10 Dirty Moves Video Games Use to STOP US

Ойындар

Some video games use dirty tricks to attempt to stop us from proceeding or winning. Here are some notorious examples from some beloved games.
Subscribe for more: kzread.info?su...

Пікірлер: 2 600

  • @Dara-iw6sg
    @Dara-iw6sg2 жыл бұрын

    The worst is when enemies in fps games have seemingly infinite ammo but when you loot them after killing them it gives you like 3 rounds

  • @chrisclifford7080

    @chrisclifford7080

    2 жыл бұрын

    ah yes this is every video game.

  • @stevorules1820

    @stevorules1820

    2 жыл бұрын

    This was addressed in a video earlier this week about FPS games lol

  • @jschouten1985

    @jschouten1985

    2 жыл бұрын

    @@stevorules1820 the video was about gun logic in videogames, not just FPS 😉

  • @stevorules1820

    @stevorules1820

    2 жыл бұрын

    @@jschouten1985 ok mr perfect haha jk but thanks for clarifying that for those who haven't seen it yet.

  • @almalone3282

    @almalone3282

    2 жыл бұрын

    *The last of us* is the worst at this

  • @dankart4924
    @dankart49242 жыл бұрын

    A pretty big one for me is in stealth games, when you get spotted by one guy and EVERY GUARD suddenly knows your exact location like they all share the same pair of eyes! Edit: yes, Comms exist, but they don't relay the suspects exact location within a millisecond.

  • @freshprince5684

    @freshprince5684

    2 жыл бұрын

    6 paths of rage quit

  • @Ali-Sensei

    @Ali-Sensei

    2 жыл бұрын

    @@freshprince5684 i can see you know Pain understand pain.

  • @mambajuixe

    @mambajuixe

    2 жыл бұрын

    @@freshprince5684 LOL

  • @Xtank425

    @Xtank425

    2 жыл бұрын

    More like they'd have an oracle that guides the guards to where you are

  • @tysawyer4502

    @tysawyer4502

    2 жыл бұрын

    This comment is why I don't like stealth games

  • @DoomFinger511
    @DoomFinger5112 жыл бұрын

    You forgot super accuracy. Times when the AI suddenly has the ability to make perfect head shots across the map with a sawed off shotgun. The best is when a main boss character in a fighting game has some special moves and then when you unlock it those moves aren't available.

  • @yaahya4502

    @yaahya4502

    2 жыл бұрын

    I had that with Spec Ops : the Line. I freaking love this game but, using the FUBAR difficulty (max difficulty), sometimes, enemies just blast you out in a sand storm (where you, as a player, cannot aim right. But them, sometimes, they shoot like you,without accuracy, sometimes they just annihilate you...)

  • @yessir650

    @yessir650

    Жыл бұрын

    Halo 2 legendary jackals gave me so many one shot deaths

  • @yaahya4502

    @yaahya4502

    Жыл бұрын

    @@yessir650 Same for Halo 3 where they were hidden

  • @edwincastillo4017

    @edwincastillo4017

    Жыл бұрын

    Bots in bo2 be like

  • @jonniboye6399

    @jonniboye6399

    Жыл бұрын

    I still remember dying dozens of times in my ghillie suit on COD4 when I'm supposedly REALLY well hidden in brush. Perfect aim plus being able to see something camouflaged instantly.

  • @mopsydizzle
    @mopsydizzle2 жыл бұрын

    "No saves, checkpoints or chance" Welcome to every single game made before 1990

  • @Spiralredd

    @Spiralredd

    3 ай бұрын

    If I remember correctly saving in games wasn't even a thing until the super Nintendo. And even then not every game had ir

  • @King_Luigi

    @King_Luigi

    3 ай бұрын

    @@Spiralredd Legend of Zelda had game saves on the NES.

  • @Mattyrocks1000

    @Mattyrocks1000

    3 ай бұрын

    That was more cause arcade games trying to take your money though xD

  • @Bodharas

    @Bodharas

    3 ай бұрын

    It's what made Contra so awesome

  • @singleproppilot

    @singleproppilot

    2 ай бұрын

    I know I’m in the minority on this, but I hate saves as a game mechanic. Especially when you hit the autosave point with low health. I like the old games where the game was broken up in to to small levels and you had to start the level over from the beginning when you died.

  • @InMaTeofDeath
    @InMaTeofDeath2 жыл бұрын

    One of the dirtiest moves in modern gaming for me was in XCOM 2 where The Chosen bosses had the ability to move *every single time any of your soldiers took an action*

  • @toblerone1729

    @toblerone1729

    2 жыл бұрын

    Or how about them straight up lying to you with the percentages? You can see a 100% hit rate and still miss!

  • @TheRavenofSin

    @TheRavenofSin

    2 жыл бұрын

    I think that was the rulers, not the chosen. But yeah, made for having to do a lot of weird tactics with status effects.

  • @PayHomageJC

    @PayHomageJC

    2 жыл бұрын

    @@toblerone1729 lol I remember one xcom reviewer saying , “the barrel of the gun can be in the enemies mouth and you’ll still miss the shot “ lmao

  • @christophermiller8589

    @christophermiller8589

    2 жыл бұрын

    This is SO TRUE

  • @andrewcarter9649

    @andrewcarter9649

    2 жыл бұрын

    @@TheRavenofSin It was the Rulers and the Avatars that would do that.

  • @SinerAthin
    @SinerAthin2 жыл бұрын

    One of my gripes is when the accuracy of the AI is not affected by soft visual obstructions. The AI is going to be tracking and firing at you just as accurately no matter what. It does not matter whether you are standing in a flat, open, sunny, bright desert; or if you are standing in a deep, dimly lit forest at dusk with thick mist and hiding behind some tall grass. This is why I prefer to fight during bright and sunny days if the game gives me the option, because things like foliage, glare, darkness, mist etc doesn't affect the AI's accuracy or tracking, yet it can massively impede a human's tracking and accuracy.

  • @tomread8748

    @tomread8748

    2 жыл бұрын

    I think S.T.A.L.K.E.R. is one game that accounts for this, and is why it's just one of the many reasons it's a god tier unit.

  • @niewyimaginowany87

    @niewyimaginowany87

    2 жыл бұрын

    I also remeber Elite Warriors: Vietnam, even after shooting AI "didn't" know your positions and soldiers were shouting in vietnamese and going to find you between bushes, also had detail like you could broke stick on the ground while sneaking

  • @MrEvilbyte

    @MrEvilbyte

    2 жыл бұрын

    Unreal Tournament 2004 be like that. Can casually snipe you through impossibly thick fog from 2 miles away. And all the buggers will gun for you the split second your head pops up. Expect EVERYONE to stop what they were doing (even fighting each other) to concentrate fire on your ass ..... even if you're 2 miles away. And that's when their not dodging out of the way the split nanosecond you fire your weapon.

  • @haruhisuzumiya6650

    @haruhisuzumiya6650

    2 жыл бұрын

    @@tomread8748 halo, the truth and reconciliation mission is done at nightfall

  • @cheddarbob2657

    @cheddarbob2657

    2 жыл бұрын

    That's the thing, you yourself have to become SUPER HUMAN when dealing with advanced A.I. If anything I like the challenge because it make you BETTER when dealing with an enemy who has an unfair advantage. A crucial part of expert gaming is knowing when/how to adjust 💯

  • @watermelongaming3698
    @watermelongaming36982 жыл бұрын

    For the racing/rubber banding one, there's this Xbox 360 game called "Blur" which let you choose how strong the rubber banding was or if it was even on at all. This applied to both players AND AI too.

  • @Avriel_Mimiga

    @Avriel_Mimiga

    3 ай бұрын

    i loved that game, shame there's never going to be a remake of it

  • @peppers7222
    @peppers72222 жыл бұрын

    Y’know what really grinds my gears? Games that give you quick time moments that are timed even if you’re spamming buttons like crazy, then show a cutscene of the person brutally killing you, and then sending you to the last checkpoint which is usually far away.

  • @murlocmaster6192

    @murlocmaster6192

    2 жыл бұрын

    Chriiiiiiiiissssss

  • @bipstymcbipste5641

    @bipstymcbipste5641

    Жыл бұрын

    Was having that with resident evil 4. Quick time events are so awkwardly placed

  • @Spiralredd

    @Spiralredd

    3 ай бұрын

    ​​@@bipstymcbipste5641especially the boulder rolling sections. Not only were those unnecessarily hard but they hurt my fingers from the amount of times I had to restart. So grateful that the remake did away with them. They were pointless

  • @LRM12o8

    @LRM12o8

    3 ай бұрын

    Quick time events just suck, full stop! They're not fun, they disrupt the flow of gameplay, have nothing to do with what is going on on screen and I would much rather finish off the boss/enemy in my own, unscripted way and _maybe_ watch a cool cutscene afterwards, than having a cool cutscene that I can't watch because I'm busy pressing random buttons that make no sense!

  • @Spiralredd

    @Spiralredd

    3 ай бұрын

    @@LRM12o8 I mean some qtes are necessary. Like in resident evil if a zombie latches onto you and you have to press x to get it off I can accept that. But other times they're just not challenging enough and sometimes they're too challenging

  • @ThrottleKitty
    @ThrottleKitty2 жыл бұрын

    My single biggest pet peeve with a games gameplay is when it "makes" you lose, not as part of some story event, but because the enemy has an "instantly win the fight" button they just don't push most of the time. Like, I've been replaying Skyrim on legendary difficulty lately, and the way the dragons will just EXECUTE you from full health with their bite attack, locking you in place and disabling your controls to do so. It actually frustrates me more feeling like the enemy could instantly win at any point and the only reason I have a chance is they are choosing not to. This has been my weird little rant, thank you.

  • @ThatDamnedTurk

    @ThatDamnedTurk

    2 жыл бұрын

    Hear! hear!

  • @jennifermaiko8248

    @jennifermaiko8248

    2 жыл бұрын

    Yo facts!

  • @mpr746

    @mpr746

    2 жыл бұрын

    You are fighting a dragon, though...

  • @RSainman

    @RSainman

    2 жыл бұрын

    Thx Lord hast spoken! and it was good!

  • @n124ajdx

    @n124ajdx

    2 жыл бұрын

    Actually that's a thing with all Bethesda's games, the difficulty is poorly implemented in those games. Instead of a difficulty that depend on the A.I being smart, they just give the enemies more health or make them deal a massive amount of damage.

  • @Eriktyf
    @Eriktyf2 жыл бұрын

    One thing that pissed me off in the last of us was that in the end when the armored soldiers searches the hospital for you they just instantly ignore all the possible hiding spots for Joel and Ellie and then just ”casually” Walks to my hiding spot wherever it might be

  • @kennymccormick9497

    @kennymccormick9497

    2 жыл бұрын

    OMG, 😨YES. It’s like Naught Dogs played the first part of “The Phantom’s Pain” and decided to do someWhat the reverse of what the guards did in the hospital!

  • @oscarflores3887

    @oscarflores3887

    2 жыл бұрын

    I just ran past them because i got super annoyed by them

  • @leesasuki

    @leesasuki

    2 жыл бұрын

    @@oscarflores3887 yeah it is really killing the mood and atmosphere as it is much easier to run past them than try to sneak thru them or fight them like you should be, especially when that should be the highest point of the story lol

  • @alphastronghold715
    @alphastronghold7153 ай бұрын

    Number 1: the worst example I could possibly say for this is the police sergeant in Sonic ‘06. He tells you he’s not the sergeant and sends you on this quest to find him throughout the entire city, but if you ask the wrong guy it sends you into a 20+ second loading screen for a one sentence cutscene before sending you into another 20+ second cutscene just to tell you you failed. Then you have to ask him again, loading screen, cutscene, loading screen, THEN you can try someone else. Repeat this cycle ad nausea until you ask him again if he is the sergeant and then he’ll finally say yes. This quest is designed to take less than 10 minutes and can easily take 2 hours to complete.

  • @powerspro3553
    @powerspro35532 жыл бұрын

    You've always been able to tell a regular chest from a Mimic in dark souls games. One they breathe, if you watch closely. Two, look at the way the chain is going.

  • @BRNardy
    @BRNardy2 жыл бұрын

    Also, older games used to annoy me so much when I was taking cover and tried to shoot from a really tight angle, close to the wall, just for the shots to hit the wall because the hitbox and the visuals wouldn't match

  • @bornh8r

    @bornh8r

    2 жыл бұрын

    omg this

  • @elifuller8671

    @elifuller8671

    2 жыл бұрын

    This still happens sadly, Rockstar and Bethesda are bad culprits. If I had to guess its a hasty/lazy job matching the collision mesh (the invisible barrier on all objects that tells the game not to allow other objects to pass through them) to the texture mesh of each object (a wrapped picture around a object that makes it visible to the player)

  • @Jolgeable

    @Jolgeable

    Жыл бұрын

    Falcon has swallowed his own tongue: 13:54

  • @SeanTAochi1
    @SeanTAochi12 жыл бұрын

    fun fact: aside from the natural item distribution that is in Mario kart. When you play a single player race the game assigns you a 'rival' racer which will always stay relatively close to you no matter how much you outrace them

  • @roadjcat

    @roadjcat

    2 жыл бұрын

    Right? It wouldn't be a big deal if you came in second place or even third every once in awhile if the SAME racer wasn't almost guaranteed to get 1st if you don't

  • @longbow6416

    @longbow6416

    2 жыл бұрын

    Some Need For Speed titles seemed to do the same thing. Carbon comes to minf

  • @DoctorMedicine_

    @DoctorMedicine_

    2 жыл бұрын

    Wdym natural when you’re in first all you get are useless items and in last you get stars and bullet bills, golden mushrooms

  • @freestalkerdotfr6391

    @freestalkerdotfr6391

    2 жыл бұрын

    That's clearely said in F-Zero-X, so in this game it's fair and the player is told to be aware about it. Mario Kart Double Dash is so infamous about rubber band that even without nowing the concept I was able to spot this ! I don't want to play this game anymore for this reason. And due to the fact this game is designed to use item to win, it's a double punishment.

  • @carlosdasilva2409

    @carlosdasilva2409

    2 жыл бұрын

    I thought ut assigned two. The "rival" and the "backup", so these two fuckers would be in the highest position of the chart no matter what. Fortunately for you, the "backup" and the "rival" will still fight eachother for dominance (in case you don't hit the first place every time, your "rival" won't be finishing first every single race)

  • @libyawillconquerusingdemot3682
    @libyawillconquerusingdemot36822 жыл бұрын

    player: "does a great game move in a strategy game" AI: best i can do is cheat with full map visibility.

  • @skysamurai4649

    @skysamurai4649

    2 ай бұрын

    And infinite money

  • @libyawillconquerusingdemot3682

    @libyawillconquerusingdemot3682

    2 ай бұрын

    @@skysamurai4649 infinite money you say, and in what games would that be the case?

  • @skysamurai4649

    @skysamurai4649

    2 ай бұрын

    @@libyawillconquerusingdemot3682 modern Total War titles like Warhammer 2, Attila, even Rome 2, but not sure about the last one

  • @libyawillconquerusingdemot3682

    @libyawillconquerusingdemot3682

    2 ай бұрын

    @@skysamurai4649 i've never heard of those games before.

  • @skysamurai4649

    @skysamurai4649

    2 ай бұрын

    @@libyawillconquerusingdemot3682 it’s one of the most popular strategy games franchise. Definitely worth a try

  • @MannyloAnimeSquad
    @MannyloAnimeSquad2 жыл бұрын

    halo infinite has an infinite supply of grenades that they spam infinitely

  • @BusyCapybara

    @BusyCapybara

    2 жыл бұрын

    まあ、それはそれをより楽しくします!ザクロは非常においしいです。

  • @boyeri3558

    @boyeri3558

    2 жыл бұрын

    So cod WaW on veteran difficulty

  • @JayHog1992

    @JayHog1992

    2 жыл бұрын

    Pretty sure that's every game where enemies can throw grenades. Not just Halo even. This and infinite ammo. Why are we limited by the limitations of certain ammo while the enemy looks like they're carrying an armory on their backs?

  • @samhasnoplan7631

    @samhasnoplan7631

    2 жыл бұрын

    Cod world at war they have endless grenades too. Especially the first vietnam level and the very last level of the game

  • @BusyCapybara

    @BusyCapybara

    2 жыл бұрын

    @@samhasnoplan7631 মূৰ্খ, মই তোমাক আটাইতকৈ বেয়া কামনা কৰিছো! কিন্তু মনত ৰাখিব, আপুনি যি হ'ব বিচাৰে সেয়া দিব পাৰে, মই আপোনাক শুভকামনা জনাইছো, ওহোহোহ 😊

  • @Truthseeekerr
    @Truthseeekerr2 жыл бұрын

    What about the one where they release a unfinished game for $75. That’s the dirtiest one 😢

  • @willieschick7315

    @willieschick7315

    2 жыл бұрын

    I bought bf2042 and still can’t play in their servers , it was 76.00

  • @TheREALHugo4

    @TheREALHugo4

    2 жыл бұрын

    @@willieschick7315 And don't forget the Ultimate edition for 120 dollars.

  • @toblerone1729

    @toblerone1729

    2 жыл бұрын

    Final Fantasy XV for me, thanks Squeenix, I still want my money back

  • @n124ajdx

    @n124ajdx

    2 жыл бұрын

    @@willieschick7315 that's your fault, you still buy EA's games even after all the trash they released in the past decade

  • @JP-ge2jp

    @JP-ge2jp

    2 жыл бұрын

    @@toblerone1729 They did kind of fix that one tho

  • @taurellreed2716
    @taurellreed27162 жыл бұрын

    I hate when devs think higher numbers /stats equates to harder difficulty (like becoming more of a damage sponge). I hate that shit.

  • @whysoserious4274

    @whysoserious4274

    2 жыл бұрын

    For real yo That's some Bs and it's annoying. That's why I refuse to play games in higher difficulty cuz all they get is double or triple the hp and not a strategy change I just get bored diminishing it's health -_-

  • @leesasuki

    @leesasuki

    2 жыл бұрын

    well, since JRPG is a thing, hence why I prefer not to play them

  • @GoldenChildBH

    @GoldenChildBH

    2 жыл бұрын

    Skyrim and fallout are horrible for this.

  • @nobody..--.

    @nobody..--.

    3 ай бұрын

    ​@GoldenChildBH terraria is great at it the bosses get new moves as well as stronger attacks and higher hp but you get special rewards depending on the difficulty and i think expert is the best mode to start with (aside from journey) because in classic the bosses are pushovers and in expert you get amazing items such as the shield of cthulu from the first real boss and beating master mode gives you bragging rights with the trophies

  • @Superp2gamer

    @Superp2gamer

    2 ай бұрын

    It is kinda sad the bosses don't get any major ai changes in master mode.​@@nobody..--.

  • @Suisfonia
    @Suisfonia2 жыл бұрын

    For me, a lot of the reasons given here is why I cheat a lot in SP games - since I'm there to have fun, and not be frustrated by what I personally feel is either horrible programming, such as the AI's knowing your exact location at all times or AI's being given advantages over the player, such as in some of turn based city building games where the AI is able to level up the tech tree faster than you despite having *less* than you and thus being able to put down wonders and such before you even have a chance.

  • @speedingoffence
    @speedingoffence2 жыл бұрын

    Under 'incorrect information', you forgot the particularly egregious X-COM. The game keeps track of how well you're doing in a mission, and then applies a multiplier to the stated hit chance. If you're doing well, it'll decrease you hit chance, and if you're doing poorly, it'll increase your crit chance to increase the likelihood of a 'clutch' shot. Half of you suddenly shouted either 'you don't understand statistics' or just 'get gud', but the other half recall that the devs *actually stated this is happening* and that the displayed hit chance is NOT the actual hit chance. Doing this makes the game less of a strategy game and more of a narrative, and I get that some people want that. I don't. If I absolutely nail the strategy in a strategy game, I'm not a fan of being punished for it.

  • @sheltongolden4394

    @sheltongolden4394

    2 жыл бұрын

    Well that explains the multiple 98% hit-chance shots missing..

  • @TheLoneTerran

    @TheLoneTerran

    Жыл бұрын

    Yeah, it was a pity mechanic that was out of control. Because if YOU were doing badly, your chance to hit would increase and suspiciously, Thin Men would start missing....just one more aspect of Long War that I loved, removing that pity.

  • @wubzero4709

    @wubzero4709

    Жыл бұрын

    3v1 on the last event and they all miss close quarters!

  • @mat9h1

    @mat9h1

    Жыл бұрын

    I think this is more acceptable because they are cheating in your favor. It's boosting your to hit chance and the decrease for doing well it backing off from that increase.

  • @speedingoffence

    @speedingoffence

    Жыл бұрын

    @@mat9h1 It was two competing mechanisms, if I'm remembering correctly. Accuracy goes down for doing well, crit chance goes up when doing poorly (to increase the likelihood of a 'clutch' hit). It is most certainly the case that the accuracy is being overstated. It's pretty easy to test if you run random seeds.

  • @johnnyboi5003
    @johnnyboi50032 жыл бұрын

    In Dark Souls, one infuriating thing is enemies often being able to hit you through walls, but your sword swings will always hit every obstacle and stop the swing animation.

  • @lonecyborg4957

    @lonecyborg4957

    2 жыл бұрын

    I hate that, especially in Bloodborne, also that your input lags because it's a 30fps game, and the Bosses have some ridiculous movement.

  • @Vertigo547

    @Vertigo547

    2 жыл бұрын

    Any big sword does that but I'm pretty sure a regular sword or a smaller weapon can go through walls

  • @MsKeylas

    @MsKeylas

    2 жыл бұрын

    @@Vertigo547 even with big you can just smack enemies through walls sometimes without allowing them to do the same because their weapons is shorter

  • @two_tone_xlophone2630

    @two_tone_xlophone2630

    2 жыл бұрын

    pretty sure that's not on purpose and is just bad programming....that said, usually if they can hit you, you can hit them, take advantage of the flaw and use it to help you.

  • @KolincaResNovae

    @KolincaResNovae

    2 жыл бұрын

    Depends, it's rare in DS1 compared to others, but avoid chugging estus behind a wall that has an enemy near just in case.

  • @404cp
    @404cp2 жыл бұрын

    Ahhh the old, "win in the game, lose in the cutscene anyway" trick that every single jrpg ever made has pulled. And some pull it multiple times per game!

  • @philithegamer8265

    @philithegamer8265

    2 жыл бұрын

    Fuck that trope

  • @info0

    @info0

    2 жыл бұрын

    that's very Asian like, tbh and it doesn't apply only to jRPGs. This almost always happens with boss fights too. You think you beat the boss... Well good luck. There are also... A lot of easily avoidable deaths in cut-scenes... But whatever.

  • @silentcrow6602
    @silentcrow66022 жыл бұрын

    If I remember right, splinter cell did stealth really well, and npcs didn't know where you were for sure when you shot someone or made a little noise. I think they checked it out and you would have to take them out before they see you.

  • @agonleed3841

    @agonleed3841

    2 жыл бұрын

    and metal gear solid. but those games were VERY specific about that situation to the point that I was a selling point

  • @Spiralredd

    @Spiralredd

    3 ай бұрын

    Splinter cell was a great game. I wish they would make another one with updated graphics

  • @silentcrow6602

    @silentcrow6602

    3 ай бұрын

    Definitely

  • @TwoStacks217
    @TwoStacks2172 жыл бұрын

    For the number two slot I hate when enemy AI has unlimited ammo they know exactly where you are on the map at all times every single enemy has a line of sight on you and they have 100% accuracy even if you're moving around erratically

  • @Edwinschuur
    @Edwinschuur2 жыл бұрын

    The most annoying one that I was surprised wasn't included in the video: input reading. You play a fighting game and the AI reads your inputs and reacts to them. There is basically no way to win other than finding a flaw in their script and exploit it. Like baiting a certain move over and over again and punish it. It makes you win, but doesn't make you feel you play a real match.

  • @wildchildmogli3111

    @wildchildmogli3111

    2 жыл бұрын

    Tekken 7 the final fight with akuma. Bait the fireball jump kick to the face over the final one. Also his Jumping uppercut you could punish him off that bait rinse repeat and you have yourself a victory

  • @ericb3157

    @ericb3157

    2 жыл бұрын

    yes, the "improved" MK3 (two more characters added) did this.

  • @Zerethos

    @Zerethos

    2 жыл бұрын

    I’m not sure if this relates to the topic here, but one of my pet peeves is Super Smash Bros. Ultimate’s CPUs. Even at level 2 they act as if they’re like level 5 or so, being surprisingly aggressive and almost always going after me instead of each other especially when they have their final smash ready (and they’re surprisingly accurate in landing them too).

  • @JimmyCrackorn

    @JimmyCrackorn

    2 жыл бұрын

    Ah, the old okie doke they've been using on us for 30 years. It's broken my spirit, yet still I play. It was even worse in the old beat 'em up games. Some were so aggressive with it that they attached adds to your controls in such a way as to make you attack yourself. In Super Double Dragon, the enemies didn't follow you after they set up a pincer, which was every fight, you literally controlled them too, so that they couldn't break formation. And if you hit an attack button during that, they would attack at the exact same time. So, if you punched one, the one behind you always punched you because it was connected to your attack buttons the whole time, not the one in front of you. If you blocked the one in front of you, your block connected to the one behind you, so it attacked at the exact same time you pressed the block button. You had to memorize the sequence and beat them all *before* they got the pincer formed. If you didn't, the game was impossible to beat until you finally memorized it. The level of rage is indescribable. (I used present tense because I played it recently on an emulator. Damn near ripped my computer in half)

  • @QuanTrietLOL

    @QuanTrietLOL

    2 жыл бұрын

    And there's my gf who smashes every key thus winning the fight.

  • @explodingpotato6448
    @explodingpotato64482 жыл бұрын

    Another dirty trick WAW deployed aside from grenade spam was infinitely spawning enemies until you close the distance, which on veteran was a bitch especially the attack on the reichstag, you can't thin the ranks then advance, you have to run to stupidly close distances to the enemies under pin point accurate gun fire and the grenades, your AI allies are useless, pray you don't get shot while sprinting, clear your immediate vicinity hopefully there was a checkpoint, if not good luck, rinse and repeat.

  • @ardantop132na6

    @ardantop132na6

    2 жыл бұрын

    And what's worse is that there are actually times when thinning their ranks is an option (attack in Reichstag's 'auditorium' room) by killing them underneath then later at the opposite side of the room on the balcony)

  • @foxernator

    @foxernator

    2 жыл бұрын

    Pretty sure all Cod games had this until MW3 - Drove me crazy on Cod 4 Veteran runs.

  • @sentientcardboarddumpster7900

    @sentientcardboarddumpster7900

    2 жыл бұрын

    Maybe don't play cod lol

  • @KT-xx5ch

    @KT-xx5ch

    2 жыл бұрын

    I think beating WAW on Veteran was as rewarding as DS1.

  • @lawrencetalbot8346

    @lawrencetalbot8346

    2 жыл бұрын

    Yes. This. The last few missions of that game on veteran were ridiculously cheap between the endless enemies and the endless grenades when you tried to take cover to regenerate your health.

  • @Spiralblitzful
    @Spiralblitzful2 жыл бұрын

    The mimic chest thing I learned from dark cloud, after that if a game gives me the ability to mimic check, I smack a chest without hesitation. I find myself doing it in skyrim and I know that game has no mimics

  • @joels5150
    @joels5150 Жыл бұрын

    The cheating AI was really noticeable in one of the NBA Jam games I used to play. Anytime my lead would get to double digits, the AI would start hacking the hell out of the player with the ball, or magically picking off my passes no matter what angle I’d throw them from. It was extremely aggravating.

  • @Bodharas

    @Bodharas

    3 ай бұрын

    It's obvious in Madden too. So many drops.

  • @Epicmonk117
    @Epicmonk1172 жыл бұрын

    6:25 There are a number of ways to spot many of the Dark Souls traps before they trip. Mimic chains point straight forward instead of looping backwards, pressure plates in Sen’s Fortress appear slightly raised off the floor, the dangerous areas around the birches in Dark Souls 3 are littered with great arrows, etc.

  • @hugofontes5708

    @hugofontes5708

    2 жыл бұрын

    more than mimics having chains pointing elsewhere, they *breathe* and hopefully there will be useful player messages around...

  • @novelreader1834

    @novelreader1834

    2 жыл бұрын

    @@hugofontes5708 Expect the message to be troll most of the time

  • @lilbirdmuse8938

    @lilbirdmuse8938

    2 жыл бұрын

    Yeah, calling DS stuff unfair is fairly laughable. They were expecting ya to play cautiously and if ya die, ya learn from your mistakes.

  • @eggs8021

    @eggs8021

    2 жыл бұрын

    I almost always swung at chests before opening them

  • @Epicmonk117

    @Epicmonk117

    2 жыл бұрын

    @@hugofontes5708 TBH I find it hard to spot the breathing a lot of the time, so I always look at the chain.

  • @Early2000sCringe
    @Early2000sCringe2 жыл бұрын

    I've started hitting every chest in every game now. Even after confirming that none of the chests in Sekiro were mimics, I STILL hit em. Dark Souls made me eternally wary.

  • @dallasmckim4370

    @dallasmckim4370

    2 жыл бұрын

    Or loot chests Black Ops: Cold War's Outbreak mode. Mostly the mimics are just annoying, but you get temporarily stunned when it shapeshifts and alerting one enemy causes a bunch more to spawn. If you're in a close quarters environment, that can easily result in you getting mauled by zombies.

  • @JayHog1992
    @JayHog19922 жыл бұрын

    I remember an AI bit in the first Cars game is the "Loser car materialization." Where to make the races more challenging during the piston cup races, they'd grab a handful of cars in last place and magically put them in front of you via a smokescreen, so even if you're in first place, it's not just a straight up drive to the finish line, but you have to dodge around the horrible cars in last place. Meanwhile I was used to the game for so long, at one point I won one of the races backwards because that was an option. :D

  • @dickward1090
    @dickward10902 жыл бұрын

    most recent x-ray vision I’ve dealt with was Metro Exodus. every single enemy saw me through walls. every human’s light illuminated me through walls. it was frustrating

  • @JMcMillen
    @JMcMillen2 жыл бұрын

    No-man's Wharf in Dark Souls 2 has an easy to find shortcut you can open before getting to the boss fight that lets you avoid nearly the entire level if you have to try a second time.

  • @Crueak

    @Crueak

    2 жыл бұрын

    Also has a pharros lockstone that turns the torches on and gets all the dark beasts to fuck off.

  • @dowfreak7

    @dowfreak7

    2 жыл бұрын

    Yeah, I was gonna say, the wharf shortcut is fairly easy to see and removes essentially the entire level - as a good shortcut should. A better example would've been the area before blue smelter in the dlc. Or horsefuck valley.

  • @dekoldrick
    @dekoldrick2 жыл бұрын

    I wish more games handle AI and walls like Ghost of Tsushima does. Found myself getting spotted and chased a lot early on, but if you break their line of sight and hide, they don't know where you went. I use that to my advange a lot to make them group up where I can assassinate multiple target, run away and do it again. It's one of the annoyances of Breath of The Wild that if you stun or knock down an enemy and run off to hide, they still know where you are until you play ring around the rosie long enough for them to time out chase mode. And then there are lynels which there is no hiding from them once they see you.

  • @indigo7898

    @indigo7898

    2 жыл бұрын

    sounds more like you are abusing flawed AI if anything, like, they chase you till you leave their line of sight, clamp together instead of spreading out and being easy pickings then

  • @RazeAndSew

    @RazeAndSew

    2 жыл бұрын

    @@indigo7898 the AI is not flawed, it is more realistic of how things were back then. At that time in history, there was no high tech things that could track you. If you lost sight of something, you lost sight of it and don't know where it is(like hunting, if you hide well enough, an animal won't know you're exact location, and animals can even get away from you easily if you lose sight of them), and you tend to stay in the location you last saw it, incase you can see it again to get it. What tf is your definition of flawed exactly, if you don't know how real life works?

  • @neogexus2516
    @neogexus25162 жыл бұрын

    a big one is in some games where the ai reads your button presses to counter what you are doing. I remember it being revealed that one of the DoA games did this on its hardest difficulty.

  • @fridaycaliforniaa236

    @fridaycaliforniaa236

    Жыл бұрын

    Input reading. This is basically cheating, to my ears. Shame on the devs

  • @Spiralredd

    @Spiralredd

    3 ай бұрын

    Mortal Kombat 2 was also guilty of that. That's why the AI was mercilessly cheap. They didn't learn the lesson until mortal Kombat 3

  • @FiliSuperDuty
    @FiliSuperDuty Жыл бұрын

    The checkpointing in GoW Ragnarok was impressive to me, particularly the ability to turn on miniboss checkpoints. I used to HATE that underhanded shit in the old GTAs.

  • @JagerXIII
    @JagerXIII2 жыл бұрын

    I would argue that input reading in fighting games is worse than super armor. Like sure, the boss can power through your attacks every once in a while, but a boss that preemptively beats your move on frame 1 sucks more imo.

  • @f.e.areproduce5298

    @f.e.areproduce5298

    2 жыл бұрын

    So basically A.I steals idea of Fallen Demon from Kengam Ashura/Omega and pumps it up to as high lvl as possible.

  • @SixxWolfZx

    @SixxWolfZx

    2 жыл бұрын

    Both. Both are bad.

  • @unholysymptoms5558

    @unholysymptoms5558

    2 жыл бұрын

    Can they not think of better ways to make the ai more difficult besides just doing what seems like straight up cheating lol

  • @JagerXIII

    @JagerXIII

    2 жыл бұрын

    @@SixxWolfZx Well if you put both together, then the fighting game boss would be nigh unbeatable

  • @thepotatotaxi2430

    @thepotatotaxi2430

    2 жыл бұрын

    A fighting game boss with a Counter Mode where it input reads 5 attacks and becomes normal would be cool. Input reading isn't

  • @themetalone7739
    @themetalone77392 жыл бұрын

    Games that rely very heavily on the character having special powers that are inexplicably taken away at some point late in the game, just to create some sort of temporary challenge.

  • @ConcavePgons

    @ConcavePgons

    2 жыл бұрын

    Gravity Rush

  • @almalone3282

    @almalone3282

    2 жыл бұрын

    Okurma's Palace in Persona 5 You have a move called "all out attack" where if all the enemies are knocked down you can do the special attack to deal massive damage to all enemies So at the final boss of the palace you fight a seemingly endless swarm of super tanky enemies who are resistant to almost every element and your put on a 15 minute timer. Sounds like the perfect place for a all out attack right? WRONG!!! For no other reason than to make the boss more "challenging" the game takes away its most useful ability from you

  • @inkscratch

    @inkscratch

    2 жыл бұрын

    Prototype

  • @salimcumbana1125

    @salimcumbana1125

    2 жыл бұрын

    @@inkscratch I feel you bro

  • @inkscratch

    @inkscratch

    2 жыл бұрын

    @@salimcumbana1125 damn that part sucks. Still one of the hardest missions in any game

  • @shadowdouglas450
    @shadowdouglas4502 жыл бұрын

    i collect guides from nes to ps4 and so glad i did :) i still use them.

  • @malfusgaming1497
    @malfusgaming1497 Жыл бұрын

    Here’s my entry Inscryption: grizzly wall “too fast, too soon” If you beat the first boss and progress to the second boss on you first or second play through before the game has finished explaining all the aspects of the first act, since it only explains some of them per attempt, the second phase of the second boss fight, the boss will say “too fast, too soon” and instead of doing whatever that boss was originally meant to do for their second phase, they instead activate what I call “the grizzly wall” it’s 4 grizzly bears with 4 attack and 4 health, with the mighty leap sigil that lets them block air attacks...and behind those 4 grizzly bears? 4 more with the same sigil. This is to stop you from doing a perfect game.

  • @vignesh540
    @vignesh5402 жыл бұрын

    "When you do nothing wrong and still lose", this perfectly sums up the current condition of every public lobby in GTA online

  • @speedingoffence

    @speedingoffence

    2 жыл бұрын

    Once the best game ever made, turned into a milking station for people aren't good enough to compete in actual competitive games.

  • @Dev2n
    @Dev2n2 жыл бұрын

    Can we please talk about games that have stealth randomly appear throughout it even tho the game isn’t really designed for stealth. It’s one thing if stealth is optional but when it’s mandatory, I just don’t know how they think we can easily get through places with their janky AI.

  • @foxernator

    @foxernator

    2 жыл бұрын

    Oh my god dude - the cave mission in Farcry 3 and the random mission in Jedi Knight 2 Jedi Outcast where if anyone sees you - you get tortured and die drives me crazy very time.

  • @zidan694

    @zidan694

    2 жыл бұрын

    @@foxernator farcry 3 stealth isn't that bad imo

  • @farrellundead4487

    @farrellundead4487

    2 жыл бұрын

    @@foxernator What? Stealth is a massive part of Far Cry 3, it's present throughout the entire game. It even starts with a stealth sequence. The game was designed with a stealthy playstyle in mind, there's even a skill tree.

  • @lawrencetalbot8346

    @lawrencetalbot8346

    2 жыл бұрын

    How about when random games like shooters and adventure games randomly incorporate a mandatory racing section that you have to beat to progress the game. It’s even worse when it’s the only time a drivable vehicle shows up in the entire game

  • @foxernator

    @foxernator

    2 жыл бұрын

    @@farrellundead4487It just has a stupid cluster of enemies in one place and the rock throwing mechanic is super flawed in enclosed spaces. There's literally only 1 other level where you instantly fail if you get caught and it's in huge spaces compared to the cave - it's a bs mission. Plus you don't get actively encouraged to use stealth you just use it because it's the only way to use the overpowered backstab mechanic to clear levels on the hardest difficulty - it's not an actively encouraged stat at all it's just the best option on harder difficulties. It's well known that the cave level is just a ballache and complete luck on the highest difficulty. If you want to argue that the skill tree encourages stealth the upper skill tree is completely locked until the latter stages of the game and at that point - you just spec into everything....

  • @jonathonjones2611
    @jonathonjones26112 жыл бұрын

    I see input reading has already been covered so another one in fighting games is the AI being able to do inputless special moves. For example: AI Guile being able to do standing Blade Kicks and Sonic Booms while walking forwards in SF2.

  • @axinhedgelion8417

    @axinhedgelion8417

    Жыл бұрын

    There’s also some fighting games where the AI can do stuff that human players can’t even do. Example, throw you while they’re in the corner

  • @CptSnuggl
    @CptSnuggl Жыл бұрын

    Around 7:45 "finding a game for a guide" tripped me up for a second lol

  • @TheKindredblades
    @TheKindredblades2 жыл бұрын

    The AI cheating in strategy game is the worst for me. There is nothing worst than losing to someone (or in that case something) who cheats. If it was a fair fight, I would not mind losing.

  • @almalone3282

    @almalone3282

    2 жыл бұрын

    The only time Ai cheating kinda works is in steallaris where you can set the game to where the Ai gets a passive bonus on resources slowly over the course of the game. This only works because the Ai is so inefficient with its resources otherwise (for example a pacifist Empire will value fleet production over resource gathering 9 times out of 10 and that odd 1 time would be during a war when it should be mass producing fleets)

  • @_Woo

    @_Woo

    2 жыл бұрын

    Ha! This reminds me of xcom when you can have All your soldiers miss from point blank range with a shotgun while the enemy just never misses from across the map.

  • @ZeroDurability

    @ZeroDurability

    2 жыл бұрын

    Hardest Difficulty in Fire Emblem.

  • @terrafirma5327

    @terrafirma5327

    2 жыл бұрын

    @@almalone3282 You are absolutely spot on here. Stellaris it feels fair with advanced civs, fallen empires, and other "boosted" AI. I never feel like its an uphill battle I can't win. Civ 5 however, I tried on not Deity but two difficulties below that I think... had barbarians on... NEVER LEAVE BARBARIANS ON when you upscale difficulty in that game. I had horsemen and pikemen take my city before I even researched archery. Their army was at least 5 strong. If you can get past that unfairness, the fact that AI never changes on any difficulty setting is dumb. At least in Fallen Enchantress: Legendary Heroes it says that on the harder difficulty "the AI is using its best algorithms" and on higher difficulties it also says they get a "minor, major, enormous" boost to resources and their sovereign gets boosts to. It flat out tells you what happens. Civ 5 never tells you that harder difficulty is literally just bonuses for AI. They aren't smarter.

  • @leesasuki

    @leesasuki

    2 жыл бұрын

    when I was young back then, I was trying to study AI opponents in Tiberium War to see how to improve my skill as they always win That's when I discover unlimited resource for AI opponents based on their difficulty...

  • @shahir10
    @shahir102 жыл бұрын

    What frustrated me the most was in racing games where the lead car in a tough race is so quick but then when you unlock it, it is a pile a trash to drive! I also hate when it rains again the AI as it doesn't seem to effect them especially in Project Cars

  • @DoomFinger511

    @DoomFinger511

    2 жыл бұрын

    Same with fighting games. I'll fight a boss with incredible special moves, then when that boss character gets unlocked those moves aren't available to use.

  • @Renzo-cn4zw

    @Renzo-cn4zw

    2 жыл бұрын

    remember in ridge racer unbounded was a hardcore racing game with a cheap AI thats can use boost without charging

  • @Riverplanet

    @Riverplanet

    2 жыл бұрын

    Or a really long race (20mins plus in real time) and you get second place at the last few miles

  • @excaliburofgachagames9241

    @excaliburofgachagames9241

    2 жыл бұрын

    Borderlands:"This white weapon from this bandit will one shot you" Player:"But it does nothing to the bandit" Borderlands:"I KNOW FUN RIGHT" Or my favorite *Picks up boss weapon* Player:"Bet this will be badass" *Uses weapon* Player:"What a bunch of horseshit" Actually I lied this is my favorite, coming from gacha games Player:"Wow this woman had sick moves during the fight... Bet she will be fanta..... Wait... Where are her best abilities at... She is useless like this... WHAT THE DUCK" Claptrap:"YOU ARE IN VIOLATION OF SPACE VERALITY STATUE... YOU JUST GOT A TICKET"

  • @RagingViking901
    @RagingViking901 Жыл бұрын

    I always learn something when I watch your videos! Thank you so much for everything you do! 😊

  • @Fracture55
    @Fracture552 жыл бұрын

    I immediately thought of Final Fantasy 12 when #5 was discussed. Like, how in the HELL could some possibly know which chests not to open throughout the game in order to get the Zodiac Spear?

  • @AlqhemyA
    @AlqhemyA2 жыл бұрын

    the cops in GTA V literally always know where you are and there’s always gonna be that one cop that just darts for your exact location, so you have to either get lucky or hide in a place that the AI isn’t programmed to go, like the sewers or car parks

  • @Emil_Stoltz

    @Emil_Stoltz

    2 жыл бұрын

    Fotunately they fixed that in red dead redemption 2. In rdr2 the lawmen actually go to your last known location.

  • @bojackhorsematt2315
    @bojackhorsematt23152 жыл бұрын

    Cheating AIs are the worst. I still remember the battles in North v South, when you had three units (infantry, cavalry and artillery) and you could control one at a time, while the AI used all at the same time. I mean it wasn't that big of an obstacle, but it still left a sour taste. And in Mario Kart, the items always hit you in the worst spots (e.g. in the middle of a jump over a big gap)

  • @divinkitty9452
    @divinkitty94522 жыл бұрын

    Hey hey. Dark Souls Mimics are easy to tell. In 1 and 3 they have a chain that is backwards compared to a normal chest (though it doesn't help that in 3 the first chest you encounter could be a mimic depending on routing). In 2 you can shove your camera through the chest if it's a mimic.

  • @philithegamer8265

    @philithegamer8265

    2 жыл бұрын

    Every hardcore DS fan knows this.

  • @theschwabmob8363

    @theschwabmob8363

    3 ай бұрын

    2 years late, but DS2 Mimics also have a noticeable "Lock" on them.

  • @ApteryxTheRainWing
    @ApteryxTheRainWing3 ай бұрын

    2:11 WipEout 2048 mode in WipEout Omega Collection had terrible rubberbanding. you could spend hours grinding to unlock the Pir-Hana Speed ship (the fastest ship in the game by far) then during your first race with your new ship, you could gain a 10-15 second lead. Out of nowhere, the game can just decide that you are too fast and it'll make a random AG Systems Agility (the slowest ship in the game) go at hypersonic speeds with masterful precision until it rear ends you. The worst part is, the AI are normally pretty dumb, even on elite difficulty, so having a slow ass agility ship catch up with a ship literally designed for racing on an open circuit is very annoying.

  • @bleannn
    @bleannn2 жыл бұрын

    dude the WORST rubber banding is by cops in games like GTA, NFS, anything of the like. how is it that this guy in his original crown victoria keeping up with my 300+ mph capable koenigsegg?? the world may never know

  • @lazwit5513

    @lazwit5513

    2 жыл бұрын

    @@xXsensogamaXx This. Watchdogs 2 does cop evading the best. Any other game has cops coincidentally hanging around where you are going even though they would have no idea where you are.

  • @v8potato402

    @v8potato402

    2 жыл бұрын

    Honestly I don’t even mind the cops doing that most of the time because it can make it fun, it gets irritating sometimes when you don’t actually wanna be in a chase but when you have a really fast car in a low level race how is a stock integra or civic keeping up with something like the egg you mentioned, but when there’s never a single sign of daylight I guess it work damn NFS

  • @mrwiseguy7405
    @mrwiseguy74052 жыл бұрын

    I remember playing asphalt 8, i was so far ahead in the race all my opponents were lost from the map but the second i could see the finish line, all of them suddenly got so fast they caught up to and passed me in the short distance to the finish while i was constantly in perfect nitro the entire time.

  • @bleachboi_6841
    @bleachboi_68412 жыл бұрын

    The first time I played dark souls I just thought the skeletons would forever keep respawning like bone koopa’s in mario

  • @stein_the_lynx3284
    @stein_the_lynx32842 жыл бұрын

    rubber banding is good when it's done right, mainly if it keeps the opponents near you and maybe overtake you, but not get too far ahead. from my experience the games that did that best was the original racedriver grid. that game was a masterpiece of the racing genre

  • @davidarnold7147
    @davidarnold71472 жыл бұрын

    When playing Mass Effect and all the enemies turn toward you even though you're cloaked. In New Vegas where you use Stealthboy and they always know where you are once 20 ft away from them but when they use Stealthboy or it's natural to them, you never see them unless you use V.A.T.S. One of the very few things I didn't like about New Vegas.

  • @tomread8748

    @tomread8748

    2 жыл бұрын

    Stealthboy should last longer so you can get used to using it. I think different perk levels affect your visibility, but it isn't clear. It always deactivates for me just when I crawled into the middle of a nest of deathclaws or something. Uh oh.

  • @davidarnold7147

    @davidarnold7147

    2 жыл бұрын

    @@tomread8748 Well, in New Vegas I felt it lasted pretty long, in other Fallout games: not long enough. However, it doesn't matter how long it lasts if it's not very effective. Stealth in Fallout 4 is awesome; you get the right perks and upgrades, your character can crouch and have an NPC walk right by and not see you-I remember being in one of the high schools and I was on a stair step, and a raider just walked on the step right by me and didn't see me. That's stealth. There's none of that in New Vegas, no matter your perks and/or level. I really like NV but stealth sucks in it.

  • @TheSensationalMr.Science

    @TheSensationalMr.Science

    3 ай бұрын

    uh, what do you mean never can be spotted for AI when they have a stealth boy? if you see "the shimmer" it is pretty easy to spot. I caught them plenty of times when they tried sneaking up on me... and this was no mods installed. also yeah the stealth-boy bit is annoying... especially the Rage-Sight ability where they can see you even if you use the stealth-boy if you hit them once. Hope you have a great day & Safe Travels!

  • @politicalmoderate190
    @politicalmoderate1902 жыл бұрын

    The worst rubber banding on a race that I saw wasn't even a race game. It was THE RACE from "Mafia." If you know... you know.

  • @cropsey7412

    @cropsey7412

    2 жыл бұрын

    Made me uninstall the game. Wasted 20 euros on this.

  • @politicalmoderate190

    @politicalmoderate190

    2 жыл бұрын

    @@cropsey7412 I feel you. The Remastered version got me, too. I powered through it, but learned nothing. In Soulsborne games, you beat something, you learn something, or you're skilled enough that beating it represents an accomplishment on one level or another. With this, you dont get better at driving games, your racing skills don't improve, and THE WORST PART: Remastered only, can't confirm for original. If you can stay in the top 3-5 until the end of the third lap, there are storyline events that trigger to wipe out cars 1-3, so you didn't even have to be first the whole time.

  • @sonfleur

    @sonfleur

    2 жыл бұрын

    I spent HOURS trying to beat it when the remaster came out, I've been playing through it again recently and I blew through it first try loll

  • @GastHeer

    @GastHeer

    2 жыл бұрын

    This triggered long repressed childhood trauma.

  • @lawrencetalbot8346

    @lawrencetalbot8346

    2 жыл бұрын

    Immediately what I thought of when he said rubber banding. You lose that lead, it’s over.

  • @gorytarrafa
    @gorytarrafa2 жыл бұрын

    7:07 we can give you the skeletons on the catacombs one in Dark Souls but on the ghosts , as you enter new londo you get two transient curse items on that corpse in a vase and the item reads "Limb of the victim of a curse. Temporary curse allows engagement with ghosts... The only way to fight back against ghosts, who are cursed beings, is to become cursed oneself." , also right after that you get another two behind a wall of the first staircase,like every noob i had a lot of problems in Dark Souls on my first playthrough but that one i found it easy because its a shinny right as you enter and you just had a new item so you probably will look on the inventory what you got and read it. But yeah for the immortal skeletons i only found it out after i beat the game and read it in the wiki .^^

  • @ianthorne1172
    @ianthorne11722 жыл бұрын

    Love your videos guys! Keep it up

  • @1DERER1
    @1DERER12 жыл бұрын

    One for me is the way traffic will temporarily switch lanes just to collide with you on GTA. That shit is high key infuriating.

  • @mydogeatspuke

    @mydogeatspuke

    2 жыл бұрын

    Sounds like driving in real life tbh.

  • @tomread8748

    @tomread8748

    2 жыл бұрын

    Also cars exploding after 2 bumps.

  • @madhippy3

    @madhippy3

    2 жыл бұрын

    I saw this happen when the game forgot to be subtle about it. I was speeding across one of the bridges in Vice City and literally every car swerved to get in front of me moments before I would pass and there were a half dozen cars.

  • @rpgaholic8202

    @rpgaholic8202

    2 жыл бұрын

    Yeah, that is probably one of the reasons I have a hard time passing the last mission of the Driving School in San Andreas.

  • @GioSerpo

    @GioSerpo

    2 жыл бұрын

    god damn taxis are the WORST for doing that!

  • @ognjenilic3001
    @ognjenilic30012 жыл бұрын

    Player: *Is hiding in a spot absolutely nobody could find* AI: *Hey Siri, navigate to player*

  • @RavenclawDaisy95

    @RavenclawDaisy95

    2 жыл бұрын

    Siri: Player is hidden in the pile of hay behind you. AI: Thanks. HEY, EVERYONE!

  • @billbillson3129
    @billbillson31292 жыл бұрын

    I play a few rogue-light or rogue-like games and sometimes it seems like once the game has decided you are gonna die, you WILL die... Really turns me off the game when it happens, sometimes forever. Thanks for sharing.

  • @skilletborne
    @skilletborne Жыл бұрын

    Yeah, the last one with enemies always being able to see you is simply down it being a resource hog and not worth coding in early games. I was blown away that enemies in Borderlands 3 could lose you if you broke line of sight and they'd search where they saw you last.

  • @tyrunthetyrant
    @tyrunthetyrant2 жыл бұрын

    Grenade spamming is basically something the developers put in the game to “Flush” you out of a comfortable spot

  • @dannydaw59

    @dannydaw59

    2 жыл бұрын

    The AI does it a lot in Far Cry 6 Vaas dlc.

  • @justinbrown4045

    @justinbrown4045

    2 жыл бұрын

    *Cough* Outriders.

  • @seventyfourty

    @seventyfourty

    2 жыл бұрын

    Happens to me a bunch too, at that point it's competitive hot potato

  • @tby3502

    @tby3502

    2 жыл бұрын

    *Uncharted entered the chat*

  • @leesasuki

    @leesasuki

    2 жыл бұрын

    but sometime it is hell when game design that you die everytime you run in open

  • @qinky7726
    @qinky77262 жыл бұрын

    I remember the AI in "Burnout 3" was ridiculous! Specially in the 1 vs 1. You finally performed a Takedown on your opponent and could enjoy the lead for once. By doing that you got your Boost refilled and even earn some more by risky driving, then using it constantly and still the opponent catches up with you. Within a couple of corners! It was so frustrating to now your effort is nearly worthless.

  • @syrusalder7795

    @syrusalder7795

    2 жыл бұрын

    see, they are just being generous by allowing you to murder them mercilessly 69 times a lap

  • @qinky7726

    @qinky7726

    2 жыл бұрын

    @@syrusalder7795 Kinda true... Nothing's all bad then.°)

  • @user-sn8zx5mv1x

    @user-sn8zx5mv1x

    2 жыл бұрын

    Another thing I always hated is when you're on damage critical but it never tells you.

  • @bryaneastvold3491

    @bryaneastvold3491

    Жыл бұрын

    I think the damage critical not telling you was a bug rather than intentional.

  • @Pnbkay
    @Pnbkay2 жыл бұрын

    2012-2013 Need for speed most wanted, those crashed animations used to annoy me, the smallest crash literally triggers it.

  • @thechaoscraftcamtcc3770
    @thechaoscraftcamtcc37702 жыл бұрын

    The classic situations of RTS games giving the AI dangerous advantages: I'm predominantly a turtle kind of player, where I sit back and build up heavy defenses, but it's annoying when they spam so many units that you don't have the credits to do anything other than build defenses. When they destroy my harvesters yet I can't do jack to theirs. And, especially in the earlier Command and Conquer games, in a skirmish match, I've been eliminated with high-tech units fast enough that I can't even get a mid-tech building or unit out due to build times and human reaction times. Or when the AI spams nuclear missiles or Particle Cannons or SCUD Storms or what have you in Generals... yeah, that's hell in its basest form. Especially on Brutal difficulties.

  • @BristolMatt
    @BristolMatt2 жыл бұрын

    Im so happy you mention scripting in Fifa. Many wont know that its been in FIFA for the longest time. I remember FIFA 09 (Or around that time) and the instructions book spoke in depth on "Momentum" shifts. I was one of the first to bring it up on the old old FIFA forum as I went from a top 1000 player (Sounds shit but it was impressive for me back then) to suddenly losing to my friends and family who had never played the game. It was very frustrating. Its been in FIFA ever since unfortunately and they have banned threads on it for years, which is why I'm surprised you have found people talking about it still.

  • @ethericboy
    @ethericboy2 жыл бұрын

    Having enemies throw grenades at you is cheaper than upgrading the AI. The "wall hacking" is I believe a glitch combined with a lack of hit detection glitch

  • @leesasuki

    @leesasuki

    2 жыл бұрын

    which is funny that, in normal difficulty, especially in game like COD, you SHOULD feel like a hero, why force us to move and ruin the game experience? it is like they want to make "better game" but just give up half way

  • @johnnycomeau2299
    @johnnycomeau22992 жыл бұрын

    OMG I'm currently playing Watch Dogs Legion online and it's the most frustrating thing. Every mission that had any kind of fun originality to it has been replaced with wave survival missions. You're playing a game that rewards you for playing stealthily but as soon as you finish the objective stealthily it shoves hoards of enemies at you regardless of if you came in guns blazing or not. Mix that in with the CyberPunk 2077 glitch where cops appear out of thin air in front of you... amazing time guys 👏👏👏

  • @lionofgod1353
    @lionofgod13532 жыл бұрын

    You guys just get it I always have my own list in my head and you guys always hit on all the points on my list

  • @brettmerrick5886
    @brettmerrick58862 жыл бұрын

    Nothing sticks with me more when it comes to rubber banding like the Orange car in RC Pro-AM on NES. As soon as you heard that WOOOOP, you were done.

  • @Dawgfather187

    @Dawgfather187

    2 жыл бұрын

    Man been a while since i'd thought of that one haha.

  • @_Woo

    @_Woo

    2 жыл бұрын

    Most wanted 2005. You'd be on a highway going flatout, look at your mininmap and see those little green arrows all closing on you you're not moving at all.

  • @PrimalCyborg

    @PrimalCyborg

    2 жыл бұрын

    @@_Woo NFS Underground used actual teleporting. I've seen it. I looked back and saw an opponent who was already out of my radar hit a wall and then they reset and their radar marker appeared inside my radar at full speed right behind me and blew past me right before the finish. Now that's frustration, especially since I had lost that race several times just before that. They didn't even try to hide the cheating.

  • @StormTehSinner

    @StormTehSinner

    10 сағат бұрын

    @@PrimalCyborg In NFS Underground I still have the theory that AI sometimes even react when they got caught rubberbanding. Had quite some cases when I looked back at another AI-driver rubberbanding like crazy and as soon as he's looked at, he starts braking or even slow down instantly without braking to "normal" speed. Sometimes even steer into the wall or fly outwards in a corner when they got "caught". It's quite bizarre...

  • @Meyhem33
    @Meyhem332 жыл бұрын

    I'm so happy CoD:WaW made the list. I'll never forget going after that platinum trophy, I can still feel the headache from then to this day.

  • @Spiralredd

    @Spiralredd

    3 ай бұрын

    I couldn't make it through hardened mode because of the sniper section from vendetta. For some reason he insta kills you

  • @KennylexLuckless
    @KennylexLuckless2 жыл бұрын

    In Skyrim, you sneak up on a enemy and shoot two arrows in his back, the enemy run towards you and you only need to hit him once more, you pull the bow and *smoffs*, the arrow just stop just in front of you and drop to the ground; it's a invisible wall only affecting arrows and it is annoying, sometime you can open a door and see an enemy sitting in a chair, it is a straight and clear line to the target, but again the arrow just drop down at you feet and the enemy is alerted. It still easy to take out the enemy with a battle axe, but that hidden mechanics is the most annoying part of being an archer in Skyrim.

  • @deenoverturf5936
    @deenoverturf5936 Жыл бұрын

    An add on about the Civilization games(at least the most recent one), the difficulty button basically just buffs ai units and cities. I'm pretty sure it also just allows the ai to KNOW where all your units are or what to do exactly without knowledge they should have.

  • @mundanemorselsmundanemorse7028
    @mundanemorselsmundanemorse70282 жыл бұрын

    For all the Dark Souls mentions, you didn’t mention my biggest gripe. That would be the lack of stamina rules for enemies. They can just whack away relentlessly, but two swings of a heavy weapon and your character has to have a nap.

  • @khrashingphantom9632

    @khrashingphantom9632

    2 жыл бұрын

    That entire series is built around bulls***. Lol.

  • @thijsjuffermans9402

    @thijsjuffermans9402

    2 жыл бұрын

    @@khrashingphantom9632 git gut

  • @LordMegatherium

    @LordMegatherium

    2 жыл бұрын

    To diffuse one of his gripes though: you can recognize mimics from the way their chain looks. Yes, you can't infer the existence or detection of mimics with you start playing but that goes for a lot of things e.g. the moveset of enemies.

  • @Doctorthreat

    @Doctorthreat

    2 жыл бұрын

    How about enemies swinging large weapons through walls but yours bounce off?

  • @justinoconnell90

    @justinoconnell90

    2 жыл бұрын

    This, and how bosses and NPC invaders apparently don’t have casting limits (uses or FP)

  • @TheGamingQuokka
    @TheGamingQuokka2 жыл бұрын

    “In all of EA sports games” *Proceeds to show NBA2K21* 😂😂

  • @rafalrzeszotko

    @rafalrzeszotko

    2 жыл бұрын

    Its like they are not different from each other🤔

  • @RazeAndSew

    @RazeAndSew

    2 жыл бұрын

    Oh ya, because sports games are different from company to company 😂 only Mutant League games are different 😂

  • @geoffreywendelen660

    @geoffreywendelen660

    2 жыл бұрын

    Hahaha great channel 🤦🏻‍♂️🙄😆

  • @frosty2182

    @frosty2182

    2 жыл бұрын

    “Proceeds” not persists

  • @10FN0N3

    @10FN0N3

    2 жыл бұрын

    2k is such an inconsistent game. Some times you steal the ball. Sometimes it pops out of there hands. you think you have the steal. You somehow whiff. Wide open three. 😒same thing with rebounds.

  • @kingtyger8702
    @kingtyger87022 жыл бұрын

    I got 2. Hidden mechanics that aren't in the game manual, the tutorial or even fairly easy to find, to beat the game without it then to be told about it, which would make ur life easier... Stealth games-one guy sees me and suddenly everyone in the planet knows exactly my pinpoint location.

  • @vickdeweo4288
    @vickdeweo42882 жыл бұрын

    Hands of Fate 2. Does a lot of this. But that is part of the weird pleasure of the game. It's like trying to survive a D&D campaign.

  • @sirrealgaming6913
    @sirrealgaming69132 жыл бұрын

    So about *Mimics* there are a few ways to tell even in the first run 1. Their chains are backwards compared to normal chests 2. You can check them(and loot them) with a Lloyd Talisman 3. You can move the camera inside the mimic and see all the squishy bits (if you try on a normal chest it won't see inside) 4. Mimics breath 5. When in doubt bash the box 6. Feed it your friends -if they scream it's a mimic-

  • @rahulverma8774

    @rahulverma8774

    2 жыл бұрын

    Mimics in dark souls were most dangerous They can one shot us if we are standing too close whenever they are transforming into their true form If we attack any normal chest in dark souls 2 ,they break and we lose item of that chest permanently

  • @KuroNoYuri

    @KuroNoYuri

    2 жыл бұрын

    @@rahulverma8774 only if you hit it too many times. 1 strike to check is always going to be fine

  • @rahulverma8774

    @rahulverma8774

    2 жыл бұрын

    @@KuroNoYuri Maybe you were using weak weapon

  • @Just4Fun-Zocker
    @Just4Fun-Zocker2 жыл бұрын

    Since I just recently finished Lost Judgment the Dice & Cube board game comes to mind, especially some of the special rivals there like Sugiura. In this version you can spend stars you earn on some fields to use several skills that help you or hinder your rival and all of them are relatively expensive. For example having your rival skip the next round costs 8 stars but for some reason Sugiura keeps spamming that skill even though he has only 3 stars.

  • @wd3185
    @wd31852 жыл бұрын

    I think for me the worst are bosses who have attack patterns that they stick to for twenty tries, and then when you FINALLY got it down, on the very next try, they change up their pattern when they NEVER did before. It absolutely feels like the game intentionally dicking you over.

  • @alphagamer9505

    @alphagamer9505

    Жыл бұрын

    In God of war the valkyries are exactly that, they get more dangerous when their health is down the developers said they did this on purpose

  • @wolverine4742
    @wolverine47422 жыл бұрын

    The pain....the frustration....there is not amount of Anger Management or Hypnotherapy to cure developers sneaky dirty moves

  • @roonkolos
    @roonkolos2 жыл бұрын

    When you're not close enough to hit an enemy but they can pelt you with absolute laser focused accuracy I had this with Control. I couldn't hit some enemies from certain distances but they sure as hell could hit me each and every single time somehow

  • @toad1863

    @toad1863

    2 жыл бұрын

    Control is super easy as is. Git Gud

  • @princekatana8792

    @princekatana8792

    2 жыл бұрын

    @@toad1863 nobody asked

  • @toad1863

    @toad1863

    2 жыл бұрын

    @@princekatana8792 and yet there it is so what are you gonna do about it

  • @princekatana8792

    @princekatana8792

    2 жыл бұрын

    @@toad1863 tell you that nobody asked, which is what I did. Deal with it

  • @toad1863

    @toad1863

    2 жыл бұрын

    @@princekatana8792 the comment is still there buddy so stay mad.

  • @FazekasPK
    @FazekasPK2 жыл бұрын

    My experience is, that in a RTS game, the AI allways knows where your units are, regardless of your unit being stealthed or not, even if none of the enemies are capable of detecting it.

  • @kronukkkronukk6904

    @kronukkkronukk6904

    Жыл бұрын

    yup, i love command and conquer TW, but i hate how the ai always knows where my engineers are going ( or standing) and snipes them

  • @campbellhaynes1693
    @campbellhaynes1693Ай бұрын

    One of the worst, connected to their number 2, is when enemies can also fire through objects you can't

  • @linkthehero8431
    @linkthehero84312 жыл бұрын

    3:11 In modern Mario Kart games, if you know a blue shell is coming and have that speaker box item, you can actually use the speaker box to destroy the blue shell with the right timing.

  • @evog35viii
    @evog35viii2 жыл бұрын

    No matter how big your party is, in single player, the enemy/boss you're trying to fight avoids your party's attacks and always, ALWAYS goes after you.

  • @MonkeyJedi99

    @MonkeyJedi99

    2 жыл бұрын

    I think it was one of the Homefront games that did that to me a lot. I would let the NPC resistance start the fight, and just hide doing nothing, and still be shot at more than the loud and shooting NPCs.

  • @Edsavage404

    @Edsavage404

    2 жыл бұрын

    Haha Gears of War is notorious for that

  • @BruhBruh-ue2hz

    @BruhBruh-ue2hz

    2 жыл бұрын

    Definitely not the case in Dark Souls, wish it was so I could complete character’s missions without them dying and failing their side quest, looking at you Siegward.

  • @dowfreak7

    @dowfreak7

    2 жыл бұрын

    I've been forcing myself through some GW2 story and there it's not just that boss will go for you, it's also that the NPC buddies you have, legit don't do anything at times. Like there's a world-threatening dragon monster punching my body on the ground and they neither attack, nor try to res me. They just stand around and back to the checkpoint you go.

  • @bryaneastvold3491

    @bryaneastvold3491

    Жыл бұрын

    I remember this especially in Kingdom Hearts. AI like that is designed to do that specifically for more of a challenge.

  • @adrianmoyrtos3474
    @adrianmoyrtos34742 жыл бұрын

    As far as I am aware the skeletons in the catacombs stay dead without the need of a divine weapon if the local necromancer is dead(the guy near the first catacomb bonfire is one). And i think the necromancers don't re-spawn.

  • @coryyoung7544

    @coryyoung7544

    2 жыл бұрын

    I think its more of just the mechanics like with nito's boss fight were he constantly spawns and revives his minions its just really annoying to deal with. Edit: rewatched the section he just talks about how it doesn't tell you about stuff and that is just kinda annoying.

  • @rahulverma8774

    @rahulverma8774

    2 жыл бұрын

    @@coryyoung7544 Yeah And some players can get themselves trapped inside catacombs if they accidently rested on bonfire inside catacombs Unlike dark souls 3 or 2, Fast travelling is not allowed at that point of time

  • @smocketocke742

    @smocketocke742

    2 жыл бұрын

    @@rahulverma8774 You don't get trapped inside, you can just walk out again.

  • @Luke_Freeman
    @Luke_Freeman Жыл бұрын

    Yes! I've been watching for years and this is the first time I've seen my all time favorite game, Civilization V! Awesome!

  • @ashjar2703
    @ashjar27032 жыл бұрын

    You can see mimics breathing actually in dark souls, as well as some have lil chain things off the side

  • @DerrelliThePyro
    @DerrelliThePyro2 жыл бұрын

    How about Twisted Metal 2? On it's hardest difficulty, not only do the opponents never run out of weapons or advanced attack bar (being repeat-iced by Mr. Slam until he gets close enough to pound you, for example) but sometimes they do some really hinky stuff... like they'll get rico'd off a building and then suddenly be behind you, returning the favor. My friends and I always wondered what button combo that move used.... we concluded the AI had an 'omnislash' button that just let them wreck everything. :P

  • @superdupercooper5826
    @superdupercooper58262 жыл бұрын

    Upgrades in rpgs that aren’t has persistently bugged me for over 30 years

  • @roadjcat

    @roadjcat

    2 жыл бұрын

    That aren't what?

  • @superdupercooper5826

    @superdupercooper5826

    2 жыл бұрын

    @@roadjcat ugrades

  • @roadjcat

    @roadjcat

    2 жыл бұрын

    @@superdupercooper5826 You said upgrades in RPGS that aren't. Upgrades that aren't what? Upgrades that aren't upgrades? Like bad progression systems? In which case, yes that irritates me too

  • @BarrakDraconis
    @BarrakDraconis2 жыл бұрын

    Rubber Banding existed at least as early as RC Pro Am for the NES. The three CPU cars not only get a secret speed boost if you get ahead (and do not slow down if you're behind), but if you hit them with "too many" weapons during a race, they'll enter a kind of "zip mode". Their cars will literally have their engine noise replaced with a high pitched, cartoonish "zwoop" noise, and their speed is straight-up tripled.

  • @fridaycaliforniaa236
    @fridaycaliforniaa236 Жыл бұрын

    In Sniper Elite V2, when the enemies notice you from 800 meters right at the moment you approach the window.

  • @TheBlademan-
    @TheBlademan-2 жыл бұрын

    enemies being hidden around corners in From Software games always gets me. I’m pretty sure I died in every situation they did that in all their games lol

  • @gamernotvalid9452

    @gamernotvalid9452

    2 жыл бұрын

    Honestly most of the enemies hiding you can see if you walk around and wait and look attentively. Ive beaten all 3 DS and their DLCs. Sure there's a lot of bullshit but it's not too bad. Only thing I hate about the Souls games is that getting to any boss is 10x harder than the actual boss fight. It was always such a let down...

  • @DoctorMedicine_

    @DoctorMedicine_

    2 жыл бұрын

    This is where I got the phrase “Corners are Killers”

  • @joshbnimble
    @joshbnimble2 жыл бұрын

    Forza Horizon goes way beyond, "Rubber banding." I've literally seen the AI cheating. Hitting jumps and watching the car ahead of me launch far off the track, only to float it's way back on course in midair.

  • @SABaruj

    @SABaruj

    2 жыл бұрын

    Wich one? Because im playing horizon 4 and the graphics, optimization and colection of vehicles are perfect but u say the AI its unfair? Ok.. And talking about that, i really want to make a racing game man, u dont know how much, but a racing online game that is based on driving and racing with your car, a game with a good progression and let me tell u: i loved nfs underground 2, why no one makes games with great customization? I played the crew and i loved driving across the continent, just driving. Imagine a racing game with an online radio talking about events, imagine all kind of races from deportive events like gran turismo with bets to just street races, events with categories, events with the same car, the best driver wins. Only the events gives u real game money, so if u want to get money outside of events u will have to bet for yourself, or, imagine betting and being an spectator for your favorite driver, thats whats bringing expectation is. I would love to see a race on a city on night while raining with a red sky and lamborghinis diablo vt racing so i can see dr disrespect being a champion.. Haha.

  • @say.k2087

    @say.k2087

    2 жыл бұрын

    @@SABaruj fh1 had anoyying rubber banding from what I remember

  • @abloodynova7625

    @abloodynova7625

    2 жыл бұрын

    I'm both amazed and absolutely in deep hatred over Forza's AI. I play FH4 mostly on Unbeatable and it can take itself a little too literally. Heard it's even worse in 5. On road and dirt races, not as much of a problem. Cross Country, however - fuck that. Fucking work of the devil. I often lower the difficulty for CC for the sake of my sanity.

  • @joshbnimble

    @joshbnimble

    2 жыл бұрын

    @@abloodynova7625 had a race down a volcano in Horizon 5 the other day. As soon as the race started, the AI in front of me threw it into reverse and blocked me. So yeah, they're pretty garbage.

  • @SABaruj

    @SABaruj

    2 жыл бұрын

    @@abloodynova7625 well, something that happened to me in dirt races with the closest cars to +999 is that it is impossible to get the first place, on some races, u dont have enough acceleration, u cannot make the car stay on the ground so u have to brake a little but not the IA, they go straigh and fast as devil, but ok i taked off all the assist on the difficulty because i hate the lines of help, i hate any control i cant have of the car, i hate the automatic brake of some games and i hate any automatic correction of road that any assist can do, its like going on a train, i dont want that and the lines of help just break all the inmersion of the game and i play in first person too, but, believe me man.. forzas, gran turismo, asseto are games made for steering wheels because playing with a keyboard or joystick its fucking hard, u have to do millons of micro ajustments for any curve.

  • @Vexy93
    @Vexy932 жыл бұрын

    Speaking of the last one, I remember when playing Dragon's Dogma and there was a daggers skill that said that you would throw gunpowder and then set it on fire, but instead you just do two very fast stabs. Worst thing is, the input to use it was "hold triangle", so I tought I was like using a standard heavy attack instead of the skill, and I spent days trying to figure out what was I doing wrong

  • @riverbroyhill2331
    @riverbroyhill2331 Жыл бұрын

    #5 the portals in minecraft are like that too. also knowing that you need bookcases to enchant

Келесі