Creating a Jet Engine in Blender | Tutorial
Фильм және анимация
#tutorial #Blender #Spaceship #Thrust #lazy #video #textures #scifi
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You can download the clip used in the video here:
drive.google.com/file/d/1Gl7j...
The Engine model I've used in this video:
sketchfab.com/3d-models/old-t...
Пікірлер: 140
I'm quickly realising smoke/fire sims aren't always the answer to this kind if stuff. Need more control like this. Thanks for the video, probably going to follow this closely.
Weird... I was just about to start working on a similar engine but started KZread instead and first thing I got recommended was this video. Coincidence? Anyway, this gave me some great ideas. Thanks, subbed!
This is an amazing tutorial. I needed thruster flames for the starships in my short film and simulating took a long time. This provided a better result than what I could simulate lol. Also that's not even considering the increased performance using this method.
@mlt-studios
Жыл бұрын
Yea, I’m using this method also mostly for spaceship engines. Depending on how close it is seen, it’s oftentimes enough to just use one singe plane, instead of multiple cylinders
@Chiho.2007
Жыл бұрын
@@mlt-studios The results are amazing. kzread.info/dash/bejne/gKCk0LyqcczfdcY.html
MAGNIFICENT 🙏 Extremely useful video tutorial Buddy 🥲
I find myself using the volumetric shader every time, although the emission shader is nearly as good. Thank you for reminding me again.
Genius, amazing tutorial!
Really great and easy to follow tutorial, thanks ;)
Nice, easy, and working
Very engaging, nice explanation as well man!
dude, love your channel. thank you so much
That's genius! Thanks for sharing it.
Absolutely nuts man!
Great tutorial mate!
thank you ! very cool tutorial !
Maybe you can follow it up with some gas leaks, vibration of the engine as well as the exhaust turning up shades of hot red with time? I think then it would be super SUPER realistic
@mlt-studios
Жыл бұрын
You definitly could. To be honest, I just used this method for adding some realisme to my Spaceship Engines, which wherent really seen closeup. So adding all that would probably be overkill. But yea, if you are going for a closeup, adding stuff like this will make it more believable.
@arbiter8246
9 ай бұрын
One baby step at a time. We don't want a 20 hour tutorial.
seriously good tutorial!!
very helpful! great tutorial brother. :]
Wow you made everything look so easy
amazing, u are very talented
Love it. This channel def caught my eye with the sci stuff. Was waiting for the vid of when you planar exhausts became volumous.
Nice work!
Looks very good.
Very good tutorial thank you.
I'm gonna use this exactly to make a kitchen gas burner, very useful!!!
wow man that was awesome
Nice method without particles ! 👍🏻
Very practical. I learned some new shader tricks too. Sub!
Thank you, bro!
You got a new subbing.. All the best from Colorado USA.. 😎🇺🇸
insane!
Beautiful...
This is great
Amazing
super vidéo !! Merci beaucoup
A muzzle flash tutorial would be sick!
I still dont know how to make a jet engine in blender, but hay! I can make the fire tho
@mlt-studios
Жыл бұрын
When I googled how this thrust fire is called, I could not find a specific well known name. It oftentimes is just called Jet. That is why I put the arrow on the thumbnail, and also tried to explain what I’m doing in the very beginning. So that people can leave early on, if they don’t like it. Would you be interested in Modeling auch an engine? And if yes, what kind?
@fantascoca
7 ай бұрын
@@mlt-studiosIn real life,that is "afterburner"
@_blender_man_
2 ай бұрын
Great Method man! Love the way you do! And thanks for sharing skills! Subscribed!👍🏻💪🏻🔥
@_blender_man_
2 ай бұрын
Great Method man! Love the way you do! And thanks for sharing skills! Subscribed!👍🏻💪🏻🔥
Cool!
Beautiful tutorial,thank you for sharing.
Great tutorial, thanks!
Hmm.. thats actually pretty simple. Thanks!
u deserve hundreds more subs
Thank you sir ☺️
sometimes i think im good at blender but then i watch a video like this lol
3:40 Dude, ur just a genius!
Pretty :D
thank you
Nice
Nice way of doing it. How heavy is this method when rendering? In comparison with using geometry nodes or an animated (manually) shader.
You have great knowledge in blender. I really appreciate it. You’ll do amazing things in Future. Good luck my friend 👍🫡
@mlt-studios
Жыл бұрын
Thank you very much!
very good solution, maybe add some delay between the texture animations on the different planes? anyways thanks for the tutorial I think it´s a very useful and smart approach
perfect i like for my classrroom
Great tutorial. How do you make this effect from directly behind/head on, on that effect? since they are image cards, it doesnt look too great looking straight at it instead of at an angle.
@mlt-studios
Жыл бұрын
I showed a small workaround for that at the end. But to make it proper, you need footage from that angle. Action VFX has something like that, from a lot of angles, including behind. But of course you need to buy that. If you find any free good footage, I would be interested in that as well.
@nishaan3d928
Жыл бұрын
@@mlt-studios thank you so much. I will have a look
Nice tutorial but i encountered an issue, in some angles where the inner thrust cylinder and outter thrust cylinder are overlapping, it looks blocky, only soloution i found was turning off backface culling but that made the longer plane thrust not visible from all sides.
This is fantastic! How did you shoot the footage of the torch? And can the clip be used in personal and commercial projects?
@mlt-studios
Жыл бұрын
I did not shoot the footage myself. I’m not sure where I got it from. I looked online, but could not find it, nor found anything similar. Which is why I put it in the description. So best not use it commercially. Action VFX has some awesome jet engine FX, but they are paid products
any idea where to get clips( 01:05 ) of shock/mach diamonds... i obviously can't record my own since i don't own a rocket engine or a jet engine with afterburner.
wow
Thanks, great! I want to make an animation of a Bunsen burner for an e-learning project. That seems almost petfect
Sorry for the newbie question, but how would I go about changing the color of the recorded flames, can I just plug a color ramp in immediately after the clip but before the multiply layer and give it a new color? Thanks for the great tutorial btw, this is really helpful and I couldn't find anything like it.
@mlt-studios
10 ай бұрын
I would try a hue saturation value node and change the hue. Of course you then also have to change the Color in the multiply node
@aquapuppy9838
10 ай бұрын
@@mlt-studios Great thanks, I'll give that a shot! I tried my off the cuff color ramp suggestion, and it changed all the alpha instead lol...
10/10
Can you upload a video on youtube of the blow torch as I can't access google drives?
Seems like this is the Intake part of the engine, not the turbine o_o Still pretty cool
@mlt-studios
Жыл бұрын
Haha, okay. Good to know. I don’t know anything about that, it was just called “old turbine engine” on sketch fab and looked nice. That’s why I took it 😊
Hello. first of all. aweseome Tutorial. Thank you. But i have an Problem. The Flames are not visible when i render it with no background and as an alpha image. The renderer shows the flames reagular, but as soon as i save it the flames disappear. How can i fix this?
@mlt-studios
Жыл бұрын
Im not quite sure I understand your problem. When you hit f12 and render it she’s are there? But once you save it, it is not? I noticed something similar with one her projects. Are you just rendering the flame? Then you could try to render with black background, and then use the add blend mode, wherever you need it.
😮
Will this work with a movie style animation or are there more steps to make that work?
@mlt-studios
Жыл бұрын
I‘m not exactly sure what you mean with movie style animation. You of course can use this method in you films. It might not hold up from too close, but for a lot of stuff this should be enough
hello so I managed everything, it's great but I still have a little problem! in fact I would like to duplicate my element and when I do it it creates a black trace in the negative part... it's complicated to explain but if someone is able to help me I would be willing :)
Blender ka Kan sa version app use kar te ho. Mera blender 3.0.0 version me viewpot display settings ka option nehi araha hai, ... give me some feedback
the video is not playing like i press the spacebar and the timeline also plays, but the video with image texture does not play
whats the name of the pink one next to the purple
Hi, great video, i have a question, it works perfectly but when i want to animate it for example going behind a ship, i put keyframes of location, and when it comes to keyframe, video texture stops replaying, any tips? Thank you!
@mlt-studios
9 ай бұрын
Did you set the clip to cyclic on the image texture node? There should be an option.
@hampela7439
9 ай бұрын
yea i did that, but i figured out what was wrong, i messed up while setting up frames, ive put a big number haha, but i fixed it , thanks regardless !@@mlt-studios
for some reason whenever I mark seam and UV Unwrap it, the entire flame texture looks corrupted and distorted and on different faces no matter what I do.
would have come in handy like 4 weeks ago lol
@mlt-studios
Жыл бұрын
Hahaha 🤣
@bigj7864
Жыл бұрын
@@mlt-studios good tut btw
my another inner layer thrust doesn't show in cycles mode
@mlt-studios
Жыл бұрын
Yea, I had the same problem when I prepared for the video. Not sure, how I fixed it though. You can send me your file over discord, then I can have a look. DerMalt#0547
What if you try using noise rather than a clip to generate thrust visual, should try it to see if it works
@mlt-studios
Жыл бұрын
Yea, I tried that already, but could not get a similar realistic result. But that probably is due to my limited procedural node skills.
@WelshGuitarDude
Жыл бұрын
@@mlt-studios you would you the noise to wiggle the vertices along it's normals either up or down ill try it this week to see if I can get it to work
@mlt-studios
Жыл бұрын
@@WelshGuitarDude ahh okay, so you mean displacement. I was thinking about creating procedrual engines exhaust with the shader editor.
@WelshGuitarDude
Жыл бұрын
@@mlt-studios yeah you could try that too with Musgrave noise texture node and scrolling the uv along the direction of the mesh
how to make a jet engine: step 1: make the engine
@mlt-studios
8 ай бұрын
A few other people commented something similar. I’ve posted a more detailed explanation to them. In short: This title is what people are searching for, not how to make a jet engine thrust (or something like that). That is why I mentioned it in the beginning, so that people won’t waste time watching the full video
How make this model in blender? kzread.info/dash/bejne/doR3m61uiqbVfJs.html
@mlt-studios
Жыл бұрын
You mean the Apple? Maybe try this tutorial series, which is specifically for beginners. kzread.info/head/PL3UWN2F2M2C8-zUjbFlbgtWPQa0NXBsp0
I rendered it with Alpha It shows all good in render but when I save it doesn't shows
@mlt-studios
9 ай бұрын
Is it completely gone, or just very faint? Blender sometimes has problems saving semi transparent stuff. So things, that aren’t completely opaque nor transparent. Especially when you add glow in the compositor. I‘m not quite sure, what the fix is. Did you try out different file formats?
@omarbinfarooq
9 ай бұрын
@@mlt-studios it's all gone but i only tried png sequence so I should try other formats
@mlt-studios
9 ай бұрын
@@omarbinfarooq try 16 bit tif with rgba, or openexr
@RosdasHH
6 ай бұрын
@@omarbinfarooq any luck?
1:02 Yeah, that concludes my tutorial. I thought you were making this effect from scratch.
@mlt-studios
9 ай бұрын
You mean with nodes and stuff? Using video textures is actually a way often used in the vfx Industry, which is why I wanted people to show that. Making it from scratch with nodes is probably harder to get a realistic result, but I would guess more flexible.
@arbiter8246
8 ай бұрын
@@mlt-studios I misunderstood the tutorial then. That's my fault.
@mlt-studios
8 ай бұрын
@@arbiter8246 no worries. If I would know how to do it realistically with nodes, I would probably use that method.
how to make a jet engine: Step 1: start with a jet engine
i can get rid of black background. Any solution?
@mlt-studios
11 ай бұрын
Sure. What do you want in the background? If you want to make it transparent, just go to the Render Properties tab, and under the film panel enable transparent. If you want to have a more in detail explenation, check out this video: kzread.info/dash/bejne/eaCH1q-Tlr3Qg9o.html
@roaling
9 ай бұрын
@@mlt-studios There seems to be only two options for me - background completely opaque or nothing at all, when I have a transparent shader or none at all. Translucent shaders partially work, but I you can still clearly see some random polygons with the big stupid white texture. But, to summarise, I can't get the background to disappear like yours, despite having a black background and everything pretty much identical. Here's the video I'm using: kzread.info/dash/bejne/ZYuuubSHpsvdgps.html
@mlt-studios
9 ай бұрын
@roaling I just looked through my test renders, and it seems I had the same problem. I think the problem first occurs, when saving the render. That is probably why I added a background and rendered without transparency. I can’t really remember. A fix would be, to move the thrust into its own collection and render it separately in a new view layer. Then you would have a view layer with the engine itself and a view layer with the thrust. For the thrust layer, you would set the engine collection to holdout, while for the engine layer you would set the thrust collection to indirect only. Then you can render the engine with transparent background and the thrust with black background. In compositing you can then simply Add the thrust to the first image with the “add” (linear dodge) blending mode.
why its not work in cycle for me
@mlt-studios
Жыл бұрын
Can you describe the problem more precisely? What does not work?
@dr.infinity
Жыл бұрын
@@mlt-studios It is not transparent on cycle but its work normal on eevve
@Kirill28465
11 ай бұрын
You probably chose "translucent" instead of transparent bsdf
gas bunner
Is the project file for sale?
@mlt-studios
Жыл бұрын
No. The engine model is a scan, I bought myself
@Chicken_Soy
Жыл бұрын
@@mlt-studios Oh ok good job by the way
@mlt-studios
Жыл бұрын
@@Chicken_Soy thanks!
veri gudt engelisch
I hear german
@mlt-studios
2 ай бұрын
You hear correctly
That wasn’t complicated at all. 🤦🏻😅
I can make a real gas and smoke physics way better and faster than this.
@mlt-studios
Жыл бұрын
Congrats! This method is meant as a lightweight alternative, that does not increase rendertime that much, and can be dublicated many times. For a closeup like this, simulation would give you a more realistic result. Provided you know how too, and you PC can handle it.
@bjondersson
4 күн бұрын
But can you make a tutorial on it?
bruh I wish u would show certain menus for like 0.1 seconds tho lmao
Thanks for providing the flame mp4! Still relevant 🫶🏻
Nice work!