BattleBit Remastered is Changing Forever...

Ойындар

BattleBit's next update is only getting bigger and bigger in scope... And some of these changes will have some BIG impacts on the game.
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⏯️ Previous Content
• A Reality Check for BattleBit... ► • A Reality Check for Ba...
• The 'Easiest' Weapons to use in BattleBit Remastered! ► • The 'Easiest' Weapons ...
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Пікірлер: 375

  • @blueshell6744
    @blueshell674424 күн бұрын

    Man, I’m gonna really miss the screams, “MEDIC HELP IM BLEEDING OUT HERE I WANNA GO BACK GO MY FAMILY MEDIC! he’s ingnoring me…”

  • @hyghacinth1632

    @hyghacinth1632

    24 күн бұрын

    People honestly say that last part in open mic? What? Losers Mute yourself before your debuff spreads Fuck Don't make me get in there in public lobbies and spam "Death I Deservioli" to whip you (BattleBit Remastered Player Base) into shape

  • @sebben13

    @sebben13

    24 күн бұрын

    I think I'll scream that eitherway tbh, just to add to the ambiance

  • @bratalistic1617

    @bratalistic1617

    24 күн бұрын

    Real​@@sebben13

  • @jonathanj.3695

    @jonathanj.3695

    15 күн бұрын

    My favorite was when someone yelled out "OF COURSE IT WOULD BE THE FREAKING CHINESE!", after he got head shotted by a sniper. 🤣

  • @markcampione3118

    @markcampione3118

    6 күн бұрын

    There getting rid of voice??

  • @manuielsotelo7087
    @manuielsotelo708722 күн бұрын

    Devs wanting to slow down players to understand what is happening, Higher ttk and healthbars, remove bleeding Movement stays fast Genius devs

  • @vandlassie8478

    @vandlassie8478

    3 күн бұрын

    Man they legit turn this to apex legens or any the so-called "bullet sponge face paced" shooter game. With bleeding, atleast we can peel the so-called movement "tech" player. Now with higher ttk and the bleeding gone? I can rush all day while dodge the entire damage without ever care to get hit

  • @GhostOfTheAngels
    @GhostOfTheAngels24 күн бұрын

    The grave is dug deeper. Imo the problem has never been TTK, its always been movement speed. Too little too late as always

  • @cyrustorgeson9047

    @cyrustorgeson9047

    24 күн бұрын

    this right here, all they need is stamina and lower movement speed changing stance and jumping up and down like you are a baboon with a smg is not a fun or realistic gameplay

  • @GhostOfTheAngels

    @GhostOfTheAngels

    24 күн бұрын

    @@cyrustorgeson9047 For real man, the game could literally balance itself if movement speed was even 75% of what it is now lmao

  • @cyrustorgeson9047

    @cyrustorgeson9047

    24 күн бұрын

    @@GhostOfTheAngels yup there is a reason more successful games have slower movement speeds and don’t allow you to abuse stance changing like they are neo in the matrix

  • @3xasfast811

    @3xasfast811

    24 күн бұрын

    It makes no sense how the devs can look at players bunny hopping and prone spamming every corner and go "Yeah this works and is fun for new players and isn't at all abused by high level players." This update won't do anything if they don't fix it.

  • @user-jy9nk2bu7t

    @user-jy9nk2bu7t

    24 күн бұрын

    @@cyrustorgeson9047 Battlebit is not suppose to be a realistic fps LOL where on earth did you get that idea? Go back to tarkov

  • @tycad8990
    @tycad899024 күн бұрын

    Biggest reason why I stopped playing was I just couldn't stand the movement meta, like fuck. If I wanted to play CoD, I'd play CoD.

  • @thund3rmonk3y15

    @thund3rmonk3y15

    24 күн бұрын

    Feel the same way. I still play but I stop not long after I encounter entire lobbies full of ninjas with meta SMGs and ARs. Like man, I don't wanna play like that, I just wanna lean around corners and shoot stuff tactically lol

  • @aphae

    @aphae

    24 күн бұрын

    Also the camera wobble made me want to throw up after a while

  • @Klaus-dw3kr

    @Klaus-dw3kr

    24 күн бұрын

    go play something else then, just cause u cant keep up doesnt mean that something has to change. people who play fast enjoy it, and they will whine just like you if the speed changes. so let this game be what it was from the start

  • @chickengod5233

    @chickengod5233

    24 күн бұрын

    @@Klaus-dw3krCOD is for movement sweats, in battle bit they ruin the game. 145 kills a match shouldn’t be possible for a game like this.

  • @beingzur1637

    @beingzur1637

    24 күн бұрын

    Kinda agree with you guys, maybe a ms nerf on the way soon! Make the game at least a bit more tactical.

  • @williamrobinson6055
    @williamrobinson605524 күн бұрын

    They are shooting themselves in the foot by pushing this live without first trialing it in a community test environment. I personally wish they would instead use this opportunity to diversify, new changes go into a casual mode and the old battlebit being made into the much requested hardcore mode. I love this game but I'm not loving the new direction, especially immersion breaking health bars.

  • @janjiwibowo2602

    @janjiwibowo2602

    18 күн бұрын

    The dev know what an battlefield like game should be my ass, Going arcade as it is meant to be played as an team based game

  • @frozenburst6463

    @frozenburst6463

    7 күн бұрын

    I believe they do have testings done for these updates.

  • @suppergenius
    @suppergenius24 күн бұрын

    the health bar above heads would ruin the current gameplay

  • @preoximerianas
    @preoximerianas24 күн бұрын

    TTK changes? Bleeding removed? Bro what are they doing 💀 Change movement speeds, how quickly you can jump, go prone, etc.

  • @chickengod5233

    @chickengod5233

    24 күн бұрын

    Exactly

  • @supermaster1325

    @supermaster1325

    11 күн бұрын

    Why indie devs cant think sometimes 😭 This is not the first game to have devs change everything, why they cant learn lmao

  • @frozenburst6463

    @frozenburst6463

    7 күн бұрын

    I believe devs are working on the movement system with this update too.

  • @mileskirklin346
    @mileskirklin34624 күн бұрын

    Every time I think of the things I want in BattleBit I find I just want Battlefield 4 all over again

  • @alicatdotcom

    @alicatdotcom

    24 күн бұрын

    I just hopped on a few days ago and it's still great! The guns aren't laser beams like modern day games. You just get immersed and can play whatever role you like! The only game that competes with BF4 sniping is Battlebit. Jeep stuff will never get old too 😂

  • @akku845

    @akku845

    22 күн бұрын

    I would love to see more bf4 inspiration in battlebit.

  • @OodldoodlNoodlesocks

    @OodldoodlNoodlesocks

    13 күн бұрын

    Battlefield 4 with modern gun control and all the ridiculous nerfs reversed would be amazing.

  • @akku845

    @akku845

    13 күн бұрын

    @@OodldoodlNoodlesocks what do you mean with "modern"? xd bf4s gun control was goat ^^

  • @OodldoodlNoodlesocks

    @OodldoodlNoodlesocks

    12 күн бұрын

    @@akku845 It didn't really have gun control. It used an old school chance cone. Your bullets didn't go where you aimed but rather it would fall within a small circle around where you aim. The more you aim, that cone would increase in size so even if your sights were on an enemy, even if you could control the recoil, bullets would not go where you were aiming. It's a very old system that is generally not favoured anymore due to the high degree of RNG in it.

  • @sim6446
    @sim644624 күн бұрын

    battlebit going full arcade instead of more milsim breaks my heart a little i always thought slowing the game down and making flaking harder is the way to go but theyre going the opposide direction, the movement in this game feels good but it will never make for good flow of gameplay when its this fast

  • @murshidpanayangan4678
    @murshidpanayangan467824 күн бұрын

    I really don't want the bleeding system to be removed, yes i know that getting pot shot for a far by someone you cant even see is annoying, that you have to stop and heal. but removing it entirely is not the move. and with the new update where the medium scopes are getting a rework and the damage fall off is also getting adjusted to compensate for the new scopes. the Devs could build around the bleeding system and add another feature to where at a certain percent of your health you wont bleed and heal passively, while the lower the health bar that's where the bleeding starts and you have to start to bandage it. and we can all agree that the movement is a problem (i can say that, cause i also abuse the movement system)

  • @gpheonix1
    @gpheonix124 күн бұрын

    damn, this actually took away what little interest i had for the game. The real problem is the movement speed. Game feels like cod speed, but in a battlefield game. It's gross and the reason I haven't come back.

  • @buckets3628

    @buckets3628

    24 күн бұрын

    You're ass at the game. I agree tho.

  • @some_doofus1499

    @some_doofus1499

    24 күн бұрын

    You're completely right! I'm sure people enjoy the fast movement in the moment and would be pissed if it was nerfed, but it's a big reason the game devolves into a clusterfuck.

  • @beingzur1637

    @beingzur1637

    24 күн бұрын

    Maybe that playstyle need a nerf ur right, hope devs agree and make the game a little more tactical, honestly would be refreshing and then you give the game another shot!

  • @gpheonix1

    @gpheonix1

    24 күн бұрын

    honestly, i think the movement speed and restriction is why bad company 2 and 1 were so popular. To be clear, I'm not talking about the movement mechanics like climbing. Personally, I think that is exactly the right sort of evolution battlefield should have had. I'm talking about when we saw battlefield 4's soldiers jumping over rails and what not. Maybe a buddy system could be implemented, but that might be a bit much. idk.

  • @awakeandwatching953

    @awakeandwatching953

    24 күн бұрын

    @@gpheonix1 i wasnt a fan of Bf4s movement, people sliding every where etc, a stamina bar would go a long way to fix battle bit with a slight nerf on general movement speed instead sounds like their gonna go even more arcade which is a shame. was always gutted BF went even more arcade with its movement, squad spawning, auto healing etc after bf2

  • @Mangomx
    @Mangomx18 күн бұрын

    *9 out of 10 players wants fast movement reduce. Devs: naah we're gonna remove bleeding mechanics. Let's keep those Speedy Gonzalez.

  • @GoodRNG
    @GoodRNG24 күн бұрын

    Can’t wait for mid-April

  • @eugenejakovlev3918

    @eugenejakovlev3918

    24 күн бұрын

    It's not that far yet!

  • @buckets3628

    @buckets3628

    24 күн бұрын

    Hey there's an April every year no one said it was gonna be this one

  • @GoodRNG

    @GoodRNG

    24 күн бұрын

    @@buckets3628 well no one besides the developers and the literal in game banner they had ;)

  • @odg1190
    @odg119024 күн бұрын

    Instead of a drastic TTK increase, lower movement across the board. Make engineers a middle grown between supports and assault on speed. Give them the c4, get rid of the full movespeed vector c4 spam speedball meta. Give heli's a cooldown on people spawning on them to prevent heli's deployment getting stronger. Add suppression so support doesn't get left in the dirt if they're going to remove armor

  • @Bruno-cb5gk

    @Bruno-cb5gk

    24 күн бұрын

    The movement speed is the only thing that makes big maps playable in this game. I'd prefer both to stay the same, but TTK increase is the lesser of the two evils by far.

  • @alicatdotcom

    @alicatdotcom

    24 күн бұрын

    Wow wow wow don't mention suppression 😂 Remember that was one of the few complaints with BF3. Maybe if it's only lmgs that have it or something I guess idk

  • @odg1190

    @odg1190

    24 күн бұрын

    @@alicatdotcom If they got rid of armor like they said they were planning on doing then Support will be nothing but an ammo mule. They need something to make them not useless. Suppression wasn't even that bad in BF3 there were a lot more things that were complained about way more like the frag shotgun that medics got.

  • @odg1190

    @odg1190

    24 күн бұрын

    @@Bruno-cb5gk Big maps play fine unless you don't have a squad lead who drops a spawn beacon. But that's a player problem

  • @boguslav9502

    @boguslav9502

    24 күн бұрын

    @@Bruno-cb5gk You either keep the high move speed for big maps, OR, like with every older game such as the original BF, you implement dedicated transport vehicles.

  • @TheMightyEngineYT
    @TheMightyEngineYT24 күн бұрын

    instead of literally all of these changes, they could have nerfed the movement speed. the only thing I'm probably going to like in this update is the class HP changes

  • @_xgreex_
    @_xgreex_24 күн бұрын

    i personally love the way that the game currently is, and think it perfectly accomplishes the developers goals of blending milsim and arcadey shooters, and I'm honestly not a large fan of any of these changes. it just seems like the devs are scrambling to find hint of the success that BB saw at its prime, and are grasping at any straws they can even slightly imagine might bring back players. I'm not a particularly active player, but I've both played during the heights of BB's popularity, and the lowest of playercounts (i was one of the 1k people during its lowest playercount night lol), but if they change the game this much, i honestly cant be sure that ill continue loving the game the same way that i do now.

  • @akku845

    @akku845

    22 күн бұрын

    People realised that the game was far from good tbh.

  • @_xgreex_

    @_xgreex_

    22 күн бұрын

    @akku845 id say it was more that the game stopped suddenly being "this weeks big thing" like has been happening a lot recently, and suffered huge player cuts because everyone had moved on to lethal company, palworld, helldivers, or whatever the next "big hivemind game" was. The game is not "far from good", it's an honestly great game that has very few large issues.

  • @akku845

    @akku845

    22 күн бұрын

    @@_xgreex_ I'd disagree, but I would love to see the game flourish again.

  • @_xgreex_

    @_xgreex_

    22 күн бұрын

    @akku845 I don't think we'll ever see anything close to the heights it used to have, but any surge in players would be difficult for the developers. The only real way to do that for a game like battlebit to keep players coming back would be to put out frequent updates, like they were back in the hieght of the game's popularity, but the devs seem to have chosen a very different route that likely will get very few to return. I'm curious as to what exactly you think makes the game far from good though, what are your complaints?

  • @akku845

    @akku845

    22 күн бұрын

    @@_xgreex_ the uncertainty of bb being a milsim or arcade shooter, the movement meta, lack of gadgets, weapons and stuff like that. I also really disliked the gun attachments, because 90% of them are useless and worsen the guns. Idk I like the game really much but I think, that the Devs need to come up with radical ideas and make them happen. It's not much but a bit of work is truly needed. Ah yes and I also enjoy more tactical gameplay where you have to work with your team, I feel like that is missing some how. In the end I'm happy with bf4 but I keep an eye on the Devs cooking ^^ and see what they do, they achieved great success so far ngl.

  • @Drk-dm8if
    @Drk-dm8if24 күн бұрын

    All they needed to do was knock down movement speed by 20-30% along with the rest of these changes and it would be fine. Health bars were a thing in many battlefield games so I don't see why anyone would have an issue with it being an option. I think they could just tone down the headshot damage since the reason ttk is so high is because every gun is a laser pointer.

  • @Stormbreaker613UA
    @Stormbreaker613UA24 күн бұрын

    Ehh personaly i like low TTK, it feels more realistic, i hate bullet sponges. If you shoot the dude with a rifle in a head it should be dead or or maximum on death door. If devs want to adress Smg sonic flankers - nerf the movement speed.

  • @ciubciubpl
    @ciubciubpl24 күн бұрын

    i really like the game how it is right now, many of these changes seem very radical, i hope they dont ruin the game

  • @Bruno-cb5gk

    @Bruno-cb5gk

    24 күн бұрын

    Yeah, the current gameplay is very close to perfect for my tastes, though I do see why many players could find it frustrating.

  • @yajj

    @yajj

    9 күн бұрын

    Yup same and I just started playing again, rip I think

  • @talonaphel3398
    @talonaphel339824 күн бұрын

    I think the bigest isue that game has is the speed of the players. its somtimses hard to focus fire on the target when he zooms around like sonic. Its especially flustraiting I think to the support class where when you try to actually play suport ( lmg with a bipod) its mostly no possible cuse you either have players who gets from barricade to barricade in seconds and smokes you or the sniper 1 km away. The only chance for bipod lmg strart is to be in sitution where you finded small peek hole and its front the bridge or road where enemies needs to run thru to the point. Make players slower

  • @Texshy
    @Texshy24 күн бұрын

    The proper Milsim mode can't come fast enough. Also Oki won't touch the movement speed because the last time he talked about changing it the Discord freaked the hell out.

  • @ZipperZbieracz

    @ZipperZbieracz

    9 күн бұрын

    only weeb nolifers crawl on discords and they are the ones playing 24/7 run&gun so yeah, they will hold back these changes. The game will be tailored for them

  • @frozenburst6463

    @frozenburst6463

    7 күн бұрын

    I guess the issue with less movement speed is that traversing these massive maps will be a pain in the butt and boring as hell. No one wants a 2042 where it can go minutes of running with nothing happening. Especially in 32 vs 32 servers.

  • @ConfusedGeriatric

    @ConfusedGeriatric

    5 күн бұрын

    Aw man the vocal minority ruining shit again?

  • @Rawbful
    @Rawbful24 күн бұрын

    All I want is to be able to switch optics while not aiming down sights. This drives me crazy. I want to be ready for the next encounter and be able to scope in at the appropriate level immediately.

  • @Reit72
    @Reit7224 күн бұрын

    Almost sounds more negative than positive changes. Longer TTK sounds alright if it isn't heavily adjusted, and health bar thing is fine if toggleable. However the way the class rework is described makes it sound like it'll cuck the whole armor customization system and create more coked up bunnies. Removing bleeding is also a no-go. I can see that it can get annoying since something grazing you can cause bleed, but it was one of the few things that slowed down speedsofters and forced people to slow it down for a sec. I guess we'll see how it goes when update is pushed

  • @Cifer77
    @Cifer7724 күн бұрын

    It's funny how no one is mentioning the offensive benefits of higher health, more accuracy, and higher time to kill. SURVIVABILITY so you can KILL MORE! it goes both ways guys, we're not gonna be dancing around for 5 minutes draining health bars or missing shots at each other. There's still going to be a massive benefit to aim skill, in fact its gonna be even more valuable now. if you're great at hitting headshots, this update is gonna turn you into a RAMPAGING BEAST.

  • @spingebill8551
    @spingebill855124 күн бұрын

    Am I the only one who isn’t hyped for most of these changes? A lot of the core player base (including me) play this game for the semi-realism that is going to be taken away. And also I’m not getting this realism/arcade binary the devs are talking about. Take away the bleeding, and gameplay wise the game can be mistaken for Phantom Forces, that very successful Roblox first person shooter. Roblox as you may know, has a player base of borderline infants. If they can figure the game out, then I really don’t understand why a steam player who bought the game with their own money can’t. Making the game another generic arcadey shooter isn’t the way to go imo. If the devs want this game to survive forever, I think it needs to have a steady flow of content, actual useful unlock able content past lvl 150, and a high degree of mod support for custom servers. Mod content (guns, game modes, etc.) could then either be implemented into the core game if it fits, but also if they don’t then you still got a myriad of content on custom servers to keep the game alive (hardcore MilSim, knockoff COD, WW2 themed servers, etc.)

  • @apunishedmannamed2473

    @apunishedmannamed2473

    24 күн бұрын

    PF has more content & better gunplay for an arcade FPS This change is also wayy too little too late

  • @CrunchyPotatoes

    @CrunchyPotatoes

    24 күн бұрын

    "realism/arcade binary" I agree with the devs here. Take the Recon class for example, which is designed with a milsim game in mind and has ended up being both useless to play and annoying to play against. Other games have tried to do this genre fusion before and I am not aware of any example of it being a change for the better.

  • @TrapsterJ

    @TrapsterJ

    24 күн бұрын

    True, I'm worried the initial appeal will be lost down the line and it'll just become another run of the mill shooter because they tried to complicate it too much. But maybe that's just the genre, it could always end up happening.

  • @spingebill8551

    @spingebill8551

    24 күн бұрын

    @@CrunchyPotatoes I get it to an extent, but it’s way less of an issue than people think. The only thing I could agree that could be changed in this regard is bleeding mechanics, and even then if they want to put so much effort into clumping people together into team gameplay, they might want to keep bleeding mechanics. As for snipers, as long as you keep moving and don’t just fight in an open field you should be good most of the time. It basically teaches you to play the meta play style of the game. That being said, sometimes map design could be better to accommodate passive defence against snipers and there should be more incentive to counter-sniping.

  • @creativityfails1

    @creativityfails1

    24 күн бұрын

    I'd agree, I'd say these changes are coming wayyyyy too late to retain the playerbase they lost so if anything it's going to alienate the few people left who like this weird cherrypicked selection of realism mechanics.

  • @GustavoSor3y
    @GustavoSor3y24 күн бұрын

    wow not gonna lie, every single core gameplay change stated sounds so fucking bad lol. Increasing/decreasing the health based on class? Basically will make it closer to a hero shooter like TF2 rather than a standard shooter, not even talking about how long the TTK can become in order to make it impactful or how much itll just be irrelevant and make everything even more inconsistent. Making recoil easier to control but decreasing the damage is just removing one of the fundamental parts of the skillgap and making the game that is already a chip damage hell even worse. Really, instead of nerfing the insane movement speed you can get and how little downtime there is to changing stances, they change things that werent a problem at all. Honestly, this game is just on its way to its own grave

  • @Xatobi76
    @Xatobi7624 күн бұрын

    A FUCKING POSSIBILITY TO SEE HP?? NO ! The game don't have a lot of ATH and don't make it arcade ! Or just for new players, like that, the issue is resolved

  • @HalFromTartary
    @HalFromTartary24 күн бұрын

    Man I really liked the TTK as it stands. I feel it really favours smarter play, finding ways to avoid being caught head on, and gave one player the ability to take on a larger number of opponents if they prioritised good positioning.

  • @Dragz4
    @Dragz424 күн бұрын

    Devs team just need to allow for custom servers so we can keep what we like and also allow for mods to be added for more content that the community will provide. Currently with the speed of content being added by the devs team is quite slow and this new update will be fine if they react to the feedback in timely manner if this new update go south. If not battlebit we go back to where it was lol, new players won't join a game that has negative reviews if new changes have bad reaction.

  • @necronn
    @necronn24 күн бұрын

    the ttk is perfectly fine as it is, just nerf the insanely op movement

  • @cyrustorgeson9047
    @cyrustorgeson904724 күн бұрын

    movement is what is broken, the flank ability is to strong, movement is what broke this game, and what made everyone leave

  • @sowishful

    @sowishful

    24 күн бұрын

    What should they do? Make it slower? Remove air strafe? Honest question. What would satisfy the community

  • @3xasfast811

    @3xasfast811

    24 күн бұрын

    @@sowishful Remove air strafe, make it so you can't bunnyhop, all classes move at the same speed, and add a delay when firing when prone/jumping. At the moment it's way too chaotic and easy to exploit, you can win most engagements by jumping and going prone, removes any actual skill from gunfights.

  • @roadtobredouille9182

    @roadtobredouille9182

    24 күн бұрын

    if you get flanked it happens dude... you cannot ask for a game where you cannot get flanked, it has no interest

  • @chickengod5233

    @chickengod5233

    24 күн бұрын

    @@roadtobredouille9182obviously it happens but when it’s the same person doing 7 times a match in every match then it’s a problem

  • @roadtobredouille9182

    @roadtobredouille9182

    24 күн бұрын

    @@chickengod5233 you really want to know the issue if you get flanked every time? Not sure you will like it

  • @lucidlucifer8605
    @lucidlucifer860524 күн бұрын

    All i hope is that we get a big part of the playerbase becoming active again. I talk about numbers like 10-20k playerpeak daily. The rework won't make any difference if there is no active playerbase

  • @RustyBear

    @RustyBear

    24 күн бұрын

    not with shitty updates like this lol

  • @paradoxxor7770

    @paradoxxor7770

    24 күн бұрын

    I honestly believe, the only way to get a giant boost in players is to port the game over to Xbox, PlayStation & Switch 2.

  • @kennymaroliveira

    @kennymaroliveira

    24 күн бұрын

    So get cozy, enter your coffin and wait. Because I don't think we will see this update in a long time, mate.

  • @dannydean9465

    @dannydean9465

    24 күн бұрын

    That wont happen because the fun part of the game was movement and all the 40 year old dickheads wont stop crying begging for it to be changed so the devs keep folding.

  • @daemoniaque6640
    @daemoniaque664024 күн бұрын

    Can't say I'm big on these changes, besides stuff that I've already seen said I have to say that it feels like they still can't decide which direction to take. Increase TTK ? Medium range optics lower your recoil ? Alright, so they want to go for a slower paced game, with a greater focus on teamplay. But then, why increase the move speed on assault when as your own footage shows, you can already get stupid fast, and why remove bleeding ? So you want a faster game, then, with running and gunning vektor addicts and whatnot ? Ultimately I am... unconvinced, as it stands, by most of these propositions. Increased TTK and the medium optic thing, why not I guess, the latter in particular might give a reason to use them since, as far as I know, virtualy no one uses anything greater than the 2x ones on non-DMRs. Health bars ? Eeeeh, I'd rather not, but if you must, I guess. Might be messy in larger fights though. Now, the health and move speed changes, I dunno. I do *suppose* that it allows supports to remain "relevant" once their heavy armor has been broken for example, but I don't know if turning assaults into run and gun glass cannons is a good idea. As I understand the issue is that people aren't big on, well, run and guns glass cannons in the first place (can't say I am either), and I don't think the issue was people being confused because "oh, why did this guy takes 0,2 seconds longer to die ?". If it's a support in heavy armor you notice pretty quick what's going on, and if someone dies quicker than expected that's not gonna be what throws me off. Regarding bleeding, it's a bit strange seeing it going away while they speak of "playing with your team", as keeping your bandages stocked up is a good reason to stay around teamates so that you can either restock them or have a medic heal your bleeding if needed. While indeed bleeding prevents a "constant action" playstyle, I dunno, I've never seen this game as being about fast paced smg run and gun - of course, I'm not part of the "no flanking allowed" crowd, it's just that it always felt to me like this playstyle came to be *despite* the dev's intentions, and overall with these changes I do feel like they're in part moving away from what made the game unique and interesting to play for people like me, that blend of more-milsimy elements while still remaining easy to pick up and play, I felt like for the most part they really did succeed in their goal to make an intermediate between games like Squad and Battlefield, and it does feel like they're afraid of sticking to their vision, and in their attempt to make the game "successful again", I fear that they're taking a path where the game will end up less interesting in the end, less unique. Less of its own thing. And that'd be a shame - while many called BBR "low poly Battlefield", I'd rather have *BBR* over, well, just low poly BF. Or perhaps it'll all be great. Who knows. Time will tell, I suppose. It always has.

  • @kennethmckinley216
    @kennethmckinley21624 күн бұрын

    Excited to try all changes but the enemy health bar. They make sense for a game like WoW but not a fast pace fps.

  • @bennyb.1742
    @bennyb.174224 күн бұрын

    TTK Increase is the WORST idea for BB. Oh god what a fail. It will actually make the sweaty movement meta worse! Imagine using a more "tactical" longer ranged gun. You fire on a guy, they start lean spamming, dropshot spinning and the like, and you don't make the kill before running dry, then they just Vector BRRRRRT you. The fast TTK actually negates the movement play to an extent because if you get a good angle, they're dead no matter what weird movement tricks they do.

  • @sxreamer2794
    @sxreamer279424 күн бұрын

    Would be pretty cool if we could get servers with no moderation for language, getting tired of warnings because ive swore on death voice proximity

  • @oscarisnyrd13

    @oscarisnyrd13

    24 күн бұрын

    All the custom notifications gotta go. So annoying that each server had their own spam.

  • @mattc7420
    @mattc742023 күн бұрын

    From MilSim, to Battlefield: with MilSim elements, to straight-up Battlefield. I'll dive back in and see if this becomes my comfort game again.

  • @todreer2581
    @todreer258124 күн бұрын

    I like pretending I'm beginning to see the light and fading away when bleeding out :(

  • @SN1PERx64
    @SN1PERx6424 күн бұрын

    Update is curious to me enough to give it another try when it comes out. However, I am worried this omnibus update will not be taken well by the community not for what it does but by how it is perceived. I still remember all the unintended consequences of the weekly updates and how frustrated I would get. But now as I look back, I think I was just more put off that the lack of casual players and variety of the play styles was what drove me away more than any update. Was this the fault of the devs to cause that? Maybe, but if someone knew the sauce to keep a player base everyone would do it (even being trash can keep a base if you're COD)

  • @Sloth0815
    @Sloth081522 күн бұрын

    All they had to do since the beginning was to nerf movement speed and the medic self heal not all this, everything else was fine. Smh.

  • @ganja_hotdog
    @ganja_hotdog24 күн бұрын

    number 1 repair man here. dont know how i feel about this update. could make or break our small community. bleeding will be missed by me. it keeps you in mindful of if you can re engage or not and keeps the running man at bay

  • @VoidVisions.
    @VoidVisions.19 күн бұрын

    From someone that has LOVED this game, this is scary! Them taking out the bleed kinda hurts my feelings

  • @daniielrubiio24
    @daniielrubiio2419 күн бұрын

    They need to reduce the damage range that the SMG has, how is it possible that they have more damage or TTK at medium and long distances than Assault Rifles or Carbines

  • @ThomasMilitello
    @ThomasMilitello24 күн бұрын

    Slower support movement speed? I've gotten used to "glacial" pace. I guess I'll need to get used to "continental drift".

  • @Kyunin9

    @Kyunin9

    24 күн бұрын

    Meanwhile medics continue to outrun F-35s

  • @pkisbest
    @pkisbest24 күн бұрын

    I'm kinda keen to see how tanky support will be with the HP Changes in Exo armour.

  • @shadowninja8011
    @shadowninja801119 күн бұрын

    I’m glad the bleeding is going away. It was always a pain that 90% of the times you take 1 round you have to back up to heal the bleeding or die.

  • @creativityfails1
    @creativityfails124 күн бұрын

    ngl the only thing that mattered to me was being able to play rush, as soon as all the official servers died I haven't been back since. Unfortunately theres just no change that is going to bring back the playerbase to the point of getting enough people to revive rush.

  • @magmachicken4402
    @magmachicken440224 күн бұрын

    Ground soilders with Enertia, No more hopping around and running around like crack heads. MAKE SOUND A PRIORITY AND REALISTIC.

  • @ThatOneCWhite
    @ThatOneCWhite19 күн бұрын

    considering that 50% of these changes are to fight against flankers way i see it they removed bleeding to balance things out for them otherwise flanking would literally drag your team down even if you do it as a proper squad. can't say im not gonna miss it though. running through an enemy building trying to kill as many as possible while your screen is flashing "BLEEDING" was just so good

  • @McGillus
    @McGillus18 күн бұрын

    Its the movement speed. That is all they need to change. Light armor+gear+guns is heavy. Set a counter when you get picked up, 30 sec will remove the C at Frugis issue.

  • @McGillus

    @McGillus

    18 күн бұрын

    Also, add supply trucks for people to use when building barricades, or resupply a tank.

  • @Azf12
    @Azf127 күн бұрын

    Follow what Battlefield has done. When you go prone, have a slight delay before you can start shooting, limit bunnyhopping, and have a MAX speed cap of like, 110%. Anything higher is way too crazy. Maybe even slight inertia when you change directions suddenly. That'll completely stomp out the current meta.

  • @adtrlthegamer7449
    @adtrlthegamer744924 күн бұрын

    I never understood how bleeding even procs. For me it seems like I was always bleeding when shot at and wasting all my bandages to stop it...if I wasn't dead to a headshot-god or shotgunned with a P-90/Kriss vector or some other higher fire rate. Armor was wonky too. Enemy armor, for me at least, took to many hits to take an enemy down but my own armor may as well be non-existent. If someone had a high fire rate weapon, armor was literally shredded to nothing. That is if weapons shot the correct rounds based on their RPM, such as the Ak-47 having 600 RPM vs a P-90 with 900 RPM. Convert RPM by dividing by 60, for Rounds per second, and now the Ak-47 hits you 10 times in a second and the P-90 with 15. So that means the P-90 and anything with 900+ RPM to hit you more and faster than ones with 700 RPM and lower.

  • @paradoxxor7770

    @paradoxxor7770

    24 күн бұрын

    Last time I checked, bleeding starts when you hit below 50% health 🫀

  • @adtrlthegamer7449

    @adtrlthegamer7449

    24 күн бұрын

    @@paradoxxor7770 Oh okay. Well given how fast armor breaks or is avoided, feels like you start bleeding at 90% hp.

  • @palmabolp

    @palmabolp

    24 күн бұрын

    ​@@paradoxxor7770 this isnt true actually. Based on tests, bleeding starts as soon has your health reaches flat 40 HP. If you get shot while you are below 40HP, bleed will always trigger.

  • @quimble2177
    @quimble217724 күн бұрын

    I'm interested in giving the update a go, a lot of it looks genuinely good, but I honestly don't think TTK and bleeding was an issue. The Speed was. I'd go so far as to say it almost feels a bit game breaking at times. Your team is holding well, round almost over, then one guy goes through that one part someone wasn't looking at for 30 seconds, wipes the entire flank and bunny hops away. Its not dissatisfying to die quickly, its dissatisfying to be defending well and one guy, not the enemy team, a single enemy, undoes the entire thing. One issue I think however that is a bit larger, is telling an enemy from a friendly. its the reason people get away with it so easily. The camo's are certainly different, and if they were 100% accurate to the camo's they're depicting then it likely wouldn't be an issue, but what I am specifically referring to is the Armours, helmets, belts, backpacks, etc. Its like 99% Generic. Would be cool to see the armoured made a tad more accurate to their American + Russian counter parts. Like Russians having their Ratnik shit, but also older stuff like the 6B23, a Defender looking thing, etc etc, and Americans focusing more on plate Carriers. Now, none of this will happen lol BUT the tism in my brain is telling me this might help a bit given they'd look quite different to each other.

  • @plzletmebefrank

    @plzletmebefrank

    19 күн бұрын

    Honestly, different armor looks for the different sides would be really cool.

  • @derekg7853
    @derekg785322 күн бұрын

    I'm really sad that this game seems to be going backwards and dying out. It seemed to have so much potential about a year ago...

  • @justahotdog8430
    @justahotdog84307 күн бұрын

    i think the maps are too large to add more health. removing bleeding gets rid of medics and the entire reason for having them. with how fast people are shotguns and snipers are going to be major since smgs cant kill as fast if they add more health. they just simply need to lower sprint speed and maybe make proning slightly slower. this is just going to feel sluggish and make the game feel like airsoft where no one calls shots

  • @jy.creator
    @jy.creator24 күн бұрын

    Thanks for the video Camikaze. That said, the class change plus longer TTK may mean that a fair chunk of people are going to play Support for a while. I don't know how to feel about the updates, I'll just see it as it comes in, I guess.

  • @brocmt
    @brocmt24 күн бұрын

    I literally haven't touched the game in months but some of these changes might actually draw me back in. Then again, most of my favorite maps are some of the least played, while some of the most played maps are IMO just plain terrible, and I don't see any of that changing any time soon.

  • @3xasfast811
    @3xasfast81124 күн бұрын

    I want the movement to get a massive fix, I can't play this game with its broken prone and jump spamming meta. Less speed on medics hell make all the classes move the same. The sweats jumping around corners is going to be worse with a longer TTK where movement and aim matter more, a movement fix NEEDS to happen with this update. It's been too long and it's really easy to abuse, I play games like Battlebit for the massive battles and teamwork not to play a twitch shooter like CoD.

  • @bradschill1284
    @bradschill128423 күн бұрын

    I personally like the idea that a single person can't flank 40 people and have a significant impact. Promoting squad play will ALWAYS be an improvement in my book.

  • @danielholland8743
    @danielholland874321 күн бұрын

    If they put them health bars in. Its been fun while it lasted.

  • @eliot011
    @eliot01124 күн бұрын

    I bought this game for the promise of a low end milsim game I always wanted but youtubers like you just keep on pushing it to become an arcade shooter which has a lot on the market already.

  • @jrk1666
    @jrk16665 күн бұрын

    So what happened was the more arcade players left early on when their demands to make the game more arcadey weren't met, leaving the milsim players, but now the devs are putting the arcadey features in making them leave too

  • @thesand8580
    @thesand858024 күн бұрын

    higher ttk will make flanking worse and much more skill-based. what we need is a movement reduction because that is what will offset the flanking and instead promote teamplay

  • @thesand8580

    @thesand8580

    24 күн бұрын

    longer ttk+fast movement creates a much higher skill floor as well as skill ceiling because not only are you moving fast, but you have to have way better aim to win gunfights, and this will make flankers way more of a problem because the long ttk will allow them to survive longer while still having superior skill to other players. If they want to promote teamplay reducing movement is the best strat imo, cause it will force players to stick together more and use vehicles and other logistics to win rather than simply flanking constantly.

  • @plzletmebefrank

    @plzletmebefrank

    19 күн бұрын

    Maybe not a drastic change to movement, but a slight reduction across the board... And then completely revamping the vehicle physics so they don't crash and flip and do crazy shit when you hit uneven terrain or bump into each other. Honestly, I think the focus should be on changing map design and adding new maps and changing vehicles and their role. I don't want the game to change too much in just a single update. That's what I'm worried about.

  • @plzletmebefrank

    @plzletmebefrank

    19 күн бұрын

    Also... Are you rough, irritating and get everywhere?

  • @thesand8580

    @thesand8580

    19 күн бұрын

    @@plzletmebefrank I agree also yes, very rough irritating and I get everywhere fr

  • @cloudzero2049
    @cloudzero204924 күн бұрын

    Don't need bleed when you have to manually heal anyway. I do like some of the other mechanics like combining mags though.

  • @justryan6480
    @justryan648024 күн бұрын

    If i remember correctly they, the devs, wanted to add a "MILSIM" mode, so all these changes is probably because this is the "Casual gamemode", after this we get the milsim mode. Hopefully this is true

  • @plzletmebefrank

    @plzletmebefrank

    19 күн бұрын

    But are there enough players to support two completely different modes in such a large scale game? Do they have the ability to host enough official servers? Because there never seems to be more than 3 or 4 these days. Like, I would love more game modes that made the game more interesting and objective focused. I would love maybe... Squad sergeants that had some small and interesting squad abilities. Change how the game flows by adding more and interesting interactions. Side objectives to fight over that give you small boosts or that spawn vehicles. Game modes with economy involved where loadouts are restricted by how much money you have... Idk. Something so that the game is a bit broader than charging in and trying to kill a couple other players before getting killed yourself.

  • @stuntwill
    @stuntwill24 күн бұрын

    Crazy idea: The support class moves slower. What if they got a "fortified" buff that is only active while in an area that is currently controlled by their team (within the capture zone, basically), that increased their movement speed, or other buffs?

  • @BlueBronco1
    @BlueBronco120 күн бұрын

    Looks like they are really pushing for more team play. With the class switch and HP hit/increase for the different classes you need to stick with your team to give it a more milsum game play. Forcing the different classes to depend on each other

  • @shrgien8602
    @shrgien860221 күн бұрын

    Not played since November 11th 2023. Guess I won't be coming back

  • @jjowow
    @jjowow23 күн бұрын

    I dont have any friends who play the game, so my biggest complain is joining squads with bad players or campers who are not playing the objective. This happens very often. In fact, it is really rare to find a good squad that plays the objectives. It is frustating to have to walk 3 minutes from your base or a team flag just because your squad is ass and nobody is alive or if it is alive, it is camping at base

  • @czeszym
    @czeszym24 күн бұрын

    They need to advertise it to bring old players back. If they make this update bad the game will die. They should decrease strafing speed instead of lessening hp

  • @adventurn2216
    @adventurn221619 күн бұрын

    This is kinda interesting for me. I like to shoot not afk while bleeding

  • @lankyp7579
    @lankyp757910 күн бұрын

    Wow, just started getting back into it today now im done for good 💀

  • @Chickensea10
    @Chickensea107 күн бұрын

    Even though time to kill is higher, it does allow the devs to see other problems within the game! They can always lower it slightly over the course of time of course and go from there! Miss people blasting music in the mic and all the fun banterz hopefully tbis game finds its hold again!

  • @diogoandre3783
    @diogoandre378324 күн бұрын

    I don't see anything wrong mixing realism with arcade aspects, it's very niche genre but I think it was what made battlebit blow up in the release. They have been making open beta tests and tweaks for years before releasing the game and now that they tasted big money, it made them desperate enough to discard it all to try one more big cash.

  • @diogoandre3783

    @diogoandre3783

    19 күн бұрын

    they banned me 4 years over this commentary

  • @Niekel10
    @Niekel1024 күн бұрын

    Increase in TKK = Hard sniper Buff. Every weapon will take longer to kill something but snipers. They will keep a TTK of 0s. Snipers are the reason why I stopped playing this game and moved on, however, a big update makes me curious. I wonder how long it takes until I uninstall it again because of snipers I just want Planetside 3 :(

  • @3xasfast811

    @3xasfast811

    24 күн бұрын

    Then you nerf snipers as well, if they're a two shot body it's fine keep moving and don't stand in the open. Honestly in my 150+ hours I haven't even died that often to snipers, they're very easy to avoid if you're smart.

  • @creativityfails1

    @creativityfails1

    24 күн бұрын

    theres no way the devs can make everyone happy. Unfortunately the majority of people who play shooters like larger TTK so as a member of the minority you're less likely to be catered to. The bolt actions have also been pretty mid after the scope glint nerf so they'll be fine. Personally I have a bigger problem with how the DMRs had a real chance to shine in a game with lower TTK and they're almost certainly going to be completely trash like in other fps titles when their ttk is changed.

  • @Wofi71
    @Wofi7117 күн бұрын

    Do you know if it will ever come out for Mac?

  • @Chris-cf1hs
    @Chris-cf1hs24 күн бұрын

    I'm kinda surprised they're not getting rid of the mag system

  • @hinturi4293
    @hinturi429319 күн бұрын

    All they have to do is fix movement, make it more realistic.

  • @CouchPotato524
    @CouchPotato52423 күн бұрын

    Honestly new players just gotta take the time to learn that’s what I did and now I have situational awareness and can respond to threats and survive in the chaos of the game. You shouldn’t need UI to be good. This isn’t CoD or BF. It’s different and you gotta accept that

  • @eugenejakovlev3918
    @eugenejakovlev391824 күн бұрын

    I'll be back as soon as it releases. Amazing game!

  • @krokodilgena637
    @krokodilgena63712 күн бұрын

    Hold up, are you telling me there are gonna be higher support hp + evo armor(or i forgot what it's called, havemt played in a long time) + lower ttk? That sounds broken af.

  • @maciej2c
    @maciej2c3 күн бұрын

    Finaly pp19 will not be the only gun that can fire bursts of accurate fire with 3.4+ scope Also if they are increasing death time then they should rework character velocity in air (you should not be able to dodge in air) and rework the hitbox lay to stand animation

  • @theOldApple556
    @theOldApple55621 күн бұрын

    I really enjoy playing this game I still will play it when they change it but I have to say I hope they don’t change it too much

  • @Anfield_the_place_to_be
    @Anfield_the_place_to_be23 күн бұрын

    Is this the same update that should be mid/late apr?

  • @alfonzo9294
    @alfonzo929413 күн бұрын

    So glad I don’t get too into video games as I can just enjoy it. Can’t wait to jump back in after I take this shit

  • @ZipperZbieracz
    @ZipperZbieracz9 күн бұрын

    This game needs a movement rework, not health or TTK. TTK is fine, the problem is with movement - as an SMG player it's way too advantageous to just run around and kill people, because the movement can be made so erratic that a "camping" player will not manage to hit me, but I will kill him. The cause of this problem is the movement, it's too erratic and doesn't decrease accuracy, while the actual TTK is the same for a run&gun and slow&patient players. It's just the run&gun gameplay gives an advantage. Same for snipers, if a sniper is equally accurate when moving left-right, standing and proning, then obviously it's too strong.

  • @kaiwolfgang1871
    @kaiwolfgang187124 күн бұрын

    Happy Birthday Otter!

  • @deagle2yadome696
    @deagle2yadome6967 күн бұрын

    when does the update come out?

  • @atomiccheddar
    @atomiccheddar20 күн бұрын

    Slowing down the movement speed is all that is really needed. I get that they are trying to blend milsim with arcade, but milsim at its core is slow and steady wins. The current SMG coke bunnies sprinting around, jumping, diving and shooting really diminishes any sort of tactical gameplay or defensive planning

  • @hadeshades2365
    @hadeshades236524 күн бұрын

    Battlebit is in a situation between milsim and just straight shooter and I find myself choosing both arma3 for the milsim and basically my entire library other then battlebit when I wonna let of steam. Insurgent sandstorm handle’s that in between a lot better in my opinion.

  • @zarekodynski9077
    @zarekodynski907716 күн бұрын

    So I actually disagree with both the bleeding and health bars changes. Health bars more so than the bleeding. Most players don’t have a lock on average TTK by feel and will shoot until their target is dead. The healthbars only help the high skill players that know exactly how many shots to fire before expecting a kill or knowing it’s time to reposition anyways. Oddly imo I think that would be a change in favor of supporting a larger skill gap. Idk maybe I’m crazy. I also like that there is not a lot of visual noise in the game, it’s immersive that way. As for bleeding I just feel it really added a lot to the feel of the game.

  • @MacronLacrom
    @MacronLacrom10 күн бұрын

    So... when are they finally going to add shotguns? Like a less ammo consumption close-midrange option, being able to reload anytime and 1 slug being able to take out 1 - 2 people. With these changes, being a high HP support shotgun tank playstyle.

  • @_Tristen_
    @_Tristen_7 күн бұрын

    Making the TTK longer is a good move, I just played last night and yes, you die VERY fast. The thing is I want this game to play like Battlefield, but with the added mil sim factors. The speed in which the game runs right now just makes it feel like Ground War mode in Call of Duty.

  • @_Tristen_

    @_Tristen_

    7 күн бұрын

    And with stagnating the frontlines on various maps with TTK changes, this genuinely forces players to communicate, another aspect of achieving that mil sim checklist.

  • @ritchytitchy6113
    @ritchytitchy611324 күн бұрын

    I agree with a lot of the comments here most of these changes will actually push me further from the game. IMO to make the game break the stalemates and create team cohesion there should be more bonuses to the buildables. Another change I would like to see is a campaign-style game mode like Rising Storm had that makes each match feel bigger than itself.

  • @royalbirb2090
    @royalbirb209024 күн бұрын

    i always saw BB as a modern BF alternative, so i always thought the relative contradiction between milsim and arcade was just the dev's unique way of rearranging the battlefield format. i'm a fan of the coming changes personally. i understand people's gripes over the unaddressed movement meta, but i never had issues playing my own pace (which isnt as fast) and working around/against the speed demons...but i understand the overall concern. also worth remembering that the health/speed changes could also lend the game to slower overall movement if they keep the assault speed as the fastest option and nerf medic/engineer (i.e., making those two the middle options). dropping the health of the fastest class will also do wonders for discouraging the speed meta...regardless, the crackhead players will unavoidably remain cracked and hard to play against imo.

  • @chriswatkin8379
    @chriswatkin837924 күн бұрын

    "why all these changes happening a year after early access" the question kind of answers it self lol

  • @OodldoodlNoodlesocks
    @OodldoodlNoodlesocks13 күн бұрын

    The proposed changes and the scale of the changes being dropped all in one update reek of inexperience. Given that it is has been half a year since the last update, this update will make or break the game. Keep in mind that the servers were paid for and run by the community. It was (and still is not) uncommon for server admins to limit DMRs and Snipers because they had a massive advantage because they would generally hit where a player was aiming. Can you imagine BF4 today where everyone can run DMR without limitation? It would not be great.

  • @cpcp4566
    @cpcp456624 күн бұрын

    I picked up this game about 10 days ago and i've sunken about 100 hours into it between playing at work and a bit at home, Never touched a PC game in my life and the only thing that didn't like is that you have to stop sprinting to start going prone and that's probably just my autistic brain

  • @tomoyat1
    @tomoyat119 күн бұрын

    The changes to make the game more casual would be a deal breaker for me…

  • @im.weasel
    @im.weasel20 күн бұрын

    I think all the changes are good for the game. I am excited to play when it drops.

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