Basics of Interior Lighting in Unity [URP] - Baked Interior Lighting

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This is the part 2 of setting up the interior Lighting using Unity's Universal Render Pipeline. If you havent watched the part 1 of this video, I recommend you do so before starting this. In the previous video, we learned about different real-time lighting settings for our interior environment.
In this part we are going to learn about different settings for our baked lighting to make our environment look more better and lightings, more natural compared to the real-time lightings.
I hope this video helps you learn something as it is targeted towards the beginners, just like me :P
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Some interesting and fun Unity videos by DANI
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Music: www.bensound.com 🎵

Пікірлер: 16

  • @phoenixdevelopment5485
    @phoenixdevelopment5485 Жыл бұрын

    Thank you so much, I have been looking for two days for someone to show how to do realtime and baked lighting.

  • @lando6583
    @lando65832 жыл бұрын

    great video, thanks for keeping it simple and straight to the point!

  • @Moonev_Fantasy
    @Moonev_Fantasy5 ай бұрын

    Thanks, man. This is so useful

  • @DertyDub
    @DertyDub3 жыл бұрын

    Very good

  • @geraldsy
    @geraldsy2 жыл бұрын

    Hello is this possible for android? Ive tried using URP with bloom on my unity project, but when run in android it doesnt show any bloom

  • @sheerazali5178
    @sheerazali51783 жыл бұрын

    Loved it💫

  • @christopherromano3210
    @christopherromano321010 ай бұрын

    With an interior that has so many rooms, or areas, if this were a real game, would you still use just one reflection probe? Or would you have a different probe for each room?

  • @bitmammothOG
    @bitmammothOG2 жыл бұрын

    What about with outdoor lighting in realtime combining with indoor?

  • @BluePhantomGames

    @BluePhantomGames

    2 жыл бұрын

    I think it will be good if you use realtime for outdoor

  • @oliverwilson5796
    @oliverwilson57962 жыл бұрын

    If I use baked lighting, will objects marked as static and objects marked as non-static be affected by the lighting? And how will they be affected by lighting?

  • @Shiffo

    @Shiffo

    4 ай бұрын

    Objects marked as static will have their textures baked with lighting. Non-static objects will need lighting probes (a lot of floating light bulbs) to capture lighting information at that specific location from the baking. The lighting probes will light the non-static objects. I believe it will only transfer lighting information and no shadow information. For shadows you will need mixed lighting (which still uses realtime lighting on non-static objects).

  • @ahmedmo429
    @ahmedmo4293 жыл бұрын

    Hi please I want help I want to make quiz game for android and wanted to be multi-player can you suggest any videos I can watch or what should I do Thank you in advance

  • @peacesafe3087
    @peacesafe30873 жыл бұрын

    Hello. I have question. How or where animation like run , walk ,jump or attack moves create? I create a human character and dont know where to create it's animated moves.

  • @RealNotaK

    @RealNotaK

    3 жыл бұрын

    You can use Blender software for making models and Animations But you can also download pre made Models and animations Online from Websites like Mixamo etc.

  • @lobster6986

    @lobster6986

    3 жыл бұрын

    u should create Animator Controller

  • @bassel8601
    @bassel86013 жыл бұрын

    The fps is really loooow