This game was a blast the sound track was equally solid the upgrades secrets this blows anything by Ubisoft away
@007spudmanSpudsArmy17 күн бұрын
What is the software which displays the controller?
@FitterSpace17 күн бұрын
It's called Gamepad Viewer. gamepadviewer.com/ Just be sure to enable Player 1 at the top, and you should be good to go.
@evo250018 күн бұрын
😂😂😂😂
@juniorji602920 күн бұрын
you are real gamer bro.
@TheCanelaFina24 күн бұрын
I´m passing the race in 2.14, yet I get a S. Am I supposed to do it without dying to get a S?
@TheCanelaFina24 күн бұрын
No. Probably Im doing 3.14. I saw a couple of shortcuts you took that I dind´t
@mysticalacer9424 күн бұрын
0:06 Shaken, not stirred!
@Danielkaas9428 күн бұрын
I have already a somewhat "done" doom episode, but it's only a question about time, when I have to dig into map making in this game!
@SonicZThehedgehogАй бұрын
I wanted to play that level again it keep game crashes!
@KriskitArmsАй бұрын
Ok that 007 thing you did in “Exchange” with the not a H&K MP5 was pretty damn impressive. EDIT: Ok you’re a total show off 😆
@007spudmanSpudsArmyАй бұрын
Even if you do the out of bounds trick what about the stuff you have to do in bounds such as the disarming nukes battling the boss submarine can you just skip all this and simply drive right to the end and it counts?
@FitterSpaceАй бұрын
The only objective that's technically required is the one at the very end where you have to place the mines on the submarines, right before the boss fight. Everything else is just there to get you to that point.
@FighterDokenАй бұрын
The skull bombs are interesting...sometimes they just don't seek correctly.
@bluedragonfire4960Ай бұрын
Are you from Louisiana? You sound like you have a southern accent
do you have a name for the technique you used for 0:10 to 0:23
@FitterSpaceАй бұрын
The part where I stack stuff at the beginning? Not really. It's just something I do for fun to pass the time while I wait for the door to unlock.
@GhandjaloodahАй бұрын
Bruh...that ending with the fire extinguisher...wow
@GhandjaloodahАй бұрын
Loved it, cool to see a speedrun so soon after its release.
@rjames0820Ай бұрын
this is a pretty good run, there sure are tons of skips lol, good job. id say its possible to get this run maybe up to 45 mins or less
@rjames0820Ай бұрын
not to mention if there can be a mod of some sorts that pauses the timer when it loads it could be nice to save more time, ive seen other games have that sort of feature
@FitterSpaceАй бұрын
@@rjames0820 actually, in the time since I’ve done this run, someone did make a timer that pauses during loading screens. I’ll use that in my next run. I do think it could be a few minutes faster, even without the loading screen pauses. I’m focusing on a custom map I’m working on, but I’ll get back to speedruns after that.
@daycampgamesАй бұрын
I work with Ultimate Doom Builder for Doom and Doom 2. How simple is setting up Selaco with Ultimate Doom Builder? I'm concerned I'll screw up the setup.
@FitterSpaceАй бұрын
It's pretty easy once you know what to do. The initial setup is the main difference between using Ultimate Doom Builder for Doom vs. Selaco. First, you need to go to Selaco's game directory and start up Ultimate Selaco Builder. You can also just hit the Play button on Steam and select the level editor option. To get the game files in the editor, you need to navigate to your game folder, open Selaco.ipk3 in Windows Explorer or 7zip, take all the files in there, and put it in a folder inside your game directory. What that means is you end up with a folder, maybe called something like "resources" or "PK3 extract", and it has all the files from Selaco.ipk3 extracted to that directory. Then, when you load up Ultimate Selaco Builder, the only thing you need to do when starting a map is to add a resource, select the "from directory" tab, then add that folder as the directory. You don't need to add GZDoom as a resource or anything else. Only use the Selaco PK3 extract directory. After that, you're good to go. It should be pretty much exactly the same as Doom, except with Selaco's assets. When you want to upload your map to the Steam workshop, go to the game directory and run WorkshopUpload.exe. All the instructions show up on the screen after that. Let me know if you have any more questions, and I'd also recommend joining the Selaco discord, because they have a channel for mapping and modding, and all the developers are really active on there.
@daycampgamesАй бұрын
@@FitterSpace Thanks for the detailed response. Very helpful.
@daycampgamesАй бұрын
@@FitterSpace So close to success. I managed to get the textures into the project, but now the textures are all a solid grey color when attempting to apply them to a floor, wall, or ceiling.
@FitterSpaceАй бұрын
@@daycampgames That means the resource you added didn't work. You need to make sure you took everything from Selaco.ipk3 and put it in a folder somewhere in your game directory. Then, when you're loading the map, make sure you add a resource, then go to the "from directory" tab, and select the entire folder you dropped the PK3 stuff in as that folder. After that, everything should show up.
@daycampgamesАй бұрын
@@FitterSpace Think I figured out my issue. I turned on Full Brightness in the view settings and the texture assets appeared. Neato.
@MapSpawnАй бұрын
Looking god so far! I am excited to try this map editor.
@AuroraEthanАй бұрын
Did you purposely make the tas do 44:44 because I think that's absolutely awesome
@FitterSpaceАй бұрын
Thanks! It was just a coincidence, but I love that it happened.
@RaySparkzАй бұрын
I really gotta learn how ot make maps on doom engine wow
@johnny2trayzАй бұрын
Conngrats! Did your guide get taken down on Steam? Or were you politely asked :P
@FitterSpaceАй бұрын
I took it down because it was outdated, and only included the demo level anyway. I decided not to make a 100% guide this time around since there are other people working on them.
@francesco3772Ай бұрын
aww on easy tho, your speedrun of the demo on max diff was (still is) the best
@FitterSpaceАй бұрын
Thanks! I plan to do speedruns on the harder difficulties, too, as well as 100% runs. I'll get to it one day. There's just so much you can do in this game, that it's hard to find time for speedruns.
@francesco3772Ай бұрын
I get it, didn't try easy diff and assumed you would get extra ammo and parts and trivialize most encounters, this was actually really impressive and enjoyable!
@FitterSpaceАй бұрын
@@francesco3772 Thanks! I plan to do more Ensign speedruns over the next couple of days, because a couple of new skips have been found that speed things up a lot. I'm thinking sub 50 minutes should happen pretty soon. Once the dust settles, I'll move on to other categories.
@mattbeckley9483Ай бұрын
Do you think three minutes is the final barrier
@FitterSpaceАй бұрын
Definitely. There's no way to save more than a minute from this level, unless something absolutely crazy gets found.
@aleckermitАй бұрын
WHIRL RECORD!
@MortyDiceАй бұрын
For all the slow pokes like me, you can still achieve an S Rank with 2:33:00.
@trekker1052 ай бұрын
How come you're shooting out so many civvy tires? At first I thought it was to keep them from driving into your path but that can't be it.
@FitterSpace2 ай бұрын
There are a couple of reasons. At the beginning, it's mostly for entertainment. But there are a few places like the two cars at 0:45 where I use them to force Zoe to drive closer to the left side of the road. That makes her turn that corner a little tighter, which saves time. I occasionally shoot people's tires to get them out of the way later, like the one at 1:49. What's interesting is that the cars in this game actually respawn later in the level. That means there are actually only a handful of cars in the driving levels, and the game just moves them when you drive far enough past them. I guess that was more efficient than actually having lots of cars driving around. By shooting the car's tires, you can change when they despawn, which can manipulate traffic later on.
@trekker1052 ай бұрын
@@FitterSpace when the game reuses cars, are things like blown tires preserved?
@FitterSpace2 ай бұрын
@@trekker105 They are! That's why sometimes you'll see civilian cars without tires, even if you didn't shoot them. The game just re-used a previous car that did get their tired popped.
@trekker1052 ай бұрын
You knock over one can and a guard hears it through a door. Then another guard dumps at least 3 mags into a wall and no one seems to notice. Logic! Seriously though, cool to see the gadget grab Aleckermit mentioned is used in an actual speedrun. Would love to have been a fly on the wall when that was found!
@trekker1052 ай бұрын
Guessing the grenade boost at the beginning of the sub pen was to skip the trigger for the sniper cutscene?
@FitterSpace2 ай бұрын
It was! That, and the cutscene where Bloch talks to Zoe. The cutscene skips save a few seconds, even though you have to wait a little while for the grenade to blow up.
@trekker1052 ай бұрын
@@FitterSpace Interesting that the trigger volume would be so short (vertically). Are most such triggers in this game like that?
@dysennn2 ай бұрын
humans did it better
@e-musickvance35812 ай бұрын
Hilarious
@trebuh2 ай бұрын
30:02 so good
@stukafish42562 ай бұрын
The fastest time I managed to get without using the jump method was 1:16 on PS2
@FitterSpace2 ай бұрын
That’s not bad! I’d recommend joining the speedrun discord if you’re interested in doing more AUF speedruns. For whatever reason, there aren’t very many people who speedrun this game on PS2. The link to the discord is on the leaderboard at www.speedrun.com/auf
@joshsmith20212 ай бұрын
Wow nightfire too this is great I have. N64 goldeneye N64 The world is not enough. AUF. Nightfire. Everything or nothing and from Russia with love all the best bonds on my 3 consoles
@joshsmith20212 ай бұрын
Wow man this was great very informative learned some thing’s I didn’t know!!! Finally beat it on 00agent and got all the cheats going for platinums tomorrow
@xDP9x2 ай бұрын
How did you survive the rocket launch?
@FitterSpace2 ай бұрын
If you stand on top of the concrete barriers, the explosion doesn't kill you. Whoever designed that part of the game basically made it where the trigger that kills you is only on the floor, so if you can stand somewhere above the floor, it won't kill you.
@Mop8902 ай бұрын
Great video Fitter, love learning the little things in these games
@xDP9x3 ай бұрын
I didn’t know GERA TAS was a thing until today. 🥹
@ArighettoText3 ай бұрын
Man, seeign TAS push this game feels so vindicating. The game has a great engine for this sorta thing and it's only a matter of time before someone with good execution starts pushing ILs. Love your TASes, here's to many more!
@aleckermit3 ай бұрын
pew
@JCement3 ай бұрын
This is insane. Absolutely loving these TAS videos!
@CosmicX3 ай бұрын
Dropped this masterpiece out of nowhere fitter. Good to see a use of that jump to grab the MRL22 quickly as well
@ericdanielski48023 ай бұрын
Nice TAS.
@ArighettoText3 ай бұрын
lmao the thumbnail preview for the video loops so well. Cool run!
@DrMeowingtonMD3 ай бұрын
this is actually really interesting
@TheListenerCanon3 ай бұрын
Will you do a TAS on 100% Nightfire?
@FitterSpace3 ай бұрын
Honestly, probably not. The main reason is that the any% TAS that already exists gets most of the platinum medals anyway, and the only platinum medals left over are the ones in the autoscroller levels. The closest thing to a 100% TAS is All Tokens, which ignore score and collects all of the 007 tokens anyway, resulting in a much more interesting TAS, in my opinion.
@aleckermit3 ай бұрын
Is that fire escape backboost doable in real time you think?
@FitterSpace3 ай бұрын
I'm gonna say maybe, but not consistently. I don't think anybody would go for it in a good world record pace run, even in an IL, because it doesn't save much time and isn't worth going for after getting a crazy boost. But if you get lucky and none of the debris lands in front of you, it can save up to a tenth of a second.
@CosmicX3 ай бұрын
Who would have thought a level almost entirely on rails has so many small opportunities for timesaves! This is definitely one of the more interesting levels to see given that it previously appears to be very straightforward. Definitely looking forward to the rest of the game
@ALgamer473 ай бұрын
The fact you did this at a mintue plus it ends on a 07 is just wow 👏👏👏👏👏
Пікірлер
This game was a blast the sound track was equally solid the upgrades secrets this blows anything by Ubisoft away
What is the software which displays the controller?
It's called Gamepad Viewer. gamepadviewer.com/ Just be sure to enable Player 1 at the top, and you should be good to go.
😂😂😂😂
you are real gamer bro.
I´m passing the race in 2.14, yet I get a S. Am I supposed to do it without dying to get a S?
No. Probably Im doing 3.14. I saw a couple of shortcuts you took that I dind´t
0:06 Shaken, not stirred!
I have already a somewhat "done" doom episode, but it's only a question about time, when I have to dig into map making in this game!
I wanted to play that level again it keep game crashes!
Ok that 007 thing you did in “Exchange” with the not a H&K MP5 was pretty damn impressive. EDIT: Ok you’re a total show off 😆
Even if you do the out of bounds trick what about the stuff you have to do in bounds such as the disarming nukes battling the boss submarine can you just skip all this and simply drive right to the end and it counts?
The only objective that's technically required is the one at the very end where you have to place the mines on the submarines, right before the boss fight. Everything else is just there to get you to that point.
The skull bombs are interesting...sometimes they just don't seek correctly.
Are you from Louisiana? You sound like you have a southern accent
Close! I’m from Alabama.
kzread.info/dash/bejne/iJl-1KqRdqutZ8Y.htmlsi=8z38l8CDIIUPZh-f
do you have a name for the technique you used for 0:10 to 0:23
The part where I stack stuff at the beginning? Not really. It's just something I do for fun to pass the time while I wait for the door to unlock.
Bruh...that ending with the fire extinguisher...wow
Loved it, cool to see a speedrun so soon after its release.
this is a pretty good run, there sure are tons of skips lol, good job. id say its possible to get this run maybe up to 45 mins or less
not to mention if there can be a mod of some sorts that pauses the timer when it loads it could be nice to save more time, ive seen other games have that sort of feature
@@rjames0820 actually, in the time since I’ve done this run, someone did make a timer that pauses during loading screens. I’ll use that in my next run. I do think it could be a few minutes faster, even without the loading screen pauses. I’m focusing on a custom map I’m working on, but I’ll get back to speedruns after that.
I work with Ultimate Doom Builder for Doom and Doom 2. How simple is setting up Selaco with Ultimate Doom Builder? I'm concerned I'll screw up the setup.
It's pretty easy once you know what to do. The initial setup is the main difference between using Ultimate Doom Builder for Doom vs. Selaco. First, you need to go to Selaco's game directory and start up Ultimate Selaco Builder. You can also just hit the Play button on Steam and select the level editor option. To get the game files in the editor, you need to navigate to your game folder, open Selaco.ipk3 in Windows Explorer or 7zip, take all the files in there, and put it in a folder inside your game directory. What that means is you end up with a folder, maybe called something like "resources" or "PK3 extract", and it has all the files from Selaco.ipk3 extracted to that directory. Then, when you load up Ultimate Selaco Builder, the only thing you need to do when starting a map is to add a resource, select the "from directory" tab, then add that folder as the directory. You don't need to add GZDoom as a resource or anything else. Only use the Selaco PK3 extract directory. After that, you're good to go. It should be pretty much exactly the same as Doom, except with Selaco's assets. When you want to upload your map to the Steam workshop, go to the game directory and run WorkshopUpload.exe. All the instructions show up on the screen after that. Let me know if you have any more questions, and I'd also recommend joining the Selaco discord, because they have a channel for mapping and modding, and all the developers are really active on there.
@@FitterSpace Thanks for the detailed response. Very helpful.
@@FitterSpace So close to success. I managed to get the textures into the project, but now the textures are all a solid grey color when attempting to apply them to a floor, wall, or ceiling.
@@daycampgames That means the resource you added didn't work. You need to make sure you took everything from Selaco.ipk3 and put it in a folder somewhere in your game directory. Then, when you're loading the map, make sure you add a resource, then go to the "from directory" tab, and select the entire folder you dropped the PK3 stuff in as that folder. After that, everything should show up.
@@FitterSpace Think I figured out my issue. I turned on Full Brightness in the view settings and the texture assets appeared. Neato.
Looking god so far! I am excited to try this map editor.
Did you purposely make the tas do 44:44 because I think that's absolutely awesome
Thanks! It was just a coincidence, but I love that it happened.
I really gotta learn how ot make maps on doom engine wow
Conngrats! Did your guide get taken down on Steam? Or were you politely asked :P
I took it down because it was outdated, and only included the demo level anyway. I decided not to make a 100% guide this time around since there are other people working on them.
aww on easy tho, your speedrun of the demo on max diff was (still is) the best
Thanks! I plan to do speedruns on the harder difficulties, too, as well as 100% runs. I'll get to it one day. There's just so much you can do in this game, that it's hard to find time for speedruns.
I get it, didn't try easy diff and assumed you would get extra ammo and parts and trivialize most encounters, this was actually really impressive and enjoyable!
@@francesco3772 Thanks! I plan to do more Ensign speedruns over the next couple of days, because a couple of new skips have been found that speed things up a lot. I'm thinking sub 50 minutes should happen pretty soon. Once the dust settles, I'll move on to other categories.
Do you think three minutes is the final barrier
Definitely. There's no way to save more than a minute from this level, unless something absolutely crazy gets found.
WHIRL RECORD!
For all the slow pokes like me, you can still achieve an S Rank with 2:33:00.
How come you're shooting out so many civvy tires? At first I thought it was to keep them from driving into your path but that can't be it.
There are a couple of reasons. At the beginning, it's mostly for entertainment. But there are a few places like the two cars at 0:45 where I use them to force Zoe to drive closer to the left side of the road. That makes her turn that corner a little tighter, which saves time. I occasionally shoot people's tires to get them out of the way later, like the one at 1:49. What's interesting is that the cars in this game actually respawn later in the level. That means there are actually only a handful of cars in the driving levels, and the game just moves them when you drive far enough past them. I guess that was more efficient than actually having lots of cars driving around. By shooting the car's tires, you can change when they despawn, which can manipulate traffic later on.
@@FitterSpace when the game reuses cars, are things like blown tires preserved?
@@trekker105 They are! That's why sometimes you'll see civilian cars without tires, even if you didn't shoot them. The game just re-used a previous car that did get their tired popped.
You knock over one can and a guard hears it through a door. Then another guard dumps at least 3 mags into a wall and no one seems to notice. Logic! Seriously though, cool to see the gadget grab Aleckermit mentioned is used in an actual speedrun. Would love to have been a fly on the wall when that was found!
Guessing the grenade boost at the beginning of the sub pen was to skip the trigger for the sniper cutscene?
It was! That, and the cutscene where Bloch talks to Zoe. The cutscene skips save a few seconds, even though you have to wait a little while for the grenade to blow up.
@@FitterSpace Interesting that the trigger volume would be so short (vertically). Are most such triggers in this game like that?
humans did it better
Hilarious
30:02 so good
The fastest time I managed to get without using the jump method was 1:16 on PS2
That’s not bad! I’d recommend joining the speedrun discord if you’re interested in doing more AUF speedruns. For whatever reason, there aren’t very many people who speedrun this game on PS2. The link to the discord is on the leaderboard at www.speedrun.com/auf
Wow nightfire too this is great I have. N64 goldeneye N64 The world is not enough. AUF. Nightfire. Everything or nothing and from Russia with love all the best bonds on my 3 consoles
Wow man this was great very informative learned some thing’s I didn’t know!!! Finally beat it on 00agent and got all the cheats going for platinums tomorrow
How did you survive the rocket launch?
If you stand on top of the concrete barriers, the explosion doesn't kill you. Whoever designed that part of the game basically made it where the trigger that kills you is only on the floor, so if you can stand somewhere above the floor, it won't kill you.
Great video Fitter, love learning the little things in these games
I didn’t know GERA TAS was a thing until today. 🥹
Man, seeign TAS push this game feels so vindicating. The game has a great engine for this sorta thing and it's only a matter of time before someone with good execution starts pushing ILs. Love your TASes, here's to many more!
pew
This is insane. Absolutely loving these TAS videos!
Dropped this masterpiece out of nowhere fitter. Good to see a use of that jump to grab the MRL22 quickly as well
Nice TAS.
lmao the thumbnail preview for the video loops so well. Cool run!
this is actually really interesting
Will you do a TAS on 100% Nightfire?
Honestly, probably not. The main reason is that the any% TAS that already exists gets most of the platinum medals anyway, and the only platinum medals left over are the ones in the autoscroller levels. The closest thing to a 100% TAS is All Tokens, which ignore score and collects all of the 007 tokens anyway, resulting in a much more interesting TAS, in my opinion.
Is that fire escape backboost doable in real time you think?
I'm gonna say maybe, but not consistently. I don't think anybody would go for it in a good world record pace run, even in an IL, because it doesn't save much time and isn't worth going for after getting a crazy boost. But if you get lucky and none of the debris lands in front of you, it can save up to a tenth of a second.
Who would have thought a level almost entirely on rails has so many small opportunities for timesaves! This is definitely one of the more interesting levels to see given that it previously appears to be very straightforward. Definitely looking forward to the rest of the game
The fact you did this at a mintue plus it ends on a 07 is just wow 👏👏👏👏👏