Displacement Seam Fix Maya

Ойындар

Learn how to fix displacement seams in Maya in this quick tutorial! Displacement seams can be a frustrating issue when working with 3D models, but in this tutorial, you'll discover a 1-button solution to fix all your displacement seam issues. We'll cover why displacement seams happen and show you how to use this simple fix to ensure your models look their best. This is Part 2 of my Displacement Tutorial Series, so be sure to check out Part 1 - Applying your Displacement Map to your model in Maya - for even more tips and tricks!
Part 1 - Displacements: • Creating Displacement:...
I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate and Blender one-on-one. Please subscribe to my channel to keep up to date.
TIMECODES:
0:00 Intro
1:03 Why is it happening
3:17 UV Boundary Smoothing Options
5:39 1 Button Answer!
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Пікірлер: 33

  • @PeteGavrov
    @PeteGavrov2 жыл бұрын

    Awesome info, been waiting for somebody to give a solution to this problem. You have hit the nail right on the head!

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Thank you!

  • @mimi_0313
    @mimi_031311 ай бұрын

    you saved me so much time and stress to the annoying uv seams in the disp render for my character!! thank you so much.

  • @davidbittorf

    @davidbittorf

    11 ай бұрын

    Glad I could help! Thank you for the feedback!

  • @niyatipatel2955
    @niyatipatel295510 ай бұрын

    Thanks a lot Man...You saved my time so much ....Thanks a lot for that...Cheers

  • @davidbittorf

    @davidbittorf

    10 ай бұрын

    Cheers! Glad it helped. Make sure to subscribe new tips every week!

  • @jackj147
    @jackj147 Жыл бұрын

    Thank you for taking the time to make all these videos.

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    Absolutely! Make sure to subscribe to continue to new videos every Monday!

  • @crecrescio
    @crecrescio Жыл бұрын

    Pure gold my friend

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    Thank you!

  • @r5711170
    @r57111702 жыл бұрын

    thank you! you let me first time success on displacement.

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    I'm glad I could help! This process can be very tricky.

  • @jeevanmokashi4953
    @jeevanmokashi4953 Жыл бұрын

    Thank you man.

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    You're welcome!

  • @jun03c29
    @jun03c29 Жыл бұрын

    awesome! cheer David!

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    Thank you!

  • @joydipsarkar9864
    @joydipsarkar9864 Жыл бұрын

    great

  • @nourghafarji
    @nourghafarji3 ай бұрын

    Amazing thanks, i am having rendering out using catlark with 6 iterations, arnold freeze everytime

  • @davidbittorf

    @davidbittorf

    3 ай бұрын

    Could be that’s too high for it handle. Does 5 work? Can say it could never be 6. I suppose it depends how dense the level 1 is.

  • @NN_86
    @NN_86 Жыл бұрын

    ty brother

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    You are welcome! Glad I could help.

  • @kruz3d573
    @kruz3d5732 жыл бұрын

    Thanks for the explaination and the fix video! But the biggest question is, Can we do that in Substance Painter / Marmoset Toolbag? or Blender? I'm sure you're not really a blender user so i won't going to ask about how to do it within blender. Although, Cycles might have the alternative. But how to "pin_borders" in marmoset toolbag or substance painter?

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    I’m not exactly sure however I would think blender would have a similar fix. Marmoset and Substance might be a little less likely. Does anyone know / have suggestions??

  • @nathunterstudio8391
    @nathunterstudio83919 ай бұрын

    good tuto, but i still have the problem with the visible seam in my maya :( disp,text,normal cant hide, all are made in my zbrush . idk if its the displa subdiv / iteration , but that crash my maya :'(

  • @davidbittorf

    @davidbittorf

    9 ай бұрын

    🤔 try lowering your subdivision/ iteration and see if that help with crashing. Probably won’t help the seem issue though. If it still crashes try it on another computer and see if that helps. Wish I had a better answer for you. Anyone else know?

  • @zon.23
    @zon.23 Жыл бұрын

    how to fix this in vray

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    Haven’t used vray but I’m sure there should be a similar solution. Anyone know?

  • @warlord8106
    @warlord8106 Жыл бұрын

    I just applied this to my mesh, now when I try to render my pc freezes and I have to force a shutdown. How can I fix this?

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    I bet your subdivisions are set too high. You can’t use the same numbers I use, it’s going to be specific per mesh. Try lowering that number and trying again.

  • @warlord8106

    @warlord8106

    Жыл бұрын

    @@davidbittorf OK, thanks

  • @warlord8106

    @warlord8106

    Жыл бұрын

    @@davidbittorf under which tab should I change the subdivision level and which level is generally the most appropriate?

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    @@warlord8106 attribute editor: shape tab / Arnold / Subdivisions. That’s where you adjust your subdivision levels. Go to display / heads up display / polygons to see how many polys your mesh is. Then multiply that number by 4. That’s how many polys it has with 1 subdivision. Then keep multiplying by 4 for each division. Try to keep this number under 20 million. Also make sure you don’t have “3” pressed in the viewport. Select your mesh a press “1”

  • @warlord8106

    @warlord8106

    Жыл бұрын

    @@davidbittorf yep, that fixed the problem, had it on 6 like you, turned it back to 2 now it works

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