Double Fine Art Director Details the Work of a Video Game Artist

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We talk to Double Fine's Lisette Titre-Montgomery about her career as an artist, the work of an art team, and creatively collaborating with Tim Schafer.
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Filmed & Edited by Jeremy Jayne
Closed Captions: Megan Carnes
Timestamps:
0:00 - Lisette's Career
03:30 - Distributed Development
05:05 - Working at Double Fine
06:02 - The Stages of Art Development
07:20 - Working at Double Fine / Psychonauts 2

Пікірлер: 193

  • @NoclipDocs
    @NoclipDocs4 жыл бұрын

    It's been great getting our backlog of GDC videos out this month. We have a bunch more coming including an interview with Suda 51 and a look at the development of System Shock Remake. We also have a documentary about the remaster of Command & Conquer coming, along with our docs on Prey & Dishonored. Keeping busy during quarantine! www.patreon.com/noclip

  • @nomercy8989

    @nomercy8989

    4 жыл бұрын

    Any chance you can give us an ETA on the Prey & Dishonored docs?

  • @NoclipDocs

    @NoclipDocs

    4 жыл бұрын

    @@nomercy8989 The latter half of July - they're big chonkers.

  • @Vimes86

    @Vimes86

    4 жыл бұрын

    What about the alien isolation doc? Keep up the great work guys, I love this

  • @notoriousbmc1
    @notoriousbmc14 жыл бұрын

    I love the interview style. Interviewees seem to be comfortable enough to talk about anything, compared to some other, more info dump interviewers' styles.

  • @Unf0rget
    @Unf0rget4 жыл бұрын

    That quote on where the money goes in modern games is really insightful. I have been told that escalating hardware and expectations somehow makes it easier to develop games because things don't have to be scaled down. I didn't believe it as if more assets could be made in the same time having high fidelity facial and characters animations wouldn't leech resources from other areas of most games I look at in the AAA space. Having an actual expert in the field state it bluntly that yes, rising hardware means making a quality assets takes more labor finally gives me something concrete to point to. There's more than just surface scanning an actual object and slapping it on a model to mo-cap or games would be packed with breathtaking animation.

  • @DUHRIZEO

    @DUHRIZEO

    4 жыл бұрын

    She also makes a good point about Double Fine having a talented team that can work efficiently together. From an art standpoint it makes 100% sense that costs and time would increase in that field. However, there are definitely other parts of the development process that have benefited from the increased hardware and streamlined software available. She mentions Double Fine as proof of what can be done by a smaller team when everyone is on the same page. Her comments make me think that a lot of AAA studios suffer from poor management and direction when trying to handle so many people.

  • @thunbergmartin

    @thunbergmartin

    4 жыл бұрын

    I was thinking the same thing, so nice to hear it clearly stated, I just hope people piked up on that. Its such a divergence, I feel like; to generalise, I see consumers lean into the argument of more hardware power must mean easier asset production, and seeing AAA games being pumped out left and right, the norm of what is accepted quality is exponentially increased. While in reality its almost always the other way around, The level of finess, precision and detail that goes into assets today are insane compared to just years before. I really hope this industry can find a way to deals with burnouts and mental health issues that follows. Stay safe!

  • @Wolferey

    @Wolferey

    4 жыл бұрын

    Ironically, stylized assets now can take even more work to get done than some realistic assets, because its the same amount of maps and work done to make it detailed but you also have to make sure it has the details in the right place to fit the stylized look of the rest of the game, while realistic asset can get away with the noise realism often has.

  • @Daniel__Nobre

    @Daniel__Nobre

    3 жыл бұрын

    I think a lot of it comes from having to give it that “AAA” kind of look/art direction where all the assets need to have maps for pretty much every calculation/effect and where content is blown out into huge proportions (albeit being mostly variations of the same assets). It’s a relationship between scale of content and “scale” of the art direction. In the future this may change though since more advanced systems can be used and integrated (procedural systems, animation tools based on machine learning, AI engines, etc..) A bit on the side talk, but btw the problem - in my opinion - is that today most games only get the spotlight if a) they look graphically very demanding and b) get marketing and hype budget/focus. This creates this fear, as a development studio, of having games that are laughed at and have people saying things like “that looks like it came out for PS2” (the only thing that escapes such criticism is pixel art because it’s seen as “retro”). I would prefer to have the area feeling so much more rewarded and profitable with releasing many more Okami, Sword and Sorcery, The Long Dark, Darkest Dungeon, etc style of games - and I mean being released today as they look exactly when released first time - with such approach to much more scalable art styles, than bland, repetitive and unimaginative and statistics and focus groups based development games like Farcry, Assassins Creed, FIFA, Call of Duty. I think the rise of indie development - specially with social based games (like Among Us and Fall Guys), platformers and “boomer” shooters - proves that there is a growing mainstream market that is becoming eager for core experiences that are really good (probably as a consequence of a smaller team with a clear unified vision) rather than shiny on the surface but bland below it experiences (usually a consequence of huge teams with huge budgets but consequently made by committee).

  • @zydian_
    @zydian_4 жыл бұрын

    I love the relaxed tone in terms of editing and how the interviewee is getting the space to tell his/her story and everything in between. Also, Psychonauts 2 is a no brainer for me, instant buy.

  • @cemawi
    @cemawi4 жыл бұрын

    More of this please! I love hearing stories about the people who make games!

  • @ForeverMasterless
    @ForeverMasterless4 жыл бұрын

    Double Fine's art has always been the strongest aspect of their games, so it's not at all surprising that they have a crazy talented art team that "punches above their weight."

  • @williamthatsmyname
    @williamthatsmyname4 жыл бұрын

    I love that feeling of closeness to your stuff.

  • @music4my4
    @music4my44 жыл бұрын

    She helped design the look of Dante's Inferno.... a game i very much enjoyed.... i salute this woman!

  • @Ploobie86

    @Ploobie86

    4 жыл бұрын

    I want that game on PC. Why the hell hasn't EA made a PC port yet?

  • @ForeverMasterless

    @ForeverMasterless

    4 жыл бұрын

    A very mediocre god of war like elevated immensely by its environmental art design. That game was a joy to play simply to see new areas, which in many cases were more visually stunning and interesting to look at than the actual god of war games.

  • @dgvpereira
    @dgvpereira4 жыл бұрын

    Such a nice person to hear :)

  • @kumatorahaltmanndreemurr

    @kumatorahaltmanndreemurr

    4 жыл бұрын

    The way she talks just makes her seem so friendly and chill

  • @broshmosh
    @broshmosh4 жыл бұрын

    Nice to meet one of the people whose work I have enjoyed numerous times. It means so much more than a simple credit, but also gives a lot of context to a credit sequence!

  • @glass7923
    @glass79234 жыл бұрын

    I already can't wait for 80-episode Cyberpunk 2077 documentary.

  • @AZEREuu
    @AZEREuu4 жыл бұрын

    Putting it out there. That woman looks cool and chill.

  • @MerelyMarcos
    @MerelyMarcos4 жыл бұрын

    Love to see such an inside baseball perspective. Lisette and the people at double fine seem so honed in on their crafts! This video is gonna make me play psychonauts for the first time.

  • @rampagingarsonist8381
    @rampagingarsonist83814 жыл бұрын

    "i dont know what that is, but i want to do that" literally everybody

  • @nithssh
    @nithssh4 жыл бұрын

    Another solid short. Wish i could support the patreon

  • @NoclipDocs

    @NoclipDocs

    4 жыл бұрын

    We appreciate your comments and likes just as much!

  • @Jawhosimawhatsit

    @Jawhosimawhatsit

    4 жыл бұрын

    @@NoclipDocs i dont know about you, but i cant buy beer with comments and likes :(

  • @melonheadthecherrybomb5886

    @melonheadthecherrybomb5886

    4 жыл бұрын

    @@Jawhosimawhatsit engagment helps boosts their channel, the algorithm sees how active the engagement is, it promotes the channel more, and it repeats. It's a giant snowball.

  • @daveid9271
    @daveid92714 жыл бұрын

    It's really cool to see the development of the game and artwork. I realllllly want to get my hands on a psychonauts concept art book. They have such an amazing unique style!

  • @Social_Pugatory

    @Social_Pugatory

    4 жыл бұрын

    Same I love the dark whimsical style they have. It’s like Claymation Tim Burton meets an early 2000s 3D kids show like Jimmy Neutron

  • @daniel-zh9nj6yn6y

    @daniel-zh9nj6yn6y

    3 жыл бұрын

    The GOG version has artwork included, but I don't know what that means. The Steam version might have artwork too.

  • @fliptopjim
    @fliptopjim3 ай бұрын

    Again, a fantastic piece. She's so calmly inspiring. Talent and control.

  • @yusofplayed
    @yusofplayed4 жыл бұрын

    I love to see a black woman featured in an industry with very little representation, her work is amazing 🙏🏼👍🏼👍🏼

  • @francesco3772

    @francesco3772

    4 жыл бұрын

    Mandatory american comment about things that shouldn't matter

  • @jacobisranch

    @jacobisranch

    4 жыл бұрын

    @@francesco3772 You upset?lmao

  • @Inari_the_Fox

    @Inari_the_Fox

    4 жыл бұрын

    @@francesco3772 it matters to them at least. Seeing people like you makes you feel less alone.

  • @wtrflsh

    @wtrflsh

    3 жыл бұрын

    What about fighting side by side with a friend?

  • @makingitwork2

    @makingitwork2

    3 жыл бұрын

    @@francesco3772 Pretending things don't matter doesn't make them not matter.

  • @ThisIsNeccessary
    @ThisIsNeccessary4 жыл бұрын

    OMG YES I love the Jeremy from Pure Pwnage icon cameo at 2:49 There will truly never be another web series quite like it, especially when new episodes were being released. Every single one felt like a huge event. Gamer Army ID 2549!

  • @NoclipDocs

    @NoclipDocs

    4 жыл бұрын

    Hah, nice spot!

  • @Resopheed

    @Resopheed

    4 жыл бұрын

    I'd love to see a Noclip mini-doc on those dudes. Pure Pwnage is such a big part of internet history, and I'd love to see more people exposed to it.

  • @thunbergmartin
    @thunbergmartin4 жыл бұрын

    What a great insightful interview! Really well edited with the timeline, good questions and what a lovely person Lisette seams to be!

  • @cynthia-op8rx
    @cynthia-op8rx4 жыл бұрын

    great stuff as always, I love seeing career profiles like this

  • @Volker_A4
    @Volker_A44 жыл бұрын

    This is amazing, she's amazing. The amount of love going into ghis project is phenomenal

  • @DavidNomNom
    @DavidNomNom4 жыл бұрын

    Absolutely loving the character models and environments!

  • @PocketVinyl
    @PocketVinyl4 жыл бұрын

    Excellent video. Thanks for the continued great work, Noclip.

  • @r0flcopter
    @r0flcopter3 жыл бұрын

    Supremely underrated mini-doc. Loved everything about it

  • @just1it1moko
    @just1it1moko4 жыл бұрын

    i love this! i'm a environment artist and i've worked with very tiny indie studios (none of them you've ever heard of) and its awesome to see what its like in the semi big leagues like this!

  • @zubayrbhyat8077
    @zubayrbhyat80773 жыл бұрын

    Awesome, awesome interview. I love these little videos that talk about insights into development.

  • @thedudeabides3138
    @thedudeabides31383 жыл бұрын

    Yet another exceptional video, thank you very much D & J. It’s so obvious that she is really good at her job, but humble enough to recognise that she’s working among peers who are equally gifted...I can only dream of how satisfying that must be.

  • @audiolatte
    @audiolatte3 жыл бұрын

    WOW!! This was an amazing watch. Such a great insight into what actually happens in a studio and how they organise the creative chaos that must sure happen.

  • @IRWPD
    @IRWPD4 жыл бұрын

    Enjoying theses quick one on one interviews.

  • @Yalden_
    @Yalden_ Жыл бұрын

    It's so bizarre watching this after Psychodyssey. She feels like this person I know so many details of, what her tribulations in the project were, etc. Double Fine and game dev as a whole will never be the same in my eyes after the doc.

  • @novikovPrinciple
    @novikovPrinciple4 жыл бұрын

    I like hearing your voice as you ask the questions, instead of using transition cards (white text on black background) to segment which question is currently being answered. It makes this all feel more personal.

  • @cyncynshop
    @cyncynshop4 жыл бұрын

    Concept art really breathes into a world with Doublefine games

  • @ErenTheWarcriminal
    @ErenTheWarcriminal4 жыл бұрын

    She’s double fine indeed!

  • @JoJo-xp6wr
    @JoJo-xp6wr4 жыл бұрын

    Double fine?! So she worked on "The Cave"?! Salute this woman!

  • @aqsw57

    @aqsw57

    4 жыл бұрын

    I loved the cave so much, I've been hoping for a sequel for so long

  • @pommefrites

    @pommefrites

    4 жыл бұрын

    No, I think she came to DF for Psychonauts 2, so in the last couple of years. According to Moby Games, the art director for The Cave was Andrew Wood, who has since moved on to other studios.

  • @stillbald5827
    @stillbald58274 жыл бұрын

    I really enjoyed that. I would be more than happy to hear more from her!

  • @urbanscholar
    @urbanscholar4 жыл бұрын

    This is now one of my favorite no clip videos

  • @cesarreyes809
    @cesarreyes8093 жыл бұрын

    I'm still playing the first game and it's amazing. So excited for the second

  • @r0flcopter
    @r0flcopter2 жыл бұрын

    Watching this again a year later- I want to work at DoubleFine.

  • @petervector11
    @petervector114 жыл бұрын

    Great video and great interview!!!!! Keep up the great work!!!

  • @takkun169
    @takkun1694 жыл бұрын

    It's nice to hear some positivity about game development, for a change.

  • @1anre
    @1anre3 жыл бұрын

    So cool seeing a black woman at such a high level in the technical side of the game industry, leading the creative vision of some of the best video games we’d ever get to experience. She infuses her life experiences & her perspective on this Psychonaut guy & that’s duper super cool.

  • @soyunbonus
    @soyunbonus4 жыл бұрын

    This was great! Love to hear from lesser known developers about what they actually work in the games. Watching interviews with superstars like Schafer or Kojima is fine, but they don't talk much about the development process itself.

  • @a.spirit8408
    @a.spirit84084 жыл бұрын

    Great insights into the art process

  • @ChaseBethea
    @ChaseBethea4 жыл бұрын

    I very much enjoyed this, the story, the background, everything.

  • @the77th
    @the77th4 жыл бұрын

    As a Black Indie Game Developer, No Clip, you don’t know how GREAT this video is for me! Ofcourse i’m inspired by EVERYONE who makes games but it’s just that extra push you get when you see someone like yourself in these seats. And then it’s a Lady.... 🙏🏾🙏🏾🙏🏾 Respect .... now I understand why people make such a big deal about “representation” Please don’t attack me for this comment, if it irritates you, because “why are you making this about race?” just ignore me and move on! Thanks No Clip, I NEED to become a contributor ASAP ! You are CHANGING THE WORLD FOR THE BETTER the best YOU can ❤️❤️❤️❤️❤️

  • @redjohniii8665
    @redjohniii86654 жыл бұрын

    Really enjoyed a look behind the scenes

  • @peppage
    @peppage3 жыл бұрын

    Fun hearing a new perspective!

  • @TheEldanu79
    @TheEldanu794 жыл бұрын

    Great video, I love hearing stories about the people who make games. I would love to ask her a few questions about developing a video game.

  • @punkdrunkmonk824
    @punkdrunkmonk8244 жыл бұрын

    Still hope Double fine makes another brutal legend.

  • @AndrewThomasSpecialEffects

    @AndrewThomasSpecialEffects

    3 жыл бұрын

    Agreed! Brütal Legend is more than a game, it's the history of Metal

  • @MrGreyWolfAlpha
    @MrGreyWolfAlpha4 жыл бұрын

    Great insight into the industry

  • @TetraTheThief
    @TetraTheThief4 жыл бұрын

    Love these :)

  • @surrealdynamics4077
    @surrealdynamics40772 жыл бұрын

    Watching this now, after experiencing the game, is so wonderful! Psychonauts is such an awesome game, and the second one is soo full of thought and care

  • @Amanojaku8
    @Amanojaku83 жыл бұрын

    DF sounds like a really chilled (but talented) studio and she sounds like a cool boss to have.

  • @gaurd3
    @gaurd34 жыл бұрын

    So Doublefine's artist are the Navy Seals of the industry. Got it.

  • @1anre

    @1anre

    3 жыл бұрын

    And Xbox owns them. Isn’t that double cool

  • @rocstarang5747
    @rocstarang57474 жыл бұрын

    Thanks for this!

  • @Jaooda
    @Jaooda4 жыл бұрын

    Makes me even more excited for Psychonauts 2... Cannot wait !

  • @darthkurama784513
    @darthkurama7845134 жыл бұрын

    duuuuuuuuuuuuuude amazing workkk

  • @jayrex690
    @jayrex6904 жыл бұрын

    Can't wait for Psychonauts 2!!! Just got the first one as a bargain on PSN so will be giving that a playthrough to get myself prepped, the design on 2 looks really fucking cool. Also really liked the setup of this interview, nice to get a quick snapshot of someone's experiences working in the industry, especially someone so talented with that variation of work on their resume.

  • @AllThatJuice-
    @AllThatJuice-4 жыл бұрын

    Lisette is a breath of fresh air

  • @chrisandbagel
    @chrisandbagel4 жыл бұрын

    Awesome video!

  • @whiitehead
    @whiitehead4 жыл бұрын

    Love these short videos

  • @MrSteezy
    @MrSteezy2 жыл бұрын

    I read double-fine art director and was ohhh thats a ballsy title LOL she definitely is double fine!

  • @LuksFrikiMaster
    @LuksFrikiMaster4 жыл бұрын

    awesome video like always !!!!

  • @amaraleksandr2645
    @amaraleksandr26454 жыл бұрын

    Awsome interview

  • @8BitRip
    @8BitRip4 жыл бұрын

    I bet she’s pretty good with this work from home stuff. She already has the skills to direct a team remotely. Good shit

  • @ReynaldoRoman
    @ReynaldoRoman4 жыл бұрын

    Could listen to her talk in a podcast for a few hours and enjoy her just talking about anything.

  • @Dan_213
    @Dan_2134 жыл бұрын

    Im so hyped for pychonauts 2, I hope it´s not delayed again

  • @TheKyotoEffect
    @TheKyotoEffect3 жыл бұрын

    Such cool interviews. I watch Edmund McMillen's interview the other night and I think I've watched 1-2 of these every day since then. Very cool. :) I'm sorry to see your brick and mortar studio close down as well because of the pandemic :(

  • @jroaduri
    @jroaduri2 жыл бұрын

    This was great

  • @rakku4004
    @rakku40044 жыл бұрын

    I didnt know psyconauts was on steam but I was watching some older double fine prod vids and he said they put it on steam in like 2015 and I got it and its so much fun

  • @luiscc2884
    @luiscc28844 жыл бұрын

    Nice interview.

  • @IGotTheFlag
    @IGotTheFlag4 жыл бұрын

    Great video. Can't wait to see what comes next! This Sligo man is wishing ye only the best 👍

  • @onepurpose315
    @onepurpose3154 жыл бұрын

    Love this lady

  • @tiotito31
    @tiotito314 жыл бұрын

    Do more of these.

  • @abasasas
    @abasasas4 жыл бұрын

    She's amazing

  • @JV-ll1cu
    @JV-ll1cu Жыл бұрын

    Dante's Inferno. Nice! One of my all time favorite games

  • @tekgeekster
    @tekgeekster2 жыл бұрын

    She did freak style!? That game was so cool!

  • @Battlehungry
    @Battlehungry4 жыл бұрын

    I wanna work for Double Fine. Gonna give myself a year to build a new portfolio. I'm getting old gotta shoot my shot. Seeing black people like Lisette working in the industry inspires me to want to do the same.

  • @ntonio9

    @ntonio9

    4 жыл бұрын

    How old are you

  • @carrefamily01
    @carrefamily014 жыл бұрын

    i think i bought this game already on fig but can't remember because it's been so long. great business model btw.

  • @Plexipal
    @Plexipal4 жыл бұрын

    Have they announced a release date for this? I feel it was supposed to come out in 2019.

  • @oscarmike1131
    @oscarmike11314 жыл бұрын

    She’s very dope

  • @RVAlien
    @RVAlien4 жыл бұрын

    Very inspirational, thank you for your work Ms. Montgomery !

  • @DjinnandTonik
    @DjinnandTonik3 жыл бұрын

  • @CORKALOT
    @CORKALOT3 жыл бұрын

    The guy who pops his head in at 6:16 looks SO much like Jonathan Coulton...

  • @ShellComics
    @ShellComics4 жыл бұрын

    Damn cool!

  • @jjju3
    @jjju34 жыл бұрын

    1:16 yoo unironically the simpsons game had really good art direction its cool to hear she worked on it!!

  • @funkouttamyface680
    @funkouttamyface6804 жыл бұрын

    Can’t wait for Psychonauts 2 !!! Hopefully it come out soon :D

  • @heyoyo10gaming4

    @heyoyo10gaming4

    4 жыл бұрын

    Unfortunately, due to a certain thing, Double Fine have likely been prohibited from communicating telepathically from more than a metre away.

  • @manny655321

    @manny655321

    2 жыл бұрын

    @Upsidedown Toilet how did your comment age?

  • @romaldosanford5893
    @romaldosanford58934 жыл бұрын

    Freaking epic!

  • @JSOWNMC
    @JSOWNMC4 жыл бұрын

    You should do a doc on bungie's art team

  • @sharinganrose
    @sharinganrose4 жыл бұрын

    This is so cool, Seeing a black woman in video games! She's living one of my dreams of doing some kind of character design/art director! Psychonauts is one of my favorite games of all time and to see her working on this game is so awesome!!. Been a fan of the channel since The Outer Worlds mini series! keep up the good work!💖

  • @RockWolfHD
    @RockWolfHD4 жыл бұрын

    What's the outro song?

  • @Made4metal
    @Made4metal4 жыл бұрын

    @ 7:38 Tim Schafer in a Death Angel Shirt. I like Tim even more now haha.

  • @1000_donkeys
    @1000_donkeys4 жыл бұрын

    This is a good video

  • @LeviathanDesigner
    @LeviathanDesigner4 жыл бұрын

    Good interview. She´s amazing at explaining how things work.

  • @coralunasoleil5265
    @coralunasoleil52654 жыл бұрын

    I am SO beyond excited for Psychonauts 2!!! If you haven't played the first one, definitely play it, it's SOO much fun.

  • @maxneale3328
    @maxneale33284 жыл бұрын

    FREEKSTYLE Oh man I played that so much! Havent thought about that in forever awesome!

  • @Adsmak
    @Adsmak2 жыл бұрын

    This is what I want to do. I want to do concept art and character design for a video game studio that is passionate about their games. I want to work with a team to make cool stuff. I don’t want to be a detriment but rather a key component to a talented art team

  • @HomeFrogGames
    @HomeFrogGames4 жыл бұрын

    A great woman with some insightful comments on her work! Thank you for uploading this :)

  • @picklechinazzboi2991
    @picklechinazzboi29914 жыл бұрын

    This is very cool ngl

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