REALISTIC INTERIOR LIGHTING using HDRP | Full Archviz Workflow

Let's learn lighting and rendering an Architectural Interior scene using Unity's High Definition Render Pipeline(HDRP).
In this video we will cover both real time and baked lighting techniques to achieve photo realistic look in your scene.
We will also use Unity's new GPU Lightmapper to quickly bake the lighting.
Download Unity Project(2018.3) for Free :
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✅INTERIOR LIGHTING in Unity2019.2
• REALISTIC INTERIOR LIG...
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💎 Watch advanced tutorial on Patreon 💎
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✅URP Tutorial Series
bit.ly/2TRZnv9
✅HDRP Tutorial Series
bit.ly/2G73caJ
✅Lighting and Post Processing Series
bit.ly/2TS0x9Z
✅Shader Graph Series
bit.ly/2Xe2AaE
✅Unity Graphics Demo
bit.ly/2XfSRAG
✅ Unity Beginner 3D Game Tutorial Series
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Music: www.bensound.com/royalty-free...

Пікірлер: 208

  • @UGuruz
    @UGuruz4 жыл бұрын

    For those who are using Unity 2019.3 or newer version and not able to find the "Scene Setting" then please watch this video "kzread.info/dash/bejne/iHhps9RtgtedXbQ.html" about modified workflow in HDRP.

  • @juansebastian4364

    @juansebastian4364

    4 жыл бұрын

    Funciona muy bien, gracias....

  • @eduphil3962

    @eduphil3962

    4 жыл бұрын

    can you explain why you prefer adding area lights to your windows over just setting the intensity of the directional light to a higher level? Shouldn't it give the same result since both shine through the windows?

  • @leenaharani6067

    @leenaharani6067

    4 жыл бұрын

    where can I find real-time lightning, Its not in lightning setting. I am using 2019.3 unity??

  • @eduphil3962

    @eduphil3962

    4 жыл бұрын

    @@leenaharani6067 You can find real time GI there which has to be turned on. You also need to select it on your lights individually.

  • @T0xIcNigHtMarE
    @T0xIcNigHtMarE5 жыл бұрын

    This is the first video I've seen of someone actually covering the lightmap resolution settings(speaking of the bowl specifically) Yeah you fr deserve more subs man. Love the vids!

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks

  • @jacekfr3252
    @jacekfr32525 жыл бұрын

    That is the best unity tutorial I have ever seen! Srsly, in a shot video so many informations wisely introduced. I can smell an inteligence, I am so happy to find your channel. Thank you for your sharing and effort. I am already excited to see your other videos!

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thank for your appreciation and support :)

  • @amigoface
    @amigoface5 жыл бұрын

    i really love when youtube video makers go directly to the point

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    You're welcome.

  • @giuseppemilana6220
    @giuseppemilana62205 жыл бұрын

    I have to say one of the best tutorial I saw I like how you figured out the common problems, the pre calculation (real time) and I like the explanation how everything is related.... I hope to see an in depth tutorial about this HDRP so we can finally go out from his mysterious tunnel that nobody want to explain and walk finally with on our steps. Congrats well done!!!

  • @gasanof
    @gasanof5 жыл бұрын

    The best lighting tutorial so far, thank you!

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks for your awesome feedback. Your response really inspire me to make more videos. :)

  • @jijoe0
    @jijoe04 жыл бұрын

    this is the best light tutorial I've ever seen! you're doing a great job continue ;)

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thank you so much..

  • @jijoe0

    @jijoe0

    4 жыл бұрын

    Unity Guruz It's normal ;) I would like to know if I don't use HDRP is it possible to get the same result in a standard Unity 3d scene?

  • @giuseppemilana6220
    @giuseppemilana62205 жыл бұрын

    The Best tutorial ever Sorry I need to add this other comment!!!!!! Finally someone is using a way to work and not just copy settings!!!!

  • @hoiblij6737
    @hoiblij67374 жыл бұрын

    I can't do anything but give praise for how fantastic of a video this is. Not only is the end result amazing, the video is very information dense and actually teaches us what features do. If only there were more tutors out there like you, well done mate.

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thank you so much..

  • @icavalheiro
    @icavalheiro4 жыл бұрын

    Wish I had viewed this video a couple of years ago, it would've saved me hundreds of hours in light map baking. Keep the good work man, excellent job!

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thank you so much.

  • @peregrinespurway
    @peregrinespurway5 жыл бұрын

    Very good in depth tutorial. Thanks for the effort put in.

  • @3kbanana
    @3kbanana5 жыл бұрын

    Wonderful tutorial. Thank you very much!

  • @FirestarterWG
    @FirestarterWG5 жыл бұрын

    Thanks man super useful tutorial!

  • @ManuelBasiri
    @ManuelBasiri4 жыл бұрын

    Really useful tutorials you have. No other youtube channel seems to have a more in depth understanding of the unity HDRP graphics as much as you do. Keep up the good work bro

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks you so much..

  • @antoniopepe
    @antoniopepe4 жыл бұрын

    Your Unity tutorial are the best... no craps ... only usefull things... thx man

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Glad you like them!

  • @luizguilhermepelegrini8297
    @luizguilhermepelegrini82974 жыл бұрын

    Awesome tuto! Keep the good work pal! If you focus on Graphics/Render topics for Unity, you'll have a great way ahead as most of unity youtube channels does not cover this important topic

  • @danecustance2734
    @danecustance27345 жыл бұрын

    Thanks this is a great tutorial it's saved me a lot of time.

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks

  • @tomaszjanik858
    @tomaszjanik8585 жыл бұрын

    Thanks a lot, it really helps me.

  • @aussieraver7182
    @aussieraver71824 жыл бұрын

    Fuarrk, Post Processing at the end is so important! It made the scene so much crispier. Thanks for these tutorials mate, you are truly a legend!

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thank you so much.

  • @nrox1316
    @nrox13165 жыл бұрын

    woooooo .... i think r an indian .....never see video like this frm an indian dude ... very fast n accurate .....thx bro...mazaa aa gaya

  • @jobinmathew3417
    @jobinmathew34175 жыл бұрын

    Great tutorial, fast and easy to learn. Keep going.

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thank you :)

  • @SayceBuckleyFreak
    @SayceBuckleyFreak Жыл бұрын

    Your videos are the best !!!

  • @UsmanAli-bb2oq
    @UsmanAli-bb2oq3 жыл бұрын

    Great Work !! Please keep it up

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    Thanks a lot!

  • @NexusCool1
    @NexusCool14 жыл бұрын

    Fast and clean...nice tutorial !

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks

  • @funnyanimalworld7579
    @funnyanimalworld75794 жыл бұрын

    Thank you for this really informative video

  • @fortres008
    @fortres0084 жыл бұрын

    Love your tutorials dude

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks

  • @blackcreepycat
    @blackcreepycat4 жыл бұрын

    Thanks for this!

  • @CrizusMiller
    @CrizusMiller5 жыл бұрын

    You're a very excellent teacher your teaching so clear keep it up ;)

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks :)

  • @fishtail_6740
    @fishtail_67403 жыл бұрын

    This is the best tutorial I have ever seen!

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    Thanks

  • @sabrango
    @sabrango4 жыл бұрын

    EXCELLENT! THANKS!

  • @archcast5550
    @archcast55502 жыл бұрын

    Very very kind of you sir to share this info! You deserve an Epic mega grant but this is Unity. .

  • @erfansh1925
    @erfansh19255 жыл бұрын

    Dude this was mind blowing

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks :)

  • @do-it7506
    @do-it75064 жыл бұрын

    really thank you for the knowledge

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    You're welcome.

  • @59123594
    @591235943 жыл бұрын

    just wow , you're a true pro bro , i will take a sub patreon this month for sure

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    Much appreciated!

  • @cmagadan
    @cmagadan4 жыл бұрын

    Thank you ! Very good and objective ! Pls do more creative tutorials like that ! Greetings from Brazil. (suggestion from Sketchup to Unity with HDRP, archviz )

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks.

  • @miroslavkraus1242
    @miroslavkraus12424 жыл бұрын

    you are amazing, nice work thx for sharing ur experience and tips

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thank you so much.

  • @xynonreal
    @xynonreal5 жыл бұрын

    great , thank you

  • @aXelRedfield
    @aXelRedfield4 жыл бұрын

    Great tutorial very informative and to the point.

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks

  • @designjunki
    @designjunki5 жыл бұрын

    great tutorial sir, very well done indeed, bravo

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks

  • @12mauro21
    @12mauro213 жыл бұрын

    You're really a damn Guru! thank you very much for this.

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    Most welcome

  • @davekite5690
    @davekite56905 жыл бұрын

    I'd love to see you do a similar vid' for external scenes - maybe pulling apart the 'book of the dead' demo and working on similar techniques for a scene of your own (lol - something I've been doing, but would find it interesting to see how you'd go about it).

  • @davekite5690

    @davekite5690

    5 жыл бұрын

    btw - this was an excellent vid'. Cheers :-)

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Sure, I am also thinking the same.

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks :)

  • @championsofodin9868

    @championsofodin9868

    3 жыл бұрын

    Did you ever make this outdoor tutorial?

  • @coloneljcd6041
    @coloneljcd60415 жыл бұрын

    Great tutorial!

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks :)

  • @MEGA_TREE
    @MEGA_TREE3 жыл бұрын

    beautiful

  • @ivagunj6346
    @ivagunj63465 жыл бұрын

    Great tutorial 🙌

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks 😀

  • @AmanKumar-tu2og
    @AmanKumar-tu2og4 жыл бұрын

    Brilliant tutorial

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks

  • @brauliojorgealmeida
    @brauliojorgealmeida5 жыл бұрын

    You are a Jedi master in scene ilumination, friend!!

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks

  • @Zhurak
    @Zhurak4 жыл бұрын

    that stitch seams button has been there this whole time and i just over looked it! Great fix when the UVs are a bit sloppy and rushed! (Maya auto map im looking at you...)

  • @xdanngi
    @xdanngi4 жыл бұрын

    love to gurus!

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thanks

  • @JasonJason210
    @JasonJason2105 жыл бұрын

    I found your tutorial very useful . Thanks. In the final version, is the GI from the direct light in realtime, so it can be moved?

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Yes you can turn off realtime GI.

  • @unnikrishnannamboothiri9707
    @unnikrishnannamboothiri97074 жыл бұрын

    You rock Yeh, really you rock

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Thank you so much..

  • @swaponislam8287
    @swaponislam82875 жыл бұрын

    thank you so much guru..

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    You're welcome.

  • @wilsongeorge7373
    @wilsongeorge7373 Жыл бұрын

    thanks bro for the videoo

  • @abhaysingh960
    @abhaysingh9604 жыл бұрын

    thank you so much man for this fucking awesome tutorial and assets its help me alot in my project.

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    You're welcome bro..

  • @abhaysingh960

    @abhaysingh960

    4 жыл бұрын

    @@UGuruz if I have money I will definitely support you on patron...but its I will earn then support u.

  • @thanos_n9s145
    @thanos_n9s1454 жыл бұрын

    Ooooo.... Unity tutorials and Indian mate, nice... *SUBSCRIBED*

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Welcome bro..

  • @rendericeib4513
    @rendericeib45135 жыл бұрын

    thanks

  • @gonzatoto
    @gonzatoto2 жыл бұрын

    Great video! I have a problem that i cannot solve. In my interior scenes, the walls look gray (like in your video, but more dark) and if i increase the intensity of the lights, it gets overexposed. How can i fix that? Thanks for your videos!

  • @magicflakes999
    @magicflakes9994 жыл бұрын

    Tnx

  • @raffaelemele5815
    @raffaelemele5815 Жыл бұрын

    Do you have any interior lighting tutorials that use realtime GI?

  • @batnikelam-mavzer443
    @batnikelam-mavzer4432 жыл бұрын

    excellent

  • @UGuruz

    @UGuruz

    2 жыл бұрын

    Many many thanks

  • @enriquemartindelpomarleon
    @enriquemartindelpomarleon4 жыл бұрын

    13:55 Hey men!! how do you do the last presentation, before and after effects? pls learn us! and congrats!

  • @EarthisaCylinder
    @EarthisaCylinder5 жыл бұрын

    Nice...everything we needed to know. I see only few interior specific Scenes in Unity, Unity isn't well known for that, this has to be changed :)

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks :)

  • @starchaser28
    @starchaser284 жыл бұрын

    Silly question, where do you get the shadow caster object from? Other than patching the light seems, does it do anything else?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    I made this in blender. It prevent light leaks by casting shadow on the outer surface of room.

  • @gamecorn864
    @gamecorn8645 жыл бұрын

    amazing

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks

  • @andreagallina4089
    @andreagallina40895 жыл бұрын

    Nice video... can you do something similar for an esterior environment? ^^

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Sure. I am working on it.

  • @brunnersamuel4615
    @brunnersamuel46155 жыл бұрын

    Use Next Gen Soft Shadow, it will blow you mind how good its look

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Sure :)

  • @HouariMohamedAmine
    @HouariMohamedAmine4 жыл бұрын

    hi sir how can i add sun shaft from window with HDRP !? or like attached to directionel light !?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Use volumetric fog. Watch my video about car rendering specially car headlight part for more explanation.

  • @aashutoshdabhade4325
    @aashutoshdabhade43254 жыл бұрын

    Hi please help.my walls show artefacts at loopcuts or surface joints after lightmap banking.how can i solve it?

  • @abhivyas3Danimator_rigger
    @abhivyas3Danimator_rigger5 жыл бұрын

    Nice video...just one suggestion when you import material & texture if you don't want to do hassle of applying each & every texture to material just do the following steps 1.) extract texture & materials 2.) then select all the materials & make it standard 3) then go to edit>render pipeline>Upgrade selected materials into HDRP... that will automatically apply textures as you have assign in your 3D software... thanks for tutorial

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    You are right. I found this later. By the way thanks for the info. :)

  • @ivagunj6346

    @ivagunj6346

    5 жыл бұрын

    What does it mean to make the materials slandered?

  • @abhivyas3Danimator_rigger

    @abhivyas3Danimator_rigger

    5 жыл бұрын

    @@ivagunj6346 sorry its typo mistake.. Make all the matirials standard shader

  • @ivagunj6346

    @ivagunj6346

    5 жыл бұрын

    @@abhivyas3Danimator_rigger ah ok, thanks :)

  • @daryladhityahenry

    @daryladhityahenry

    5 жыл бұрын

    Hi.. How to make it slandered? Sorry, I'm newbie for this thing.. Thanks.

  • @trgamer3193
    @trgamer31935 жыл бұрын

    AMAZING! What is your pc specs?

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    I made this on a very basic pc with 2nd gen i7 , 16 gb ram and gtx 1050ti graphics card.

  • @mikviz007
    @mikviz0074 жыл бұрын

    Dude 6:35 when u go into lighting settings u can see realtime GI parameter in my case its missing i tried various version of 2019 its missing there also. Has unity back end messed it up real bad by releasing floods of updates or may be i am doing something wrong ?

  • @mikviz007

    @mikviz007

    4 жыл бұрын

    Got the fix just now By default Rendering pipeline was set to HDRP in Graphics settings i changed it to none and realtime ligting tab is visible now

  • @avirtualdesigner6396
    @avirtualdesigner63963 жыл бұрын

    When I select show lightmap resolution I see only few objects, how to solve this?

  • @blackhilldeeagle6882
    @blackhilldeeagle68825 жыл бұрын

    Hello, how to create the video at the end of your tutorial. Like there's a slide at center of screen. Left part are colorful and the right side are white?

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    That is just a lighting pass which you can see from Windows > Analysis > Render Pipeline Debug in Unity

  • @ayrtonolvera4222
    @ayrtonolvera42225 жыл бұрын

    Nice! :D

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Thanks :)

  • @ayrtonolvera4222

    @ayrtonolvera4222

    5 жыл бұрын

    Hey how can I export the HDR Sky from HDRIHAVEN to Unity? :o @@UGuruz

  • @ayrtonolvera4222

    @ayrtonolvera4222

    5 жыл бұрын

    Nevermind I got it XD

  • @lauch8844
    @lauch88445 жыл бұрын

    so, for an open world game with day and night cycle i can only use "realtime GI", right?

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Yes, you can use it but you still need separate lightmaps for day and night to get details in your scenes.

  • @zentergames1622
    @zentergames16225 жыл бұрын

    👏👏

  • @JoanToh
    @JoanToh4 жыл бұрын

    can this be used for WebGL version?

  • @kosta1570
    @kosta15704 жыл бұрын

    Why unity always auto switch to CPU bakaing when I choice GPU progressive?(I have GTX 1060 and unity 2019.3)?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    I have also seen this issue. I think its related to GPU memory. Using a low light map resolution will solve the problem.

  • @manueltripero
    @manueltripero5 жыл бұрын

    This really makes you wonder why unity chose Enlighten and realtime GI as the default approach to Unity (specially since the default Unity configuration is geared towards mobile with forward rendering and gamma colorspace). It ends up looking worse than baked, it's slow, and you have to keep in mind a lot of stuff (light probes, static meshes, size in lightmap, realtime/mixed/baked lights), and will look worse than baked and perform even worse. For anyone wondering If you read their guide on realtime GI (around 30 minutes of reading) basically says "reduce your resolution", "reduce big objects resolution on renderer", "small objects are the cause of being slow, keep them dynamic and use light probes". At least the GPU lightmapper is kinda working now.

  • @chinmaysahoo6822
    @chinmaysahoo68224 жыл бұрын

    [PathTracer] Loaded programs and built CL kernels in 0.246 secs -> Timestamps: [695.602 - 695.848]. Can anybody tell what's the error?

  • @yanketov8024
    @yanketov80245 жыл бұрын

    If you open a project in the 2019 version, then nothing is visible except for the sky texture. Neither the scene nor the camera.

  • @14hil81
    @14hil814 жыл бұрын

    can u make a scifi lighting for lab

  • @tusharhegde8174
    @tusharhegde81745 жыл бұрын

    Sir one doubt.. Before exporting any file to unity we need to bake that in any software like max, maya... Iam asking any options are available or directly we have to bake those in unity??

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Good question. Actually you can bake the lighting in 3D software and import both mesh and light map in Unity and it will work fine. I have tested this method in previous version of Unity (4.6 or 5.2 ). But for the newer version I would suggest you to directly bake the light map in Unity.

  • @tusharhegde8174

    @tusharhegde8174

    5 жыл бұрын

    @@UGuruz Thank u sir... Now I got the idea how actually baking works by seeing this tutorial..Thank u for this wonderful tutorial. Keep making videos sir

  • @juihhg77
    @juihhg774 жыл бұрын

    this HD RP package is not available ?? is it because i have unity free 2018.4.18f1?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    No, its also available in free version. Do you have any errors in your console ?

  • @vishaldeshwal9892
    @vishaldeshwal98924 жыл бұрын

    Thx bro 🙏. But I have a issue in defalt render pipeline when I switch to Android all light maps are pixelated. How to solve plz help

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Check light map compression settings.

  • @vishaldeshwal9892

    @vishaldeshwal9892

    4 жыл бұрын

    Thx for your reply 🙏 I already check all settings. But I didn't find any thing I also increase the lightmap resolution but it didn't work.

  • @lauch8844
    @lauch88445 жыл бұрын

    When i import any other object or even just duplicate your room prefab, and bake the lighting without any changes, the copied room looks very different, its a lot brighter and the light is not correct...

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Yes, you need to bake the lightmap again if you do any kind of modification in geometry of the scene. Also you need to bake the reflection prob again.

  • @mshah1092
    @mshah10924 жыл бұрын

    Can you help me who to get some render output like Jpeg or Video from Unity !! so I can show my work to other !!! any help will be great

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Watch my video about making of car render demo in which I have explained the whole process.

  • @mshah1092

    @mshah1092

    4 жыл бұрын

    @@UGuruz Thanks a lot !!!

  • @Oliver-km1sy
    @Oliver-km1sy4 жыл бұрын

    I have a problem setting the lightmap static (6:51), my scene stays darker even after chosing lightmap static and reflection probe static, and in the video the scene gets a little bit shiny, anybody knows how can i fix it?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    I thinks its the HDRI sky exposure/multiplier.

  • @kabeerlove49
    @kabeerlove494 жыл бұрын

    Sir I'm from delhi And I want to learn unity for interior designing Can you suggest me any institute in delhi where I can learn it easily And sir one more thing I want to know that Which is more easy and good to learn for interior designing unity or unreal engine

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Sorry I have no idea about interior designing. For 3D rendering I would suggest Unity because its much easier and quick to learn.

  • @parmarpraful608
    @parmarpraful6084 жыл бұрын

    Hi I don't have scene setting option ?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    It's changed in 2019.3. Go to game object >Volume> Sky and Fog Volume

  • @crazyhq270
    @crazyhq2704 жыл бұрын

    I don't see scene settings in the rendering context menu

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    If your using 2019.3 or later then go to Game object > Volume > Sky and Fog Volume

  • @lauch8844
    @lauch88445 жыл бұрын

    I downloaded your project and started it. But when i Import my own simple model (a room with one window and 4 walls) i get a lot of bleeding when i only use realtime GI.

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Did you also imported the "Shadow Caster" object ?

  • @HarshSharma-ln6xq

    @HarshSharma-ln6xq

    4 жыл бұрын

    @@UGuruz where can i find the shadow caster object?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    @@HarshSharma-ln6xq It's in the project.

  • @switchblade3868
    @switchblade38684 жыл бұрын

    will i need a good pc for this

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Not really.

  • @leenaharani6067
    @leenaharani60674 жыл бұрын

    where can I find real-time lightning, Its not in lightning setting. I am using 2019.3 unity??

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    It's not available in newer versions of Unity. It's deprecated now.

  • @PyroOfZen

    @PyroOfZen

    3 жыл бұрын

    @@UGuruz Is there any alternative in newer versions? Baked-only GI just isn't good enough for my purposes.

  • @ngontri9921
    @ngontri99214 жыл бұрын

    i have unity 2018.3 and cant find scene setting

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Have you properly implemented the HDRP ? Make sure you have no error in the console window

  • @aussieraver7182
    @aussieraver71824 жыл бұрын

    1:39 Is there a way to avoid having to manually link up all the textures to each material? My scene has wayyy too many textures to manually apply.

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    You can include your texture and material when exporting from your 3D software. Which 3d software do you use ?

  • @aussieraver7182

    @aussieraver7182

    4 жыл бұрын

    @@UGuruz Autodesk Maya, i do embed, but when I use HDRP/LIT, then I have to manually assign, apart from that its okay

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Sorry I have no idea about Maya. In 3DS max you just export in FBX file format with embedded media option on. Also you have to use standard Material rather then any external materials like vray, octane etc.

  • @aussieraver7182

    @aussieraver7182

    4 жыл бұрын

    @@UGuruz Yes, Maya has the same Embed media option. Thanks for the help but I did find a workaround. I import my FBX into a non HDRP project on Unity. Then I convert the project to HDRP then update all materials from Standard Assets to HDRP materials. The issue was just that if I import on a HDRP project, the materials are always blank and do not have their associated textures assigned.

  • @AmanKumar-tu2og

    @AmanKumar-tu2og

    4 жыл бұрын

    @@aussieraver7182 One solution which i use is : you can write an editor script to automate this process. This script is supposed to create the material based on the textures you have selected.

  • @avirtualdesigner6396
    @avirtualdesigner63963 жыл бұрын

    any idea why my light doesn't pass throught the glass of the windows?

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    You can turn off glass object while baking lighting.

  • @avirtualdesigner6396

    @avirtualdesigner6396

    3 жыл бұрын

    @@UGuruzthanks for the answer :) but... how do I bake the light? :)

  • @chenfutsai
    @chenfutsai4 жыл бұрын

    There is no Light/Scene Settings option when I right click. any help?

  • @UGuruz

    @UGuruz

    4 жыл бұрын

    Are using 2019.3 ? If yes then you first create an empty game object attach a "Volume" component create a new profile and then you can add fog and sky from the "Add Override button".

  • @lawrencelawine9082

    @lawrencelawine9082

    4 жыл бұрын

    @@UGuruz I dont have this "Volume", how can I fix this?

  • @Capybara6042
    @Capybara60423 жыл бұрын

    Hi mehen

  • @akshaypandey1819
    @akshaypandey18195 жыл бұрын

    WHAT IS THE SCALE OF OF YOUR SCENE

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Its in centimeters I guess. I have attached the source files you can check in that.

  • @akshaypandey1819

    @akshaypandey1819

    5 жыл бұрын

    @@UGuruz hey does the size of the scene affect light by any chance cause my scene gets black when i put my object to static in baked GI, thanks in advance

  • @UGuruz

    @UGuruz

    5 жыл бұрын

    Yes it does. To get best results scale your scene according to real world measurement. In Unity 1 unit = 1 meter so scale you scene accordingly.

  • @shubhamshetkar4406
    @shubhamshetkar44065 жыл бұрын

    tutorial on Realtime emissive lights with shadows

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