Basics of Interior Lighting in Unity [URP] - Realtime Interior Lighting

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In this Video, we're gonna go through the basics of setting up real-time and baked lighting in an Interior Environment. The video is totally beginner friendly so, you'd have no problem getting started with lighting in Unity.
As the video has become quite long, I have decided to divide it into two parts, in this one we are going to cover different aspects of real time lighting from the very start.
Hopefully, this will give you a good start on how to setup the interior lightings for different environments.
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Music: www.bensound.com 🎵

Пікірлер: 19

  • @whwahhdsh
    @whwahhdsh2 жыл бұрын

    i have been struggling with interior lighting all day and found this. it is perfect

  • @bong8385
    @bong83852 жыл бұрын

    a very helpful tutorial, thank you!

  • @siobhanpoulter455
    @siobhanpoulter4556 ай бұрын

    Thank you helped greatly :)

  • @lobster6986
    @lobster69863 жыл бұрын

    great video! just one question. Why there is some light between the gap between the walls?? Same Scene project

  • @sheerazali5178
    @sheerazali51783 жыл бұрын

    This is cool

  • @nuggetman1023
    @nuggetman10232 жыл бұрын

    hey i have an issue my objects or lighting keeps popping in and out

  • @Nebula_Protogen752
    @Nebula_Protogen7522 жыл бұрын

    I do not see the same camera settings in the inspector, How can I enable the post processing effect? The unity version I am using is 2020.30f1

  • @BluePhantomGames

    @BluePhantomGames

    Жыл бұрын

    Download post processing package from Package Manager since Asset store is sprecated from 2020 versions

  • @Andrew-tl9gk
    @Andrew-tl9gk Жыл бұрын

    How can the initial environment lighting be inside of the level as it is all closed?

  • @kingbrodan

    @kingbrodan

    Жыл бұрын

    Depending on the level design, the outside of the walls may not be there, to save processing power when making interior environments, modelers create it in a way the back side of the wall does not have a face, therefore letting light in. Players can't normally see this but its similar in the way when you fall underneath a map on a bug you can see through the ground.

  • @mirshahbazali2727
    @mirshahbazali27273 жыл бұрын

    Wow ! This is awesome

  • @DailySelfGrowthQuotes
    @DailySelfGrowthQuotes3 жыл бұрын

    I love how he decided to call the volume object pp , great video btw

  • @Badboyifier
    @Badboyifier3 жыл бұрын

    There no longer is any files named "_Level" and "LightFixtures"

  • @rabalkhanrabal688
    @rabalkhanrabal6883 жыл бұрын

    Bhai ranewy ki code bhoto

  • @Hyphen3372
    @Hyphen33723 жыл бұрын

    so all i had to do was to turn on hdr!?!?!.!,?!? .!?!,? whyyyyyyyyyyyyyyy!!!,! thanks for saving my back side

  • @TheGameGuy

    @TheGameGuy

    3 жыл бұрын

    I feel you mate :D

  • @rbanister100
    @rbanister1002 жыл бұрын

    If these lights are POINT LIGHTS, why, in the Hierarchy, do you have them named SPOTLIGHTS? If you are going to do a TUTORIAL, get your act together!!!

  • @VaunaKiller

    @VaunaKiller

    10 ай бұрын

    Its actually called so in the 3d Free Modular Kit Package, so the tutorial author is not the one to blame