Fusion 360 for Game Artists: Ch 04 - Attached Canvas, Splines, Duplicating Sketches, more.

In this free tutorial series, Isaac Oster demonstrates the powerful hard surface modeling tools available in Fusion 360. For game artists who are more accustomed to working with traditional modeling tools like Maya or Zbrush, Fusion 360 is likely to be a bit of a revelation. Using solid body modeling, Fusion 360 allows artists to create hard surface geometry with incredible flexibility. By the end of this concise tutorial series, you will know enough to begin building your own models with Fusion 360.
Tutorial Playlist: • Fusion 360 for Game Ar...
Please be sure to watch Isaac Oster's 2nd Fusion 360 tutorial series, where he demonstrates the process for modeling a knife:
• Modeling a Knife with ...
More art at www.isaacoster.com
More tutorials available at gumroad.com/isaacoster

Пікірлер: 34

  • @user-rw4op1fn4q
    @user-rw4op1fn4q3 жыл бұрын

    Thank you very much

  • @ArtTur22
    @ArtTur228 жыл бұрын

    you are blowing my mind with this simple and powerfull things at this tutorial. loft and replace face - its really great.

  • @santory5788
    @santory57884 жыл бұрын

    Thank you. Excellent. Your tutorial explained me couple things that I couldn't find anywhere.

  • @kaden56
    @kaden567 жыл бұрын

    Can't wait to get home and play with these new things I just learned!

  • @johnagorman
    @johnagorman7 жыл бұрын

    excellent tutorial. very smooth.

  • @gordon6029
    @gordon60294 жыл бұрын

    Awesome tutorial. Gonna play right now

  • @gwalk55
    @gwalk553 жыл бұрын

    Great tutorial, thanks for posting it! I'm fairly new to using fusion and I'm really enjoying exploring the awesome capabilities of the software. With the current version I found that if I create a surface loft body instead of a form body using the three handle contour control splines it allows me to adjust the shape of the knife handle and see the results in real-time by just moving the splines or any of their individual control points. Really cool stuff!

  • @ohmymymy01
    @ohmymymy016 жыл бұрын

    Omg AWESOME! THANKS!

  • @MrRyanAnderson
    @MrRyanAnderson5 жыл бұрын

    Very helpful, thank you!

  • @ohmymymy01
    @ohmymymy016 жыл бұрын

    This was so useful!!

  • @IsaacOster

    @IsaacOster

    6 жыл бұрын

    Glad to hear you enjoyed it, thanks!

  • @carsonsteil4246
    @carsonsteil42466 жыл бұрын

    I'm following along and wanted to comment in case other people are experiencing the same issue. If after completing the initial placement of your spline points some of your points are missing the control arms, just click "stop sketch" and then right click on your sketch and select "edit sketch". Now your spline points should all have controls.

  • @luccarelli1981
    @luccarelli19813 жыл бұрын

    great!

  • @fernandoprieto1340
    @fernandoprieto13406 жыл бұрын

    I very much enjoy the style of your tutorials, the pace its just right, I can´t stand some annoyingly slow ones or when they go too fast or don´t explain certain crucial steps, the voice over is very clear. Please let me know if you have some webinar, course or instruction. I need some help up the learning curve from time to time. The way you address little issues of the interface is quite handy. For instance I never knew what the 3 little lines icon on top of the timeline icons meant until I watched your basic tutorials on FUSION 360. Or the contextual drop down menu to select objects that are behind others pressing the left mouse button. I like that you use many of the less common tools on the menus, like REPLACE FACE, I never used it before, I would've tried to use the combine or split body operations or something like that. The way you use 3 splines in this video to get the surface for the handle of the blade is very useful. How would I build a similar LOFT surface but with exact measurements? Like when the surface needs to have exact specifications and to fit into another piece? Thanks

  • @victoralonso7448
    @victoralonso74487 жыл бұрын

    Amazing tutorials you have on your channel Isaac! Can you do a video showing the basics on how you modelled that Glock you showed on your Welcome video? Thanks

  • @IsaacOster

    @IsaacOster

    7 жыл бұрын

    Hey Victor, thanks for the kind words, I'm glad you're enjoying the tutorials. I actually did a detailed tutorial series for Plural Sight covering the entire process of modeling a pistol very similar to the one I showed here. It starts with creating the high poly geo with Fusion, then covers export to zbrush, retop, UVs, bakes, texturing with Quixel Suite, and rendering with Marmoset Toolbag. Here's a link to the Fusion Tutorial - www.digitaltutors.com/tutorial/2390-Advanced-Modeling-Techniques-with-Fusion-360 Here's a link to the real time model tutorial - www.digitaltutors.com/tutorial/2456-Creating-Photorealistic-Weapons-with-ZBrush-and-Quixel-SUITE#overview You can find links to these as well as several other series on my site - www.isaacoster.com

  • @frankgrissom3799
    @frankgrissom37998 жыл бұрын

    ive been struggling with trying to figure out the blade...

  • @frankgrissom3799
    @frankgrissom37998 жыл бұрын

    ive ben watching the knife videos...they are great...i just wonder, how would i , say design a full tang fixed blade with handles and screws and be able to disassemble and separate on the screen...do i have to mske them as separate components? and to make a folder functional on the screen. just curious, trying to learn..

  • @gordon6029

    @gordon6029

    4 жыл бұрын

    You just need to watch a few more tutorials on bodies and components.

  • @TwoPennyProps
    @TwoPennyProps8 жыл бұрын

    hey man I'm pretty stuck and wondering if you can help, I made a pistol and a magazine is there a way to create the slot for the mag using the magazine itself to create the negative area ?

  • @IsaacOster

    @IsaacOster

    8 жыл бұрын

    +AP-Designs You should be able to just combine the pistol body with the magazine as a cut, but turn on keep tools. This will cut out the negative shape of the mag. Then you can fillet or chamfer the edges. Let me know if that works.

  • @TwoPennyProps

    @TwoPennyProps

    8 жыл бұрын

    +Isaac Oster thank you for taking the time to help, it worked great, o will sub in return thank you again mate.

  • @frankgrissom3799
    @frankgrissom37998 жыл бұрын

    hey isaac,i know you have done a couple knife videos . i am new to cad...your videos are awesome...any way you would be willing to do a tutorial on a fixed blade knife with a complex blade with compound bevels and top swedge or false edge..and removable handles ? thanks frank..if you need a sample pic of what im talking about i can email you one ..thanks frank

  • @IsaacOster

    @IsaacOster

    8 жыл бұрын

    +frank grissom Hey Frank, I don't really have any extra bandwidth for additional tutorials at the moment. Knife blades with hand-ground forms are actually really hard with Fusion. One of the most important limitations with Fusion is creating organic shapes. It's just a lot of trial and error, because you need to keep adjusting a negative shape for cutting operation. At least that's how I've approached it. One of the perks of trying to nail a really unusual shape is you'll learn a lot along the way. Have you already worked through the knife tutorial?

  • @ConFusion
    @ConFusion7 жыл бұрын

    When I do the pressPull, it extrudes with edges where the curves had points. Therefore my fillet doesn't work. Why didn't yours create those edges?

  • @IsaacOster

    @IsaacOster

    7 жыл бұрын

    Hey Vito, unfortunately without having access to the file it's probably not possible to diagnose the issue. Fusion is really picky about fillet radii on surfaces with edges packed in close together. Try selecting and deleting the edges. If it won't let you do that, try converting the body into a base feature. This will basically nuke the construction history, which might make the fillet operation happier. To convert your geo, be in the modeling workspace, select the geo, then go to create -> create base feature. Let me know if you have any more questions.

  • @ConFusion

    @ConFusion

    7 жыл бұрын

    Thanks Isaac, gonna try that. Anyway, cool stuff. Cheers bro!

  • @BassPelaes
    @BassPelaes8 жыл бұрын

    hey Isaac, for concept art how usefull is fusion? I'm learning it but every job that i see needs either 3ds or maya

  • @IsaacOster

    @IsaacOster

    8 жыл бұрын

    +Bass Pelaes If I was concepting an idea out, I don't think I would start with Fusion. It's not flexible enough to make big changes at a really rough level. At least, compared to Zbrush, where you have access to all kinds of sculpting tools. Where Fusion excels is when you have a specific item to model. In my regular work, It'll be pretty clear which tool is better for a given project, but I have seen other artists block out a objects main forms in zbrush, then use the geometry as a modeling/scale guide in Fusion. For jobs looking for Max or Maya, I would definitely recommend you learn Fusion. It's a far better modeling tool for hard surface work than either of these tools. It's so cheap, and the quality of the models is so good, an employer would have to be crazy not to spring for a copy, once you show them what the deal is. You should also be familiar with the older modeling tools as well, as you'll need to retop the Fusion geo, layout UVs, etc. At least if you're planning on taking the model through to final low poly. You might want to touch base with Kirill Chepizhko (www.artstation.com/artist/fett). He's a concept artist, and he uses Fusion.

  • @BassPelaes

    @BassPelaes

    8 жыл бұрын

    Isaac Oster Yeah, i'ts because of him that I started using fusion :D I didn't know that you could use the models of fusion as a base to make a low poly model. Thank you so much for the help! Also I don't usualy start with it, I use it to block out concepts after I have selected a few designs.

  • @RexArtTv
    @RexArtTv7 жыл бұрын

    how do you make panels on models?

  • @IsaacOster

    @IsaacOster

    7 жыл бұрын

    There are a lot of different approaches. Can you give me an example of a specific panel you want to make?

  • @RexArtTv

    @RexArtTv

    7 жыл бұрын

    Well, I have this rounded shape and when I try to draw a line on it, it doesn't go all the way round. Am not sure if there is a tool for that.

  • @monsterx3055

    @monsterx3055

    6 жыл бұрын

    did you ever get an answer'