Belt & Pulley (or Rope & Pulley) In Blender | Curve Modifier & Drivers | Easy Mechanics

In this Blender tutorial, we have discussed how to create a belt and pulley system with drivers. We have used a curve modifier for the rope or belt of the pulley. And the entire system is driven by a set of driver expressions. Please watch the video for the complete tutorial. If you have any question on this tutorial, please leave your comment below.
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#Blender #Animation #Driver
Timestamp
00:00 Basic setup for the composition
00:36 Create a suitable bezier curve
01:59 Add a rope with a curve modifier
03:37 Add drivers for the pulleys
05:03 Add payloads and their drivers
06:35 Verify the final result

ะŸั–ะบั–ั€ะปะตั€: 35

  • @nosirve9458
    @nosirve94582 ะฐะน ะฑาฑั€ั‹ะฝ

    wtf is this channel! finally someone doing good pro tutorials!!

  • @5MinutesBlender

    @5MinutesBlender

    2 ะฐะน ะฑาฑั€ั‹ะฝ

    Thank you so much ๐Ÿ’๐Ÿ’ I am glad that you found it useful ๐Ÿ˜Š

  • @theGoogol
    @theGoogol8 ะฐะน ะฑาฑั€ั‹ะฝ

    Tip : Make a small rope segment and use an array modifier before the curve modifier. This way you can easily adjust rope length. Tip : To paste (or change) multiple values, select all the objects you want to add the value to, change the value of one item and hold LEFT-ALT when pressing ENTER to set the value. This way the value will be set to all selected objects. This works for almost any value in Blender (so also shaders, modifiers, etc). Alternatively, you can select all object with the object you want to copy the data from as the last one and press CTRL-L to pop up the Link/Transfer Data menu.

  • @5MinutesBlender

    @5MinutesBlender

    8 ะฐะน ะฑาฑั€ั‹ะฝ

    Thank you so much ๐Ÿ’ You know what, I am not satisfied with this tutorial. Unless we integrate cloth physics with the rigid bodies (which is not yet possible in Blender), making an actual rope is next to impossible. The only way to do that would be to add an extremely high number of bones and an armature to the rope. It was very costly, so we had to trade-off for this tutorial, but we are all ears to get a better suggestion!

  • @theGoogol

    @theGoogol

    8 ะฐะน ะฑาฑั€ั‹ะฝ

    @@5MinutesBlender : Cloth is not the way, nor is a rig. Cloth is meant to be used with planes. This curve modifier way is by far the best way to simulate rope functionality. Edit : A better way might be to use Geometry nodes but I'm still learning so I can't give you advice on that. There are some excellent tutorials out there that handle GeoNodes and Curves, though.

  • @COOLACADEMYFORPHYSICSANDMATH

    @COOLACADEMYFORPHYSICSANDMATH

    8 ะฐะน ะฑาฑั€ั‹ะฝ

    It will work for the time being and solve the purpose with some limitations. 80% of questions are solved by this. So, it is fine and so easy and not time taking @@5MinutesBlender

  • @ISURSouL

    @ISURSouL

    4 ะฐะน ะฑาฑั€ั‹ะฝ

    You sir, is a hero, thank you

  • @ali2008new
    @ali2008new6 ะฐะน ะฑาฑั€ั‹ะฝ

    ุงุณุชู…ุชุน ูƒุซูŠุฑุง ุจุงู„ู…ุดุงู‡ุฏุฉ

  • @5MinutesBlender

    @5MinutesBlender

    6 ะฐะน ะฑาฑั€ั‹ะฝ

    Thank you for liking our tutorial ๐Ÿ˜Š๐Ÿ’๐Ÿ’

  • @MrHahajoe
    @MrHahajoe8 ะฐะน ะฑาฑั€ั‹ะฝ

    wo, amazing tutorial. efficient, easy to understand and a little bit hard to following due to my limited knowledge of blender. but definitely a wonderful lesson after a few pause and mimic! I will subscribe right away.

  • @5MinutesBlender

    @5MinutesBlender

    8 ะฐะน ะฑาฑั€ั‹ะฝ

    I'm glad it helped ๐Ÿ˜Š Yes, this is an intermediate level tutorial. I am happy to know that you cracked it still ๐Ÿ‘๐Ÿ‘

  • @rillaaa5740
    @rillaaa57408 ะฐะน ะฑาฑั€ั‹ะฝ

    This really cool๐Ÿ‘๐Ÿฟ๐Ÿ‘๐Ÿฟ

  • @5MinutesBlender

    @5MinutesBlender

    8 ะฐะน ะฑาฑั€ั‹ะฝ

    Glad you liked it! ๐Ÿ˜Š๐Ÿ’๐Ÿ’

  • @pcsfam
    @pcsfam8 ะฐะน ะฑาฑั€ั‹ะฝ

    it was good bro.

  • @5MinutesBlender

    @5MinutesBlender

    8 ะฐะน ะฑาฑั€ั‹ะฝ

    Thank you ๐Ÿ’๐Ÿ’

  • @COOLACADEMYFORPHYSICSANDMATH
    @COOLACADEMYFORPHYSICSANDMATH8 ะฐะน ะฑาฑั€ั‹ะฝ

    OMG, Wooooooowwwwwww Jeet, really hats off to you, Lots of Loveโคโค. You are really a Genius.

  • @5MinutesBlender

    @5MinutesBlender

    8 ะฐะน ะฑาฑั€ั‹ะฝ

    Thank you so much Sumeet for igniting our ideas for this tutorial ๐Ÿ’๐Ÿ’ I hope it helps you in some way or the other ๐Ÿ˜Š

  • @COOLACADEMYFORPHYSICSANDMATH

    @COOLACADEMYFORPHYSICSANDMATH

    8 ะฐะน ะฑาฑั€ั‹ะฝ

    Yes, it will help me a lot. I learned also use of driver I will try to make

  • @5MinutesBlender

    @5MinutesBlender

    8 ะฐะน ะฑาฑั€ั‹ะฝ

    @@COOLACADEMYFORPHYSICSANDMATH That's nice to hear ๐Ÿ˜Š๐Ÿ’๐Ÿ’

  • @COOLACADEMYFORPHYSICSANDMATH

    @COOLACADEMYFORPHYSICSANDMATH

    8 ะฐะน ะฑาฑั€ั‹ะฝ

    If pulley rotation is ignored as is supposed the rope is slipping over the pulley then it can be easily done with the help of the location constraint of the vertex group at the end of the rope. Isn't? I tried and its workingโ˜บ@@5MinutesBlender

  • @5MinutesBlender

    @5MinutesBlender

    8 ะฐะน ะฑาฑั€ั‹ะฝ

    @@COOLACADEMYFORPHYSICSANDMATH Good, I did not try that but it's a nice find! ๐Ÿ‘

  • @user-sv1iz7ku2s
    @user-sv1iz7ku2s5 ะฐะน ะฑาฑั€ั‹ะฝ

    Nice...how will you make one with one pulley loose? (moving up and down)

  • @5MinutesBlender

    @5MinutesBlender

    5 ะฐะน ะฑาฑั€ั‹ะฝ

    You mean the pulley itself is moving up & down? ๐Ÿค”๐Ÿค”

  • @ISURSouL

    @ISURSouL

    4 ะฐะน ะฑาฑั€ั‹ะฝ

    @@5MinutesBlenderexactly, common in mechanical advantage systems. I did this but with so many drivers absolute values that it is not optimal, if I want to change one value everything breaks.

  • @5MinutesBlender

    @5MinutesBlender

    4 ะฐะน ะฑาฑั€ั‹ะฝ

    @@ISURSouLYes, I guess that will be a complex driver setup, I never studied a loose pulley system.

  • @JackAssetsBakin
    @JackAssetsBakin6 ะฐะน ะฑาฑั€ั‹ะฝ

    Export fbx?

  • @5MinutesBlender

    @5MinutesBlender

    6 ะฐะน ะฑาฑั€ั‹ะฝ

    Not really sure. Blender's support for import/export is very limited due to cross-platform incompatibility. This is specially true for modifiers, materials, drivers etc. So in this case we may not be so lucky to export the animation as it is.

  • @SwethaRani697
    @SwethaRani6978 ะฐะน ะฑาฑั€ั‹ะฝ

    May I know how to make pulleys

  • @5MinutesBlender

    @5MinutesBlender

    8 ะฐะน ะฑาฑั€ั‹ะฝ

    Well, that's what we discussed in this tutorial. Do you mean how to model those rollers or wheels?

  • @SwethaRani697

    @SwethaRani697

    8 ะฐะน ะฑาฑั€ั‹ะฝ

    โ€‹@@5MinutesBlenderI want to know how those 4 pulleys are created

  • @5MinutesBlender

    @5MinutesBlender

    8 ะฐะน ะฑาฑั€ั‹ะฝ

    @@SwethaRani697 Add a cylinder. Reduce its height. Add another cylinder and reduce its height even more and make it slightly larger in diameter. This will be a plate. Add two such plates to the two ends of the first cylinder. Your pulley is ready. Now you can add more things to make it look better, like we have added two sticks perpendicularly on the plates. We also added some wooden textures to make it look realistic.

ะšะตะปะตัั–