Introduction to Forms in Fusion 360
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In this video I give a brief introduction to Forms and Sculpting in Fusion 360. I cover how faces, edges, and verticies can be manipulated using freeform modelling to create any shape! The only limit here is your imagination. This is generally more advanced modelling and I highly recommend you understand the basics of CAD and Parametric Modelling before you try following along to this video. I will continue this series and begin to advance the difficulty, creating more complex objects as we go.
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00:00 Intro
00:27 The Workspace
01:35 Creating a Form
02:10 What is the Forms Workspace?
02:38 Faces, Edges, Verticies
03:15 Manipulating the Form
07:55 Adding More Resolution
11:08 Adding Resolution in Specific Areas
12:50 Subdividing Faces
13:12 Transforming to a Solid Body
17:05 Outro
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#fusion360 #forms #sculpting
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Пікірлер: 20
I finally got an understanding about forms, thank you!
This was so nice and to the point. Many videos spend too much time talking, you jump right into it and answered all of my questions. Thank you.
Great subject choice and very helpful delivery. Thank you for sharing
Brilliant video!!!
great intro to this! ive been using solidworks and the like for years now but Forms have been frustrating me for a bit now. Thanks
Thanks!
Another good clear teaching vid.
@thehardwareguy
2 жыл бұрын
Glad you enjoyed it, thanks for watching!
your the man, I love your style
@thehardwareguy
2 жыл бұрын
Thank you John, I'm glad you found the video helpful!
Awesome tutorial. What’s the easiest way after you’ve drawn the shape to export as a parametric design for cnc? Is there a tool that splits it into different layers
Great as always I wonder if you could transform a solid body created in a "traditional way" (using stretches an so) to a form, so you can modify it in a more "organic" way? Thanks
🔥💕👍
Great video, but how do I use the fill hole on an irregular shape, or one created by the sketch tool?
Are the sculpt environment (in older version) and the create form tool (in thr newer versions) the same thing ?
Looks like subdivision but much less painful. If so, then awesome for somebody like me, modeling guns is impossible thanks to the strict rules of subdivision modeling in traditional packages like Blender, Max, etc.
Can you do this kind of modeling in any other different programs?
@thehardwareguy
Жыл бұрын
check out Blender! steep learning curve but it's free and very powerful.
How can you make a cube with sharp edges in forms? i make many faces snapped to my scanned 3d object, but the object has not sharp edges (when i weld vertices or join the vertices, the faces are transformed to smooth surfaces). i want sharp faces. how can i achieve that? thanks in advance.
@thehardwareguy
2 жыл бұрын
To do that you should return to the regular solid workspace and create a standard cube