How to paint realistic skin in Substance Painter
In this video I go over the whole process of creating skin textures, from where to find great reference images of skin and baking maps to texturing
the character and setting up the export for Maya.
Great reference resources:
www.3dscanstore.com/3d-head-m...
texturing.xyz/collections/photos
Other then that I found great images looking for diffuse, albedo diffuse or cross-polarized skin images.
Looking for images of skin damage, moles and freckles is also important since most people have a good amount.
Baking maps:
The default settings work very well usually,
but increasing the Ambient Occlusion Samples can give more accurate results. It will take longer though.
Deselect the maps that you do not need. I don't need the ID map here for example.
Color zones of the face:
What I covered is very well summed up by James Gourney:
gurneyjourney.blogspot.com/200...
My texturing approach in this video is to add a lot of detail and complexity, maybe more than is actually visible or necessary.
I find that some detail always disappears when rendering with Arnold in Maya. I usually like to go back and forth between
the software for that reason.
When I build up my Layers I like to start off with a lot of procedural textures to save time and I will make then adjustments to the masks manually. I also take advantage of the skin smart material that comes with Substance Painter. I find it to be a great starting point.
I also like to use the maps I was baking in the beginning. Ambient Occlusion and Curvature map to enhance the sculpted detail and thickness map to generate the subsurface scattering.
For more Character modeling, texturing and anatomy tutorials, subscribe to my channel. I always work hard to create content that has a lot of value for you and I hope it shows.
Пікірлер: 70
Thank you for this! Been searching SP skin tutorial for 2 days and finally found this amazing tutorial
This is so nice , thank you for sharing , you have explained and done it in a way that has made it look even more simple.Greatly appreciated.
THis is one of the best texturing videos out there! Good job!😆
Great work, and nice of you to detail the steps and not just "paint away" like all those other timelapses/"tutorials".
Amazing tutorial, really easy to folow and to understand. Thanks a lot for it!
The best tutorial I've seen! Thank you))
thank you!! I'm taking a step further on the texture :)
I watched your video when I was starting to learn 3D. Now, I'm watching your video as a 1 YoE 3D Character Artist. It's still good tips for me ,man!
This is amazing quality for a tutorial.
Absolutely brilliant stuff! Thank you for demonstrating this!
Very helpful. Combined this knowledge with the video from flipped normals to fill in some gaps or add other ways. Thanks for sharing your workflow!
@3dsculptingtutorials
3 жыл бұрын
Glad it was helpful!
Great tutorial! Thanks for sharing!
Thanks. I learned a lot from this video.
thank you sir! this really helps!
Many thanks great tutorial
Very informative, thank you very much
great stuff!
Thank you so much
The best tutorail! Thank you)
@3dsculptingtutorials
3 жыл бұрын
glad you liked it
This is very nice stuff for beginners like me. plzz make more. :)
Thanks!! 😄
thank you so much! i learned so much from it
@3dsculptingtutorials
4 жыл бұрын
That's great to hear!! :)
Great video!! Thank you so much!
@3dsculptingtutorials
4 жыл бұрын
Glad it was helpful!
Huge Thanks!!!!!
love you. you are my saver.
Great stuff man. Nice and straight forward, it was super helpful to me ! :)
@3dsculptingtutorials
4 жыл бұрын
Thanks for the feedback! Glad it was helpful!
Ty !!
best tutorial
great demo/presentation would love to see how different skintones look in this work flow
Amazinh video
great video. practical, and logical breaking down of layers, in a manageable way that is easy and straight forward to understand as a fellow artist, I thank you for helping me in this. :)
amazing tutorial, do you work in a vfx studio, freelance or game studio?
Amazing Bro you have my respect ,I don`t understand How someone can dislike this video it teaches me alot
Subscribed.
new sub
How did you generate roughness map again? I skipped some part.
@3dsculptingtutorials
3 жыл бұрын
Bascially using curvature map to add roughness to cavities and then spray painting some areas for variation, but with my latest project i didnt use roughness map at all and it turned out pretty good, driving the roughness just from the skin detail and micro details, which is basically what the roughness map will emulate. So with texturingxyz it wont be necessary In a lot of cases I think
@YGODueltainer
3 жыл бұрын
@@3dsculptingtutorials thanks for the advice. I will keep that in mind on my next project. You are truly an inspiration as always!
So today I learned about color zones... Thanks for this! But I'm curious about color zones for the body. Do you know of any resources for this?
@3dsculptingtutorials
2 жыл бұрын
interesting question, I'm not sure if it's documented somewhere. similar to the face you will probably have more white/yellowish area where skin is close to bone and knee and ellbows as well as knuckles tend to be red. as far as resources maybe check out 3d scanstore for scans, the albedo view is good for that kind of stuff
very nice, I just start doing this right now too.
2:40 hello may i know what settings and brush u used for the face pores pls?
Very great. Can I use xyz texture in substance painter or designer without need to mari foundry?
@3dsculptingtutorials
4 жыл бұрын
I believe you can but I havent used texture xyz in Substance Painter yet and from what I know Mari is better suited because it has better Projection tools. I think In substance painter all you could do is use the textures as height information, but again Im no expert here
@dr.mohammadbanisalman8842
4 жыл бұрын
@@3dsculptingtutorials thank you my friend
@YGODueltainer
3 жыл бұрын
Have you try Killer method? Using wrap or zwrap plugin in zbrush to project the base maps then manual painting afterward in your software of your choice.
@3dsculptingtutorials
3 жыл бұрын
@@YGODueltainer Yes, ive used that and it is awesome, but I still imported my projection to painter to manually enhance it.
after exporting the textures i called thoes maps in maya but i was getting different results from that of substance please guide. Because in substance render it looks kinda realistic but the same in maya looks like flat colour. Please help.
when you did the cut around 11:00 the blur you just added is gone, and you add a paint layer. For some reason, when I add a paint layer here, there is "no material" and i can't paint any of this detail away like you're doing. I know its 3 years old but maybe you have an idea? :P
What was the final resolution of the texture map?
@3dsculptingtutorials
4 жыл бұрын
I exported in 4k I believe
can i ask if i need to cut uv of noses / ears / lips apart from the head so i can paint easier ?
@3dsculptingtutorials
4 жыл бұрын
I prefer to not have cuts in the face because I like to use the blur filter quite a bit and it doesnt work across seams so you'll have the blur cut off. You can fix that manually, but Id prefer not too. That being said the new substance Painter with Udim support just came out and I havent tried it yet. Maybe it works on there, but I dont really see a point in cutting those apart really.
@Taylormartin7289
4 жыл бұрын
@@3dsculptingtutorials thanks alots !
0:38 Stefan Sagmeister? :-] Thanks for the great tutorial!
@3dsculptingtutorials
3 жыл бұрын
Had to look him up but I dont think its him although I can see the similarity haha. Glad you liked it!
💙💛 Glory to Ukraine 💙💙💛💛
6666
Wayyyy too fast, please do voice over for these video and explain each step.
@EmptySkySora
3 жыл бұрын
This is an advanced video. It's better to be nicely familiar with Substance Painter to understand the video.
Thank you a thousand times! Perfect tutorial, keep it up pls!
@3dsculptingtutorials
4 жыл бұрын
Thanks! I'm glad it helped! :)