Half-Life's Often Overlooked Details

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We all know Half-Life is a revolutionary game, but there are a lot of tiny details and human touches that I feel like go under discussed. This videos the first of a double feature about the two main Half-Life games.
For the section about the cockroach AI, I used footage from youtuber MarphitimusBlackimus. All his videos are worth a view. / @marphitimusblackimus
The music in this video is from MF DOOM's "Metal Fingers Presents: Special Herbs"

Пікірлер: 681

  • @aplix747
    @aplix7473 жыл бұрын

    Community: The soldiers in this game don't even sound real. They sound like scary space cyborg people who are trying to take over the world Valve: Interesting.....

  • @marcusfraser2790

    @marcusfraser2790

    3 жыл бұрын

    Valve: Wow. It's almost as if the fan base see the combine the way we intended. How about that?

  • @WingMaster562

    @WingMaster562

    3 жыл бұрын

    @@marcusfraser2790 Shepard : "What's a Combine?"

  • @Aereton

    @Aereton

    3 жыл бұрын

    German community: Wait they were human soldiers??

  • @replytothisifyouhavedumb7250

    @replytothisifyouhavedumb7250

    3 жыл бұрын

    aereton *excuse me*

  • @brigittestembergar2594

    @brigittestembergar2594

    3 жыл бұрын

    @@marcusfraser2790 No, they were talking about HECU soldiers not Combine soldiers

  • @ethanlivemere1162
    @ethanlivemere11624 жыл бұрын

    "The HECU are pretty smart" HECU: puts grenade at his feet, yells "FIRE. IN. THE. HOLE." as he stands still

  • @therealbubble4696

    @therealbubble4696

    3 жыл бұрын

    Hey, dont blame the man! He's just got 100 Hev and is trying to do a grenade launch like gordon. Its a legitemate tactic.

  • @Nevermore2790

    @Nevermore2790

    3 жыл бұрын

    "The HECU are pretty smart." [Watching Freeman's Mind, and soldiers even try to blow themselves up or blowing each other up, or doing stupid things.] HECU #1: "Squad, quiet down." HECU #2: "Negative." Gordon: "Squad, quiet down. Negative. Alright! Works for me! I am to happy to know where everyone is!" [Later, as he killed an HECU Marine as he puts down a grenade that gibbed that soldier upon being dead.] Gordon: "Did that guy ran into his own grenade? Or someone in the shadows THROW one AT HIM? OR, was he charging me suicide bomber style and get his timing wrong? Is this HOW WE TRAIN THEM as SUICIDE BOMBERS? So many questions..."

  • @Snotnarok

    @Snotnarok

    3 жыл бұрын

    @@Nevermore2790 Well, to be fair that's Half Life: Source. Which is notoriously buggy. It's insane how bad that remaster is.

  • @Nevermore2790

    @Nevermore2790

    3 жыл бұрын

    @@Snotnarok The squad, quiet down one is in Half-Life: Uplink.... done on Goldsrc.

  • @Snotnarok

    @Snotnarok

    3 жыл бұрын

    @@Nevermore2790 I'm referring to Freeman's Mind. It's entirely made in Half Life Source as far as I know. Ross Scott had specific reasons for filming the Source version vs the OG one

  • @henrikaleksandernilsen6388
    @henrikaleksandernilsen63883 жыл бұрын

    It kinda bothers me when someone say it's Gordon's fault for causing the resonance cascade. Yes, he was the one who pushed the sample into the beam, but someone higher up was making the decision, and they said the risk would be low. Plus, he was just doing his job so he could support his family in the end of the day.

  • @cometojesus1187

    @cometojesus1187

    Жыл бұрын

    Uhh

  • @osalty4181

    @osalty4181

    Жыл бұрын

    YEAH LIKE, Gordon literally just did what he was told to do, how could him know that shit was bout to happen

  • @rsho3472

    @rsho3472

    Жыл бұрын

    Yeah, it is what I thought from the start, it really bothers because it really isn't Gordon's faulth, like it isn't a developers faulth that TAKE TWO DON'T WANT TO UPDATE RED DEAD ONLINE, or Valve not wanting devs to pour resources in old games. How did I end up talking about developers when I was talking about a resonance cascade? I don't know

  • @vibaj16

    @vibaj16

    Жыл бұрын

    It's really G-man's fault, but it is in some part Eli's fault for not aborting the test

  • @fireknight2888

    @fireknight2888

    10 ай бұрын

    if you were told if you push a button and it ends world hunger byt instead it kills 6b humans are you yo blame or the man who told you to do it

  • @ayeitburns1
    @ayeitburns14 жыл бұрын

    The fact that there are no cutscenes or transitions is so great. Narratively we are Gordon, as you say, but also there is no taking the controller out of the player's hands and forcing them to watch a cutscene - there is no break in the gameplay.

  • @thetrashmann8140

    @thetrashmann8140

    4 жыл бұрын

    There is 1 cutscene when Gordon gets captured but it was most likely to show off how the engine Half-Life uses (GoldSRC) could have in engine cutscenes other wise it probably wouldn't be there and move the narrative forward.

  • @NotASpyReally

    @NotASpyReally

    3 жыл бұрын

    The same happens in Portal 1 & 2 and that's why these are my favorite games ever (Half Life and Portal)

  • @EnigmaGameMaster

    @EnigmaGameMaster

    3 жыл бұрын

    Devs: *Are literally too lazy to program and animate cutscenes.* Valve fanboys: OMG THIS IS REVOLUTIONARY, NOBODY HAS EVER DONE THIS BEFORE DOOM (1993): bruh

  • @joshgab7827

    @joshgab7827

    3 жыл бұрын

    @@EnigmaGameMaster yes but the story here is presented and told, doom has the mentality of you man, you shoot

  • @joshgab7827

    @joshgab7827

    3 жыл бұрын

    @@EnigmaGameMaster yes exactly half life was this cool exciting thing because at the time it was a game that told a story which made some sense, doom is the polar opposite since the first Doom had the intention to show that story isnt needed in a game where half life then did the opposite by showing story as one of it's strong points

  • @fart4192
    @fart41923 жыл бұрын

    this guy speaks in lowercase

  • @pixelartkid7965

    @pixelartkid7965

    3 жыл бұрын

    me too

  • @LazyAndFabulous

    @LazyAndFabulous

    3 жыл бұрын

    THATS NICE, CONSIDER IT IS QUITE RARE TO SEEK AN LOWERCASE PERSON, I MUST SAY.

  • @think_of_a_storyboard3635

    @think_of_a_storyboard3635

    3 жыл бұрын

    I speak in sentence case.

  • @raheem201231

    @raheem201231

    3 жыл бұрын

    @@think_of_a_storyboard3635 🙂

  • @gianni50725

    @gianni50725

    3 жыл бұрын

    sans

  • @juzzapm3252
    @juzzapm32524 жыл бұрын

    “An exercise in tactical combat that’s hardly been matched sense!” Proceeds to shoot stationary soldier in the back for 2 seconds

  • @parknplay8328

    @parknplay8328

    4 жыл бұрын

    since*

  • @okie9025

    @okie9025

    3 жыл бұрын

    @@parknplay8328 huh?

  • @parknplay8328

    @parknplay8328

    3 жыл бұрын

    @@okie9025 he misspelled 'since' as 'sense'

  • @ArtificialDjDAGX

    @ArtificialDjDAGX

    3 жыл бұрын

    since, not sense!

  • @QuintessentialWalrus

    @QuintessentialWalrus

    3 жыл бұрын

    Yeah... I like Half-Life as much as the next guy, but the word "perfect" should never be anywhere near this game. This whole video sounds like it was written by Leadhead while Gabe Newell was pointing a gun at him.

  • @jebise6656
    @jebise66564 жыл бұрын

    youtube recommending me this after 2 years is the best thing that happened to me all day

  • @dewhiterabbit1337

    @dewhiterabbit1337

    4 жыл бұрын

    Same

  • @koona1992

    @koona1992

    4 жыл бұрын

    Yep same here...

  • @zoma7506

    @zoma7506

    4 жыл бұрын

    Was going to say the exact same thing.

  • @georgerobinson4654

    @georgerobinson4654

    4 жыл бұрын

    It's only been a year?

  • @jebise6656

    @jebise6656

    4 жыл бұрын

    @@georgerobinson4654 look at the upload date

  • @LambdaHidden
    @LambdaHidden4 жыл бұрын

    What Half-Life did that made it so legendary was basically take new (already existing, but not well known or implemented) ideas, concepts and tech and mix them together in a perfectly executed performance. Every key component of HL1 had already been introduced in other games before, such as System Shock, but it was Half-Life that brought them together and showed the world their true potential.

  • @AdamBartholomew

    @AdamBartholomew

    3 жыл бұрын

    Hi, I'm haven't played Half Life but I've played a fair amount of System Shock. I'm curious, what were the ideas that were carried over? If you don't mind me asking.

  • @jaxm3584

    @jaxm3584

    2 жыл бұрын

    Halflife to me was the game. Might be biased because it was my childhood. But I still feel like it set the bar and was way ahead of its time

  • @TheAlienGangster
    @TheAlienGangster4 жыл бұрын

    Am I the only one that never uses the HD models? Retro models for life.

  • @kiyoumarou

    @kiyoumarou

    4 жыл бұрын

    I think most people use the retro ones

  • @morganrohlen8154

    @morganrohlen8154

    4 жыл бұрын

    No the game is not called life, you should have written “retro models for half-life”

  • @thescruffinator8830

    @thescruffinator8830

    4 жыл бұрын

    same, i never liked the newer models

  • @discochickvevo4118

    @discochickvevo4118

    4 жыл бұрын

    He meant it like “retro models for the rest of my life”. Douche.

  • @PebsBeans

    @PebsBeans

    4 жыл бұрын

    @@discochickvevo4118 r/woooosh

  • @BazilRat
    @BazilRat3 жыл бұрын

    No game has ever felt like that first Half Life run.

  • @SemperSmash

    @SemperSmash

    Жыл бұрын

    @@aproe610 Too confusing? Half-Life is one of the most linear games of all time. You literally just follow the path laid out for you and blast everything you come into contact with. Doesn't get much simpler than that.

  • @bruhsauce644

    @bruhsauce644

    Жыл бұрын

    second run was my most enjoyable run, cause i had a hang of things and used every tool to its fullest potential

  • @fireaza
    @fireaza3 жыл бұрын

    I think Half-Life: Alyx improved on the headcrab vulnerability in you mentioned. By having them take a tumble when they miss, it's clear they're in a vulnerable state, vs seeing them land normally, but they have to slowly turn around. It's also pretty funny!

  • @user-tzzglsstle585e38
    @user-tzzglsstle585e384 жыл бұрын

    One another overlooked thing about hl is the fact that you aren't Doomguy, you're Gordon, just a scientist trying to survive and with that, there are many parts of the game where you're supposed to think things through if you don't want to die and not just charge like a tank. Also, Gina and Colette is also responsible for the resonance cascade for sending Gordon the crystal.

  • @thetrashmann8140

    @thetrashmann8140

    4 жыл бұрын

    In Blue Shift the story isn't as great nor is the gameplay but I believe it was on purpose to make you feel not important as you are just a security officer, you took no part in the incident nor were you sent in to stop it; you just happened to clock in on that day and everything went to hell.

  • @user-tzzglsstle585e38

    @user-tzzglsstle585e38

    4 жыл бұрын

    @@thetrashmann8140 whoa, that's very interesting

  • @BazilRat

    @BazilRat

    3 жыл бұрын

    @@thetrashmann8140 yes! I loved that.

  • @nexusshark

    @nexusshark

    3 жыл бұрын

    But it was G-Man who brought the crystal to Black Mesa.

  • @greenhowie

    @greenhowie

    3 жыл бұрын

    @@nexusshark G-Man helped them discover Xen initially but the crystal was brought back by the Black Mesa recon team.

  • @Jell-o-cide
    @Jell-o-cide4 жыл бұрын

    Talks about how well combat with HECU works. Shows them standing in place and doing absolutely jackshit while under fire. I agree with the point but it threw me off.

  • @Zmeeed01

    @Zmeeed01

    4 жыл бұрын

    When I see enemies in HL1 just standing there and doing nothing when I shoot them I just assume the pain shock from your attacks keep them stunned. Not a big deal for me considering HL1 puts a lot of stress on the player's imagination,

  • @thetrashmann8140

    @thetrashmann8140

    4 жыл бұрын

    They can do 1 action at a time, therefore it most likely due to the game either not registering the hits (but is doing damage to them) or they are repeatedly doing an action which isn't happening or rather registering.

  • @RayGarraty1985

    @RayGarraty1985

    3 жыл бұрын

    That must have happened because of an update that Valve released for "Steam version of Half-Life which ended up "breaking" the game and turning it into a mess. I own the original "Half Life: Platinum Collection" and the original "Half Life: Blue Shift" games that came out for PC in the early 2000's and i have to say that the HECU soldiers in those games are some of the meanest, most challenging enemies that i have encountered in a video or computer game. The way they managed to surround and put me in a world of hurt always ended up making me nervous, whenever i walked or ran down a corridor and heard their radio chatter from a couple of feet away before turning a corner and facing them. These guys were a real challenge for me. They even appeared to have auto aim on at all times and could take the same amount of punishment(if not more) that you could take. And that was on the "Easy" difficulty. I even began to suspect that my game was broken at some point, when i originally played it due to how difficult they were to take down. Half-Life came out in 1998 but i didn't manage to get my hands on it and play it until 2001 or 2002. I still remember that in the FPS games that i played before playing Half-Life, human enemies would die from 2, 3, 4, 5 shots and not 8, 9, 10, 11 or 12 like in the original Half-Life game. Hell!, the human enemies in HL 2 are easier to take down than the HECU in Half-Life and that's saying something.

  • @Jell-o-cide

    @Jell-o-cide

    3 жыл бұрын

    @@RayGarraty1985 Nah

  • @OpenMawProductions

    @OpenMawProductions

    3 жыл бұрын

    Yeah, unfortunately the later releases of the original Half-Life are broken. The grunts in Half-Life used to be quite the force to be reckoned with. If you load up an unpatched version of Half-Life off the CD it's pretty incredible.

  • @MadamWarper
    @MadamWarper4 жыл бұрын

    It’s a shame that this video isn’t as popular on your channel, it’s such a good video!

  • @bugjams

    @bugjams

    4 жыл бұрын

    I hate to sound critical, but he’d probably be more popular if he’d put more effort into sounding enthusiastic. He sounds pretty bored.

  • @bugjams

    @bugjams

    4 жыл бұрын

    @Moolinyan No, I like this kinda stuff. But his voice sounds like he's reading off a script. Which to be fair, most youtubers do. But they at least make it sound like they aren't.

  • @PebsBeans

    @PebsBeans

    4 жыл бұрын

    Leadhead's Often Overlooked Videos

  • @ForeverMan

    @ForeverMan

    4 жыл бұрын

    The music is too loud

  • @jsncrso

    @jsncrso

    4 жыл бұрын

    The music is wayyyy to loud

  • @deanzamboni7286
    @deanzamboni72864 жыл бұрын

    The HL Soldiers were good, but I think they had too many hit-points for being human enemies.

  • @narrowgauge0727

    @narrowgauge0727

    3 жыл бұрын

    remember that they have a PCV, and actual armor and stuff

  • @alimertc

    @alimertc

    3 жыл бұрын

    @@narrowgauge0727 still too much hp

  • @scanbbb

    @scanbbb

    3 жыл бұрын

    @@alimertc what about Gordon freeman? He is literally almost invincible.

  • @user-s9eu8ce9fw

    @user-s9eu8ce9fw

    3 жыл бұрын

    @@scanbbb HEV suit makes him a juggernaut.

  • @calyxman

    @calyxman

    3 жыл бұрын

    @@narrowgauge0727 I think that only Shepherd got the PCV.

  • @iameternalsunshine
    @iameternalsunshine3 жыл бұрын

    I didn’t even understand the story the first time i played half life 2, I just played it because it was mechanically interesting to me.

  • @TheMrSeagull
    @TheMrSeagull3 жыл бұрын

    Eh, gonna have to disagree with that whole "It's gordon's fault" statement. He wasn't the one who set the parameters for the test. Even if you don't take into account additional details from HL2, it's clear that the "administrator" provided the sample, and pushed the team to get results - which lead to the "105%" boost to the anit-mass spectrometer. Of course, the administrator was Breen, and we know Gman was involved as well. Gordon was acting more like a technician following procedure, he is no more at fault than the cart that held the sample.

  • @pyraffin

    @pyraffin

    3 жыл бұрын

    Exactly. Everyone is always blaming Gordon, but we literally see the equipment break on the way there and the scientist say it wasn't designed for these levels. We hear them talk about the parameters and contemplating whether it's safe to continue. We learn that the administrator was the one who ordered them to push the limits and ignored safety standards despite scientists warning. We learn Gman provided the peculiarly "pure" sample. Hell, in the chamber before everything goes wrong a scientist points out odd fluctuations and brushes them off, telling Gordon to continue with standard insertion procedures. Gordon just did what his higher-ups said and pushed the cart into the beam. He wasn't the one to crank the machine up to 105% against saftey regulation, to keep going despite malfunctions, or provide the crystal.

  • @downstream0114
    @downstream01144 жыл бұрын

    Doesn't Thief (1998), released a month later, have literally those "must've been the wind" barks?

  • @atespeach5672

    @atespeach5672

    4 жыл бұрын

    Shall we gather for whiskey and cigars tonight?

  • @youmukonpaku3168

    @youmukonpaku3168

    4 жыл бұрын

    Metal Gear 2 already has (written rather than voice acted) barks and it was released in 1991.

  • @seanseanston

    @seanseanston

    4 жыл бұрын

    @@youmukonpaku3168 MGS1 was also released slightly earlier than Half-Life.

  • @humourousgaming6003

    @humourousgaming6003

    3 жыл бұрын

    Another game I miss...

  • @QuintessentialWalrus

    @QuintessentialWalrus

    3 жыл бұрын

    Yep. Half-Life did not invent "barks" by any stretch, and personally I don't think it did them well even by the standards of the time. The sentence mixing means you can barely understand the barks, which defeats the whole purpose of them. Plus, sometimes soldiers will awkwardly react to situations in total silence, e.g. shooting a stealthy SMG grenade at two oblivious soldiers who run away the instant you right click without saying a word. FEAR basically perfected the "bark" concept for a linear shooter and it makes Half-Life seem primitive in that regard.

  • @becketclark9942
    @becketclark99424 жыл бұрын

    So glad to have discovered your channel. Helping me through tough times. Watching it all now. Thank you for the great analysis and videos.

  • @JoinTheCyborgs

    @JoinTheCyborgs

    4 жыл бұрын

    Do you need someone to talk to?

  • @becketclark9942

    @becketclark9942

    3 жыл бұрын

    I am ok not suicidal or anything. The world is very depressing at the moment but i have family i love that i talk to when I'm getting really down. Great to hear y'all reaching out tho.

  • @JoinTheCyborgs

    @JoinTheCyborgs

    3 жыл бұрын

    @@becketclark9942 I'm glad you're doing alright. Family is really important during this time, especially since you're spending a long time with them inside. You seem pretty chill, wanna add me on insta or snapchat?

  • @MineMovieTR
    @MineMovieTR5 жыл бұрын

    your content is pretty good hope you keep it up

  • @brassgears7953

    @brassgears7953

    4 жыл бұрын

    Agreed

  • @uddhavsrivilasan8460
    @uddhavsrivilasan84604 жыл бұрын

    0:53 Oh, sweet foetal Jesus, he coaxes an HECU agent to throw a grenade and then tricks him into running into it

  • @goxy287
    @goxy2874 жыл бұрын

    Hard is really bulletspongy and artificially difficult. This is coming from someone who's played this game for last 10 years and knows every single thing about it.

  • @breadspy5974

    @breadspy5974

    4 жыл бұрын

    did you know there was a 2 watermelons cut from Half Life 2 Episode 2 because of lag issues?

  • @goxy287

    @goxy287

    4 жыл бұрын

    @@breadspy5974 no i didnt

  • @ZombieDeMierda

    @ZombieDeMierda

    4 жыл бұрын

    Not at all, hard difficult activates some stuff, for example the behavior of assasin female, the time of the vortigaunts shocks, and other things that are subtle

  • @goxy287

    @goxy287

    4 жыл бұрын

    @@ZombieDeMierda I know but those a few and far between

  • @Pariahmary

    @Pariahmary

    4 жыл бұрын

    Not if you aim for headshots, are you magdumping into their backs or something?

  • @codaboi138
    @codaboi1383 жыл бұрын

    The HECU barks never felt unnatural to me. I always assumed the pauses between each word was so that they would hear each other clearly though the vocoder they use.

  • @Dmitrisnikioff
    @Dmitrisnikioff3 жыл бұрын

    My dude, both SiN and Thief came out before Half Life and had enemies tell you their thoughts...

  • @defiraphi

    @defiraphi

    2 жыл бұрын

    Sin underrated game

  • @CynUnion-ji9uj
    @CynUnion-ji9uj3 жыл бұрын

    "He can have any personality the players wants," Well he could, but now, I can only think of Ross Scott's Freeman, i don't know when it happened, but at some point Freeman's Mind Gordon became what I think of when I think of Gordon Freeman.

  • @greenhowie

    @greenhowie

    3 жыл бұрын

    It weirdly fixes the dissonance of being a science nerd who zooms around the place destroying aliens with a crowbar.

  • @DAClarkism
    @DAClarkism3 жыл бұрын

    What was mentioned about there not being a single time transition that Gordon doesn't perceive himself is part of the reason I think that Episode 3 never happened. The way Episode 2 ended painted the game into a corner where they would have had to violate that cardinal rule in some way, shape or form. Even though Gordon passes out at the end of Episode 2, what were the writers going to do? Have him wake up half way to where he was going next on a helicopter ride?

  • @TARINunit9
    @TARINunit94 жыл бұрын

    I don't understand this notion that resources are "scarce" in Half Life 1. You are LOADED with ammo in that game! You can hold what, ten rifle grenades? Nine full reloads per gun? I didn't feel I was ever low on resources until 20 years later when Black Mesa Xen was released

  • @grammarmaid

    @grammarmaid

    4 жыл бұрын

    If you blaze through only the places in the game you're absolutely required to go, then resources can get tight in a few places. This is doubly true if: A) Your aim is lousy, or B) you're playing on Hard difficulty. If you spend even a few minutes looking for hidden paths, this becomes moot. So it's more a matter of playstyle that dictates the scarcity of ammo and health. I feel this is a testament to how good Half-Life is. The player sets their own pace.

  • @Beansman-gp3ws

    @Beansman-gp3ws

    2 жыл бұрын

    @@grammarmaid That, and using your other resources effectively. You're going to run out of ammo for your shotgun and SMG if they're the only weapons you use.

  • @vxscarr
    @vxscarr4 жыл бұрын

    "overlooked details" instantly talks about HECU soldiers

  • @adamiadamiadami

    @adamiadamiadami

    3 жыл бұрын

    half the video he spends describing enemies. "headcrabs die in 3 shots with a glock on hard mode. they can overwhelm you when in group. blablablabla'

  • @plaidpvcpipe3792
    @plaidpvcpipe37924 жыл бұрын

    1:39 Kind of like ARMA. "MAN, 300 METERS, WEST!"

  • @matthewmagee6495
    @matthewmagee64953 жыл бұрын

    "The second coming of Gordon Christ" Subbed.

  • @dontworryhouston
    @dontworryhouston3 жыл бұрын

    I'm so sad they didn't use the same system for the Combine radio, it would've made even more sense, lobotomized soldiers trying to remember how to communicate

  • @bigstevie01

    @bigstevie01

    3 жыл бұрын

    That could have sounded so awesome and made complete thematic sense, it’s a real shame they didn’t go that route.

  • @flashpone7910

    @flashpone7910

    2 жыл бұрын

    Tbf, the Combine still sound incredibly robotic. In fact, I think most of their dialogue is completely incomprehensible. I couldn't tell if it was human speech or text-to-speech for the longest time. The filter makes everything impossible to make out.

  • @cupriferouscatalyst3708
    @cupriferouscatalyst37083 жыл бұрын

    I love the part about the survival horror elements in this game. It's something I've noticed more each time I replay the game, and something I often bring up when people ask me why I like Half-Life (which happens a good amount since I work in game design). Arguably, all FPS games can potentially put you in spots of tension and panic, but I think there are many moments in Half-Life where you can really tell that it was intentionally conceived as a horror game. The enemy AI (which is also something that I'm really passionate about) definitely plays a huge part in that; facing a lot of these guys in large open spaces highlights how quickly you can get turned into minced meat from one wrong move, and even the headcrabs are terrifying when you're in a dark corridor and running low on health and ammo. The level design is the other half of what creates these moments: I think most areas would have a completely different feel to them if you just slightly increased the frequency of pickups and moved one or two walls around here and there to give the player more cover, a better overview of the area or more obvious spots where you could take advantage of the AI. This could easily make the player feel more like a bad ass action hero, or a very dangerous assassin (which is closer to the current experience, but those moments don't come too often).

  • @cusdu6349
    @cusdu63493 жыл бұрын

    A timeless masterpiece. Back in the days, this is the game that made fall again into video games after 5 years without playing.

  • @Rodan91
    @Rodan914 жыл бұрын

    This video is actually REALLY good! congrats!

  • @unfa00
    @unfa003 жыл бұрын

    I can never get enough of these Half-Life deep dives.

  • @aleppo5398
    @aleppo53984 жыл бұрын

    Why am I getting this on my recommendation this late? I need more videos like this.

  • @seifsaad63
    @seifsaad633 жыл бұрын

    Wait a goddamn minute there Gordon was the reason? The resonance cascade was a result of a miscalculation on one the purest but most unstable crystals brought from Xen to test it for teleportation Man hear the dialogues of the scientists before the accident it wasn’t Gordon’s fault IT WAS A MISCALCULATION

  • @chasny4588
    @chasny45884 жыл бұрын

    Great video!

  • @HappyBeezerStudios
    @HappyBeezerStudios3 жыл бұрын

    Pushing the lawnmower into the machine is the only real theoretical physicist part Gorden actually does.

  • @MillywiggZ
    @MillywiggZ2 жыл бұрын

    RIP MFDOOM. Remember to keep your deathmatch chat on ALL CAPS.

  • @thefunxion7693
    @thefunxion76933 жыл бұрын

    DOOM instrumentals make this video a 10

  • @tedytarrify
    @tedytarrify3 жыл бұрын

    Good appreciation for the game! Glad to be a part of such an enthusiastic community. Thank you for your video.

  • @simonmayled7830
    @simonmayled78303 жыл бұрын

    Got to say I wasn't expecting that MF DOOM beat to come on. Excellent video as well

  • @dan3a
    @dan3a4 жыл бұрын

    KZread algorithm brought me here, nice video btw, definitely subscribing

  • @ToxicBastard
    @ToxicBastard3 жыл бұрын

    Imagine if the combine didn't miss on purpose, limit their aggression, have only 2 guys shooting and generally all the shit they do to let you win. Imagine them using medkits, secondary fires and suit batteries while playing to win.

  • @kgduder1231
    @kgduder12313 жыл бұрын

    Big ups for using a DOOM instrumental

  • @volvo145
    @volvo1453 жыл бұрын

    The soldiers radio chatter sounds just awesome intimidating and just amazing those Marines are the best and I miss him and me first person shooter

  • @x7lbgamingx
    @x7lbgamingx2 жыл бұрын

    Love that you used that jetson song early in the vid

  • @combatantlife
    @combatantlife3 жыл бұрын

    Gordon lowering his firearms when facing an ally is indication that he does chose to side with the rebels.

  • @skazo4nick1994
    @skazo4nick19944 жыл бұрын

    looks like someone didn`t heard about System Shock

  • @saisameer8771
    @saisameer87713 жыл бұрын

    One of my favorite enemy behaviors would be the black ops assassins reacting to sound. I sometimes layout a bunch of traps, fire a gun and retreat back to cover. One of them would come to investigate and get blown up which would attract the remaining black ops. Then I use either the grenade launcher or magnum or shotgun or the crossbow to take them out quickly. I become an assassin to take out the assassins is basically what I am saying.

  • @sionfiction9566
    @sionfiction95663 жыл бұрын

    Good vid, but just to correct one point... Thief: The Dark Project was the first game to have NPC "Barks" be Player aware & I believe they were even more sophisticated than half life, it was certainly possibly for them to say things like... "Did that shadow move...", "there..." "by the staircase?". This is years before half life & was quite mindblowing & terrifying at the time. However Thief wasn't a huge seller & the feature remained largely confined to Stealth games until Half Life brought it to shooters [Metal Gear Solid certainly had it & I believe Splinter Cell]. However while I believe enemies "situational awareness" was higher in Thief than Half Life their actual in Combat AI was HOPELESS by comparison; Half Lifes flanking & cover aware enemies were groundbreaking. Only Unreal Tournaments Bots came close [although Bots are a very different type of tech - Oh how I miss Bots]. Otherwise great vid. Thanks. Would like to see one about Thief series, or Bots!

  • @humourousgaming6003
    @humourousgaming60033 жыл бұрын

    I absolutely hated the Black Ops guys as a kid. I was so terrified of them. Looking at the clip, I didn't even know they could go invisible lol

  • @Unmarketable
    @Unmarketable3 жыл бұрын

    "Hypersuctor sensitiva" is the tentacle name

  • @alexanderwhite8320

    @alexanderwhite8320

    2 жыл бұрын

    Me and friends called them dinosaur, giraffe-dinosaur or beak back in 2001 when playing the game for first time

  • @fnytnqsladcgqlefzcqxlzlcgj9220
    @fnytnqsladcgqlefzcqxlzlcgj92203 жыл бұрын

    Any video that starts with an mfdoom beat is going to be a good one

  • @lupaloops4166
    @lupaloops41663 жыл бұрын

    That MF DOOM beat in the background though.

  • @Velocitydrive

    @Velocitydrive

    3 жыл бұрын

    RIP

  • @robertcathles497
    @robertcathles4973 жыл бұрын

    I agree with you on the survival horror. I remember when I first played a demo of Half-Life when I was probably about 10, roughly when the game came out. I was alright with the headcrabs, but I was terrified of the zombies.

  • @ingwersengrady
    @ingwersengrady4 жыл бұрын

    literally none of this is "often overlooked"

  • @c.b780

    @c.b780

    4 жыл бұрын

    Its just a title bro

  • @leftory684

    @leftory684

    4 жыл бұрын

    @@silentfilms7459 Yes.

  • @szipuden9616

    @szipuden9616

    4 жыл бұрын

    @@silentfilms7459 who hasnt?

  • @smailchali5102

    @smailchali5102

    4 жыл бұрын

    @@szipuden9616 me

  • @narrowgauge0727
    @narrowgauge07273 жыл бұрын

    another cool detail about the HECU is that they dont actully want to kill the scientists, but are ordered too "monsters? sure, but civilians? who ordered this operation anyway?"

  • @predeterminedmeat5024
    @predeterminedmeat50243 жыл бұрын

    In mg1and mg2 there is barks some soldiers can say things like I'm sleepy or if a guard is intrigued by noise or other stuff you hear a sound effect

  • @freddymurry9740
    @freddymurry97403 жыл бұрын

    I’m just gonna state but all the events in half life 1 and 2 and alyx are not Gordan freeman’s fault, it’s a mix between Wallace breen and the dude who is missing his legs Wallace breen increased the power usage past a stable amount even after he was told that was a bad idea and the dude missing his legs was warned about unforeseen consequences by the GMAN before the black mesa incident happened

  • @misterkefir
    @misterkefir3 жыл бұрын

    Great video, thanks!

  • @petergambier
    @petergambier3 жыл бұрын

    A good description on this awesome, groundbreaking series, I also liked your background music thanks Leadhead

  • @rey4874
    @rey48744 жыл бұрын

    You, my good sir, are underrated as frick

  • @stuartzekaj1423
    @stuartzekaj14233 жыл бұрын

    The gas drawls instrumental was appreciated!

  • @anythingbutmyrealname
    @anythingbutmyrealname3 жыл бұрын

    That MF DOOM sample is why this was recommended Edit: Gas Drawls song Operation: Doomsday album MF DOOM artist

  • @ieatgarbage8771
    @ieatgarbage87713 жыл бұрын

    I also like the fact that Gordon is the perfect frame for the story. He’s a 27 year old with a doctorate from MIT working at an advanced government research center. While this does give him a certain level of skill and power, he also has to deal with huge amounts of debt, trapping him and forcing him to do exactly what he’s told to even if he’s forced into very dangerous environments.

  • @clawzx1195
    @clawzx11953 жыл бұрын

    I'm pretty sure this was my first vid from this friggin artist

  • @moosecannibal8224
    @moosecannibal82243 жыл бұрын

    I've never talked about it to anyone, but I very much thought that the whole games were entirely consecutive and fully experienced from gordon's perspective and realised it would sync up with my perspective of the game when I first saw and thought about those loading screens while playing

  • @drgnomeblox7785
    @drgnomeblox77853 жыл бұрын

    First 20 seconds of the video I thought my display wasn't working 🤣

  • @pianochannel100
    @pianochannel1004 жыл бұрын

    Video sounds like a university application essay mashed together with a blog post.

  • @McStebb
    @McStebb3 жыл бұрын

    5:53 I call them "Xentacles"

  • @QuintessentialWalrus

    @QuintessentialWalrus

    3 жыл бұрын

    How have I never heard this one? I love it.

  • @Techhunter_Talon
    @Techhunter_Talon3 жыл бұрын

    6:29 Cute huh? Did you know there's a small version of these guys hidden away in plain sight in Half-Life Alyx?

  • @stairwaytoholiday
    @stairwaytoholiday3 жыл бұрын

    The 20 years was only a second for him concept reminds me of when I realized from Halo CE to Halo 3 was 3 months

  • @jakubmroz4761
    @jakubmroz47612 жыл бұрын

    Saing Gordon is responsible for the Black mesa incisent is like saying a waiter bringing a poisoned meal is responsible.

  • @its8oclock543
    @its8oclock5433 жыл бұрын

    All of the Doom in the Background Made me feel different

  • @infamoushacker4chan883
    @infamoushacker4chan8833 жыл бұрын

    What is that godawful recorder music in the background?

  • @antondavidovic3996
    @antondavidovic39963 жыл бұрын

    I always felt the way they would say "Fire. In. The. Hole." had an element of sadism to it, kind of like Animal Mother from Full Metal Jacket...

  • @thomashelsign7753
    @thomashelsign77532 жыл бұрын

    i like how he is not unbiased, he literally just starts it with, we all know that half life is a great game

  • @thiagoramil758
    @thiagoramil7583 жыл бұрын

    loved the MF DOOM instrumental in 4:10

  • @ThisIsAnAccount
    @ThisIsAnAccount7 ай бұрын

    I'm not the first, nor the last to say this: Half-Life is a lesson in everything from narrative direction, artistic direction, engineering genius and overall extremely high quality game design. Everything from the way the GoldSrc engine works under the hood, genius use of limitations to make brilliant playability decisions, great art direction even with limitations and well planned story. It's just so good. I think anyone and everyone, from the casual player to the war-torn dev can learn from Half-Life in some way or another.

  • @seancondon5572
    @seancondon55723 жыл бұрын

    1:35 - yeah. And then there was "Squad." "Neutralize." "Freeman."

  • @cardiepie9157
    @cardiepie91572 жыл бұрын

    The black ops assassins can be stealthed with the cross bow and slow movement and crouching

  • @SuperGeneralCuster
    @SuperGeneralCuster2 жыл бұрын

    And here I am watching another lead head half life vid

  • @Josh-ii7mg
    @Josh-ii7mg3 жыл бұрын

    i know this is a 2 year old video. you say that gordon is responsible for the resonance cascade but in HL1 we see the Gman messing with some equipment and one of the three 3 scientists involved in the experiment mentions the readings being off. At some point in HL2 in the chapter "our benefactors" we know that someone(or something/group) has "funded" all of this to happen and the gman is simply a middle man, while Gordon is simply a pawn in all of this. The plan was set in motion long before Gordon created the portal storm

  • @leon6777
    @leon67772 жыл бұрын

    Wonder why I started dancing to the instrumental. Ah, Metal Fingers

  • @hallowmerc1997
    @hallowmerc19973 жыл бұрын

    I love how the song is by MF DOOM

  • @burntcorn1432
    @burntcorn14323 жыл бұрын

    Thank you for the intro music, always good to hear some Metal Fingers Specials Herbs and Spices 😌👍

  • @jupit3r131
    @jupit3r1313 жыл бұрын

    dude i did the tentacle thing without knowing they focus on sound so I was trying to bhop past them

  • @thejanitor9902
    @thejanitor99022 жыл бұрын

    You were very high, you were high!

  • @CocoTheMii
    @CocoTheMii2 жыл бұрын

    On my latest replay of Half-Life, the HECU soldiers repeatedly did one of two things: 1. Stood still and did nothing after watching me blow several of their allies to pieces with grenades 2. Threw grenades directly at each other or themselves

  • @Cawktism
    @Cawktism3 жыл бұрын

    I think the barks appeared 2 months prior in Metal Gear Solid

  • @judsongaiden9878
    @judsongaiden98783 жыл бұрын

    2:17 The HECU have better AI than Combine soldiers. 4:03 Hi-def changed the Glock to a Beretta. Maybe someone at Valve thought Half-Life needed even more Die Hard in it. Or maybe it was because the Beretta 92 (or M9) is even more universal than the Glock and would have been more likely to be the sidearm of the HECU while still being a legit choice for BMRF security personnel. Still, I prefer the original version's Glock because it's iconic of the '90s, the era when it really started to become a standard-setter on the US market. 7:55 "NEYE-hill-anth." Europeans might pronounce it "NEE-hill-anth." 9:16 He could always use the excuse that he was "just following orders." Alphys could have done that too. 9:28 Unforgiving resource management?! I've never had trouble with resource management in OG Half-Life, even on the hardest do0mficulty. Granted, I have a knack for logistics. In Half-Life 2, you can pick and move items, so I always establish "base camps" and build stashes that I can return to if needed. In Half-Life 2, that's not as necessary as it is in the S.T.A.L.K.E.R. games. Resource management has always been one of my favorite things about S.T.A.L.K.E.R. (and also Borderlands). You're free to organize yourself, your gear, and your journey as you see fit.

  • @zebitus5731
    @zebitus57312 жыл бұрын

    this video reminds me of when i had a unexplainable but great feeling of uneasy and intrigue.

  • @dextergrif1052
    @dextergrif10523 жыл бұрын

    I would love more stories with Adrian Shepard, Gina Cross, and Collette Green. Overlooked characters that I think could be used really well again.

  • @deaconblues_
    @deaconblues_4 жыл бұрын

    3:43 I hear that MF DOOM beat with the Steely Dan sample lol “Gas Drawls” By MF DOOM, from “Operation: Doomsday” released 1999

  • @octakhan4673

    @octakhan4673

    3 жыл бұрын

    Same lmao. Btw that Steely Dan clip comes from their song "Black Cow"

  • @thirddifficulty7132

    @thirddifficulty7132

    3 жыл бұрын

    I was thinking I was crazy because everybody talks about the content in the video so I just searched for an MF DOOM comment

  • @Lowmandavis
    @Lowmandavis4 жыл бұрын

    It always feels weird seeing the pc version of half-life 1 as I started on the unreleased dreamcast port lmao

  • @stevenjames5874

    @stevenjames5874

    3 жыл бұрын

    Why is it weird? What's different about the version you played? You piqued my interest

  • @Lowmandavis

    @Lowmandavis

    3 жыл бұрын

    @@stevenjames5874 the immediate weirdness comes from how much higher the resolution of the textures are, at least to me lol. Also altered maps

  • @stevenjames5874

    @stevenjames5874

    3 жыл бұрын

    @@Lowmandavis how were the maps different on the older system??

  • @Lowmandavis

    @Lowmandavis

    3 жыл бұрын

    @@stevenjames5874 I haven't actually played the pc port, I just remember reading that the maps were smaller on the dreamcast when I found the iso image and burned it lol

  • @stevenjames5874

    @stevenjames5874

    3 жыл бұрын

    @@Lowmandavis Oh gotcha thanks for the info

  • @user-mm3we3hr5b
    @user-mm3we3hr5b2 жыл бұрын

    “To my knowledge, Half-life invented the modern bark” I guess someone’s knowledge doesn’t extend pest the Half-life series

  • @BIG_CLARKY
    @BIG_CLARKY3 жыл бұрын

    Thanks for using the HD models lol.

  • @fergus247
    @fergus2473 жыл бұрын

    I have a theory that gordon freeman is the grim reaper. He never says a word and accidents and even death happens everywhere around him.

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