7 Weird Ways Games Punished You for Going Slow: Commenter Edition

Ойындар

We've spoken before on the channel about the weird ways games punish you for going slow, but the comments of that video were full of further suggestions from games that gave you a hard time for being a slowpoke. So here are seven of our favourite suggestions. Enjoy, and subscribe for a video like this every Thursday from Outside Xbox!
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Пікірлер: 1 000

  • @redinmolator
    @redinmolator Жыл бұрын

    "Who would reap HIM?" The flu. The flu reaps the Reaper.

  • @aj_style1745

    @aj_style1745

    Жыл бұрын

    The Reaper must have decided to get a flu vaccine before Royal started.

  • @katiedoucet4748

    @katiedoucet4748

    Жыл бұрын

    Who knew the reaper was anti-vax

  • @Veristelle-

    @Veristelle-

    Жыл бұрын

    @@katiedoucet4748 I laughed way too hard at that.

  • @rain.5514

    @rain.5514

    Жыл бұрын

    @@katiedoucet4748 Of course he is, how else does he get paid?

  • @bunsquirrel4211

    @bunsquirrel4211

    Жыл бұрын

    Super death

  • @ehhhhhhhhhhhhhhhhhh1
    @ehhhhhhhhhhhhhhhhhh1 Жыл бұрын

    You actually can technically kill the ghost in Spelunky - it has 9999 HP and only takes damage from passing through a lava pool. You may have already done a vid like this, but if not, a good candidate for "7 supposedly 'unkillable' enemies that were surprisingly mortal, in the end"

  • @user-so4ov7re3s

    @user-so4ov7re3s

    Жыл бұрын

    There's a worse method. Let a UFO shoot it 101 times.

  • @maximumdon7637

    @maximumdon7637

    Жыл бұрын

    That sounds like a pretty cool title, to be honest.

  • @pulsefel9210

    @pulsefel9210

    Жыл бұрын

    terraria's dungeon guardian says hello for the same hp pool and only taking 1 damage from anything.

  • @ItsDeffoScott

    @ItsDeffoScott

    Жыл бұрын

    They did a vid like this. Can always do a part 2.

  • @sdmitch16

    @sdmitch16

    Жыл бұрын

    I wouldn't call it surprisingly killable. If it takes 15 seconds to make the slow moving ghost pass through a lava pool, it'd take over 41 hours to kill it.

  • @AlwaysANemesis
    @AlwaysANemesis Жыл бұрын

    There _is_ a way to outsmart the reaper in P5. During flu season, if you encounter the Reaper with a certain status debuff, Despair, then it will die to that debuff in 3 turns, rewarding your party with a frankly inhumane amount of EXP.

  • @AzureGhidorah

    @AzureGhidorah

    Жыл бұрын

    In P5 original at least. In Royal, this exploit no longer exists

  • @nullpoint3346

    @nullpoint3346

    Жыл бұрын

    Flu season is a busy season.

  • @shioriryukaze

    @shioriryukaze

    Жыл бұрын

    The debuff is despair. I did that just so I could mad level up my characters. I would wait till it was raining, then go to the metaverse

  • @blakexi3731

    @blakexi3731

    Жыл бұрын

    Nope, I used this exploit in P5R. It's still a thing unless they patched it out later on.

  • @TeboShepherd

    @TeboShepherd

    Жыл бұрын

    Ah mann...flu season wow. What about persona 5 strikers is that deep?

  • @zacharymacleod1146
    @zacharymacleod1146 Жыл бұрын

    Something to note about the ghost: It turns any gemstones it passes through into diamonds, which are more valuable, so the ghost can actually be helpful for farming money! Risk = Reward!

  • @HylianFox3

    @HylianFox3

    Жыл бұрын

    I like Risk/Reward mechanics in games. Another that comes off the top of my head is Battle Mode in Mario Kart. Having just 1 or 2 balloons nets you better items like stars and triple red shells, but you can't get hit by anything without losing.

  • @TeboShepherd

    @TeboShepherd

    Жыл бұрын

    @@HylianFox3 I like quaffing unidentified potions. Shazam

  • @Lavarpsu10
    @Lavarpsu10 Жыл бұрын

    The first mission of Deus Ex: Human Revolution had an actual (invisible) timer that counted down if you dawdled on going to the hostage situation. Take too long and all the hostages are dead when you arrive.

  • @apersonwhomayormaynotexist9868

    @apersonwhomayormaynotexist9868

    Жыл бұрын

    Which was so stupid considering the game just sent you through an insanely long intro section where you had no control and cant skip it and it wastes like so much of your time and then the game gets mad at YOU for dawdling

  • @HoneyHeartstrings

    @HoneyHeartstrings

    Жыл бұрын

    "Detroit: Become Human" does the same thing. I remember the ZP episode where Yahzee complains about the game suggesting he look around first, which he does. Only to have the game end when the hostages are executed.

  • @Lavarpsu10

    @Lavarpsu10

    Жыл бұрын

    @@apersonwhomayormaynotexist9868 And it's the only mission in the game that does this too! The rest you can delay as long as you want.

  • @konradgoscicki6649

    @konradgoscicki6649

    Жыл бұрын

    Unless the game has an entire mechanic based around that, it should always bluntly warn about it. Everybody will reload their save anyway, so it ends up being just a giant waste of time.

  • @mlem6951

    @mlem6951

    Жыл бұрын

    @@konradgoscicki6649 But it does warn you. Most players are just not accustomed to games where there decisions have actually consequences.

  • @benjaminotalora363
    @benjaminotalora363 Жыл бұрын

    The infection mechanic in RE outbreak actually sounds super neat! Most zombie games treat infection as an instakill or just ignore it altogether

  • @JeedyJay

    @JeedyJay

    Жыл бұрын

    It wasn't just a themed game over mechanic in multiplayer - other players would have to deal with your zombie if they encountered it, which would become mandatory if you were carrying any key items.

  • @nullpoint3346

    @nullpoint3346

    Жыл бұрын

    Yeah.

  • @idrisabdullah3492

    @idrisabdullah3492

    Жыл бұрын

    @@JeedyJay and the best part was that you could actually control your zombie which made it even more fun. Games these days don’t have the guts to do something like that, but also players would look for a reason to grief one another

  • @robertcarson7871

    @robertcarson7871

    Жыл бұрын

    @@idrisabdullah3492 It was built so well for multiplayer it's amazing it's not on the list of remakes. I played a little bit on the revived servers and it felt so fun to run around as a zombie in scenario 5 when it's suddenly your job to sabatoge your friends in a *huge* building. It holds up pretty well on its own, even now. Also, it's canonical that the T-Virus has an airborne strain, with a higher immunity rate

  • @dan-k-doge1960

    @dan-k-doge1960

    Жыл бұрын

    RE operation raccoon city also had an infection theme, you became a zombie after infected wich could happen even without going to 0 health, just because an unlucky bite, but dont remember if you could control the zombie you mnnn

  • @Emerl18
    @Emerl18 Жыл бұрын

    I've never seen very much gameplay of Spelunky, but the idea of the music going SLOWER and getting distorted when you're running out of time and the execution of it literally sent a chill down my spine.

  • @burnslee1164

    @burnslee1164

    Жыл бұрын

    Yeah, that's about how it goes. It happened to me the first level. I panicked and died.

  • @RazalasTrebla

    @RazalasTrebla

    Жыл бұрын

    Luckily, the ghost isn't very fast in Spelunky HD so you can avoid her if you know what you're doing. Much harder to handle the ghost/ghosts in Spelunky 2.

  • @burnslee1164

    @burnslee1164

    Жыл бұрын

    @@RazalasTrebla Yeah, but the threat of Spelunky's Ghost isn't The Ghost itself. It's a horror movie monster. It scares you into making mistakes, or it lets the careless corner themselves, then it strikes.

  • @totalradicalness

    @totalradicalness

    Жыл бұрын

    Gave my little brother a nightmare as a kid, hell gives me the creeps as a grown as man

  • @TheItalianoAssassino

    @TheItalianoAssassino

    Жыл бұрын

    Spelunky is awesome, but hard af in coop

  • @Awesoman9001
    @Awesoman9001 Жыл бұрын

    Interesting note about the Necrodancer trapdoors, if you're playing as Aria, Coda, or Dove, it just murders you. Aria and Coda, because trapdoors count as missed beats, and Dove dies for "Cowardice." Aria's default soundtrack takes advantage of this, and doesnt have the last beat of the song, so you'll be left with just Aria's scream at the end if you take to slow

  • @CodaBlairLucarioEmperor

    @CodaBlairLucarioEmperor

    Жыл бұрын

    This is hitting me because my name is DaCoda and I go by Coda so seeing my name there is weird.

  • @thefreelancepsyco9426

    @thefreelancepsyco9426

    Жыл бұрын

    @@CodaBlairLucarioEmperor best keep moving then, don't want your song to end.

  • @sheridan5175

    @sheridan5175

    Жыл бұрын

    @@CodaBlairLucarioEmperor I think your song must end soon

  • @kristeenlivesay2664

    @kristeenlivesay2664

    Жыл бұрын

    So it just punishes you by making you fight D2 Duriel? Cool. Sound fun. I’m serious.

  • @Awesoman9001

    @Awesoman9001

    Жыл бұрын

    @@kristeenlivesay2664 I think you replied to the wrong comment...

  • @UltimateHalG
    @UltimateHalG Жыл бұрын

    The proof of how the Sonic drowning theme has traumatized me is that I knew it would play at some point during the music entry, but I still got goosebumps and stress when I heard it.

  • @vi0let831

    @vi0let831

    Жыл бұрын

    Same, it gives me a primal sense of dread thoroughout my whole being...

  • @retro3188

    @retro3188

    Жыл бұрын

    I get it. The 8-bit games get rid of it, so that helps. Instead, there’s beeps. Not so great. Timers? Just wait 2 minutes and 57 seconds in Sonic CD.

  • @lilyflare2

    @lilyflare2

    Жыл бұрын

    Right? I think Sonic single handedly made me hate water levels. Even in Spyro, where there's no oxygen limit, I get stressed about being underwater for too long.

  • @SubduedRadical

    @SubduedRadical

    Жыл бұрын

    @@lilyflare2 This. Echo the Dolphin didn't help, but that Sonic thing really did it...

  • @TheMadMurf
    @TheMadMurf Жыл бұрын

    The music slowing in Spelunky isn't a 30 second warning; it slows when the ghost spawns. You can spend as long as you like on a level as long as you can continue to outmaneuver the ghost. This is a strategy used for high score runs as gems are converted to more valuable diamonds when the ghost passes over them.

  • @H0lyMoley
    @H0lyMoley Жыл бұрын

    There's an old arcade game called "Prisoner of War". Fairly standard side-scrolling beat-em-up with an interesting gimmick. The gimmick is that if you don't move on when the game tells you to move on, after a while four riflemen appear from the left of the screen and simultaneously fire their weapons to the right, killing you instantly. The interesting bit is that these guys actually count as regular enemies. Meaning that you can kick them and obtain the most powerful weapon in the game in the first room, assuming your timing is good enough.

  • @WhereAllYourDeletedCommentsGo

    @WhereAllYourDeletedCommentsGo

    Жыл бұрын

    Did that happen in the NES version too ? There was a decent NES port, I had it when I was young.

  • @H0lyMoley

    @H0lyMoley

    Жыл бұрын

    @@WhereAllYourDeletedCommentsGo I have no idea, sorry. :( I was a Sega kid growing up - no NES. I'd be interested to find out though!

  • @WhereAllYourDeletedCommentsGo

    @WhereAllYourDeletedCommentsGo

    Жыл бұрын

    @@H0lyMoley I was both. Had a NES and then a Genesis. Never played the arcade version but the NES game was a decent beat em up.

  • @andymcp4752
    @andymcp4752 Жыл бұрын

    The Pokémon Mystery Dungeon Pikachu being named PikaJane makes me imagine its a Detective Pikachu situation where Pikachu has the voice and personality of Jane who is just endlessly sick of all of the Pokemon Mystery BS going on

  • @NovumDoesObservation

    @NovumDoesObservation

    Жыл бұрын

    This comment deserves more recognition.

  • @ThomastheEmolga

    @ThomastheEmolga

    Жыл бұрын

    That needs to be it's own series

  • @randoml97
    @randoml97 Жыл бұрын

    I get individual levels/dungeons having timers, but I REALLY hate when the whole game is on a timer.

  • @Xenoborg0519

    @Xenoborg0519

    Жыл бұрын

    That’s the reason I could never enjoy Pikmin when I was young. The time limit stressed me out, and if I wasted too much time I basically had to start the whole game from scratch

  • @topgun4695

    @topgun4695

    Жыл бұрын

    @@Xenoborg0519 have you ever tried pikmin 2? As far as i remember the game has no game wide time limit. It just sticks to the normal "make sure you leave before it gets dark because its dangerous." Aside from that the only time limit i can think of is the cave that spawns the enemy you can't kill until the final floor.

  • @SigmaGuardian66

    @SigmaGuardian66

    Жыл бұрын

    @@topgun4695 yeah the only ever present timer in the game is the day cycle in 2 but it pauses if you're in a dungeon so it really is a lot more leisurely than pikmin 1.

  • @BrokenGodEnt

    @BrokenGodEnt

    Жыл бұрын

    I planned to get the P5 Royal platinum, but after realizing I'd basically have to follow a guide the whole 150+ hours of playing to make sure I didn't fuck anything up I decided against it. If you're one day late for any one of who knows how many events you have to either go back a save, or if you don't realize it until too late, start again.

  • @Gizzor

    @Gizzor

    Жыл бұрын

    @@BrokenGodEnt New game plus takes the guide part out and if you skip dialogue its only like 15 hours

  • @0PercentImagination
    @0PercentImagination Жыл бұрын

    As someone that likes to explore and/or try to get out of bounds in everything I play I would get hit by all of these, worse is when games have hidden timers that decide what ending you get. I never did get the good ending for Crouching Tiger Hidden Dragon on the GBA because the last level has a surprisingly strict timer.

  • @JenniferAnnJordan
    @JenniferAnnJordan Жыл бұрын

    If you’re on the OG Persona 5 you could “win” a reaper fight during flu season as he’d give up after 3 rounds if he had the “despair” status. Sadly not in P5Royal

  • @CryoJnik

    @CryoJnik

    Жыл бұрын

    Flu Season is a real bee-yotch

  • @robertbeisert3315

    @robertbeisert3315

    Жыл бұрын

    On the one hand, it was a fun little trick that I'm sad to see buried in the histories. On the other hand, they created a new broken mechanic in Ryuji's social link.

  • @phantomnite

    @phantomnite

    Жыл бұрын

    Hes still easy to p5r though

  • @KawaiiKing64

    @KawaiiKing64

    Жыл бұрын

    One name: Izanagi-no-Okami. Yes, it's a DLC Persona but his attack Myriad Truths combined with his trait Country Maker basically makes him an Instant Win button for ANY battle in the game XD

  • @maries1993

    @maries1993

    Жыл бұрын

    That’s the way I beat the Reaper for my trophy haha

  • @DragonEnthusiast
    @DragonEnthusiast Жыл бұрын

    Little thing about the reaper, it was there since persona 3 in which it played a similar role in the game’s main dungeon Tartarus, while in persona 4 it appeared after 21 chests were opened and hid in a random chest on the floor. In those games reaper was hard to beat because it couldn’t be inflicted with despair.

  • @phantomnite

    @phantomnite

    Жыл бұрын

    Yeah, hes scarier in p3, mainly cause hes actually a threat

  • @fotk310

    @fotk310

    Жыл бұрын

    @@phantomnite I mean, if you over level, then everything in the P4 and P5 are no longer a threat.

  • @CrystalTikal

    @CrystalTikal

    Жыл бұрын

    I remember trying to defeat him my first time encountering him in Persona 3 Portable. Big mistake.

  • @Joe90h

    @Joe90h

    Жыл бұрын

    Didn't they remove Reaper's vulnerability to despair in P5R?

  • @fotk310

    @fotk310

    Жыл бұрын

    @@Joe90h I think they did.

  • @sinteleon
    @sinteleon Жыл бұрын

    Majora's Mask should totally be on this list. There's a literal moon waiting to squish you (and the rest of the world) if you take too long. :P

  • @StagbeetleProductions

    @StagbeetleProductions

    Жыл бұрын

    Yea but it’s an east fix

  • @mystyes5382
    @mystyes5382 Жыл бұрын

    I feel like the PMD ejection is actually the dungeon changing its layout, and it's expelling anyone that isn't a part of the dungeon itself.

  • @angrylad5575

    @angrylad5575

    Жыл бұрын

    Good theory

  • @tjryser1
    @tjryser1 Жыл бұрын

    I again submit the following. "Times you were told exactly who the BBEG was and didn't realize" And "Common everyday objects you opened in games and immediately regreted"

  • @alainbcdefghijk
    @alainbcdefghijk Жыл бұрын

    Fun fact. Back in the original release of Persona 5. Weather affects the enemies in mementos. Go in the dungeon during flu season and shadows have a chance of being inflicted with the despair status effect which kills them in a few turns. A popular cheese to kill the reaper back in the day was go in during flu season and you guessed it, literal death has a chance to be infected woth despair. Even literal death isn't immune to the debilitating effects of flu season. They patched this out on the Royal version of Persona 5 though which is a shame.

  • @unmotivatedcomedy
    @unmotivatedcomedy Жыл бұрын

    On the opposite end of the road, games that punished you for going too fast. Borderlands 3 had so much dialogue that quitting to the menu and reloading was usually faster than listening to all the dialogue. However... there are at least 1or 2 dialogue skips that will softlock your game. Pretty sure it has since been patched. Another example would be the oddworld games. Speedrun the game without saving any mudokins and you get the bad ending.

  • @jordancollings2889

    @jordancollings2889

    Жыл бұрын

    I'm here to start trouble with the opinion that Munch's oddysee is actually the best Oddworld game and a good game in general.

  • @Hyper_Drud

    @Hyper_Drud

    Жыл бұрын

    But then in Abe’s Oddysee, if you not only not save all the Mudokons but actually “cancel their lifetime subscriptions” yourself, you get infinite grenades.

  • @glam4663

    @glam4663

    Жыл бұрын

    There's also a game called Cave Story where you have to get everything to get a good ending and speedrunning will always be a bad ending.

  • @amwoodco3049
    @amwoodco3049 Жыл бұрын

    If we're including ultimate time limits for the game, Fallout 1 has a good penalty system. You only have so many days to finish the game, but it also penalizes you if you take long. Communities get overrun by supermutants one after the other until you win. Take long enough, and every town is dead.

  • @roguishpaladin
    @roguishpaladin Жыл бұрын

    If you do another commenter edition of this topic, may I suggest Fallout (the original game)? Not only does it have a visible timer of 150 days in order to get the water chip, but it also has a hidden 500 day timer before your vault is invaded. I see indications that the second may have been removed in later patches if you don't pay for a caravan to supply your vault with water (a way to extend the first timer), though .

  • @tba113

    @tba113

    Жыл бұрын

    That was a patch? I'd thought it was something the devs wrote in from the beginning, just not seen much. Five months is a pretty tight timetable to find the water chip, so most players hire the water resupply caravan - inadvertently giving away the Vault's location to raiders.

  • @konradgoscicki6649
    @konradgoscicki6649 Жыл бұрын

    This reminded me of "Haven" - a game about a pair of lovers, hiding on a distant planet. If you take too long outside your ship, you start to hear turmoils, and then a monstrous roar (I was scared shi*less first time I heard it). If you take even more time, you will finally witness a giant whale chasing your characters. However, while the Beruberu (the whale's name) *is* the strongest enemy in the game, the game itself is *very easy.* It even literaly says this to you, when you pick the difficulty level: "Haven is *not* a difficult game". So Beruberu ends up being a scarier tale, than he is in person. Scared shi*less, still...

  • @tba113

    @tba113

    Жыл бұрын

    That sounds pretty cool. I picked up Haven for a song during a GoG sale a while back, but it's been sitting in my to-be-played backlog ever since. Guess I should make some time for it.

  • @konradgoscicki6649

    @konradgoscicki6649

    Жыл бұрын

    @@tba113 It definitely is a game that stuck with me for quite some time after finishing. The atmosphere is great, the graphics is great, scenes between characters are great, music is damn *amazing.* I'm not going to say it was entirely pleasant expierience, but it's definitely something I recommend to those interested in romance, as well as games that you can just turn-on and chill.

  • @CeticWales
    @CeticWales Жыл бұрын

    The fear of Van Blubba always used to stress me and my younger brother out when we used to play Bubble Bobble on the NES

  • @CD-Gaming

    @CD-Gaming

    Жыл бұрын

    A club near me had it on one of the machines, so I shared that dread with a few people! Also, jus couldn't seem to put 20p's in fast enough to help...

  • @chadnorris8257
    @chadnorris8257 Жыл бұрын

    I remember Castlevania 64 had an extra boss fight and a bad ending for taking too long. I played through it normally a few times before deciding in one playthrough to really explore and look for secrets. I don't think I found anything big, like a secret ultimate weapon or whatever, but because I took so long, and because I spent too much money on the demon shop, I ended up with two secret boss fights, and the bad ending.

  • @riemaennchen

    @riemaennchen

    Жыл бұрын

    Yeah you get the bossfight against this Vampire Hunter guy if you take to long. But you miss out on the actual final boss in return.

  • @pinealdreams1064

    @pinealdreams1064

    Жыл бұрын

    Ah, old Vincent. I used to intentionally drag my heels just to fight him.

  • @Xaiclun
    @Xaiclun Жыл бұрын

    Oh, I remember my first encounter with the mysterious unseen wind force in PMD as a kid! At first I got creeper out by it and did indeed hurried on, but later curiosity got the better of me and I tried to lure it out, thinking maybe it's a legendary pokemon and got blown away. Kind of a bummer

  • @CaitlinRC
    @CaitlinRC Жыл бұрын

    Pikachu judging us in the thumbnail there. Mr Shook

  • @sacrilegiousboi

    @sacrilegiousboi

    Жыл бұрын

    He shook me all night long lol

  • @GrownUpKid94
    @GrownUpKid94 Жыл бұрын

    I love the “Andy talks over the game scroll” bit

  • @kalythai
    @kalythai Жыл бұрын

    Not sure if this counts but in Starbound, you need fuel to do jumps in the galaxy. To get fuel you can buy it at a very over priced rate or you can go find some yourself. To find such fuel you need to visit any moon and start digging for fuel ore or bountiful pools of liquid fuel. But be careful while digging down into the dark depths because an Erchius ghost is slowly creeping up on you. It is invincible and if it reaches you, it will rapidly drain your energy so you can't dash away and your health so you are pretty much dead. You can constantly run away from the ghost and collect more and more fuel. But the more fuel you gather, the faster the ghost becomes. Another thing to keep in mind is that you cannot beam up to your ship while underground so hopefully you have a good escape plan to get out of your cave and not get lost in whatever cavern you fell into. If you are thinking about digging your way out, you might as well run into the ghost, because digging out of the depths would take far too long before the ghost will get you. Once you find your way out of the caverns, you can safely teleport back to your ship and get on with your adventure.

  • @Blackpapalink

    @Blackpapalink

    Жыл бұрын

    That damn ghost is why I don't dig on the moon. I loot the surface and scoot.

  • @gyppygirl2021

    @gyppygirl2021

    Жыл бұрын

    If you play on the lowest difficulty, you can warp back to your ship wherever you are, even underground. I know this because it's my preferred difficulty. I still don't like to mine on moons though.

  • @Blackpapalink

    @Blackpapalink

    Жыл бұрын

    @@gyppygirl2021 The harder difficulties and not allowing teleporting from underground makes sense to me. It feels kind of counterintuitive to have a ghost chase you in an environment that doesn't really have anything on it. If the moon had like chests and stuff worth the risk, then I'd do it. But now, there really isn't a reason to go below the surface.

  • @robertmcginty4146

    @robertmcginty4146

    Жыл бұрын

    It would be cool if they based an entire sci Fi movie about the main characters needing fuel to go to a jump.

  • @Jonathon_Hennessey
    @Jonathon_Hennessey Жыл бұрын

    In Doom and it's sequel Doom Eternal the game punishes players for going slow by making enemies more accurate when attacking.

  • @frodobaggins7710
    @frodobaggins7710 Жыл бұрын

    Spyhunter 2 didn't just have a timer for the missions, but it also had a huge weaponised truck enemy which you could always see in the rear view mirror. If you stopped and hung around for a moment, it would catch up with you and it did so much damage that it was practically a death sentence

  • @mrchoochooguy4045

    @mrchoochooguy4045

    Жыл бұрын

    Beware you got a bot comment Also that sounds like a metal way of preventing players from dawdling

  • @ItsDaJax

    @ItsDaJax

    Жыл бұрын

    I had that game. I could never get past the tuturial.

  • @Guidingleech
    @Guidingleech Жыл бұрын

    The Jackals from Let it Die come to mind. When you kill the last enemy on the floor it starts a countdown. If it hits 0 elite enemies start spawning massive health pools and doing massive amounts of damage. They are killable though, but you have to come prepared or you're gonna have a bad time

  • @Charnel_Heart

    @Charnel_Heart

    Жыл бұрын

    While I didn't expect to see them in the video, I am glad someone mentioned the Jackals.

  • @ianhruday9584

    @ianhruday9584

    Жыл бұрын

    I refused to spend money on that game, and I spent most of my time farming. I never did finish it.

  • @markg2701

    @markg2701

    Жыл бұрын

    Because of them i found out about survive said the prophet, fantastic band

  • @cericat

    @cericat

    Жыл бұрын

    Yeah but you're also going to want to for their BPs and mats.

  • @Guidingleech

    @Guidingleech

    Жыл бұрын

    @@cericat Of course, but the first time I met them in the wild it was terrifying and I was woefully unprepared for what was about to happen. I still can't look at yoyos the same...

  • @mostmelon8243
    @mostmelon8243 Жыл бұрын

    In games like Pokemon Mystery Dungeon and Persona with randomly generated levels, it makes sense to have a sort of timer to push you along. That’s because some of the floors will randomly be bonus floors with some kind of boon, and the game players don’t want you just sitting back and reaping the rewards. It might break the game balance.

  • @rayplays7498

    @rayplays7498

    Жыл бұрын

    I could be totally wrong but the levels in mystery dungeon were consistent for my playthroughs so I don't think this is true.

  • @mostmelon8243

    @mostmelon8243

    Жыл бұрын

    @@rayplays7498 No. It's been a while. But I know there's, at minimum, weather effects. One in particular healed you over time. So potentially one could recover their entire stock of health by simply wasting time.

  • @samuelfaille-denis8098

    @samuelfaille-denis8098

    Жыл бұрын

    @@mostmelon8243 in PMD you already heal by default at the expense of hunger, it's probably more to avoid overleveling in the bonus dungeons where your level is set back to 1

  • @dboi1656

    @dboi1656

    Жыл бұрын

    @@samuelfaille-denis8098 Exactly this, imo. Would be easy if you got early food to just farm for a bit and remain a few levels above enemies for the rest

  • @Buglin_Burger7878

    @Buglin_Burger7878

    Жыл бұрын

    Those bonus floors don't exist in either to my knowledge but even then the best way is to place a timer on said floors, the real reason is to stop players from being stupid. Typically grinding in place is a good short term reward but bad long term. When you hit the point where you grind for long times you're more likely to be able to beat the boss and go to the next area which offers more Exp and better items.

  • @littlefurnace
    @littlefurnace Жыл бұрын

    The one i always hated was the Golgolithic Mass from Sword and Sworcery. It appeared on certain screens accompanied by the sound of screams, and its own theme song appropriately titled 'Death to Everyone'. It would chase you across the screen and moved faster than you did, so it almost always caught you and you would have to defeat it in a battle cut-scene. Didn't matter how many times i fought the asshole, it always made my blood run cold when it appeared.

  • @tarnim80
    @tarnim80 Жыл бұрын

    I felt that Mass Effect 2 was a little extreme in this regard with the way it decided to hold part of your crew hostage with the threat of killing them if you wanted to continue with side missions instead of finishing the main story

  • @Proswaggonist

    @Proswaggonist

    Жыл бұрын

    It was even crazier because they even motivate you to do the all the side missions so that you’re able to avoid losing squad mates at the last fight.

  • @altarego7

    @altarego7

    Жыл бұрын

    (Mass Effect 2 SPOILERS) The trick to getting around this was to do all of the character side missions BEFORE the main story mission where your squad gets captured. It is possible to get everyone through alive and with all side missions done.

  • @michaelandreipalon359

    @michaelandreipalon359

    Жыл бұрын

    And do the Reaper IFF mission last or something.

  • @konradgoscicki6649

    @konradgoscicki6649

    Жыл бұрын

    @@michaelandreipalon359 Yeah, that was the annoying part. The game didn't gave you a choice whether you want to install the Reaper IFF, or not. It just forced you to do it. I remember being extremely lucky that I got all of side-missions completed *just before* EDI informed me about IFF being installed.

  • @tubensalat1453

    @tubensalat1453

    Жыл бұрын

    I think I lost all but one crew member in my first run to that. Next time I went there immediately and "only" lost tattooed psycho chick who sacrificed herself.

  • @Narpas
    @Narpas Жыл бұрын

    I guess Kiwi Kraze doesn't have _that_ weird a way of punishing you that slowly but when I saw the short clip I immediately remembered that music and gosh I do wish my childhood favorite made this list~!

  • @Buglin_Burger7878
    @Buglin_Burger7878 Жыл бұрын

    For the Reaper in P5 you're not going slow, you're excessively grinding in one area. Same with PMD you're not going slow, you're excessively grinding in one area. The design of this isn't to punish you for going slow rather to stop you from being stupid. In the case of both games you will unlock higher level areas and progress the plot with days passed. Grinding excessively in one area means you will miss out on items later as you'll be more likely to rush through things.

  • @taylorwright7428
    @taylorwright7428 Жыл бұрын

    I was used to not being able to run in Undertale, so It really surprised me that, not only could you run in Deltarune, but in the very beginning, when walking with Susie, she was constantly commenting on me being slow, even getting more aggressive over time if I remember correctly. That's the only time in a game that I went "Ok, jeez, I'll use the shift button!" out loud.

  • @TheGlitched64
    @TheGlitched64 Жыл бұрын

    I had no idea that there was this wind mechanic in Pokémon Mystery Dungeon. I’ve actually learned something today from one of my favourite games

  • @glam4663

    @glam4663

    Жыл бұрын

    I only got this with one of the post game dungeons, because I ran out of pp

  • @tiacat11
    @tiacat11 Жыл бұрын

    As a kid, I was so excited when I got Pikmin 2 and one of the featured changes was not having to be on a strict 30 day time limit like the original. "Finally," I thought, "what a great chance to just relax, enjoy and explore the world at my own pace, and bond with my Pikmin!" Little did my young self know that I was going to be bombarded on the daily with guilt tripping messages from my boss asking to know when I'll be done with my quest, begging me to hurry up, and telling me horror stories about how he has to hide from loan sharks by living under a bridge. Honestly, I think I'd prefer Emperor Bulbax at that point...

  • @sinteleon
    @sinteleon Жыл бұрын

    As a bonus, Breath of Fire 5: Dragon Quarter also has a time-limit based mechanic despite being a turn-based RPG. Just moving around increases your D-Counter very slightly, you can use some special moves in exchange for increasing this counter further, but if that counter hits 100%, it's game over (unless *spoiler* happens), forcing a restart to NG+ where you get sent back to the start of the game, but with everything you had before. Of course, the thing is, the game-over state is you turning into a dragon. Which is while awesome, also leaves you not human unfortunately. (also apparently pretty bloody and painful)

  • @hotcheeto8814

    @hotcheeto8814

    Жыл бұрын

    Wish they would remake 3 and 4 for the ps5

  • @flaminyawn

    @flaminyawn

    Жыл бұрын

    @@hotcheeto8814 Yeah, there should be a cross-platform collection or something.

  • @MiloKuroshiro
    @MiloKuroshiro Жыл бұрын

    The Reaper exists more of a way to not let you overlevel faster than you should than a punishment for taking too long. Same for Mystery Dungeon

  • @G33kCulture
    @G33kCulture Жыл бұрын

    Going through some rough stuff. I know you guys hear this all the time, but thank you for doing what you do. Your career path has done a lot more for people's mental health and well being than I can possibly convey. I wish you lot the best and I look forward to your continued success.

  • @PrimaIsTired
    @PrimaIsTired Жыл бұрын

    You should make a video on games that are impossible to beat. Like that penn and teller one, and Bubble Bobble Revolution, where a boss literally just does not spawn.

  • @Julayla
    @Julayla Жыл бұрын

    0:35 I half expected the Sonic CD's I'm Out of Here game over there

  • @Sparksterchan

    @Sparksterchan

    Жыл бұрын

    YES. I'm surprised they didn't include that one! I'm still salty about it years later 😂

  • @FriendB
    @FriendB Жыл бұрын

    Not sure if Xcom 2 qualifies or has already been covered, but I absolutely hated having a turn counter that ticks down while I try to desperately guide my team through hordes of aliens without anyone dying

  • @tommyeliassen2071

    @tommyeliassen2071

    Жыл бұрын

    I guess if the methods for hurrying you along have to be "weird" XCOM: Enemy Within is a better example, where there were special resources called 'Meld' spread throughout the level, which would expire after a certain amount of turns. They were completely optional in collecting, but some of the most powerful upgrades for your soldiers were only available using this resource, so you better get a move-on and not just overwatch-crawl!

  • @TheAzureGhost

    @TheAzureGhost

    Жыл бұрын

    try othercide. It's a tactical Roguelite with turnbased combat were you command a small group of elite fighters who level up and gain traits from doing missions. There is a missiontype where you have to fight through to a specific (tanky) enemy who channels a spell that instantkills everything if not stopped beforehand. While you can revive dead Teammembers with a specific token (which you can gain 1 of each time you finish an escort mission) they drop all memories (sort of their gear just that you can't produce it but only gain it as randomized loot) and since enemies (especially bosses) can be pretty harsh and there is no option to heal your soldiers (even between missions) besides sacrifying another, higher level Teammember to heal a lower one (well there is an easy mode where all teammembers also heal 50% of their max hp per day, but who plays on easy?) you usually save those for your best troops / for after the hard boss fights.

  • @cliftonsavage7380

    @cliftonsavage7380

    Жыл бұрын

    @@TheAzureGhost what? This sounds like pain ex part 11. I'mma play it anyway

  • @mrchoochooguy4045
    @mrchoochooguy4045 Жыл бұрын

    I think the L4D games deserve a mention here, once you leave the saferooms, the games pretty well made director AI system starts up, spawning zombies, idling zombies, hordes of zombies, special zombies, and on some occasions, a super brutal and dangerous zombie called a tank. This zombie by the way can easily destroy the saferoom door, providing a deathly experience to any players who happen to be camping out in these now very unsafe rooms. Even if you just progress rather slowly you still put yourself at more risk than is necessary. Its not much to worry about if you play the game normally but the game does not take kindly to people who dawdle.

  • @Mostlyharmless1985

    @Mostlyharmless1985

    Жыл бұрын

    The AI director is actually kind of brilliant. It tracks all kinds of metrics including your parties speed, it also pays attention if your group is staying close together, it might send a boomer to punish. If your group has people breaking off to go on their own direction, it might send a hunter or smoker, it really does try to turn the knobs to give it that horror movie feel.

  • @supertna9154
    @supertna9154 Жыл бұрын

    The original Fallout games punished the player for going too slow as if you go exploring the wasteland you’ll endanger Vault 13 and result in the vault running out of water if you haven’t found the chip or invaded by super mutants if you have already found the water chip. When running out of time cutscenes of the vault's water are showed as the third one showing when the vault runs out of water which is a game over and is creepy for a Fallout game which came out in 1997.

  • @LolMarineBunny
    @LolMarineBunny Жыл бұрын

    RE:O and File #2 were both awesome. The whole concept was actually a nice idea in the RE Universe.

  • @Blackpapalink

    @Blackpapalink

    Жыл бұрын

    I love playing that game with bros. It's a lot easier to setup now than it was in the past, so I hope more people find the fanmade servers.

  • @unoriginalhazard

    @unoriginalhazard

    Жыл бұрын

    Both were fantastic games!

  • @IrkenProperty
    @IrkenProperty Жыл бұрын

    Moonlighter has something similar to the Persona one, a monster called The Wanderer, which appears if you stay on a floor for too long.

  • @nixdowte1594
    @nixdowte1594 Жыл бұрын

    In the Harvest Moon games, there's a mechanic that, if you're out too late, will force you to stop what your doing and go home to start the new day. This can cause you to lose all the work you were doing at the moment. Amd, if you failed to treat your crops and animals in that time period, the crops can wilt and die and the animals can get sick and die. You are also sickened and tired, which reduces what you can do the next day. Some love interests will even lost affections points if you get sick.

  • @bryonyperecat5954

    @bryonyperecat5954

    Жыл бұрын

    I think Stardew Valley and My Time in Portia do the same thing? (starting lower energy the next day)

  • @ahmedfalahy9337

    @ahmedfalahy9337

    Жыл бұрын

    In the original Harvest Moon and Back to Nature, you get the bad ending if you neglect the farm

  • @ahmedfalahy9337

    @ahmedfalahy9337

    Жыл бұрын

    And in Save The Homeland, you have a limited time to figure out a way to...well...save your homeland from being demolished and turned into buildings by a big company. There are several endings, depending on what method you use to save your home...or being lazy and do nothing.

  • @cearnicus
    @cearnicus Жыл бұрын

    In Star Control 2, the 2 main villain species are distracted by the war with each other. If you wait too long, _the worse side wins_ and slowly goes round the galaxy to annigi ... annihig ... kill literally everyone else. And, of course, in Outer Wilds ... [SPOILERS!] ... the sun goes supernova, usually taking you with it. The music preceding it is very effective in telling you to get a move on. Or to find a nice spot to see it happen. It's a rare treat to find a playthrough where they first experience it from the sunny side the closest, planet Ember Twin:)

  • @thaddeusgenhelm8979

    @thaddeusgenhelm8979

    Жыл бұрын

    To be fair, I don't know that I'd count Outer Wilds. That's less a punishment for being slow, and more an inexorable part of your existence as you explore the game.

  • @agentCDE

    @agentCDE

    Жыл бұрын

    "WE ARE THE UR-QUAN KOHR-AH. WE CLEANSE OUR DESTINY." Still sends chills down my spine.

  • @samtepal3892
    @samtepal3892 Жыл бұрын

    Operation Winback has a really stressful time limit, which if you do not meet, you will get a bad ending.

  • @WhiteFangofWar

    @WhiteFangofWar

    Жыл бұрын

    Complete with the music speeding up when your health was low.

  • @gruggerduggerhoose
    @gruggerduggerhoose Жыл бұрын

    Bonus entry: in Ride to Hell: Retribution you are punished for dawdling by being *checks notes forced to play this abomination longer... truly an orwellian punishment

  • @g-chanthesage79
    @g-chanthesage79 Жыл бұрын

    If were going for classics, Parasol Stars has an enemy that can be best described as a flying pizza demon who kills you if you take too long.

  • @derGameplayDJ
    @derGameplayDJ Жыл бұрын

    The infection level in outbreak could have been an amazing mechanic, if only they had programmed it so that it only starts counting after you got attacked for the first time! But the way it is, it's just a stress-inducing timer, that takes away a lot of the fun we could have had while playing those games, if there was no infection level in the first place.

  • @Buglin_Burger7878

    @Buglin_Burger7878

    Жыл бұрын

    The issue with that is the player would just go for a "hitless" run. If you added a fail safe by forcing them to get it at a set point you would just make the entire act of being able to evade it a slap in the face.

  • @derGameplayDJ

    @derGameplayDJ

    Жыл бұрын

    @@Buglin_Burger7878 I disagree. Infecting them at a particular moment, e. g. halfway through the level, would just mean: the better you do in the first half, the better your chances of surviving the second. And the hitless run thing is not an issue, it is kind of the idea, imo^^

  • @jimwormmaster
    @jimwormmaster Жыл бұрын

    One that comes to mind, in the Sega Genesis game Comix Zone, in the final fight, the girl that was helping you throughout the game has been kidnapped, and is inside a tank filling with liquid. You hear her say things like "I'm drowning!" during the final boss fight. If you take too long, you get the bad ending, even if you beat the boss.

  • @patrickmccurry1563
    @patrickmccurry1563 Жыл бұрын

    I thought I was the only one that remembered Bubble Bobble. I was obsessed with it as a kid. Pardon me while I go yell at a cloud. lol

  • @Herpaderpa
    @Herpaderpa Жыл бұрын

    Hey! RE: Outbreak was good! Just ahead of its time. If they RE-released Veronica or another game with co-op and limited voice communication, it'd be a solid release. It's one of those games that you had to play at the time online. I have such good memories of RE: Outbreak where I was freaking out on low health, not knowing if I was the last survivor or not. And if you died online? You became a zombie. You had a limited time, but you could try to convince people walking into a room that you were still alive, before lunging at them and biting them. Stuff like that doesn't exist today. So...If you play it today? Yeah, it's not the best. But back in its hayday? That was true survival horror.

  • @EggsForDessert
    @EggsForDessert Жыл бұрын

    Coolest thing about outbreak was once you turned you could than control yourself as a zombie to bite your co-op buddies 😀 Outbreak really should have been a bigger game in the UK. It was actually decent!

  • @moonlitxangel5771

    @moonlitxangel5771

    Жыл бұрын

    In my opinion, Outbreak was ahead of its time. It's a PS2 game and I don't think very many people had the extra hardware to let them get on the internet with their PS2 at the time. However in my opinion it is still fun to play solo, it's just also a really good co-op game. I do wish they'd remake it - keep it mostly the same just update graphics and make QoL changes and such.

  • @feathersflight
    @feathersflight Жыл бұрын

    My favorite example of this is in Kings Quest VI. If you loiter next to Charon for too long, he gets annoyed and force-lightnings you to death. (It's my favorite because the streamer I watched play it left her computer without pausing the game and came back to a fried Alexander and chat telling her how hilarious it was.)

  • @17659817265781465781
    @17659817265781465781 Жыл бұрын

    The first "unkillable ghost who comes to hurry you up" that I remember was in the arcade game Rygar

  • @m3tr0id86
    @m3tr0id86 Жыл бұрын

    14:18 Ryo should have said "I'm going to fork you up!" I will see myself out, but to be fair, it's a slow day when I resort to fork lift puns.

  • @Ganondorf-ui7yk
    @Ganondorf-ui7yk Жыл бұрын

    I’m surprised no mention of Mass Effect 2, after you get the IFF if you don’t hurry to the suicide mission you will have to watch your crew get liquified

  • @BizzyAskG
    @BizzyAskG Жыл бұрын

    Outbreak was ahead of its time. We need a remake! I remember dying right before the end of a level...heartbreaking

  • @LumpKingDLO
    @LumpKingDLO Жыл бұрын

    Very funny with the fast paced editing to keep the theme of the vid, nice job!

  • @Chernobog2
    @Chernobog2 Жыл бұрын

    Similar to the virus gauge in Outbreak, Breath of Fire Dragon Quarter had the D-Counter. After a certain point in the plot it would appear onscreen; certain abilities would make it jump up, but even simply walking around would cause it to slowly creep up to 100%, and when that happened you got a special game over. Keep in mind this is a JRPG, so the name of the game becomes figuring out the most efficient path and stockpiling "Party XP" over multiple playthroughs

  • @FilmAcolyteReturns
    @FilmAcolyteReturns Жыл бұрын

    Darkest Dungeon will call for reinforcements if you take too long during an enemy encounter. This was done to dissuade players from taking advantage of that last weakened enemy and using the following combat rounds to heal party health and de-stress your characters. Just search for Baertaffy’s worst Darkest Dungeon run for a prime example of this.

  • @sacrilegiousboi
    @sacrilegiousboi Жыл бұрын

    The persona reaper thing is kind of a gift if it's flu weather bc he just dies. Outsidexbox has covered this in a video btw

  • @gilded_lady

    @gilded_lady

    Жыл бұрын

    Only on vanilla, not in Royal.

  • @phantomnite

    @phantomnite

    Жыл бұрын

    Yeah, he doesnt work like that in royal or the other persona games

  • @callmecei9246
    @callmecei9246 Жыл бұрын

    The main thing this video reminded me is how similar PMD's little music in the scene at 3:03 sounds very similar to the song "Our House" that I know from old time coffee commercials. lol

  • @sagacious03
    @sagacious03 Жыл бұрын

    Decently fun analysis & list video! Thanks for uploading!

  • @Kuganurio1994
    @Kuganurio1994 Жыл бұрын

    The Infection in Outbreak reminds me of the D-Counter in Breath of Fire 5. Essentially, after a certain plot point early in the game, the main character Ryu awakens the powers of a dragon, but everytime you use them, this omni-present D-Counter fills up. If it reaches 100% before the final fight of the Game, you get a unique and actually quite gruesome Game Over. Even if you don't make use of the various Dragon Powers, the Counter still slowly fills up (like 0.01% for every 10 or 15 steps taken), making you choose carefully when, where and how you use them. This was made because Dragon Form in BoF 5 is STUPIDLY powerful, and would make the game an absolute cakewalk if you could use it with reckless abandon.

  • @GearShotgun
    @GearShotgun Жыл бұрын

    Theres actually a trick you can use to kill the Reaper and even farm him for EXP in Persona 5. He's immune to instant death spells, but not the Despair status effect. So by attacking and running away from him during Flu Season, when every enemies in Mementos has a chance of being afflicted with it at the start of the fight, he'll eventually be affected by it and take himself out without the player needing to to anything.

  • @GamerFromJump

    @GamerFromJump

    Жыл бұрын

    That only works in the original though (not _Royal)_

  • @GearShotgun

    @GearShotgun

    Жыл бұрын

    @@GamerFromJump It figures they'd take that out. Was worth a brief mention for the original version though.

  • @katiedoucet4748
    @katiedoucet4748 Жыл бұрын

    Always excellent content :) keep up the great work

  • @antreiriukula4015
    @antreiriukula4015 Жыл бұрын

    The familiar music being sped up in the outro was brilliant!

  • @10.ikadekanandadwipayadnya83
    @10.ikadekanandadwipayadnya83 Жыл бұрын

    Flashing gems Any bejeweled-like games Something about the games pointing the possible matching gems out everytime you don't make any moves for 5 second just feels insulting "No Im not stupid, i just need time"

  • @EMShelley
    @EMShelley Жыл бұрын

    Actually, the ghost in Spelunky is killable. If you continuously have it move in and out of the surface of a lava pool, it will eventually die. takes a awhile, especially in single player, but it is doable.

  • @wolfsokaya
    @wolfsokaya Жыл бұрын

    The wind kicking you out of a dungeon is a returning feature in Mystery Dungeon games, it was in Torneko: Last Hope too, a PS game from 1999.

  • @Michael_Lindell
    @Michael_Lindell Жыл бұрын

    To not get punished one should watch this video at 1,5 speed.

  • @maliciositygames
    @maliciositygames Жыл бұрын

    I am really surprised, then, that I didn't get murdered in Shenmue, as I absolutely loved playing those arcade games and getting little figures. I guess I paced my gameplay a lot better than I thought I did.

  • @sugarblunt
    @sugarblunt Жыл бұрын

    Great work as always

  • @TrimutiusToo
    @TrimutiusToo Жыл бұрын

    Ah I remember like 30 years ago... being punished for being too slow in Shamus, by that 2 legged thing showing up... I suppose I was calling it ghost as it was going through walls.

  • @jeannepucelle
    @jeannepucelle Жыл бұрын

    The Pokemon one reminded me of the reaper monster in Chocobo's dungeon 2 and Chocobo's dungeon Everybuddy. If you take too long, you get a similar warning but instead of wind, you start to see the horrible creature start to stalk you slowly... and you can't flee it.

  • @1Thunderfire

    @1Thunderfire

    Жыл бұрын

    Same developers, Spike Chunsoft.

  • @jeannepucelle

    @jeannepucelle

    Жыл бұрын

    @@1Thunderfire Woah, seriously? I loved Chocobo dungeon games but haven't played the Pokemon ones.

  • @SigmaGuardian66

    @SigmaGuardian66

    Жыл бұрын

    @@jeannepucelle The pokemon mystery dungeon games are pretty enjoyable. If you end up playing them, remember to stock up on reviver seeds.

  • @SonofSethoitae

    @SonofSethoitae

    Жыл бұрын

    @@jeannepucelle Yeah, all the Mystery Dungeon games are Spike Chunsoft, cause they're all spin-offs of Dragon Quest

  • @jeannepucelle

    @jeannepucelle

    Жыл бұрын

    @@SigmaGuardian66 I'll remember that when I pick up the games.

  • @Unapologeticweeb
    @Unapologeticweeb Жыл бұрын

    Wouldn't zanki zero qualify Because not only will you go hungry you will eventually die from old age and put back into the starting hub if you take too long

  • @goranisacson2502

    @goranisacson2502

    Жыл бұрын

    This is true, but it's inclusion would necessitate enough people having played Zanki Zero to nomibate it, and so far I only have proof of myself (and now you) having actually played the game.

  • @critterwhisperer5821
    @critterwhisperer5821 Жыл бұрын

    4:40 clever use of chrono trigger music on the background when it’s a time related video lmao

  • @1Thunderfire
    @1Thunderfire Жыл бұрын

    Regarding Pokémon Mystery Dungeon, the winds are also present in the Shiren the Wanderer games, an original, long-running series also developed by Spike Chunsoft. These winds are known as The Winds of Kron who is one of the Eight Bestial Gods and a patron god of wanderers like Shiren.

  • @thecrayonbender3036
    @thecrayonbender3036 Жыл бұрын

    I can’t believe that Middle-Earth: Shadow of Mordor wasn’t on this list. If you spend too long in particular levels, enemies you’ve previously killed will come back to life to try to kick your butt again.

  • @UrbanAgent423
    @UrbanAgent423 Жыл бұрын

    What about Binding of Issac. In a game with hundreds of items and challenges ans secrets that you may still be googling hundreds of hours in, it punishes you by locking you out of some challenges, bosses, and endings if you don't move through the levels pretty hastily

  • @Xolaeth
    @Xolaeth Жыл бұрын

    Oh man Bubble Bobble is one of the games my Grammee would rent for me from the video store! That and Faxanadu. Thank you for the pleasant trip down memory lane!

  • @helenetrstrup4817
    @helenetrstrup4817 Жыл бұрын

    I don't remember having been actually kicked from the mystery dungeons... But I have stirred the wind on multiple occasions. 😆 More often than not, if a game has a timer and starts to dictate how long I take to a ridiculous degree, I'll likely not be playing. Simple as that. I like taking my time exploring every nook and cranny.

  • @maximumdon7637
    @maximumdon7637 Жыл бұрын

    Wouldn’t the entire DeadRising series be on this list? There are MULTIPLE punishments for taking your time, such as many missions failing, someone turning into a zombie because they didn’t get their zombrex on time, or missing the crucial main missions that cause either missing the helicopter rendezvous, or the military bombing the infected zone with you and others still in it.

  • @SolusWhite
    @SolusWhite Жыл бұрын

    Rushing me is one way of putting me off playing... I'm an explorer, so take your timer and put it back in the kitchen.

  • @likky1

    @likky1

    Жыл бұрын

    Thats the thing, most of these timers only kick in when you take REALLY long in the games that do have them

  • @KOU-ZAI
    @KOU-ZAI Жыл бұрын

    Somehow, the music part reminds me of another thing --- the academy awards. If a winner takes too long with his/her speech on stage, the music starts playing to signify that they've got other better things to do, so hurry the F up, lol.

  • @DarknessDpa
    @DarknessDpa Жыл бұрын

    As a kid, after I found that the wind thing was a thing, I thought it was a legendary pokemon that would spawn and I had to do something specific or be in a specific area to get it to properly spawn.

  • @robertbeisert3315
    @robertbeisert3315 Жыл бұрын

    I'mma go with any Soulsborn game, where the only time I ever get invaded is when I step away for a second for a quick bio break or to refill my water cup.

  • @zombieham904
    @zombieham904 Жыл бұрын

    A great list! Another suggestion: in the game Kingsway (on Steam), the entire premise is that a darkness is falling across the land as the in-game time moves on more and more of the world gets engulfed in this darkness, which is full of horrible monsters. Makes it basically impossible to return to those areas.

  • @seanromine3932
    @seanromine3932 Жыл бұрын

    Who will show up to reap him? Me-i will. A high definition rendition of myself will appear to physically drag them away to the stygian abyss. Then back to actively playing the game. That is really taking my time.

  • @anon_y_mousse
    @anon_y_mousse Жыл бұрын

    That's part of what I hated about FF8. You could only attain a certain Seed rank, but if you took too long it knocked you down a rank, which was impossible to build back up. So you'd permanently lose rank if you took too long. F that game.

  • @thegamerfe8751
    @thegamerfe8751 Жыл бұрын

    You should have mentioned how in Persona 3 FES if you kill the reaper for the first time you get an item that can unlock the (optional) endgame dungeon with the hardest non boss enemies in the game.

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