Custom Levels in Jak and Daxter Tutorial (OpenGOAL Native PC Port)

OpenGOAL Launcher Setup: • OpenGOAL Game Launcher...
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Turtle 3D Object: www.models-resource.com/gamec...
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#opengoal #pcport #customlevel #blender

Пікірлер: 30

  • @kintustis
    @kintustis Жыл бұрын

    I can now collect power cells hidden cautiously across several Overwatch characters' nude bodies.

  • @educherrypatty9436
    @educherrypatty9436 Жыл бұрын

    Super useful, though very contrived pseudo-hex editing. Seems like the most efficient way to build a level right now would be to build the entire scene in the modeling software (I use Autodesk tools), and then export it as a single mesh Would be a larger file, but would save a lot of time as it currently stands. I sincerely hope the Open GOAL team have some sort of map editor in the works. Thanks for the guide! Would love to work with you in the future on projects!

  • @deetheottsel
    @deetheottsel Жыл бұрын

    with enough time and effort, you could make whole new levels to explore with this. Honestly has me really hopeful for the future of Jak modding

  • @gloman9377
    @gloman9377 Жыл бұрын

    We're finally there. The point in time where we can create content for such a masterpiece that is the Jak & Daxter series. I really hope some talented people will make some levels for Precursor Legacy so that we can make the places that didn't make it in the final game as referenced by several different pieces of lore and also with the Collectors Objects and books that used to be sold and distributed.

  • @clankape
    @clankape Жыл бұрын

    the shark said nope

  • @ConkleBonk
    @ConkleBonk Жыл бұрын

    This is super super fucking cool, massive props to all the minds behind this project

  • @Cam50418
    @Cam50418 Жыл бұрын

    I didn't even know this game had a community this amazes me

  • @trakzerak735
    @trakzerak735 Жыл бұрын

    It was about time, dude!

  • @ryno4ever433
    @ryno4ever433 Жыл бұрын

    I don't understand how the collision JUST WORKS. I would expect you'd have to create that.

  • @apollog7764
    @apollog7764 Жыл бұрын

    gotta have notifications on for all these channels working on opengoal. insanely cool shit

  • @youdontneedmyrealname
    @youdontneedmyrealname Жыл бұрын

    Imagine the community continuing the story unofficially 👀

  • @DrkRatchet105Rides
    @DrkRatchet105Rides Жыл бұрын

    RIP default cube

  • @KazukiReaction
    @KazukiReaction Жыл бұрын

    Great job! You're the best! I never know how to edit custom levels and spawn actors until now. Btw, is there anymore actor names to spawn, let me know. Keep up the great work!

  • @mauriziovetere1956
    @mauriziovetere1956 Жыл бұрын

    Yellow sage village coming soon?

  • @spartadragonrider
    @spartadragonrider Жыл бұрын

    I guess the only question I have is, how to get the obj's out of other games isos. and how to know where the level loading points are so I know how much space I have to work with

  • @soheilvani8261
    @soheilvani8261 Жыл бұрын

    LETS GOOOo

  • @awakenergaming
    @awakenergaming Жыл бұрын

    Could you turn the jak map(s) into something we can also pop into blender? That way we can just line everything up in there and then delete the 'template map' and export the rest?

  • @beckeko
    @beckeko Жыл бұрын

    Is there a way to play with a ps controller?