Displacement maps in Substance Painter

Ойындар

Unlock the full potential of Substance Painter with this essential tutorial on importing displacement maps from ZBrush. In just a few minutes, you'll learn how to take your ZBrush displacement maps and view them seamlessly in Substance Painter. Perfect for digital artists, designers, and 3D artists looking to elevate their workflow. Watch now and take your skills to the next level!
I want to be your Digital Art Mentor. I've been teaching Autodesk Maya at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate and Blender one-on-one. Please subscribe to my channel to keep up to date.
TIMECODES:
0:00 Intro
0:47 Exporting Displacement from ZBrush
4:06 UDIM export Settings
4:46 Exporting Geometry from ZBrush
5:22 Importing Geometry into Substance
7:51 Importing Displacement Maps into Substance
9:01 Applying Displacement in Substance
12:37 Displacement Settings in Substance
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Пікірлер: 81

  • @AndreNMailho
    @AndreNMailho2 жыл бұрын

    Awesome tutorial, thanks David

  • @SoloJaina
    @SoloJaina2 жыл бұрын

    thanx. turns out to be simple!

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Thank you and welcome to my channel. Make sure you subscribe! I have an new video coming out every week!

  • @isaiasperaza2085
    @isaiasperaza20852 жыл бұрын

    Good tutorial, thanks man, greetings from mexico ;)

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Thank you so much! Greetings from San Diego!

  • @Sul_Shadw
    @Sul_Shadw2 жыл бұрын

    Lol yeah auto save is a big problem for me also but the abort option is really useful, I never had problem using it

  • @davidhorvath9276
    @davidhorvath927610 ай бұрын

    great one! thnks

  • @davidbittorf

    @davidbittorf

    9 ай бұрын

    Glad you liked it!

  • @KarelChytilArt
    @KarelChytilArt2 жыл бұрын

    Thanks

  • @nialismcreates
    @nialismcreates3 жыл бұрын

    Loved your Maya tutorial on Udemy. These sorts of videos are exactly what I need to help me out :)

  • @davidbittorf

    @davidbittorf

    3 жыл бұрын

    Thank you! Which Udemy course? The motorcycle complete course or Intro to Maya?

  • @GuestOfGregoryHouse

    @GuestOfGregoryHouse

    3 жыл бұрын

    Intro to Maya. I was getting frustrated with Maya using another course but yours made me stick with it 😄

  • @davidbittorf

    @davidbittorf

    3 жыл бұрын

    Wow that’s awesome. What was main difference on my course then the others you tried?

  • @GuestOfGregoryHouse

    @GuestOfGregoryHouse

    3 жыл бұрын

    @@davidbittorf I think you were working at a good steady pace. Not rushing through certain things. And showing when something can go wrong. And just generally not overcomplicated things for beginners. Oops I noticed I replied with my other account 😅

  • @davidbittorf

    @davidbittorf

    3 жыл бұрын

    @@GuestOfGregoryHouse very cool. Did you find that the snowman tutorial in the beginning was helpful or was it cheesy. I guess it depends on how well you knew Maya to begin with. You may have skipped that portion of it.

  • @janvollgod7221
    @janvollgod72212 жыл бұрын

    With Udims i rather bake from high poly mesh. Displacement works, if you stay in one software, but, at least for me, always a pain in the ass, if you switch from maya, blender, houdini. It also depends on the render engine, how it handles UC dilations and to avoid smothing and breakups on the UV edges. Maybe they is a good way, but if then, its time consuming and the question is, is it worth the effort.

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Thanks for you feedback jan vollgod! I can tell you really know what you are talking about and couldn't agree more. I also feel like displacements in Substance are a little gimmicky anyway

  • @MZONE3D
    @MZONE3D2 жыл бұрын

    Nice tutorial, this was killing me =) typical allgorithmic hiding options that you have to go hunting for.

  • @Sheryno
    @Sheryno Жыл бұрын

    Looks awesome. My model kinda lost some details I worked hard for in Zbrush after I retopologised it in 3ds max (I also unwrapped it there). So I couldn't find a solution to bring that detail back aside from displacement map. But for whatever reason, when I do exactly the same thing as in this video, I hit export and then it says all maps were exported, but it says immediately after I hit Export all maps, it says it took like 5 seconds (even though it was immediately) and NO maps were exported at all... Any tips on this issue, plz?

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    Hmmm. I’m not sure. Would it be possible to record your screen while that happens to see if I can troubleshoot it.

  • @Sheryno

    @Sheryno

    Жыл бұрын

    @@davidbittorf I mean, it's just a raw model in Zbrush. No unwrap there (as said, I did it in 3ds). So is it possible that it does not export because there's NO map to export? Since it's just raw model.

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    Yes. If it doesn’t have uvs in Zbrush it’s not going to produce any maps.

  • @Sheryno

    @Sheryno

    Жыл бұрын

    @@davidbittorf So I would have to unwrap it in zbrush?

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    You could unwrap in any program including 3dsmax. If it’s unwrapped in max then you need to import back into Zbrush. To do this you will you need the Subtool with all the detail selected at its lowest subdivision level. Then choose import. It will replace your old uvs with the new one and keep your existing detail.

  • @kylemcneill5751
    @kylemcneill57512 жыл бұрын

    what if i wanted to bake the other maps such as AO and Curvature using the new tessellation that the displacement is giving me. Any chance that's a possibility?

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    That’s a great question! I’ll look into but I don’t think it can do that. Does anyone else know if that is possible?

  • @kylemcneill5751

    @kylemcneill5751

    2 жыл бұрын

    @@davidbittorf I found a sort of work around to it that gives the same result but isn’t exactly the process I thought it would be. It’s actually much simpler lol. I just exported my crazy high poly subdivided mesh directly out of Zbrush and put it into substance and baked my maps using the high poly object, and then threw the textures onto the far lower poly version back in Maya. To my surprise as well, substance was able to handle really high poly objects with relative ease. Earlier today I even tried putting in a mesh from Gaea that was around 33 million poly’s and it worked just fine.

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Wow! That is a great idea! I’ll have to give that a try. I’m surprised that it could handle such a large mesh! Thanks for the solution!

  • 2 жыл бұрын

    So what is "displ" for if you using height channel?

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Not exactly sure. Perhaps if you had an existing displacement map and needed an area to plug it in.

  • @guivash2724
    @guivash2724Ай бұрын

    Your tips are really cool, but I had a question, after separating the UDIMS in Substance Painter, how do I continue working in Substance painting all parts of the model at the same time? as if it were a single uv set? thanks for your tips o/

  • @davidbittorf

    @davidbittorf

    28 күн бұрын

    When importing the model make sure that UDIM is checked. That should be all you need to do.

  • @uyleetu1111
    @uyleetu1111 Жыл бұрын

    Hello, thanks for your tutorial! I have a question. When I exported dis map, it was red and black. Looks not working in SP. :( Do you know how to make it work or change the map color same as yours?

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    When exporting the dis map make sure “3 channels” is on. This will produce a gray scale map. If “single channel” is checked it will only use the red channel producing a red map like yours.

  • @uyleetu1111

    @uyleetu1111

    Жыл бұрын

    ​@@davidbittorf That works!!! but when I apply the displacement maps in SP, it didn't look the same in ZB. It's still flat but I can see some small bumps. My displacement map's tone is a lot darker than yours, the sculpture part should be white/ light grey, but mine is dark grey. Do you have any idea about this issue?

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    @@uyleetu1111 the physical size of your model may make a difference. Try scaling your model and create a new displacement. This may give a different result. Making displacements work in substance is kinda of hack anyway. Don’t worry if you can’t get it perfect since it’s not super beneficial anyway.

  • @uyleetu1111

    @uyleetu1111

    Жыл бұрын

    ​@@davidbittorf Thank you so much!! I will give it a try! :)

  • @jrfk3d
    @jrfk3d Жыл бұрын

    thanks, men, a suggestion? a little bit boring the import udim into substance process, but once again, thanks for this tutorial (:

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    Thank you for the feedback!

  • @abhishgs9570
    @abhishgs95702 жыл бұрын

    iam trying to use displacement map from zbrush but no details are visible in substance. i followed every steps. Plz help

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Hmmm. I sorry to hear that. I will need you to screen record your process to see why it’s going wrong.

  • @none53
    @none532 жыл бұрын

    Hey , thanks awesome tutorial, but i couldnt be able to export the displacement map in z brush !

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Hmmm what seems to be the problem?

  • @none53

    @none53

    2 жыл бұрын

    @@davidbittorf not sure , is the uv's , bcz i havent unwrap them yet?

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Yes that is the problem. The uvs have to be complete before you can export the displacement map.

  • @none53

    @none53

    2 жыл бұрын

    @@davidbittorf i unwrapped my object in z brush, but didnt work! :(

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Unfortunately unwrapping in Zbrush isn’t the best

  • @TimV777
    @TimV7772 жыл бұрын

    doesnt seem to be working. Just puffs up my mesh without any details.

  • @davidbittorf

    @davidbittorf

    2 жыл бұрын

    Hmmm… if you send me the file I can take a look at it and see if can troubleshoot it.

  • @TimV777

    @TimV777

    2 жыл бұрын

    @@davidbittorf I found the issue. it worked fine the first time but then it was just exporting blank displacements. Had to change it to 16 bit to fix it i think.

  • @TimurTarkhanov
    @TimurTarkhanov Жыл бұрын

    For some reason it doesn't work. I repeated everything step by step, making sure that the texture is not empty. Maybe it's because of the newer version. And why use the height channel when it would be more logical to use the displacement channel?

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    Hmmm… sorry to hear that. Not sure why you aren’t getting the same results

  • @mansay2057
    @mansay20576 ай бұрын

    Dude I seriously need help I can't see any of my displacement maps on any of my models I've seen so many tutorials but nahh still not getting what I want dude please help me if you can

  • @davidbittorf

    @davidbittorf

    6 ай бұрын

    Here is my info if you would like one-on-one help. www.superprof.com/award-winning-maya-blender-zbrush-tutor-college-professor-with-years-experience.html

  • @ayakiri5098
    @ayakiri50988 ай бұрын

    Make us a uv udim workflow tutorial mate please

  • @davidbittorf

    @davidbittorf

    8 ай бұрын

    That is a great idea! I put it on my to do list!

  • @ayakiri5098

    @ayakiri5098

    8 ай бұрын

    @@davidbittorf thank you !!! You are amazing 🥹🥹

  • @davidbittorf

    @davidbittorf

    8 ай бұрын

    @@ayakiri5098 Thank you so much!

  • @Eradifyerao
    @Eradifyerao Жыл бұрын

    Autocrash is right😂😂

  • @wordsshackles441
    @wordsshackles441 Жыл бұрын

    It took you 15 minutes to explain something that can be explained in about 3 minutes.

  • @davidbittorf

    @davidbittorf

    Жыл бұрын

    Sorry about that

  • @OlegRTT
    @OlegRTT11 ай бұрын

    Did yo uuse Disp map from Zbrush with 0.5 zero level volume??

  • @davidbittorf

    @davidbittorf

    11 ай бұрын

    I pretty sure it was 0.5

  • @OlegRTT
    @OlegRTT11 ай бұрын

    It looks pointless with that Seams. Dont you know of using Disp maps in Marmoset?

  • @davidbittorf

    @davidbittorf

    11 ай бұрын

    Substance Painter is not a dedicated render engine. So I agree it’s almost pointless in Substance. It’s cool that you can see it but it’s kinda a hack. Any dedicated render engine will do a better job. I’m assuming since Marmoset is a real time render it won’t support disp maps. They way around this is to give the model more subdivisions but if you do this you may as well import the high resolution model from the start

  • @OlegRTT

    @OlegRTT

    11 ай бұрын

    @@davidbittorf thank you.

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