Dominions 5 Nation Guide: EA Ur

Ойындар

They've discovered masonry, civic organisation, bronze crafting, fire, and magic. But still, the secret of placing a hard surface on top of their skulls to avoid lethal head trauma evades them.
Why won't you wear hats you lovable hairy half-giants? Why?
If ever a guide proves I need a technique for cutting these down, it's this one. But EA Ur is close to my heart, they were opponents of mine during my first ever multiplayer game and I wrote a few fluff pieces on them at that time.
Today, thanks to a Patron sponsoring an upcoming MA Uruk vid, we get to feature EA Ur.
EA Ur is an interesting nation with special elements ranging from a wide range of foreign recruits, special fort types, underwater recruits, upgraded god recall, and a range of other special tools....all of which are undermined because the entire nation is pathologically opposed to the notion of wearing a hat, and unfortunately, in an era where sling stones and missile weapons abound, this is a significant weakness.
EA Ur is a possibly below-average nation that is held back by an anaemic troop line up and held up by a powerful foreign recruit nature mage, foreign recruit death access, some passable sacred thug chassis, summonable A3s and the novelty of having a nation that encourages dormant titan (or similar play).
Don't expect them to do amazingly well (and if someone like Vanheim rushes you, you're gonna be in for a hard time, as Enkidu suffer very badly to high damage, multiple attack human enemies) but they do have some tools, and if you play it smart, prepare for an early rush, and move quickly towards an early game magic game plan...you might just survive your first war and be able to expand your options from there.
Historically, the Enkidu do survive.. and we'll learn more about the civilisation they mature into soon, when I cover MA Uruk.

Пікірлер: 87

  • @praeceps9988
    @praeceps99883 жыл бұрын

    The fact that Ur is just starting its civilization even though humans have been civilized City dwellers for a good long time in the early age, is highly ironic considering the fact that Ur was, iirc, the very first city-state in world history...

  • @hartzaden
    @hartzaden3 жыл бұрын

    EA ur needs a 10 earth bless called distribute hats

  • @jackmclaughlin648

    @jackmclaughlin648

    3 жыл бұрын

    Dominions 5 community has the best memes God I love you

  • @zorrozalai

    @zorrozalai

    3 жыл бұрын

    Or an N4 mass head protection national spell.

  • @Mewobiba

    @Mewobiba

    3 жыл бұрын

    It's A6 and called air shield

  • @PerunAU
    @PerunAU3 жыл бұрын

    As always (and especially with longer recordings) there are errors in this one. A classic is where I talk about hammers being const 4 (they're not, that's E boots, hammers are const 2) so you can get a hammer early to help you fix up some thug kit for your God or any early thugs. Const 4 offers more thug gear options, but you can do some basic stuff at const 2 if required, especially with the right magic paths for self buffs. I also miss the 2 points of enkidu natprot in my slinger rant. Enkidu will probably carve through slingers...but everything should. the point in your high HP units are vulnerable to instant death from head hits, and given your mediocre attack and defence, that sucks. I am also way underappreciative of Sal Me who make good researchers and can mossbody, among other things. certainly useful. Thanks to my Patrons for commissioning a look at MA Uruk, which inspired me to first have a look at EA Ur to make sure we capture the full journey of the Enkidu. www.patreon.com/PerunAU

  • @Phraxcis

    @Phraxcis

    3 жыл бұрын

    really enjoy MA Uruk looking forward to your take on them, I've always struggled with their early research.

  • @basileusbasil4041
    @basileusbasil40413 жыл бұрын

    Why don't the enkidu have a gore attack? That'd probably make up for the lack of head gear.

  • @bellduke6417
    @bellduke64173 жыл бұрын

    Thanks for all the dominos guides man

  • @Kris_Lighthawk
    @Kris_Lighthawk3 жыл бұрын

    One important thing about astral on the underwater mages, is they you can bring them on land with air breathing items, so if you can't find any indies with astral, they can site search your lands for astral as well as bring a bit of astral spells into your armies (such as antimagic, which can be cast by a S1)

  • @TheMelnTeam

    @TheMelnTeam

    3 жыл бұрын

    Putting S1 mage into army also gives pause for mind hunt spamming, so a little bit of astral is nice to have. I might consider remote searching with them, not sure. Probably for games with more players/longer games. Remote search has bad ROI but it is more mage turn efficient, and you probably don't have a ton of these things to search out provinces too quickly. S1 also gives fewer sites found long-term. You'll get at least a little astral income incidentally from site searches with holy mages, so you can fuel arcane probing and eventually get enough income going to do a bit more with astral late game (using hero, probably forge boosters and make golems). If there is a late game, that is.

  • @tornielsen2888
    @tornielsen28883 жыл бұрын

    Another note on the Bone Reader, they are viable subjects for twiceborn. You can do a decent amount of fighting with a 43 hp undead. Especially since it has default E, might random W, and might even become a D3 by dying.

  • @Mewobiba

    @Mewobiba

    3 жыл бұрын

    This is also a way to get to D4, which allows you to do Rigor Mortis + Relief.

  • @TheMelnTeam

    @TheMelnTeam

    3 жыл бұрын

    @@Mewobiba They can already do this reliably by handing a D2 bone reader a skull staff to summon mound fiends, and I think on average that will cost fewer gems (death path from twice born is not guaranteed). It's getting to D5 that's hard, and unlocks the late game death options (liches, wraith lords, well of misery). If you just want to drop darkness/rigor mortis on someone after summoning a bunch of elementals, a mound fiend boosted to d4 gets the job done though.

  • @Mewobiba

    @Mewobiba

    3 жыл бұрын

    @@TheMelnTeam Everything for the fatigue play is available at Const 4/Ench 6 if twiceborning bone readers (which you have reason to do regardless). Mound Fiends add the need for Conj 7, which is a lot more research. So while that is reliable later on, at that point the counters may well have come out. I'm not saying Bone Reader fatigue play is a major power of the nation or anything, but if you luck out it can be useful relatively early.

  • @TheMelnTeam

    @TheMelnTeam

    3 жыл бұрын

    @@Mewobiba Twiceborn is good if for nothing other than the upkeep save + chance at extra mages with higher death. Conj 7 pairs nicely with fatigue plays too. Not only do you get mound fiends, you also get living X spells which create units that ignore rigor mortis/darkness in numbers. I guess it's less attractive here than it would be for Uruk, which can communion + PotS + wear boosters to make tons of elementals per cast at low fatigue. RM + darkness + skeletons can be a problem, but living nations doing that with 40 elementals can also result in very decisive wins. For Ur maybe it's worth delaying that and picking up thaum 7, alt 9, ench 8 etc.

  • @Kris_Lighthawk
    @Kris_Lighthawk3 жыл бұрын

    I did a bit of testing with a white bull with Hard Skin and Regeneration. It seemed to work very well. A Sal-Me with 2 mushussu can take most provinces with little trouble, and the mussussus' morale never seems to fail. The only failed expansion I had was the Sal-Me getting hit by an arrow and running (they have only 9 base morale) the mushussu got surrounded, but made it out no problem routing most of the enemy army in the process. 10 Enki's chosen also seem to expand fine, and so do 1 mushussu + 5 chosen, so you can easily make an expansion group each turn The Bull can easily take care of of any hard province, such as many barbarians or heavy cav

  • @malibelizec2543

    @malibelizec2543

    2 жыл бұрын

    What scales do you use to buy that bless?

  • @Kris_Lighthawk

    @Kris_Lighthawk

    2 жыл бұрын

    @@malibelizec2543 Dominion 7, turmoil 3, sloth 3, heat 3, growth 3, misfortune 3, magic 3

  • @malibelizec2543

    @malibelizec2543

    2 жыл бұрын

    @@Kris_Lighthawk Thanks Kris. This bless combo seems very interesting.

  • @dannyboy1200
    @dannyboy12003 жыл бұрын

    Hmm lore wise it's a tad hard to flavor them since in our history Ur was supposed to be the first city, even before Egypt and China. But here there are already other human empires such as Ermor and Tien Chi. Ur instead is sort of a caveman kingdom. They are almost like an alternate Neanderthal race forming a culture similar to the Ur in our timeline.

  • @Self-replicating_whatnot
    @Self-replicating_whatnot3 жыл бұрын

    I did not realize head shots were this brutal.

  • @Kris_Lighthawk
    @Kris_Lighthawk3 жыл бұрын

    I think you are underestimating Ur overall, I would easily put them at above average, possibly even better than that, but I need to play them in Dom 5 before giving a good judgment on exactly how good they are.

  • @DreamingAboutDragons

    @DreamingAboutDragons

    3 жыл бұрын

    There's a lot of "should work, but doesn't"

  • @Kris_Lighthawk
    @Kris_Lighthawk3 жыл бұрын

    I am pretty sure that you can expand with Mushussu using nothing but squads of 2 and a hardskin + regen bless (I did that in dom 4 with no problem), which is also an ideal bless for an early expander monster and is also good on the enki's chosen. (I did that in dom 4 with no problem) The small squad moral penalty does not seem to apply to large monsters, or maybe they can just tank it with their high morale. I know this because I have successfully expanded with singe hydras (or paired hydras) when testing LA Pythium, and the hydras would only routh if they got very low on hp

  • @PerunAU

    @PerunAU

    3 жыл бұрын

    I had thought that would fail due to the small squad penalty but if they are fine with that i could see a change in strategy there. It's a fine unit, it's just a bit if effort to mass and then deploy....if you presume it needs to be part of a min size 5 squad

  • @PerunAU

    @PerunAU

    3 жыл бұрын

    I'm going to do some testing and include the addendum in the MA Uruk vid if relevant

  • @TheMelnTeam

    @TheMelnTeam

    3 жыл бұрын

    @@PerunAU Do you still get the small squad penalty with stuff set to guard commander? I was under the impression you didn't. The main issue is getting commander killed, but with hardskin and regen stray arrows probably aren't enough for that. I'd be a little worried sending this into 80 tribe provinces, heavy cav, or barbs though.

  • @xeroprotagonist

    @xeroprotagonist

    3 жыл бұрын

    The small squad size thing isn't a penalty so much as you have to check morale every round the Mushussu gets injured, which is usually not that much of an issue since it's got 16 base morale and it'll be blessed on top of that, so it wins most rolls. You can also avoid having to roll and avoid HP routing by sticking them in a squad with some random Enkidu and letting them run out ahead. Meanwhile the enemy will definitely be checking morale every round because of the Mushussu's fear effect and their morale is probably much worse. You don't really even need squads of two, one Mushussu with a good awake expander monster bless and a Sal-me fluffing it can beat up most indies pretty hard by itself.

  • @Kris_Lighthawk
    @Kris_Lighthawk3 жыл бұрын

    Your analysis of how dangerous slingers are to enkidu are off, berceuse you are not factoring in the 2 natural protection of the enkidu which helps a lot. A sling stone will do (8-2)x1.5=9 damage before DRN rolls and will such far from have a 50% chance of killing on a head hit. I am pretty sure that when also you also factor in inaracucy, shields and only 10% chance of head hit, the kills by slings will be so insignificant that they hardly matters. There is absolutely no way that a similar amount of gold cost of slingers will defeat any type of enkidu. Yes, you will get a little bit of attrition from unlucky hits on the head that you wouldn't if they had helmets, but nothing I see any reason to be worried about.

  • @PerunAU

    @PerunAU

    3 жыл бұрын

    The point was more the unfortunate reality of what a hatless chassis means. perhaps taken for granted is the fact that slingers are generally pretty terrible and the fact they could do much of anything to you is an indictment. Shielded enkidu do win vs slingers...but of course they should. and the problem ports over to just about any ranged or melee weapon the enkidu might face. its an unnecessary weakness that the species could resolve simply enough ( as Uruk shows) I did miss the two natprot though! very valid point. it and the extra hp on the sacreds does minimise instakills from single hits

  • @PerunAU

    @PerunAU

    3 жыл бұрын

    I am just generally distressed that the Enkidu, who i have a soft spot for. hate headgear. Is the mediocre attack, def, and often prot more of an issue much of the time? yes. But the lack of headgear irks me

  • @MrThedumbbunny

    @MrThedumbbunny

    3 жыл бұрын

    @@PerunAU me too. They should at least get leather caps for their most elite units.

  • @basileusbasil4041

    @basileusbasil4041

    3 жыл бұрын

    @@PerunAU I'm just begging illwinter to give them gore, that'd make it a trade off rather then just a flat debuff.

  • @jb9515
    @jb95153 жыл бұрын

    A2's are great for casting wind guide on your legions of Longbowpersons. All Praise Ursala!

  • @MrThedumbbunny

    @MrThedumbbunny

    3 жыл бұрын

    Also of note is strength of giants adds 2 damage each I believe. 15 strength goes to 19 which rounds up to 7 damage bonus if I recall correctly. 16 damage longbow in EA with average heavy infantry armor matches what you would expect a Indy crossbow to do but 2x as often.

  • @TheMelnTeam

    @TheMelnTeam

    3 жыл бұрын

    @@MrThedumbbunny 16 gold is a lot for a long bow, but they are notable for 45 range. The distance from the furthest front of your starting box to the back of the enemy box is 43 range, so longbows can always attempt pot shots at mage lines to start off a battle (possibly using fire and keep distance with their 13 speed). If they have staff of storms it gets neutered, but if not even arrow fend or casting storm will give the first volley a chance to do something that screws up their plans. It's a pricey tactic though.

  • @vagrant2863
    @vagrant28633 жыл бұрын

    I think it's funny that somewhat like LA Eryethia, EA Ur has an event where the cap-only mages should be in the capital like in their description at the end of the year.

  • @Ragatokk
    @Ragatokk Жыл бұрын

    Miss these dominions videos.

  • @throeawae2130

    @throeawae2130

    11 ай бұрын

    now it's just war propaganda

  • @Mewobiba
    @Mewobiba3 жыл бұрын

    Great video. I think one thing worth noting about Enkidu is that because both resource *and* recpoint costs are so low, you have less upkeep issues than with most other troops, including other lightly armored troops that often have high RP costs (eg pale ones or light cav). So more than most other nations you have a decent reason for keeping some gold in your treasury; you can raise a new army very quickly and don't have to let it sit around as much. In some ways, Ur feels a bit like old Dom3 Yomi.

  • @tornielsen2888
    @tornielsen28883 жыл бұрын

    The biggest issue for the titan choice meanwhile, is mostly that i feel like you need to pick recuperation. To avoid getting crippled or worse.

  • @PerunAU

    @PerunAU

    3 жыл бұрын

    Which is why i mention you wanting to have a way to remove afflictions back home.

  • @zapking5
    @zapking53 жыл бұрын

    The Wooden Colossus is interesting with Ur's recall bonus, due to Innate Spellcaster. I put Air 4 on it and had it run into melee while casting Shock Wave. Kinda funny and viable for expansion.

  • @Kris_Lighthawk
    @Kris_Lighthawk3 жыл бұрын

    Sal-Me would be my main researcher if I was playing Ur, as they are a lot better in combat than Gala and only a little less research efficient. Being able to cast mossbody in mass as well as frozen heart should not be underestimated! Also, a mushussu with hardskin and and regen from a bless and then buffed with mossbody... good luck trying to kill that...

  • @MrThedumbbunny

    @MrThedumbbunny

    3 жыл бұрын

    White centaur with SoG will probably kill it fairly quickly. A larger bless is pretty popular right now which will give the centaur 21 strength before berserk and the charge will be something like attack 38 P damage for an average of 22 per initial hit. After that before berserk still doing something like 2 for the hoof and 8 for the lance which probably outpaces the regen per white centaur. 5 and 11 berserk. That’s probably the biggest example but a lot of EA units will kill them fine with a bit of buffing. A hard skin+regen bless is also expensive, incarnate and not particularly good for the rest of the nation.

  • @Kris_Lighthawk

    @Kris_Lighthawk

    3 жыл бұрын

    @@MrThedumbbunny With SoG a larger white centaur deals 24 damage with its light lance + 10 damage on the charge so that would be 34 damage not 38 (you are very unlikely to be berserk before the first hit) and it would require that the Ur player is stupid enough to let his Mussushu get hit by lance charges in the first place. But sure some, but far from all nations have units that can hit hard enough to pop mistform on a 20 prot unit, nothing in the game is unbeatable, but that doesn't mean that it is not very good.

  • @MrThedumbbunny

    @MrThedumbbunny

    3 жыл бұрын

    @@Kris_Lighthawk my point was that it is certainly something a fair number of nations can handle in the first war and while great for expansion it seems quite expensive design wise for a 1/turn cap only 150 gold unit.

  • @Kris_Lighthawk

    @Kris_Lighthawk

    3 жыл бұрын

    @@MrThedumbbunny True, if it was only good for the mushussu, but it also give you a very strong monster expander (white bull), and is also quite good on your other sacreds and for thug builds on your sacreds mages. (especially if you mass cast mossbody on top of the the bless) Of course this is pure theorycrafting, as I have not actually tried this bless out beyond early expansion. (not in dom 5 anyway)

  • @MrThedumbbunny

    @MrThedumbbunny

    3 жыл бұрын

    @@Kris_Lighthawk fair enough. I have a feeling it works pretty well in single player and not at all on MP but brainstorming is always good. Edit: I think there is a strong argument for regen in Uruk however because they can do weaker versions of turbo communions.

  • @zorrozalai
    @zorrozalai3 жыл бұрын

    Sal-Me can buff your thugs, commanders and troops with mossbody, wich gives you 75% chance of head protection.

  • @MrThedumbbunny

    @MrThedumbbunny

    3 жыл бұрын

    I think the biggest problem with the no hats is really the expansion losses and first war vulnerability in part due to those losses.

  • @sylviusleonard5144
    @sylviusleonard51442 жыл бұрын

    I wonder if the enkidu weakness to slings is a refference to David and Goliath

  • @kyosokutai
    @kyosokutai Жыл бұрын

    Oh yeah, Enkidu Elder was definitely in Dominions 4.

  • @nicolinrucker5181
    @nicolinrucker51813 жыл бұрын

    Swamp Enkidu are foriegn and fort rec btw

  • @PerunAU

    @PerunAU

    3 жыл бұрын

    I mindblank about that for a moment this video i think when you see me building a fort in a swamp.

  • @nicolinrucker5181

    @nicolinrucker5181

    3 жыл бұрын

    @@PerunAU Yup, you go "oh that'd mess up my swamp enkidu access"

  • @causk8365
    @causk83653 жыл бұрын

    not a big appreciator of mossbody the mage

  • @thedistanthorizon
    @thedistanthorizon3 жыл бұрын

    Depending on who you're going up against, early evocation can be a good play as well. Lightning Bolts and Blade Winds can really work depending on your opponent.

  • @klausx6265
    @klausx62659 ай бұрын

    Late-game Ur: Wish for Horrors, get your pretender back next turn if the Horror eats them. When you have enough Horrors, eat all the thrones you don't control to win.

  • @TheMelnTeam
    @TheMelnTeam3 жыл бұрын

    Ugallu are better than A2 random Gudus, but I don't think they're massively better other than the storm access. Gudus can get the air income up and can cloud trapeze, and since they are sacred they can add bless to their script set. A lot of Ur's mages are sacred, so thug bless is definitely worth considering too. Edit: Did some tests of my own. With awake monster, 25+ provinces is realistic by t12 on an empty map. The 16 gold enkidu soldiers set hold/attack closest from a bit forward from back row + commander behind it can let 20-30 guys conquer most indy provinces. Problems are barbs and cav, but the usual militia, heavy infantry, light infantry, archers, even the hoplite provinces weren't an issue/took minimal attrition each expand. Awake monster is also justifiable since it doubles as something you can easily slap with moss body + regen. Green dragon is most fun IMO, but bull or earth serpent would be more meta picks. Awake titan is fine too, you can alchemize a piece of armor and get stoneskin in first few turns and that can contribute to expansion a little. Problem with that is that it doesn't cover the national troop problem provinces. I tried the double mushushu with regen/hardskin setup too, I don't think it's worth. Too much can go wrong.

  • @zxcvasdfg3762
    @zxcvasdfg37623 жыл бұрын

    Can you make LA MArignon reviev?

  • @faisalidrisi7040
    @faisalidrisi70402 жыл бұрын

    「明確なメッセージ、明確な構造、理解しやすい、ありがとう」、

  • @3dLuck
    @3dLuck3 жыл бұрын

    How do you set up the archers to shoot at the head?

  • @Richierua
    @Richierua3 жыл бұрын

    Hinnom/Ashdod/Gath next please!

  • @turtlenecker223
    @turtlenecker2232 жыл бұрын

    Bring it back bring it back

  • @turtlenecker223
    @turtlenecker2232 жыл бұрын

    WHAT YOU USED TO DO DOMINIONS 5 CONTENT PERUN????

  • @Kris_Lighthawk
    @Kris_Lighthawk3 жыл бұрын

    You can always get A3 by using 45 air gems to empower an air gudu. Not really that big a problem.

  • @MrThedumbbunny

    @MrThedumbbunny

    3 жыл бұрын

    Thats 15 quills with a hammer. Its an option but I certainly would call making that decision at say turn 25 a major potentially game defining choice.

  • @Kris_Lighthawk

    @Kris_Lighthawk

    3 жыл бұрын

    @@MrThedumbbunny Sure, and how hard a decision it is depends on how well your air site searching goes (and possibly your first war, sometimes it is easier to capture sites than finding them)

  • @MrThedumbbunny

    @MrThedumbbunny

    3 жыл бұрын

    @@Kris_Lighthawk I’d think that it would depend on how good air elementals are in your first war. If your against magic weapons or larger high hp units probably more viable. Against say ulm air elementals start looking pretty nice. If you don’t need them then empowering and getting a thug train rolling starts looking more attractive.

  • @blaf55
    @blaf553 жыл бұрын

    yes yes yes

  • @MisterCoolaidMan
    @MisterCoolaidMan3 жыл бұрын

    If we tell them the enemy gods can read their minds maybe they will at least wear some tinfoil lol

  • @David-qm2qj
    @David-qm2qj3 жыл бұрын

    What happened to uruk in late age ?

  • @PerunAU

    @PerunAU

    3 жыл бұрын

    There is no late age Uruk, and there's no sign of them among the surviving nations and the geographical region remains as busy as ever (particularly with Abysian and Raghan expansionism). None of that is a good sign for the Enkidu I think.

  • @CantusTropus

    @CantusTropus

    2 жыл бұрын

    @Impaleification Yeah, that... doesn't make a whole lot of sense. I can't see the Scandinavian giants wandering around I'm Mesopotamia to wipe out the Enkidu. Abysia would make more sense. Though personally I'm hoping for LA Uruk in some future game.

  • @SuperMewKittyKatGaming
    @SuperMewKittyKatGaming2 жыл бұрын

    Geedis

  • @thesmilyguyguy9799
    @thesmilyguyguy97993 жыл бұрын

    :)

  • @malibelizec2543
    @malibelizec25433 жыл бұрын

    Ur is interrsting to play with but I like Uruk better.

  • @PerunAU

    @PerunAU

    3 жыл бұрын

    You're not alone, while MA is a tougher environment, I consider Uruk to definitely be the stronger version of the nation.

  • @Chikanuk
    @Chikanuk3 жыл бұрын

    Id say average. Its EA after all, half things have shitty prot, half hit like a truck anyway. After early game you can work around your troops weakness while you still have your pretty good mages, and this is always better for me than having good troops and shitty mages (Ulm says hi!)

  • @basileusbasil4041
    @basileusbasil40413 жыл бұрын

    Hey don't disparage water 1, with some water gems and alt 4 you get quickness, and I think Ur is a thug nation so you can make that work. Plus with the nature 1 you get mossbody, which is essentially a lesser mistform that turns into poison afterwards.

  • @TheMelnTeam

    @TheMelnTeam

    3 жыл бұрын

    Quickness is to fluff others, for the unit itself you can just use quicken self (W1). Breath of winter, liquick body, and quicken self are all W1 spells. If you're looking to fluff non-commanders with quickness it makes more sense to recruit some ishib. Since mushussu have 3 attacks they're good candidates.

Келесі