Firearms Expert Reacts To Foxhole’s Guns
Ойындар
Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the weaponry of Foxhole, including the Aalto Storm Rifle, the Neville Anti-Tank Rifle, and a whole squadron of Storm Cannons.
00:00 - Opening
00:46 - Argenti r.II
02:20 - Neville Anti-Tank Rifle
03:54 - Catara mo.II
05:13 - No.2 Loughcaster
06:33 - Cremari mortar
08:01 - Cutler Launcher
08:54 - Malone MK2
10:09 - Dusk ce.III
11:46 - Fiddler SMG Model 868
12:56 - Lamentum mm.IV
14:28 - Aalto Storm Rifle
15:43 - Lionclaw MC VIII
16:46 - Storm Cannon
18:23 - Flamethrowers
19:43 - Ending
In the latest video in the Firearm Expert Reacts series, Jonathan Ferguson--a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries--breaks down the guns of Foxhole and compares them to their real-life counterparts.
Firearms Expert Reacts playlist - • Firearms Expert Reacts...
If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. - / royalarmouries
If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. - royalarmouries.org/support-us...
And if you would like to become a member of the Royal Armouries, you can get a membership here. - royalarmouries.org/support-us...
You can either purchase Jonathan's book here. - www.headstamppublishing.com/b...
Or at the Royal Armouries shop here. - shop.royalarmouries.org/colle...
You can subscribe to the Armax Journal that Jonathan Associate Edited here: www.armaxjournal.org/
Пікірлер: 893
Big thank you to the Foxhole community and Siege Camp for helping support with this video! While I've played the game for 150+ hours, It was still humbling to see so many Colonial and Warden troops come together and submit their favourite clips and help showcase to Jonathan the setting, weaponry, chaos and community of Foxhole. While we couldn't feature every clip for various reasons, so many were shown off to Jonathan, and each and every one of them was super valuable when it came to showing off the game, and building up a picture of what makes Foxhole, Foxhole. I'm excited to see you all again on the frontlines. P.S. Collies 4 eva xox
@Vaiseri
Жыл бұрын
o7 Colonial on TOP!
@skyguardian18
Жыл бұрын
o7 Collies proud
@frostone5066
Жыл бұрын
Collies4life o7
@Lokaror
Жыл бұрын
You are ok. For a colonial.
@h1tsc4n40
Жыл бұрын
O7 Collies forever
You also have to remember that this game is played from a top-down, 3rd person view from a little distance away from your character. They most likely made certain features of weapons larger (like the cocking handle) so the players can see it better.
@fureversalty
Жыл бұрын
This is also why the reload animations are simplistic, you dont need to/cant see it 90% of the time.
@cykeok3525
Жыл бұрын
@@fureversalty The big movements being more pronounced for emphasis, conversely the fine movements are not shown. Makes sense to me.
@brettpowers2307
Жыл бұрын
Yup! This is why the characters hands are so huge!
@RazorsharpLT
Жыл бұрын
Also Jonathan suprised me that he didn't know that the Lionclaw is actually based on the Hungarian Danuvia 43M submachine gun It's literally a 1:1, except for the hexagonal barrel. Earlier versions even had the magazine forward
@sonicxshadowxtails
Жыл бұрын
Forget, you can zoom into the game so see small details like the gun that you have out. May not be able to aim with it to get it from that angle
The mortar men couldn’t be spread out and “concentrate on a single point of impact “ unless they each had an individual spotter adjusting fire. This technique-called direct lay-requires a spotter to adjust the rounds on target. When using multiple mortars, with a single spotter, they have to be close together so that they have the same angle of fire to the target-old mortarman.
@iansmith4184
Жыл бұрын
And spotters who know what they're doing are a scarce resource in Foxhole, because you have some very realistic artillery mechanisms in play, to the point you need to do trig to get the shells to hit effectively.
@stoirmslw7195
Жыл бұрын
You can easily spot for people in different positions you just need to know the location of each gun to correct for the offset the issue is the range of most indirect weapons in game don’t allow for this to be utilized
@giantdad1661
Жыл бұрын
I'd be afraid to be your enemy.
@alexturnbackthearmy1907
Жыл бұрын
@@stoirmslw7195 Too hard for too little efficiency boost
@stoirmslw7195
Жыл бұрын
@@alexturnbackthearmy1907 oh it’s too hard to get everyone all zeroed in and for the spotter to say +/- X azimuth at Y distance? Gunners would also need to adjust distance one or two ticks but that’s easy and mostly of their own regard
Now we need tank expert looking at tank types in foxhole
@PoisoningShadow671
Жыл бұрын
Chieftan giving feedback on foxhole tanks, now that's a dream.
@sirboomsalot4902
Жыл бұрын
I’d love to see the Chieftain or someone do that. Foxholes tank designs are some of my favorite
@MaLva500
Жыл бұрын
@@PoisoningShadow671 Oh my God the tank is on fire!
@chaotixthefox
Жыл бұрын
@@sirboomsalot4902 The Chieftain reviews the Chieftain
@falfan7.62
Жыл бұрын
quickly call the chieftain!
9:30 It’s actually part of the games lore that the Malone MK.1 was a fortification/armored vehicle weapon that was repurposed for infantry use iirc, so you are bang on there.
Foxhole gives you a real feeling experience over real looking experience. There are times you are hiding inside a fort with shells landing every second and you are just praying that it will stop while you desperately try to repair it. The battle for Conclave a while back was another incredible battle that lasted days in real time. We were surrounded and getting amphibiously supplied. Gives me goosebumps still.
@robertsears8323
Жыл бұрын
You are a liar and this thing is in NOWAY a real video game.
@advanced2431
Жыл бұрын
Letters from Conclave
@thegeneralissimo470
Жыл бұрын
I was running logi for that! Drove the trucks to the border then handed them off to a better driver.
@planetwomanizzi
Жыл бұрын
It's like that recent Rick and Morty episode - S6E3 - where the 10/10 realism setting keeps Atari graphics but makes the *gameplay* more realistic.
@nickkurzy2246
Жыл бұрын
Anyone else here with Storm Cannon PTSD? Got mine on War 18? on Shard 2. My regiment (TAO) and WHSC duked it out lobbing 300mm over Drowned Veil.
The reason the mortar teams are so bunched up is that you don't want to range every mortar separately. Keeping them close together let's them use the same range and azimuth to hit the target
@mothslug4387
Жыл бұрын
michael
@TwoGunToast
Жыл бұрын
Why not? Sounds like sacrificing tactical possibilities/advantages in exchange for laziness and cutting corners with weapon prep. Pretty sure spreading them out came into use in real life because its tactically advantageous, seems like itd apply here since you lose your entire mortar team at once if theyre hit.
@sovereigntyofvoyagers7380
Жыл бұрын
@@TwoGunToast It's because decent spotters are difficult to find and consume manpower that could be used for more mortars.
@TwoGunToast
Жыл бұрын
@@sovereigntyofvoyagers7380 is there a cap on team size? Or just not enough people playing? And i guess being short on man power on the front lines is the most realistic thing about war the game unintentionally has hahah
@valisthevaliant
Жыл бұрын
@@TwoGunToast 3,000 player cap per war, 200-250 per region. And half those numbers for each faction. Because it is a game, most people are more into the action aspect and don’t enjoy spotting for others. That’s why they’re usually hard to find unless you’re in a clan environment
I'm shocked that foxhole got featured in this, hilarious as it is.
@samholdsworth420
Жыл бұрын
Idk what foxhole is 😂
@joe125ful
Жыл бұрын
Never heard about this game...lol.
@douggaudiosi14
Жыл бұрын
How's that hilarious
@Raul_Menendez
Жыл бұрын
@@samholdsworth420 Furries: OwO
@benitoswagolini3896
Жыл бұрын
@@Raul_Menendez mmm
Thank you for showcasing our clip and the game we love so much! Foxhole is an incredible sandbox that has given us so many stories and memories, and it’s an honor to have our little moment in time put a smile on Jonathan’s face.
@breakerdawn8429
Жыл бұрын
hell yeah it's Press Corps!
@IrregularDave
Жыл бұрын
@thomasnesmith5426
Жыл бұрын
Love your commitment to injecting lore and flavour into the community. I am a hardcore Logiman and I spent many hours listening to your updates while in my truck.
@IrregularDave
Жыл бұрын
@@WheezerOfJuice No one deleted any comments from you I'm afraid. I don't know what your comment said, maybe it got caught up in the filter or there was some kinda bug, but you've not had any comment deleted. And I always try to stay as classy as possible, friend
@Zanpaa
Жыл бұрын
@@WheezerOfJuice they are credited right there in the video, their name appears on the clip.
Big props for him realizing that, through all the abstractions, foxhole can evoke pretty realistic feelings. Despite my infantry kit being worth all of 10 bmats (nothing) and death having little consequence, running into artillery fire is a terrifying experience. Obviously not anywhere close to the same degree as in real life, but you can still see people hunkering down more than would be optimal, just to evade that messy, random and unavoidable death you get going over the top in a barrage.
Great to see ARMCO in the intro :D Well done 🤣
As a foxhole gamer with 2.2 k hours in this game, I am humbled to see a massive platform, platform a niche game that is so amazing it could probably beat out planetsite 2 In popularity. Keep it up guys, just to note this is a game where wars can last as long as humanly possible, our last war was our longest war on record, 42 days if I remember correctly, that's 42 IRL days not in game days
@ironCondor623
Жыл бұрын
"it could probably beat out planetside 2 in popularity" for the last two months the players on FHole have been higher, and for the rest of it ps2 is usually only a few hundred people ahead. Not a good comparison, plus a really low bar.
@IronBrigadeStudios
Жыл бұрын
@@ironCondor623 considering the only other point of comparison by game type considered "persistent warfare" is PS2. It is a great point, because they have to beat out the old PS2 as well
@ironCondor623
Жыл бұрын
@@IronBrigadeStudios planetside 2 compared to foxhole is like comparing the runtime of a cartoon to the extended cut LOTR trilogy. Yeah ps2 might be the closest, but it's still extremely far away. They're different genres, comparing them doesn't do or mean anything
@mondaysinsanity8193
Жыл бұрын
@@ironCondor623 but persistant warefare is VERY niche thetes not really a better comparison
@orionriftclan2727
Жыл бұрын
So you have extreme PTSD
Foxhole is one of those games that is very unique. All the equipment, ammunition, and vehicles had to be built by players and transported to the ever shifting frontlines. Raw materials had to be mined and refined, equipment had to be produced, supplies had to be transported. Supply lines are just as important as shooting skillz. Communication is vital to organizing an attack and defense. The learning curve is steep, but once you settle in, it's very rewarding. Successfully organizing a well-supplied group of soldiers to conduct naval landing is one of the most fun I've had in a game ever. Trying to be commando and ambush enemy supply trucks is so much fun. I don't think I've seen anything like it before.
@Archris17
Жыл бұрын
"Park your goddamn vehicles in the storage depots and don't leave them cluttering up the logi base locked." - This comment brought to you by pissed-off quartermasters of both sides
@Eko_Kats
Жыл бұрын
Most rewarding feeling was holding off enemy tanks(between 10 to 15) on the edge of city while base was shelled by Artillery, after more than hour with barely any AT weapons our reinforces came and sweet counter offensive started
@BDNeon
Жыл бұрын
@@Eko_Kats Or something as simple as solo-holding a single town square from a rifle pillbox with your bolt action, slipping out between pushes to quickly scrounge up ammunition.
@DepressedCrow
Жыл бұрын
Logistics is the backbone of any conflict
To anyone who's never heard of this game before, it just left Early Access on Wednesday 28th September. It's a fantastic one-of-a-kind game where the playerbase makes their own weapons, ammo, and facilities to fund a massive permanently ongoing war effort against another enemy faction of players. Give it a chance, you won't regret your new drug addiction.
@jamescameron6819
Жыл бұрын
I already play airsoft I really don't need anything as engaging as you make it sou d
@SaltyMaud
Жыл бұрын
@@jamescameron6819 Airsoft is an action sport, and/or arguably larp depending on how you approach the hobby. Foxhole is essentially a real time strategy game where each unit from workers to soldiers is an individual player. They are not mutually exclusive, you can enjoy both.
@matthewjones39
Жыл бұрын
@@jamescameron6819 As an airsofter, nobody asked.
@DamnDaimen
Жыл бұрын
Wait......games can *leave* early access? That's illegal!
@gnnniii1
Жыл бұрын
@@DamnDaimen lots of games did. the good ones at least
This series has helped me realize how much research goes into developing games. I just finished playing through HL2: EP1 with the developer commentary, which uses a hyper realistic art style. In the commentary towards the end, they talk about basing the art style off of 1950s europe, especially for the train. This has inspired me to do much the same. My game doesn't use any firearms. But, it takes place under water. A friend of mine recently got back from taking reference images of the aquarius reef base. We will be using that for reference for the reef bases in the game I'm making.
@jackhipp5370
Жыл бұрын
Does your game have a title yet? Do you anticipate a Steam release?
@phillippi2
Жыл бұрын
@@jackhipp5370 Not yet. It's only known online by its project name "Project: Light and Dark". That's a reference to an orca's color scheme: white and black. You play as an orca, named Daram. Daram has to find his family. The story takes inspiration from two RL orca stories, those being Springer and Luna (may he RIP), as well as Finding Nemo. Somewhat related to this video, the game looks at some issues related to sound canons. Those are tools that are used to help find oil under water. To answer your other question, yes, we do plan on releasing on Steam. To use Valve's classic answer on the release time frame: "When it's done." We actually just got a workable version of the player controller done. We're now working on scenery to demonstrate the controller being used. The first gameplay videos will come shortly after.
@robertsears8323
Жыл бұрын
Foxhole is not a real game.
@VorpalSlade
Жыл бұрын
@@phillippi2 have you ever played Shamu?
@phillippi2
Жыл бұрын
@@VorpalSlade Unfortunately, no.
Foxhole is a hidden gem. Its been 10+ years since I've felt addictited to a game.
@CCTViswatching
Жыл бұрын
The game has only been out for 5 years what are you on about?
@Pikasatupu75
Жыл бұрын
@@CCTViswatching Read it again.
@ToroRosso1985
Жыл бұрын
@@CCTViswatching Its been 10+ years since I've felt addictited to a game. read correct bud o7
@WarChaserz
Жыл бұрын
@@CCTViswatching Psst you still alive? seems like you got hit by a common case of reading comprehension
@solaeris6346
Жыл бұрын
Reading issue
Foxhole is an underrated game.
@joe125ful
Жыл бұрын
How?:)
@avios5841
Жыл бұрын
it's definitely not underrated
@bennnoboyo5238
Жыл бұрын
wrong.
@davidty2006
Жыл бұрын
I mean it just hit a 12k player count peak. Although it has now stabilised to usual for now...
@joe125ful
Жыл бұрын
@@davidty2006 That is not much 12K players.
So awesome to see Foxhole featured here! The game sacrifices some visual fidelity and exagerates some weapon features to accommodate the top-down view, but it's still one of the most realistic feeling war sims I've ever played. Whatever immersion is lost by the camera angle is more than made up for by the immersive gameplay. Btw, the flamethrowers are a recent addition to the game and they can actually set buildings on fire in a somewhat realistic way (fires can even spread if the wind is strong enough). But the clip shown at 8:25 is of an attack on a vehicle and those don't have a "on fire" animation/mechanic yet. One thing about flamethrowers in this game that's kinda funny is that they can be used to defrost tanks that have stalled due to freezing weather.
"This is Jonathan Ferguson, the keeper of firearms and artillery at royal armouries museum in the UK". Deni Devito voice: "This, this is what I absolitely love."
Great video! The main reason mortors in Foxhole clump up is actually entirely realistic... They don't want to do math, because math is hard. Instead they all group together and fire on the same angle/distance as called out by the dude spotting for them. It is far from ideal, but if you split them up, say into pairs, they either need to do math to account for the change in angle from their position vs the spotters (with 65m range even being 10-15m apart drastically changes those angles and distances), it is also hard to find good targets in range of a more spread out mortor team. The other option is to have many small teams with their own spotters, but this reduces shots fired per volley AND reduces the net impact as all shots wont be landing on one target at almost the same moment like you get with a single spotter. With BIG guns, real GUNS, you do get spread out firing positions, math getting done to converge shots, sometimes even delays between guns to time shots to land together... but with 65m and the constant danger of incoming gas grenades/bayonette charges from the line 50-60m away at most... clump up n make it rain is generally the best bet.
7:45 one of the mortar men shot his teammates with the mortar shell he fired ( you can see the teamkill in the chat)
@EMan-1920
Жыл бұрын
It wouldn't be Foxhole without friendly fire. Or getting run over by a speeding logi truck.
@Kenionatus
Жыл бұрын
@@EMan-1920 Just yesterday I was waken up from daydreaming by the splat sound of a builder I didn't see because I was distracted while driving my flatbed.
@samurguy9906
Жыл бұрын
@@Kenionatus the wheels of industry demand sacrifice!
@Attaxalotl
Ай бұрын
@@Kenionatus The logistics machine must be oiled with careless pedestrians!
The Lahti does have a trigger guard, its rounds are ejected just beneath the receiver (I guess that's what the part is called). The trigger guard prevents the spent case from hitting the shooter's hand.
@whoelsebutmeofcoursei
Жыл бұрын
It's called the decanter
I love Foxhole so much! The alternate history setting is very cool and the community is generally very nice to play along side with. As a note, when you are running a heavy machine gun like the one shown in the video, you usually want a third person carrying ammo as those things can be heavy and you're already weighed down with the gun or bipod. Would be really cool to get someone to offer opinions on the vehicles in the game next!
I'd recommend revisiting this in about 6 months so that you can see the purported Naval update as well as the additional artillery pieces that have been implemented, including the Railway Mounted "Storm Cannon".
I love when games have weapons like this. The idea of having 100% real and accurate firearms in your game can be nice sometimes, but I personally enjoy seeing custom creations that might fit into a similar niche as the real life firearm(s) that they’re based on.
always makes me happy when large youtube channels make videos about this game, i dont think we got that much exposure
The Lionclaw looks quite a bit like a Danuvia 43M to me. The wooden structure, the straight but angled mag, and the fact that it has a folding stock (though the stock design is different).
Jonathan is a treasure as much as the gun he's talking about this series is always amazing!
Whoever made that modded explosion sound for the dusk demonstration (10:09) I love you
@ceeps00
Жыл бұрын
I think that is from Fireblade's Amogus mod which replaces the overweight indicator with a mini amogus icon as well as adds all sorts of goofy sound effects
waves deep rock galactic around like a cat toy in hopes of getting it snagged. I'm a sucker for johnathan dissecting fictional gun/weapon designs, it's really interesting hearing his expertise applied to speculation, and also drg just has some really cool guns.
The Lionclaw has shades of the Hungarian Kiraly 43, which if I remember Ian's video correctly has a magazine well that could fold forward which might explain the mag's tilt in the game. I think it also has shades of the BM59, particularly the paratrooper model with the weirdly-designed folding stock. "It's a bit over-engineered" - I love that this aspect is the faithful part of the inspiration.
I would have liked to see his take on the more usual artillery pieces and their usage.
I love that Jonathan is actually pretty intrigued by the game when he sees how into the whole World Wars theme and feel that the devs and community are.
Fantastic! Thank you for covering our fun game. As a Foxhole player I really enjoyed seeing someone give a glance over the weaponry at our disposal
This is a game like no other, it really makes the time you spend in a tank with a couple other guys or the time taking a bridge like something out of a movie. It makes it easy to suspend belief in most places as it is real enough in certain areas. It's well done, much like this video.
Can we get a part 2 looking at the various artillery pieces in the game? Would love to see Johnathan's thoughts on the smaller calibre arty & Train Artillery
You guys previewed Hunt: Showdown in the intro! Are you _finally_ revisiting that game!? I've been asking for it on every video. Would be great to see Jonathan's opinions on the fact that his feedback actually changed in-game animations and prompted the devs to showcase otherwise unseen aspects of the game to explain things!
that SMG with the wire folding stock looks a lot like a Kiraly 43M, which I don't think was ever in service but definitely holds some inspiration here
@user-hs4ld4gd3i
Жыл бұрын
that's the Hungarian one. Quite rare - around 8k was produced during the war
please give us a part two of this!!
The weapon at 15:43 is actually a cartoonized version of the Hungarian Danuvia 43m, one of the few guns chambered in the powerful 9x25mm Mauser Export. Very underrepresented weapon and one that Johnathan didn't recognize right away
I absolutely love Foxhole and seeing yall covering its guns is just awesome
15:45 looks to me it is heavily inspired by the Hungarian 43M from world war 2.
The MC VIII seems largely based on the SIG MKPS and the SIG MP48. But mainly, the MKPS.
@stevemc6010
Жыл бұрын
It kind of has a San Cristobal Carbine vibe, but with the M1A1 folding stock. edit: or Kiraly
A note about the mortars, binoculars can be a valuable resource sometime, which are required to range for mortars. Bunching up only requires one binocular rather than each group needing one
@7:50 actually nailed it. In the game the guy who is using the binos calls out the degrees and range. If only 1 guy is doing the task, everyone needs to be close to him so everything aligns correctly. But there is the risk of being hit with a counter shell! In the video we see the group get hit, but it was an AT shell and AP shell.... so only 1 or 2 guys died.
@axious9613
Жыл бұрын
Gotta be careful against rival arty squads, or pray you don't hit a structure connected to an artillery bunker, which will 100% zero on your location with perfect accuracy only hardened players can dream of, and in bursts of 5!
If they do a part 2 of this, please show some of the 150mm artillery gameplay from both sides. It is to date the most effective reproduction of the effect of artillery on a frontline I've seen in a video game. Attacks on the frontline are either won or broken by the other sides ability to quickly set up and direct their artillery fire on the target and since everything down to the shells fired are player produced, it all boils down to logistics.
You have no idea how happy this made me. FOXHOLE holds a special place in my heart
American here. I’ll be visiting the Royal Armories in only a couple days. I’m super excited and hope to see Jonathan there, as I’m a huge fan and he’s inspired me to become a firearms expert and historian myself. Regardless, excited to visit the Armories. :)
I'm so happy they covered Foxhole it is an absolute gem of a game that not many people know of
the lionclaw submachine gun with the hexagonal barrel is directly inspired by the Hungarian Kiraly 43M. Forgotten Weapons has a video about it
The collie SMG "lion claw" looks like a Danuvia 43M submachine gun from Hungary in ww2, the wooden part, the mag that fold (wich also go forward in real life), and the stocks with later modle.
I made a random comment on one of your videos asking for a review of Foxhole. Didn’t expect my wish to be answered!!
"looks like a Worms version of a Boys anti-tank rifle" I couldn't have said it better myself, bravo for that description.
Love the video! I would also like to add that we now have a version of the 300mm Storm cannon that is on rails! (It has been added quite a while ago but I dont think it was featured in this video)
It’s so odd seeing our little game make it here, but I’m darn glad it did! To clear up some confusion, this game doesn’t just take place in an alternate history; it takes place in another universe entirely. You could probably get a part two out of this game still.
I'm glad you took a look at this game because I wondered what the inspiration was for its various kitbashed equipment. I could tell some of them but not everything. It is a really impressive game. A true war simulation; you do everything from logistics (yes, you have to make and get supplies to the front line!), commanding, digging trenches, building fortifications, and even breaking down unused, captured, or destroyed materials. Using artillery is also very involved.
Oh my goodness, I'm so ridiculously happy about this video, love it
Glad too see my fellow Armco soldiers in this video.
I love that foxhole gets the love it deserves
I think they didn't show shotgun, because museum doesn't have confetti gun
@davidty2006
Жыл бұрын
Shotgun is based on i think the Ithica.....
19:20 This part is really interesting, because gameplay-wise a sticky-fluid flamethrower is WAY MORE interesting than a typical gaming one. You can close up passageways, you can deny areas etc. Hopefully game creators in the future will adopt these.
The Storm cannons actually have to be moved on trains in order to be moved, just like their real world inspiration!
Fun seeing something like this!
Jonathan, that SMG which you said you didn't recognise as being real world looks to me like it's inspired by the Magyar Kiraly Danuvia 39m, which was undergoing field testing when the war broke out and never made it into mass production, for obvious reasons.
@fourleaf7570
Жыл бұрын
Nice find, you're a credit to anime PFPs
Fun fact: The lionclaw rifle is actually based off the Kiraly 43.m smg which was used by hungarian soldiers during ww2. It used its own caliber which was similar to the 45.acp
Awesome video as always. Would you guys ever reconsider going back to hunt showdown? They have added a bair amount since last time. Not sure if it's enough to justify another video. That is up to you guys. And again thank you for another great video
@IrregularDave
Жыл бұрын
....mebe
@ChristianFu11er
Жыл бұрын
I second this request, the gun diversity is insane in Hunt Showdown.
@no00ob
Жыл бұрын
@@IrregularDave you guys need to take a look at the newest guns!
YAAAAAAAAAASSSSSSSSSSSSS i have been waiting for so long for him to cover this game
Foxhole. The only game that can give that truly horrific feeling of going over the edge of a trench/crater/cover as a medic, yelling with your fellow comrades just to hear their screams get immediately cut off as their deleted by an artillery round. Before you realize you’re all that’s left running head first into enemy machine gun fire.
The Lionclaw SMG he reviewed near the end is meant to be a mass production version of a homemade/makeshift gun hence the strange looks
Foxhole is a very special and amazing community.
Awesome, I was hoping you would do this.
Great video, thanks to the expert, really loved his insight
Best part of this video isn't the guns it's his analysis of the realism/abstract realism of the game and how it really hits that balance
I just loaded up Foxhole for the first time in months yesterday. Cool to see this uploaded at the same time
You are teasing me by showing a clip from Hunt after I ask most weeks for Jonathan to have another look at the weapons and ammo types ..... Hopefully an upcoming episode?!?!
I had been avoiding suggesting anything other than FPS games, but seeing this... I would love to see Jonathan's take on the guns of Valkyria Chronicles 4. Especially since the higher end ones end up looking MORE complicated than the lower end ones. Also the Anti Tank Lances.
We need an episode 2. I've always been fascinated by the Liar No.1 smg and the Booker Storm Rifle.
AW YESS! Thank you!
This was pretty great! I've been enjoying this series, and I would love to see him take a look at Goldeneye, of all things.
Great as always! I would like to see Army Of Two, mostly 40th Day and Devil's Cartel. They got really good menus to fine tune your weapons.
The mortar teams are bunching up so they can share a single spotter. The downside of forming a single target for the enemy is quite true. With more spotters available you do see mortar teams spreading out more
What a series this is!
This series makes me day better
I like seeing these lesser known guns featured instead of the usual STGs, M1 Garans, etc. Wish we get more alternative ww2 video games featured so we can see more of these lesser known guns.
For the mortar clip that wasnt counter battery that was the mortarmen hitting the spotter in the back of the head LOL
the lahti l39 does have a guard like that because the shell is ejected from the bottom, its there to make sure the shell doesn't hit your fingers. from what i remember hearing it did become ineffective against tanks towards later parts of the war so it was turned into anti air gun instead.
John is incorrect on the second gun: Lahti L-39s do have that grip guard because the cartridge extracts through the bottom- right into that guard.
The knucklebow trigger guard IS on the lahti, and it's to stop brass from bouncing off the ground and breaking your knuckles
When talking about the storm cannon at around 16 minutes into the video, Jonathan mentions that the guns are likely based on the iconic "big bertha" german railroad artillery gun, and he is correct. It's cool that he's excited by that, and touches on railroad guns and how their range would be tens of miles, not possible to depict in game due to map size limits. He seems to somewhat lament the lack of railroad artillery as it wouldn't seem to be feasible. Well, I'm not sure when this was recorded, but Foxhole's latest big update has added trains and rail, all constructed and designed by the players, and of course it includes railway artillery pieces lol. Map size isn't so much of an issue in Foxhole as while it isn't truly one giant map, it is many giant maps all stitched together and accessible at any time in the game by crossing the map border or by fast travelling at certain structures which allow it. I guess maybe they didn't pass on to Jonathan how the game is played, only that it's a persistent warfare game. There's not so much "matches" as there are wars which can take any amount of time, days at the absolute shortest, weeks and even months at the very longest. Once a war is won, there's a short cooldown period where both sides are able to just skirmish each other consequence free, or goof around, before the server is wiped clean, both facitons tech is reset, and a new war begins. The map is absolutely gigantic lol.
The Lahti L-39 definitely HAS the forward trigger guard. I have shot several of them . This is very important as it ejects spent brass downward and they will bounce to the rear with incredible force..
I like how there's so much detail packed into this game even though it's a top down view shooter
15:43 that one reminded me of the hungarian SMG Danuvia 43M (designed by Pal Kiraly) that had the long 9x25mm Mauser cartridge
Actually learned something - thanks!
Wardens Forever
@RedGreekWolf
Жыл бұрын
GLORY TO CALLAHAN
@eternalcanadian699
Жыл бұрын
Glory to Caoiva, reclaim our lands, drive these Colonial dogs back!
Did I hear Armco at the beginning? Captain Shacks group! Thats awesome to see I'd absolutely recommend his channel, TheXpgamers if you love Space Engineers, Empire at War, or Foxhole!
Fox home has artillery as one of the most vital weapons in the game! It’s the only thing that can break stalemates and being under an artillery barrage is hellish. You hear it landing and throwing smoke and dirt everywhere. Bodies getting thrown around, hiding in your trench as your bunkers are blasted to pieces. Your only hope is they run out of ammo or you get counter artillery. As he said in the video, it doesn’t look the most realistic, but it feels like war
Yessssssssssssss. These devs need all the love. If you have any interest in a persistant war that takes rough 2-4 weeks in real life to conclude, check it out. Regarding the Flamthrowers -- you can set fire to buildings/bunkers in game. Once a fire is raging it is persists and can transfer to other buildings. People need to run water buckets to put them out. There's a simulated heat mechanic too.
Great video as usual! But where did Jonathan get that shirt it's sick!
I've been playing a lot of Rising Storm and the catara mo.II reminds me of the DP-28
Although I may be a little late, the Lionclaw MC VIII looks a lot like Kiraly 39M/43M a hungarian made 2WW SMG. It shares a lot of similar features such as angled magazine and overall size and bulkines among other things