Every Test You Can Trap Yourself in Portal 1 & 2
Ойындар
Here are the maps:
Portal 1:
map testchmb_a_02
map testchmb_a_07
map testchmb_a_08
map testchmb_a_09
map testchmb_a_10
map testchmb_a_14
Portal 2:
map sp_a1_intro4
map sp_a2_pit_flings
map sp_a2_ricochet
map sp_a2_turret_blocker
Timestamps:
0:00 - Portal 1 Level 04
0:31 - Portal 1 Level 12
2:05 - Portal 1 Level 13
3:55 - Portal 1 Level 14
5:00 - Portal 1 Level 15
5:39 - Portal 1 Level 18
6:24 - Portal 2 Level 04 (Chapter 1)
7:01 - Portal 2 Level 07 (Chapter 2)
8:28 - Portal 2 Level 10 (Chapter 3)
9:48 - Portal 2 Level 15 (Chapter 3)
#Portal #Portal2 #BoxedLikeAFish
Пікірлер: 467
glados: has every way in the book to stop chell from trapping herself wheatley: chapter 8's first level can softlock by just pure luck
@justusP9101
Жыл бұрын
But its a VERY low change
@PLAYERTF2
Жыл бұрын
Интересно что разработчики программировали эту камеру, чтобы она не смогла пройти сама себя) но что то пошло не по плану
@glassphoenix9095
Жыл бұрын
wheatley wins by doing nothing
@elrymoe
Жыл бұрын
@@PLAYERTF2 ah yes having a stroke is the answer
@RedmondtJacks
Жыл бұрын
Makes sense
Portal 1: you've trapped yourself, here's the exit Portal 2: you've trapped yourself, try it all over again
@MantisBudhi9570
2 ай бұрын
532 likes and no replies? Let me fix that.
@mamamiaawoodenboy
13 күн бұрын
@@MantisBudhi9570a useless person? Nobody can fix that!
@haroldralston685
5 күн бұрын
@@mamamiaawoodenboyA Good Person Who Has Perfect Amount Of Rudeness? WE WANT THAT
i swear trapping yourself is harder than beating the actual test chambers lol
@thelastcube7886
Жыл бұрын
lmao
@andrewhamel1
Жыл бұрын
That's a testament to the design and the quality of the work from the developers
@wolfblaze1587
Жыл бұрын
@@andrewhamel1 true that
@Herobrinegrn1
Жыл бұрын
@@andrewhamel1 Yep
@EQuake2290
Жыл бұрын
no shit? like theyre not designed for that?
Trapping yourself in Portal means you are either extremely stupid or extremely clever. What a game.
@negativeiqpoints396
Жыл бұрын
it's a puzzle within itself
@stanleybochenek1862
Жыл бұрын
Yes
@thewiseowl8804
Жыл бұрын
Or unlucky
@thewiseowl8804
Жыл бұрын
I don’t think anyone is stupid for trapping themselves; it’s the devs responsibility to protect the player.
@thewiseowl8804
Жыл бұрын
Each example has a safeguard, except for chamber 12, which could've easily been fixed by adding a simple button next to the dispenser.
Interesting difference: When you trap yourself in portal 1, glados might say something a little passive aggressive, but she immediately opens the door, meaning the test is over. In portal 2, she doesn’t just open the door. Instead, she offers some childish insults, and gives you a cube, or whatever you need to get immediately unstuck. But you still have to finish the test. She’s purposefully making your life harder. Even the little ways she responds to your actions are meant to show her significantly worsened mood. I love this series.
@oddleyenuff
Жыл бұрын
It may or may not have something to do with the slight change in her personality after removing her morality core and or forcing her to watch the final 2 minute replay for just less than 30,000 years or more after you killed her. Therefore the least bit of revenge she can get whilst fulfilling her duties as test supervisor and manager is to make you learn from your foolish mistakes and choices by having you complete it yourself anyway. Whether or not this is true or if it’s just a minor change the developers made to the game for the sake of learning and progressive testing, it’s a good way to have you do the actual work.
@king_james_official
Жыл бұрын
@@oddleyenuff i ain't reading ALLAT‼️‼️‼️🔥🔥🔥
@oddleyenuff
Жыл бұрын
@@king_james_official Uhm, okay? Did I say you had to? 🤨
@king_james_official
Жыл бұрын
@@oddleyenuff no🗿
@kadugbuss
Жыл бұрын
The second game takes place after you killed her and made her replay her death for years, her personality became very different after that
8:22 "Here's a new cube to project your deranged loneliness onto." ...Glados' burns hurt most, when they're true.
@oddleyenuff
Жыл бұрын
Yes, but there are few things I enjoy more than being made fun of in that tone. 😂
@Toxin___InterHalfer
Жыл бұрын
I did NOT expect the response to be that unique
All of the times in portal 1 (except the chamber 5 using the dialogue of you escaping for no reason) GLaDOS acts so professional to you trapping yourself But then in portal 2 it is personal
@TheMountainMan-wz8xf
Жыл бұрын
She probably knows you're just doing it to piss her off. She's like, "Look, you managed to find and kill. I know you're not dumb. Just fucking stop." LOL
@oddleyenuff
Жыл бұрын
I mentioned this in another reply comment, but I did the math a while back. If you add up the days you’ve been suspended for, (the announcer tells you when you wake up the second time, it’s also in the track name in the ost) or all the nines, then you have a total of 29,761 years, 10 months, 3 weeks, and 2 days in suspension. And that’s only guessing there weren’t any more nines in that list, it could be a *lot* longer. No wonder we have brain damage! Then acknowledging the fact that she mentioned she has a sort of black box recording featuring a replay of the final 2 minutes before her “death”- that she’s had to watch the entire time you’ve been sleeping for, I think it’s safe to say some of it is definitely personal.
@epicmonkeysandapes9896
Жыл бұрын
chamber 5 uses the escape dialouge because earlier in development the escape sequence wasnt muffled sounding. im not sure if its just an oversight or what but its weird they didnt just replace it with a generic trapping yourself line :p
@boney2982
10 ай бұрын
@@oddleyenuffconsidering portal and half life share a universe does this mean chell not getting immediately sniped by a combine mean Gordon eventually wins?
@JudasTboiissocoolandadorb
3 ай бұрын
Portal 2: Now it’s personal
the "you're not a good person" dialogue was creepy asf lmao
@vuk_ustipak
3 жыл бұрын
Thats the same audio they used in the escape section
@stridershooter7764
2 жыл бұрын
When I was really young replaying the game I heard this when I did that. It freaked me the hell out
@WonderlandWarGaming
Жыл бұрын
In the beta, the audio didn't have the speaker effect and the trap fix existed back then too, they just forgot to replace the dialogue so that it doesn't use a speaker voice.
@braedonpeo4870
Жыл бұрын
I think this was supposed to be replaced by the "Ensnare Yourself" dialogue, it shows up in chamber 13, 14, 15 as an alternate dialogue, and 18.
@Bowser_Plush
Жыл бұрын
I can’t talk for the pc or switch release but whenever I played portal on the 360 port of the orange box it the sound effect played practically every time I did the test chamber, I’d love to know what or why it’s triggers in that chamber in particular though
I like how only one of those wasn't foreseen by the developers.
@KaraTheGirlie
Жыл бұрын
Yeah
@p1k0chu
Жыл бұрын
there also softlock in chamber 11 in portal 1
I hadn't ever heard the "let's see if the cube helps you" bit before That's hilarious
I like how GlaDOS never even realizes you're stuck on the second one. Like this pne was never intended
Whats hilarious is I was literally JUST playing through Portal’s commentary mode and one of the devs said that people would accidentally leave a cube in the finish and portal out, stranding themselves. So, they added a detection system that would drop a new cube in when something like this would occur
I love how glados in portal 2 just roasts the living shit out of you if you manage to trap yourself
9:32 I love this one because of how frustrated Glados sounds.
@da_bloodytanktf5348
Жыл бұрын
I feel like the sound designers just forgot to edit Ellen's voice in this line
Funny thing about Chamber 14 (3:55), you're not actually trapped: you can vertically fling yourself up onto the scaffold to grab the cube (or just waltz right into the exit and skip the entire test chamber entirely).
@emisorano
Жыл бұрын
That's actually the proper way to finish the chamber if you do the challenges
@tmk2436
Жыл бұрын
If I'm not mistaken you actually are. Cause once you take the cube off the platform, the stairs won't lower anymore. That means you can't jump into the pit so you are stuck
@mdihero
Жыл бұрын
@@tmk2436 you can still use the ceiling and floor in the beginning to reach terminal velocity
@tmk2436
Жыл бұрын
@@mdihero Oh, yeah, you are right, I fucked it up
@stanleybochenek1862
Жыл бұрын
Am confused can someone show me how it’s done on a video please?
A couple that you missed. In Test Chamber 14, if you portal the cube behind the door that it opens, instead of GLaDOS commenting on you trapping yourself, the door will just break/explode open so that you can continue onward. Also, in Test Chamber 17, if you use cameras to hold the door open long enough to get the Companion Cube into the room with the incinerator button, GLaDOS will notice that you've trapped yourself and open the door.
@stanleybochenek1862
Жыл бұрын
cool
@portal6347
Жыл бұрын
Also chamber 4
@p1k0chu
Жыл бұрын
and chamber 11 in portal 1
Unprocessed glados voice isnt real, it cant hurt you. Unprocessed glados voice: 9:33
@braite1
Жыл бұрын
I have no idea how Valve didn't notice that 💀
@jd_kreeper2799
Жыл бұрын
I remember doing that and being confused why she sounded different.
@TheAcryo
Жыл бұрын
She sounds so done though, it's fitting lol
@fcantil
Жыл бұрын
i mean it still has the effect just sounds a little bit lower than usual, but i get what you mean.
@jadecoolness101
Жыл бұрын
You messed up so bad she went back to being human
I remember unintentionally soft locking myself in P2 Chamber 15. I realized just as I shot my Portal "Aw shit..." I love how with the previous dialogue for getting stuck, the game knows you likely did it intentionally, and acknowledges it, but with this, they realized how easy of a softlock it is, and make the dialogue mock that "Aw crap" feeling you likely have in your head XD
I never knew that it would actually detect it and give you a special dialog, THAT'S AMAZING!!!!
I can’t tell you how much I love that she has unique dialogue when you do manage to get yourself trapped. Such an amazing game (funny that she doesn’t help you on a few of them though.)
I like how this is such a thing in the Portal games that in the original Stanley Parable with the Portal ending, you not only could do so with the cube, but even the Narrator says and I quote: "Now how did you manage that? Are you really trapped in here? I'm actually quite impressed! I don't think there's a simpler puzzle out there and you've still broken it! Well, since I don't intend to open that door, I guess you and this giant button just need to get cozy together. A dream for you, I'm sure. Enjoy."
I trapped myself in 00 using the radio somehow. Since you shouldn't be able to trap yourself in 00, that was actually a softlock.
@jeti9143
Жыл бұрын
HOW
@acat6759
Жыл бұрын
@@jeti9143 I dunno
@kieran461
Жыл бұрын
Yea by balancing the cube on the radio against the door then opening it, the cube falls through the door and its impossible to get it back lol
@acat6759
Жыл бұрын
@@kieran461 I got it through the door via tilting it between the wall and myself, then leaning it against the door and opening it. Then I realized by looking in different directions I could get the cube to fly towards my face and kill me.
@unspeaky
15 күн бұрын
There's no dialogue, you actually have to reload, idk why. Maybe they missed that.
By the way, you can trap yourself without glados dialog in chamber 17, portal 1. You need to use the companion cube to get the room with a pedestal button (near the incinerator). If the cube doesn't get in the room, but you did, then you will be trapped and glados won't help you. Otherwise, the game will detect you getting trapped.
I honestly love games that add stuff for doing things you aren’t supposed to. Like the devs realized you could get softlocked in some puzzles and added unique dialogue and events for Glados if that happened. But the fact they even missed some like 12 makes me think they actually were thinking about if it was possible with every level in the game or one of the playtesters was trying to mess with Valve. Either way its really cool because for a players prospective it seems like insane intention to detail but from a devs prospective they need to usually add a fail condition and would be thinking about it. (This isnt one of those times though)
i love how they never realized you could get stuck in chamber 12 so you're just stuck there forever
At 4:26 you can fling yourself up there with portals and grab the cube, so it’s not really a softlock even though the game seems to think it is
@Valcuda
Жыл бұрын
They acknowledge that way of solving the test in the Dev commentary, but they noted that it's kinda a harder solution (more so in realizing it is a solution, it's easy once you learn about it), so I assume they consider you trapped because of that. Plus, if you know how to do that, then you might as well use that solution, since it solves the test anyway
When I was younger playing the old ps3 version of portal 2 I had a fascination with trapping myself in every chamber possible, you can trap yourself in a lot of chambers, through some very dumb and convoluted methods and Glados wouldn’t realize it, effectively soft locking you when you did have a method of resetting the chamber. For the deer chamber, chapter 3 lvl 10, there was an especially memorable moment where I figured out how to get the cubes to the top level without Glados realizing that I was trapped, I felt like I outsmarted the game devs at the time lol. I can’t remember how I achieved that effect back then but I’ll always remember how it felt to trap myself forever in that dilapidated room
7:14 I trapped myself there with no way out cuz I grabbed Wheatley and left him next to the exit and I accidentally fell so she kept fizzling the cubes
I love how trapping yourself can sometimes take as much effort as speedrunning.
I love how they actualy have some voice lines for this cases, game devs need to predict every situation for a better experience, but as a dev my self i wouldnt ever think of that lmao
Nice video!
Most of those are literally "But why would you ever do that?", especially because Glados still unlocks the doors for you when you DO get trapped. If anything, knowing about this tells you that you're wrong when you think you're trapped. The most interesting part is definitely the Companion Cube-level from Portal 2, because I've actually always thought that it was impossible to take the cube to the next level.
@dgwdgw
Жыл бұрын
There is an achievement for "breaking the rules" in the companion cube chamber, lol
@lstars1329
Жыл бұрын
if u take the cube, glados disintegrates it before you enter the elevator and makes fun of you
It's interesting that Portal 2 actually has _less_ test chamber softlock events than Portal 1, despite having several more test chambers included in it.
You forgot two Test chambers in Portal 1, where you can trap yourself using cameras
@braite1
3 жыл бұрын
Yeah but that's probably unintentional. If the game doesn't detect that you're trapped then I don't put it in the video. (Except test chamber 12 where it was too easy and it SHOULD have detected it)
@whatsupkazi
3 жыл бұрын
@@braite1 actually that was intentional, It has dialog
@braite1
3 жыл бұрын
Oh, well... Too late now lol
i love how valve worte a optional dialoge for everytime someone gets stuck
@commentspae
Жыл бұрын
that's developer's foresight something that makes valve one of the infinitely better game companies by default because it's for a platforming-puzzle game
@spectator_v1
Жыл бұрын
@@someguydoingthings how?
chell: *gets stuck* glados: oh no! anyways,
another way you can get the trapped dialogue in ch.2 chamber 7 is by grabbing wheatley when he pops out of the wall, and simply taking him with you when you do the final fling. despite the cube still being on the button because you're holding an object glados will still say that dialogue and fizzle your cube. the only problem i've noticed before with this is once when i went to grab the new cube and it wouldn't /stop/ fizzling lmao
Knowing the lore about how it hurts to help the test subject solve things means you probably hurt glados every time she has to help you escape
LMAO I never knew you could trap yourself in the cube room! That dialogue tree is hillarious
You weren't actually stuck in chamber 14 of portal 1. In fact, the method needed to finish it is actually required if you beat it in the "Fewest portals" challenge!
@tacticalcaptain8279
2 жыл бұрын
Actually, when you grab the cube, the staircase won't go down, so it's impossible to do the fewest portals trick (huge I THINK here)
@Sockren
2 жыл бұрын
@@tacticalcaptain8279 no it goes up and down
@deviateedits
Жыл бұрын
@@tacticalcaptain8279 you can use a floor/ceiling portal to fall, then place a portal by the exit to fling up to the lift. So both the stairs and cube aren't required to beat the level.
@Katx-
Жыл бұрын
@@deviateedits I remember seeing like a 10 year old video where someone got a 3sec time in that chamber using that exact strategy. Edit : Looked it up, twas onlynameithoughtof who got the 3sec time.
I remember another secret in (P1) chamber 14. I only remember triggering this in Gmod, *but* here's how it went: I lifted the cube off the button while I was *in* the separate room with the acid goo and platforms. The door short-circuited and blew open. There must be a failsafe in that chamber so you can't get stuck in that room w/o a way to open the door. Should be easy enough to recreate.
Alternative title. How to annoy glados
That string of chambers in a row was amazing. GLaDOS really fell out of it there
You can also softlock the game on the portal white paint levels It's pretty easy to get yourself into a grated hole with a portal, and then remove the way out by either repainting the hole a non-white color or by having no escapable portal face be nearby. Unfortunately there's no dialog and no escape. A level reset fixes this though. :D
glados once said: wweeEEEEEEeEEeeeEEeeeEeeEeEEEEEeeEeEEeEEEE
The test chamber 12 one seems so simple I'm surprised they didn't catch it before launch
I guess thy never planned for that second one, eh? No glados dialogue or anything. True softlock too
wow, glₐdos was super nice about you trapping yourself in portal 1. but in portal 2, "wow. you've managed to trap yourself. here's another cube to do it all over again,"
daaaaaamn that's intense
other ways to trap yourself: i bought portal obviously but when i was a kid i used to play a pirated version, and in chamber 5(04 in the video) when i placed a camera between the doors it did the same thing, saying 'youre not a good person' and keeping the door open. weird. chamber 9, i think you can use the speedrun tactic of placing the portal right under the door when its open, closing it, and using the portal to get over the door. you can move the cube to behind the exit door when its still closed. chamber 13, you can trap yourself in the starting room by removing all the cubes to the other room and trapping yourself. im not sure about chamber 14, with opening the door with cube and portaling to get rid of the cube. i remember game breaking the button to keep the door open or so when you do that. chamber 16. moving/getting rid of all the objects that can open the button, maybe. chamber 17. not exactly a trapping, because glados doesnt even mention that you locked yourself, but you can put the companion cube on the ledge like how the vid goes in chamber 14(4:24). when you go back to the cube dropper it gives you another one and the lost one is gone though. when there is a door that is opened by a button, and you cant use portals to trap the cube inside it: use a different object(especially radio) to make cube lean towards the door, and open the door by standing on the button and make the cube trip over towards where you cant reach. works in chamber 0, 1, 4, 5, 9, 12, 14, 18 not 13(you need one more cube to open the door, but if theres a cube you can escape anyway) or use an object to keep the door stuck and shoot the portal through the gap, move the cube through it so you cant get it back. works in chamber 5, 12, 13, 18 cant softlock in 17 with both of these solutions, you can stand on the button and portal to the exit. (the video has easier softlocking for 12 and 13 though, with portal)
Love that there's dialogue for trapping yourself permanently. "No no, see that was the REAL puzzle I was solving.)
in portal 1, chamber 4 they re-used an audio from very later on in the game when you break out, you can tell by the weird echoey and bad speaker-like way that glados said it in.
I had no idea you could trap yourself in so many test chambers
Omg this reminded me that in test chamber 15 I actually managed to trap myself there by accident during my first playthrough 💀💀
Test chamber 14 can still be beaten, even without touching the cube. Simply, put one portal in front of the elevator, walk up the moving stairs, wait for them to fall back down, and put a second portal down on the floor. In Glados' words, "Fling yourself" and land on the elevator. And now you can walk to the elevator to next test chamber
I (somehow) managed to softlock myself on the wrong side of the room at the start of Portal 2 Test Chamber 6 by attempting to go through the orange portal, popping back out immediately, and also triggering Wheatley's dialogue.
6:44 you can just shoot a portal next to the door and stand behind another portal and swing the cube through your portal so it clips through the door. it’s a speedrun tech and lets you complete the whole chamber in about 20secs
Me at 11: one more video Me at 3:52: oh this is important
9:32 bro glados' voice broke 💀
4:45 it is very interesting that they thought you were trapped there, considering how easy it is to escape still...
at 4:39 you aren't actually trapped. You can pretty easily cheese the entire level by flinging yourself up to the platform in front of the exit lift, regardless of where the cube is. Since there's no door in front of the lift, you can skip the whole chamber with a single fling
I think I legitimately trapped myself in Portal 1 test chamber 15 once lol. I was looking for the radio (and found it!) Also interesting that you can trap yourself in managed test chambers, but later on they have to actually ensure you cannot soft lock yourself instead of putting in a failsafe. Though I guess they didn’t catch P1TC12 in playtesting
Fun fact! You can trap yourself in the very 1st puzzle in Portal 1 right after you wake up. The game doesn't even acknowledge that, but The Stanley Parable (2013) does and the narrator mocks you for failings the simplest of tests! Also, the escape "door" on 5:35 can and will totally kill you if you immediately step back inside.
Fun fact: there are levels you can trap yourself without dialogue triggering, like future starter where you can clip the cube through the door and trap yourself because the cube doesn't respawn. Also, there's a really clever way to trap yourself on ricochet without triggering the dialogue
you can trap yourself in the first room with a cube by putting the cube under the X on the wall, jumping onto the X, grabbing the cube and putting it on the camera above you. then just hop off.
"Idiot? Wait, are you dumb, or are you smart? Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm-" *This continues for several hours.*
I randomly did it on 13 and I couldn't work out how I trapped myself whilst doing the least Portals challenge 😂
So you can lock yourself in twice in chamber 13. When you brought the cube into the second room, remove the portal from the second room. Although if you can still access the second room by just standing on the button, then you don't need the cube on the button.
Portal 1 first puzzle you can jump on the cube to get on the sign by the door, then pick up the cube from there and place it on top of the camera Portal 2 room with the button portals, you can very easily throw the cube on the ceiling
you can trap yourself in the first room by angle cube on door so it falls to other side of door when you step on the button
4:40 You can actually put the cube in the door and get it stuck there. However, instead of the standard message, the door explodes open. :)
It’s possible to trap yourself in the very first room of portal 1, depending on which patch version you’re playing on
Funny enough you can start with the very first test chamber, it takes a little effort and setup but you can actually get the cube to fall out of the door when u stand on the button
when i did the trap at 9:31 my first time, i was scared af bc her voice sounds so weird
@josenotmarichan
2 жыл бұрын
they probably forgot to "computerize" Ellen McLain's voice
@flowerstar_
2 жыл бұрын
@@josenotmarichan maybe they left it like that to make her sound angry (?
@giorgichitauri7353
Жыл бұрын
no bc litteraly it suddenly becomes so full of boredom, frustration and its lower pitch too
softlock finding is always intersting and fun
Generally, you gotta solve the test to get trapped, and if you don't need to, then there's a safeguard
You can also get trapped in the level with the wheatley cubes, if you fling the cube to the button, get past the platform but the cube rolls off the button before you get trough the door, you'll be stuck between the platform and the door.
You're able to trap yourself in Chambers 00 and 01 because they have a cube and a radio, so you can get the cube trapped behind the door by putting it on the radio so it rolls into the door frame when the door is opened by a button.
You can trap yourself in the very first map too by leaning the cube against the door and getting it to slam onto the other side. Almost any level with a cube and a door.
7:08 you can get her to say the special diolauge by just bringing wheatley to the end with you, dont go past the door though
9:30 glados sounded more human in that moment
This is the definition of task failed successfully.
4:30 you can put orange in the floor, blue in the top fall throught the orange an put blue
Portal 2 ch3c10 you can soft lock if you instantly turn like 30° left and enter the wall where some wall tiles will play the animation of like waking up off the floor before going in place
I trapped myself in a chamber during my playthrough of portal 1 and i tried the konami code then the door opened because it supposed to when you trap yourself and i actually thought the code worked lmao.
It’s possible to be trapped In chamber 0(?) you can get the cube onto the camera above the door. Glados won’t say anything or help tho
3:35 Oh my god now Inow why the one "do not destroy vital testing apparatus" message sounds spliced up. Because it absolutely is.
You can trap yourself in many more just with using the physics of certain items
you forgot to mention that you can also trap yourself in portal 1, chamber 00, you can put the cube ontop of the camera if you climb onto the X marker with a crouch jump.
You can also get yourself stuck in the very first test chamber of Portal 1 by resting the cube on top of the door, pressing the button, and letting it fall behind the door. It's tough to do, but it's doable
someone should start a stranded% speedrun category
Wow, GLaDOS takes a whole new approach to assholery in the second game
@scoobydoo313
Жыл бұрын
to be fair, chell DID force GLaDOS to rewatch her horrific death repeatedly for thousands upon thousands of years
@Zdc360
Жыл бұрын
@@scoobydoo313 feels like a good price to pay given she’s killed thousands of times and planned to continue killing. Also it could’ve been less time, maybe even 50 years.
@scoobydoo313
Жыл бұрын
@@Zdc360 in the opening sequence of portal two it is stated that chell has been asleep for "9,999,999" we could assume that's days, in which case chell was asleep for 27397 years. chell killed GLaDOS, and then was put into stasis for that long shortly after, and GLaDOS said that the entire time she was watching herself die
@Zdc360
Жыл бұрын
@@scoobydoo313 it could’ve just been a computer glitch to represent a long time, if it was the actually number it would probably be a lot longer because it sounds like the voice was cut off before it could finish.
@ARockyRock
Жыл бұрын
No morality core. Or really any other cores, for that matter.
4:45 you can still portal yourself from the floor high enough if u use the ladder.
Most of these involve putting the cube in the elevator or getting inside timed rooms it seems
You definitely missed several ones that you can trap yourself in
One more place you can trap yourself in Portal1.The test that you have to destory your companion cube at the end. If you play that test in advance level, the companion cube will become a sphere. Thus at the end of the level, you can stand on the button to open the door and roll the companion cube behind the door and trap yourself. After that Glados will open the door for you.
i just played portal 2 and i found one glitch where a wall glados is fixing is possible to enter and like 4 seconds after it pushes you inside the small black box and you can’t do anything
@braite1
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Whoa that's interesting, which test chamber was it?
I trapped myself in 14 by accident by putting the cube on top of the lift before it was moving while trying to figure out minimum portals.
In portal 2 chapter 2 chanber 7 I somehow was able to get the stuck result without getting stuck with the cube with wheatly and whenever you dropped the new cube when she made a new one it would fizzle over and over softlocking
I think you can still get the cube on Portal 1 Test Chamber 14 and get to the exit even without completing any tasks at all.