99% of Players Make THIS Deckbuilding Mistake in Yugioh

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In this Yu-Gi-Oh deck building deep dive, we uncover the surprising truth about hyper consistency in yugioh!
Is your deck's obsession with consistency actually costing you valuable wins? Join us as we break down the myth and explore how balancing consistency with diversity can elevate your dueling strategy. Don't miss out on these crucial insights for optimizing your Yu-Gi-Oh deck!
#yugioh #deckbuilding #masterduel
Please check out these other Yugioh Channels that are great resources:
‪@MBTYuGiOh‬ ‪@JoshuaSchmidtYGO‬ ‪@jessekottonygo‬
Discover why having too many playsets (no more than 8!) could be weakening your deck's performance. We'll delve into the fascinating concept of the birthday paradox and how it applies to Yu-Gi-Oh strategy, revealing surprising parallels. Plus, uncover the statistical truth behind diminishing returns in hyper consistent decks, a mistake that 99% of players unknowingly make. Don't miss out on these critical insights to level up your Yu-Gi-Oh game!
Hey my name is Jesse and this is Jesse's Strategy Gaming.
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Пікірлер: 393

  • @Testosjerome
    @TestosjeromeАй бұрын

    Thanks for the video! Could you explain the underlying math a little bit more? I really don't understand why we assume exponential growth of the probability to see at least one dupe. Isn't it just the # of playsets times 3,64%? For eight playsets in my 40 card deck, drawing a 5-card starting hand, I draw at least one dupe with a probability of 29,1% (I think). Where does the exponential growth come from, seeing that the cards/playsets are independent from each other.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    Ай бұрын

    The best way to visualize this without being confused by numbers is this. Imagine you have a 42 card deck and 14 playsets. We will take the draw of 5 one at a time instead of all at once. To start you draw your first card you have out of 5. We will call it A. (A) draw has to doge itself on its second card. Now we draw card 2 you have to dodge copy of A with 2/41 chance to draw a dupe. Say you dodge and draw card B. Now on your 3rd draw A and B BOTH have to dodge thier respective dupes. Which means now 4/40 percent chance to draw a dupe on draw 3. (10%) Your 3rd card you draw is C. Now your 4th card has you have dodge A,B & C and you have 6/39 chance to draw a dupe. Now the forth card is D. That means your 5th card odds to draw are dupe is 8/38. Which that draw alone is 21% When you take all of these factors together you have about a 33% chance of dupe. You can see how because their was a guaranteed chance of getting a playset card in your hand it now made things exponentially worse. If you drew a non playset card like a 1 of then that card "draw" is safe and won't effect. Therefore the more playsets the deadliest it is. Your 5 card hand will become 4 in about 1 in 3 games if you have 8 playsets I can show this math on discord but this one takes a long time so bring popcorn.

  • @Testosjerome

    @Testosjerome

    Ай бұрын

    ​@@JessePerezStrategyGaming Ahh, now I see where the misunderstanding comes from. With exponential growth, you are referring to the number of cards drawn from deck. The number of playsets in the deck itself does not contribute to exponential growth in the probability of duplicates on a starting hand of 5. In fact, the probability per playset decreases slightly due to the cases where you draw two duplicate pairs. So, let's take the example of 40 main deck and 5 hand cards: The probability of having at least one duplicate in hand depending on the number of playsets is: 1 - 3,6% 2 - 7,2% 3 - 10,8% 4 - 14,3% 5 - 17,7% 6 - 21,2% 7 - 24,5% 8 - 27,8% 9 - 31,1% With 8 playsets in my 40-card deck, I therefore draw a dead card in over a quarter of all games, provided I always go first. If I go second, i.e. draw 6 cards, the probabilities look much worse due to the exponential growth depending on the cards drawn that you mentioned: 1 - 5,4% 2 - 10,6% 3 - 15,7% 4 - 20,6% 5 - 25,5% 6 - 30,2% 7 - 34,7% 8 - 39,1% 9 - 43,4% If I draw 6 cards from my 40-card deck, that contains 8 playsets, I will have a dead card in my hand 40% of the time! To summarize, the probability of having duplicates in the starting hand increases exponentially with the number of cards drawn and (almost) linearly with the number of playsets in the deck. The number of playsets in the deck raises the exponential curve to a higher trajectory, so to speak.

  • @82__
    @82__Ай бұрын

    The math might say one thing, but when I go into twelve straight games without drawing a starter, I start becoming suspicious of causality itself.

  • @aureliontroll2341

    @aureliontroll2341

    Ай бұрын

    BEST COMENT OF THE WEEK I SAW

  • @VixYW

    @VixYW

    Ай бұрын

    As a wise walking monitor that plays card games said once, "no amount of strategy and deck building can defeat bad RNG".

  • @freakydeaky1435

    @freakydeaky1435

    Ай бұрын

    try running cup of ace... I've started tallying my successes and fails becuase I'm so convinced the universe is against me!

  • @joseprojo975

    @joseprojo975

    Ай бұрын

    Have you tried different shuffling methods? Like not only riffle shuffling. This used to happen to me and by just shuffling differently it just stopped happening

  • @82__

    @82__

    Ай бұрын

    @@joseprojo975 I often do stack shuffle and then a combination of riffle and overhand. It ain't my shuffling, pretty sure.

  • @bestaround3323
    @bestaround33232 ай бұрын

    Jokes on you, my all garnet deck has 100% lose rate

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    :D :D

  • @bestaround3323

    @bestaround3323

    2 ай бұрын

    @@JessePerezStrategyGaming my deck may be a brick, but I can still try to beat my opponent's head with it

  • @MetalGearPapi

    @MetalGearPapi

    Ай бұрын

    I need to see this mirror match.

  • @TheJeffMan01

    @TheJeffMan01

    Ай бұрын

    Brings “Ah man, I drew brick” to a completely different level

  • @ItstheRP-G
    @ItstheRP-G2 ай бұрын

    Ive been looking for someone to make comprehensive deck building videos for years. Finally! I love how you break things down in an analytical sense also.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    I am so glad you enjoy the videos! I love doing these mathematical breakdowns i have so much fun with them. Glad there are others to that enjoy numbers like i do. Thank you for watching!

  • @neotemporal
    @neotemporal2 ай бұрын

    -Ash and wanted have NOT been hit in the tcg -Veiler and imperm are not once per turn, so they are still good to draw multiple of -oversimplifying too much because you are not taking the gameplay of the deck into account. snake eye doesnt care about drawing multiple starters because they often need to discard a card. also drawing wanted/diabelle/bonfire on top of one card combo is how you play through handtraps. they are both starters or extenders and necessary during this handtrap heavy format -prank kids needs kids in the deck to summon them. if you dont have 2 of a type in the deck you cant xyz summon that level (ie if you draw 1 of them and only play 2). also they are good to draw in multiples because you can fuse with the ones in your hand and save bodies on the board. not every deck is based on one card combos. labrynth is another good example. good deck building involves understanding how that specific strategy functions and optimizing that, rather than focusing on a specific magic number of starter/nonengine cards -if you run 12 starters, and play 7 rounds of swiss, about 3 games you will draw no starter. probably not going to top doing that. better to see 2 starters some games than have too many games where you cant play, at least in a tournament all that being said this is a good overview of how ratios will affect your starting hand, and the diminishing returns, especially for those new to deck building; you explained it well. i do agree people focus a bit too much on consistency (like always running 40) and less so on other things, such as how well you can play around hand traps/breakers, what nonengine people are playing at the moment, knowing the weaknesses of other decks in the format and how to counter them etc. these things are more instrumental to the success of top players than consistency alone

  • @rhyned

    @rhyned

    2 ай бұрын

    This! But this is not getting any love by Jesse. I believe this is a valid point.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    Sorry for late reply wanted to make sure I address everything as this was a great comment! Sorry ash is limited in MD and OCG & wanted is limited in MD. It is very hard to remember the exact forbidden limited lists for every card in every format. This point was really just a point of interest and not really a major point i just spontaneously said that because it was on my mind at the time. Apologies for the error nonetheless. I thought I mentioned that the playset rule only applies for cards that are HOPT effects. If i missed that then apologies also. Which is why i didn't have imperm in the original playsets. I do talk about imperm specifically how that is good and doesn't follow the birthday paradox but that was in another video and not this one so i might have gotten that confused but yes non HOPT wont be counted to the playset rule/birthday paradox. I could have went further in depth on prank kids but i didn't want to confuse the audience with what pk did and just was using it for a general example. The math does change if you go in depth with prank kids as they can even preform certain 2/3 card combos, the discard with fansies or the banish and draw 1 with rockies or the +1 with plan at the end of the turn benefit thinning strategies. But so many people would be confused and i made an artistic choice to deliberately leave that out as prank kids was not the point of the video. Ultimately, It seems like it came at the cost of confusing the more well known players and skilled players especially those who are skilled at using prank kids in favor of helping those less versed in prank kids. However, Not drawing a starter though in your round of swiss example doesn't automatically equal a loss. If you have 0 starter that means your 5 card hand is all tech/handtraps which is likely enough to force a simplified gamestate and get you another turn at which point you have a big chance of gettiing your starter topdeck or side engine rolling (adventure/kastira as used in example) All in all great points and I agree. Well written comment and well said! Thank you for watching I appreciate comments like these the most.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    just responded to it i gave it some love :)

  • @neotemporal

    @neotemporal

    2 ай бұрын

    @@JessePerezStrategyGaming hey thanks for the thoughtful reply! no need to apologize, it definitely is hard to keep track of the banlists between 3 different formats. also w the imperm thing i see it as less of a correction and more just pointing it out so people in the comments are aware if they didnt see the other video; so no need to apologize there either:) glad to hear this didnt come off as a dig or anything, just wanted to point these things out as i think they’re important details. I take your point that you were just trying to show a clear example of not playing too many normal summons as starters basically. branded comes to mind as a good example of this, some players only play 2 aluber for this reason. perhaps it would help in the videos to have a clarifying statement like “there may be other reasons you choose to play more starters in a deck, like if the cards have other uses, but this is an example of a starting point when deck building to not have too much engine”. or something like that if that makes sense. would help to clarify the snake eyes bit too. glad to see thoughtful discussion from you in the comments as always Jesse. Love the energy and keep up the good work :)

  • @zoroarkon

    @zoroarkon

    2 ай бұрын

    I would like to add to this that some cards are just better to draw than others in many situations and so are way better to draw 2 of than others that are different but are way less impactful.

  • @konoacda9935
    @konoacda9935Ай бұрын

    What the fuck!? I started this video out of curiosity and I was like ahhh what kind of nonsense is this, but when you came down to cutting down handtraps with different handtraps I was like OMG!!! This is genius, like I finally understood what you mean and I was immediately able to spot the mistakes in my deck. Huge thank you!

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    Ай бұрын

    Awesome! I am glad you liked the video! If you like the numbers - I have a bunch more math centered yugioh vids that you might like as well. In any event i really appreciate the comment and thanks for watching!

  • @sDkrumpedon
    @sDkrumpedon2 ай бұрын

    Swordsoul is a 2-card combo deck, it needs to see a normal summon and a wyrm or swoso card. Traptrix is another deck that breaks the 8 playset rule because by design it can't combo with 1 card.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    Yes! swordsoul is a 2 card combo! It has diffrent math you can find here kzread.info/dash/bejne/lol2waVuY6enpJc.html generally, for 2 card combos, you want to play 20-23 cards to be in that 85% range. Hopefully this helps

  • @JamesSonOfBaboonzo
    @JamesSonOfBaboonzo2 ай бұрын

    One of my first decks I built for competitive was a hyper consistent Live Twins. I at first was frustrated with how all my opponents seemed to draw their nonengine against me while I kept flooding with normal summons and extenders until I realized I that i was causing myself this problem.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    i too made that mistake with MANY of my decks for the longest time. it wasn't until way later i realized there is so much more a deck should do then try to turbo out 1 thing as close to 100% as possible.

  • @Wyrmi

    @Wyrmi

    2 ай бұрын

    what a mood this is with live twins, it's so tempting to run the 6 twins, 3 sunny's snitch, and 3 password, but that's just way too much to be optimal

  • @chicabubr7094

    @chicabubr7094

    2 ай бұрын

    ​@@Wyrmimy spright twin i play 3 sunny snitch and 6 twins in MD and it looks normal to me

  • @DuelsDownUnder

    @DuelsDownUnder

    2 ай бұрын

    I like this math! Keep it up!

  • @JamesSonOfBaboonzo

    @JamesSonOfBaboonzo

    2 ай бұрын

    @Wyrmi I didn't even stop there. I ran 2 of each costume Twin and a Home along on top of 3 Parallel Exceed. Half the deck was Starters or extenders.

  • @rougeassassin369
    @rougeassassin3692 ай бұрын

    This is EXTREMELY well articulated not even for just yugioh but the break down of statistics was pleasing to listen too. I hope to see more video on your channel

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    I am glad you like these kind of videos! Great to find a fellow statistics enjoyer!

  • @Dreadlash
    @Dreadlash2 ай бұрын

    For the Snake-eyes cards I'm not sure this is the best exemple Diabellstar is both a starter and an extender (so is bonfire) and this would actually change the math because it's great to see 1 Diabel, 1 wanted or 1 bonfire on top of your first starter (the card has multiple uses) The Prankids exemple is perfect though

  • @minepool4343

    @minepool4343

    2 ай бұрын

    That's what I thought as well

  • @rhyned

    @rhyned

    2 ай бұрын

    The prank kids example is also not good. Rocksies can banish card from hand, so 2 starters in hand is no problem.

  • @jonathonyeary509

    @jonathonyeary509

    Ай бұрын

    @@rhyned Not to mention, if you use Pandemonium you're locked into Prank Kids names, which means you can't always reliably go into those strong game-ending link monsters (Borrelsword, Accesscode, etc.) Often Prank Kids will run over 2 turns, and therefore needs more than of each name (Unless you're running Plan to recycle, since you can't always rely on getting to your one copy of Pranks) Besides, all of the Prank Kids can summon from deck OR hand, so yeah- you'd rather have a hand trap in hand, but they're not bricks in hand... There's a reason why literally every single Prank Kids top ran 3 of all of the names besides MAYBE Rocksies. The math may be there, but math isn't always the answer. Sometimes logic is.

  • @xCorvus7x

    @xCorvus7x

    Ай бұрын

    The Prankids example is technically bad, too, because the deck Fusion summons, so it has use for more bodies in the hand, but the way it was described here focusing on the ratio of Normal summons, it works.

  • @andrejv.2834

    @andrejv.2834

    Ай бұрын

    ​@@jonathonyeary509during adventurer format some pk lists ran 2 of each name and 2 place, including elijah green's ycs winning list Although those versions of the deck had 4k damage from the adventurer engine + 2.5k from dpe so pushing for game wasn't an issue, nor was playing a longer game with less pk cards since dpe thrives in simplified gamestates Basically the ratios depend on the format and build of the deck

  • @earthteamjordan
    @earthteamjordan2 ай бұрын

    Running only 12 Starters means you brick 15% of the time which is acceptable casually, but if youre playing competitive then you need your Deck to do its thing more than just 85% of the time. Diminishing returns is real but I don't think it applies

  • @thiccupcake

    @thiccupcake

    2 ай бұрын

    You should play prospy which can be either a starter, extender or non engine

  • @kenshi1985br

    @kenshi1985br

    2 ай бұрын

    you run engines and other stuff, better than have a higher chance of being ashed and loose 2 to 3 cards in hand because you are hyper consistent

  • @earthteamjordan

    @earthteamjordan

    2 ай бұрын

    ​@@kenshi1985br Unless all your starters are normal summons, then that won't happen. Like if you're playing Invoked then you don't play too many normal summons. However there are plenty of starters that are spells and special summons. Also, even in a deck like Prank Kids, imagine not opening a single Prank Kid 1/4 games, because you're afraid of a hypothetical hand trap. That's not good deck building theory. If youre afraid of hand traps then max out on starters, extenders, and cards like crossout/talents to keep playing. Don't just cut your starters

  • @MrSharp14
    @MrSharp142 ай бұрын

    what a coincidence, I've been binging Phoenix Wright Trials & Tribulations and here you are using the OST & making your case for NOT being hyper consistent with so many multiple copies.... I love it!!! Also took this principle with Heroes & my going second build.... you're phenomenal man

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    I Love the Phoenix Wright series :) such great memories. I would play it together with my friends huddled around my DS in a car. LOL. Glad you caught that OST.

  • @MrSharp14

    @MrSharp14

    2 ай бұрын

    @@JessePerezStrategyGaming A true man of culture LOL much respect to you man

  • @deviltrigger02
    @deviltrigger022 ай бұрын

    I don't deny there are a lot of players that just simply add everything related 3x or simply max copy everything without any thought like just putting a pile of related cards together when comes to deck building, which usually means bad, and you did have a point on the part on the concept of "better choice". However , the main thing about this ain't as simple as "you got starter you are good", it is about "do you really need those in 3 copies?" or may be even "how many copies of this card do I need?", "will this amount of copies synergies each other or just brick me when all drawn to the hand?". 99% hyper consistency is not necessary means bad, it really depends on will it brick, or just can have other uses when multiple of it drawn to hand. Take snake eye as an example. You got diabellstar, blue snake eye, bonfire into the hand, it is still not a bad hand as you can just thrown a card for diabellstar, summon blue snake eye search for kurikara, bonfire into red or may be other useful things, in the mean time you can even force trade your opponent hand trap if you got so many starters. Snake eye got like so many "starters" , but it is never brick due to how flexible it is to the point your opponent has to force their hand trap into your cards so that you can never get that much of value before it start snowballing. The case become slightly different when comes to prankids. Prankids themselves are bound to consume big slots as it don't actually works by themselves if just play to field without legal targets in the deck, which means you pull 1 prankids to the hand, 1 less you can recruit from the deck because of how prankids works. You got 3 prankids in the hand, which can also be bad if you summon 1 and leave the other 2 doing nothing. However , I want to mention if you have a prankids fusion or equivalent in the hand , multiple prankids become somewhat acceptable instead of a bad brick as you save a normal summon while you got 2 or may be 3 pankids to the field which can leads to big board if play properly. Things can even get complicated if you run rank 3 or/ with adventurer engine as well. you can link 2 into burning abyss dark fairy for a set of adventurer while allowing prankids, to build a bunch, transition into apollousa, and may be with a thunder dragon fusion into boss prankids follow up by a thunder dragon colossus, depending on build and situation, which may leads to more complicated when considerating the copies of the same card in the deck as well. Also , I will want to mention with this amount of generic searcher nowadays, there is more to consider when comes to card drawing. Chicken Game and Upstart is good by paper because it can means a -6 to your deck size, but that is assuming you are able to play it on your turn. If you go second, those cards literally doing nothing on your opponent turn and just stuck there. If your deck aren't blind second oriented, those are actually pretty bad if you go second and want to interrupt your opponent turn 1, especially you pull a hand trap that is good for opponent first turn instead of other things on your going second game. If i play a deck that is running heavy hand traps that is good to disrupt opponent turn 1, I will not want to use this in the place of hand traps that allow me to disrupt opponent play on opponent turn 1. Furthermore, there are spells, it also means that the card that synergy will be different as well. It is more synergy to decks like sky striker, spellbooks or decks running reasoning/monster gate that needs to stack spells on the graveyard which in current card pool they are either underwhelming power or just don't see much synergy with majority of decks as majority of decks are more monster oriented rather than spells. Also, 6 slots of the deck space can be a lot, might be better to include another engine depending on deck type and build as well. Hence, if you want a good consistency, frequent testing on pulling the first 5 cards and see will it brick becomes important when comes to deck building (thank god master duel implement this feature). You can hardly build a decent deck without some sort of testing and filter out those bricks as sometimes things are not that obvious and interrupts from your opponent can make things even complicated when comes to consistency.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    You are absolutely correct, there are certain 3 card combos in PK like have 2 kids and a fusion that work for hyperconsistancy. The math for 2 and 3 card combos are different. For 2 card combos you want to run between 20-23 starter/combo cards to get that 85% range. You CAN build your Prank kid deck to facilitate this style of play and this can work as well if you want. For simplicity sake i didn't want to confuse the audience that were not familiar with prank kids and go into the fusions - can banish 1 with rockies to go +1 the discard with fansies etc. So I deliberately left this out as an artistic choice so i wouldn't confuse but you are absolutely right and if this video was an hour I would certaintly touched on your points. Funny enough I did not do did math for 3 card combos yet as it seems like you would need to run so many cards for it to reliably work that I treat it as a bonus and wasn't worth my time to do the math but I might do it in the future if I get more requests for it. I also completely agree with your take on upstart & chicken game. My goal was to say that chicken game should not be taking the place of a handtrap and i hope that point got across. Thank you for this detailed comment, well put and well written. Thank you for watching!

  • @Damini368

    @Damini368

    2 ай бұрын

    I understand the point about 3x everything bad, but at the same time I want to add that just starting out learning a deck, it's great to see how things interact. Part of my process in learning a new deck is to start by playtesting three of each and scale back as I figure it out. As I start to see I don't want certain cards in hand as often I scale them back: I can search this card reliably, so I only need one or two; et cetera. It simultaneously builds knowledge of the deck and gives insight into numbers of copies.

  • @deviltrigger02

    @deviltrigger02

    2 ай бұрын

    @@Damini368 People tend to do this for different reasons. There are also player who just bad in deck building claiming the deck suck just because they add every card together like grouping a pile of cards but claim it suck when they brick very hard. Also the same type of player telling others "don't build deck yourself, just copy one and you good".

  • @autobotstarscream765

    @autobotstarscream765

    Ай бұрын

    Anything that draws 1 to replace itself went from awesome Exodia fuel to just bad the day Droll & Lock Bird was released, that's why all these old Exodia FTK enablers are being released off the banlist.

  • @deviltrigger02

    @deviltrigger02

    Ай бұрын

    @@autobotstarscream765 exodia been always a meme deck even with igknight FTK build. Lately OCG just got new support for it, but still a question will it be close enough for a competitive deck.

  • @hamedjabbari5883
    @hamedjabbari5883Ай бұрын

    Thanks a lot. I'm gonna watch all your content now. I'd love to see you build decks as well while explaining what you do.

  • @AuratticStride
    @AuratticStrideАй бұрын

    For the 8 playset rule, it could have been articulated a bit better, but basically the more playsets you run, the higher chance your hand contains doubles. So its a 3% chance of drawing 2 red prank-kids but it could be like a 20% chance of drawing two of the same prank-kid (red, blue, green or brown) which is why your chance of essentially 4 card hands goes up

  • @AuratticStride

    @AuratticStride

    Ай бұрын

    Other than that, super interesting and cool video!

  • @YeahTheDuckweed
    @YeahTheDuckweedАй бұрын

    something i remember hearing from johnny li in a true draco sky striker deck profile on cimo's channel was something along the lines of "too many starters and your deck will be consistent but weak, too many extenders and your deck will be powerful but bricky"

  • @WingedEspeon
    @WingedEspeon2 ай бұрын

    cards that are not once per turn are a great way to bypass the 8 playset rule. Also I wouldn't rune any less than 3 ash blossoms in snake eyes as it fufills the very valuable anti maxx "c" roll that I wouldn't run any less than the allowed 6 of, with maxx "c" being basically an auto win against you if you don't draw a counter. This can also make drawing 2 ash less painful because you ash their maxx "c" and then you ash them on their turn (or vise versa if you are going second).

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    yes! i forgot to mention cards like imperm etc that are not HOPT do not count towards the 8 playset rule. TY!

  • @tourbillonetoilelebarbue1237
    @tourbillonetoilelebarbue12372 ай бұрын

    I think that some rules dont Apply to card without once per turn and non normal summon reliant cards.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    Yes! Cards like imperm that are not HOPT should not count to the 8 playset rule! I forgot to make that clarification you are absolutely correct!

  • @Infernoblegian
    @Infernoblegian2 ай бұрын

    7:23 isnt that example equal still 12 normal summons though? bc is not like that field cant get you an extender right? or am i missing something?

  • @DDgaming2478
    @DDgaming24782 ай бұрын

    Your videos are top tier content. Been working on a spreadsheet of my own since discovering your page. Figuring out statistic’s with my unchained deck has been particularly challenging lol. the plethora 2 card combos and 3 card combos (since 3 card combos are very common to open in unchained) between the unchained cards themselves and the dark contract has been a bit of a headache. lol.

  • @l3oogle
    @l3oogle2 ай бұрын

    I'd like it if you added a summary at the end of the video. Thanks for making these.

  • @gugandalf
    @gugandalf2 ай бұрын

    Great productions and nice topics! I hope your channel grows

  • @diang1984
    @diang19842 ай бұрын

    Very underrated YGO channel. I believe you have to make videos with explaining the maths on actual decks. It will be mind blowing to find underrated decks! Keep it up Professor! Awesome work !

  • @ezkhel
    @ezkhel2 ай бұрын

    I'd love to see a video on 2 card combo decks! For example, a deck like virtual world have varying ratios across multiple deck profiles. Some play 3 of each name, some play 2 laolao/lili, some play 2 of the spells, etc. Maybe there is a list that runs the most optimal amount of engine and tech cards so that you see your 2 card combos most of the time as well as some amount of tech cards.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    I have a video that you can look at with 2 card calculations here: kzread.info/dash/bejne/lol2waVuY6enpJc.html Thank you for watching!

  • @ezkhel

    @ezkhel

    2 ай бұрын

    @@JessePerezStrategyGaming Awesome, thanks!

  • @JohanLucain
    @JohanLucain2 ай бұрын

    I'm really glad you came back to the normal summon topic and dwelled deeper into that. Your videos are always helping . At least those have helped me to break away from some 'rules' with actual statistical data and concepts when it comes to deckbuilding. Especially the playset one. I assume that one applies only to hopt cards right?

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    Yes! the playset rule ONLY applies to HOPT cards. So for example, feel free to play as many copies of imperm as you want as that will not count toward this rule.

  • @four-en-tee
    @four-en-tee2 ай бұрын

    One of my biggest challenges as a deck builder is often trying to figure out how much engine I need in my deck, mainly because it often depends on what you're piloting. Most decks want to have plenty of space for non-engine, and the type of non-engine depends on the deck. For example, i've been messing with Shining Sarc lately, and this deck cares a lot about including handtraps and quick-play spells for non-engine since it synergizes with Future Silence. But if you're playing either a mishmash of archetypes or just a ramp or combo deck in general (insert obligatory jab at Branded players), the engine to non-engine ratio isnt always very clear because in some instances, you're basically falling back on either extenders or a secondary engine as opposed to non-engine pieces. I think an excellent example of this is Live Twin Runick Spright. While its not seeing a lot of meta play right now, this deck is honestly all about establishing a big ass board of monsters. It generally wants to play through disruption as opposed to playing more non-commital, and when going first, it often tries to either Iblee Lock the opponent or set up a bunch of roadblocks (like IP to go into cards on the opponent's turn like Apollousa or what have you, as well as in-engine disruption like Trouble Sunny). On top of this, your generic disruption is also a part of your engine in the form of the Runick package.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    Yes! I am tracking the progress of your live twin runick deck i see you posting in the community notes. I am very invested to see how it evolves and how your making it. Your cooking up something great!

  • @tylerdurden8270
    @tylerdurden827029 күн бұрын

    I often forget to like videos I find entertaining or informative but man I had to make sure I couldn't leave this video before leaving a like. This video is very informative and i could tell you definitely did your research. Keep up the good work my man!

  • @SaintFaygo
    @SaintFaygoАй бұрын

    I really appreciate this. I just got into Yugioh for the first time in 20 years and this has been super helpful

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    Ай бұрын

    Awesome! Glad it was helpful! Also there are so many new types of cards synchro, XYZ, Link etc, my advice which worked for my friends was just to focus on 1 of them and decks with that style and then when you feel comfortable with that mechanic you can learn another others. Trying to learn all at once was to hard for my friends so just focus on 1.

  • @alexanderspassov4759
    @alexanderspassov47598 күн бұрын

    more useful content then 99% of all other yugituber channels ngl. Learned more from this than anyone else in years on Yugioh. Subbed!

  • @axmang0
    @axmang0Ай бұрын

    Nice explanations and comparisons with stats

  • @JorgeHernandez-px8uy
    @JorgeHernandez-px8uy2 ай бұрын

    Hey man. Just saw many of your videos to get a sense of the entry level math that takes part in deckbuilding. I know that these calculations are kind of simple and try to encompass a more general way of thinking, but I would love to see the more niche, and specific calculations of yugioh. I find that so interesting as well (ex. how to evaluate cards that are starters and also extenders, quantifying synergy between a card that works only with one card and where the combo is very linear vs a card that has multiple uses in the deck, etc.) I subbed because I think the math that you portray in your videos has been super useful to me, and I would love to see more of your content once you get to the really hard maths lol. Thank you! 🤟🏼

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    I am glad you love the math of the game as much as me :) Often times people think its very boring and just want to be shown what to do but I like the reasoning and math behind why that is the answer.

  • @riccardomartina9517
    @riccardomartina95172 ай бұрын

    I'd love to see more videos about 2 card combos and 60 card decks!

  • @michaelrulewicz5390
    @michaelrulewicz53902 ай бұрын

    Perfect example for Upstart is in Kashtira. Upstart directly replaces limited NAMES and not handtrap or tech slots. Combo thin deck into Arise Heart, Upstart draw into disruption, trigger Arise attach off the banished Upstart.

  • @STEPHxCA
    @STEPHxCA2 ай бұрын

    You and Yishan are the only people I’ve seen go into the math of YGO. Thanks for posting, I actually started having more fun with math since I started playing

  • @squiglythegoon9678
    @squiglythegoon96782 ай бұрын

    I would love to see the math on 60 card decks, I'm playing an HEAVY engine based deck that feels perfectly consistent, but I'd like to see how I could fine tune the exact ratios

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    I made a video with how to build a 60 card deck with math in it here: kzread.info/dash/bejne/amSfpKSCdce-hps.html hopefully it answers all the ratio questions you have if it doesn't leave a comment or find me in discord and ill try to help more.

  • @Nomorehats
    @Nomorehats2 ай бұрын

    This birthday paradox thing in yugioh could be a magnum opus or college thesis. You should definitely try to get this published maybe on YGOMeta This is definitely why I don't like 3 Dark Magical Circle in Duel Links Dark Magician Decks. Players will have 3 DM, 3 apprentice illusion, 3 navigation 3 rod and 3 circle in 20 card lists, where the odds are that circle will likely only reveal a duplicate copy of cards that are already in your hand. 2 is plenty

  • @cyberbyte3186
    @cyberbyte31862 ай бұрын

    I'm really enjoying these math videos. I've been interested in trying to learn the math behind deckbuilding and feel some of the advice has helped so far. Looking forward to more content, keep up the good work 👍

  • @MDagonic
    @MDagonic2 ай бұрын

    never thought about the playset thing. but after your video I checked my two recent decklists. somehow I did this 8 playset rule withouth knowing about it.

  • @nightknight498
    @nightknight4982 ай бұрын

    I've spent a good while now trying to math out Ritual Beasts after the new support. The deck has an incredible amount of 1-, 2- and 3-Card combos, access to Emergency Teleport which acts as starter, extender or interruption depending on the hand and has synergies with a lot of different engines, all while having enough space for nonengine as well. It's just a complicated mess of a spreadsheet and trying to figure out and test different ratios is a pain.

  • @E-LVN
    @E-LVN2 ай бұрын

    Keep on making these videos, I never improved so much at deck building thanks to you

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    these comments like these mean the most! thank you! that made my day. I am glad these vids are so helpful to you!

  • @DuncanHarbison
    @DuncanHarbison2 ай бұрын

    I think this makes sense for general theory about ratios but sometimes drawing dupes isn't such a bad thing. I'd rather have 2 prank kids and play with a 4 card hand than have 0 and not be able to play. Sometimes cards are powerful enough that you want all 3 and you're going to draw 2 and that's ok - if I could play 8 copies of soul charge I'd throw all 8 in every deck I play for example because its so powerful that I'd rather have a dead second copy for a turn than not have it.

  • @driptcg

    @driptcg

    2 ай бұрын

    Yeah. I like these vids cuz having insight to the actual math is, well, insightful, and can play into how u deckbuild. But definitely as a viewer and player you gotta be able to discern the theoretical math from actual deckbuilding nuances.

  • @cinderefell1399
    @cinderefell13992 ай бұрын

    Man, I just found this video/your channel, and I never been good at figuring out how to make decks. i always go blank. And it might be easy for a lot of people, but not everyone is a mathematician, right? Not everyone is good at deck building... But you're a great teacher.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    Thank you! Comments like these really make my day!

  • @phamvuminh8435
    @phamvuminh8435Ай бұрын

    Nice, Im learning deckbuilding and this is valuable information. Thanks

  • @DeathFolk
    @DeathFolk2 күн бұрын

    you got a sub keep these up!

  • @residentgrey
    @residentgrey2 ай бұрын

    Your thoughts on the Duel Links format could be crucial. I find going to two is better for most cards, and I primarily run 30-card decks. The 8-card ED means that you will rarely have more than one of anything there too. There are a lot of 20-card builds that can do some work but end up being glass cannons.

  • @YellowFraggle
    @YellowFraggleАй бұрын

    Amazing vid. Couple minor mistakes imo but breaking down the ratios especially in graph for was super useful. Would love for 2 card combos and ratios on 50/60 card decks broken down too

  • @manofsteal5066
    @manofsteal50662 ай бұрын

    This video is wonderful, criminally underrated. Both easy and informative. I now actually know why it's wrong to run 3 sinful spoils and 3 poplar. Thank you❤❤

  • @ScootaGray
    @ScootaGray2 ай бұрын

    Helping the yugioh community one equation at a time❤

  • @notthing6692
    @notthing66922 ай бұрын

    i kinda want to know how is the application of the 8 playset of birthday paradox on cards like effect veiler and inperm since they are not "once per turn" card

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    Yes! I should have mentioned cards that are not HOPT do not effect the 8 playset rule. Meaning a asset of Impermanence will not count to the 8!

  • @sergiocarrasco9762
    @sergiocarrasco97622 ай бұрын

    i love this channel and all its videos, even if I'm playing stun and most of the theory is hard to translate to such decks (what's an extender when your starters are floodgates like Pachycephalos?).

  • @Lorens4444
    @Lorens4444Ай бұрын

    Great video! However, I should probably add some things: 1) Some cards alter the statistics in this video. Chicken Game and Upstart Goblin, for example, would reduce the "real" number of cards in your deck and allow you to run 10-11 starters instead of the mentioned 12 depending on the number of these draw spells that you play. 2) You are absolutely correct about Swordsoul running 8 playsets being a bad thing, but only until you start taking Pot of Desires into consideration. XD

  • @kenshi1985br
    @kenshi1985br2 ай бұрын

    Great video!!!

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    Awesome! Glad you enjoyed the video!

  • @LoneSWarrior
    @LoneSWarrior2 ай бұрын

    This is why recently i decided to play more than 40 cards in some cases. If all I have is engine, then sure I can have some tech cards, but if all I draw is engine and then my opponent does something crazy like use Maxx C or have board breakers, my one play was countered by the tech cards simply because I lost the coin flip and my opponent had just an ok board going 1st, but couldn't even play going 2nd because my single summon and magic card were both denied.

  • @adonaiblackwood7172
    @adonaiblackwood71722 ай бұрын

    You’re smart & great video! I have a similar methodology for my decks on Duel Links.

  • @nzt29
    @nzt292 ай бұрын

    Glad to see somebody talking about the math behind the game, especially concepts like the birthday paradox. You studying data science by chance?

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    I used to tutor Honors stats in college for my undergrad. Bell curves, standard deviation all that stuff i found so interesting!

  • @nzt29

    @nzt29

    2 ай бұрын

    You might enjoy the content in the free to access prob 140 course’s book from Berkeley. It’s in the drop down menu. It has great content on the birthday attack among other things and might give you inspiration for future videos.

  • @ZackeroniAndCheese
    @ZackeroniAndCheese2 ай бұрын

    Excellent video

  • @melynx2399
    @melynx2399Ай бұрын

    Hi, I discovered your channel yesterday and I find it very interesting ! I never thought about the probabilities behind deck building and relied on the belief to have a good list. Could you share the mathematical methods to obtain your stats/graphs? Because I think it could be interesting to teach to everyone the math behind their own decks! 🙏

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    Ай бұрын

    hello! glad you find the channel helpful! The first thing is to use probability to determine your odds. Luckily science and math have advanced where there is calculators to do this for you if you don't know the math by hand. stattrek.com/online-calculator/hypergeometric This is a tool that you can use for basic probability calcs. Population size = deck size Number of successes in population = number of X Special cards your looking for Sample size = Hand Size Number of successes in sample = Number of X Special Cards you want in hand. That should be a good start! Let me know if that helps :)

  • @samdeoliveira6272
    @samdeoliveira62722 ай бұрын

    Now, I’d like you to show an example of a rogue deck with a massive engine like Hero. What are the ways to cut down on deck size and what are the optimal ratios for starters extenders hand traps or board breakers? How would you account for an extra deck monster as a starter, such as Destiny hero dangerous? Spells count as starters too such as fusion destiny and foolish burial.

  • @slackergod8464
    @slackergod8464Ай бұрын

    Its crazy to find out that when i made decks i was indirectly always avoiding making my decks hyper consistent its like finding out something u do everyday has a word to sum up what u do and u never knew the word

  • @sautee7598
    @sautee7598Ай бұрын

    Hullo~found this vid and check your channel; love this discrete math shitzu-I welcome your math-jiujutsu to the shadow duels!! Thanks for the great content

  • @lucanalon1576
    @lucanalon15762 ай бұрын

    I loved your discussion on upstart and chicken. Those are meant to replace multiple copies of (HOPT) cards you can only play in your turn. I remember a custom format turnament of MBT where Pot of Greed was at 1 and some lists were not playing it, that was poor deck building to me.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    Wow that is insane to me that people are choosing not to play PoG!? Even in the most consistant of decks you could still do your plays then do the draw at the end. So shocked. If this tournament was played on MD, Maybe they didn't have the UR dust to spend because thats the only way I can see them not playing PoG

  • @lucanalon1576

    @lucanalon1576

    2 ай бұрын

    @@JessePerezStrategyGaming kzread.info/dash/bejne/jGRsyNuviNOthaw.htmlsi=KpuZPUJZJkiJzGW6 This was the format, oc played in a casual way. But this proves the preconseption you were adressing in your video: the avarage yugioh player doesn't understand what odds are

  • @autobotstarscream765

    @autobotstarscream765

    Ай бұрын

    ​@@JessePerezStrategyGamingPoG is king, to the point of making it worth blowtorching your Deck to get to Pot of Greed for 2 of whatever was left, hence why Pot of Desires was so big, and if experience playing older formats, especially running Salamangreat around the time of TOSS Format, hyperconsistency was only ever used in Exodia Decks until Desires changed the math for a lot of people, and their gameplan became open at least 1 starter and 1 extender in every opening hand at all costs so they could drop a Desires without worrying about what they banished face-down or getting any of it back, because whatever they banished after their initial combo pulled 1 of everything they needed out of their Deck would be either a redundant starter (basically a Garnet), a redundant extender (basically a Garnet), or a non-engine card (no good to you in the Deck until you draw it), because drawing 2 off 1 card and getting the +1 was always worth it while using 1 to draw 1 was just asking to get Drolled, hence why the popular play in Salami was hyperconsistency + Desires, and everyone I saw running Swordsoul was also running Desires to pop off Chengying and get those precious draws for a +3-4 off one Spell after doing their initial combo to pull out 1 of everything they needed to not lose to Desires in order to play, and so it almost feels like now people are building hyperconsistent Decks while forgetting why they popped up in the first place, as almost nobody's running Desires anymore since it was eclipsed by Extravagance and then Prosperity.

  • @Beiyuu
    @Beiyuu20 күн бұрын

    I don't even play Yugioh, but you've opened my eyes

  • @XiongysaurasRex
    @XiongysaurasRex2 ай бұрын

    Ok this was better than i expected. Subscribed

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    awesome! I am glad you liked the content! Thanks for watching :D

  • @dharmahimawan3309
    @dharmahimawan33092 ай бұрын

    I like how you explain this. Im still tweakin my Voiceless deck. Cz i dont like my ratio rightnow depend on my local meta with so much deck variant. Playing diviner build is bad on my local. Some time i need tech card. But still didnt find the right one. Too much HT so bad. But less HT not good at all. I see your video about boardbreakers and i still think to put some on my deck.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    Diviner is such a great card, it has so much utility! if it can send a fairy to the GY and not get negated it can get so much value! Not to mention the tribute effect or it can also be a tuner too!

  • @jkteddy77
    @jkteddy772 ай бұрын

    I'm a huge Infernoid fan, and with the deck coming back, I'd love to see analysis of 60-card decks, ESPECIALLY those with archetypal bricks Similarly, discuss "when to go over 40" like we're seeing with Rescue-Ace profiles

  • @seadnamaccasarlaigh279
    @seadnamaccasarlaigh2792 ай бұрын

    Hey, I love the idea of using the Birthday paradox to solve how many Playsets you want to run. Do you think you could go into more detail on how you calculated the 8 playsets or maybe a resource for how to calculate it When deck building? thanks!

  • @Shyru
    @Shyru2 ай бұрын

    very interesting bro

  • @thisisyanni8805
    @thisisyanni8805Ай бұрын

    Wow what a video! I have a question. I am playing Shining Sarcophagus with the horus engine and the only good normal summon you have is the gadget trio. The Future silence searches it.. The Sarcaphogaus also searches the gadget. How would you say shoild I pair it best with the horus engine. I am currently playing 3 droplets, 3 Fenrirs, 3 ash and imperm. I am thinking about cutting the ahs blossom and replacing it with the triple tactic talents. I hope you see this :)

  • @Xiu83
    @Xiu832 ай бұрын

    I've been coming across this when making random yubel decks. The cards you'd normally run at three are dropped to two or a single copy in order to open up more fluent hands instead of bricking every time.

  • @Angels-Haven
    @Angels-Haven2 ай бұрын

    best yugioh science channel

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    Thanks! glad you enjoy the videos! :D

  • @dexslag
    @dexslag2 ай бұрын

    i can see this applying to normal summons but if it can special itself from hand, it is immediately more valuable since your first starter is likely to get negated

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    If your first starter is negated and it is a HOPT then it doesn't matter if you can special summon another one of those copies because its a hard once per turn. If you mentioning "extenders" then your likely refering to decks that are 2 card combos who has math that is compeltely different from this video that i have in another video and you can find the 2 card "extender" math here. kzread.info/dash/bejne/lol2waVuY6enpJc.html When including extenders or cards that have 2 card combos the math to get the 85% range or to play around handtrap range for a 2 card combo the math becomes you want to run 20-23 starters. Hope that helped and clarified some things.

  • @raikou16
    @raikou16Ай бұрын

    The Ace Attorney song during the graph really sold it to me

  • @Gredinus
    @Gredinus2 ай бұрын

    Would be really nice to have these recent videos for 60 card decks as well

  • @NerdySatyr
    @NerdySatyrАй бұрын

    Whats your opinion on the 41 card deck with the 41st card being a 1 of Upstart Goblin? Especially in decks with thinning before you see it

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    Ай бұрын

    Thats funny I address this exact topic here kzread.info/dash/bejne/Z3yHsrtmcZC0g8Y.html Its at the 3:48 marker if you want to skip right to it.

  • @NerdySatyr

    @NerdySatyr

    Ай бұрын

    @@JessePerezStrategyGaming That's awesome thank you! Will check it out later 😸

  • @harleypettersen9225
    @harleypettersen9225Ай бұрын

    crazy how you can have a base premise thats pretty good then have absolutely 0 good reasoning for it and get everything else completely wrong goddamn

  • @saitougin7210
    @saitougin72102 ай бұрын

    You know, what I noticed? Most people seem not to be able to round correctly. E.g. 98.7% is rounded about 99% (because you have to round up here) - and not 98%. Many people make this mistake over and over again.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    :D

  • @Ruby_Mullz
    @Ruby_MullzАй бұрын

    What annoys me most about master duel in regards to the playset paradox is that u have to play 3 playsets in every deck. You have to play 3 maxx c, 3 ash blossom and called by + cross out is a playset. I don’t care about the bug gameplay wise, just purely from a deck building perspective, it limits you so much. Ash isn’t even good against snakes, but u have to play it. It stops u from experimenting with tech cards or different hand traps, while giving less room for engine. For example in rescue ACE, the archetype requires so much room, u barely have room for non-engine and the non engine u have to play is maxx c and it’s counters.

  • @zoominatii
    @zoominatiiАй бұрын

    i havent played for 20 years! got into MasterDuel and I liked the cyber dragon deck. I bought all the URs n looked at similar decks and I literally run like 2 engines. this video solves my issues! I got to Platinum like a cakewalk but then my deck was no longer viable lol

  • @TheAz0680
    @TheAz06802 ай бұрын

    I would love to see how this math applies in branded, you have in a 40 build 3 of aluber, albaz, deployment, fusion, opening and sometimes nadir and SOMEHOW, i never saw a branded player brick in any way

  • @Spright_Carrot
    @Spright_Carrot2 ай бұрын

    14:17 i can legally publicly shame you for this singular typo. (Great video lol)😊

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    lmaooo. :D

  • @GothicVel_Vt
    @GothicVel_Vt2 ай бұрын

    when it comes to decks that have an extra normal summon, How does that work out with the math. do you look at it the same, or does the extra normal change things?

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    The math changes if you can get the normal summon. it depends on how reliably you get the extra normal. are you playing "double summon" or a deck that needs the first normal summon to resolve to get another normal summon like floo. But in a vaccum then the deck math can change from 1 card combos to 2 card combos assuming you have 100% chance of doing 2 normal summons with 2 card combos you want to run between 20-23 starters to get that 85% range.

  • @tomareomotex7451
    @tomareomotex74512 ай бұрын

    Is that an ace attorney soundtrack?? Love it

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    Yes! good ear! I love that game :)

  • @Srusso1004
    @Srusso10042 ай бұрын

    You are a genius! Now I can laugh at my foes from the rooftops of my masters ranking.

  • @nook9871
    @nook98712 ай бұрын

    Can you do a vid on 2 card starters? i run unchained and i want to know how many of the S/T i should run along with aruha/sharvara

  • @dreamybull1509
    @dreamybull1509Ай бұрын

    I love the background. Are you a chem major by any chance?

  • @CarlosGarcia-sf7pq
    @CarlosGarcia-sf7pqАй бұрын

    "Everybody and their mom is hyper consistent" I don't know why l felt that.

  • @Casper-jx3vv
    @Casper-jx3vvАй бұрын

    Snake eye casually playing 18 hand traps and starters

  • @styxxiii
    @styxxiiiАй бұрын

    I need to learn how you do the math on this. I can't figure out a good RDA ratio.

  • @drmuffinx233
    @drmuffinx2332 ай бұрын

    The ace attorney theme goes well with ur vids, if you make it a staple for your vids it’ll be amazing

  • @Blockiess
    @BlockiessАй бұрын

    I really like this deck building theory style type video! Though as some constructive criticism it's a bit slow to get started

  • @gamerbg294
    @gamerbg2942 ай бұрын

    One of these days, I was building a custom deck (with cards that would be flip monsters support), but the important thing is that my game plan didn't just depend on opening with 1 flip monster in my hand (1 flip monster could be a starter, but any other flip monster would become a combo extender), therefore, I decided to use a hypergeometric distribution calculator to evaluate the best combinations to have the greatest chances of getting 2-3 cards of a certain type in my hand and while experimenting with different combinations, I saw that a combination of 18 cards in a 42 card deck gives a very good chance of exactly having 2-3 cards (Incredibly, I already had this idea of not abusing 3-set cards, because in theory I could search any flip monster, so it would be better diversity for combo extension and in these 18 cards I don't use any 3-set cards, instead I use 6 2-set cards). Could you tell me if these numbers make any sense in practice?

  • @ioan.vasile
    @ioan.vasileАй бұрын

    Does this apply to chimera or am I missing something? Cause the chimera topping deck lists run a lot of starters

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    Ай бұрын

    thats because chimera uses a both a 1 card combo but also in some instances 2 card combos to get started depending on the cards in hand. The math for 2 card combos can be found here, kzread.info/dash/bejne/lol2waVuY6enpJc.html . Which shows that for 2 card combo decks like sword soul you want about 20-23 starters. Interestingly enough because Chimera is a hybrid (can do both 1 or 2 card combos to start) I haven't done the exact through math but the answer of starters is probably somewhere in the middle.

  • @VORTEX___
    @VORTEX___2 ай бұрын

    A counter argument example would be superheavy samurais. the deck ran 12 starters in 40 in a handtrap format and bricked too much. running 15ish starters would have been much better. in around 25 games, you bricked around 4 games. You also definitely want enough extenders to push through.

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    Superheavy samurai while some cards are a 1 card combo - most others are 2 card combos (they have to equip or need another on board). In 2 card combos the optimal ratios are running 20-23 cards to facilitate that. I should have put that in this video but I fear it was getting to long as it is. I have the math for 2 card combos here: kzread.info/dash/bejne/lol2waVuY6enpJc.html But yes your conclusion is correct. For something like super heavy I would even take it a step further and run 20-23 of them to facilitate their 2 card combo strategy instead of 15 and consider the 1 card combo/starters more of a luck. Thats what the math shows for them to have that 85% area and not be hyperconsistant. Also SH isn't limited to the 1 normal summon for the most part like the prank kids. Since they have sooo many extenders that can special themselves playing through the handtraps is very important and getting the extenders by playing the 2 card combo ratios 20-23 will allow to play through an extender. TLDR: You are correct a deck like superheavy should be playing more than the 12 starters and should be playing an upwards of 20-23 SH cards that can facilitate their plays.

  • @autobotstarscream765

    @autobotstarscream765

    Ай бұрын

    15 sounds like the ideal number in 40-card, it's been working great for Tenpai.

  • @user-dg8uv4oz5z
    @user-dg8uv4oz5z2 ай бұрын

    This equation seems really interesting. Would it be able to do a DL variant of this with the variables 20 Main Deck and 4 cards in hand. What would be the optimal Ratio for Starters so that you don’t oversaturate

  • @krisbelch1776
    @krisbelch1776Ай бұрын

    Me who runs blue eyes (sometimes with branded): What the hell is consistency?!?

  • @alsparkproductions7849
    @alsparkproductions78492 ай бұрын

    In duel links rn we don't have meow mu so we have like space for 3 non engine at best.

  • @masterchiefblank4885
    @masterchiefblank48852 ай бұрын

    Could you do a video on how to improve decks such as adamancipator? And other decks thst just summon from deck most of the time?

  • @adityawiryawan560
    @adityawiryawan56022 күн бұрын

    So if searchers are considered starters in a traditional consistent deck. What does Tearlament considers a starter, since there's like Merle & Scream that need to mill the right cards to extend or draw cards dont benefit Tear at all.

  • @nnesineg
    @nnesineg2 ай бұрын

    one of the most interesting yugioh vid i've ever saw

  • @JessePerezStrategyGaming

    @JessePerezStrategyGaming

    2 ай бұрын

    Glad you like it! :) My goal is to challenge the way we look at the game from a different mathematical and psychological perspectives.

  • @ThatsSoGiorgio
    @ThatsSoGiorgioАй бұрын

    I’m playing 50 Branded. I believe I have no more than 4-5 Playsets (Albaz, Fusion, Albion, Aluber) I have a few down to 2 because I do not want to draw too many of them but I have a ton of 2 ofs like Allure, Fusion Deployment and I also run Pot of Desires. By the time I comb off turn one, I’m down to 20 cards or less after interruption.

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