Double Fine Art Director Details the Work of a Video Game Artist
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We talk to Double Fine's Lisette Titre-Montgomery about her career as an artist, the work of an art team, and creatively collaborating with Tim Schafer.
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Filmed & Edited by Jeremy Jayne
Closed Captions: Megan Carnes
Timestamps:
0:00 - Lisette's Career
03:30 - Distributed Development
05:05 - Working at Double Fine
06:02 - The Stages of Art Development
07:20 - Working at Double Fine / Psychonauts 2
Пікірлер: 193
It's been great getting our backlog of GDC videos out this month. We have a bunch more coming including an interview with Suda 51 and a look at the development of System Shock Remake. We also have a documentary about the remaster of Command & Conquer coming, along with our docs on Prey & Dishonored. Keeping busy during quarantine! www.patreon.com/noclip
@nomercy8989
4 жыл бұрын
Any chance you can give us an ETA on the Prey & Dishonored docs?
@NoclipDocs
4 жыл бұрын
@@nomercy8989 The latter half of July - they're big chonkers.
@Vimes86
4 жыл бұрын
What about the alien isolation doc? Keep up the great work guys, I love this
I love the interview style. Interviewees seem to be comfortable enough to talk about anything, compared to some other, more info dump interviewers' styles.
That quote on where the money goes in modern games is really insightful. I have been told that escalating hardware and expectations somehow makes it easier to develop games because things don't have to be scaled down. I didn't believe it as if more assets could be made in the same time having high fidelity facial and characters animations wouldn't leech resources from other areas of most games I look at in the AAA space. Having an actual expert in the field state it bluntly that yes, rising hardware means making a quality assets takes more labor finally gives me something concrete to point to. There's more than just surface scanning an actual object and slapping it on a model to mo-cap or games would be packed with breathtaking animation.
@DUHRIZEO
4 жыл бұрын
She also makes a good point about Double Fine having a talented team that can work efficiently together. From an art standpoint it makes 100% sense that costs and time would increase in that field. However, there are definitely other parts of the development process that have benefited from the increased hardware and streamlined software available. She mentions Double Fine as proof of what can be done by a smaller team when everyone is on the same page. Her comments make me think that a lot of AAA studios suffer from poor management and direction when trying to handle so many people.
@thunbergmartin
4 жыл бұрын
I was thinking the same thing, so nice to hear it clearly stated, I just hope people piked up on that. Its such a divergence, I feel like; to generalise, I see consumers lean into the argument of more hardware power must mean easier asset production, and seeing AAA games being pumped out left and right, the norm of what is accepted quality is exponentially increased. While in reality its almost always the other way around, The level of finess, precision and detail that goes into assets today are insane compared to just years before. I really hope this industry can find a way to deals with burnouts and mental health issues that follows. Stay safe!
@Wolferey
4 жыл бұрын
Ironically, stylized assets now can take even more work to get done than some realistic assets, because its the same amount of maps and work done to make it detailed but you also have to make sure it has the details in the right place to fit the stylized look of the rest of the game, while realistic asset can get away with the noise realism often has.
@Daniel__Nobre
3 жыл бұрын
I think a lot of it comes from having to give it that “AAA” kind of look/art direction where all the assets need to have maps for pretty much every calculation/effect and where content is blown out into huge proportions (albeit being mostly variations of the same assets). It’s a relationship between scale of content and “scale” of the art direction. In the future this may change though since more advanced systems can be used and integrated (procedural systems, animation tools based on machine learning, AI engines, etc..) A bit on the side talk, but btw the problem - in my opinion - is that today most games only get the spotlight if a) they look graphically very demanding and b) get marketing and hype budget/focus. This creates this fear, as a development studio, of having games that are laughed at and have people saying things like “that looks like it came out for PS2” (the only thing that escapes such criticism is pixel art because it’s seen as “retro”). I would prefer to have the area feeling so much more rewarded and profitable with releasing many more Okami, Sword and Sorcery, The Long Dark, Darkest Dungeon, etc style of games - and I mean being released today as they look exactly when released first time - with such approach to much more scalable art styles, than bland, repetitive and unimaginative and statistics and focus groups based development games like Farcry, Assassins Creed, FIFA, Call of Duty. I think the rise of indie development - specially with social based games (like Among Us and Fall Guys), platformers and “boomer” shooters - proves that there is a growing mainstream market that is becoming eager for core experiences that are really good (probably as a consequence of a smaller team with a clear unified vision) rather than shiny on the surface but bland below it experiences (usually a consequence of huge teams with huge budgets but consequently made by committee).
I love the relaxed tone in terms of editing and how the interviewee is getting the space to tell his/her story and everything in between. Also, Psychonauts 2 is a no brainer for me, instant buy.
More of this please! I love hearing stories about the people who make games!
Double Fine's art has always been the strongest aspect of their games, so it's not at all surprising that they have a crazy talented art team that "punches above their weight."
I love that feeling of closeness to your stuff.
She helped design the look of Dante's Inferno.... a game i very much enjoyed.... i salute this woman!
@Ploobie86
4 жыл бұрын
I want that game on PC. Why the hell hasn't EA made a PC port yet?
@ForeverMasterless
4 жыл бұрын
A very mediocre god of war like elevated immensely by its environmental art design. That game was a joy to play simply to see new areas, which in many cases were more visually stunning and interesting to look at than the actual god of war games.
Such a nice person to hear :)
@kumatorahaltmanndreemurr
4 жыл бұрын
The way she talks just makes her seem so friendly and chill
Nice to meet one of the people whose work I have enjoyed numerous times. It means so much more than a simple credit, but also gives a lot of context to a credit sequence!
I already can't wait for 80-episode Cyberpunk 2077 documentary.
Putting it out there. That woman looks cool and chill.
Love to see such an inside baseball perspective. Lisette and the people at double fine seem so honed in on their crafts! This video is gonna make me play psychonauts for the first time.
"i dont know what that is, but i want to do that" literally everybody
Another solid short. Wish i could support the patreon
@NoclipDocs
4 жыл бұрын
We appreciate your comments and likes just as much!
@Jawhosimawhatsit
4 жыл бұрын
@@NoclipDocs i dont know about you, but i cant buy beer with comments and likes :(
@melonheadthecherrybomb5886
4 жыл бұрын
@@Jawhosimawhatsit engagment helps boosts their channel, the algorithm sees how active the engagement is, it promotes the channel more, and it repeats. It's a giant snowball.
It's really cool to see the development of the game and artwork. I realllllly want to get my hands on a psychonauts concept art book. They have such an amazing unique style!
@Social_Pugatory
4 жыл бұрын
Same I love the dark whimsical style they have. It’s like Claymation Tim Burton meets an early 2000s 3D kids show like Jimmy Neutron
@daniel-zh9nj6yn6y
3 жыл бұрын
The GOG version has artwork included, but I don't know what that means. The Steam version might have artwork too.
Again, a fantastic piece. She's so calmly inspiring. Talent and control.
I love to see a black woman featured in an industry with very little representation, her work is amazing 🙏🏼👍🏼👍🏼
@francesco3772
4 жыл бұрын
Mandatory american comment about things that shouldn't matter
@jacobisranch
4 жыл бұрын
@@francesco3772 You upset?lmao
@Inari_the_Fox
4 жыл бұрын
@@francesco3772 it matters to them at least. Seeing people like you makes you feel less alone.
@wtrflsh
3 жыл бұрын
What about fighting side by side with a friend?
@makingitwork2
3 жыл бұрын
@@francesco3772 Pretending things don't matter doesn't make them not matter.
OMG YES I love the Jeremy from Pure Pwnage icon cameo at 2:49 There will truly never be another web series quite like it, especially when new episodes were being released. Every single one felt like a huge event. Gamer Army ID 2549!
@NoclipDocs
4 жыл бұрын
Hah, nice spot!
@Resopheed
4 жыл бұрын
I'd love to see a Noclip mini-doc on those dudes. Pure Pwnage is such a big part of internet history, and I'd love to see more people exposed to it.
What a great insightful interview! Really well edited with the timeline, good questions and what a lovely person Lisette seams to be!
great stuff as always, I love seeing career profiles like this
This is amazing, she's amazing. The amount of love going into ghis project is phenomenal
Absolutely loving the character models and environments!
Excellent video. Thanks for the continued great work, Noclip.
Supremely underrated mini-doc. Loved everything about it
i love this! i'm a environment artist and i've worked with very tiny indie studios (none of them you've ever heard of) and its awesome to see what its like in the semi big leagues like this!
Awesome, awesome interview. I love these little videos that talk about insights into development.
Yet another exceptional video, thank you very much D & J. It’s so obvious that she is really good at her job, but humble enough to recognise that she’s working among peers who are equally gifted...I can only dream of how satisfying that must be.
WOW!! This was an amazing watch. Such a great insight into what actually happens in a studio and how they organise the creative chaos that must sure happen.
Enjoying theses quick one on one interviews.
It's so bizarre watching this after Psychodyssey. She feels like this person I know so many details of, what her tribulations in the project were, etc. Double Fine and game dev as a whole will never be the same in my eyes after the doc.
I like hearing your voice as you ask the questions, instead of using transition cards (white text on black background) to segment which question is currently being answered. It makes this all feel more personal.
Concept art really breathes into a world with Doublefine games
She’s double fine indeed!
Double fine?! So she worked on "The Cave"?! Salute this woman!
@aqsw57
4 жыл бұрын
I loved the cave so much, I've been hoping for a sequel for so long
@pommefrites
4 жыл бұрын
No, I think she came to DF for Psychonauts 2, so in the last couple of years. According to Moby Games, the art director for The Cave was Andrew Wood, who has since moved on to other studios.
I really enjoyed that. I would be more than happy to hear more from her!
This is now one of my favorite no clip videos
I'm still playing the first game and it's amazing. So excited for the second
Watching this again a year later- I want to work at DoubleFine.
Great video and great interview!!!!! Keep up the great work!!!
It's nice to hear some positivity about game development, for a change.
So cool seeing a black woman at such a high level in the technical side of the game industry, leading the creative vision of some of the best video games we’d ever get to experience. She infuses her life experiences & her perspective on this Psychonaut guy & that’s duper super cool.
This was great! Love to hear from lesser known developers about what they actually work in the games. Watching interviews with superstars like Schafer or Kojima is fine, but they don't talk much about the development process itself.
Great insights into the art process
I very much enjoyed this, the story, the background, everything.
As a Black Indie Game Developer, No Clip, you don’t know how GREAT this video is for me! Ofcourse i’m inspired by EVERYONE who makes games but it’s just that extra push you get when you see someone like yourself in these seats. And then it’s a Lady.... 🙏🏾🙏🏾🙏🏾 Respect .... now I understand why people make such a big deal about “representation” Please don’t attack me for this comment, if it irritates you, because “why are you making this about race?” just ignore me and move on! Thanks No Clip, I NEED to become a contributor ASAP ! You are CHANGING THE WORLD FOR THE BETTER the best YOU can ❤️❤️❤️❤️❤️
Really enjoyed a look behind the scenes
Fun hearing a new perspective!
Great video, I love hearing stories about the people who make games. I would love to ask her a few questions about developing a video game.
Still hope Double fine makes another brutal legend.
@AndrewThomasSpecialEffects
3 жыл бұрын
Agreed! Brütal Legend is more than a game, it's the history of Metal
Great insight into the industry
Love these :)
Watching this now, after experiencing the game, is so wonderful! Psychonauts is such an awesome game, and the second one is soo full of thought and care
DF sounds like a really chilled (but talented) studio and she sounds like a cool boss to have.
So Doublefine's artist are the Navy Seals of the industry. Got it.
@1anre
3 жыл бұрын
And Xbox owns them. Isn’t that double cool
Thanks for this!
Makes me even more excited for Psychonauts 2... Cannot wait !
duuuuuuuuuuuuuude amazing workkk
Can't wait for Psychonauts 2!!! Just got the first one as a bargain on PSN so will be giving that a playthrough to get myself prepped, the design on 2 looks really fucking cool. Also really liked the setup of this interview, nice to get a quick snapshot of someone's experiences working in the industry, especially someone so talented with that variation of work on their resume.
Lisette is a breath of fresh air
Awesome video!
Love these short videos
I read double-fine art director and was ohhh thats a ballsy title LOL she definitely is double fine!
awesome video like always !!!!
Awsome interview
I bet she’s pretty good with this work from home stuff. She already has the skills to direct a team remotely. Good shit
Could listen to her talk in a podcast for a few hours and enjoy her just talking about anything.
Im so hyped for pychonauts 2, I hope it´s not delayed again
Such cool interviews. I watch Edmund McMillen's interview the other night and I think I've watched 1-2 of these every day since then. Very cool. :) I'm sorry to see your brick and mortar studio close down as well because of the pandemic :(
This was great
I didnt know psyconauts was on steam but I was watching some older double fine prod vids and he said they put it on steam in like 2015 and I got it and its so much fun
Nice interview.
Great video. Can't wait to see what comes next! This Sligo man is wishing ye only the best 👍
Love this lady
Do more of these.
She's amazing
Dante's Inferno. Nice! One of my all time favorite games
She did freak style!? That game was so cool!
I wanna work for Double Fine. Gonna give myself a year to build a new portfolio. I'm getting old gotta shoot my shot. Seeing black people like Lisette working in the industry inspires me to want to do the same.
@ntonio9
4 жыл бұрын
How old are you
i think i bought this game already on fig but can't remember because it's been so long. great business model btw.
Have they announced a release date for this? I feel it was supposed to come out in 2019.
She’s very dope
Very inspirational, thank you for your work Ms. Montgomery !
The guy who pops his head in at 6:16 looks SO much like Jonathan Coulton...
Damn cool!
1:16 yoo unironically the simpsons game had really good art direction its cool to hear she worked on it!!
Can’t wait for Psychonauts 2 !!! Hopefully it come out soon :D
@heyoyo10gaming4
4 жыл бұрын
Unfortunately, due to a certain thing, Double Fine have likely been prohibited from communicating telepathically from more than a metre away.
@manny655321
2 жыл бұрын
@Upsidedown Toilet how did your comment age?
Freaking epic!
You should do a doc on bungie's art team
This is so cool, Seeing a black woman in video games! She's living one of my dreams of doing some kind of character design/art director! Psychonauts is one of my favorite games of all time and to see her working on this game is so awesome!!. Been a fan of the channel since The Outer Worlds mini series! keep up the good work!💖
What's the outro song?
@ 7:38 Tim Schafer in a Death Angel Shirt. I like Tim even more now haha.
This is a good video
Good interview. She´s amazing at explaining how things work.
I am SO beyond excited for Psychonauts 2!!! If you haven't played the first one, definitely play it, it's SOO much fun.
FREEKSTYLE Oh man I played that so much! Havent thought about that in forever awesome!
This is what I want to do. I want to do concept art and character design for a video game studio that is passionate about their games. I want to work with a team to make cool stuff. I don’t want to be a detriment but rather a key component to a talented art team
A great woman with some insightful comments on her work! Thank you for uploading this :)
This is very cool ngl