How to Use Blender's Asset Browser (Tutorial)
In this tutorial I will show you how to setup and use the Asset Browser in Blender version 3.0.
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Пікірлер: 313
*Procedural Material Packs:* ryankingart.gumroad.com/?query=procedural%20material%20pack&sort=newest *Low Poly Nature Assets:* ryankingart.gumroad.com/l/hrvMgn
@RyanKingArt
2 жыл бұрын
@SEEK TRUTH Sorry about that. Yeah, I don't think Gumroad supports Crypto.
@RyanKingArt
2 жыл бұрын
@SEEK TRUTH You can follow some of my Procedural material tutorials, and then watch my Asset Browser tutorial to set them up. Also, there are lots of free procedural materials that people in the community offer for free. Here are some you can find for free on gumroad: discover.gumroad.com/?maxPrice=0&query=procedural%20blender
@BruceCarbonLakeriver
2 жыл бұрын
Blender 3.0 is awesome the asset browser is exactly what I need for my next porject - THANK YOU THAT VIDEO! Is it possitble to change assets which are already in the lib and would these changes affect any other project which has gathered changed assets? That'd be neat! Best Greetz! o/
You have a very special way of explaining concepts in a clear and concise manner. So thanks a lot, Ryan.
@RyanKingArt
Жыл бұрын
You're very welcome!
@ivanrendon8735
Жыл бұрын
@@RyanKingArt I did not feel this way.
Very helpful, Ryan. It got me excited to start making a massive asset library.
@RyanKingArt
2 жыл бұрын
Cool! You can also watch my procedural material tutorials, if you'd like to create some materials to add to your library. : )
Thank you, you do a lot of tutorials for things that get skipped over by other youtubers and i'm always left wondering how tf they got there! Really appreciate your thoroughness
@RyanKingArt
Жыл бұрын
thanks!
I was getting very confused on how to use the asset browser, but this tutorial helped me out a lot! Thank you Ryan!
@RyanKingArt
2 жыл бұрын
Glad it helped!
I've been using Blender for several years now and previously I would create individual files with their objects but now I can create a library and pull assets that I've previously created and have a better workflow when composing individual scenes! Thanks for the tutorial😀
@RyanKingArt
2 жыл бұрын
Thanks for watching!
The new asset browser is great! I've been using it since Blender 3.0 dropped and I absolutely LOVE it. Fantastic video as always my friend! I hope you have a great rest of your weekend! 😃
@RyanKingArt
2 жыл бұрын
Thank you!
This is really great that you have made a very good tutorial for the new Asset Browser. I have already found out a little myself. But some I did not know yet. Thanks for this tutorial
@RyanKingArt
2 жыл бұрын
Thank you for watching!
Cheers Ryan for a simple to understand explanation of the basics. I can see this being a massive time-saver once I've created some initial asset libraries. I must admit my Blender housekeeping leaves much to be desired and your tutorial has shown me how I can make things neat and tidy and (hopefully) keep it that way. One problem I did face when creating some assets was getting the orientation/origin correct so that objects were the right way up when I drag them into my scene. Perhaps that's something you could cover in a future video? Keep up the good work, love watching and learning from you.
@RyanKingArt
2 жыл бұрын
Thanks! yeah, maybe I can make a video on that. Although, I've never actually had that problem. My assets are always added with the correct rotation. But I will try to look into that. 👍
I have been waiting for this tutorial. Thanks for uploading the video.
@RyanKingArt
2 жыл бұрын
Thank you for watching!
It was the best tutorial I found about Asset Browser. Thank you Ryan!
@RyanKingArt
2 жыл бұрын
Glad you like it!
This was a brilliant tutorial! Thanks a lot Ryan. I love this channel.
@RyanKingArt
Жыл бұрын
glad you liked it!
You made it understandable. Thanks to this tutorial I've been going through all my files and turning the items that I could use in other projects into assets. There were a lot of files with one or two items so I just created an additional asset file like "Furniture 1 or Furniture 2" or Material 1 or Material 2 and appended the items I thought would be useful and moved that file into the appropriate file folder in the asset library I only needed to mark each item as assets and create subfolders where necessary. It worked perfectly. Not sure yet if there is a maximum number of subfolders allowed in in the asset library. Selecting "all" and hitting CTRL A and choosing Scale and Rotation was necessary.
@RyanKingArt
2 жыл бұрын
Cool, glad the tutorial was helpful!
I had no idea this existed! This seems so helpful to have all of the materials I made in one easy to find place, thanks!
@RyanKingArt
Жыл бұрын
yeah its an amazing feature of Blender!
Thanks Ryan, always helpful as usual. God bless🙏🏼
@RyanKingArt
2 жыл бұрын
Thank you very much!
This was super helpful, first time I've gotten the library to work in another file, huge thanks!
@RyanKingArt
Жыл бұрын
glad it helped!
you make learning blender enjoyment, man you're the best, thank you 🙏🏻
@RyanKingArt
2 жыл бұрын
Glad to hear that. Thanks for watching!
I bought a materials pack by another creator that supplied horrible instructions that did not work. Your video was so helpful, I bought your #5 pack and will be back for more! Arigato!
@RyanKingArt
2 жыл бұрын
Thank you very much! I appreciate your support!
most helpful tutorial on the subject i've seen so far.
@RyanKingArt
2 жыл бұрын
Thanks! Glad its helpful.
great tutorial man! so helpful! Thank you so much for the help!
@RyanKingArt
2 жыл бұрын
Glad it helped!
I love that Blender is trying but there is alot of room for improvement such as the limitation of me needing to open the Blend file where the asset comes from in order to organize and label things. Also if it didn't have to follow actual folder hierarchy it would be 100x better. Thank you for this in depth tutorial.
@RyanKingArt
2 жыл бұрын
Yeah, well its still a very new feature. I'm sure they will improve it with time. Thanks for watching!
Thank you! Super helpful.
@RyanKingArt
2 жыл бұрын
Glad it was helpful! Thank you for watching.
Excellent explanation- thanks for posting!!!
@RyanKingArt
Жыл бұрын
Glad it was helpful!
Very helpful, thank you, Ryan !
@RyanKingArt
2 жыл бұрын
Thank you for watching! 👍
A lot of the videos i was looking at dont explain that you need the file (or a copy) to have the models appear in your asset library outside of the original file. thank you for the clear explanation.
@RyanKingArt
3 ай бұрын
you're welcome!
Extremely useful tut. Thanks!!!
@RyanKingArt
2 жыл бұрын
Glad its helpful!
thank you !! it was very very helpful
@RyanKingArt
2 жыл бұрын
Glad it helped!
Helpful, as always! 🤝
@RyanKingArt
2 жыл бұрын
Thank you!
Thank you for this video!
@RyanKingArt
2 жыл бұрын
You're welcome!
After watching 5 tutorials on the new asset browser, thank you for covering the details of how various files works with it and parenting.
@RyanKingArt
2 жыл бұрын
Thanks for watching. 👍
Very good. Thanks!
@RyanKingArt
2 жыл бұрын
Thanks for watching!
Thanks Ryan, this was really helpful!
@RyanKingArt
2 жыл бұрын
Glad it was helpful!
Loving your tutorials.
@RyanKingArt
2 жыл бұрын
Thanks Nick!
thx for your time and tutorials im brand new to this im enjoying 2 weeks in. already made some kool stuff lol
@RyanKingArt
2 жыл бұрын
Cool! Thanks for watching!
Thank you. best tutorial
@RyanKingArt
2 жыл бұрын
You're welcome!
Huge thanks for the super useful video! ❤
@RyanKingArt
Жыл бұрын
Glad it was helpful!
Super! You have sold me on the new asset browser, thank you.
@RyanKingArt
2 жыл бұрын
Thanks!
I've been searching for this for 2 days. Finally found it. I want to create my procedural objects with geomentry nodes as assets
@RyanKingArt
10 ай бұрын
cool. hope it helps!
My friend, you are the man!
@RyanKingArt
8 ай бұрын
thanks 🙂
These tutorials are a life saver.
@RyanKingArt
Жыл бұрын
glad they are helpful!
Exactly what I needed
@RyanKingArt
2 жыл бұрын
Thanks! Hope its helpful.
Thanks,Very useful Information ❤❤❤❤❤
@RyanKingArt
2 жыл бұрын
Thank you for watching!
I'm gonna have to restructure my computer folders so everything is in one spot and not all over the place on my computer LOL. I've been meaning to do this for awhile but that new asset browser is pushing me in that direction. Pity it doesn't do collections yet because sometimes joining meshes has unexpected results if the modifiers are still active on some parts and haven't been applied yet. I'm gonna dive into this tonight, tomorrow, this week, rest of the year hahahaha. Thanks Ryan!
@RyanKingArt
2 жыл бұрын
Yeah, its too bad that it doesn't support collections. I really hope they add that in a future update. Thanks for watching!
thanks Ryan !
@RyanKingArt
Жыл бұрын
you're welcome!
Asset library is a heaven for modular buildings and kitbashing ❤
@RyanKingArt
2 жыл бұрын
Yes! Its awesome
Excellent.
@RyanKingArt
2 жыл бұрын
Thanks
You're a hero.
@RyanKingArt
Жыл бұрын
thanks! : )
you are ROCK!
@RyanKingArt
6 ай бұрын
thanks!
YES!!! I know what I am watching today!
@RyanKingArt
2 жыл бұрын
Sweet! 👍
Love the way you teach us the new stuff awesome man thank you a million time
@RyanKingArt
11 ай бұрын
thanks for watching!
Asset browser is really amazing 😍😍
@RyanKingArt
2 жыл бұрын
Yes, I love it!
Thank you for the video; it is very clear, comprehensive and helpful as always! How come the two instances of the bush have different colors at 12:43? And is there a way to change color/material without `making instances real`?
Thank you
@RyanKingArt
Жыл бұрын
You're welcome! Thanks for watching!
Wonderful Tutorial as always Ryan, you deserve more likes and views. Question: Once the assets are in the Asset Browser, are the .Blend files within the respective assets folder meant to remain there indefinitely? What if they are moved or deleted?
@RyanKingArt
2 жыл бұрын
Yeah, if you removed or deleted them, it wouldn't work. So they should stay where they are.
I really hope Blender continues to create features like this, as well as features for teams of people working on one file. The latter usually requires paid cloud servers though, but a man can dream :)
@RyanKingArt
2 жыл бұрын
Yeah, I love the asset browser!
I'd love to see textures and HDRIs available as assets in the future. Thanks for the walkthrough
@RyanKingArt
2 жыл бұрын
Actually you can add textures and HDRI's. I didn't go over that in the video, but you can add those too.
@AndyTanguay
2 жыл бұрын
@@RyanKingArt huh, no kidding. I tried with the Blender file view in Outliner and the option for images was ghosted. I need to try again. Thanks again!
@RyanKingArt
2 жыл бұрын
@@AndyTanguay Sorry I didn't show how to do that in this tutorial.
@AndyTanguay
2 жыл бұрын
@@RyanKingArt oh, no worries. That could be a whole other video. 😉
what about models with a separate texture folder do I bring the whole file together with texture first or does it simply copy over with the model?
Yes I need this
@RyanKingArt
2 жыл бұрын
Thanks!!
Hi tnx for your amazing tutorial it helps me a lot I have a question when I import textures from photoshop and illustrator in vector it is pixelated in blender in 4k version how can I solve that problem thanks!!
@RyanKingArt
2 жыл бұрын
Hmm, sorry I don't really know. I'd need to see an image of it to know what the problem is.
8:47 I was today years old when I found out that you can zoom in on open windows in file explorer in windows just like you can with most other things by holding CTRL-Mousewheel. Thank you.
@RyanKingArt
Жыл бұрын
Yes! In the file browser you can Use: Control + Scroll Wheel to Zoom into the files. Although I'm actually using the Linux Mint Operating System, not Windows. : )
I purchased 4 of your Procedural Materials packs. Love your tutorials. Do you have one on how to set up a new version of Blender and then how to move those setting to newer versions of Blender when they come available.?
@RyanKingArt
Жыл бұрын
The materials should update automatically when you upgrade a Blender version.
I really do hope they can release a version soon where you can save collections
@RyanKingArt
2 жыл бұрын
Me too!
im a bit confuse on how to keep adding assets to the catalogs we created when im in a new blender file and ive found something worth keeping
Very helpfull i am gonna make my procedural material army lol
@RyanKingArt
2 жыл бұрын
Cool!
💯 thanks mr ryan , it
@RyanKingArt
7 ай бұрын
glad it helped!
@ehabqurah.graphtut
7 ай бұрын
of course it is, thanks Mr. Ryan, hope you best wishes@@RyanKingArt
Thanks much for the vid. Is there a way to attach one or more text tags to a material, and then later search for all materials with a given tag(s) regardless of the folder the asset is in?
@RyanKingArt
2 жыл бұрын
Yes there is. I should have gone over that in this video. If you select the material in the asset browser, and then press N, to open the side panel, there is a tag section. You can add tags to different assets. : )
For materials how do I make them so I can drag in to the shader editor?
Can you "put" or "send" and asset from your working file into your external library? That's the most obvious workflow to me but can't figure out how to do it
Thanks for this nice tutorial! I have a couple questions: -Does Blender create a main .blend file where it stores the assets or are the assets kept in their original .blend files? -If the latter is true, would you say it is better to have a single .blend file with many assets or many .blend files with a single asset in each one?
@RyanKingArt
2 жыл бұрын
Yes, that is true. The assets are appended into the new file, from the other files. I actually have no idea if its better to have only 1 file, or more. Personally, I prefer to break it up into separate files.
does it work for FBX files too coz it doesnt seen to work on my end
i was so excited to finally have a way to manage my brushes only to find out those are not ready for the asset browser u.u
@RyanKingArt
2 жыл бұрын
Ooof. Hopefully they will support brushes in a future update.
Ryan, Thanks for that. I've got it up an running, and surprisingly easily for me. Works well. Is there any chance of doing the same for the Pose Library? I thought it would be similar, it even might be, but I can't seem to crack it. The 'official' videos don't seem to relate to the current version. Thanks again.
@RyanKingArt
2 жыл бұрын
Yeah, maybe I could do a video on that part of it too, although I actually don't have much experience with character animation.
Someone help with the problem please. I have my own library of materials. I apply the same material to two objects and then make a copy of one of them (and these materials become different in the properties, Material and Material.001) then if I change the properties of one material then the properties of the other change. What am I doing wrong?
If you have come across this video like me and felt frustrated about not being able to save collections as assets, well NOW you can now save collections in Blender 3.2 - once you drop them into your scene use ctrl+a and click Make Instance Real. ♥
@RyanKingArt
2 жыл бұрын
Yes! Its so awesome now that collections are supported as assets! 👍
You can add groups as an asset if you group it with an empty. Select all the models in the group Add - Mesh - Parent to empty for creating a group.
@RyanKingArt
Жыл бұрын
Thanks for the tip! 👍
Hi Ryan, I bought your Procedural Material Packs. How do you add multiple materials to an object using the library? It seems draging and dropping does not work in edit mode...
@RyanKingArt
Жыл бұрын
Hello. Thank you for purchasing. Because of how Blender's asset browser works, that is slightly tricky, but there is an easy work around. First, add two or more objects into the 3d scene, and add the different materials from the asset browser onto them. That will add the materials in the material dropdown, in the blend file, for when you want to add new materials. Then you can just go into edit mode of the object, and add the different materials into the objects material slots, and assign the different materials to the parts of the mesh, how you would with normal materials. Hope this helps!
What A Wonderful Tut!. it seems you cant make an asset from a multiple part model, only single objects, Big bummer.
@RyanKingArt
2 жыл бұрын
yeah, I talk about that at the end of the video. Its really too bad. But I think its going to be supported in a future version.
Very well done. Something I noticed on adding in some assets was there is a locator that is not set to the origin point on some of the models. For example; 5 items in a row all with the origins on local center. Each spread across the X axis. Dragging those in showed some of the objects null at random distances from the object origin. This isn't a huge issue but any suggestions?
@RyanKingArt
Жыл бұрын
Hmm, I'm not sure. I've never had that problem before.
@PeterRobieArt
Жыл бұрын
@@RyanKingArt It could be the asset itself. I don't get the same issue when I'm trying this with my own assets. *shrug*
Thank you for the great tutorial, I learned a lot 🙏🙏🙏, I have a question, Could you tell me what is the difference between "clear asset" and "clear asset (set fake user)" I read the manual and it says the second command "marks the data-block as protected" but when I perform the "Clear asset (set fake user)" it will delete the object from the asset browser and I can't find it anywhere 😓😓.
@RyanKingArt
Жыл бұрын
A fake user is basically making sure that the material isn't removed from the blend file, even if the material isn't on any objects. So If you clear the asset, but set a fake user, it should still keep the material data in the Blend file. so if you select and object and click on the material drop down, the material should still be there to add to objects.
When I mark and send assets to the browser they are reflected sideways or upside down. any solution? If I have an asset mase up of many materials am I required to first join them all before sending to library? Thanks much.
@RyanKingArt
2 жыл бұрын
Hmm... Maybe apply the rotation of the objects before you mark as an asset. Your second question depends on if your marking the object as an asset, or the material as an asset.
What I would love to see is how to clean up the mess that one makes when they're starting out and have crap all over the place 😁
Hi Ryan,i have a problem i can set the assets but when i add my material with procedural geometry to an object i can't see the procedural feature on the object, it looks plain, when i check back to my blender file where i created the texture everything is fine. Yes i checked if i was in Cycles and i am,still no bumps. Did i mess up or is it a bug?
@RyanKingArt
2 жыл бұрын
Hmm, its possible that geometry nodes isn't supported in the asset browser. I don't know that for sure though. maybe you could look that up online.
Now accessing my asset browser crashes my program every time. It didn't do this until after I started doing this. Deleting the assets and files I made does not fix this either. Help please!
usefull tip ! : with asset file open, ... drag drop an other file with assets, ... append this file, ... navigate to the materials ... select all (or the ones you want to add to your library) ... sort them ... save the blender file ... and you're done !
@RyanKingArt
2 жыл бұрын
Thanks for the info! 👍
So for any new material or object I want to add, i need to save its origin blender file on the file path?
@RyanKingArt
Жыл бұрын
yeah, open up the asset blender file that you made all of the assets, and add the asset into that file. Or just copy and paste the blend file with the asset, into the folder with your other assets.
just wondering how to take a pose library from one model and use it for other models
@RyanKingArt
Жыл бұрын
Ahh yeah I don't cover pose library's in this video.
Very helpful. It shocks me, though, at how unnecessarily complicated it is to set it all up. A lot of those initial steps could just be setup already with example materials, meshes, etc. ready to go. Blender Foundation strikes again.
@RyanKingArt
2 жыл бұрын
Yeah, I suppose so. Although once you know how to set it up, its actually doesn't take that long.
@RyanKingArt
2 жыл бұрын
Thanks for watching!
@kj3d812
2 жыл бұрын
@@RyanKingArt it does if you have to go through all those steps for each of 1000+ assets.I recently subscribed to iMeshh and downloaded an entire library of archvis assets that work beautifully in their iMeshh Asset Manager -- which uses a simple folder/subfolder setup -- but the downside is that the Asset Manager update for 3.0 is still several months out. So to be able to use the assets in the 3.0 Asset Browser will take a huge amount of legwork, as most of the items consist of multiple separate pieces that will have to be first joined to be one mesh, then the textures will have to be packed into the .blend file, which then must be copied over to the Asset Browser folder (which means double storage), and then set up using the multiple steps presented in the video. Times ~1000.
Hey! You're a Linux guy! Nice!
@RyanKingArt
2 жыл бұрын
Yes!!! Linux rocks! 👍
Hello, thanks for your good tutorial! Is there any way to delete something in the asset browser?
@RyanKingArt
2 жыл бұрын
Yes, you just go into the original file, and remove the asset, the same way you add assets.
@RyanKingArt
2 жыл бұрын
Thanks for watching!
how come you ddint do the materials and the models at the same time, do you need to save them separately?
@RyanKingArt
Жыл бұрын
No you can do them together if you want to.
Hi Ryan, I'm using Version 3.4.1 of Blender and would love to have access to the asset browser/library!
It would be nice to mark as asset material or object from viewport with right click instead of searching it in outliner
@bregaification
2 жыл бұрын
Also making two or more object as one asset
@RyanKingArt
2 жыл бұрын
Yeah, that would be nice. You could add it to your quick favorites shortcut key.
Very Lear tut as always. Thanks mate. Just one question to blender org. Why not make internal database, like it’s done in davinci reolve where it stores all projects and setting. Hmm the procedure with separate blend file is a mess.
@RyanKingArt
Жыл бұрын
yeah, I suppose that would be a cool idea.
Do I still need to keep the PBR map on my hard drive after made it as an asset?
@RyanKingArt
2 жыл бұрын
Yes you still need to keep the textures on your computer.
... also, is there a way to make objects in the asset browser appear with their color(s)? In your tutorial, they are all gray. (I guess you knew beforehand the colors of the mushrooms to sort them by color.) Thanks.
@RyanKingArt
2 жыл бұрын
Yeah, I knew the colors of the mushrooms. I don't think there are any options for that. It just renders a matcap preview.
hello .. please answer me, i use assets browser .. when i add any object to my asset library .. after my work done .. i close blender and after a day or so when i again open blender there is no object saved in assets brwoser .. please answer me solution that how can i permanently save the things in assets browser ??
@RyanKingArt
Жыл бұрын
after you setup the asset location in Blender's user preferences, you need to click on the Save preferences button, so that blender keeps the settings. I go over that in the tutorial.
When u said Linux i got hit of nostalgia, i love Linux, too bad that unity have problems working Linux, that's the only reason I switched back to windows. As for add-on, i think it's great, it looks like it will speed up creating process a lot. I will give it a go!
@RyanKingArt
Жыл бұрын
Cool! Yeah, I use Linux Mint Cinnamon.
can we actually use more than 1 blender file in the same file path? will it work? or should there be just 1 blender file store all the assets?
@RyanKingArt
Жыл бұрын
You can use multiple Blender files. 👍
is there a way to make blender read subfolders? I have every model in separate folders and linking everything to folder path is too much work...
@RyanKingArt
2 жыл бұрын
You can store multiple Blender files in the same folder.
@spetauskas
2 жыл бұрын
@@RyanKingArt yes I understand this, but right now I have all models and textures , placed in folder which has other folder inside and so on. let's say models/people/man/grown upp/ walking... so now if I want to put everything in asset (which would be awesome) I need to put everything in just one folder, lets say "people"?
Support for collections as assets added in Blender 3.2. wiki.blender.org/wiki/Reference/Release_Notes/3.2/Pipeline_Assets_IO
@RyanKingArt
2 жыл бұрын
Awesome! Can't wait until Blender 3.2 is the stable version!