7 Tricks by Game Developers You Won’t Be Able to Unsee

Ойындар

Like magicians, videogames use skill, technology and misdirection to hide the mechanics of how everything works. But where a magician's tricks are about spectacle, videogame tricks can be subtler - using camera angles, animations, the environment and game systems to manipulate the player. Just consider these seven neat tricks that you won't be able to unsee in some of your favourite games.
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Пікірлер: 2 400

  • @NathanWeeks
    @NathanWeeks4 жыл бұрын

    I am less concerned about not seeing the item being handed over than the fact it appears one character is pulling something out of their butt and handing it to the player character, who then, gratefully, puts it in their own butt.

  • @mihneaiordan1813

    @mihneaiordan1813

    4 жыл бұрын

    Even something like a club *shudders*

  • @Cuuniyevo

    @Cuuniyevo

    4 жыл бұрын

    It doesn't look any less weird in Syberia, where Kate stuffs everything, no matter how bulky, into the top of her jacket.

  • @Toasty_Jz

    @Toasty_Jz

    4 жыл бұрын

    Nathan Weeks the ass is the inventory that’s what you take fall damage

  • @DeathnoteBB

    @DeathnoteBB

    4 жыл бұрын

    Nathan Weeks I always assume it’s meant to represent then keeping it in a belt or at the top of the pants.

  • @DirgeTV

    @DirgeTV

    4 жыл бұрын

    Not gonna lie, it has bothered me at times to see that. For instance: Kratos stuffing things like a chalice and even a horn back there all while not having clothing remotely suitable enough to fit all that. A diamond or a bracelet sure but the head of a gorgon? I was better off not remembering that one...

  • @etherraichu
    @etherraichu4 жыл бұрын

    With the first one, I like how Skyrim does it. Skyrim doesn't even care. It'll just show the character handing you a hand full of nothing.

  • @say_hello_sarah9792

    @say_hello_sarah9792

    3 жыл бұрын

    I was gonna mention that too. They either show an empty hand or dont even bother with any animation at all

  • @gavinwinkler1147

    @gavinwinkler1147

    3 жыл бұрын

    Final Fantasy 12 does too, even in Zodiac Age. It's just a full view of the characters not giving/getting anything. (Yes, I know this comment is a year old, I've been on an Outside XBox binge lol)

  • @eglacernaable

    @eglacernaable

    3 жыл бұрын

    unrelated but nice niko pfp im a oneshot fan too

  • @gachayuro2539

    @gachayuro2539

    Жыл бұрын

    BOTW does the same thing

  • @SpookyGhostLad

    @SpookyGhostLad

    Жыл бұрын

    Sometimes they don't even do that the item just appears in your inventory

  • @kamalo01
    @kamalo014 жыл бұрын

    Game protagonist: "Here are the 30 wolves' heads that you asked for that I kept hidden behind my belt." NPC: "Looks like its all here. Good job. Here is the Giant Broadsword I promised as a reward that I also kept hidden behind my belt."

  • @goncalobaia1574

    @goncalobaia1574

    4 жыл бұрын

    Every quest giver in the Witcher 3 has an extra pr-sword kept in their bottom for you to take

  • @thriceXplus7

    @thriceXplus7

    4 жыл бұрын

    Sure, "belt."

  • @J_Braz_

    @J_Braz_

    3 жыл бұрын

    Let me fetch it from my prison pocket for you my hero.

  • @Reggie2000

    @Reggie2000

    3 жыл бұрын

    My problem is that your giving me a rare powerful sword and a blue amethyst, for slaying the wolf that ate your children, and yet your standing here in a burnt out village on your undies as you claim to also be broke and starving.

  • @gos358

    @gos358

    2 жыл бұрын

    Me while playing Skyrim: *proceeds to carry just about everything I find for later use*

  • @gchap3538
    @gchap35383 жыл бұрын

    “Human hands are a bloody nightmare” As an artist, I can attest to this. It’s like you have to draw a whole other body on the end of the arm, but set 11 times the difficulty!

  • @elisabethheiman2104

    @elisabethheiman2104

    3 жыл бұрын

    My mom literally once said to me, no joke, as I was complaining about how hard hands are to draw, that "Hands shouldn't be too hard to draw! It's fairly easy!" Says the woman who can barely draw a stick figure.

  • @felixc543

    @felixc543

    3 жыл бұрын

    They are so fiddly! They don't need that many joints!

  • @romxxii

    @romxxii

    2 жыл бұрын

    "wait till you get to the feet!" -- Rob Liefeld, circa late 90's

  • @gchap3538

    @gchap3538

    2 жыл бұрын

    @@romxxii the WHAT?

  • @TheMbangel

    @TheMbangel

    Жыл бұрын

    The hands in the Mass Effect series freaks me out. They look so weird.

  • @iare19
    @iare194 жыл бұрын

    I always notice when something heavy is loading because my PS4 starts making sounds similar to V2 rocket.

  • @jarskil8862

    @jarskil8862

    4 жыл бұрын

    😂

  • @kenzieuchiha1191

    @kenzieuchiha1191

    4 жыл бұрын

    If that ain't the goddamn truth lmao. My PS4 does it too, like its crying "please no more, stop playing these over complex games".

  • @sergiocorera

    @sergiocorera

    4 жыл бұрын

    I had the same issue but I opened the console, got it cleaned and changed the thermal paste. It isn't silent now but it is much better. I can recommend doing this but it will take more than 1 hour if you aren't used to do this kinnd of things.

  • @Noname-om3pp

    @Noname-om3pp

    4 жыл бұрын

    My PS4 is old af so this is true.

  • @BewareTheLilyOfTheValley

    @BewareTheLilyOfTheValley

    4 жыл бұрын

    Made worse if you don't have a PS4 Pro and you play games that have lots of loading screens. I'm looking at you, Final Fantasy XV!

  • @artlessauthorite
    @artlessauthorite4 жыл бұрын

    Ohh, can't fool me oxbox, I see how you cut away before the rubber band snaps to save on having to make complex animations. Tricky tricky~

  • @Renanbso

    @Renanbso

    4 жыл бұрын

    Also when Mike supposedly hands Jane a tenner, the camera is positioned in a way in which we can't see the item exchange hands, saving precious processing resouces

  • @11jerans

    @11jerans

    4 жыл бұрын

    Got em

  • @ykl1277

    @ykl1277

    4 жыл бұрын

    I saw the rubber band and heard the ow and he's covering his face. I'm sure he's actually hit by the rubber band

  • @supasf

    @supasf

    4 жыл бұрын

    @@ykl1277 to the untrained eye, yes.

  • @riseoftheflutes1739

    @riseoftheflutes1739

    4 жыл бұрын

    @@ykl1277 Press X for doubt.

  • @ZachHixsonTutorials
    @ZachHixsonTutorials3 жыл бұрын

    Just a slight bit of info for those interested in game-dev and animation: The difficulty with handing over items isn't really the hand animation being hard to do (although hands will always be a challenge) but more to do with the fact that "re-parenting," an object is difficult to do correctly. In order to have an object move with the hand, you need to "parent," the object to the bone used to animate the hand which will automatically calculate the offset when the hand is moved so you don't have to. Problem is, when that object suddenly needs to be parented to the _other person's_ hand, the offset calculation needs to be switched over. Since the offset is calculated based on two extremely different reference points, this might end up with the object teleporting across the map instead of into the other hand, and is tricky to get right. Even if you do get it right, it usually involves multiple version of the same object and is super tedious to do.

  • @jeffextreme5498

    @jeffextreme5498

    2 жыл бұрын

    Exactly this

  • @revolver265

    @revolver265

    Жыл бұрын

    The solution? A game where characters only ever toss items to each other, even if it's a Ming Vase! (I can already imagine said vase juddering the moment it gets close to the receiving character's hand, before tractor-beaming into their palm)

  • @ZachHixsonTutorials

    @ZachHixsonTutorials

    Жыл бұрын

    @@deezclutches7924 1) Anyone who has ever uttered the term "lazy devs," has never gotten beyond a single Unity tutorial. 2) funny that you mention Blender as while I love and use Blender professionally, it specifically sucks when inverse transforming objects multiple times during an animation, which you'd need to do when switching hands. 3) the type of handoff that's required to pass objects between characters would either have to be done with re-parenting or animating a stack of constraints. Since these constraints aren't usually exported with the model, actually getting the handoff animation into the game engine is going to be a lot of extra work for the artists, and possibly even a custom coding solution. Sure it's possible, and it happens frequently when it needs to, but it's a lot of extra work that doesn't add as much value as it would cost.

  • @landonewts

    @landonewts

    4 ай бұрын

    Thanks for that insight, I never would have considered that. Love finding out details like this about game development.

  • @Dovah_Slayer

    @Dovah_Slayer

    4 ай бұрын

    Detroit become human (and other david cage games as well as telltale games) is stupid impressive for having hand offs in the game (for example Connor giving Kamski back the gun), then again, it's basically interactive cutscene, so yeah I guess if your game boils down to cutscene with limited player interaction you can get away with a lot more other devs would have to axe to have more effort put elsewhere

  • @nettaatzili1936
    @nettaatzili19364 жыл бұрын

    In Assassin's Creed Syndicate one of the mooks yells at his fellows to stop attacking Jacob or Evie one at a time. Didn't know Ubisoft were giving us that much credit.

  • @hugofontes5708

    @hugofontes5708

    3 жыл бұрын

    Coincidentally, that's was the one AC game I felt combat was at all difficult on occasion (haven't played odyssey nor origins yet) Still mostly very chill fights

  • @KasumiRINA

    @KasumiRINA

    3 жыл бұрын

    @@hugofontes5708 Origins and later are HUGE difficulty spike. They cut the parkour and cool counters to make battles more Dark Souls and no, they don't attack you one at the time... But now they're bullet sponge-y AND you got Dynasty Warriors style moves to attack multiple enemies at the time.

  • @Wittemn

    @Wittemn

    3 жыл бұрын

    @@hugofontes5708 Unity has to be given credit there too, I played it recently and you can be hit while doing a counterkill or hit simultaneously by multiple enemies.

  • @hugofontes5708

    @hugofontes5708

    3 жыл бұрын

    @@KasumiRINA sounds interesting, I guess I should keep my eye on sales

  • @lukky6648

    @lukky6648

    3 жыл бұрын

    @@KasumiRINA also they keep yelling in origins " Attack at the same time " Which is funny , and also that line " what is this guy'' makes you feel a lot cooler

  • @gruggerduggerhoose
    @gruggerduggerhoose4 жыл бұрын

    “10 seconds to fully dressed? Thats gotta be a record.” Clearly Jane has never witnessed me late for work or the pub before. Lol

  • @jasperzanovich2504

    @jasperzanovich2504

    4 жыл бұрын

    If you are really late then you are done with whatever you are wearing. You can get properly dressed later.

  • @DirgeTV

    @DirgeTV

    4 жыл бұрын

    Should've seen me trying to get ready for School and showing up Just as the Bell rings. 10 seconds is a skill.

  • @Oxalis11

    @Oxalis11

    4 жыл бұрын

    First time I hear a phrase "late for the pub"

  • @TayR0C

    @TayR0C

    4 жыл бұрын

    @@Oxalis11 how did you hear it?

  • @Spectral_Penguin

    @Spectral_Penguin

    4 жыл бұрын

    Hell I once managed to get dressed, shave, clean my teeth and be in the car on the road all in less than 5 minutes when I was late for work once.

  • @Chloe_Zana
    @Chloe_Zana4 жыл бұрын

    I mean, they're not really teaching the younglings anything, Andy, because they're all dead.

  • @spacejesus6581

    @spacejesus6581

    4 жыл бұрын

    Huh, what’re we going to do to find out how this happened?

  • @VolfKami

    @VolfKami

    4 жыл бұрын

    They were teaching them not to attack opponents who have the high ground, if Anakin had learned that he would've had less problems

  • @Gloomdrake

    @Gloomdrake

    4 жыл бұрын

    AJXSJS The one time Anakin had the high ground, he got struck by lightning and lost the fight

  • @VolfKami

    @VolfKami

    4 жыл бұрын

    @@Gloomdrake if he never learned to not attack the high ground he definitely never learned how to defend it

  • @Gloomdrake

    @Gloomdrake

    4 жыл бұрын

    Sableagle Not the scene I’m referencing

  • @somenerdygirl4696
    @somenerdygirl46964 жыл бұрын

    "The universal sound effects of "clothes are happening" I couldn't stop laughing cuz it's true

  • @MrMarcelo252

    @MrMarcelo252

    4 жыл бұрын

    Dmc3

  • @saintmuerte13

    @saintmuerte13

    4 жыл бұрын

    I heard it immediately

  • @JuanUys

    @JuanUys

    4 жыл бұрын

    When I hear "clothes happening", I see foley artists on all fours rubbing some old jeans on the floor with a couple of mics perched alongside.

  • @Liggliluff

    @Liggliluff

    3 жыл бұрын

    It's either that one, or the sound of a zipper; even for clothes without zippers.

  • @stormmeansnowork

    @stormmeansnowork

    3 жыл бұрын

    Speaking of using camera angle to avoid characters dressing up, how can we not mention Kojima using the camera angle to hide a naked Raiden pretending to be detained in a revolving bed and later escaped and dress up?

  • @Dreadjaws
    @Dreadjaws4 жыл бұрын

    That whole "not showing a character getting dressed" trick is so ubiquitous that sometimes even movies do it. It is, of course, for a different reason: sometimes the full outfit actors are wearing is not the same as the separate pieces shown, and sometimes suits have some trickery that they don't want the audience to notice. Take a look, for instance, at the Raimi Spider-Man movies, where you see Peter holding his mask and then it cuts to him mimicking pressing it over his neck while it was obviously already there. Or even the famous kiss scene in the first film, where MJ painstakingly makes the effort of bending the mask inside, just so people can't see the mask's actual insides, which likely include some molded bits to keep Spidey's face from showing his lips.

  • @killertruth186

    @killertruth186

    4 жыл бұрын

    True, although I do think that there's a bit of actors doesn't want to be seen getting dressed or undressed in front of the camera. Even child actors.

  • @Omaru1982

    @Omaru1982

    4 жыл бұрын

    My favourite is superhero masks, where they obviously have eye makeup on around the eyeholes, but when they take the mask off they have a clean face.

  • @billghli

    @billghli

    4 жыл бұрын

    @@Omaru1982 like Batman Returns ms where they clearly show one shot with eye make-up and the next without because it's 1 take when he rips the mask off so can't wear the make-up 😅

  • @mattgerlach744

    @mattgerlach744

    4 жыл бұрын

    Also the Hays Code which was enforced from the 30s through the 60s and prevented films from showing "any licentious or suggestive nudity - in fact or in silhouette." It's convenient that movies had already made the "look away" strategy a standard practice before 3d animators even came onto the scene.

  • @killertruth186

    @killertruth186

    4 жыл бұрын

    @@billghli True, because that would be uncomfortable for the actor. If heanaged to smudged his makeup.

  • @Loiya0451
    @Loiya04514 жыл бұрын

    Some platformers use a trick called "coyote time" (in reference to Wile E. Coyote) to give players a slightly easier chance of pulling off satisfying jumps at the last moment. Whenever the player would fall off a platform, they'd instead be able to jump as if they were still on the ground, much like how Wile E. would keep running mid-air before eventually falling.

  • @Fucisko

    @Fucisko

    4 жыл бұрын

    I think that was mentioned in some other outside xbox video, not sure which one though.

  • @davidmcgill1000

    @davidmcgill1000

    4 жыл бұрын

    Definitely remember it being mentioned in a Shovel Knight video somewhere.

  • @gedeyogam9096

    @gedeyogam9096

    4 жыл бұрын

    Its an older fact in an older games, that most of us already knows, another example is enemies will miss their few first shot at you, or our indicators of life or ammo have different values, etc

  • @charlessaintpe8574

    @charlessaintpe8574

    4 жыл бұрын

    @@gedeyogam9096 those are all, in fact, in the same video, 6 ways video games tricked you into thinking you're awesome.

  • @perfectlap9379

    @perfectlap9379

    4 жыл бұрын

    Yep. You can achieve this by making the collision box slightly longer than the actual sprite/mesh. I have something like this in my game

  • @musicadictor
    @musicadictor4 жыл бұрын

    When trying to find the way in video games, I always trust the good old "follow the bad guys" technique, in which you go the way that's full of people you can kill. If the path is empty, you're going the wrong way.

  • @lfskyden

    @lfskyden

    4 жыл бұрын

    Also Known As "Oh An Enemy, this must be the way", of course, that only works if you kill them all as you pass

  • @elementalsgami1

    @elementalsgami1

    4 жыл бұрын

    "It's some new dialogue, this must be right!"

  • @marhawkman303

    @marhawkman303

    4 жыл бұрын

    @@lfskyden Yeah why bother putting a bunch of enemy things in dark corners of the map the player has no reason to go to? It can get complicated if it's a map with multiple mission objectives. Open world games will have enemies near the important stuff, but... is that the quest you're on right now, or a later one?

  • @elementalsgami1

    @elementalsgami1

    4 жыл бұрын

    @Dahn True, but you know where to go.

  • @Dargonhuman

    @Dargonhuman

    4 жыл бұрын

    @Dahn Half-Life taught me that trick. A trick Halo Combat Evolved taught me was when a game doesn't despawn enemy corpses, you can also use those to find your way back if backtracking is necessary for a level.

  • @TheSecondVersion
    @TheSecondVersion4 жыл бұрын

    One of these days, a studio is gonna flex by showing a character getting dressed, and it turns out it WAS the loading screen.

  • @hugofontes5708

    @hugofontes5708

    3 жыл бұрын

    Actual weird flex but okay

  • @williamsmith6921

    @williamsmith6921

    3 жыл бұрын

    As physics simulations become more lightweight and accurate and hardware becomes more powerful they wont have to worry about the complex animation of clothes clipping through the body and such since the shirt will just act like a real shirt and all they have to do is animate the character pulling it over itself, which may also be partially procedural

  • @KasumiRINA

    @KasumiRINA

    3 жыл бұрын

    WWE 2k20, an otherwise buggy mess that couldn't manage hair to stop twitching, shown Hulk Hogan properly tear his shirt off during entrance. Problem is if you change his outfit, the shirt magically appears for one shot where he rips it lmao.

  • @jasonblalock4429
    @jasonblalock44294 жыл бұрын

    Another trick that's pretty common is giving the player more life than it would appear based on their health bar. It seems like you should only be able to take one more hit, but you can actually take two or three. It helps make the battles feel frantic and dangerous if the player's health is constantly in the red, while the devs give the player extra wriggle room to pull off their awesome reversal of fortune. (Ubisoft *loves* doing this.)

  • @tarnim80
    @tarnim804 жыл бұрын

    whenever a video game character gets dressed of camera I like to imagine that they are actually getting dressed Sims-style by spinning in mid air

  • @AkumaDayo

    @AkumaDayo

    4 жыл бұрын

    Omg I thought I was the only one who imagined that lmao

  • @Darsh0019

    @Darsh0019

    4 жыл бұрын

    Now I will always imagine that. Curse you!!!!!

  • @eagle219406

    @eagle219406

    4 жыл бұрын

    You mean doing the Wonder Woman?

  • @UrbanJediWill

    @UrbanJediWill

    4 жыл бұрын

    Lol, Geralt spinning

  • @darkspeed54

    @darkspeed54

    4 жыл бұрын

    Glad i'm not the only stupid one

  • @MsKornkitty
    @MsKornkitty4 жыл бұрын

    Whoa whoa whoa, where was the spoiler warning for Tetris? I am SHOOK that reaching completion made them all just disappear.

  • @DeviousDryad

    @DeviousDryad

    4 жыл бұрын

    ikr!!!!! I can't believe they spoiled the game!! I was so excited to play it!

  • @TheSportSatellite

    @TheSportSatellite

    4 жыл бұрын

    I'm also shook that reaching completion made them all disappear! ....oh you were talking about tetris

  • @arjunsatheesh7609

    @arjunsatheesh7609

    4 жыл бұрын

    Keanu_Reeves_Woah.gif

  • @JanAside

    @JanAside

    4 жыл бұрын

    @@TheSportSatellite IM DEAD

  • @fireblade295

    @fireblade295

    4 жыл бұрын

    They spoiled that one scene in Control that was optional, you'd think they would put a warning for Tetris! Yes, I am the type that CAN get angry at spoiler warnings. Not because of the spoilers, but because I find them stuid. Just be me, and be very hard to impress with twists and reveals...

  • @LunaDeaminac
    @LunaDeaminac4 жыл бұрын

    “The other option was to put all the characters in mittens.” Ah yes, the Undertale solution.

  • @Dark_Mishra

    @Dark_Mishra

    4 жыл бұрын

    Almost every Disney character ever too so they can avoid fingernails.

  • @cheatcode436

    @cheatcode436

    3 жыл бұрын

    *Facepalms*

  • @GodsBoss
    @GodsBoss4 жыл бұрын

    The rubber band thing is something I did actually notice, because it just can't be that you have been driving faster than the AI, have consistent lap times, but the distance to the cars following you at some point keeps constant.

  • @joeschmo3844
    @joeschmo38444 жыл бұрын

    Jane, looking at her hands: “It’s not right is it?” I think Jane just found a new field of research, one that definitely won’t involve cutting off people’s hands to replace them with...other things.

  • @catlover2223

    @catlover2223

    4 жыл бұрын

    Probably robotic claw hands that contain a bazooka in the "fingers" part and a cigarette lighter in the thumb and look suspiciously like Christmas mittens.

  • @keeganlafferty1395

    @keeganlafferty1395

    4 жыл бұрын

    *insert X to Doubt and Are you sure about that memes*

  • @FrenchToast663

    @FrenchToast663

    4 жыл бұрын

    cyborg kittens with mittens probably

  • @TheActualJae

    @TheActualJae

    4 жыл бұрын

    I assume all the upvotes are volunteers... And I assume the thumbs up will be removed and replaced without whatever those volunteers end up with on the ends of their arms.

  • @carlosalonsolunarivera7381

    @carlosalonsolunarivera7381

    4 жыл бұрын

    I read cutting hands and had a comment reflex i had to suppress I want to live a quiet life

  • @josephattwell1006
    @josephattwell10064 жыл бұрын

    11:00 Regarding the "Mr. Incrediable puts his hand through his suit's hole," the animators begged the director to let Mr. Incrediable just look at the shirt and say it was ripped rather than having to rig and animate the suit.

  • @DaSaintDemon
    @DaSaintDemon4 жыл бұрын

    Enemies attack in small numbers. DARK SOULS: We dont do that here

  • @boriskalashnikov489

    @boriskalashnikov489

    4 жыл бұрын

    @QUEENDOM absolutely not, I have legit gotten hit by 4 at the exact same time or at slightly different times one after the other

  • @deathbykonami5487

    @deathbykonami5487

    4 жыл бұрын

    Ornstein and Smough have entered the chat, followed by the Four Kings

  • @deathbykonami5487

    @deathbykonami5487

    4 жыл бұрын

    @@VincitOmniaVeritas7 with the right set up and upgraded equipment, the first stage of the fight is a cakewalk (just make sure you summon Solaire beforehand, despite looking flimsy he can tank several hits from both and hold his own against a berserk Ornstein making the fight alot less stressful)

  • @TheWitchfinderGenral

    @TheWitchfinderGenral

    4 жыл бұрын

    *laughs in Kingdom Come: Deliverance*

  • @theminerboy5694

    @theminerboy5694

    4 жыл бұрын

    Neither does Minecraft.

  • @hotmatrixx
    @hotmatrixx4 жыл бұрын

    Epistemology: the theory of knowledge, especially with regard to its methods, validity, and scope, and the distinction between justified belief and opinion.

  • @ThatGuy21872

    @ThatGuy21872

    4 жыл бұрын

    Thank you

  • @shavagreycastle

    @shavagreycastle

    3 жыл бұрын

    The more you know *rainbow noises*

  • @thesong7877
    @thesong78774 жыл бұрын

    "Hmm. That's clearly the right way. Time to go every other way first." I've always noticed the "enemies won't all attack" one, I just tell myself their afraid of hitting each other instead of me, or obsessively looking for openings without realizing they don't need one.

  • @apomk2

    @apomk2

    4 жыл бұрын

    I pretend it's just a case of the bystander effect. "Oh there's an opening, should I attack? Ah, nevermind, I'm sure someone else will"

  • @kevinperry8837

    @kevinperry8837

    4 жыл бұрын

    The Shadow of Wardor games do this pretty well. Enough idle animations mixed with having a good amount of enemies attacking keeps the sense of fighting off 30 orcs alive

  • @apolloaero

    @apolloaero

    4 жыл бұрын

    @ he combined shadow of war and mordor together

  • @loganmerema7284

    @loganmerema7284

    4 жыл бұрын

    Is it just me, or does Kingdom Hearts not do this? Or am I just bad at the game?

  • @LurchibaldBioshock

    @LurchibaldBioshock

    4 жыл бұрын

    Did that with Skyrim, and ended up wondering why I found so many unlockable words of power but yet encountered no dragons to get souls from to unlock them, turns out you need to do the main mission that gets you to kill the dragon, to unlock wild dragons appearing... whoops xD

  • @rootsandbonesart
    @rootsandbonesart4 жыл бұрын

    Having actually animated a hand in 3d, I can confirm that hands are one of the worst/most difficult things to animate.

  • @heleneandersson7649

    @heleneandersson7649

    4 жыл бұрын

    My experience from trying to draw them is similar. I usually end up partially concealing them, feeling happy if the thumbs end up on the right side. Hands are weird.

  • @NotHPotter

    @NotHPotter

    4 жыл бұрын

    But my tummy is making the rumblies only hands can satisfy...

  • @FrenchToast663

    @FrenchToast663

    4 жыл бұрын

    also feet

  • @rootsandbonesart

    @rootsandbonesart

    4 жыл бұрын

    @@FrenchToast663 absolutely

  • @Puremindgames

    @Puremindgames

    4 жыл бұрын

    Having never animated a single thing and can't even get a character to move in Unity(My Game Dev dream died before it began) I can also confirm.

  • @nauscakes1868
    @nauscakes18683 жыл бұрын

    I remember during one of the old Half-Life 2 games, they had a 'narrator mode,' and they talked about how it sucks to design a really cool set piece, only for the player to be staring directly at a tire laying on the ground, and missing the entire event. That was like 15 years ago, and I always get a chuckle when I think of it.

  • @dragonoverlord2010
    @dragonoverlord20104 жыл бұрын

    "Hands are weird." - Jane, and now every stoner watching this

  • @fish3977

    @fish3977

    4 жыл бұрын

    try psychedelics next

  • @okami-shaman9548

    @okami-shaman9548

    4 жыл бұрын

    Now to observe feet.

  • @socalledchaos8139

    @socalledchaos8139

    4 жыл бұрын

    Jane being creeped out by hands and turned on by the witcher...gold 😂😂!

  • @Hellwyck

    @Hellwyck

    3 жыл бұрын

    "They call 'em fingers but I never seen 'em fing"

  • @wamblingwimblingwumblingwo3392
    @wamblingwimblingwumblingwo33924 жыл бұрын

    5:50 I see you what you did there. Saving money by not animating Mike handing over the tenner to Jane.

  • @Ceece20
    @Ceece204 жыл бұрын

    One trick Video Game developers do is to make me believe my life is actually more interesting than it is in real life. Otherwise known as the “immersion effect”.

  • @MyKillerson

    @MyKillerson

    4 жыл бұрын

    Only, it's not a trick...

  • @CombustibleCake
    @CombustibleCake4 жыл бұрын

    hey game devs, here’s a lil cheat for you: if all the characters were naked all the time, you wouldn’t need to animate any clothes physics at all :)

  • @hackerx7329

    @hackerx7329

    4 жыл бұрын

    But then there would be a lot of extra hair to animate.

  • @PUNISHERMHS_2021

    @PUNISHERMHS_2021

    4 жыл бұрын

    @@hackerx7329 not necessarily

  • @shaece798

    @shaece798

    4 жыл бұрын

    Welcome to the world of PC Mods.

  • @WanderingAwayToTheNextDay0513

    @WanderingAwayToTheNextDay0513

    4 жыл бұрын

    Just make them human robots with only hair on top of their heads

  • @GamingWolfGod

    @GamingWolfGod

    4 жыл бұрын

    Japan: We tried but everyone's a massive fucking prude.

  • @XHandsomeJackX
    @XHandsomeJackX4 жыл бұрын

    Diablo ignores the "few enemies attack at once" rule.

  • @JopiesausGaming

    @JopiesausGaming

    4 жыл бұрын

    Because Diablo isn't the genre at which that technique is aimed, because unit-slotting is mostly prevalent in fighting or action games, not older style click and kill rpg's like diablo or sacred

  • @KasumiRINA

    @KasumiRINA

    3 жыл бұрын

    Beatemups also had enemies attacking at once except for counter based ones where you time your assassin parries for spectacle.

  • @SeverusStudios1980

    @SeverusStudios1980

    3 жыл бұрын

    @@KasumiRINA Streets of rage, Double Dragon ahhhh good ol games

  • @noakai
    @noakai4 жыл бұрын

    "That's Nintendo, they can get away with it" is the most true comment on the entire internet.

  • @savagelogic8674

    @savagelogic8674

    4 жыл бұрын

    Nic C Nintentards are the worst lol

  • @GoAway3729

    @GoAway3729

    4 жыл бұрын

    *luaghs in Nintendo switch online*

  • @jasonbliss6030

    @jasonbliss6030

    4 жыл бұрын

    @@savagelogic8674 No one agreed, but you tried.

  • @savagelogic8674

    @savagelogic8674

    4 жыл бұрын

    Jason Bliss Try what? Stating my opinion 😂. Even so, clearly there are people who do agree with me, despite me not trying to convince anybody.

  • @jasonbliss6030

    @jasonbliss6030

    4 жыл бұрын

    @@savagelogic8674 Maybe displaying your opinions with insults is why your channel didn't quite take off. No need to be so bitter about Nintendo fans.

  • @FriendB
    @FriendB4 жыл бұрын

    "Hands are weird". Whelp, I don't think Jane's ready to hear about feet.

  • 4 жыл бұрын

    You mean leg hands?

  • @antenna_prolly

    @antenna_prolly

    4 жыл бұрын

    I'm sure there are a number of watchers ready to hear about Jane's feet.

  • @Xanderj89

    @Xanderj89

    4 жыл бұрын

    You can keep those static though, fingers need to wiggle around and manipulate things.

  • @A_Lo_TX

    @A_Lo_TX

    4 жыл бұрын

    Let’s see her feet and we be the judge. 🙂😇

  • @dannyeye1

    @dannyeye1

    4 жыл бұрын

    "Hands are weird." Proceeds to spend eternity baby-splaining this incredibly simple concept.

  • @davidgarner4164
    @davidgarner41644 жыл бұрын

    I've always seen "rubber banding" labeled as "Catch up mode" in older racing games menus, and it even used to be something you could toggle on and off. Before this video I've only ever heard of "rubber banding" being used to refer to lag in multiplayer. when you're running along then get snapped back to a previous position making movement almost impossible.

  • @MoistGrundle

    @MoistGrundle

    4 жыл бұрын

    We called it rubber banding back in the late 90s. It was pretty fitting for some games; you'd be out in front forever, and then out of nowhere 2nd place would fly by you right around the finish line, just like they had been flung by a rubber band.

  • @KasumiRINA

    @KasumiRINA

    3 жыл бұрын

    It makes kart racers so frantic! You're last in Crash but got a ball lighting thingy and everyone falls down.

  • @shaqueeshameeshachaneeshal4339
    @shaqueeshameeshachaneeshal43394 жыл бұрын

    "at least no one does that anymore" *Laughs in fallout 4*

  • @swine13

    @swine13

    4 жыл бұрын

    Hello, this is Bethesda. We are here to claim the $7.50 you owe us for that laugh emote you just used. 🤚

  • @Xue-tu

    @Xue-tu

    4 жыл бұрын

    @@swine13 This is ea, we regret to inform you that the command you just used is locked by dlc. To unlock this command buy the charging people for laughing pack for 20USD

  • @ZennMagic

    @ZennMagic

    3 жыл бұрын

    Warframe, although the game is so optimized it takes 2 seconds to load anyway

  • @TheValiantBob
    @TheValiantBob4 жыл бұрын

    How about Fallout 3, where in order to make a metro work, they made the traincar a hat, had an NPC beneath the level wear it, and then have that npc run super fast?

  • @Karak-_-

    @Karak-_-

    4 жыл бұрын

    That was game developers working with what engine programmes gave them, it was probably too dificult to add moving platforms. Bethesda...

  • @bett431

    @bett431

    4 жыл бұрын

    Modern problems require modern solutions...

  • @joeschmo3844

    @joeschmo3844

    4 жыл бұрын

    Oh, Bethesda, between this and Mephala being a talking side table, I’m starting to think your just having “ridiculous design solution” contests behind the scenes.

  • @No_nameOG

    @No_nameOG

    4 жыл бұрын

    TheValiantBob in actuality, it occupied the “glove” slot, but replaced the head. So the NPC had only one hand.

  • @jarskil8862

    @jarskil8862

    4 жыл бұрын

    Fallout 3 has working metro? Huh?

  • @hyliandoctor
    @hyliandoctor4 жыл бұрын

    One little trick I remember is called "culling." This when the game only loads in objects that can be seen by the game's camera, instead of everything at once.

  • @DEEJAYWAL

    @DEEJAYWAL

    4 жыл бұрын

    In video games the old philosophers were right. Objects don’t exist if no one is looking at them.

  • @rogainegaming6924

    @rogainegaming6924

    4 жыл бұрын

    I remember using this trick to spawn cars in GTA SA.

  • @hhaavvvvii

    @hhaavvvvii

    4 жыл бұрын

    Most of the time culling is just polygons, and it's basically required if you want performance. Usually the actual game entities are still loaded and functional.

  • @W0ND3RB0Y1

    @W0ND3RB0Y1

    4 жыл бұрын

    It's only on the graphical side... It's not rendered in the 3D space, but it's there.. Occlusion boxes used to be common..

  • @someguy1ification

    @someguy1ification

    4 жыл бұрын

    This is the worst in dynasty warriors games. If you are on a horse you can move faster than the game can load the objects you bring into range, so you can stop in the middle of a mostly empty field and have a bunch of guys spawn on you. Or, more accurately, have to wait for them to appear so you can kill them.

  • @riotangel4701
    @riotangel47014 жыл бұрын

    I _immediately_ noticed the blocked hand gestures when started playing *Witcher* games. Even though previous games never animated hands, somehow CDPR made them bloody blatant.

  • @Wittemn

    @Wittemn

    3 жыл бұрын

    Now in Cyberpunk they just wave in your general direction to send you money.

  • @KSINregirat

    @KSINregirat

    3 жыл бұрын

    @@Wittemn what about after the big update?

  • @Wittemn

    @Wittemn

    3 жыл бұрын

    @@KSINregirat It was just HUGE amount of bug fixes. And to be fair, There were several hand animations in the release patch like those guitar animations that are extremely accurate. My comment was just poking fun at an in-universe concept, not trying to jump into the hate bandwagon. I actually loved the game even with all the bugs since release, I have 220 hours on it on steam.

  • @Beliasa01
    @Beliasa014 жыл бұрын

    I just noticed FF7 REMAKE does the "sliding through a gap" alot XD

  • @SandMaxxPayne
    @SandMaxxPayne4 жыл бұрын

    Surprised Hitman wasn’t shown at all for the clothing segment.

  • @musicadictor

    @musicadictor

    4 жыл бұрын

    was thinking the same thing!

  • @brentage5000

    @brentage5000

    4 жыл бұрын

    They were shown, we just couldn't see it. Because Hitman.

  • @marhawkman303

    @marhawkman303

    4 жыл бұрын

    @@musicadictor Yeah Hitman... fudges changing clothes.

  • @andrastereborn855

    @andrastereborn855

    4 жыл бұрын

    47's true power is to make some vague cloth-rustling noises for three seconds and then appear in a completely different outfit. (His other one is being able to keep a crowbar, a wrench, a screwdriver, two poisons, three guns and five types of explosives in the pockets. Even if there are no pockets.)

  • @sharif47

    @sharif47

    4 жыл бұрын

    On a similar note, we did get to see (more or less) Layla Stockton stripping on camera in Hitman Absolution.

  • @Confron7a7ion7
    @Confron7a7ion74 жыл бұрын

    My favorite trick is how the original Doom games looked 3D despite the games being entirely 2D.

  • @OrangeyChocolate

    @OrangeyChocolate

    4 жыл бұрын

    I heard about that a while ago. Didn't they design Doom as a top-down game, then bring the perspective down to eye level to achieve the effect?

  • @Confron7a7ion7

    @Confron7a7ion7

    4 жыл бұрын

    @@OrangeyChocolate Basically yeah. Same for Wolfenstein 3D. It was impossible for home hardware to render 3D at the time. The games that invented the 3D FPS genre were actually 2D top down dungeon crawlers.

  • @Dargonhuman

    @Dargonhuman

    4 жыл бұрын

    @Dahn Also why you could shoot "flying" enemies like Cacodemons without needing to look up as they were essentially walking on invisible stilts that were part of their hitbox.

  • @spiritmuse

    @spiritmuse

    4 жыл бұрын

    Dargonhuman - That isn't actually true, there's a video out there that debunks parts of this and points out that, for example, projectiles can fly over players' heads, which wouldn't be possible without a z-axis. So while the map itself is 2D, players and enemies do move in a 3D space. And the reason you can fire up at enemies is because the game auto-aims your bullets upwards to where the enemy is.

  • @dj1NM3

    @dj1NM3

    4 жыл бұрын

    @Dahn If you play through "Duke Nukem 3D" it is painfully obvious that the game is really 2D mapped, as nothing at all can overlap. Heck even the lifts/elevators can't go straight up/down and "stair-step" to avoid overalpping, with the levels of the multi-story buildings laid out sort-of like blades of a fan off the eleveators so they also don't overlap. It also explained how you could be "squished" when shrunk by an opponent that seemed to be flying hundreds of feet in the air above you. . Then "Quake" came out only five months later (June 1996 Vs January 1996) with true 3D, in particular the spiral ramp you fight your way up overlaps mulitple times and you can see that if you "mouse look" around to look up, into the distance.

  • @gellister
    @gellister4 жыл бұрын

    Some of these I don't mind. Unit slotting is a concession to allow a player a manageable situation. Lighting to direct you is subtle enough that even if I recognize it thereafter, I rarely do during gameplay. The item hand-offs I kind of just giggle at now because it is so "video gamey" alongside the getting dressed being a thing that is just far too graphically taxing at this point to be worth the dev time (animate a piece of clothing to morph over a differently textured model and then try to swap that model out for the fully dressed model with the camera still on them, not worth it). The falling off ledges just allows ragdoll physics to get played up, which I always find a joy. On the other end: Rubber banding can go to hell. The number of times I have lost a race in a game due to my superior driving having a minor hiccup at the end and the cars behind me that should've been twenty seconds back zoom by to the finish, it's not fun, it sucks. I have quit racing games due to this. And the sliding in narrow hallways needs to go away once consoles get SSDs for their storage, because I am so sick of it. It has stuck out like a sore thumb for years because I know what is going on.

  • @zarnox3071
    @zarnox30714 жыл бұрын

    Related to unit slotting, prioritising enemies that are on screen over ones that aren't. That way, it doesn't feel unfair because you were killed by something from behind that you didn't know was there.

  • @kevinperry8837

    @kevinperry8837

    4 жыл бұрын

    DOOM 2016 did this very well. With Doom 2016 enemies were able to kick each other out of slots in order to keep the enemies on screen the primary targets

  • @zarnox3071

    @zarnox3071

    4 жыл бұрын

    @@kevinperry8837 That's where I got the idea from.

  • @someadventuretimefan5089

    @someadventuretimefan5089

    4 жыл бұрын

    I abused this feature on devil may cry 5 to beat it on the hardest difficulty along with bloody palace. I would purposely rotate the camera so only 1-2 enemies were on screen. Made it alot easier

  • @hugofontes5708

    @hugofontes5708

    3 жыл бұрын

    @@someadventuretimefan5089 that sounds so weird it's almost wrong, the obvious strategy would be to keep as many enemies in sight as possible but no, meta is better

  • @psychodrummer1567

    @psychodrummer1567

    3 жыл бұрын

    "you were killed by something from behind that you didn't know was there" aka "The Tony Montana Demise".

  • @davham27
    @davham274 жыл бұрын

    Metal armor stretching and bending when the character moves around. It just makes it look like they're wearing rubber.

  • @gurugeorge

    @gurugeorge

    4 жыл бұрын

    There are a lot of little graphical things like this on models that were formerly not really noticeable, but are now starting to get annoying as the general level of graphics goes up. Wonky shoulders, bendy armor like you say, feet not properly positioned on an incline (although this is much less common now, they seem to be on to that these days), things like dresses and trenchcoats not having cloth physics, various clipping issues, etc. But the biggest bugbear is still jerky animations. The industry is due for a major "pass" (which may take several years) on models to sort all these little niggles out, I think. I think what we really want to see now are pretty much fully realistic 3-d, physics-based everything, cloth simulation, separate physics reacting gear (e.g. ammo belts, scabbards, etc., being independent physics things that jiggle about as the person runs, not fixed and painted on, that kind of thing) with really smooth animations. Again, games here and there are _starting_ to get this done (e.g. Red Dead), but there's still a long way to go.

  • @Lucy666Fernandez

    @Lucy666Fernandez

    4 жыл бұрын

    @@gurugeorge I mean...you sure can get that if you're ok with the game being about 10 minutes long and burning up your entire hardware.

  • @wwaxwork

    @wwaxwork

    4 жыл бұрын

    Also changing shape depending on if it's being worn by a man or a woman.

  • @Steampunk_Kak

    @Steampunk_Kak

    4 жыл бұрын

    @@gurugeorge they were able to simulate that actually! Except it was a 10 second long display that took a computer worth about 18 thousand dollars 24 hours to render properly... Yeah, we are still a good ways away from full on 3d real physics rendering in games.

  • @edi9892

    @edi9892

    4 жыл бұрын

    Mordhau makes it painfully obvious with neck plates.

  • @tomsharp6986
    @tomsharp69864 жыл бұрын

    I love the mirror trick developers use to simulate a working mirror, which is to just have the player control a model in a flipped environment but in reverse .

  • @uncannybeagle7512

    @uncannybeagle7512

    11 ай бұрын

    I guess I never really thought about how they did that, that's really clever.

  • @KuraIthys
    @KuraIthys4 жыл бұрын

    Funnily enough the behaviour of video game enemies (and those in martial arts films) is mentioned as a tactical goal in the book of 5 rings... Where Miyamoto Musashi notes that his general strategy for taking on large crowds of enemies is to use his long sword to keep large groups away from him, then move to funnel them into a position where he can attack one at a time with his short sword. The difference with game characters of course is that Miyamoto (no, not THAT miyamoto - though it's possible they're related, which is an interesting thought) actively works at making sure only one person attacks him at a time, while in games the enemies patiently wait their turn...

  • @tabibutler4444
    @tabibutler44444 жыл бұрын

    “Enemies attack in small numbers” Me: *looking at kingdom hearts II and III’s 1000 heartless battles suspiciously*

  • @X1erra

    @X1erra

    4 жыл бұрын

    Even in that situation they're attacking less often than usual. Plus it's not really 1000 3D models on screen. You cannot unsee the background 2D sprites once you go HD in KH2. Loots of trickery going on, including things like a very low enemy render distance and some unit slotting, or maybe it's just the AI of those enemies being dormant most of the time.

  • @labra65

    @labra65

    4 жыл бұрын

    Nice to see you here

  • @Badgerfan4
    @Badgerfan44 жыл бұрын

    I can't hear the tetris theme song anymore without hearing Jane's lyrics to it.

  • @HovektheArtist

    @HovektheArtist

    4 жыл бұрын

    Da dedada deda de dedada tetris song

  • @kaushtubhchauhan

    @kaushtubhchauhan

    4 жыл бұрын

    Which video was that?

  • @walterwallman3566

    @walterwallman3566

    4 жыл бұрын

    @@kaushtubhchauhan it's called something like anoying songs we can't stop humming

  • @Badgerfan4

    @Badgerfan4

    4 жыл бұрын

    @@kaushtubhchauhan 7 Most Infuriating Songs

  • @00pugsly48

    @00pugsly48

    4 жыл бұрын

    Neither can I! I’ve also done my best to spread it to everyone I know so they can suffer with me too

  • @AlmightyPolarBear
    @AlmightyPolarBear4 жыл бұрын

    What about locking the camera so you cannot see the endless void surrounding the level?

  • @AlmightyPolarBear

    @AlmightyPolarBear

    4 жыл бұрын

    @Manek Iridius I was referring to camera controls.

  • @busterfixxitt
    @busterfixxitt4 жыл бұрын

    It's gratifying to know that the term I spontaneously used to describe how Burnout 3 kept the cars together is the actual industry term. Clearly, it's an accurate analogy. Also, for those who don't know, the burnout series continues under the name Dangerous Driving & Danger Zone for the Crash levels. Also, they made an indoor golf version of the crash levels.

  • @mrflip-flop3198
    @mrflip-flop31984 жыл бұрын

    The "one bad guy at a time rule" doesn't always happen on the Assassin's Creed series, well, at least not on Black Flag. Sometimes two or three bad guys would try to attack you at once and if you counterattack them, an epic animation plays of you murdering them through a very quick series of kicks, jabs, and sometimes, acrobatics.

  • @Perri-Winkle

    @Perri-Winkle

    4 жыл бұрын

    But two or three isn't all of them

  • @deathbykonami5487

    @deathbykonami5487

    4 жыл бұрын

    Assassin's Creed Origins and Odyssey don't abide by that rule The soldiers took lessons from Dark Souls enemies and attack en masse

  • @lachlancole6827

    @lachlancole6827

    4 жыл бұрын

    @@deathbykonami5487 I know, how dare that Spartan soldier interrupt me while I'm about to squeeze this other guys head into his body with a big ol' mace

  • @SyndicateOperative

    @SyndicateOperative

    3 жыл бұрын

    I mean, it didn't in the original either. People often complained they'd be locked into fighting one guy while another blindsided them.

  • @gerritvalkering1068

    @gerritvalkering1068

    Жыл бұрын

    Just because a few enemies seem to break the rule, doesn't mean the game doesn't use the slotting mechanism. In many cases, it's fully intentional.. I'm very certain of the first assassin's creed did it, The Witcher 3, Shadows of Mordor and assassins creed odyssey. From the comment on Black flag, I'm equally certain. My first experience with the first AC game, I still remember quite a bit of it, and one thing I remember is screwing up a mission and getting cornered by soldiers. I figured I'd kill them and escape, not realizing the game spawned endless new guard patrols once the one I was fighting got low on members. That's how it felt at least, and I kept thinking that I'd run out of enemies at some point. 30 minutes later, they were still fighting me, attacking one at a time. All I had to do was counter the one attacking me, and resist the urge to do a follow-up attack. Because the moment the counter finished, the next would attack. I noticed it also in The Witcher, especially because I started the game too easy, so I went up to Death March after an hour or so on each difficulty. The group mobs attack in turns and the biggest difference in difficulty is the speed in which they chain their attacks, how long they wait on one another. Odyssey I don't really recall examples. but Shadow of Mordor never attacked in a way that I couldn't counter. If en enemy attacked while I was countering one enemy, I could, with a quick reaction and some situational awareness, counter the next attack instead of finishing the moves on my first counter. Since that is actually possible, I assume it's intended. Why is it intended? Because I feel like a Boss when I pull it off. Same with Black Flag. The fact you have that epic three-way counter means that the game helped you do that. And it did that by using the slots as discussed in the video, just more creatively. If it didn't, some enemy would mess up your face while you're stuck in your three-way counter.

  • @23Scadu
    @23Scadu4 жыл бұрын

    I think the hidden hand-overs have more to do with the difficulty of shifting an object from being in the hierarchy of one model to another. When it's shown there's usually two copies of the item, one attached to either character, and one just goes invisible as the other one pops in. Sometimes you can even see a frame where it's doubled or completely gone, at least in older games.

  • @fetseroony

    @fetseroony

    4 жыл бұрын

    StraightOuttaJarhois Exactly! Came here to say that, but was hoping some one else already said that!

  • @lordeilluminati

    @lordeilluminati

    4 жыл бұрын

    This issue is even on a deeper level, the concept of "moving data" doesnt exist in the computer world at all, it is always a combination of copy first, delete the old afterwards or "tell the user that this file is now on a different folder" even though the files technically remain on the same place.

  • @jonbaxter2254
    @jonbaxter22544 жыл бұрын

    Talking about animating someone putting clothes on, I was really impressed when Geralt put his boots on in Witcher 2. Seems like a simple thing, but I don't think I'd ever seen it in a game.

  • @DarkcIoud1111
    @DarkcIoud11114 жыл бұрын

    "10 seconds to get fully dressed; that's got to be a record." Honestly for most guys, that's just a casual clothing exercise. If we're running late for work or something, we can cut that time down to 3 seconds flat.

  • @FlushGorgon

    @FlushGorgon

    3 жыл бұрын

    Honestly. that's just what honestly doesn't mean.

  • @ienzio7795

    @ienzio7795

    3 жыл бұрын

    @@FlushGorgon I'm not sure what was wrong with their sentence that made you feel the need to be annoying but okay

  • @FlushGorgon

    @FlushGorgon

    3 жыл бұрын

    @@ienzio7795 It means that it's a lie: men don't get dressed in 10 seconds, even less so in 3 seconds.

  • @DarthSagit

    @DarthSagit

    3 жыл бұрын

    Meanwhile in Yakuza men get undressed in 1 second

  • @Bl4ckWo1f1

    @Bl4ckWo1f1

    3 жыл бұрын

    @@DarthSagit in yakuza men swap entire outfits mid song

  • @tylertinney8294
    @tylertinney82944 жыл бұрын

    Andy: “What are you guys teaching the younglings these days.” The Jedi: too dead to answer.....

  • @imnotapipe
    @imnotapipe4 жыл бұрын

    My "can't unnotice" switch has been on about hidden loading screens since I learned that that was why doors took so long to open after you shot them in Metroid Prime.

  • @Legendary_Detective-Wobbuffet

    @Legendary_Detective-Wobbuffet

    4 жыл бұрын

    That blows my mind. I was always so impatient with those doors!

  • @butdontaskme5345

    @butdontaskme5345

    4 жыл бұрын

    I really thought dark souls was where you were going with that lol

  • @Dark_Mishra

    @Dark_Mishra

    4 жыл бұрын

    imnotapipe Agreed. Nintendo is one of the best at hiding loading in their games - especially Zelda titles. How many Zelda games have actual loading screens? Even the ones that do only fade out for mere seconds compared to Skyrim or Fallout.

  • @starlitalpha7
    @starlitalpha74 жыл бұрын

    I've got you one. Characters dont sleep under covers/sheets for the same reason they don't change clothes on screen. One of the few exceptions to this is deadly premonition of all games.

  • @tarekmoneimsaid
    @tarekmoneimsaid4 жыл бұрын

    I remembered that someone found a command to enable third-person mode (through the Cheat Engine) in Doom Eternal. Let's say it had some... interesting side-effects. For instance, projectiles are not fired from the weapon model, but from where the weapon would be in first person. More interestingly, launching a grenade or using the flamethrower would still play the first person animation, popping up on screen behind the player model. The weirdest one, however, is the climbing animation: a pair of giant arms spawn on top of the doom marine model.

  • @ArcticFox7895

    @ArcticFox7895

    2 жыл бұрын

    we bought those hands what you gonna do about it

  • @TuffMelon
    @TuffMelon4 жыл бұрын

    Other games: Unit slotting Kenshi: *Violently beaten to death by sticks because you never get a chance to relatilate*

  • @justinjacobs1501

    @justinjacobs1501

    4 жыл бұрын

    Love and hate that game so much.

  • @returnfromtheash
    @returnfromtheash4 жыл бұрын

    Love the detail of Mike's 'rubber-banding' happening off screen!

  • @zevo9314

    @zevo9314

    4 жыл бұрын

    you cant animate rubber bands hitting someone, thats too much work

  • @FrenchToast663

    @FrenchToast663

    4 жыл бұрын

    Mick*

  • @senhowler

    @senhowler

    4 жыл бұрын

    Anyone else wonder if any of them accidentally slipped?

  • @MrGlenn442

    @MrGlenn442

    4 жыл бұрын

    *Mork

  • @Kaynos
    @Kaynos4 жыл бұрын

    -"Here take this, it came from my butt" -"Thanks i'll put it right back there"

  • @kj8840

    @kj8840

    3 жыл бұрын

    Little did we know how ubiquitous fecal transplant was in video games.

  • @Omaru1982
    @Omaru19824 жыл бұрын

    Realising the amount of effort that goes into Hand Animation really makes me appreciate that Ocelot juggling 3 revolvers Russian Roulette scene in MGS3 a hell of a lot more.

  • @KasumiRINA

    @KasumiRINA

    3 жыл бұрын

    MGS3 is a masterpiece in the way it was directed, rarely games get so close to being cinematic without sacrificing gameplay.

  • @the-engneer

    @the-engneer

    2 жыл бұрын

    The Boss RIP😢

  • @honkp6065
    @honkp60654 жыл бұрын

    I actually noticed rubber banding when I was a kid in Mario Kart N64, it takes you several seconds just to recover from a red shell and another few to get back to top speed but you can smack an enemy with a red and they'll immediately be right up your tail pipe within that initial recovery window. It's even more obvious if you're playing multiplayer where player 1 has a huge lead on player 2, and if an AI passes player 2 it will 'snap' onto player 1 and get a massive infinite turbo boost until they are right on player 1's ass.

  • @jcthefirst
    @jcthefirst4 жыл бұрын

    "Clothes are Happening" needs to be a t-shirt.

  • @gruggerduggerhoose

    @gruggerduggerhoose

    4 жыл бұрын

    I’d buy it

  • @RazorO2Productions

    @RazorO2Productions

    4 жыл бұрын

    jonocard Customink is your friend

  • @siobhanlawper1051

    @siobhanlawper1051

    4 жыл бұрын

    Hard agree

  • @narcspector
    @narcspector4 жыл бұрын

    I knew we would see "Squeezing Through Tight Gaps to Hide Loading" in a List eventually, they've been mentioned by OXBOXTRA so many times, both in streams and SOTW and etc, it was just foreshadowing lol. OMG, AND the "Valve Follow the Light Rule", for which all of the above applies! 😂

  • @zevo9314

    @zevo9314

    4 жыл бұрын

    i thought they were gonna mention the naughty dog yellow. which does the same thing as the light, but in naughty dog, just go where you see yellow

  • @narcspector

    @narcspector

    4 жыл бұрын

    @@gamecavalier3230 Titanfall 2's so damn good lol

  • @narcspector

    @narcspector

    4 жыл бұрын

    @@gamecavalier3230 if you like action shooters where you can do stylish moves and move ridiculously fast, play Vanquish! The Remaster with Bayonetta (it's a Dual Pack Bundle) just came out, and both games hold up so well, and look great on new gen hardware!

  • @Jhakaro

    @Jhakaro

    4 жыл бұрын

    It's not really a valve thing, more an art thing which is also more a psychological thing. Our eyes naturally go to wherever contrast is greatest.

  • @hollylucianta6711

    @hollylucianta6711

    4 жыл бұрын

    Bloodborne plays a really nasty trick with this, they show you a big beautiful glowing window in a dark house and you're so fixated on it the first time that you don't notice the werewolf charging you from the side...

  • @TheSecondVersion
    @TheSecondVersion4 жыл бұрын

    14:33 - I see you cut away to avoid having to animate the rubber band.

  • @psychodrummer1567

    @psychodrummer1567

    3 жыл бұрын

    No, they didn't want to animate *the hands* !

  • @aaronmathewson5522
    @aaronmathewson55224 жыл бұрын

    The worst example of rubber banding was a boat racing game called hydro-thunder. It had a mechanic in it that no matter how good you were, when you first started the game it had a preset number of times you would have to race a course before it would let you win. I tested this by, after beating the game, taking the starting boat, and running the starting course multiple times. I then started new, and put down the exact same times, and came in 10th instead of first.

  • @k1ngk4gl3
    @k1ngk4gl34 жыл бұрын

    This title is no joke. Some of these have been ruined for me since I noticed them in the 6th gen. Along the lines of handing items, how about when characters kiss? The game keeps frame until the last second before switching to a back-of-the-head angle. Well... The smart games do, anyway. What about games that entice our nosey nature by having 2 NPCs stand around spoon-feeding exposition in the guise of a conversation?

  • @TheAbbeyoftheEveryman

    @TheAbbeyoftheEveryman

    4 жыл бұрын

    King Kagle lol hitman. 2 guards just happen to be talking about the bosses pet tiger that he visits every day or some shit like that

  • @powerpc127

    @powerpc127

    4 жыл бұрын

    Now I want to see a video of a game character actually making out with someone in engine just to see their lips awkwardly glitch through one another.

  • @ZemosMacleod
    @ZemosMacleod4 жыл бұрын

    100% agree with Mike that finishing the race 30+ seconds ahead of the competition is far more enjoyable than having rubber banding ai constantly cheating for a fake sense of competition.

  • @skippy2987

    @skippy2987

    4 жыл бұрын

    Hello Need For Speed. You can beat the dominate time but lose because the AI gets infinite grip, power, and traffic smashing power as they fall further behind

  • @ZeriAi
    @ZeriAi4 жыл бұрын

    And then there's dark souls where enemies attack you all at once

  • @cameronsmith6967
    @cameronsmith69674 жыл бұрын

    9:09 Rikku in FFX would like a word, you know what I'm talking about...

  • @beauson1983
    @beauson19834 жыл бұрын

    Mike: "that car is from 1971, it should be broken down on the side of the road somewhere" Me, sitting within 10m of three cars from the 70's: "cold Mike, cold..."

  • @dracosfire7247

    @dracosfire7247

    4 жыл бұрын

    What are you doing on the side of a road somewhere?

  • @personman1148

    @personman1148

    4 жыл бұрын

    My dad has an Alfa these guys have no clue about cars.

  • @killertruth186

    @killertruth186

    4 жыл бұрын

    And he shown a porshe 911.

  • @beauson1983

    @beauson1983

    4 жыл бұрын

    @@killertruth186 I'll give him that though, Porsche have been building 911's since at least 1968

  • @killertruth186

    @killertruth186

    4 жыл бұрын

    @@beauson1983 True. And I had realized on The Crew, that if you are driving a slow car being at high speed. While the player with a higher performance police car can catch you and arrest you on the go, which that made zero sense.

  • @Danceofmasks
    @Danceofmasks4 жыл бұрын

    I played DmC: DmC. Dante actually got dressed while flying through the air.

  • @mrsirty3019

    @mrsirty3019

    4 жыл бұрын

    Came to the comment section to say this! 😂

  • @mrflip-flop3198

    @mrflip-flop3198

    4 жыл бұрын

    The developers made the effort of blocking Dante's crotch with a slice of pizza. Classy.

  • @Danceofmasks

    @Danceofmasks

    4 жыл бұрын

    @@mrflip-flop3198 Someone probably made a mod to remove that pizza LUL

  • @wavion2

    @wavion2

    4 жыл бұрын

    I went and watched this on youtube to see what y'all were talking about... I imagine I'm going to start getting some interesting ads now...

  • @zarnox3071
    @zarnox30714 жыл бұрын

    Coyote time. It's that thing where you can still jump from a platform despite the fact that you technically aren't on it anymore.

  • @sonoftheviper__4304
    @sonoftheviper__43043 жыл бұрын

    "That car is literally from 1971, it should be on the side of the road failing to start!" Tell that to my NFS Payback 1969 Dodge Charger RT/SE with canary yellow paint and a black stripe wrapped around the trunk. Tuned up with the best upgrades I could find, that car carried my entire campaign and multiplayer career.

  • @SuperJudoflip
    @SuperJudoflip4 жыл бұрын

    “Hands are weird” -Kira Yoshikage would like a word

  • @spooky_electric
    @spooky_electric4 жыл бұрын

    "Handing items" seems to be code for itchy butts. I see you, game developers.

  • @emmad4308

    @emmad4308

    4 жыл бұрын

    Thanks! Now I can't unsee! AHHHH

  • @NeoSlith
    @NeoSlith3 жыл бұрын

    For #2 on the "slow moving corridor", I noticed that in the Metroid Prime games too. Sometimes you can shoot a door and it will open immediately. Sometimes it will take a few seconds to open. I figure it was taking a while to open because it was loading in that location.

  • @CookiePieMonster
    @CookiePieMonster4 жыл бұрын

    I learned at around age 15-16 (currently going on 28) about the guiding lights trick. I forgot what string of games I was playing, but the guiding light was so obvious (not as obvious as *Glowing Green Exit Sign* but still pretty damn obvious) that I started looking in other games for the same thing. Imagine my shock.

  • @stephenk9453
    @stephenk94534 жыл бұрын

    "the world isn't ready for full-frontal Geralt" stupid world hurry up

  • @supasf

    @supasf

    4 жыл бұрын

    Lmao 😂

  • @luuketaylor

    @luuketaylor

    4 жыл бұрын

    Hmm...

  • @therealsulaco
    @therealsulaco4 жыл бұрын

    Jane, if you think hands are bad take a long look at feet some time.

  • @patrickmccurry1563

    @patrickmccurry1563

    4 жыл бұрын

    Feet are just mutant hands, and hands are just mutant feet if you think about it.

  • @gruggerduggerhoose

    @gruggerduggerhoose

    4 жыл бұрын

    Dave Brohman toe-tally agree with you my dude

  • @isaiescamilla550

    @isaiescamilla550

    4 жыл бұрын

    I appreciate hands and feet

  • @FrenchToast663

    @FrenchToast663

    4 жыл бұрын

    Well, faces are weird, too. You know, the way they're smooth... smooth... smooth... and blech! You know? All bumpy and holes, I mean, what are eyes like? It's like a science fiction movie. Don't get me started on lips. Like the edges of a severe wound.

  • @wyntertheicewyvern6226

    @wyntertheicewyvern6226

    4 жыл бұрын

    Have you ever looked at feet in a Bethesda game? It looks like the toes are just fused together, with notches to indicate you have toes, not flippers. Imagine how hard animating feet would be? There are so many individual and simultaneous movements when we walk. It would be a nightmare.

  • @Cortanis001
    @Cortanis0014 жыл бұрын

    You guys forgot loaded asset control. The railing thing is often used along with other techniques to reduce the strain on hardware and make the games run properly by causing bodies and such that are effectively scripted to fall out of the map where they're deleted out of sight. Similarly, background assets are unloaded when they get to certain render distances and are replaced with low resolution flat placeholders compared to the actual rendered asset. You just don't notice these things because they're done at a distance or out of sight that you can't actually inspect the asset in question.

  • @NorseGraphic
    @NorseGraphic4 жыл бұрын

    Rubber-banding is mostly used for companion-NPC's to keep them at your side during missions etc. One example is the player (you runs) and if they can't keep up, they'll teleport to your position behind your back where you can't see them.

  • @tomgymer7719
    @tomgymer77194 жыл бұрын

    Jane is right, mittens are great. Imagine how cute Geralt would look in a nice pair of woollen mittens. Adorable.

  • @whyteterror4168

    @whyteterror4168

    4 жыл бұрын

    There are actually gauntlet mittens you can wear in the game.

  • @nobodyinparticular9640

    @nobodyinparticular9640

    4 жыл бұрын

    Everybody had mitten hands in the ps1 era :v

  • @joeschmo3844

    @joeschmo3844

    4 жыл бұрын

    @Nobody In particular except for the people who had blocky permafists

  • @Pseudowolf
    @Pseudowolf4 жыл бұрын

    "I'll give you a tenner instead!" Baller move, Mike.

  • @azimnazlen8564
    @azimnazlen85644 жыл бұрын

    A small defence for unit slotting, people wait for their turn to attack mostly because they don't want their attack to clash with someone else's. Two sword hitting the same target has a problem entangling with one another. But it still very jarring when an execution animation happens while the character is humping another enemy.

  • @lucia_kidtech
    @lucia_kidtech4 жыл бұрын

    Breath of the wild does the 3rd thing really well at the start of the game after the platou the 1st thing you are likely to notice is the dualing peaks mountain where you are meant to go.

  • @Y337n3ss
    @Y337n3ss4 жыл бұрын

    “I really thought we’d end up demonstrating that somehow” *rubber band enters view* *_”AAAAAAAA-“_*

  • @wolfcafe3745

    @wolfcafe3745

    3 жыл бұрын

    I love how perfectly cut that was

  • @darthmaul589
    @darthmaul5894 жыл бұрын

    I always notice reflections and how they’re done. Sometimes it’s still images(Cube Maps), other times it only reflects what’s on screen(screen space reflections), sometimes it will be a low res real-time reflection(RE2 Licker Room) or maybe they mirror geometry behind the surface(like the MGS 2 Tanker section beginning area).

  • @jasperzanovich2504

    @jasperzanovich2504

    4 жыл бұрын

    I played Vampire the mascerade last year so I was not surprised that they didn't have mirror reflections but then again I am a vampire.

  • @Ckoz2829

    @Ckoz2829

    4 жыл бұрын

    Fugly Duckling The recent Hitman games do mirror reflections quite nicely. The reflection is just a bit low res, but the cool thing about it is NPC’s will notice you sneaking up on them through the mirror. Can’t think of any other game where they do that. I also think it’s vary cool how in racing games, when you pass through a tunnel, the lights reflect off your car and you see a stream of individual lights trailing off the roof of your vehicle.

  • @noctiliogames350

    @noctiliogames350

    4 жыл бұрын

    Don't forget the trick where they muddy up or otherwise dirty the mirror so the reflection can't happen.

  • @EmApex

    @EmApex

    4 жыл бұрын

    Having a transparent surface with a mirrored version of the room behind it was super common a few generations ago when hardware wasn't strong enough to even attempt real reflections. Pretty much all PS2/GameCube/Xbox games used that method when they had something that was reflected, even Mario 64 used it for the mirror room. It's a really clever technique that was used all over the place, but you don't really notice it until it's pointed out to you because of how effective it was

  • @coder0xff

    @coder0xff

    4 жыл бұрын

    And then there was ray tracing.

  • @Fimbulvinter19
    @Fimbulvinter194 жыл бұрын

    I'm guessing the enemies falling off ledges thing came about because once they've fallen off that ledge and plummeted to depths unknown or landed behind a small stack of crates, the game doesn't have to render their body anymore, saving on processing power.

  • @MrZooop
    @MrZooop4 жыл бұрын

    i was happily watching a video that didn't bother me or irritate me or get my goat, and then you just had to bring up rubber banding

  • @zexus480
    @zexus4804 жыл бұрын

    What about the way naughty dog levels paint everything yellow to tell you where to go? I can’t stop looking at suspiciously yellow things now.

  • @zevo9314

    @zevo9314

    4 жыл бұрын

    i honestly didnt know this was a thing til i watched troy baker play through the last of us, and now i cant unsee it. though props to them, i've played through it a couple times, and watched a handful of playthroughs, and never noticed it til it was pointed out to me

  • @jaredsmith512

    @jaredsmith512

    4 жыл бұрын

    Thats basically the same thing as the light but the light is more common

  • @Kris-wo4pj

    @Kris-wo4pj

    4 жыл бұрын

    Or white like god of war. Horizon zero dawn was annoying with all the yellow tho

  • @damp2269

    @damp2269

    4 жыл бұрын

    but that isn't subtle, or maybe i caught on immediately and that is the weird case. i caught on on uncharted 2 (my first uncharted game) when i tried to grab a ledge on the falling train but i had to go to a pipe instead. seem like the ledge would be the logical path because the pipe was just dangling and looked incredibly unsafe. some games are less obvious than others too and uncharted is pretty ok, GOW and HZD tho....

  • @NeoTechni

    @NeoTechni

    4 жыл бұрын

    Even Disney Infinity did it.

  • @iamthejolson
    @iamthejolson4 жыл бұрын

    Great example of someone falling to their death: Spartan kicking enemies off mountains in AC Odyssey

  • @eddzyeddzy6158
    @eddzyeddzy61583 жыл бұрын

    Rubber-banding in sports games used to be called "computer assistance" going back into the 90s. Not sure if they still have a toggle for it these days, but it served the same purposes. Keeping the game close and to prevent blowouts. The lead team would go peewee league and couldn't do anything right and the losing team would become all-stars and could do wrong. It got amplified when they started adding in things like play/team momentum and Heat. so when the assistance stopped the former losing team was still Red hot and the other team was super cold. Developers trying to coverup the differences between Sim and arcade.

  • @goncalobaia1574
    @goncalobaia15744 жыл бұрын

    There's a free additional DLC mission on the Witcher 3 in Skellige where it shown Geralt receiving a coin pouch, or catching it in the end I felt so weird, it felt like watching illegal porn

  • @missbexiee
    @missbexiee4 жыл бұрын

    Um, I am *absolutely* ready for full-frontal Geralt.

  • @megamanbeck7354
    @megamanbeck73544 жыл бұрын

    For all its faults, 2012's DmC did actually show Dante putting clothes on, albeit quickly and mid-air

  • @kaylachapin6043
    @kaylachapin60434 жыл бұрын

    My favorite instance of rubber banding occurred in my early childhood. I was playing one of the sonic riders games (I don’t know which) and despite falling off ledges repeatedly for three laps I got in first and stayed there. I really wondered if the computer was having just as much trouble as I was. Each time my character would respawn I would mutter “still in first” until it became a joke of sorts.

  • @MiloKuroshiro
    @MiloKuroshiro4 жыл бұрын

    >"Enemies Attacking in Small Numbers" *Laughs in Dante Must Die*

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