Designing a Fantasy Building for 3D Printing - Stone Walls

Тәжірибелік нұсқаулар және стиль

The first video in the series looking at how to design a fantasy building; focusing on the creation of the bottom floor made of large stone blocks.
Wall factory: • Creating fantasy or hi... Y5qG0M
Machin3 Tools Playlist: • Machin3 Tools Tutorials
Boxcutter Playlist: • Boxcutter
Focus and Stages Isolation with Machin3 Tools: • Multi-stage isolation ...
Machin3 Tools Flick Mirror: • The Flick Mirror Tool ...

Пікірлер: 58

  • @dustpunkminiatures
    @dustpunkminiatures Жыл бұрын

    great tutorial, cant wait to try some of this out!

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    Love to hear its inspiring people 😁

  • @joelkowalski6869
    @joelkowalski6869 Жыл бұрын

    I think this style would look amazing in a clay render for CG. Thanks so much for the inspiration Sir. Getting right to work

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    Great to hear its giving people ideas. If you post online when it's done I'd love to be tagged/see the render. Rendering is not something I do a lot of.

  • @AntoSketcher
    @AntoSketcher Жыл бұрын

    Awesome !!! Great 👍

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    Thanks so much 😁

  • @fergaloconnell1535
    @fergaloconnell1535 Жыл бұрын

    You can change wall factory walls after moving by right clicking and selecting change wall

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    Damn! Thats awesome" Thanks so much.

  • @DapperDinosaur
    @DapperDinosaur10 ай бұрын

    The normals flipped when you scaled the wall by -1 on the Z axis.

  • @ArtisansofVaul

    @ArtisansofVaul

    10 ай бұрын

    That's not actually correct. Scaling an object by a minus amount should have no impact on the normals of the faces. You can try it just with a standard cube and you'll see it doesn't change it.

  • @Tony-cm8lg
    @Tony-cm8lg Жыл бұрын

    Awesome stuff 👍 the linked duplication is absolutely crazy, I never knew that was even possible

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    Its so useful when making multiples of an object when you think you might want to change it later.

  • @Tony-cm8lg

    @Tony-cm8lg

    Жыл бұрын

    @@ArtisansofVaul I was modeling my company logo last week before your video dropped and it’s got like seven of these thin cylinders, and after rendering I wanted to change something and had to fix one and then duplicate and position it all around my mesh. It was a pain and was wondering if there was a way to transfer mesh data! And then you dropped this gem 😅

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    @@Tony-cm8lg You might also find this handy (not quite the same but can be a similar solution to such a problem): kzread.info/dash/bejne/g2pous2QiMK9qqw.html

  • @Tony-cm8lg

    @Tony-cm8lg

    Жыл бұрын

    @@ArtisansofVaul I forgot about this one! Y’all are brilliant, finding all of these ways to make the workflow simpler

  • @stuartkirbell8204
    @stuartkirbell8204 Жыл бұрын

    This is fantastic stuff. I've been struggling to get to grips with Blender for 3d printing for some time and these tutorials are spot on for what I am wanting to achieve. I've seen your video for adding chips to the block edges but is there an easy way to apply a displacement map to the block surfaces so that when they print they have a texture? Keep up the great work!

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    If you mean the video I manually do it on there is another where I show how to program geometry nodes to do it for you which is fun. But they have slightly changed one of the nodes so it needs updating for that one. Using a displacement technique for all these blocks probably wouldn't be a good idea as it would add a LOT of faces/geometry and I'll be doing that a lot already with the wooden beams. I think my computer would die 🤣 Glad the videos are helping though

  • @lartmaispastrop
    @lartmaispastrop Жыл бұрын

    So cool !! Can't wait to see the next ones 😁 Thanks a lot for creating and sharing your tutorials 🙏

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    No problem at all. Glad you're enjoying.

  • @AM-yo6ek
    @AM-yo6ek Жыл бұрын

    I love it!

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    Cheers. Glad it's being enjoyed.

  • @richardokeeffe8375
    @richardokeeffe8375 Жыл бұрын

    Amazing lessons. I don’t understand how bridge edge loops worked in hollowing though

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    Basically it will delete the face and just make the central "tube" through the object as long as you are doing the same to both sides. Its a nice shortcut over using a cutter/boolean

  • @DeputyChiefWhip
    @DeputyChiefWhip6 ай бұрын

    Hello. Do you know how to get this addon to make all bricks pretty even in size? Ive tried but it seems to vary even though i set all sizes and variance to the same value

  • @ArtisansofVaul

    @ArtisansofVaul

    6 ай бұрын

    So it's designed to have that variation. If you want all the bricks the same size it would be normal to just use arrays once you made one brick.

  • @DeputyChiefWhip

    @DeputyChiefWhip

    6 ай бұрын

    @@ArtisansofVaul yep gotcha thanks

  • @ArtisansofVaul

    @ArtisansofVaul

    6 ай бұрын

    @DeputyChiefWhip Depending if you have Hard Ops or are interested in it, this video may be of interest as a way to speed things up a bit: kzread.info/dash/bejne/np13uLVxg7yopZM.html

  • @RoseKindred
    @RoseKindred Жыл бұрын

    I was following along with this and got lost at 15:40 ish mark. You made a cube to create a solid wall for the bricks, and then a second cube to cut out the wall shape and middle (I am assuming) but about 10 seconds later it goes from Cube and Cube 001 to just Cube. What did you do to remove Cube 001? The only thing the key guide shows is hitting Shift. I think I may be thrown off if this was just an edit jump and I missed one step I am not thinking of. Did you not need the Cube 001 and just inset the faces on Cube?

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    Oh jesus, that is a bad editing mistake. I was originally going to Boolean out the middle section but then decided it was easier to use the inset method. Stupidly I must have missed the bit when I made the Cube.001. I wonder if I can edit that out of the video to cause less confusion. Basically ignore the duplicating the cube, just select it and follow the steps to inset the middle. Really sorry for the poor editing there.

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    OK, Ive made a trim to the video as best I can now the video is uploaded (though KZread says it may take a couple of hours to be confirmed) so it should cause less confusion (though cube001 does turn up for half a second). Thanks so much for pointing this out, really really appreciated.😁👍

  • @RoseKindred

    @RoseKindred

    Жыл бұрын

    @@ArtisansofVaul Thank you for the additional info. Honestly, that was a GREAT edit if you meant to do it. It was so smooth I was quite confused. So good job on that.

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    @RoseKindred The issue was the edit was good but the placement of it was bad 😅

  • @skxexx7292
    @skxexx7292 Жыл бұрын

    i cant seem to get off box-cutter without un-enabling it in the preferences and occasionally my blender will crash when trying to enable it again.

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    It should just be W as the shortcut to get out of it.

  • @skxexx7292

    @skxexx7292

    Жыл бұрын

    @@ArtisansofVaul i did try that though it didnt seem to work.

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    @@skxexx7292 The other option is if you have the T panel open on the left side of the screen clicking any of the other functions should close Boxcutter.

  • @skxexx7292

    @skxexx7292

    Жыл бұрын

    @@ArtisansofVaul thanks, i've also ran into an issue with the symmetrize, i cant really explain how it looks but it just shows about 2 or 3 bricks in the middle instead of the entire wall symmetrized.

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    @@skxexx7292 Sounds like there's something rather odd going on there. Are you sure the origin of the object is in the right place?

  • @giovannizaccuri
    @giovannizaccuri Жыл бұрын

    Why dont use dispiace entrambi maps for textures? It seems to be quite faster...

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    I assume you mean displacement textures? Its a good questions and there are a few reasons for me in this project: 1. I prefer having more control over the blocks, the gaps between them, the depth of the mortar and being able to change individual ones. 2. As this building as an internal and external texture there would be a lot of seams where the displacement textures would join and it wouldn't mesh together nicely making a visible line. If this was a render that would only be viewed from one angle that could be controlled and it would not be a problem but as it will be 3D printed it will be seen from all angles so those seams would have to be fixed at the joins and I think that would take as much time (probably more) then just doing it this way. 3. The second level will have a lot of wood texture on it so there will be a high number of faces there. If I was to use a displacement texture on the bottom floor it would also be adding a lot of faces and together would potentially really slow down the computer/program which would be annoying. Basically if it was just one wall I probably would use a displacement but for this project as a whole it doesn't feel as suitable.

  • @giovannizaccuri

    @giovannizaccuri

    Жыл бұрын

    Usually i use seamless texture to avoid Lines. And then i decimate until the scale of the model let It unnoticeable at sight.

  • @neilcollins7371

    @neilcollins7371

    Жыл бұрын

    @@giovannizaccuri So in say a cube, how do you hide the lines where the texture joins at the wrap around point? For example one corner line would have to have a seam, also around the joins at the windows/etc.

  • @giovannizaccuri

    @giovannizaccuri

    Жыл бұрын

    @@neilcollins7371 i would like to share my result to show you the good looking can a displacement map seamless can have.

  • @neilcollins7371

    @neilcollins7371

    Жыл бұрын

    @@giovannizaccuri I'd love to see it. If you have Instagram you can message me there.

  • @TheAxebeard
    @TheAxebeard7 ай бұрын

    @11:00 Instead of doing that manually, just do a Bisect on it to chop off the end.

  • @ArtisansofVaul

    @ArtisansofVaul

    7 ай бұрын

    Oh interesting idea. I'll have a go with that to try it out. Will it still "fill in" the ends?

  • @jeffreyspinner9720
    @jeffreyspinner9720 Жыл бұрын

    I wonder if you would consider trying Meshmachine too. With the few things like stash and normal transfer, along with boolean cleanup (along with the function that forces a clean boolean edge around to make it even easier, but Idr that function's name), I think you would appreciate it. Do you realize veteran ZBrush users freak out a little when they see that red matcap? Do you understand how much more difficult it is to watch your videos when I have to change the color of the objects in Davinci Resolve not to get confused all the time? @3:14: kzread.info/dash/bejne/e6Zqk9JygpOofLw.html I'm learning to use power windows, so it'll get better over time... Mostly a joke, but the best jokes are true.

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    Oh I love mesh machin3, it's a fantastic add on and I use it a lot. Why would Zbrush users get worked up about Matcap?

  • @jeffreyspinner9720

    @jeffreyspinner9720

    Жыл бұрын

    @@ArtisansofVaul The learning curve was so brutal, I persisted because I could make such pretty things... so the brutality lasted months (~8 months about 1,000 hrs)... to this day, I still have twinges of that feeling until I remember I'm good now... I should learn blender's sculpting tools, but it triggers that loving feeling when I knew what I wanted to do, but didn't know what tool to use... and of course Blender names things completely intuitively, like Grab. At the same time every time I see a math problem I immediately think, "oh god, I'll never figure this out..." then I relax into it and something works... I have an adv degree in Applied Mathematics and Statistics... I blame my social study teacher in 9th grade teaching me her math fear... I seriously don't think the feeling will ever subside, but I could do it until the felling dissipates, just like a woman's love for her bf/husband/partner because familiarity breeds contempt. Haven't tried it _yet_ for ZBrush, Blender GNs or that freakin Red Matcap of doom I always changed in my start file in ZBrush... I think you may have conflated Machin3tools with MeshMachine by the same guy. MeshMachine is about as pricey as HOpsCutter.

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    @@jeffreyspinner9720 Oh you mean it triggers people that have used ZBrush in the past. Im not confusing Mesh Machin3 at all. As I say I use it all the time, I just haven't done any videos on it as there are already a lot out there so it seemed a bit like wasted time.

  • @j_haydar
    @j_haydar Жыл бұрын

    Wall factory is no longer avaible ;-;

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    I just checked, its still there. Have you watched the first video (link in the description) that shows how to activate it? Thats the only reason I can think it wouldn't be there for you.

  • @j_haydar

    @j_haydar

    Жыл бұрын

    @@ArtisansofVaul the wall factory link in the description takes you to a page saying "this video is no longer available". But if it still exists, that's great, I want this add-on

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    @haydar7036 Oh the video. That's annoying. I'll see if I can sort that out.

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    @@j_haydar Ok, the link should work now. You can also use it here: kzread.info/dash/bejne/haOhp7iSZdStYLC9.html5qG0M Thanks for letting me know it didnt work and I hope its helpful.

  • @j_haydar

    @j_haydar

    Жыл бұрын

    @@ArtisansofVaul

  • @darrennew8211
    @darrennew821111 ай бұрын

    Your faces were all the wrong way out because you scaled the walls by -1 at the start to get the large blocks at the bottom.

  • @ArtisansofVaul

    @ArtisansofVaul

    11 ай бұрын

    Scaling to a minus number shouldn't reverse the faces (the outside should still be outside). At least when I have done it in the past, unless it's something that's changed for Blender 3.6. I'll have an experiment.

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