nice to see even just a generic recognised shape of said tram

  • @MatokAKAM
    @MatokAKAM Жыл бұрын

    I think you need at least one street light in the middle of the bus roads at the Bus Transfer Station (BTS) to make it easier for the busses to see the people crossing the bus roads. Also I would remove the street namne signs from the bus roads in the BTS.

  • @piotrgesik8136

    @piotrgesik8136

    Жыл бұрын

    Second that, pedestrian crossings need more light

  • @vicomt

    @vicomt

    Жыл бұрын

    Third that. Buses pulling out of the light, into the darkness, with people crossing in front of them..... recipe for a court case IMHO.

  • @bburris31

    @bburris31

    Жыл бұрын

    Also the roof needs more support. It would easily collapse

  • @dereksmith6126
    @dereksmith6126 Жыл бұрын

    A crossing from your bus station to the double loop pedestrian bridge would be very handy. Loving the city Biffa.

  • @ethanthooyifanmsh4730
    @ethanthooyifanmsh4730 Жыл бұрын

    Finally another traffic fixing video

  • @stevengalloway8052

    @stevengalloway8052

    Жыл бұрын

    ...Which it became because Biffa's a genius! Brilliant! 👏 😆

  • @flepgg
    @flepgg Жыл бұрын

    I think the interssection with the terminal will bite you in the a** as the city grows, too many roads and traffic turning all sides. You probably will need to force the traffic to stop going in front of the terminal and turning right to leave the city and just force them to take the caplits long route around the terminal, and the lanes in front of the terminal entrace will just to cross straight, no turning (besides the busses ofc). And if that isn't enough, then that little road should become exclusive for the busses of the terminal and service vehicles, which is pretty common on big cities around big terminals (at least where I live), normal traffic should just go around / take a longer route.

  • @joshstevens7586
    @joshstevens7586 Жыл бұрын

    On a timed traffic light, add a pedestrian only step. So all vehicle traffic is stopped and all pedestrians cross. Only for a short period. Then you don't need bridges at every junction with timed traffic lights.

  • @Punz18
    @Punz18 Жыл бұрын

    5:06 I was not expecting that. One of the best episodes IMO

  • @Tim_van_de_Leur
    @Tim_van_de_Leur Жыл бұрын

    Hey Biffa, The build is getting better and better :) Still there's feedback; 2:52 If you're parked there you're sure to be handicapped when a bus pops out ;) 14:06 That junction is a deathtrap :D Maybe 2 or 3 linked timed traffic lights for the traffic on opposite ends of the bus station entrance? 19:30 Then you can keep some crossings 25:24 YES!! :D 28:57 2 Stops for the same line? Isn't that a bit weird? Workaround would be to make a 'Ghost' line. Just a bus route with all the stops at places where you want those islands with the least amount of busses possible (change the 'bus' to some worker van or something). Or fiddle with node controller and widths 36:05 No going straight? 36:26 Still a deathtrap :P If you hate linked traffic lights so much, you could make a small over- or underpass for left/right traffic.

  • @Qoushik
    @Qoushik Жыл бұрын

    Suggestion> You should move the spawn points of the Ryde sightseeing depo to the garage doors on the back 2:12, instead of the handicapped parking lot in the front. Also a Vanilla Overpass in front of the bus station would be great so that the large trucks don't keep blocking the straight ways. Alternatinvely, maybe even ban trucks on that road if there's another road for it.

  • @robertfoster838
    @robertfoster838 Жыл бұрын

    The bus station is awesome, nice job. Usually have some budget hotels close by

  • @ghostflames1501
    @ghostflames1501 Жыл бұрын

    18:41 Best solution I've seen to this type of problem - underground walkways. A simple X pattern under the intersection will suffice. Pedestrians don't run into each other as much as they walk through each other, once they reach the intersection they can go whichever direction they please, and you can make it a Y pattern (only reaching three entrances/exits) with little effort and still have a walkway or two. No need for bridges. The price is pretty close as well. Since your transit area is rather detailed but the other sides of the intersections are not, Y pattern underground walkways would be the most sensible. You can remove almost every road walkway to help traffic flow freely, no pedestrians would be out and things would be smoother. Just a thought.

  • @donnamorrell1895
    @donnamorrell1895 Жыл бұрын

    That bus terminal looks better than we get in real life, also, some kind of news stand or small sweet shop prop and maybe an extra set of lights near the crossings (because you can't see the crossing in the dark) would just finish the Bus terminal off nicely. to the people that said those barriers wouldn't be in a bus terminal, well they would in Britain, most people use them as benches or to store their rubbish lol. Gotta love the New Ryder assets and props, they just add so much realism to the game, and I love the fact that they have a bus number and destination written on the front. Spectacular looking City, My OCD loves watching you sort traffic problems out, you make it look so easy, So well done and Thanks Biffa for another fantastic and informative episode.

  • @sololeveling7390
    @sololeveling7390 Жыл бұрын

    I love the bus terminal. Great changes!

  • @aloperubyaspendale
    @aloperubyaspendale Жыл бұрын

    5:18 That's a reliveried E-class tram from my home city of Melbourne! I recognize that!!!

  • @thesheq5023
    @thesheq5023 Жыл бұрын

    You may have more traffic success by turning the couplet into more of a divided highway type situation. Would help relieve the traffic coming right into the city smackbang into an intersection

  • @luspuz2188
    @luspuz2188 Жыл бұрын

    To make the small loops more circular with the road tool you can reduce the road segment length from 100m to 5-10m so that the loops will be composed by more segments and will be more circular 👾

  • @nitehawk86
    @nitehawk86 Жыл бұрын

    0:26 That 270 turn was epic

  • @RobZebedee
    @RobZebedee Жыл бұрын

    RCE would be proud of your strongest shape you made with the pedestrian bridge crossing

  • @Dalicustoe
    @Dalicustoe Жыл бұрын

    The Ryde flag would look great in one of those planters!

  • @andrewyoung3299
    @andrewyoung3299 Жыл бұрын

    Love the Ryde change Biffa, I've got that in my subscriptions too!

  • @alastairbates161
    @alastairbates161 Жыл бұрын

    Biffa @27:33 you need more lights at the crossings, pedestrians would need them to cross over.

  • @BlackNoteStudios
    @BlackNoteStudios Жыл бұрын

    Following your own advice, I'd say the issue lies in the fact that there is only one entrance and one exit for the entire city. May I suggest a unorthadox ideas of an only exit for the industry, one branching off the tunnel you already have (near the boarder line) and meeting up with the clockwise traffic and the other CC exit would be located just a short ramp above the industry area. Everyone can enter the city in the same place but giving industry a separate out will decrease the traffic across that main hub dramatically. I'm loving the details. The RYDE flagpole and detailing are making the nooks and crannies of the game very enjoyable. There is dark area where the crossings are on the other end of the bus hub. I wouldn't cross there at night. The boogie man might get you. lol Cheers sir.

  • @heavyarms55
    @heavyarms55 Жыл бұрын

    Your bus station/hub would make for an amazing workshop asset.

  • @jayklinkowsky9859
    @jayklinkowsky9859 Жыл бұрын

    Love the Ryde branded vehicles. Great job showing us mere mortals how to fix traffic properly, i always enjoy your series.

  • @scamp5000
    @scamp5000 Жыл бұрын

    The Ryde asset looks great. But now there will be updates to a number of DLCs, more buses, trams and roads are on their way, can't wait!!!!

  • @barrydylanbotha
    @barrydylanbotha Жыл бұрын

    Not too sure about your feeling in roundabouts in this build but a nice oblongabout taking in the cuplet and the bus station roads could be great!

  • @MrFelixify
    @MrFelixify Жыл бұрын

    That he left those little strings of grass in the ground on the ryde building made my OCD go crazy.

  • @shagohodred2464
    @shagohodred2464 Жыл бұрын

    Bollards were definitely the play in that bus hub. Looking good

  • @jessp972
    @jessp972 Жыл бұрын

    this series is the best thing in my life rn

  • @SPNsherry
    @SPNsherry Жыл бұрын

    Seems a public restroom once in a while would be good, also more pedestrian bridges over the roads or if possible, under the road is also a great option in places.

  • @lordraven2264
    @lordraven2264 Жыл бұрын

    A suggestion on the 6 lane configuration. I like to have the right turn only, then combine the left turn with a straight. This allows the right turns to go during other light cycles. Loving the build, had to go get the bus and tram pack.

  • @EsbenJJ
    @EsbenJJ Жыл бұрын

    Biffa you're leaving the pedestrians in the complete dark when crossing at the busstation 😄

  • @jordonhancock05
    @jordonhancock05 Жыл бұрын

    Strong Recommendation: You should do these things #1. Build a central park with a monument #2. Keep the Ryde tram (1st option) for a high-tech theme. #3. A castle on the hill overlooking the city. #4. Build an airport #5. A new district called BiffTea Avenue with commercial, residential or industrial buildings. from a beloved subscriber p.s: Have a great day or night.

  • @Stettafire
    @Stettafire Жыл бұрын

    1:34 Sight seeing Bus. Ryde 7:30 Realistic trams

  • @shaunwallace9410
    @shaunwallace9410 Жыл бұрын

    If you move the guard rails closer to the outside of the sidewalks people can walk down between them.

  • @Alligatchomp
    @Alligatchomp Жыл бұрын

    the roof at the bus depot needs more support beams

  • @micheleb9501
    @micheleb9501 Жыл бұрын

    Fantastic upgrades on the bus station! And the Ryde vehicles look SO good - I'm off to the workshop to subscribe to them all!

  • @jollyswagman8308
    @jollyswagman8308 Жыл бұрын

    Love those trafic fixing videos

  • @mjaysaratchandra8196
    @mjaysaratchandra8196 Жыл бұрын

    I think simple pedestrian bridge for both directions in the junction would have been the easiest and best solution for the bus stand. I hope the game also implements stairs for pedestrian paths, like why haven't they done that yet?!

  • @NIGHTMARE70777
    @NIGHTMARE70777 Жыл бұрын

    I think dev need to add some DLC on traffic 🚦😆

  • @Oct4vi4nus
    @Oct4vi4nus Жыл бұрын

    Super dark crossing in the bus terminal. I would definitely put some more lights there. ;)

  • @TheChilledGuy75
    @TheChilledGuy75 Жыл бұрын

    Trees growing at the asphalt, that new for me :)

  • @LeeJ79
    @LeeJ79 Жыл бұрын

    definitely need some lights over the bus station crossings!

  • @hellsop
    @hellsop Жыл бұрын

    30:57 You can make a "phantom" bus line that has no buses assigned to it to keep the kerb cuts in place and not delay your active line passengers by having the actual buses stopping at them.

  • @greenfrog8871
    @greenfrog8871 Жыл бұрын

    18:00 since the couplet are one ways and you have a park area just north of the station, instead of turning left at the second intersection, and left onto Jackson, put a one way loop just north of the new pedestrian bridges for left turns. Will need to force traffic to take the loop. 18:39 continue ped overpass on the SE corner over Jackson st to the open corner Wind up with a three corner overpass for pedestrians.

  • @petesomebody7389
    @petesomebody7389 Жыл бұрын

    Biffa you need to remove those extra stops on each line you added at the bus station they now stop pull out and back in again at next bay!!!!

  • @trev8591
    @trev8591 Жыл бұрын

    Really enjoying this build, mate. Looking forward to your review of the new CCPs/free upgrades!

  • @ronbent2563
    @ronbent2563 Жыл бұрын

    Makes me feel kinda old when there’s a X files reference that I’m sure most people have never heard. I like the episodes where you go back and adjust your own cities.

  • @teekayfourtwoone4686
    @teekayfourtwoone4686 Жыл бұрын

    Kind of funny changing to some different models, and now they announced more bus/tram models in next week's free patch.

  • @laurenschellenbach6291
    @laurenschellenbach6291 Жыл бұрын

    All this time I thought Biffa was saying CUTLET. Doh!

  • @TL126
    @TL126 Жыл бұрын

    I reckon you need to add a crossing on the bus station exit slip so people can cross from the other end

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 Жыл бұрын

    I like the transport vehicles! Much more sleek looking and suitable to a new up and coming city!

  • @davidalexallen
    @davidalexallen Жыл бұрын

    Not sure if anyone else mentioned it, but at the sightseeing depot, you changed the spawn point for everything EXCEPT the buses.

  • @kylebloms27
    @kylebloms27 Жыл бұрын

    You should change the spawn point on the ryde bus depot to be at the back of the building where the two large garage doors are

  • @simonholmfrederiksen3904
    @simonholmfrederiksen3904 Жыл бұрын

    The crossings inside the bus terminal could use some extra lights.

  • @MetroTitanD78
    @MetroTitanD78 Жыл бұрын

    The double deckers are Enviro 500s that can be found in many countries from Hong Kong to America as well as a small number in the UK. The 2 axel E400 can be found in most parts of the UK.

  • @druggedmonkey93
    @druggedmonkey93 Жыл бұрын

    Ryde is also a town on the Isle of Wight, the home of the tourist.

  • @dantusmaximus
    @dantusmaximus Жыл бұрын

    I think you should add pedestrian underpasses into the bus station then you could get rid of all the crossings on the roads around where you put the six lane roads.

  • @michaelg7022
    @michaelg7022 Жыл бұрын

    Looks good!

  • @barrydylanbotha
    @barrydylanbotha Жыл бұрын

    I also think that your entrance to your bus depot should be separated from the cross-over to the cuplet. Maybe there is a cool way where you can tunnel it underneath and let the buses join the cuplet or another service road to join back in? I feel like that junction is always going to give issues…

  • @Marconius6
    @Marconius6 Жыл бұрын

    Reminder that you can turn off automatic placement of traffic lights in TM:PE settings.

  • @KaladinIndie
    @KaladinIndie Жыл бұрын

    Put a 3 lane one way road joining the couplets closer to the exit to the city, convert the couplet roads between the new road and the bus station to a 6 lane one way, and the road outside the bus station as a one way, create a squareabout. Should resolve a lot of the crossing traffic delays

  • @rjmac3095
    @rjmac3095 Жыл бұрын

    Nice additions, and the bus station is improved! But could you please put glass in its roof!! Only the original panel has got glass, the rest are just the metal framework!

  • @aveekbh
    @aveekbh Жыл бұрын

    You should have lights right next to the pedestrian crossings at the bus hub. At 28:11, the crossings at the back are all dark.

  • @dominikp7649

    @dominikp7649

    Жыл бұрын

    That's exactly what I was thinking too. You don't want anyone to be hit by bus because of that, Biffa. Do you?

  • @toneDef77
    @toneDef77 Жыл бұрын

    7:06 112 passengers? They must be packed in like sardines! The Ryde modders should have nicknamed it the Clown Car Tram.

  • @jackimo22
    @jackimo22 Жыл бұрын

    Thought this might be a real civil engineer video after seeing the shape of the pedestrian bridge with the straight road…

  • @Beth-zs2jr
    @Beth-zs2jr Жыл бұрын

    My thought for the cuplet was to raise or lower the road crossing the cuplet so it doesn't cross over it. Probably a bad idea with how the bus station and other bits in the area are set up, but just separating the roads seemed like a reasonable idea in my head

  • @LK.Cynric
    @LK.Cynric Жыл бұрын

    Another fantastic episode.

  • @davetomley3145
    @davetomley3145 Жыл бұрын

    Unified brands is a great idea

  • @aloperubyaspendale
    @aloperubyaspendale Жыл бұрын

    6:58 Looks like crunch load pretty much. I remember the crowding from before pandemic ^^;

  • @Yay295
    @Yay295 Жыл бұрын

    You could add a fake line with only one bus on it for those stops in the station. That way your real lines won't have to stop twice.

  • @aloperubyaspendale
    @aloperubyaspendale Жыл бұрын

    5:59 That's a Z-class tram ALSO from Melbourne!

  • @lukearts2954
    @lukearts2954 Жыл бұрын

    3:40 the absolutely perfect soundtrack here would have been Fatboy Slim's "Ryde here, ryde now" ;p

  • @lukearts2954

    @lukearts2954

    Жыл бұрын

    And yes, you definitely have it stuck in your head now. You're welcome hahahahaha

  • @Clavichordist
    @Clavichordist Жыл бұрын

    Those Ryde assets are awesome. I use his assets in my cities as well.

  • @santiagomartin4735
    @santiagomartin4735 Жыл бұрын

    I love the new ryde stuff, beautiful models. Maybe you could put a one side bus line in the six road next to the bus station?

  • @LabelsAreMeaningless
    @LabelsAreMeaningless Жыл бұрын

    Oh my goodness, those big lights in the large bus station station are blinding

  • @nicosand86
    @nicosand86 Жыл бұрын

    Ryde is an Electric scooter rental company here in norway btw :D most of the major cities here have scooters placed all around the city centers that you can rent with an app on your phone :D

  • @benmuller1576
    @benmuller1576 Жыл бұрын

    Soooooo... the road crossings in the bus station are dark... yay security^^. Further, the railing at the Bus Management building restricts anyone from accessing the bus stops from that building (which I guess I had to go to get a ticket?). Nice update for the transport system though

  • @cap5066
    @cap5066 Жыл бұрын

    The Ryde assets are *so* awesome. By far my favourite vehicle models.

  • @SiqueScarface
    @SiqueScarface Жыл бұрын

    My complaint is one of traffic security. The crossings in the bus station are really dark during the night. I would recommend to place the street lights right above the crossings.

Келесі