REALISTIC INTERIOR LIGHTING in Unity HDRP

Learn photo realistic interior rendering using HDRP (High Definition Render Pipeline) in Unity 2019.2.
For the lighting baking I have used Unity's latest progressive GPU light mapper.
⚠️Can't find the scene settings.Watch this - • Intro to HD Render Pip...
✅Download Unity project from Patreon : bit.ly/2PpfBdp
3D Model by : Diego Asce
Download Interior Model : bit.ly/2JSLj08
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Watch interior Demo : • REALISTIC GRAPHICS IN ...
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💎 Watch advanced tutorial on Patreon 💎
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✅URP Tutorial Series
bit.ly/2TRZnv9
✅HDRP Tutorial Series
bit.ly/2G73caJ
✅Lighting and Post Processing Series
bit.ly/2TS0x9Z
✅Shader Graph Series
bit.ly/2Xe2AaE
✅Unity Graphics Demo
bit.ly/2XfSRAG
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Пікірлер: 194

  • @spencer__
    @spencer__2 жыл бұрын

    I appreciate the pace that you went through the processs. No bloat just information, good work.

  • @OliverEnde
    @OliverEnde5 жыл бұрын

    you are doing great work! That is how I like tutorials. No extra long bla bla, just straight with short and good explanations how to get to a good result! Thanks a lot for your tutorials!

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thank you so much.

  • @bharathar5928
    @bharathar59284 жыл бұрын

    Great tutorial, You was one of the few who providing quality content and push limits. Keep up your good work and waiting for your upcoming videos

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks

  • @azoic
    @azoic3 жыл бұрын

    Dude.. lifesaver! Short and to the point! Covers everything i need to get started!

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    You're welcome!

  • @drummerjeff
    @drummerjeff4 жыл бұрын

    Awesome tutorial!!!! - I have been getting sick of tutorials that the title says they are going to teach a specific thing and then I have to wait for more than half the video to even get to the thing they were talking about in the titles description...this video contains a wealth of information with none of the fluff that most tutorial videos have.. Awesome job dude!!!! Thank you!!

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    You're welcome!

  • @rezaabbasi374
    @rezaabbasi3744 жыл бұрын

    hey man , i really need to thanks for your video and tutorial's , actually this clip save my job :D , really thank you again .

  • @GS-ef5ht
    @GS-ef5ht5 жыл бұрын

    great video man. awesome content, and speed is perfect. thank you!

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thank you

  • @guitarmanzubin
    @guitarmanzubin3 жыл бұрын

    This is my first time on your channel and subscribed right away. There is a lesson or two for many Unity channels here.

  • @NevRS32
    @NevRS325 жыл бұрын

    Amazing class! Congratulations and a huge thank you!

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks :)

  • @marciopereira1726
    @marciopereira17264 жыл бұрын

    You are the REAL TEACHER...this is how all youtube teachers should do...GOOOOD explanation right on the target.....

  • @____Daniel____

    @____Daniel____

    4 жыл бұрын

    noo not really, as a teacher he is a bit to fast with clicking :D

  • @marciopereira1726

    @marciopereira1726

    4 жыл бұрын

    @@____Daniel____ yeah a bit...

  • @siddharthpaul6539
    @siddharthpaul65394 жыл бұрын

    am new in unity... basically am props and character artist in zbrush... but cos of office i am learning unity.. and all thanks to you! subscribed and cheers!

  • @RizuHaque
    @RizuHaque5 жыл бұрын

    Yayyyyy thanksssss for this tutorial

  • @dkaloger5720
    @dkaloger57203 жыл бұрын

    Very good tutorial on how to make a scene look much better

  • @MatthewBrisset
    @MatthewBrisset4 жыл бұрын

    This looks amazing! Awesome work.

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thank you so much

  • @MatthewBrisset

    @MatthewBrisset

    4 жыл бұрын

    @@UGuruz No problem, this video was just what I needed. Will definitely subscribe. :)

  • @giuseppemilana6220
    @giuseppemilana62205 жыл бұрын

    Same comment here as before..... you know how to do it! Thanks a lot you great! Thanks for do it for the last version too.. Cause the system is changing a lot with every version!!!

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks for you support. You are the guys who encourage me to make more and more videos.

  • @uzairkhan4044
    @uzairkhan40445 жыл бұрын

    i am very very happy for this tutorial ....sir you are great i respect you.

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks you so much.

  • @ORIJINN_STUDIO
    @ORIJINN_STUDIO4 жыл бұрын

    Thanks man. You helped me out big time.

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thank you so much.

  • @et1965
    @et19654 жыл бұрын

    Really good video. Very thorough. Thank you.

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks

  • @MEGA_TREE
    @MEGA_TREE3 жыл бұрын

    Beautiful

  • @manyworldsXR
    @manyworldsXR3 жыл бұрын

    Love it! thank you so much

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    You are so welcome!

  • @CrizusMiller
    @CrizusMiller5 жыл бұрын

    You're the best Unity Teacher so far Unity Team should Hire you man

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks bro.

  • @t1az2z
    @t1az2z4 жыл бұрын

    DAMN YOU'RE GOOD! I'm so happy I stumbled across your channel! So much clean and useful information that I need right about now. I can't thank you enough for such an amazing and detailed content! Keep up a great work!

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks

  • @marciopereira1726
    @marciopereira17264 жыл бұрын

    You deserve more than you have now...amazing

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thank you so much.

  • @mig7287
    @mig72875 жыл бұрын

    Excellent explanations !

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks

  • @ashkanradnia8596
    @ashkanradnia85965 жыл бұрын

    Can you please share the fbx file, I cannot export the from 3dmax correctly.

  • @glenzhang3646
    @glenzhang36464 жыл бұрын

    Pretty scene, good job!

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks

  • @txusillo9922
    @txusillo99223 жыл бұрын

    You are a GOD!

  • @takrimschannel1730
    @takrimschannel17305 жыл бұрын

    thanks bro

  • @nahlasamy9601
    @nahlasamy9601 Жыл бұрын

    thank u

  • @JamesAwokeKnowing
    @JamesAwokeKnowing5 жыл бұрын

    This tutorial is amazing at covering the whole process, including common issues, at a great pace. It both teaches the steps, answering 'why?' questions, yet moves at a pace suitable for using as a reference video. I hope there will be many more like this. Thank you.

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thank you so much.

  • @cmagadan
    @cmagadan5 жыл бұрын

    thank you!

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    You're welcome.

  • @zentergames1622
    @zentergames16225 жыл бұрын

    Great work

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks

  • @ĐậuĐậu-Stores
    @ĐậuĐậu-Stores4 жыл бұрын

    Great for what you share

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks

  • @bdd740
    @bdd7405 жыл бұрын

    Amazing

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks

  • @DutchESFchannel
    @DutchESFchannel4 жыл бұрын

    Can you also make a tutorial on how to do this in the Lightweight render pipeline?

  • @nicolaykoriagin
    @nicolaykoriagin4 жыл бұрын

    Thank you for this tutorial, very clever and detailed. Thanks again, you've helped me a lot, friend.

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Glad to hear that!

  • @batuhantugrul1966
    @batuhantugrul19665 жыл бұрын

    Hello Unity Guruz I really like you videos especially hdrp videos and I have a questing about lighting in hdrp.I made a little scene un unity and I put point light which have a simple glowing animation in hdrp project.My glowing animation was working nice in unity editor but when I built project glowing light animation was not working.Do you know any idea, is lighting animations not working in hdrp or it is just a problem for me? thx

  • @rahilsheikh3653
    @rahilsheikh36535 жыл бұрын

    Bhai you are totally awesome. Can you make video on how can we achive such high end result in lwrp please because there no such tutorial out there.

  • @kyvandieng
    @kyvandieng4 жыл бұрын

    You save my life 😂😂 i'm almost lost in unity and my job requires me working with unity

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks

  • @RhysMcGoldrick94
    @RhysMcGoldrick944 жыл бұрын

    Fantastic explanation especially all the new changes with unity. I'm wondering if the same process is used to make Android Google Cardboard style architect visualisations in unity? What settings would need to be reduced and still look good for this case?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Actually I never tried this in android but for mobile platform you have to use Lightweight render pipeline instead of HDRP.

  • @4ingrain435
    @4ingrain4354 жыл бұрын

    Thanks for this tutorial , as a beginner , really picking up unity render very quickly . Btw , one question , is GPU progressive lightmap good enough to use as a final result (in production)? I heard it is not stable , but it is so much faster than CPU.

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    It very stable and fast now. The only drawback is the memory limit. So if you have a higher memory graphics card then you should definietly use it.

  • @user-ze8mv8cl6b
    @user-ze8mv8cl6b5 жыл бұрын

    nice room !

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks

  • @pierat7
    @pierat73 жыл бұрын

    "They have updated the UI... great." That killed me!

  • @nakkalokesh725
    @nakkalokesh7255 жыл бұрын

    Please make a video , on how to use Lut in 2019.2 HDRP

  • @travelforreal6379
    @travelforreal63794 жыл бұрын

    Thx for the tutorial its really helpful, I have a question regarding this topic, Did i need to Unwrap all my 3d models like sofa and other 3d assets to achieve a high-quality rendering or is its effects on lightmap?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Yes, correct

  • @MixedRealityworld
    @MixedRealityworld2 жыл бұрын

    Good

  • @LuRybz
    @LuRybz4 жыл бұрын

    Could you make a tutorial with day and night cycle?

  • @xdanngi
    @xdanngi4 жыл бұрын

    Hello Guruz! thanks for all the info, im Using HDRP 7.1 and have problem with scene settings

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    What problem you are having ?

  • @zoltan9498
    @zoltan94983 жыл бұрын

    Please, share fbx file. I cannot export from max file. There are lot of missing materials and textures. Thanks in advance

  • @Diavilat
    @Diavilat3 жыл бұрын

    Excellent video, man a question, do you export the vidoes with Unity Recorder or use another plugin?

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    I only use Unity Recorder.

  • @codedpie100
    @codedpie1004 жыл бұрын

    your work is very inspiring.. i am working on oculus quest project and graphics quality shows is very poor in quest. in the editor graphics looks good, in oculus quest built me scene is full of jagged moving poor edges. how can i remove these problem.. search a lot but nothing get any fruitful result. HDRP is not working with the quest. please help..

  • @MIDEproduction
    @MIDEproduction3 жыл бұрын

    Hello. Do you modeling forniture in unity or in sketchup? Have unity a something like a warehouse what's in sketchup?

  • @qwerty76784
    @qwerty767843 жыл бұрын

    And what specs a pc need to let me see an scene like this?

  • @dassbrad4309
    @dassbrad43094 жыл бұрын

    Have a doubt over how to export viz material and texture from 3ds max plz any one help with it

  • @skumbagjones6429
    @skumbagjones64295 жыл бұрын

    Hello Unity Guruz! Great stuff. Quick question, why do my lights disappear when I bake a scene or try to run it? My lights are set to baked? Using Point Lights thankyou for the help.

  • @skumbagjones6429

    @skumbagjones6429

    5 жыл бұрын

    Fixed! Awesome stuf my man, super cool that you do this for us. Helped out a lot when using hdrp.

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks

  • @RejinChamandy

    @RejinChamandy

    5 жыл бұрын

    How did you fix it, I have the same problem

  • @greatworld6713
    @greatworld67134 жыл бұрын

    unity Guruz, thanks a lot your information are helpfull, I have gtx 980 ti, ram 16 gb, cpu i7 4790 , is it good for unity? best regards!

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Its Great !👍

  • @luizguilhermepelegrini8297
    @luizguilhermepelegrini82974 жыл бұрын

    Great tutorial! Can you provide the project, for even further improvements and learning purposes?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Sorry I can't however you can download the 3d model from the link in the description. Rest of the process is explained in the tutorial.

  • @arcitek66

    @arcitek66

    4 жыл бұрын

    @@UGuruz No the rest of the process related to this file is not explained at all. You do not cover the preparation of this file to get it to a FBX file. Pretty important seeing how you need to have the textures/ materials translate into Unity to follow along.

  • @ar.ayushagrawal
    @ar.ayushagrawal4 жыл бұрын

    Great Tutorial!! I downloaded the model. But am facing problem in converting the materials into standard materials. How to do that? I searched all over the internet and tried all methods shown. But all could not do it completely. Please help.

  • @arcitek66

    @arcitek66

    4 жыл бұрын

    Yup, a particular point he does not even mention that is a problem with converting 3dsmax files with custom vray materials into an FBX.

  • @solidslish2279
    @solidslish22792 жыл бұрын

    Hi, where are the rug textures? They aren't in here.

  • @vasanthakumarl3111
    @vasanthakumarl31113 жыл бұрын

    Fantastic...Is this possible to export this scene as webgl output?

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    I think HDRP does not support webgl so you will need to convert this scene into URP or Built In renderer to export.

  • @rajtech7346
    @rajtech73464 жыл бұрын

    Wait.. Why you have a little subs.. I hope, a big amount of audience is waiting for u in future U r really doing great job.... And u also solved my many problems Thanks mate

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks for your support.

  • @MegaCX
    @MegaCX4 жыл бұрын

    How do I create a glass material in 2019.3 I have tried in many ways and nothing is tired anymore

  • @madelyna.k8262

    @madelyna.k8262

    4 жыл бұрын

    JUANHDA CX u can create glass on materials object on 2:fx

  • @playedugame
    @playedugame5 жыл бұрын

    sir can u make video on lwrp

  • @arcitek66

    @arcitek66

    4 жыл бұрын

    He did make a video on LWRP

  • @user-yn7vb9th3m
    @user-yn7vb9th3m3 жыл бұрын

    Thank you for the excellent video, I hope the video has subtitles, Can be translated via GOOGLE.

  • @vraycloudrender8492
    @vraycloudrender84924 жыл бұрын

    brother post a vedio how to make proper fbx file with standard material in 3ds max brother

  • @TimCGI
    @TimCGI4 жыл бұрын

    When I right click Create > Rendering > There is no choice for Scene Settings. what do I use instead?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    In 2019.3 its changed. Watch my latest HDRP Intro video for updated workflow.

  • @saleeshsivadas6796
    @saleeshsivadas67963 жыл бұрын

    4:00 I am unable to find scene setting in 2020.3 can anyone help

  • @ankitdeepika
    @ankitdeepika5 жыл бұрын

    Thanks for the tutorial but in my case covelight is not working I'm using version 2019.1.2

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    By the way I modeled the cove light object separately. You can use plane or area light to mimic the cove light object in Unity 3D.

  • @ankitdeepika

    @ankitdeepika

    5 жыл бұрын

    @@UGuruz I already did plane from unity bit the emission didn't seems to appear like yours. Tube light works fine. Though I'm using 2019.1.2. Highly appreciated if you are willing to to share the original unity project. You are doing an amazing job. Thanks for such wonderful tutorial. Do create tutorial on how to export objects from 3dsmax to unity. I exported object by unwrapping uv and assign second channel for lightmap.

  • @westparezal
    @westparezal Жыл бұрын

    UGuruz, please, update this tutorial, it need to be updated becouse many settings was changed.

  • @junhu9965
    @junhu99653 жыл бұрын

    火的粒子资源包可以发一下吗

  • @mdazman5363
    @mdazman53634 жыл бұрын

    Hey can you make similar videos for mobile too?? I mean interior lighting for mobile devices. That would be great bcz there are not much tutorials of mobile devices lighting. Specially on unity 2019

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Maybe in future...

  • @arcitek66

    @arcitek66

    4 жыл бұрын

    @@UGuruz Actually, you mention in your LWRP video that you do review settings for optimizing for mobile. I know that is not HDRP but since Unity is used for so much in mobile applications, could you maybe touch on this?

  • @brunomoreira5883
    @brunomoreira58833 жыл бұрын

    Drive link: drive.google.com/open?id=1pAbaGiw32PCVBTpWsebveJ6PFPOa7id0

  • @batuhantugrul1966
    @batuhantugrul19665 жыл бұрын

    Bro can you make more video for hdrp

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Sure I am working on it.

  • @takrimschannel1730
    @takrimschannel17305 жыл бұрын

    bro please make a video about unity ads, 1st part --> test ad 2nd part --> real ad (2 parts in one video) please bro please

  • @letenebrae3164
    @letenebrae31643 жыл бұрын

    14:56 What values would be for a High or Ultra setup?

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    The values I used in the videos always give me best results. However you can increase the light map resolution for Ultra setup.

  • @vam_moss
    @vam_moss Жыл бұрын

    Thank you for this tutorial, very clever and detailed. Thanks again, you've helped me a lot, friend.💯❤

  • @billjeason6635
    @billjeason66354 жыл бұрын

    Sorry ,I can not export the FBX from 3DS MAX ,there are always texture loss error,please give a link that contain the FBX file you used!

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    You can download the whole unity project from Patreon. Check the description.

  • @jordanjones9645
    @jordanjones96454 жыл бұрын

    I have never been able to get lightmapping to work in unity properly and at this point I'm getting a bit frustrated. I cant find any way to get the lightmapper to specify my nvidia card rather than my Intel graphics card. my ETA is 17 hrs even with Progressive GPU. Does anyone know how to switch this. I've been through the documentation and it reccomends using the command line to switch this, however what it is recommending does not work at all for me. Does anyone have any suggestions?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    I also have onboard Intel graphics but it automatically select the NVIDIA GPU. Maybe you should update you graphics driver and uninstall the the Intel graphics driver.

  • @BrushandBreeze
    @BrushandBreeze4 жыл бұрын

    How to Render a 3D scene as a mp4 video. Will u pls guide me

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Use Unity Recorder I have made a video about this.Watch my video about Making of Car Render Demo..

  • @aussieraver7182
    @aussieraver71824 жыл бұрын

    Wow..."Progressive GPU (Preview)" is like nitrous oxide man! Render time from 1.5+ hours to just under 2 minutes! GTX 1070

  • @hiyajosan4492

    @hiyajosan4492

    4 жыл бұрын

    I get the error "OpenCL Error. Falling back to CPU lightmapper" can you help me? :(

  • @aussieraver7182

    @aussieraver7182

    4 жыл бұрын

    @@hiyajosan4492 What version of Unity do you have?

  • @aussieraver7182

    @aussieraver7182

    4 жыл бұрын

    @@hiyajosan4492 I dont really have an answer but maybe this link may help? issuetracker.unity3d.com/issues/gpu-plm-fallback-from-gpu-to-cpu-lightmapper-in-cl-profiling-info-not-available-when-baking-with-gpu-lightmapper Seems like a version issue but others seem to suggest that the error still persists.

  • @abitardxb
    @abitardxb4 жыл бұрын

    How to handle a high poly scene ? my Unity crashes when i try to bake the scene

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Reduce the polygon count in 3D software then import in Unity.

  • @pushthebutton4602
    @pushthebutton46025 жыл бұрын

    Great video! Unity should pay you for this! Do you know a good way to do this? - Imagine an outdoor environment with a house and bake it. The house have no windows so there is no sunlight hitting it inside the house. Then I have an UI button that can disable the roof of the house and the sun hits inside the house. But everything is black inside because the light didnt hit the inside in the bake. It´s like to have a big dollhouse where you can take away the roof a wall a table an so on. It´s a big house with alot of things in it, that you can chose to disable or enable things. The problem is I want to bake it and not use realtime rendering because of performing, but it seams impossible to bake an interactive outdoor and indoor scene at the same time. Hope you understand my question.

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    I think you can do it. Its not that hard. You can use artificial lights inside the house and HDRI or sunlight for exterior light baking. You also use light linking to bind you lights for exterior and interior objects.

  • @pushthebutton4602

    @pushthebutton4602

    5 жыл бұрын

    @@UGuruz Okey, will try something like that. The problem is when baking and hiding an object in the scene you get the shadows left in baked lightmap. Thanks for reply!

  • @arcitek66
    @arcitek664 жыл бұрын

    The scene file link does not exist anymore and I was looking forward to trying your tutorial based on the reviews. Can you please fix this?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Sorry the designer has removed the file. You can use any other interior model. There are tons of free models on internet.

  • @arcitek66

    @arcitek66

    4 жыл бұрын

    @@UGuruz Actually the link seems to be working again. Not sure what the original issue was. If you addressed it, thank you!

  • @LtdJorge
    @LtdJorge5 жыл бұрын

    If you want to keep it physically accurate, don't touch the albedo boost. Just a quick reminder.

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks for the quick tip.

  • @wicked9299
    @wicked92993 жыл бұрын

    Can i get your pc specs pls

  • @arcitek66
    @arcitek664 жыл бұрын

    I can't seem to win here...haha. I just went through setting up the scene with the HDRP pipeline and converted materials to High Def and they still remain pink. Is it possible that materials will not update?

  • @arcitek66

    @arcitek66

    4 жыл бұрын

    I am seeing that this could be an issue at hand. The mentioned objects are using the shaders "Legacy Shaders/Reflective/Diffuse" and "Legacy Shaders/Reflective/Specular" that are not supported by the material upgrade of HDRP. HDRP only supports upgrading of the "Standard", "Standard (Specular Setup)" and "Autodesk Interactive" shaders. Any ideas on how to fix? I just want to follow along on this tutorial and it has taken hours just to get out of the gate....Again, supplying a ready to go fbx file that you know will work would help alot.

  • @arcitek66

    @arcitek66

    4 жыл бұрын

    Well, according to this video from Unity, not all materials can convert to the HDRP render pipeline. kzread.info/dash/bejne/ea2Etbp9isyWfrQ.html It would seem I would need to rebuild all of these materials in Shadergraph which is not happening. 10.00 dollars down the drain.

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Any custom shader will not be converted in HDRP. Yes you will need to create them in Shader graph. But for legacy materials you can make a new Lit material and assign all the texture in proper input slot.

  • @safajemai7073
    @safajemai70734 жыл бұрын

    I can´t find the scene settings , I am using unity2019.2 with HDRP. any help please?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Check the description.

  • @safajemai7073

    @safajemai7073

    4 жыл бұрын

    @@UGuruz oh thank you so much!! didn´t see it!

  • @arcitek66
    @arcitek664 жыл бұрын

    Okay, I am running into an issue with implementing the HDRP in 2019.2.11. I found a scene that I purchased to use in your tutorial. I went to load HDRP package as you describe along with Post Processing and Shadergraph. I went to create rendering in asset window to implement the HDRP Pipeline but the HDRP option is not there. I got the following error messages as well. "Removing Packages/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/HDRP because the asset does not exist" and this error message: "Couldn't delete Packages/com.unity.visualeffectgraph/Editor/Models/Contexts/Implementations/HDRP because it's in an immutable folder." Any thoughts on how I can get the HDRP to work? Actually, I just created a new project WITH the HDRP template and it is still the same issue? I have to be missing something.

  • @arcitek66

    @arcitek66

    4 жыл бұрын

    Actually, I think I found the problem and it is on me....I think. I was right clicking in the Heiarchy Tab window and trying to create the rendering there. I went to my Folder in Assets under the Project Tab and right clicked and tried the Create>Rendering there and sure enough, there was the HDRP Pipeline. I am admittedly still grasping the Interface of Unity and it was me not understanding the that in the Heiarchy Tab window, you are bringing in Assets to the scene where in the Project Tab Window you are Creating specific assets or effects. Am I correct on this?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Yes

  • @rameezmalik1064
    @rameezmalik106411 ай бұрын

    I there any chance to get your comments, feedback, help on a personal project? I am going to join you on Patreon for that

  • @V_2077
    @V_20775 жыл бұрын

    Why is my directonal light not going through my glass? :(

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    I think you need to look into the glass material properties. The best way it to tun off "cast shadows" for the glass object.

  • @ranahasnain678
    @ranahasnain6784 жыл бұрын

    How to Handle Particles in HDRP....????

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Assign an HDRP Unlit Material for Particle Rendering.

  • @patrickvasile9575
    @patrickvasile95755 жыл бұрын

    every time i upgrade the materials. all my materials become black, and in the scene all the objects become grey. Im not sure where im going wrong, ive followed all the steps as the video suggests

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Grey ? I have never seen this type of issue. Join my discord server and send me the screenshots.

  • @patrickvasile9575

    @patrickvasile9575

    5 жыл бұрын

    Will try to replicate it again and take screenshots

  • @cubedesigns1455
    @cubedesigns14555 жыл бұрын

    Bro, Make Exterior Rendering Tutorial...

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    I got it. Please don't spam.

  • @cubedesigns1455

    @cubedesigns1455

    5 жыл бұрын

    @@UGuruz sorry bro.i don't know how it's be happened.

  • @samirgutierrez3410
    @samirgutierrez34103 жыл бұрын

    can i use HDRP for Android?

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    No

  • @takrimschannel1730
    @takrimschannel17305 жыл бұрын

    bro please make a tutorial about how to publish paid games in play store

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Its same like free game. You just need to change from free to paid in developer account. Rest of the process is same and I have already made a video about that.

  • @takrimschannel1730

    @takrimschannel1730

    5 жыл бұрын

    Unity Guruz please show the process bro.😩😩.. there is no good tutorials in youtube about that bro..🙏🙏

  • @junkpile1986
    @junkpile19864 жыл бұрын

    there ist no "rendering" > "Scene Settings" like at 3:51 .. what is wrong?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    It's changed in new version. Watch my video about HDRP Intro for updated workflow.

  • @limbin7651
    @limbin76514 жыл бұрын

    3dsmax file is obsolete, please update the link

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    The link is working. Just remove " ;)" at the end of the 3ds max file link.

  • @limbin7651

    @limbin7651

    4 жыл бұрын

    @@UGuruz cant import into unity

  • @14hil81
    @14hil814 жыл бұрын

    Bro shadow is not coming

  • @arcitek66
    @arcitek664 жыл бұрын

    Actually, trying to work my way through this and I have to agree with Ashkan below. What is the point of the tutorial if you cannot use a file to specifically to compare results and follow along??? I love your tutorials and was on your Patreon SIte to see about becoming a supporter as I would like to see more from you. I have no problem paying for good tutorials as I have purchased quite a few. I followed another HDRP tutorial of yours and it was really good. I wanted to do this tutorial specifically because of an archviz project but I cannot even get the fbx to export correctly with some geometry and materials. Why not share how you were able to convert all of the vray materials because while using Unity, this is a particular challenge one does not see with Unreal using their Datasmith Plugin. You do mention that if using 3dsmax, you will need to convert materials to standard. You also mention about recreating materials is sometimes a possibility. With this in mind, why not work with a scene that is ready to go for those who want to follow along with you and actually do things you are explaining? I understand one could use their own scene but I think when one is a true beginner as I am sure many people here are, it is not so intuitive. Thank you for your efforts though.

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks for your feedback. I will keep this in mind for my future videos.

  • @arcitek66

    @arcitek66

    4 жыл бұрын

    @@UGuruz Yeah, I tried converting two of my vray scenes using vray scene convertor and it is not doing very well in the FBX. The ceiling is coming in one sided and faced the wrong direction, the sheer curtains are not translating, there are several plane objects that did not translate well. Did you wind up rebuilding the materials in this file when you imported into Unity? If you can supply a link to the original model, why can't you put the FBX file in there? This whole converting 3dsmax to fbx with materials for Unity is getting old fast. I heard Unity 2019.3 is supposed to be able to read physical materials but we will see. As for your tutorial, please make the FBX available. Is this how it will be if I become a Patreon and want to access your tutorials are you going to supply working files?

  • @alterna19
    @alterna193 жыл бұрын

    i don't have scene settings....=(

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    Check description.

  • @alterna19

    @alterna19

    3 жыл бұрын

    @@UGuruz omg can't believe I didn't check there, thanks so much =)