What I Hate About Yu-Gi-Oh.....

There are some things I just can't stand about this game.
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Пікірлер: 728

  • @elvergalargo1469
    @elvergalargo1469

    TL,DW: He hates lingering effects.

  • @gabrielchandia1204
    @gabrielchandia1204

    Konami: understood, we're unbanning shock master next list

  • @kennypk
    @kennypk

    Worst part of yugioh are the long boring ass turns and the fact that you can just instantly lose the game before you even get a chance to actually play. Very fun.

  • @Knight-oq9ys
    @Knight-oq9ys

    The problem isn't entirely floodgates. The reason people use floodgates is because of first turn unbreakable boards that require TONS of special summoning. Once the board is made without disruptions (hand traps for example) then the person going second is more than likely toast. Stopping the opponent from playing the game is unfortunately the only way to slow the game to a balanced back and forth nowadays. Floodgates are frustrating but the unlimited amount of special summoning has gotten ridiculous over the years as new mechanics and strategies are being introduced to the game each year.

  • @glrbrasil
    @glrbrasil

    It’s crazy how we got so used to Dweller, Shifter, Barrier, etc to the point we don’t even voice to Konami anymore how much many of us hate these cards. If all cards he mentioned were banned today, the game would be better 00:01am tomorrow

  • @KeitrenGraves
    @KeitrenGraves

    I 100% agree. The best parts of Yu-Gi-Oh are when you can interact with your opponent and they can interact with you and I always hate cards that pretty much tell your opponent they cannot play

  • @NewtBannner
    @NewtBannner

    Insert picture of Jesse getting Shifter’d back-to-back

  • @abzeromusic
    @abzeromusic

    I think that one card combos are a bigger design problem. They just lead to everyone playing the same deck. If you just are going to pack your deck with non engine, you should always pick the most powerful one card combo and there isn't really any justification to run anything else. I think it takes away the individuality out of archetypes and play styles

  • @lucius1553
    @lucius1553

    I just wish people would stop taking 20 minute turns. Maybe I'm impatient but like hurry up. And if you set up a board that completely negates me playing im going to go afk while you sit there like you made me sit and look at your unstoppable board to let you know you're so good at the game.

  • @naiko8412
    @naiko8412

    My core issue is that the core of yugioh is stop your opponent from even playing the game so it becomes a single player and not a DUEL

  • @Nayrethian
    @Nayrethian

    Lingering Floodgates, 15+ mins turns, Being unable to interact.

  • @mgm3649
    @mgm3649

    Flood gates were never fun, but back in the day, decks had multiple ways to out them or play around them, and had several turns to do so. Nowadays, a flood gate, more often than not is an instant win.

  • @carlosmiguel1105
    @carlosmiguel1105

    Snake eyes, and most recently, tenpai has got me thinking about compact engines that allow decks to play 15+ non engine. I'm ok with a deck like marincess doing this since the deck itself doesn't have much disruption.

  • @jamespainter4565
    @jamespainter4565

    The only card in this group i can actually defend is droll, largely because you get to search once, and you can do quick play spells in draw phase to play around it. Where mistaken arrest denies all of that lol.

  • @Cybertech134
    @Cybertech134

    The game needs to be designed with the fun of BOTH players in mind. While fun may be subjective, unfun usually isn't. As long as the game is designed to only be fun for the person taking their 15 minute turn, then card design is actually fucked.

  • @filipemoura1119
    @filipemoura1119

    I think that before get rid of these cards like shifter, barrier, droll, first konami need to stop making decks and cards that are one card combo or cards that makes 3 effects with no restrictions. I can't imagine how toxic this game would be without shifter, barrier or puppet with the nowadays card design...

  • @TQo1
    @TQo1

    what I hate are the time rules.

  • @ryanpirosch3977
    @ryanpirosch3977

    To me the problem is that they keep making decks that are so stupidly strong that you have to prepare "silver bullets" and draw them or die. Dweller vs Tear is the most obvious example you gave

  • @chrisshorten4406
    @chrisshorten4406

    As someone who likes to play the weirder decks in the game, and usually plays them pure for the lore, the one thing I don't enjoy is the ease at which a player can get 5 or more negates on their first turn, or even before then at times. There are ways to get around them, and I do use them when affordable, but it dilutes the deck to the point where it's no longer what it was meant to be. But this is the game, and I must adapt to it, because in the end, I still love playing Yugioh.

  • @thereyes3623
    @thereyes3623

    I mean, I play 3 skill drain ,but yet again, I don't even play a meta deck. I play earth machine. If I don't play skill drain I lose hard to all meta decks having 18-21 hand traps and a lot of field full of negates. So I justify using skill drain as I don't play a meta deck. If you don't want to lose to skill drain, you have a side deck, right? Same goes for me I side for meta decks.