Advanced Squad Leader - The Guards Counterattack - Turn 1a

Ойындар

This is the first half of turn 1, Scenario A, The Guards Counterattack from Advanced Squad Leader's Beyond Valor module. The Russians launch a human wave at the German left, trying to take a key building in one fell swoop.

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  • @scotta.5681
    @scotta.56818 жыл бұрын

    I miss my Squad Leader and ASL games. I was addicted to these when I was a teenager. I used to turn on some Short Wave radio and listen to overseas broadcasts to get me in the mood more. Enjoyed the video and good instruction. Kind Regards, Scott

  • @MrRugbylane
    @MrRugbylane7 жыл бұрын

    I still have my 1987 vintage ASL stuff. Havent played since 1991 .. .but still love my stuff!

  • @8584zender
    @8584zender2 жыл бұрын

    Blast from the past to be sure. Still vaguely recall something in the rules mentioning that the actual Dzerzhinsky tractor works would take up more than one entire map card at game scale. My friends and I used to joke that the pace of gameplay was so detailed and slow the Allies would have landed in Normandy by the time we completed the Stalingrad scenarios :)

  • @DavidGarvinTechnophile
    @DavidGarvinTechnophile8 жыл бұрын

    It may be mentioned, but A 9.21 is clear concerning the MG's covered arc. The marker must be pointed "...to the center hexspine of that CA as a reminder of its now-fixed CA." It must in short point to a hex spine. Great videos, by the way. Great to watch!

  • @vonketteringham
    @vonketteringham8 жыл бұрын

    the scenario takes me back over 30 years! excellent :0)

  • @riff2072

    @riff2072

    8 жыл бұрын

    +vonketteringham Was thinking the same thing. Scenario Number One.

  • @rcgunner7086
    @rcgunner70863 жыл бұрын

    This was my first game of SL back in the late '80's. I bought a copy of SL not long after I finished Basic Training and I tried it out with a couple of guys in my platoon. We had a blast with it! This is such a fun scenario that really grabs the feel of close quarters combat. It's going to be my first ASL scenario too! Thanks for posting this. I've learned a lot from watching your ASL videos.

  • @planomathandscience
    @planomathandscience Жыл бұрын

    Can't believe it took this long to find this. Wonderful tutorial. The Guards is a fantastic tutorial for the game, looking forward to the rest.

  • @ryanbright7496
    @ryanbright74965 жыл бұрын

    I thoroughly enjoyed this video. It has helped immensely with learning the system. I hope that you keep creating ASL videos.

  • @lnightg
    @lnightg8 жыл бұрын

    You sir saves me time, as always :) Now I can follow this series in my ASL learning process. I am very happy you do this video and excited to see how full ASL plays out. Thanks.

  • @stephengilbert8166
    @stephengilbert81668 жыл бұрын

    Thank you so much. I have owned ASL and many of the expansions for too many years, but lacked the bravery to attempt it, and as there are so few tutorials out there to help learn, this could not have come at a better time for me (time to get all enthused and crack open my collection of WWII documentaries and movies). This is truly amazing, your whole series is a godsend to me, THANK you so much for taking the time to do these, and for sharing so generously with other likeminded gamers out there. It is massively appreciated.Steve :))

  • @jesseheard6686
    @jesseheard66865 жыл бұрын

    Brushing off my (very) old copy of ASL and was looking for some tutorials to refresh my memory. This was an excellent video!

  • @tomsawyer3947
    @tomsawyer39478 жыл бұрын

    I finally got all the starter kits but now I see that I'll have to buy the whole enchilada! I hope you are able to continue this series. Nice job!

  • @thesixth2330
    @thesixth2330 Жыл бұрын

    I love watching your videos. Taught me ASL! Please make more!!!

  • @MightySpoiler
    @MightySpoiler8 жыл бұрын

    This is a really nice job - methodical, good knowledge of the rules, too. I was happy to see you catch the incorrect firepower attack on the Soviet HW stack, and correct it. That kind of thing is so easy to miss when playing solo. Like many others I played this scenario to death back in the early days of Squad Leader, and have also played it using the ASL system. Needless to say, it played so much faster under SL! But the more sensible defensive fire rules in ASL are worth the tradeoff. I enjoy your videos, thanks for posting.

  • @jeffp2x443
    @jeffp2x4434 жыл бұрын

    I bought this game back in 97' and never really figured out how to play it. Wish I would have had this video back then. You do a really good job of explaining things and it was a real joy to watch. Was thinking about giving it a shot now that I'm older and wiser... lol. Thanks for the video! Plan to subscribe to your channel and see what else you have.

  • @rcgunner7086

    @rcgunner7086

    3 жыл бұрын

    That's my story too. I tried ASL out in '92 and in '03 and just couldn't wrap my head around it. I find it's easier to understand now plus videos like this really help out a LOT!

  • @warrdogg
    @warrdogg Жыл бұрын

    Pretty much everyone that played Squad Leader back in the day played this scenario as there first one. It is such a balance and fun scenario. I’ve played it numerous times and it has never disappointed. A true classic. I was glad that it was converted to ASL. Thank you very much for the video. I hope it helps bringing new players into ASL.

  • @bfung1972
    @bfung19727 жыл бұрын

    Great video! You video convinced me to invest into ASL! Thanks for explaining everything!

  • @antonionotmyrealnamo6333
    @antonionotmyrealnamo63335 жыл бұрын

    This is really neat and helped me understand some of the things I didn't quite get before. I had struggled with the complexity in the past and actually donated my ASLSK#1 to a local Goodwill, but might have to buy another and give it a go again.

  • @wade616
    @wade6168 жыл бұрын

    A great video. I appreciate the clear audio. You spoke clearly and demonstrated this game for me really well. I've been holding off finding a group because I'm the "new guy" and wanted to be clear on the rules. This helpful video is gonna give me the confidence to start asking for games.

  • @milky55way2012
    @milky55way20128 жыл бұрын

    A good habit to get into is to put your brokies on top of the stack...that way you remember they need to Rally when that phase comes around.

  • @davidk8699
    @davidk86997 жыл бұрын

    Beautifully clipped tokens :) Had my ASl on the shelf to more years than I care to admit - enjoying the video series :)

  • @ricbish4122
    @ricbish41225 жыл бұрын

    Great job. Very helpful in learning ASL

  • @FuzzyMarineVet
    @FuzzyMarineVet5 жыл бұрын

    Your covered arc marker must face a hex spine.

  • @CounterAttack

    @CounterAttack

    5 жыл бұрын

    Ya thanks. Learned that right away haha.

  • @David-ey9jg
    @David-ey9jg Жыл бұрын

    Clipped counters. Lovely!

  • @laurencekelly8858
    @laurencekelly88585 жыл бұрын

    Looks great your Dauntless ones were good waiting for more

  • @osmant2275
    @osmant22754 жыл бұрын

    Great many thanks for this high quality video.. I enjoyed tremendously. This was the first time I watched a video of yours, and I will certainly watch all your ASL videos. I subscribed to your site. Nevertheless, let me raise two of comments regarding the rules 1 - In sniper location determination, red die is for direction, white is for distance. 2 - The residual fire should not have an effect on a HW unit when leaving its hex. Please tell if I am mistaken - with the RB paragraph reference. This would be a very significant information. Again, I thank you very much for your very neat video

  • @aaronluttes3557
    @aaronluttes35578 жыл бұрын

    Great job keep the ASL coming.

  • @indy_go_blue6048
    @indy_go_blue60487 жыл бұрын

    For those of you who don't have a nearby opponent or the space to set up a game, check out the VASL (Virtual ASL) on VASSAL. Almost all boards and components are available on various websites, plus Boardgame Geeks has a superb ASL support group frequented by the chief ASL rulemaker from MMP and other extremely knowledgeable players.

  • @steli8unz318
    @steli8unz3183 жыл бұрын

    Oh those 80’s years with SPI and Avalon Hill games......

  • @MooMooLiNoo

    @MooMooLiNoo

    3 жыл бұрын

    It seems fascinating that this might have been played 40Y ago... My father might have been playing this as a little child with his father (my grandpa) who might have been as old as I am now. And I´m watching this tutorial walkthrough in 2021. Thats impressive.

  • @michaeldunagan8268
    @michaeldunagan82683 жыл бұрын

    @21:15 The leader is not fine and it is in fact "Pinned". He is no longer in good order. Consequently, he can no longer use his leadership modifier for any purposes the rest of this player turn to include modifying morale checks of any units he may be stacked with. "Pinning (7.305) also occurs whenever any unit is attacked resulting on an IFT MC that is passed by rolling the highest DR possible that still results in a past MC." - Rule 7.8 PIN, pg A16

  • @rabbakahn
    @rabbakahn Жыл бұрын

    I remember when the ad for Squad Leader was first placed in The General. Hooked me right then. i was right there when the local store got them in stock. Currently own 4 copies plus the two of each gamette. Spent many a day playing. Good times.

  • @tomengiles6282
    @tomengiles62828 жыл бұрын

    Have some problems with ASL as well, thanks to your movies I managed to solve some of them (like ROF doubts). That's how tutorial movies for the games should look-like, I learned more from your movies that from the rulebook. MMP should officially make something like that or link your movies at their site. Hope you won't mind continuing this series, I'll be your faithfull watcher with these struggles with ASL rules.

  • @CounterAttack

    @CounterAttack

    8 жыл бұрын

    +Tom Engiles Thanks! I do plan on continuing the series through multiple scenarios, though I will likely make videos for other games in between scenarios.

  • @NapoleonsTriumph
    @NapoleonsTriumph8 жыл бұрын

    Great battle report thanks

  • @lbwstrategygaming
    @lbwstrategygaming3 жыл бұрын

    nice video, very fun and nice to watch

  • @WARdROBEPlaysWWII
    @WARdROBEPlaysWWII8 жыл бұрын

    I've heard the lesson about hesitantly taking low odds shots because of the snipers - you demoed it well. : l

  • @msoong
    @msoong7 жыл бұрын

    Thanks for putting this together. There is a mistake with the Human Wave explanation, units outside of the hex grain do NOT have to move closer to the grain. They just can not move FURTHER from the grain by more than one. So if you start 2 rows away (as your example, they can stay 2 rows away, or even move to 3 rows away, they just can not moe 4 rows away). Counters are provided to mark units (i..e if you drift from row 2 to row 3, mark it with counter to remind you not to drift further)...

  • @milky55way2012
    @milky55way20128 жыл бұрын

    On the attack on F6 (building) half squad....since you used the MGs in SFF, that is considered sustained fire (A9.3), so a DR of 11 would malfunction one of the MGs since the Breakdown # is lowered by 2. Use Random Selection to determine which MG malfunctions (A9.7).

  • @StewsReplay
    @StewsReplay8 жыл бұрын

    Great content, Very clear and well lit video, and nice and orderly presentation. .....I'm a big spray fire guy....I would've nailed the HWer's 6-3 and 2-3 for maximal effect. LOTS of SAN rolls....LOL Nice work... Looking forward to next turn

  • @CounterAttack

    @CounterAttack

    8 жыл бұрын

    +Stews “ASL AAR” Replay Oh... I didn't think of spraying fire. There are so many things in this game!

  • @StewsReplay

    @StewsReplay

    8 жыл бұрын

    +Counter Attack No worries. Your shot is just another option. I simply don't roll well enough on the higher charts to see an appreciable difference if I can get more pot shots off. Plus, it gives my opponent a better chance to roll a SAN. ASL is like basketball, even the pros screw up something every game.

  • @WARdROBEPlaysWWII
    @WARdROBEPlaysWWII5 жыл бұрын

    23k views, that is impressive.

  • @joruli
    @joruli4 жыл бұрын

    Watched the entire video now, Thanks for doing this!!! At 44:45 you should have doubled FP to 14 and used the 12 column for Point Blank Range. NM I see you tried to correct it at 49:05 but if you looked at the chart you’d see K/3. This is for anyone watching in 2020 and beyond. At 51:30 when you make your subsequent first fire, you halve your FP (7/2 = 3.5) but then you should have doubled it because of PBF (point blank fire) (back to 7). Now you should be looking at the 6 column not the 2 column; should have been K/2.

  • @rcgunner7086

    @rcgunner7086

    3 жыл бұрын

    I was thinking that too. I find that I make those kinds of slip ups a lot myself. There's a lot going on in this game and it's easy to forget stuff.

  • @khahinmetameta7826
    @khahinmetameta7826 Жыл бұрын

    The rite of passage/dead/humiliation/knockout The list goes on and on for ASL players

  • @vincentk3502
    @vincentk35023 жыл бұрын

    After watching this, I miss playing ASL.

  • @siyuanxu3537
    @siyuanxu35377 жыл бұрын

    I played this scenario as my learning scenario too, but my first human wave with the 37th Guards was devastating, after the HW I lost 7 Soviet 6-2-8 squads (the Germans rolled a 3KIA result using sprey fire against two stacks á 3 squads and the 10-2 leader). I cried.

  • @CounterAttack

    @CounterAttack

    7 жыл бұрын

    Ouch!

  • @HerschelSarnoff
    @HerschelSarnoff7 жыл бұрын

    excellent

  • @okrajoe
    @okrajoe8 жыл бұрын

    Looks like a tough game, but fun.

  • @jonshive5482
    @jonshive54824 жыл бұрын

    A most informative video which brings up bittersweet memories. Played this scenario plus a number of others in the original Squad Leader decades ago. Lots of dice-rolling, table cross-checking, LOS determination, fiddling with unit stacks and so forth. A two-player turn involving just a company of infantry on either side could take an hour or more, even after learning the basic rules. But yeah, it was fun at the time. Yet times have changed and there are computerized combined-arms wargames of similar scale with platoon-, company-, battalion-sized forces or higher including tanks, artillery, anti-tank guns (or missiles in later eras), and aircraft which can be played in a fraction of the time. Most operations which once required human execution are now done by the AI, including spotting, hitting, armor penetration, damage assessment, etc. Games like Battlefront's Combat Mission are more realistic RT simulations but require more micro-management at higher levels of play and are more expensive, while more conventional sequential games like Camo Workshop's Steel Panthers WW2 and Main Battle Tank demonstrate tactical combat sequentially, with a plethora of maps (ranging from "postage-stamp" size to 8x10 kilometers), scenarios and campaigns which are available FREE (!) from Shrapnel Games in download versions which omit certain useful (but not required) features of the paid. Sorry to sound like a troll--raining on a venerable grognard's favorite parade is not a pleasant task--but if wargaming is to have a future, humans must concede mundane and formerly manual tasks to the AI while thus preserving more time and freedom to make command decisions in vicarious combat. Isn't that what wargaming is all about? Aren't we all armchair generals at heart? If you've read this far thanks for your kind attention. Cheers and happy gaming, whichever path you choose.

  • @rcgunner7086
    @rcgunner70863 жыл бұрын

    Was it just me, or did it seem like the Russian sniper activated NEARLY EVERY TIME??? LOL! Vasily was on speed or something.

  • @michaeldunagan8268
    @michaeldunagan82683 жыл бұрын

    @25:03 ~~~~HUMAN WAVE!!~~~~ BRILLIANT! LOVE IT! No matter if I play the Russian side or the German side I always lose at this scenario.

  • @CounterAttack

    @CounterAttack

    3 жыл бұрын

    You kinda have to do a human wave here though right? Not because it's smart, but because you can!

  • @michaeldunagan8268

    @michaeldunagan8268

    3 жыл бұрын

    @@CounterAttack The Germans kind of got hot dice against you in this video; otherwise I think you're human wave would have paid off a much better. I am very protective of my 6-2-8s cuz I know how powerful they can be shooting across the street and the eight morale allows more bullets to bounce off of them. Hah hah: but something 5 hexes away they cannot shoot without a machine gun! But you're right I think one of the reasons I fail as Russia's because it takes me so long to clear buildings. I'm not one to really accept a lot of casualties. The rulebook doesn't really get exacting on certain things like when I get it breaks it just uses arbitrary punishment. It does Stand Out expressly state that each game turn is about 2 minutes in time. This is where I take umbrage because can a 10-minute battle really be.... I mean you know.... in real life of my going to lose none 6-2-8 squads just so I can clear the Germans in 10 minutes? Or is this the way it was in real life and I'm just all wet. And a couple KZread videos they mentioned that with all the casualties the fighting in the streets of Stalingrad were really done by small groups of men and not companies in battalions marching arm-in-arm.

  • @milky55way2012

    @milky55way2012

    2 жыл бұрын

    @@michaeldunagan8268 That's correct, they were called Storm Groups.

  • @johnnypostman355
    @johnnypostman3558 жыл бұрын

    Congratz on making the leap to full ASL - great video and looking forward to the next one. A few remarks on some errors though - not meant to criticize but hopefully to help people learn. I've never played a game yet of ASL without making some mistakes myself. 1) At start of each Rally Phase, need to make a WCDR (wind change) 2) When J2 prep fired, the CA of the MG should be along a hex spine, not the edge 3) You caught the first time not doubling FP for point blank on E5 from F5 but did it again when SFF vs F4 from F5 4) F5 has to make a FPF attack when the 10-2/628/628 enters his hex during the human wave (A8.312) Would have been TPBF but then halved so a 8 + 1 attack (and a MC on F5) was missed 5) In L6 during defensive fire the leader can't fire the MMG that's possessed by the broken squad - also when the squad later routs it has to take the MMG with it since at 3pp it's not above it's IPC (A10.4) 6) the K4 defensive fire attack on J2 should just be at +2 (wood bldg) 7) In the AFPh, the Russian units in F5 could have fired at the Germans in the same location (would be a 16 + 1 attack) - borderline since it's not required so not really a mistake 8) In F5, there is no ambush - Only when an infantry unit advances into the hex is an ambush possible (A11.4) One thing that's got me puzzled is the Russian units taking residual FP attack when leaving a hex - would have though this was wrong but I know MMP has reworked the Human Wave rules a few times. I might not have the latest version to check one way or the other.

  • @CounterAttack

    @CounterAttack

    8 жыл бұрын

    +Johnny Postman I definitely appreciate you pointing all these errors out. It will help me as well as others. I think one more error: I believe after a sniper attack, the troops in the location can try to fire back...

  • @johnnypostman355

    @johnnypostman355

    8 жыл бұрын

    +Counter Attack No, you did that the right way - units can only do a sniper check if they pretty much have done nothing else before the attack (A14.4) and that stack had already fired at the human wave squad in F6.

  • @milky55way2012

    @milky55way2012

    8 жыл бұрын

    +Counter Attack Well, sort of.....it's called a Sniper Check Final DR

  • @indy_go_blue6048

    @indy_go_blue6048

    4 жыл бұрын

    @@johnnypostman355 If I remember the rule correctly, the sniper activation check is done immediately after the action that initiated it is completed. Correct?

  • @MichaelPower212
    @MichaelPower212 Жыл бұрын

    When picking up stacks of counters with a goose neck tweezer, I have found better results by turning the tweezer over with the tines pointing up. This provides an area of the tines to better grip the bottom counter.

  • @FASAfan
    @FASAfan4 жыл бұрын

    This video helped me decide to purchase ASL SK1 today! One question: how did you round the corners of your chits? I love that look.

  • @CounterAttack

    @CounterAttack

    4 жыл бұрын

    I'm glad the video was useful for you! For the corners I used a 2mm corner rounder from Oregon Laminations.

  • @eddyhoughton6542

    @eddyhoughton6542

    4 ай бұрын

    I see your comment is 3 years old. I hope you've graduated to full ASL in the meantime!

  • @wojnanaplanszy5058
    @wojnanaplanszy50587 жыл бұрын

    Thank you so much for these movie. I have one question - can these units do Human Wave? They're Guards and rules say that guards can't human wave.

  • @CounterAttack

    @CounterAttack

    7 жыл бұрын

    Yes, they can perform the human wave. The meaning of "guards" in the restriction is "units guarding prisoners" and not "soviet units designated as 'guards' quality units".

  • @wojnanaplanszy5058

    @wojnanaplanszy5058

    7 жыл бұрын

    Thanks a lot for clarification!

  • @reports8391
    @reports83916 жыл бұрын

    Cool video. I’ve just recently pulled out of storage my SL game from way back, along with Cross of Iron, Crescendo of Doom and GI Anvil of Victory. In refreshing myself with the rules, I’ve played the first two scenarios, the first being this very one. I’ve never played the advanced version of SL so I’m curious if squads can rally without a Leader in ASL? I see you have many unstacked from a Leader. Also in normal SL a unit doesn’t face DM unless it comes under additional attacks after its initial break, is that changed in ASL? Thank you for sharing.

  • @CounterAttack

    @CounterAttack

    6 жыл бұрын

    In ASL, one squad per attacker turn may attempt to rally without a leader. Squads with a boxed broken morale may do so as well. Otherwise leaders are needed. When a unit breaks it immediately faces DM. It usually will lose it on the next turn, but can regain it if fired upon again.

  • @eddyhoughton6542

    @eddyhoughton6542

    4 ай бұрын

    Hi there, my brother and I played SL, CoI, and CoD back in the 1980s, but ASL came out before we graduated to GI Anvil of Victory. My brother took the time to learn the rules, but I was already halfway through High School and got distracted by awful things like study. I re-learned ASL about 20 years ago, and I guarantee you, it's worth making the jump. Full ASL is a lot more elegant and easy to play than the cumbersome old rules. There's a healthy ASL community as well, so you'll probably have no problems finding other players.

  • @michaeldunagan8268
    @michaeldunagan82683 жыл бұрын

    @1:18;20 1. The leader cannot fire the machine gun because he is not carrying it since the machine gun is not on top of him. - Rule 4.43 POSSESSION, Pg A8 2. The multi-man counter that lost possession of the machine gun is not in "Good Order to voluntarily transfer it to the leader". - Rule 4.431 TRANSFER @ 𝘐𝘥. 3. The weapon was possessed during the rally phase and the leader has no movement phase this player turn so those were the only two times the leader could have attempted recovery of the machine gun. - Rule 4.44 RECOVERY @ 𝘐𝘥. 4. No die was rolled to see if the leader would be successful in recovering the machine gun. - 𝘐𝘥.

  • @aiden_macleod
    @aiden_macleod3 жыл бұрын

    I like that: I want to keep things simple... That is why I chose ASL.

  • @billwales4861
    @billwales48614 жыл бұрын

    Should have been a few sniper checks (A14.4) on Vasily Zaytsev by good order guys left in hex M9.

  • @terrywilliams2193
    @terrywilliams21935 жыл бұрын

    I played this game, but these days there are computers to take of all the tedious stuff.

  • @lacrauzorro
    @lacrauzorro7 жыл бұрын

    Great playthrough series. I'm using them as learning tool. Any chance to see some games with guns and tank combat?

  • @CounterAttack

    @CounterAttack

    7 жыл бұрын

    Definitely. I have one non-ASL game in the queue, then plan to return to ASL to learn guns and/or tanks.

  • @vincentk3502
    @vincentk35023 жыл бұрын

    @1:04:22 Should the DM Rally +4 Squad in H4 also do a moral check due to the Final Desperation fire from H5?It seems like you skipped over that unit when allocating damage?

  • @brianeknoll
    @brianeknoll5 жыл бұрын

    Call I ask where you got your tweezers? How long and brand? They look perfect for ASL counters!!!

  • @CounterAttack

    @CounterAttack

    5 жыл бұрын

    They are "Xcelite 678" and are 8 inches long. I don't recall where I bought them but I see they are available online.

  • @michaeldunagan8268
    @michaeldunagan82683 жыл бұрын

    @3:55 Also, good order troops stack with the leader have an opportunity to deploy during the "Rally Phase"... but who's asking...

  • @caddmann
    @caddmann3 жыл бұрын

    That scenario is actually from the original Squad Leader game system.

  • @caslocalgary8278
    @caslocalgary82788 жыл бұрын

    Welcome to the dark side. Please keep up the videos At the start you forgot to start the Player turn with the wind change die roll.

  • @CounterAttack

    @CounterAttack

    8 жыл бұрын

    +CASLO CALGARY Ya. I realized that halfway through :-) Next rally phase!

  • @korposp
    @korposp8 жыл бұрын

    Great work on the video. I am reading rules now and it is a nice to see rules in an action. I have some observations of possible errors or it could be just my misreading of rules: 1. German should TPBF on russians when russians entered german's location in F5 during HW. I think it is mandatory. 2. German leader in L6 could not fire with MMG during DFPh because MMG was possessed by broken squad. 3. That broken squad should keep that MMG while routing (3PP is not > 3IPC). 4. You accidentally moved whole german stack from L7 to H7 after the sniper attack. 5. I can not find in the rules that residual fire attacks units when they leave their location during HW. 6. I can not find in the rules that russians are lax. I think inexperienced units are lax. OK I have found it HW units are lax. I am looking forward to german's turn :-)

  • @CounterAttack

    @CounterAttack

    8 жыл бұрын

    +Pavel .K Part II should be posted soon and I address those errors. Thanks for pointing them out.

  • @WARdROBEPlaysWWII
    @WARdROBEPlaysWWII8 жыл бұрын

    What kind of camera are you using? Great picture. How do you edit and upload? Seems like it would take forever to upload.

  • @CounterAttack

    @CounterAttack

    8 жыл бұрын

    +ItinerantHobbyist I film with an HMX-W300. Nice little sturdy camera - I picked it up after watching videos by +NapleonsTriumph who uses the same thing. I edit with iMovie which came with my Mac computer, and upload with the KZread user interface. It doesn't take too long - I kick it off when I go to bed. speedtest.net says my upload speed is just under 12 Mbps.

  • @milky55way2012
    @milky55way20128 жыл бұрын

    Maybe you already know now but you defined the MGs CA in 1J2 wrong....it must be a hex spine. You get to define it when you place the counter as long as the target is in LOS. Also once you declare a shot, whether LOS is blocked or not, you must roll the dice for any possible weapon malfunctions. Also, if you choose Rate of Fire with your MGs, you don't get to place Residual Fire counters, unless in a FG with units that choose not to retain ROF. (A8.23)....it's sort of a trade off. So, in your example in 1J2, the squad would have left 2 Residual FP. If you chose not to retain ROF, you would place a 4 FP residual counter (2 from squad, 2 from MMG). Hope this helps...... Nice tutorial, I like your calm style :>}

  • @CounterAttack

    @CounterAttack

    8 жыл бұрын

    +milky55way2012 Thanks!

  • @milky55way2012
    @milky55way20128 жыл бұрын

    Residual doesn't attack units as they leave a hex....(A8.2) "A unit expending MF/MP to leave a Location is not subject to Residual FP attack in the Location it is leaving."

  • @CounterAttack

    @CounterAttack

    8 жыл бұрын

    +milky55way2012 The rulebook I have definitely describes RF attacking human wave units as they leave, but the paragraph in question has been removed in the rules for Armies of Oblivion and also the pocket edition of the rules. Thanks.

  • @jobu88
    @jobu88 Жыл бұрын

    Interesting the CC at 1:41:08, I thought I remembered leaders only get a combat value of 1 in close combat if they are alone in the hex. If stacked with a squad you just use the squad's value. So the two Russian 6-2-8 vs the one German 4-6-7 would be a 3-1 CC attack for the Russians. Maybe I remember that wrong.

  • @SASFFDthe1st
    @SASFFDthe1st8 жыл бұрын

    At 49:50 the attack of the Germans is halved due to Subsequent First Fire but shouldn't it be doubled due to point blank range? Meaning you should have attacked under the 6 firepower column (or closest column)?

  • @CounterAttack

    @CounterAttack

    8 жыл бұрын

    +Sc0ttyUn13ash3d You are correct. Thanks!

  • @vincentk3502
    @vincentk35023 жыл бұрын

    Human Wave: Could G3 have used bypass movement through H3 to H4 for 2 Movement Points instead? Its been years since i played...

  • @shawnfinlay4952
    @shawnfinlay49523 жыл бұрын

    I was wondering why, on the first Russian attack against the German squad with an LMG, did they get tagged with a DM ( desperation moral ) and not just a simple moral check. I guess it's probably the advanced rules change. It's been over 40 years since I've played. Damn I loved Avalon Hill board games.

  • @CounterAttack

    @CounterAttack

    3 жыл бұрын

    I'm not sure exactly what the situation was, but whenever a unit breaks (fails a morale check), it is placed under DM. Broken units that are no longer under a DM will regain DM status if fired upon again (with some exceptions).

  • @martinbarker6788
    @martinbarker67888 жыл бұрын

    Enjoying your game and the very clear rules explanation. Strictly, you missed the wind die roll at the start of the game and also did not check for concealment gain before the game began. Several Russian would have qualified to begin the game concealed.

  • @Shenaldrac

    @Shenaldrac

    7 жыл бұрын

    Didn't he not need to make a weather/wind roll, since the scenario special rules said there's no Wind at the start?

  • @venchingkim317

    @venchingkim317

    7 жыл бұрын

    Yes, he needed to make a Wind Change DR at the start of every RPh to see if No Wind becomes a Wind or Wind Gusts.

  • @alexschonlau3886

    @alexschonlau3886

    7 жыл бұрын

    Ven Chingkim What would be the importance of rolling for wind with now blaze on the board and no HE to start fires? Sry im new to asl.

  • @venchingkim317

    @venchingkim317

    7 жыл бұрын

    In this scenario, the importance would be on infantry smoke placement. When a 12 is rolled on the Wind Change DR that causes gusts and therefore no smoke placement would be possible. If a 2 is rolled then a breeze picks up and smoke would be harder to place in an adjacent hex if throwing into the breeze. I don't remember if kindling is possible in this scenario or not, but if it is, then a breeze would also affect any smoke from terrain blazes would be affected as well. Hope that helps.

  • @indy_go_blue6048

    @indy_go_blue6048

    4 жыл бұрын

    I think both sides would be eligible for concealment.

  • @omerhertz
    @omerhertz8 жыл бұрын

    Welcome back! It's been far too long. (Also, are you planning on finishing Washington's War?)

  • @CounterAttack

    @CounterAttack

    8 жыл бұрын

    +‫עומר הרץ‬‎ Ha ha thanks! I am planning on finishing Washington's War. I had to put it away because the room was being renovated, then had a few face-to-face plays. After this current playthrough I will return to finish it up.

  • @vinniethefinger7781
    @vinniethefinger77812 жыл бұрын

    Those dice were liking the Soviets in this one.

  • @JavaApp
    @JavaApp8 жыл бұрын

    I thought DRMs were only for modifying the die roll, when rolling on the IFT, not as row shifts. Is it the same difference? I have only played starter kit before, so maybe I am mis-remembering, or perhaps it is different in full ASL.

  • @CounterAttack

    @CounterAttack

    8 жыл бұрын

    +Doyle Tavener You are correct the DRMs modify the die roll, but the die roll determines the "row" of the table. The firepower determines the column. However, when doubles are rolled, the firer cowers, which shifts the column to the left. A leader directing the fire cancels cowering.

  • @JavaApp

    @JavaApp

    8 жыл бұрын

    +Counter Attack, BTW, thanks very much for these videos, really excellent job, and any mistakes along the way serve as a teaching tool.

  • @andrewmills6212
    @andrewmills62122 жыл бұрын

    I always treated LMG's as a weapon. They needed to be attached to a squad or a crew in order to be fired.

  • @gregmattson2238
    @gregmattson22385 жыл бұрын

    ok, one nitpick. when you attacked with the 9-1 leader in the human wave, you didn't double the attack strength in doing so (making it 12). not sure why you didn't take out the 10-2 leader either whilst doing it! frankly, I would have executed 4 attacks of 8/8/6/6 -2 starting with the russian leader stack and continuing with the second stack after the first one had been reduced to rubble.. those minus modifiers are absolutely deadly.

  • @MooMooLiNoo
    @MooMooLiNoo3 жыл бұрын

    Hi. Possibly it was already discussed but I am a newbie to the serie (I only have experience with the ASLSK1) but your way of explaining seems very helpful. Nonetheless, I wanted to question the usability of the human wave. This was the very first time I´ve seen this in action and it felt like a completely useless strategy. Not only because your human wave was literally dispersed but also in general. When I think about the human wave, its the exact opposite of what I find effective. In this case, I would have probably picked the 3 weakest units as a bait and send them to the street (possibly even use the smoke granades, not sure if those are applicable in this scernario). The Germans in the building would either have to shoot at them or the Russians would trigger the CC later in the advance phase. Either way, this would clear the way for the rest of the Russians.The human wave approach was great for the educational purpose but the question is - is there any situation where human wave is beneficial? In comparison with the unit-by-unit approach? I can not come up with an example.The benefit of +1 morale seems not to be significant.

  • @CounterAttack

    @CounterAttack

    3 жыл бұрын

    I'm still a relative newb but I do think HW can be useful. That +1 morale is pretty significant when you consider the bell curve of 2d6. For example, if your morale is 7 you will pass a NMC 58% of the time, but with +1 you will pass 72% of the time. Also, those in the wave area allowed to violate the rule of not entering an enemy position during the movement phase. The way I used it here though was probably not optimal - more of a demonstration of mechanics rather than tactics.

  • @willynthepoorboys2
    @willynthepoorboys28 жыл бұрын

    The squad that attacked with final fire had a morale of 7 and rolled a 7 so why were they pinned [@ aprox. 1:03 on hex H5] ? Also,when the sniper killed the officer and the squads were required to make morale checks they were at a -1,you calculated that in on the first 2 squads but not on the third one(it was already pinned)[@ aprox. 1:28]. Another question I had was during route phase (@aprox. 1:44) Germans routed from J4 to K5 and carried a LMG with them...as they were broken would they have been able to carry the LMG with them during their route? Your likely thinking "Will this guy just shut up already!?"....But no I have yet another question,during advance phase why didn't the Russians that remained from the human wave advance to the target point(from hex F5 to hex G6) as this was the original target of the human wave? Was it due to being in an enemy occupied hex thus forcing them to remain and resolve close combat ? Sorry for so many questions and points of interest but I played Squad Leader(before ASL came out)some 35 years ago and always loved this game. This was a great video and I would love to watch a game being played at some point.

  • @venchingkim317

    @venchingkim317

    7 жыл бұрын

    1. Because a NMC was required from the FPF fire, and a MC that equals you ML is a Pin. 2. Yes, he had to rout with the LMG. You must rout with whatever SW's you can carry. The squad that routed from upstairs should have routed with his MMG as it equaled his IPC. 3. Yes, he had to stay there due to the enemy units in his hex.

  • @thesixth2330
    @thesixth23302 жыл бұрын

    around 19:00. "All members of a FG must be able to trace a LOS to the target. Should the LOS of any FG member be subject to a Hindrance/TEM, the worst possible case applies to all members of the FG (A.5)" from ASL E-rules v2.01. That unit in the rear hex of the BLDG wouldn't be able to join the FG. NO LOS through the interior BLDG hex side, right? Also, would it make sense to use the same counter with letter identifier when computing casualties? if it's an Elite 6-2-8 to a 3-2-8, would you use the same lettered counter? I know it most cases it wouldn't matter unless you plan to save the game on paper with Hex numbers, old school style?

  • @RPGImaginings
    @RPGImaginings4 жыл бұрын

    As a new player. my biggest struggle is understanding the following: 1) Why do that Human Wave at all when you just got decimated? It seems like movement comes with tremendous costs. 2) It still isn't clear to me why the different phases exist and why you wouldn't attack as soon as you can. Does anyone have a link to an article that doesn't just explain the rules, but also the rationale behind the rules? Its hard to know what a "good move" is without understanding why the moves exist and what the pros and cons are.

  • @jonshive5482

    @jonshive5482

    4 жыл бұрын

    Basically you want to suppress the enemy before moving forward into the open. Establishing fire superiority should always be the prerequisite to direct attack with bayonets and hand grenades, unless the opponent has already been stunned by AFV or indirect artillery fire. Also blinding the opposing force with smoke can be most helpful in the advance. Watching some Combat Mission (Battlefront) videos by experienced players can give a good idea of how that works. Or you can check out Camo Workshop's SPWW2 and MBT for a sequentialized version of the same concept. BTW CM has free demos while both of CW's games (Shrapnel) have free download versions with only a handful of extra features from the paid version missing.

  • @indy_go_blue6048

    @indy_go_blue6048

    4 жыл бұрын

    In a real game, I don't think anyone would make a human wave (or an attack) on the first turn, which should be used to suppress the enemy. The Russians could fire 18FP (reduced to 16 by the fire chart) into two of the enemy hexes, move the back stack into the wooden building to add fire to the next turn, and hopefully break most of the Germans in the prime target before moving in the next turn. German return fire is weak with the +3 modifier for a stone building.

  • @WARdROBEPlaysWWII
    @WARdROBEPlaysWWII8 жыл бұрын

    Tanks have a limited firing arc based on hexspine. (I think). Are MG allowed to have a fire arc using both hex sides or hex spines?

  • @WARdROBEPlaysWWII

    @WARdROBEPlaysWWII

    8 жыл бұрын

    I'm just starting down the road of full ASL so I'm learning too, btw. I'm looking at rule 9.21

  • @CounterAttack

    @CounterAttack

    8 жыл бұрын

    +ItinerantHobbyist It looks like, according to A.9.21, that I should have picked a hex spine instead of a hex side.

  • @WARdROBEPlaysWWII

    @WARdROBEPlaysWWII

    8 жыл бұрын

    +Counter Attack I'm appreciating your little rules notes, like no morale can be over 10

  • @milky55way2012

    @milky55way2012

    8 жыл бұрын

    +ItinerantHobbyist You have to define a CA by hex spines not hex sides.

  • @indy_go_blue6048

    @indy_go_blue6048

    4 жыл бұрын

    He was wrong in using a hex side but it was an insignificant error (in this case) as the spine's CA covered both targets.

  • @paul123ggggggggg
    @paul123ggggggggg4 жыл бұрын

    i thought the CA marker pointed at a spine of the direction of fire

  • @CounterAttack

    @CounterAttack

    4 жыл бұрын

    It should. This was my first play and I bungled that.

  • @paul123ggggggggg

    @paul123ggggggggg

    4 жыл бұрын

    no worries and thanks for the clarification. starting again after 20 years not playing. your vids have been very helpful, thank you.

  • @lenvandenberg8479
    @lenvandenberg84793 жыл бұрын

    Did not think upper and lower floors could form firegroups

  • @CounterAttack

    @CounterAttack

    3 жыл бұрын

    Units must be ADJACENT to form FGs and stairwells produce adjacency.

  • @WARdROBEPlaysWWII
    @WARdROBEPlaysWWII4 жыл бұрын

    All those sniper shots! Also, 27k views?!

  • @CounterAttack

    @CounterAttack

    4 жыл бұрын

    Ha. Well it's been around a while. I should get some more ASL out though...

  • @CounterAttack

    @CounterAttack

    4 жыл бұрын

    Oh and Itinerant - thanks for watching. Or should I call you "The Dude"? ;)

  • @dbd31463
    @dbd314637 жыл бұрын

    At 1:18:20 you have a leader fire a MMG possessed by a broken squad, is that legal? It's been about 20 yrs since I last played so maybe it is.

  • @msoong

    @msoong

    7 жыл бұрын

    No that is not legal

  • @kldaly1474
    @kldaly14746 жыл бұрын

    doesnt the ca marker always point down the spine?? ive never heard otherwise

  • @CounterAttack

    @CounterAttack

    6 жыл бұрын

    It does. I believe I correct this in the next video.

  • @ManFromTheFizz
    @ManFromTheFizz4 ай бұрын

    Do you still have the file for this scenario? I can't seem to find a copy on MMP's website or anywhere else.

  • @CounterAttack

    @CounterAttack

    4 ай бұрын

    Here ya go: mmpgamers.com/support/asl/classic.zip

  • @joha790
    @joha7905 жыл бұрын

    I thought you only DM once they draw fire when broken?

  • @Doctorduckbutter77
    @Doctorduckbutter777 жыл бұрын

    What tweezers are you using?

  • @CounterAttack

    @CounterAttack

    7 жыл бұрын

    I bought them years ago at a pharmacy, so I don't know! I like the ~45 degree angle at the end.

  • @michaeldunagan8268
    @michaeldunagan82683 жыл бұрын

    @31:38 1. Personnel and animals use MF (movement factors) and not MP (Movement Points). I'm just correcting. 2. You schooled me on Subsequent First Fire, Rule 8.3 pg A19. Perhaps this is why I always was terrible playing this game even against myself.

  • @pedroorpheus
    @pedroorpheus2 жыл бұрын

    residual attacks HW units on leaving a hex?

  • @CounterAttack

    @CounterAttack

    2 жыл бұрын

    I filmed this a long time ago, but if I recall correctly, I believe the rules I had at the time did describe this. I later acquired the pocket edition rules which removed that section.

  • @kldaly1474
    @kldaly14746 жыл бұрын

    what are your SAC#s??

  • @thegrogshed
    @thegrogshed Жыл бұрын

    Is this the 1st or 2nd edition rules?

  • @bardicpearl
    @bardicpearl4 жыл бұрын

    Great video, but who the hell would ever play this game?

  • @GriffinKneesock

    @GriffinKneesock

    4 жыл бұрын

    James Parr Plenty of people. Why would you play any game?

  • @neilmanhard1341
    @neilmanhard13413 жыл бұрын

    You should've prepared a script before tapping. It would've prevented needless chatter. Anyway, that German 9-1 attack should've been doubled, making it a twelve minus three. The attack should've been against the Russian 10-2 leader stack. A dice roll of six minus three means a three result on the CRT. The second German 9-1 attack should've been a six, again you failed to doubled. The Russians should've been destroyed on that move in the open. Sorry, but after I saw that - I turned off the video.

  • @CounterAttack

    @CounterAttack

    3 жыл бұрын

    No need to apologize - my videos are clearly not for you.

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