Will it be difficult to expose a W operation to animate the noise groups?
@user-jg4pe5sr3b6 ай бұрын
Thanks bro
@petertremblay37258 ай бұрын
Fantastic my friend and does this work in blender 4.0?
@Smarceloz8 ай бұрын
It works with Blender 3.0+?
@chemp1138 ай бұрын
😮 How...
@user-ey8tb1xc7z10 ай бұрын
Toop demais man, muito obrigado pelo ótimo trabalho e pelo seu conhecimento compartilhado conosco!
@raoulhatterer957 Жыл бұрын
At 28:00 if you do not see any displacement but just a flat plane with colors: Render engine : Cycles Shader Editor: press [N] Options > Settings > Surface > Displacement : Displacement and Bump
@roberthintz4017 Жыл бұрын
Can it create a pattern for scales like the scales pattern in this video? kzread.info/dash/bejne/hK2kvK9_Yau-lc4.html
@SimonThommes Жыл бұрын
Not exactly, no. That example looks like you should base it on a single voronoi texture, rather
@chachicullopapi Жыл бұрын
u a goat for this
@novami7882 Жыл бұрын
Do you have any idea why my volume object disappears, when i connect the noise texture with a color ramp?
@artsyrus Жыл бұрын
Hello Simon! If you still here, could you please reupload these items on blender market? for some reason Gumroad is being iffy. Thanks!
@MarceloPaniza Жыл бұрын
Hi. Is there a way to make the noises work with Eevee?
@bababoey5525 Жыл бұрын
how do you know that to lower the center of the fan tiles you have to multiply fantiles with the radius? 28:45
@raoulhatterer957 Жыл бұрын
At the center, the radius is zero, so the result of the multiplication will be zero at the center. The farther the points are from the center, the greater the radius, so the more the multiplication by the radius will have an amplifying effect.
@bababoey5525 Жыл бұрын
fuck this is hard i cant even remotly understand what are you saying when you explain the alpha masks and the coordinates and only god knows how you know where to connect which node but im going to find out and learn ALL of this
@kakaiya Жыл бұрын
wow this is impressive
@musicsoundsfun Жыл бұрын
As someone who used adobe master suite for years and then got left out to dry I couldn't agree more. Blender has been such a breath of fresh air. I've also used C4D for years, also replaced by Blender. I thought Blender was meh but its come so far and with the community building and adding on addons not to mention python !? we have infinite possibility!! Stoked
@wobbl6980 Жыл бұрын
This is closest thing I have seen to sorcery.
@halafradrimx Жыл бұрын
Most of these noise shaders still work as for Blender 3.2.2
@halafradrimx Жыл бұрын
Why is the sphere below only showing a color output in material preview and render?
@user-uu1ko7oi8z Жыл бұрын
Hi Simon, I have a nice challenge to you, this is a good tut about arcane style but around 18:35 specular works different in 3.2 and in specular zone you see each hair strand. Can you fix it pls? kzread.info/dash/bejne/eIyptMelnpa-dJM.html
@cekconi1773 Жыл бұрын
👍👍👍
@pitched74012 жыл бұрын
The solution for the Blur problem is a node, that basically defines the iterations on how often the texture is displaced according to the gaussian function. It's not that time efficient, but it works nicely
@pZq_2 жыл бұрын
Thank you!
@firippu28082 жыл бұрын
holy cow bro thanks for all the great things
@akhilkadarla55612 жыл бұрын
can you please make the snake scales tutorial , having a tough time trying to make it work the way you've done in the renders!
@MidnightParadox12 жыл бұрын
So, I've been experimenting with height values and different nodes, but I can't seem to find a way to make the top right result of noise crackle at 3:22 and the top right result of the voxel at 6:50
@TheSebledingue2 жыл бұрын
Thank you very much
@mediafgh90052 жыл бұрын
Can you go deep inside the 'Bricks' node and explain the basics from it ? row column etc ...
@mediafgh90052 жыл бұрын
Please Simon show us just for one row of your snke scccccaaaaaale
@mediafgh90052 жыл бұрын
Unbelievable ! great stuff only with node, never see that.
@daton36302 жыл бұрын
I finnaly found the solution to my problem
@plasid22 жыл бұрын
Our Blender Master were are you we need you! Last video 2 years ago ;(
@rogue46212 жыл бұрын
How can you call this a tutorial and skip all the parts you connected the nodes? You altered most of them and some were blatantly skipped from explanation. So fucking stressing pausing every frame of this video trying to grasp the minimal details while not having enough to keep going. Fuck you man
@foolers942 жыл бұрын
I'm beyond grateful with you for taking the time and making this for the people who doesn't know a heck about nodes. I only have one question, how can I make the textures appear?, I mean, i'm using blender 3.0 and I have already appended the noise pack to my project, but I don't know, nothing happens, I plugged the noise pack to the material output node but still nothing, am I missing something?
@justinthakar2 жыл бұрын
Could there be a way to vary and randomize the brick length more, beyond just changing the Split value?
@dotnexdotnex45452 жыл бұрын
could you make tutorial man plsss i really want to join nodevember next year , but i really dont have idea to make that such node setting
@4ehovAnton2 жыл бұрын
Спасибо за кирпичи
@bclaus02 жыл бұрын
This is brilliant. Is it still working on 2.93? Let alone 3.00?
@mozejasamza2 жыл бұрын
thank you so much!
@mdaltaf50202 жыл бұрын
Simon please make tutorials of these
@BibleMan2512 жыл бұрын
This is awesome, but the title should be how to kill my PC with nodes lmao
@Anon-wo2xg2 жыл бұрын
I've been playing around with scattr and I've noticed that all mapped textures share the same random position/rotation/scale etc. Using more than 1 texture doesn't make much sense because the textures are just on top of each other. Wouldn't it be better if every mapped texture had different random position/rotation/scale?
@aneisuoharmony8902 жыл бұрын
Could someone please help me to understand why appending is not working, ie it shows no groups when searched for (blender 2.9)
@BabaG_692 жыл бұрын
Hey Simon wie funktioneren die Displacements für deine shader? dieht nicht nach Subdivisions aus.
@jeromechoain2 жыл бұрын
It's not rare I use 1.5 or 2 as video speed for tutorials. Maybe the first time I used 0.75 :) #thanks
@haarisha51013 жыл бұрын
hi thommes is there a way to get random texture from 4 img texture but i need to attach a b/w map of another texture to this texture so it know in this part i shold appear and it shold not Could u pls help me i saw ur tut on blender cloud it awesome
Пікірлер
DAMNNNNNNNNNNN you are legend man.
Will it be difficult to expose a W operation to animate the noise groups?
Thanks bro
Fantastic my friend and does this work in blender 4.0?
It works with Blender 3.0+?
😮 How...
Toop demais man, muito obrigado pelo ótimo trabalho e pelo seu conhecimento compartilhado conosco!
At 28:00 if you do not see any displacement but just a flat plane with colors: Render engine : Cycles Shader Editor: press [N] Options > Settings > Surface > Displacement : Displacement and Bump
Can it create a pattern for scales like the scales pattern in this video? kzread.info/dash/bejne/hK2kvK9_Yau-lc4.html
Not exactly, no. That example looks like you should base it on a single voronoi texture, rather
u a goat for this
Do you have any idea why my volume object disappears, when i connect the noise texture with a color ramp?
Hello Simon! If you still here, could you please reupload these items on blender market? for some reason Gumroad is being iffy. Thanks!
Hi. Is there a way to make the noises work with Eevee?
how do you know that to lower the center of the fan tiles you have to multiply fantiles with the radius? 28:45
At the center, the radius is zero, so the result of the multiplication will be zero at the center. The farther the points are from the center, the greater the radius, so the more the multiplication by the radius will have an amplifying effect.
fuck this is hard i cant even remotly understand what are you saying when you explain the alpha masks and the coordinates and only god knows how you know where to connect which node but im going to find out and learn ALL of this
wow this is impressive
As someone who used adobe master suite for years and then got left out to dry I couldn't agree more. Blender has been such a breath of fresh air. I've also used C4D for years, also replaced by Blender. I thought Blender was meh but its come so far and with the community building and adding on addons not to mention python !? we have infinite possibility!! Stoked
This is closest thing I have seen to sorcery.
Most of these noise shaders still work as for Blender 3.2.2
Why is the sphere below only showing a color output in material preview and render?
Hi Simon, I have a nice challenge to you, this is a good tut about arcane style but around 18:35 specular works different in 3.2 and in specular zone you see each hair strand. Can you fix it pls? kzread.info/dash/bejne/eIyptMelnpa-dJM.html
👍👍👍
The solution for the Blur problem is a node, that basically defines the iterations on how often the texture is displaced according to the gaussian function. It's not that time efficient, but it works nicely
Thank you!
holy cow bro thanks for all the great things
can you please make the snake scales tutorial , having a tough time trying to make it work the way you've done in the renders!
So, I've been experimenting with height values and different nodes, but I can't seem to find a way to make the top right result of noise crackle at 3:22 and the top right result of the voxel at 6:50
Thank you very much
Can you go deep inside the 'Bricks' node and explain the basics from it ? row column etc ...
Please Simon show us just for one row of your snke scccccaaaaaale
Unbelievable ! great stuff only with node, never see that.
I finnaly found the solution to my problem
Our Blender Master were are you we need you! Last video 2 years ago ;(
How can you call this a tutorial and skip all the parts you connected the nodes? You altered most of them and some were blatantly skipped from explanation. So fucking stressing pausing every frame of this video trying to grasp the minimal details while not having enough to keep going. Fuck you man
I'm beyond grateful with you for taking the time and making this for the people who doesn't know a heck about nodes. I only have one question, how can I make the textures appear?, I mean, i'm using blender 3.0 and I have already appended the noise pack to my project, but I don't know, nothing happens, I plugged the noise pack to the material output node but still nothing, am I missing something?
Could there be a way to vary and randomize the brick length more, beyond just changing the Split value?
could you make tutorial man plsss i really want to join nodevember next year , but i really dont have idea to make that such node setting
Спасибо за кирпичи
This is brilliant. Is it still working on 2.93? Let alone 3.00?
thank you so much!
Simon please make tutorials of these
This is awesome, but the title should be how to kill my PC with nodes lmao
I've been playing around with scattr and I've noticed that all mapped textures share the same random position/rotation/scale etc. Using more than 1 texture doesn't make much sense because the textures are just on top of each other. Wouldn't it be better if every mapped texture had different random position/rotation/scale?
Could someone please help me to understand why appending is not working, ie it shows no groups when searched for (blender 2.9)
Hey Simon wie funktioneren die Displacements für deine shader? dieht nicht nach Subdivisions aus.
It's not rare I use 1.5 or 2 as video speed for tutorials. Maybe the first time I used 0.75 :) #thanks
hi thommes is there a way to get random texture from 4 img texture but i need to attach a b/w map of another texture to this texture so it know in this part i shold appear and it shold not Could u pls help me i saw ur tut on blender cloud it awesome