Fusion 360 for Game Artists: Ch 05 - Patterns

In this free tutorial series, Isaac Oster demonstrates the powerful hard surface modeling tools available in Fusion 360. For game artists who are more accustomed to working with traditional modeling tools like Maya or Zbrush, Fusion 360 is likely to be a bit of a revelation. Using solid body modeling, Fusion 360 allows artists to create hard surface geometry with incredible flexibility. By the end of this concise tutorial series, you will know enough to begin building your own models with Fusion 360.
Tutorial Playlist: • Fusion 360 for Game Ar...
Please be sure to watch Isaac Oster's 2nd Fusion 360 tutorial series, where he demonstrates the process for modeling a knife:
• Modeling a Knife with ...
More art at www.isaacoster.com
More tutorials available at gumroad.com/isaacoster

Пікірлер: 6

  • @MTGI27
    @MTGI27 Жыл бұрын

    Thanks!!!

  • @alonsiu
    @alonsiu6 жыл бұрын

    Perfect! excelente!...MASTER!

  • @myxsys
    @myxsys6 жыл бұрын

    It's like magic

  • @AnthonyFassolas
    @AnthonyFassolas8 жыл бұрын

    Great tutorials I have a question. Is there a way to export a model from Fusion 360 to 3ds Max ?

  • @IsaacOster

    @IsaacOster

    8 жыл бұрын

    +Anthony Fassolas Thanks, I'm sure it's possible, but I haven't written a script to do it. You can easily export obj geometry from Maya to 3DS Max, and I think Maya is available for students for free for three years, in case you happen to be a student.

  • @AnthonyFassolas

    @AnthonyFassolas

    8 жыл бұрын

    +Isaac Oster I found out that 3ds Max imports .STL so it's fine also .FBX bit it did not got in 3ds Max right