Normal Mapping: ZBrush vs Substance. Which is Better?

Ойындар

Learn how to create normal maps in ZBrush and Substance Painter in this quick tutorial, and see which one is better! Normal maps are an essential tool for adding fine details to your 3D models, and both ZBrush and Substance Painter offer powerful ways to create them. In this Part 2 of my Normal Map Tutorial Series, you'll learn how to create normal maps using both ZBrush and Substance Painter, and compare the results to see which one is better for your workflow. Be sure to check out Part 1 - Creating Normal Maps in Substance Painter from ZBrush - for even more tips and tricks!
Part 1 - • Creating Normal Maps i...
I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate and Blender one-on-one. Please subscribe to my channel to keep up to date.
TIMECODES:
0:00 Intro
2:09 Exporting Normals from ZBrush (Option #1)
5:45 Applying Normal Map in Maya
8:43 Baking Normals in Substance (Option #2)
14:32 Exporting Normals from Substance
16:13 Applying Normal Map in Maya
19:51 Importing ZBrush Maps into Substance (Option #3)
21:08 Baking Additional Maps from ZBrush File
PRIVATE TUTORING:
Wyzant: is.gd/sfw3Mw
ART PORTFOLIO:
Personal: www.ArtStation.com/dcbittorf
Student's: www.artstation.com/platt
3D STORES:
Tutorials : dcbittorf.artstation.com/store
3D Assets: www.cgtrader.com/dcbittorf
FOLLOW ME:
Art Station: www.ArtStation.com/dcbittorf
Twitter: / dcbittorf
Linked In: / davidbittorf
Instagram: / dcbittorf
Sketchfab: sketchfab.com/dcbittorf
#dcbittorf #davidbittorf #artstation #NormalMaps #ZBrush #SubstancePainter #TextureMapping #Texturing #CGI #DigitalArt #Tutorial #LearnZBrush #LearnSubstancePainter #CG #ComputerGraphics #TextureDesign #TextureCreation #3DModeling #3DTexturing #3DArt #3DDesign #3DVisualization #3DModel #CGIart #CGIanimation #CGIrendering #GameArt #GameDevelopment #BakedMaps #TextureTutorial #SubstancePainterTutorial #ZBrushTutorial #DigitalPainting #DigitalDesign

Пікірлер: 16

  • @nialismcreates
    @nialismcreates2 жыл бұрын

    I have also been wondering this. So many choices these days! Also the Soften Edge before applying the maps was good to see. I rarely see people talk about that option but it seems really important.

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Absolutely. Soften Edges are really import! Thanks for the feedback.

  • @andreassvensson811

    @andreassvensson811

    2 жыл бұрын

    Can you pretty please tell me the timestamp where he talks about this in the video? Thanks.

  • @KarelChytilArt
    @KarelChytilArt2 жыл бұрын

    I have Painter but mainly use ZBrush for baking. Painter Cant handle that details in normal maps which i am sometimes using. But for that workflow not Crazy details in ZBrush Painter does quite good job. Good video

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Thank you!

  • @iCamSkiEz
    @iCamSkiEz2 жыл бұрын

    Really good breakdown and explanations thanks David!

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Thanks for the feedback. I appreciate it.

  • @sudarshansaikia4559
    @sudarshansaikia45592 жыл бұрын

    Thank you sir

  • @mark9691
    @mark96912 жыл бұрын

    perfect video m8, a million thx

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Thank you!

  • @dreambadger
    @dreambadger Жыл бұрын

    Does this mean you don't have to do retopology? Or do you need to do that to get the UV maps, which need doing before the normals?

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    Retopology and UVs need to be done first.

  • @hab18
    @hab182 жыл бұрын

    Not sure what i'm doing wrong, but when I export the textures, i'm getting very low quality normal maps, it looks like its exporting normal maps for the low poly version and not the high poly version in substance painter

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Hmmm.... When Baking your Mesh Maps make sure the you set the Output Size to at least 2048 or 4096. Also, double check that the High Definition Mesh that you are importing as your High Poly is indeed the correct file. You can do this by opening in it Blender or Maya to confirm that it is the correct file. Hopefully that was helpful.

  • @user-fv9gt8yf4x
    @user-fv9gt8yf4x10 ай бұрын

    sometimes i try extract the normal map and displacment map on zbrush and dont work why?i normally exract normal map and displacment in xnormal

  • @davidbittorf

    @davidbittorf

    10 ай бұрын

    I’m not sure why it doesn’t always work in Zbrush. Seems kinda of finicky. I’ll usually create normal maps in Substance Painter but I rely on Zbrush for creating the displacement. If xnormal is working for you keep doing that.

Келесі