Blender 3.1 Rigid Body And Cloth Simulation | Elastic Rope Tutorial
In this tutorial,we'll learn how to simulate elastic rope using rigid body and cloth physics.Also we'll learn to use rigid body spring generic constraint.
1)Intro 00:00
2)Designing The Scene 00:20
3)Adding Rope 1:22
4)Assigning Pin Group 2:28
5)Adding Hook Modifier 3:07
6)Adding Cloth Physics For The Rope 3:38
7)Dynamic Rope Simulation 4:27
8)Solving Rigid Body And Cloth Collide Problem
9)Adding Rigid Body Constraint 8:02
10)Rendering 10:08
#rigidbody,#clothphysic,#blendertutorials
Пікірлер: 37
Really appreciate the captions! Thank you
Thank you! Works perfectly!
It was greaaaaat, life saving. thank you!
Lot's off love ❤️❤️
finally a tutorial where it works! others doesnt work!
Good work
I was stuck at the moment at the hook section. Only the tip of the rope was sensible to the movement of the cubes. I solved it : it was because I didn't select enough vertices as a hook point. If somebody is stuck at the same point : be sure that you are selecting over all your weighted vertices to attach the hook properly.
@_casg
Жыл бұрын
Dude I’m stuck there too, my hook when played in real time seem to stretch the rope, I made my plane wider, I wanted to make some sort of wide cable, but for some reason even in real time it doesn’t even more the rope
If anyone has problems with moving the hooks while the animation is playing put the hook modifier to the top of the modifiers tab
I like the concept of this and I'm trying to figure out how I can use it for what I need. I'm simulating a 3D printer, and as the print head moves back and forth on the X axes it takes with it one end of a Bowden tube that contains the filament. This tube is fixed is size (length), but move or bends as the print head moves. Can the "Rope" in this example be stiffened so much as to simulate a stiff tube?
Great video really clearly explained thank you MK! May I ask how you would go about this workflow if the object was not from a fixed point and had an active rigid body at each end? for example like a pair of nun-chucks if that makes sense
@GraphicsMK
2 жыл бұрын
Thank u for ur cool comment. I didnt understand exactly,but we can make a nunchucks with rigid body physics.Maybe I can make a tutorial about it soon.
Lots of thans
When I grabbed my hooked object while the simulation was playing at the same time The hook object moves but not the cable simulation, it seems to stretch the cable in only in the vertex groups area I selected
i have a question, how can i animate the "animated"setting of the rigid body? When keyframing it, it appears as if I stop a spring and the pendulum gets all messed up
how can I make the upper object move in the simulation and majke the lower part of the hook to follow it ? like a puppet
After watching different tutorials, I still do have the same problem. Hooking doesn't work for me, when I move manually one of the object attached to the cable, only the one selected is moving.. I feel like it is a parameter problem but I don't know which one, if anyone could help me! thanks
Kinda works better without cloth physics. But it depends also on the angle of the mesh
sir i am facing a problem.. i have added rigid body simulations in my project..i am also adding a flag in this scene. but the flag does not behave normally. how can i simulate a rigid body world and cloth simulation at the same time in a scene.
The rope is bouncing too much and is too long. Is there a way to make it shorter and less bouncy?
if we move the passive cube with location keyframe etc. Everything will follow it? Because from this concept I'm going to create helicopter hanging object while flying. Tell me please?? BTW great content!!!
😎
Alt + Z Opens Nivida overlay And does not go in to x-ray mode
Great tutorial! My rope keeps extending indefinitely when I play the simulation ( it's not bouncing back), what could I be doing wrong? Thanks! NVM, must have been a bug: deleted the "connect" constraint, and then re-connected the boxes, and it worked fine. Thank you again for sharing this tutorial!
@GraphicsMK
2 жыл бұрын
Thank u. If you follow the tutorial step by step,it should work.But,be sure that you enable the cloth simulation in the viewport.Also,it is caused by rigid body constraints.Switch the rigid body constraint to generic spring.
Could you make spiderman hook tutorial?
I don't see the empty when i went to connect the 2 objects. Edit: I find it i had to set to Origin to Cursor before i connected
Just can any body tell me how to break the rope so that the box fall on ground any idea
hello, i would like to see a rubber stretching and relaxing like a slingshot does like this explaining to us if it is possible to simulate a slingshot
my active block does not spin...
@gustavomattos3850
Жыл бұрын
the problem was the origin of the block
BROKEN.
Phisic don't work
Dude why are all the Blender demo videos so impractical. I would love to make an animation of someone swinging a rope or throwing an object that crashes but 100% tutorials show the same thing over and over. That is all the physics and cloth animation only apply to object that are effected by gravity. For example you can only make an object crash and break into many pieces only if the object is dropped. Nobody makes any animation movies with these same old examples.
@HarryClipzFilmz
6 ай бұрын
I swear it's crazy. No earring tutorials nada. it's the same damn videos