Asset Browser - Beginners Guide - Blender 3
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In this video I go through the basics of the asset browser and try and take away any confusion when setting up your assets.
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Пікірлер: 190
Thanks Grant. I imagine in the near future there will be repositories online where we can download 1 .blend that someone has compiled, stick it in our asset folder, and boom, have hundreds of standard objects and materials/pbr textures forever.
@grabbitt
2 жыл бұрын
hopefully something like that
@ewwshedirty
6 ай бұрын
hello from the near future, u were right.🙂
Love you man. You’re my blender hero. I can’t even tell you how many hours of your stuff I’ve watched now 😂. Can I also say? Out of all the blender videos I have to watch. You have the most relaxing personality and voice and it helps a ton when your grinding for hours. 😂. Thanks for all your hard work man.
@alimariwankamal1937
2 жыл бұрын
I honestly think the latter point is crucial 😂 I love Grant's voice
@planetjoachim
2 жыл бұрын
@@alimariwankamal1937 yeah grant could lullaby me to sleep with a blender tutorial dialogue 🤣.
@dallasscandling6329
2 жыл бұрын
Try taking one of his paid courses to they’re great! You’ll learn things you wouldn’t learn on the Tube!
@planetjoachim
2 жыл бұрын
@@dallasscandling6329 I’ve taken all of them on udemy! 😃
The best explanation for the asset browser I have seen yet! But the concept of having the file in that specific folder is also the most silly concept I have ever seen.
Short and sweet and straight to the point as always Grant. It took me a half hour or so to figure it out on my own when 3 came out, but this 6 minute video dispells the confusion I think most people hit perfectly. 👍
You're an absolute gem. I'm slowly working my way through your videos. Great stuff!
You so very very much rock! Thanks so much for these clear explanations of life changing capabilities! I teach a sustainability class at USF Tampa where we "envision sustainability" using Blender to transform our neighborhoods into "best practice demonstrations" and we are always having trouble moving assets like biodigesters or windmills or solar panels or aquaponics setups from one file to another, and we always lose materials. What you have shown us here will make it so much easier to populate our projects with these crucial technologies that we want the municipality and planners to consider in their designs. Thank you! (Loved your Maxtree suggestion and tutorial too!).
This explains everything so well and was easy to follow. Thank you
Thank you so much! You always take stuff that seems to be complicated and make it so much easier to understand!
I've learned a lot from tutorials during my time exploring blender... this is the singe most helpful so far just for the fact that ive been to lazy to read and take the time to learn that the Blend file also needed to be saved in the folder
Thanks Grant, thanks for taking my suggestion. Love the content.
Monkey joke was good
Wait...wait...wait.... I watched something like 10 videos about Asset Browser. Well, I just decided to skip this feature in 3.0! Now, after watching this video....just Wow!!! You nailed it in 6 minutes!!! Understanding that someone doesn't understand and why they don't understand is a great virtue. Being able to go down in your mind and show people how to get up is a sign of great teacher. Will to do it for free is a sign of great person. Hats off to you Grant.
@grabbitt
2 жыл бұрын
Thanks.
Thank you Grant! This was very helpful. What an amazing feature!
I was confused for a month, but now I finally get it! Thank you
Best video explanation of assets ever. Thank you Grant.
Thanks Grant! You always make Blender easy
Always learning something new Grant, thanks!
Thank you! This probably saved me an hour of figuring out how to work with the asset library :D
Great tutorials like always. This new feature reminds me of prefabs in Unity. This should make creating new assets a whole lot easier to do.
I don't believe you, I was busy yesterday night and today morning figuring this out!! I couldn't find my assets it was all over my PC this video is so good! but late with almost 24-hours🤭🤗 Thank you so much I appreciate this video 🥰🥰🥰🥰 You can make more than one library you can make one library for the whole system!!
3:23 thank you. This is what I’ve been looking for, before I go messing with files, moving them around etc (which makes blender mad sometimes), I can append all my stuff into one file, and that one file is in the magic asset folder (that I set up). Sweet.
Very useful, I've always loved to use linked files in older Blender versions, thanks for sharing the Blender 3.x version of this.
Thank you!!! Straight to the point without wasting time! 😎 And with a relaxing voice =D
An entire year later and this video is still extremely useful thankyou so much.
Just what I was looking for! Thanks
Finally moving to blender. Do love Modo, indie or otherwise, but find it to unstable. Blender has come on heaps and this series for 3.0 has helped kick start my transition. Thanks a lot.
I can't believe this is the only fking good tutorial on this feature, thank you.
God this feature is whwat I've been needing *forever*
finally some clear video about asset..... you re the man!!
Thanks for the tutorial Grant, I was waiting for this tutorial, :D :)
Nicely concise, as always.
Thanks Grant Abbitt ! You speak well so that your tutorials are intelligible, I am French and your way of communicating corresponds well to the philosophy of open source ;-)
I love the content you make !
Yes it's true, it takes away my confusions. Thanks a lot for explaining it!!!
you saved me. Thank you for this video. I just didn't know, where all of my assets went.
Thank you! I needed that...
Having materials in asset browser is great time saver
solid tutorial thank you sir 👍
oh, man, thank you so much! your explicatin were crystal clear (as always!)
That's the bit of info I was missing. Thanks, Grant.
Very helpful - thanks a lot!
I don't really understand the tutorial in English, then I use an automatic translator, and I'm happy because of your explanation, I can still follow it well. Thank you.
Really do appreciate all your support bro
Very very thanks. I was very upset for asset browser. Thanks so much again.
Perfect video my brooo !
Thanks for a super nice video!
I wish I could give it more than one like. besides the asset information, I finally learned what applying scale means. thank you!
I was thinking about setting it up.. this helped..
Thanks for this great video
Thanks Grant Abbett
You are the best!🙇♂
Just to add to the noise of comments - this was a great explanation of how the Asset Browser works. Bit of a PITA that you have to save multiple files into one folder or try to organise them by appending to one file.
Very Usefult thank you !
Very clearly explained Grant! Thank you. Subd! -Ted
You have saved me! Thanks a lot! If the blend file that you wanna import the assets to needed to be in the same folder, I would kinda understand that... But that the blend file you wanna save assets out of needs to be in the same folder is so weird.
Thank you VERY MUCH!
Thanks for this
the best monkey that grant specially made. hope blender will get this one free to all blender user.
@grabbitt
2 жыл бұрын
i might sell it as an NFT one day
Thank you!!
Thanks a lot!
This one benefit of Ctrl + A > Scale. Oho nyc one
So informative thank you for this... can you also explain how to group the assets in folders....instead of viewing all assets...I want to categorise them..eg: plants, rocks, buildings ,etc
Thank you! Will you do the pose library too?
很棒的3.0資材庫教學。我已按 `讚` ,謝謝提供。
Thanks!
great video as usual. at 3:33 you mention a way to keep things organized but didn't quite get it. Maybe in a future video on this?
"After creating the asset, make sure the current blend-file is saved in your asset library. Blender does not copy the asset into the asset library for you." so sayeth the manual, which is what brought me here, and you just confirmed that I read it correctly. Man oh man, does that ever hamper this feature; that's a clunky and non-intuitive implementation. The way they're doing it (scanning all files at startup) will also make it slow to load the entire library the first time; why are they not at least indexing assets? So now I have to decide whether to save each asset out separately or whether to make a blend file specifically for collecting my assets as you suggested as well; that is probably faster but not as clean. Well, the feature is new; I expect it will improve over time. In any case, this isn't YOUR fault. ;) As always, you cut to the chase without fuzz and explained everything clearly; thank you!
Compare this with Cinema 4D's content browser... C4D is on a whole different level. There you can just drag the model to the browser and materials saves with it. Very fast indexing too. Blender still has a long way to go in 2023.
5:59 "it could be" is a huge key word
Thanks for this video. What is the different between append, append (reuse data) and link?
easy and fast identification
Nice
"as tradition dictates, I'll delete my default cube..." lol
It would very cool for you to do a video about how to do procedural building geometry nodes =D It would be awsomeee!!!!
Hi Grant, but when you save entire blend file to asset library folder - you save not only your models / materials, but a lot of other stuff. It's a little bit not clean. Is that right? And second think - how do you organise subfolders in asset library?
I am just not sure how to render previews with the materials on the mesh. Is there a work around? Seems like materials with nodes dont allow it
Love the video and the info. Just curious if this could also be done with alphas. Ive tried the other method with the fake user but they never save. Also, may be an updated video on alphas and the fake user.
@grabbitt
2 жыл бұрын
Good question. I need to try it
Another good tip is to have they asset window in your start up file. it will save you more time.
Well, the Asset Browser is a good start. But there are some things you can't do; 1) Multiple separate objects (aka collections). Some don't want to Join objects together; 2) If you wanted to setup 3-point lighting, you can't add separate lights to asset browsers; 3) What if you want to create a scene with many objects, lights etc. to the asset browser. You Can't!... So, Not very useable yet.
@grabbitt
2 жыл бұрын
I have to agree
Thanks, I was getting quite frustrated when I couldn't save assets it the user library.
Thank ou Grant Abbitt! Is there any way to separate them by folders like for example I want a folder where there are only materials and othere where there are other things. I hope you can understand my question!
@grabbitt
2 жыл бұрын
I believe so yes but I'm not entirely sure it's very intuitive
Hope they finish making this asset manager! It makes zero sense that I would create an asset but its not saved in my library. Seems to me much of how this should work has not even been thought out and the whole thing seems half baked!
Thanks Grant. In case anyone else is having this problem it seems like there is a quirk in the way assets are marked as assets in Blender 3.0. In order to have them display correctly make sure the main diffuse texture (PBR textures) is selected before you mark it for an asset. Couldn't understand why some of my models were displaying ok and others weren't. I did make a short video here but might be worth including it in a future video: kzread.info/dash/bejne/qa59lJKEeamxj84.html
amazing tutorial mate, got one question can i mark a parent object with children as an asset or does it have to be one whole object ? thanks
@grabbitt
2 жыл бұрын
One object at the moment
Are there plans to include collections as an asset object. I have some complicated models that are not a single mesh and have rigs. when I marked them as asset all of the parts came in as separate objects, each with its own armature.
@grabbitt
2 жыл бұрын
Yes it would be good but I'm not sure yet
Can you please make a course for animating in Blender 3
many thanks, Grant - good tutorial, as always have to say, i'm kind of underwhelmed by this feature - feels pretty clunky, especially given how much WOW it seems to have generated guess i'll carry on sticking procedural textures etc into a materials.blend file and appending from there when i need to thanks again
@samdavepollard
2 жыл бұрын
EDIT: OK, my bad - was making this way more complicated than it needs to be - I have a folder on my hard drive called (somewhat imaginatively I always feel) 'blender' where believe it or not I stick all my .blend files. Just need to specify that folder as the path to my asset library, then anything marked as an asset in any of my .blend files is recognised as an asset in my Asset Browser editor. Simples. Thanks again, Grant - glad I got there eventually.
How do I mark an object as an asset if I have multiple layers?
I have a question, if you have multiple models in your scene but you want just one thing to be your asset do you mark it as one then save it or delete everything else then save it?
@grabbitt
2 жыл бұрын
Just make that one as an asset and save the scene
would it be possible to creat a window or door with a Boolean tool around it in wire frame and add it to asset browser? so that way we could just drag out a window/door with auto Boolean?
@grabbitt
Жыл бұрын
Not that I know of
Hello, is there any options to add parent child objects to asset browser?
@grabbitt
Жыл бұрын
not sure there is yet
So you have to make one blender file in the asset folder and export all your assets into that?
@grabbitt
2 жыл бұрын
It seems that way yes
Can we just admire how he made this monkey all by himself in just a couple seconds/clicks!? Absolute legend!!! For you people about to comment "IT'S JUST THE MONKEY OBJECT YOU CAN ADD IT BY DEFAULT ALD;SJFNASDFAKDBFAKJSDHBFHIKUSEFHAOIUESF UR DUM DUM STUPID" no. i know you're about to type it- I SAID STOP!! you typed it didn't you- goddangit. For reasons this is a joke.
Hey Grant have you every used the asset browser with a team and dropbox or the software called sycn?
@grabbitt
Жыл бұрын
No
@ShapetrixEntertainment
Жыл бұрын
@@grabbitt Thanks i am having some issues and didnt know if you could help or not
This is my favorite new feature… but the process is cumbersome and unintuitive. Hopefully they’ll improve that in future updates. Thanks for clarifying things.
is there a way to nmake blender read subfolders? I have every model in separate folders and linking everything to folder path is too much work...
@grabbitt
2 жыл бұрын
Not sure with that
Only thing I would add is to check the path of your assets folder in the blender preferences to know where to save your files.
@grabbitt
2 жыл бұрын
yes i said that at the start
@SrObser
2 жыл бұрын
@@grabbitt Sorry about that, I missed it then.
Reminds me of the way Daz Studio works.
i like the idea of asset browser and it works, but i cant save collections as assets and i dont want to pick apart all my saved work to a separate folder. so a great feature but in reality unusable.
Does it work like prefabs? For example if I made an asset with a model/animation/material could I save it in the library combined together?
@grabbitt
2 жыл бұрын
I don't think so. I could not get that to work but maybe I'm wrong
@Jono1982
2 жыл бұрын
@@grabbitt Thank you for trying