The game genre NO ONE gets right.

Ойындар

Thanks for watching! Subscribe for more like this :)
Twitter: / riloegaming
Twitch: / riloegaming
Tiktok: www.tiktok.com/@riloegaming?l...
Discord: / discord

Пікірлер: 756

  • @knowtheplan472
    @knowtheplan47228 күн бұрын

    You have no idea how painful it is nobody ever copied the “epilogue” feature that Titanfall had. It still leaves my heart beating just barely escaping with my life in the dropship, never gets old and gives me that exact same rush you’d get from evacing in a tarkov style extraction shooter. Especially when the ship you escape in can also be destroyed, so you’re horribly stressed even if you make it inside.

  • @riloegaming

    @riloegaming

    28 күн бұрын

    It was so immersive; until people realized how to metagame it and just preemptively camped the extract zone and farmed the team. Would be cool to have a more dynamic version of the same mechanic

  • @Zack_Wester

    @Zack_Wester

    28 күн бұрын

    @@riloegaming agree. I think a masive problem of the extraction game is that there is like maybe 5 extraction point on any maps they are always at the exact same location and you know exactly which one are open and or what is required to open/use them. Like tarkov one requires that the player gets there hand on a gate key in order to escape at that point. meaning if a player on some maps dont have the item or any items they might only have 3 options to extract from. Im trying to remember what mod it was that had a mode where one player would need to escape whit a item from the map (team vs team) on each map there was like 40+ extractions point. at start the game would pick 20 of them (you could inspect all of them and see the 20 that was locked down like on a street there could be ether be police tape(exit open) or a crashed helicopter and a bus (the exit was closed) (this could be changed in server settings). the other 20 would relieve themself when the "item/objective" had been picked up (5 or so per side) plus 2 that was open for both side. note some extraction point was literally someone would blow up a wall from outside the map when the player whit the objective got close. so even if you knew that this was one of the possible extraction point you could not see that it was a possible exaction point (vs the street whit police tape vs wrecks). so some was like and the other team did not know what all the exit was only a few. so even if you know all the 40 location on a specific map. you did not know what exit was given to the other side when they picked up the objective.... minus the two that everyone now know was an option for both side. the other. so it was a bit of a hunt to guess what exit opened up and try to find the other team before they extracted.

  • @Loalskii

    @Loalskii

    16 күн бұрын

    For this sole reason some chunk of the match losses didn't feel like it. Escaping et the end of the match really felt like "it's not over, we'll get them next time".

  • @raxzen-1610

    @raxzen-1610

    16 күн бұрын

    ​@@riloegaming over time, players will always optimize the fun out of a game.

  • @somethingsomewhat8860

    @somethingsomewhat8860

    11 күн бұрын

    Yeah, it was always a bit lame when someone would just nuclear eject at the ship. On the other hand it was a lot of fun to nuclear eject on top of the enemy team

  • @fluffls
    @flufflsАй бұрын

    extraction shooters always were and always will be a very niche game that just doesn't interest the masses

  • @MicroMibgitMan

    @MicroMibgitMan

    Ай бұрын

    I think that it will eventually become a more mainstream type of genre, just right now most of the bigger titles, like EFT and GZW are hardcore realistic shooters which are kind of niche. At least until a game like Marathon, which I imagine is going to be more of an arcade-esque title

  • @fuckoff4705

    @fuckoff4705

    Ай бұрын

    probably, its just not the type of game loop that is comfortable to play for extended periods of time. being on a losing streak is extremely frustrating in tarkov or grayzone, usually i quit after losing a few gear sets.

  • @juliomontega2868

    @juliomontega2868

    Ай бұрын

    Which is why they are successful in their niche. Complexity is appealing to the niche, and a great experience, keeping it fresh. But if that genre becomes mainstreamed, it will turn like all things touched by the mainstream, into the waters of the Ganges River.

  • @MicroMibgitMan

    @MicroMibgitMan

    Ай бұрын

    @@juliomontega2868 I guess i hadn't thought of it like that

  • @bummer7736

    @bummer7736

    Ай бұрын

    most people are, surprisingly, are not masochists with 12 hours of free time.

  • @reaghnor
    @reaghnorАй бұрын

    "Popularity will come naturally when a product is good" THIIIIIIIIISSSSSS! Love the video and analysis.

  • @riloegaming

    @riloegaming

    Ай бұрын

    Cheers!

  • @DankTank374

    @DankTank374

    Ай бұрын

    Tarkov took the survival game and packaged it into a gameplay loop called a raid... It's that simple man​@@riloegaming

  • @Shademastermcc

    @Shademastermcc

    Ай бұрын

    I couldn't agree more. Was anyone looking for the "plumber brothers who navigate a mystical turtle realm" genre? No, but the game was just so fun that it caught on.

  • @MachinedFace88ttv

    @MachinedFace88ttv

    Ай бұрын

    Funny GZW wasn't mentioned ONCE in this video XD .

  • @Reyhz

    @Reyhz

    Ай бұрын

    @@MachinedFace88ttv Because if you have to be objective, it's not a good game in the state it's in at the moment. They got good base foundations, and a nice core gameplay. But game get stale very quickly to be honest, even the quest are repetitive. Though I find the PvP relatively fun when the servers doesn't desync. Right now on top of optimisation, they have to start pumping out content if they want to retain players

  • @Noname72105
    @Noname72105Ай бұрын

    I have said for a while that the thing Tarkov does well that other extraction shooters have failed to imitate properly is the *economy.* Tarkov is a game about its tertiary gameplay loop: managing your belongings, deciding what you need to risk, what you're willing to risk to give you an edge, and dealing with the consequences of those decisions after a raid. Tarkov's hideout is super important to its gameplay, and every other game on the market has always seemed to leave it for later. As if the primary game loop where I expect to die far more often than I expect to succeed will be enough to carry it.

  • @DarkSkyies

    @DarkSkyies

    Ай бұрын

    You risk a bunch of kits and die a bunch, then scav reserve wipe a trio with quads, ospreys and meta guns. It always worth risking in eft. Or you get 1 tapped to the thorax while wearing a gen 4 assault bc the bullet missed the plate.

  • @winvey

    @winvey

    Ай бұрын

    Imo Tarkov economy and everything that makes it some sort of survival shooter is geting fucked up by flea market existence, which turning it into plain shooter.

  • @zacklastname2362

    @zacklastname2362

    28 күн бұрын

    @@winvey Then dont use flea market, because if they remove it its gonna ruin the game entirely and completely kill the playerbase.

  • @kylejaynes

    @kylejaynes

    28 күн бұрын

    But you have to play a ton to get to that point.

  • @Noname72105

    @Noname72105

    28 күн бұрын

    @@kylejaynes Level 15, and then scav main for a while to get your economy rolling. Ez

  • @andrewlavoie6034
    @andrewlavoie603427 күн бұрын

    What people don't understand is that the appeal of Tarkov and Hunt isn't the fact that they are extraction shooters -- it's the game mechanics and world.

  • @MsZsc

    @MsZsc

    14 күн бұрын

    tarkov would be the model T of its kind, somebody just needs to make literally everything better and more human-focused

  • @Ashen_Night116

    @Ashen_Night116

    11 күн бұрын

    @@MsZsc It would help a lot more if both games weren't run by morons. Nikita loves to smell his own colon, and Crytek is too brain dead to understand that EAC is a garbage anti-cheat on top of their stupid battle pass crap.

  • @OrionDawn15

    @OrionDawn15

    Күн бұрын

    Yeah. I love the world and look of Hunt. But goddamn I wish it wasn't an extraction shooter.

  • @warweasel2832
    @warweasel283229 күн бұрын

    My hot take is that Lethal Company is the Extraction Shooter that hit the mainstream the way people claimed the genre would. And it did it while having almost none of the "shooter" aspect.

  • @leetlc441

    @leetlc441

    29 күн бұрын

    I would love a game like Lethal Company with high quality visuals, models, animations, and some form of pvpve, even if it's just melee

  • @xuan3236

    @xuan3236

    29 күн бұрын

    @@leetlc441 yea, lethal company is ok for what it is but unfortunately it's simply a fact/inevitable that the game is completely lacking due to only having one developer. A higher quality game with more content would be great. There's that content creator where you record your squad game which is higher quality graphically but it lacks content and a goal which I'd say makes the game worse than lethal company.

  • @Tman2bard

    @Tman2bard

    29 күн бұрын

    You know what, i haven't thought of it like that but I like it.

  • @offswitchtv109

    @offswitchtv109

    29 күн бұрын

    I've been saying for a while now that Phasmophobia did what extraction shooters did well on a PvE level. It has a clear objective gameplay loop, includes the risk Vs reward style and has a clear reason to want to extract. I'd call games like this though more extraction-like games as they're not shooters but still good and close enough.

  • @waffler-yz3gw

    @waffler-yz3gw

    28 күн бұрын

    its not a shooter fym

  • @gentlemangamerec7025
    @gentlemangamerec702529 күн бұрын

    The Comment at the end really resonates with me. Hunt Showdown's gameplay is great, but it is the world that it inherits that makes it the top of it's class. It pulls from the last place you would think of in history and uses it to lure it into it's world. It's a world that is just as abandoned and unforgiving as Tarkov with that Gothic twist that turns it into a horror game at times. One highlight I love is that they have created an in-universe band called Port Sulpher Band that releases a new song every new event. Music is an acquired taste, but that extra mile really helps cement the unconscious immersion within a player that want's to learn more. This was an excellent video. Great Video!

  • @riloegaming

    @riloegaming

    29 күн бұрын

    Cheers! Yeah the music in Hunt does a ton to sell it’s whole tone

  • @johnswift6541

    @johnswift6541

    29 күн бұрын

    AN ACQUIRED TASTE LIKE THE NEW HIT SONG BY PORT SULPHUR BAND love hunt, it is basically the perfect extraction shooter (and damn near a perfect pvp game) and you cant change my mind

  • @gentlemangamerec7025

    @gentlemangamerec7025

    29 күн бұрын

    @@johnswift6541 It's one of their best in a long while. My favorite is Miner's Lament

  • @lemon-boy057

    @lemon-boy057

    14 күн бұрын

    @@gentlemangamerec7025 Mine's Devil In The Churchyard. Or the groovy Poison Curse.

  • @cloak211
    @cloak211Ай бұрын

    "Battle royale was a direct response to film and literary media." While that's true thematically, I would argue that, gameplay wise, most extraction shooters are descendants of the Arma 2 DayZ mod - hence all the milsim aspects. Zombie survival (DayZ): "This is fun but you can go whole sessions without seeing players and there's A LOT of walking. Like a 90:10 walking to adrenaline ratio." Battle Royale (Pubg): "OK we added a shrinking circle and a win goal and force players into making contact and limit down time, effectively taking just the exciting parts of DayZ. But there's no fear of losing gear anymore and a match can usually be boiled down to only 2 different strats: contest populated areas or run around the outskirts to collect gear for the smallest circle." Extraction (Tarkov): "OK so fuck the circle and the big maps. We added back PvE, quests, and ephemeral gear instead. Maps are smaller and timed. Everything is more chaotic and random. There should be something here for every gamer now..." No idea what the next spin will be. Also the weirdest consistent piece of the above games' DNA is the ability to move your head separately from your gun.

  • @francesco3772

    @francesco3772

    Ай бұрын

    Reinforcing the fact you're not a mobile gun platform but a (simulated) human, I really hope GZW introduces various movement stances and the low ready/chilling on patrol is the most prevalent one. On a side note, System Shock did it 30 years ago, immersive sim indeed.

  • @Chunkuns

    @Chunkuns

    Ай бұрын

    SovietWomble made an entire video essay revolving around this, the different camps that players leaned towards with the rising popularity of arma 2 mods post-dayZ

  • @TheWolfbat513

    @TheWolfbat513

    Ай бұрын

    While I do think ARMA 2/DayZ mod isthe bigger influence, the first 'battle royale' game I played that everyone forgets was Minecraft Hunger Games servers 😆

  • @cloak211

    @cloak211

    Ай бұрын

    @@TheWolfbat513 Minecraft BR is definitely inspired more by Hunger Games and the Battle Royale movie. You can tell from the spawn points lmao.

  • @1Kaisermerlin

    @1Kaisermerlin

    29 күн бұрын

    Stalker existed before all of them and is the biggest inspiration to Tarkov for example.

  • @monke1846
    @monke1846Ай бұрын

    riloe you should do a backflip and record it

  • @ryensullivan7564

    @ryensullivan7564

    Ай бұрын

    he def saw this and didnt comment

  • @scientificallyaccuratetyra4292

    @scientificallyaccuratetyra4292

    Ай бұрын

    Hell yeah

  • @arenomusic

    @arenomusic

    Ай бұрын

    One time I was driving home from work and I saw a guy walking on the sidewalk quickly run up to the window of a bank building, tap the glass HARD to get the attention of someone inside, take a few steps back, and absolutely nail a backflip right there on the sidewalk. He just walked away after that, never saw him again.

  • @monke1846

    @monke1846

    Ай бұрын

    @@arenomusic now I want you to do a backflip

  • @Trollensky

    @Trollensky

    Ай бұрын

    @@arenomusic What a chad

  • @frogmastiff8198
    @frogmastiff819829 күн бұрын

    i think what most people are looking for is the sweet spot between survival, extraction shooter roguelike dating sim with a hint of battle royale with a little bit of rpg character devlopment/analog horror

  • @somethingsomewhat8860

    @somethingsomewhat8860

    11 күн бұрын

    So we've looped right back around to the division. You have the dark zone, the BR is very much survival based, it's a looter shooter RPG. Fairly sure it has a roguelike mode. If you blind yourself in one eye, develop cataracts in the other, start squinting, and you'll find it's also a dating sim! Falls flat on the analog horror front tho.

  • @sirteabag8652
    @sirteabag8652Ай бұрын

    I'm so glad you highlighted Hunt's crisp audio. No other game has beat them since.

  • @RedRescue7
    @RedRescue7Ай бұрын

    Marathon looks visually stunning. I love its art style (same can be said for your video editing, Riloe!). But like you said in the vid, it definitely gives Bungie an edge as they attempt to introduce a dedicated extraction shooter to the consoles.

  • @Fragile-s-junktube

    @Fragile-s-junktube

    17 күн бұрын

    It's still Bungie, look how mismanaged Destiny is. I have very little faith in Marathon. They should've worked with NightDive to remake Marathon like they did with System Shock, that would've been a superior product.

  • @user-hy9fp9wt6p

    @user-hy9fp9wt6p

    17 күн бұрын

    Too bad we'll never get it. They've fired the original game director and hired the director of Valorant to turn the game into a hero shooter😢 Cause apparently that's the new trend

  • @RedRescue7

    @RedRescue7

    17 күн бұрын

    @@user-hy9fp9wt6p yeah I was disappointed to hear that news too. I want to customize my own character and kit. None of the preselect hero classes bs.

  • @agentoranj5858

    @agentoranj5858

    13 күн бұрын

    The trouble is it looks nothing like Marathon. It might underperform for the same reason Prey 2017 did.

  • @fakename287

    @fakename287

    3 күн бұрын

    ​@@agentoranj5858 that's ok, most gamers nowadays aren't even old enough to remember that the original marathon existed, they probably just chose to reuse the name so that game journos had something to latch on to

  • @f.b.l.9813
    @f.b.l.981318 күн бұрын

    out of all the systems devs could've copied or took inspiration from Tarkov, the extraction part was my least liked, my 2 favorite features of Tarkov are the inventory system and weapon customization, I love how in Tarkov, item storage isn't just a carry weight number, it's also size and shape of your storage, i like how the shape and size of your pockets, pouches and bags actually matters, like you can't carry a big square item in a long skinny bag, instead of just the usual +10 carry weight on bag items that other games use, I like that your weapon's magazine's exist as an in-game element, it's not just visual or +10 ammo upgrade, you can reload and retain your mags, throw away your mags, have plate carriers with mag pouches that fit your mags etc., I haven't seen this inventory system in other games before, I'd especially love to see it in an open-world story single player game, like a Stalker or Fallout game with tarkov inventory system.

  • @Norrsky
    @Norrsky27 күн бұрын

    With Tarkov bleeding out in a corner frantically looking for an esmarch after shooting themselves in the foot there's room for someone to take their place

  • @OneBiasedOpinion

    @OneBiasedOpinion

    12 күн бұрын

    Fun Dog Studios seems to have heard that clarion call long before it ever sounded. Because The Forever Winter is looking amazing.

  • @Exfil_Elster
    @Exfil_ElsterАй бұрын

    There are a lot and i mean a lot of high payed people sitting on round tables. Trying to figure out how this next big extraction shooter thing works, and how they can get their part of the cake. Somehow you just packed it in a 15 min. easy to swallow pill for everyone, hope it gets heard by the right people. Awesome work keep it up.

  • @clementineshetheyfae8312
    @clementineshetheyfae8312Ай бұрын

    Doesn’t help that both Hunt and Tarkov are killing themselves with monetization

  • @charvatek3241

    @charvatek3241

    22 күн бұрын

    and cheaters...

  • @OrionDawn15

    @OrionDawn15

    Күн бұрын

    @@charvatek3241 Cheaters seems to be a bit of a prevalent problem with extraction shooters in general. As far as I know anyway.

  • @ethanstringham9710
    @ethanstringham9710Ай бұрын

    This video is just what I needed! Ive been casually developing a single player extraction shooter for the past few months, and trying to figure out if it could be commericially viable or not. Thanks for the insights!

  • @ajinemcbayne3226

    @ajinemcbayne3226

    Ай бұрын

    I wish you success on your game bro.

  • @riloegaming

    @riloegaming

    Ай бұрын

    Cheers!

  • @alphaascii

    @alphaascii

    28 күн бұрын

    That is what i thought DMZ would be, it's close, but not my groove

  • @Zodaxa_zdx
    @Zodaxa_zdxАй бұрын

    the way the clips are strung together is just artwork, making me hopeful for one of these games to pop off and se what the future beholds

  • @foklin9698
    @foklin9698Ай бұрын

    Great analysis. Let's see what the future holds to this Genre.

  • @CybenX_yt
    @CybenX_yt28 күн бұрын

    i was VERY pleasantly surprised by how good this video was. the thumbnail and title definitely give it the vibe of a run of the mill game design essay by someone who doesn't know what they're talking about, but WOW that is not the case at all. fantastic work, im about to watch your other videos since this one was so amazing. you should totally work on creating a super distinct thumbnail/title style, i think it would do WONDERS for making your vids stand out from the rest before people click, since once people start watching, the video itself is at an incredible level of quality so theyll be totally hooked

  • @riloegaming

    @riloegaming

    28 күн бұрын

    Thank you!!

  • @billymadgehooper3053
    @billymadgehooper305327 күн бұрын

    really glad you’re coming into your own with these video essay-lets, I remember your lore drops on tiktok and your narrative style is utterly captivating, good work!

  • @riloegaming

    @riloegaming

    27 күн бұрын

    Cheers! Thanks for coming along for the ride!

  • @brianfitzgerald4217
    @brianfitzgerald4217Ай бұрын

    Imagine division 1 with ghost recon game play, with a healing, eating and drinking, that’s the game i want.

  • @shadesinsertlastname1631

    @shadesinsertlastname1631

    28 күн бұрын

    isnt that almost the survival dlc from division 1?

  • @imredcicada
    @imredcicadaАй бұрын

    Omg Riloe, your cinematography is absolutely great! And thank you for reminding me about Beautiful Lights and Marathon!

  • @Variablescm
    @VariablescmАй бұрын

    Great video man, I have a huge love for the budding genre and I'm really excited to see where it all goes.

  • @12stepsbeyondtheeventhorizon
    @12stepsbeyondtheeventhorizonАй бұрын

    I love how much effort you put in these video essays. Tremendous content.

  • @SomethingAwfully
    @SomethingAwfullyАй бұрын

    Quality video as always. Love this kind of stuff and you raise some really compelling points and questions..

  • @mattgarey-hendricks1787
    @mattgarey-hendricks178728 күн бұрын

    I played dead zone on Roblox and that’s the first ever extraction shooter I’ve played. This game was made around 2010 or 2012

  • @petrpanskikh7822
    @petrpanskikh7822Ай бұрын

    Another banger of a video, Riloe. Thanks for the amazing work. Keep analyzing stuff you like, maybe do a music/ambient/sound design essay some time. Your soundtracks are always majestic, so you must be passionate about sound) Looking forward to your next upload)

  • @riloegaming

    @riloegaming

    Ай бұрын

    Thank you!

  • @ChopieTheCat
    @ChopieTheCat28 күн бұрын

    As someone who is making a game that has extraction shooter elements within it (both because I kinda like the genre/premise of the genre along with it being paramount to some of the gameplay/systems within it), doing market research on extraction shooters was astonishing to the point I was utterly baffled and had to show my friends the low amount of them just on the market. Or at the very least the tiny amount of games on steam that have the extraction shooter tags. Hunt being the best one in my opinion, and although I don't remember if it has the tag or not, GTFO is also up there (although, not really an extraction shooter, despite having the "drop in, kill things, extract" gameplay loop).

  • @gabinrivault6868
    @gabinrivault6868Ай бұрын

    Great video as usual, I just wanted to say that I’ve been following you for quite a while and it’s been great seeing you find your video format and develop your channel. With this being said, I look forward to your future videos and you can know for sure that I’ll be enjoying them here in Paris

  • @Nnnope
    @Nnnope8 күн бұрын

    Man your videos are insanely well made and voiced, loved the forever winter one too, made me discover the game, I am hyped! Subbed

  • @CusterPlays
    @CusterPlaysАй бұрын

    What a great analysis. thanks for sharing!

  • @pug-n
    @pug-n17 күн бұрын

    marathon looks pretty cool! like instead of blood it would be team colored paint spraying out of your enemies.

  • @Floh2802
    @Floh280228 күн бұрын

    Extraction shooters aren't fun to me personally, because there is so much on the line, but at the same time, nothing is. Winning in an extraction shooter makes your gameplay next time better, losing makes it worse, which makes losing streaks just absolutely horrible like nothing else. A type of extraction game I really enjoy though, are extraction racers. Yes, racing games like Need For Speed Heat and Rivals where you're hunted by the police and "extract" into a hideout with your riches. I find them far more interesting, because in racing games, even if your car would be lost after getting caught, the differences between cars is never as stark as guns and equipment in a shooter, making it far easier to get back into the game. I think there is a lot of potential for other "extraction" type games, be it a multiplayer Dark Souls type game or some sort of tank or plane game in the vein of war thunder, I think they could be a lot of fun with a central "extraction" mechanic.

  • @riloegaming

    @riloegaming

    28 күн бұрын

    True!

  • @jordanmiller4604
    @jordanmiller460417 күн бұрын

    Pvz garden warfare is the earlier example of extraction shooter with its garden ops mode, where the goal is to pick a spot and survive 10 rounds with the "op" only succeeding if you survive one final wave where you gotta stay in a zone to be picked up for extraction After giving it some thought left 4 deads final chapter of every campaign typically has extraction themes with the goal just being hold the point until the rescue method of the chapter is available

  • @aceambling7685
    @aceambling768516 күн бұрын

    The lineage of this gameplay, both Extraction and Battle Royale, is Arma 2. Arma 2 mods like Wasteland and DayZ established the aesthetics and gameplay for most of these games. Submods like DayZ Survival Games fully realized the gamemode that PUBG later cloned. While there wasnt extraction in DayZ/Wasteland, both mods featured base building, safe zones, quests, and NPC traders, so fundamentally all of the game systems were there already and were creating "extraction" gameplay emergently, but without railroading you into a repetitive loop.

  • @riloegaming

    @riloegaming

    16 күн бұрын

    Arma 2 is one of the most fundamentally important games of the last 20 years, alongside Half Life and Minecraft, imo.

  • @aceambling7685

    @aceambling7685

    16 күн бұрын

    @@riloegaming absolutely

  • @Ashen_Night116

    @Ashen_Night116

    11 күн бұрын

    @@riloegaming Last twenty years? Try thirty, Half Life 1 came out in 1998, and it was the very first of it's kind to have an actual story be at the forefront in a shooter, paving the way for what we have now. Crazy that it's been 25 years since Half Life came out, crazy.

  • @fenrirsrage4609
    @fenrirsrage460922 күн бұрын

    Depending on how you see it Deep Rock Galactic has both Extraction and Shooting. And the greatest thing/funniest thing is that the Extraction part is sometimes chaotic. From a simple trek while fighting against bugs, to a mad dash from one end of the cave to another. Then there's also the fact that I've seen and also been under the "No Dwarves Left Behind" mentality. Like you only got a few minutes left, someone got downed probably very far drom the drop pod but the game has instilled a sense of camaraderie even towards randos that you HAVE to save them.

  • @JakaW1
    @JakaW1Ай бұрын

    DMZ was pretty damn good and still has a player base even though I moved on last year, beautiful light is looking amazing though and I'm actually hype for it Edit: I mentioned beautiful light before getting to that part of the vid

  • @spookd8700
    @spookd8700Ай бұрын

    I remember playing Dark Zone when it was forst released, and it was amazing. I remember fighting off a Hunter at an extraction zone with a random guy I met.

  • @ryanhaught6779
    @ryanhaught6779Ай бұрын

    You deserve millions of subscribers dawg I absolutely love your content and the style that you do it in

  • @riloegaming

    @riloegaming

    Ай бұрын

    🫡🫡

  • @D3athmooman
    @D3athmoomanАй бұрын

    I would argue that Tarkov has gotten it right, it just has external issues like cheaters, poor development team choices and PR choices. (Mainly nikita) Tarkov is the og, no matter how much people complain about the game, 99% of people always go back to it, otherwise the game would be dead. I love Tarkov but I also see it’s flaws. Overall as a game I would say out of any extraction shooter it’s the best. best lore, gunplay, weapon mechanics, good movement, a unique health system and such a huge expansive variety of guns, loot, attachments and items to collect and sell and use. Now I’m pretty new to Tarkov overall and I tend to die, a lot. But still, I always keep playing the game, I love the game, why? Because it’s got a solid foundation and nothing comes close to the adrenaline rush you get from PVP. Any other game and I would have stopped playing and given up, yet Tarkov, makes me want to get better. The maps, every single one feeling unique and with its own terrain, geography, buildings and bosses. One raid you might spawn factory and get Insta killed by tagilla. The next? You got 5-0 against a squad and get some of the best gear and weapons. Truly it is an awesome game.

  • @Idk-cz9ms

    @Idk-cz9ms

    Ай бұрын

    Yeah Nikita is also a crybaby but tarkov is also really rng compared to ABI if you’re good in tarkov you someone bad can still drop you unlike ABI only issue I have with ABI is the mechanics feel terrible especially leaning

  • @Tman2bard

    @Tman2bard

    29 күн бұрын

    People need to let it die if they want actual improvement. SPT and modders have shown that BSG is a lazy ass company that just refuses to implement shit unless they're in a PR rush. It pathetic, childish, and frankly the reason why I ain't ever giving em another cent.

  • @seamanstealer3975

    @seamanstealer3975

    28 күн бұрын

    @@Idk-cz9msI’d argue that the rng is one of the good things in the game, when you’re fighting someone better than you and drop them with a lucky shot feels like crack

  • @GamingStepByStep

    @GamingStepByStep

    26 күн бұрын

    too bad they tried to milk the consumers

  • @LucyWoIf

    @LucyWoIf

    19 күн бұрын

    We're just getting tarkov'd guys cmon

  • @Scarecr0wn
    @Scarecr0wnАй бұрын

    Great video. I am still sad that Cycle did not survive, as a huge sci-fi enthusiast and extraction shooter enjoyer, there isn't really any alternative. Really hope that Marathon will be good. After 10 years of on/off playing Destiny, it is literally 50/50 with Bungo.

  • @arenomusic

    @arenomusic

    Ай бұрын

    Played the Cycle play test, it needed so much work

  • @PyroTech03

    @PyroTech03

    Ай бұрын

    Loved the cycle. Just they flopped season 1 with not being able to address cheaters, which ruined its reputation even though it got to where cheaters weren't an issue. But then they couldn't decide between catering to hardcore or casual. Arc Raiders looks hopeful. Got to play the beta for it and it scratched that itch.

  • @Scarecr0wn

    @Scarecr0wn

    Ай бұрын

    @@PyroTech03 Yeah man, sadly that' s how it went. I am excited about Arc Raiders as well, Embark are talented devs. The Finals is really unique (they kinda lost momentum after S1 but I think they can bounce back if they try). And Arc Raiders seems to have that vibe I really like so here's hoping

  • @TheAkrillion

    @TheAkrillion

    29 күн бұрын

    Anyone who played The Cycle before the Frontier rework has said that the devs ruined the game. Anyone who played The Cycle after the rework got to experience an extraction shooter with a decent potential turn to dust due to lack of care, be it from the players or the devs. It's a tragic case.

  • @PyroTech03

    @PyroTech03

    29 күн бұрын

    @@TheAkrillion You mean when it was a BR vs an extraction shooter? I liked the BR, but it didn't have a future. It was good that they dropped it and pivoted. Most people aren't aware about that era tho. Most only ever got to experience the extraction shooter. And the Frontier "rework" is what most are referring to when discussing it.

  • @SofaKingAwsim
    @SofaKingAwsimАй бұрын

    Actually, the most underrated youtuber I have ever seen. These videos are top tier. You have not let us down and you just keep pushing out beautiful content. Keep doing your thing Riloe.

  • @riloegaming

    @riloegaming

    Ай бұрын

    Thank you so much!

  • @pbandmayosandwich3208
    @pbandmayosandwich320827 күн бұрын

    I never knew what an extraction shooter was until a friend told me about a little known VR game called Ghosts of tabor. I haven’t found a game better yet.

  • @TheHotDogGuy.
    @TheHotDogGuy.Ай бұрын

    Man these thumbnails and edits are sooo cool

  • @riloegaming

    @riloegaming

    Ай бұрын

    Thanks the hot dog guy!!

  • @QuantumPurple
    @QuantumPurple8 күн бұрын

    Marathon looks so sick, I love the aesthetic so much, I hope it succeeds 🙏

  • @manrajhans2117
    @manrajhans2117Ай бұрын

    You make some crazy high quality videos, it’s inspiring honestly. I wanna give it a shot with your style but not sure lol.

  • @spott08
    @spott08Ай бұрын

    Your editing is always TOP TIER. Ty for the vid pookie

  • @snackojack
    @snackojack28 күн бұрын

    What a fuckin banger video, insane execution and great editing. Great points all round, and a great watch.

  • @afaulkingham4130
    @afaulkingham4130Ай бұрын

    you do this better than a veteran journalist, every video you make is so well put together and presented. thanks for all your hard work.

  • @riloegaming

    @riloegaming

    Ай бұрын

    Thank you!

  • @danielmartin9057
    @danielmartin905717 күн бұрын

    Star Wars battlefront 2’s Ewok hunt was a huge success, and I would argue that it’s a type of extraction shooter

  • @aceambling7685

    @aceambling7685

    16 күн бұрын

    No its just the Hunt mode from old Battlefront.

  • @nullpoint3346
    @nullpoint334613 күн бұрын

    [Lethal Company] may be missing the "shooter" and PvP parts of [Extraction Shooter], but it is the one that reached mainstream attention.

  • @riloegaming

    @riloegaming

    13 күн бұрын

    Yeah it's a great example of a really creative take on the genre! Hope we see more like it

  • @vgamedude12
    @vgamedude1225 күн бұрын

    I think you nailed it with no one picked up eft because it was an extraction shooter. That was very much true for me. I bought in 2018 because of the focus on weapon simulation and realism.

  • @callsignapollo_

    @callsignapollo_

    15 күн бұрын

    Same. I have more hours on the SPT mod than the actual game. I dont care for the grind that requires time dedication i dont have, and no permanent satisfaction with wipes making it impossible to slowly achieve that endgame with the time i do have. Instead with SPT i dont have to constantly worry about max level players instantly dropping me before i see them, and can enjoy the weapon customization without fear of losing it or knowing that in a few months itll all be gone and i'd have to grind for it again

  • @keiranleeoates
    @keiranleeoates29 күн бұрын

    Extraction shooters are just battle royals with a different coat of paint, it's to make you think it's a whole new game with a different play, but in reality your still dropping in a zone, you have 1 life, you find loot, and you fight to the last one alive, with some slapping the option to leave with your loot. It doesn't change much of the formular up enough to be different, It's like how in the past we had the zombie craze, so games became zombie games, then survival games started getting popular, and the 2 merged with zombie survival, Extraction shooters are the zombie survival, BR was the craze, then they slap a bit extra on it and boom you got the same as the zombie survival thing all over again. BR's have been around for yonks now and like any genera burn out will happen, same with BR as well, when new games come out and there are 2 or 3 that dominate the market, why would people buy and put time in to a new game, for example, why play any other BR game when you've played Fortnite or Apex and you put money in it, you have all these skins and items you grinded for, this happens with every game specially now with how some will ask you to pay £50 for the game then ask for endless amounts for the rest of the content with the awful excuse if "It's cosmetics only" despite that is still locking content that should be free behind a pay way, like selling a game where the assets and textures are not there and you need to pay for those meshes and textures, you would get the "It's only aesthetics" and people saying you don't need the graphics and can just play it with UE mannequins and block out assets. With the BR/Extraction shooter comparison with how they are the same with just a few things here and there tweaked, it's like how Team Death Match, Capture the Flag, King of the Hill and all those are the same game mode, when your done with TDM, CTF will feel a little fresh, but over time shortly you will notice that the game plays the same just few things are tweaked, and you then start to notice that King of the hill is the same and so are the rest, this is why old games would have multiple modes that tweak a lot of features, like the modes where the characters can super jump, or like with Halo's Griffball, it tweaks more and infection to, they are rooted in the base loop of the game but give different tweaks and variety, Extraction shooter is the same for BR, it's a nice tweak to the genera but the problem is, it's 1 game mode, the one thing that is annoying to find in a game is another extraction shooter or BR and that is all it is, there are no other game modes, nothing to break away from the repetitive loop, old games like Cod and Halo wouldn't launch with just 1 game mode and that being free 4 all and that's it, t had different modes that spiced it up, they would give you the same game mode but now things are tweaked different, and they would give you a bunch, want a team shooter where you collect something and bring it back to your base, you got CTF, want a Team shooter where your team go and stand on points to gain points, you got KotH, want to just kill for points with your team, you got TDM, then if you wanted a bit more of a change from that formular, you got Griffbal, oddball, Kill Confirmed, Search and Destroy, Infection, these game modes would still be to the basic formular of the game but tweaked a lot more giving the player variety. I think there are a few problems games suffer with and Extractions shooters could suffer from them. 1.The same repetitive game with no variety. (Though Extraction shooters are supposed to be "Replayable" they can get tiering and repetitive and so players will want to take a break and play something else, which in reality that is good, no game should be played 24 hours non stop, people should stop from time to time and play something else, but every game wanting to be a ES gives people less variety and so they get burnt out more on the genera, where before people would play a different game mode on the game, and wouldn't really need to jump to a different one much) 2. Hitting the Main stream. (the problem with this is the fact that when something is popular, companies will jump on it, they will then oversaturate the market and cause burn out and as this video said at the start, where people go "Ugh another extraction shooter") 3. needing that quick dopamine hit. (A lot of games now want to give their players that quick dopamine hit, which ends up making the game consonantly need to keep supplying those high moments, the problem there though is no game should do that, and Extraction shooters seem like they are the opposite, they are slower, your not being forced to fight nor having wall close in on you, it's all on your terms, leading to every action being fully on you, but a bit like the mainstream part, they want to appeal to the main steam who need that dopamine hit 24/7 which makes the ES games have the "oh that's boring let's play Fortnite" or any other main stream dopamine pumping game. 4. Expensive money makers ( A lot of games now are all anti consumer friendly or at least the Triple A games are, they suffer from things like FOMO and Paid cosmetics, these games are designed to milk the player of their money and they will always do it in scummy ways that people don't notice, for example as I said games now suffer from FOMO, they lock things behind awful battle passes and so on which leads to people missing out or being put off by the fact they can't express themselves now without spending £20 on a single item, then you get the excuse "It's only cosmetics" which never makes sense and I don't know why people make the excuse, they are arguing against something that benefits them and everyone, but people will defend awful games being bad when people want them to get better again why are you defending the idea of a game not improving, do you not want a fun and good working game?, anyway, Cosmetics is part of the game, people argued how cosmetics was a key part of Halo's multiplayer and I would argue that to, and there is no argument to go against it since most games want to let the player "Express themselves" and they talk about how "letting the players express and be who they want to be is a very important part of gaming" yet that all is ignored when it comes to paid cosmetics, it breeds a toxic standard for people and games and in the end some people like to think most people don't care about cosmetics, yet they make a shit ton of money and everyone has a skin in game and it's super rare to find a default, specially since most skins will be paid skins, people care about cosmetics enough to pay for them, and so people can be put off from a game from the FOMO and Paid cosmetics) There are probably many more, and it's one of those things where there are so many factors that all come in to play with these games, but these are the ones I notice and have pointed out with games and how these genera's suffer from these problems, there is so so so much more I haven't covered.In the end it would be best if Extraction Shooters don't hit the main steam and end up being healthy as a game genera out of the triple A's eyes that can actually survive and sustain it's self unlike most things Triple A touch where they drain and milk it dry then kill them off, it's a bit why Tarkov is taking a massive hit, it's getting to greedy well Hunt is understanding the importance of sustaining a healthy life and not going over bord like Triple A games and Tarkov.

  • @Tacitus3D

    @Tacitus3D

    27 күн бұрын

    This comment is really misleading, first of all you don't even have to fight to the last man, most people just loot and leave if they're strapped for money in an extraction shooter. Unlike BR's there's a third element to the extraction shooter which is an in-game economy, you sell stuff to other players that you find are valuable, now you have to make important decisions on which stuff to take and keep and which to leave behind in order o give you an edge against other players, there's also a base-maintenance aspect if you play Tarkov, you pick which components to focus on first that would make your experience in fights or your stats better. All three of these Battle Royales lack.

  • @keiranleeoates

    @keiranleeoates

    27 күн бұрын

    @Tacitus3D Like I said, it's the same a BR with a few extras, just like as I said how in old games like Halo and Cod, all their other game modes were the same with some extras and changes ie, TDM is just kill for points, CTF adds in that you have to capture for points with each team having a base if it's halo and others just a open spot, you got Infection where now players change teams when dead and instead of both teams run and gunning, one finds a spot to huncker down and the other go in for the attack swarming, those game modes are still all the same, they are things you can very easily tweek to make them all with the base gameplay system these games have which is an arena shooter, trying to make a BR out of them or an Extraction shooter won't work because it's a completely different thing, but if you make a BR you can easily make an extraction shooter because they use a lot of the same element's and just like how TDM, CTF and Infection change the gameplay up a bit but overall doesn't change it massively to feel like a new experience, BR is you spawn in a map, you then run around looking for loot, you decide which fights to pick and you make choices based on of you have the right tools or not, what item is better and so on, the only difference is you will have to fight at the end and hopefully you made the right chocies and hopefully you can find a way to have the upper hand, extraction shooters use a lot of the same formula, it's why games like Cod could slap it in and reuse a lot of their Warzone features, you just remove the barrier slowly closing in, or not and put in options to extract or let players fight to the last man. It adds a bit extra like CTF or Infection does to TDM but it's still built off of the BR formular and thats why we have Extraction shooters, they were from people thinking of ways to change BR like how Fortnite and Apex slowly add stuff to BR like revive vans and so on. The extra stuff that some ES like Tarkov is small things that different ones might add or not or if it's a popular thing in it they do what fortnite did and add it in to their one because Apex did it and people liked, its why fortnite has revive vans. Maybe this will help understand what I'm getting at if I'm being comfusing, You have a survival game. It's the typical survival game, you build a base, survive, and and defend against raids and so on, the typical Rust or Old survival game thing, now you got a survival game like that one with the base mechs that has a system where the server starts to die and you need to get out of the map/server to a new one to survive and keep your stuff, it's stil la survival game but it's a big change, you now need to extract like an extraction shooter. Survival games have been doing this stuff a lot where they try and change up the formular, like Project Zombiod, the recent Abiotic Factory, 7 Days to die, some drastically and some just a few tweeks, though they don't change it up massively to not still feel like a survival game and if you're burnt out from survival games these games won't do enough to change that, it's what the start of this video he states that people keep going "Not another extraction shooter" as he also states that there aren't that many, so why are people having this response, it's because BR has been around for so so so long and people are getting burnt out and extraction shooters aren't that big of a change, they are still hopping in to a big empty map, they are still having to fight against randoms that if they die they are sent back to the menu, they are still scavaging for loot, the extraction part and keeping the loot doesn't really change the fact that they still are doing a lot of what they did in BRs and so they are burnt out. They need a massive formular change that changes the core experience, they want something that isn't 1 life stuff, that isn't spawning in a big empty map scavaging for loot and can start from square 1 if they loose.

  • @mistrkill

    @mistrkill

    16 күн бұрын

    A bicycle is just a car with some changes. Idiotic take bro

  • @Bearadise44
    @Bearadise44Ай бұрын

    Outstanding video Riloe. I think that the future is very bright and I would love to see more games circle back to co-op missions you can complete with a friend or even an "All Ghillied Up" style with an AI counterpart. I have high hopes for the new games that are releasing!

  • @riloegaming

    @riloegaming

    Ай бұрын

    Agreed!

  • @NightWolfe27
    @NightWolfe27Ай бұрын

    Your content is amazing and you deserve a so much bigger following than you have. Keep up the amazing work!!

  • @davidponder1654
    @davidponder16542 күн бұрын

    Game companies assume tarkov is popular just because of the gamemode, when in actuality tarkov is popular for everything around it. The sounds, the feeling of getting shot and shot at. When you get hit even when wearing armor you feel like your character just got hit in the chest with a sledgehammer. I dont know of any games that have replicated that

  • @alexanderlove53
    @alexanderlove5327 күн бұрын

    I think it that way, уou can make mix of 2 variants: 1) Your death dont matter at all, you just respawn and all loot will be here, killer will get a small reward and everyone move on. (e.g like it works in planetside 2 (not e-shooter) where you get money for killing and thats it) 2) When a character got killed he lose every item on him and also get some debuff in respawn zone. Problem with 1 is the more you add stuff like this the less *extraction* part is satisfying, when you swear, when you get your leg wounded and you crouch to the exit, where you get some good loot and really want to save it and so on. Problem with 2 is that for that game shoud work perfectly without lags or cheaters and with perfect balance of everything, which is totally not the case in such games, more like wise versa. And becouse of 2-nd problem people just rat in a corner, then kill a player who just looted and leave, and this marks whole janre as *rat games*

  • @grunklekev
    @grunklekevАй бұрын

    Tight editing as always! Great video

  • @Wildman0516
    @Wildman051629 күн бұрын

    You put out some good content man! Keep it up

  • @henderbac2262
    @henderbac2262Ай бұрын

    Amazing video, you got yourself a new sub, no gonna lie what i enjoy the most about thoses extraction shooters is the personnality of the game, strong visual materials, that's why i'm really waiting for Beautiful light, it sound amazing and full of lore and story and look cinematic, atleast from what we've seen so far.

  • @riloegaming

    @riloegaming

    Ай бұрын

    Cheers, and agreed!

  • @eagleyezxgaming
    @eagleyezxgamingАй бұрын

    Great editing and analysis here, glad I'm subbed. Also, I'm glad you gave the division 1 it's props to the genre. Ghost Recon 1 is actually an extraction single player game in concept when you look at it. But will be interesting to see what happens in this space.

  • @dertoni0300
    @dertoni030028 күн бұрын

    These are insanely good edits

  • @jaihensi7808
    @jaihensi7808Ай бұрын

    This edition would be great for a horror genere, i would love to see you try a horror video series

  • @jmontx5893
    @jmontx5893Ай бұрын

    What a banger of a video. Keep it up.

  • @maxwellbusse4711
    @maxwellbusse471114 күн бұрын

    Minor mistake in the video 13:30 vigor was built from the ground up for console as it is a console exclusive game.

  • @somedude1324
    @somedude132422 күн бұрын

    Awesome vid! Got a sub from me. The level design is a huge part of the reason why Hunt and Tarkov are so good. The level designs are best in class.

  • @arni4750
    @arni475026 күн бұрын

    this video is pretty high quality. well done.

  • @Nomaddev
    @NomaddevАй бұрын

    Great video as always.

  • @clowndunes8336
    @clowndunes833624 күн бұрын

    Lovely analysis!

  • @birdcatheaven
    @birdcatheaven15 күн бұрын

    crazy underrated, instant sub

  • @TheTruePacmanMG
    @TheTruePacmanMG6 күн бұрын

    God your channel is so good. Glad I found you for your content through your forever winter video. Also as a hunt player yeah pretty much nailed it. I have so much time into it that to play a new one would have to be something more than "extraction shooter" the one that has my interest is Beautiful Lights, but we'll see if it can be unique enough to be worth spending time there or not.

  • @riloegaming

    @riloegaming

    6 күн бұрын

    Beautiful Light is big on the list

  • @TheTruePacmanMG

    @TheTruePacmanMG

    6 күн бұрын

    @riloegaming yeah that's what I get for putting a comment on before finishing the video... I'm at work and had to listen to someone else so I paused and put my comment in. I tried to shadow edit my comment but you're to fast lol.

  • @hyghtec5149
    @hyghtec514929 күн бұрын

    First Extraction shooter ever was Roblox Deadzone. There is nothing before that.

  • @TUKMAK
    @TUKMAK10 күн бұрын

    I mean. Call of Duty Ghost's extinction gamemode was arguably an extraction shooter. And it was hella fun

  • @progargantua
    @progargantuaАй бұрын

    Your channel is criminally underrated. I am very excited for the extraction genre as a whole too. I wonder what Riloe thinks of Dark and Darker as it's also very promising.

  • @riloegaming

    @riloegaming

    Ай бұрын

    Cheers! Not really into the aesthetic of D&D which is make or break for me. But I know many are into it!

  • @samhyatt4863
    @samhyatt4863Ай бұрын

    You need to pay close attention to ARC Raiders. And keep an eye out at Summer Games Fest on June 7th, because it’s dev team is there. It’s the same dev team that made THE FINALS, which is an extremely high quality FPS game. The team has a crazy amount of experience and ARC Raiders is going to be the first big extraction shooter on console. It’s also been in development for 5+ years, but it hasn’t seen much attention because there hasn’t been any public gameplay out, but I believe that’s about to change pretty soon….

  • @riloegaming

    @riloegaming

    Ай бұрын

    I haven't heard anything about ARC in so long that I straight up forgot it existed. I have been following it since it was announced, very much anticipated

  • @Cereal_ttk

    @Cereal_ttk

    Ай бұрын

    ​@@riloegaming I can say from playing the alpha even in its early state the aesthetic has been nailed with quite good controls. The gameplay loop was also clearly defined and I found it suprising how much fun I was having with something so early access. It feels like EFT Lite. Not as crazy complex as EFT but has its core and is a little more in line with the casualness of Hunt Showdown.

  • @LasseBrenn
    @LasseBrenn29 күн бұрын

    You made me feel sad and nostalgic when the Cycle Frontier Soundtrack kicked in, I just loved the Game. Sound first, the Artstyle second, the foliage with its reflections in the sun was just unmatched... and I feel like there is no good alternative that has that kind of sound and artstyle. I want it back D:

  • @clapster4593
    @clapster459316 күн бұрын

    got to love the background music choice you make such good fucking videos

  • @deandremartinez7683
    @deandremartinez768326 күн бұрын

    God I miss the cycle I know it has issues but it was so fun for me and that music in the lobby was so nice

  • @BoisegangGaming
    @BoisegangGaming12 күн бұрын

    I remember seeing an ad for "Marauders" that looked really interesting, because "Raiding Dieselpunk Ships" is just inherently a cool concept. And then I learned that when the ads said "looter-shooter", it meant "PvP extraction shooter". As someone who is really, really bad at PvP, you can probably guess how well it went. By hour one, i was broke, had no gear, and was throughly disappointed. I gave it a shot, refunded it, and because i had a friend who was playing it, did a complete idiot move and bought it again before the steam refund came through. Haven't touched it since. The one question that remains in my head is "why is this an extraction shooter?" Again, this is a genre that already has 2 dedicated playerbases and requires massive time investment. It's like those "WoWkillers" that all died out or are in maintenance mode now during the MMO bubble, but even more niche. These games require massive amounts of support and need to draw in new players because there isn't even an offline or PvE option to sustain smaller playerbases-- the players are the content, and if there's no players, there's no content. I loved the aesthetic of what Marauders was trying to do, I just feel like the PvP extraction shooter element killed it. Not ever extraction shooter needs to be PvP, and I'd argue that there's untapped potential for a PvE/Single-player extraction shooter. But so many games are wasted because someone in upper management says "extraction shooters will be big some time in the future"

  • @MicDubTV
    @MicDubTV22 күн бұрын

    Another Riloe classic. I think it’s time for me to properly subscribe now 😅 Keep it up, man!

  • @riloegaming

    @riloegaming

    22 күн бұрын

    Cheers!

  • @JJosFPS
    @JJosFPSАй бұрын

    Wonderful analysis here, Marathon is really setting the genre up for lots of exposure with the console launch, and I'm hoping we get some good gameplay at the PlayStation showcase happening soon. Thanks for the video :D

  • @gamb
    @gamb29 күн бұрын

    great vid man, severely underrated. personally love extraction shooters, but don’t bother even trying to get any of my friends on them. it’s a gameplay style that’s difficult to enjoy imo.

  • @luisvidal4690
    @luisvidal4690Ай бұрын

    this video might get a ton of views. You are a good content creator, good luck buddy.

  • @menace275
    @menace27514 күн бұрын

    Love your content!

  • @TarboxArt
    @TarboxArtАй бұрын

    Oh god you even included music from the cycle rippppp it was such a cooooool game ahhh

  • @PyroTech03
    @PyroTech03Ай бұрын

    I think the extraction shooter would be a great game loop in something like a larger MMO. Much like Dark Zone was a smaller segment of the larger game. I'm working on a 2d ORPG that has an extraction loop introduced in its mid-game. Gotten good feedback on it thus far.

  • @Zinyak12345
    @Zinyak123457 күн бұрын

    An extraction shooter that I thought had potential that I saw no one talk about online was Second Extinction. You drop in, shoot dinosaurs while doing quests, and then leave with the resources before you die. I really wish more people would've given it a chance and that it could've escaped early access because it was fun and likely would've been more fun with added depth that I don't doubt would've come later.

  • @marstoj
    @marstojАй бұрын

    5:53 you just reminded me of the times I used to play Gran Turismo 5 holy cow

  • @Badguy292
    @Badguy29216 күн бұрын

    At 10:06 you say point 2 is "One must be able to jump in and jump out at will." But I feel this would go against the high tension that the genre has presented so far. Surviving for long enough and avoiding death enough to actually reach an extraction point and getting out alive, is a big part of what excites me about this genre as well. The Extraction itself, goes against quick in-n-out matches. A solution to this, could be a Metal Gear Solid-style Fulton Extraction system, where you can dip out of the match at the price of your backpack contents spilling out on the way.

  • @riloegaming

    @riloegaming

    16 күн бұрын

    It’s not so much about being able to literally jump out of the match, as much as the skill creep of games like Tarkov which have RPG progression and wipes: people don’t want to play “late wipe”. The wipe system is utterly preventative to casual players trying out a game

  • @Badguy292

    @Badguy292

    15 күн бұрын

    @@riloegaming Ahh, for that matter, I think Hunt: Showdown does that perfectly, because it's more about actual skill gap and matchmaking than equipment differences. Especially now when all weapons are unlocked from the start, all you get are variants and ammotypes for the guns from progression now.

  • @lmap05_REAL
    @lmap05_REAL6 күн бұрын

    I feel like it's also important to remember another factor of extraction shooters is the community that some games form such as Deep Rock Galactic or Helldivers 2.

  • @cingkole7893
    @cingkole789320 күн бұрын

    IMO Ghosts of Tabor will keep growing the player base, since its one of the Best PVP VR games RN.

  • @gameplayer1837
    @gameplayer183710 күн бұрын

    alright so here is an iffy game idea: A game where you are part of a nearly disbanded global resistance on the run after the most important bases were attacked, forcing most members to be on the run. when you extract, you're hopping onto the ships of allies or supporters, but every time you extract you run a higher risk of being found and have to drop out soon. you have little to no communication with anyone else, and have to kill the guards swarming desolate and ruined cities in unequal amounts (essentially different difficulties) to obtain weapons and ammo. there are stashes left by others, and you can choose to leave such a stash yourself, for any other member that comes across it. every time you complete an area, depending on whether you take out every enemy, it will be desolate and easy to loot or have increased security. every weapon is realistic, so you have to rely on skill and exploration. you can play in groups, and even help each other and others while offline using aforementioned stashes. I think it would be interesting to see such an extraction shooter, especially when there is no safe space after extraction, unless you log off the game.

  • @matisthedj4557
    @matisthedj455728 күн бұрын

    I think you missed your point on the division, bc there was a dlc it was called Survival it take place on full map in blizzard, you crash in random place on map and you need to go to DZ to extract point. This DlC was first extraction shooter.

  • @dingusgoober
    @dingusgoober27 күн бұрын

    I feel like you are going to become one of those faceless channels that makes crazy good videos once a month and have videos that will constantly be recommended even years after you post them

  • @riloegaming

    @riloegaming

    27 күн бұрын

    That’d work for me! 😄

  • @boinkboinky2074
    @boinkboinky207425 күн бұрын

    im waiting for a game that does 1980's sci-fi otherworld horror (think stranger things) with a good atmosphere and survival / shooter mechanics, there is a game called Generation Zero that did this very well, even if the world seemed kinda barren, it made that moment when you ran into robots even scarier, trekking through the forest and fields in silence for 10 minutes only to hear sirens in the distance slowly growing closer is some of the best atmosphere i have ever experienced... unfortunately, and this is mostly down to personal taste, with new updates and new robots and such, it feels more like a warzone than an eerie apocalypse, so while i enjoy it i cant wait for another game to do it again, except this time lean more into the horror and mystery. rant over, cool video

  • @riloegaming

    @riloegaming

    25 күн бұрын

    That’s a great vibe! Love slow burns like that.

  • @shadesinsertlastname1631
    @shadesinsertlastname163128 күн бұрын

    Lately i've been playing alot of Survival from the division and i love the scrapyness of trying to piece together a build from scraps and trying to fight the final boss Hunters. Just being in the world of the division and the having your balls kicked at the start of the round but overcoming it draws me in

  • @RudCh01
    @RudCh01Күн бұрын

    I'm looking forward to a purely PvE game that is extraction survival horror. The setting, time period, and objectives are different every time; sometime you know what you're walking into (regarding enemies), sometimes you don't. A derelict space ship in the depths of space (think Alien or Event Horizon), a derelict ocean liner in the 1800's, an outpost on a distant world, an ancient alien structure, the depths of a pyramid, an arctic research station, a deep sea habitat (not named Rapture), a haunted house, catacombs, etc. The mission might be a recovery operation (items, information, etc.), a rescue mission, or simply exploration and salvage. Each round begins with a planning phase, for example you and your crew come across a derelict ship in deep space. You need to determine if it's abandoned, if there are survivors who need rescue, or if it contains valuables surrounded by hostiles. You'd begin by determining the type of ship, searching your database for schematics, planning your route to high-value locations, learning how to operate the airlock and ship's systems, selecting your loadout, etc. You don't know what type of enemies you'll face until you get over there, and maybe you don't face any enemies until you're deep within the bowels of the ship and the only way out, is through. Maybe you're recovering an artifact on an alien world, fighting through small enemies only to be informed by your on-ship systems of a much larger creature on an intercept course. Suddenly you need to get that gd artifact NOW and get the hell out before "Mommy" shows up. Every round would feature planning, execution, and escape, and escape only happens if the planning and execution are near flawless. Think Extraction Shooter meets Left 4 Dead, Dead Space, Resident Evil, Alien, etc.

  • @borb5353
    @borb535327 күн бұрын

    cant fucking wait for marathon, totally real how its the best artstyle i have seen aswell but something else is coming, something big, even if it is further away

  • @KidoRampage
    @KidoRampage5 күн бұрын

    Dark and Darker comes to mind. Outside of the controversies they faced the game itself had the chance to nail the formula and offer a new spin to the genre by being a fantasy style dungeon crawler with melee focus outside of magic.

Келесі