Mr. Tarrasque

Mr. Tarrasque

Hy, i'm MrTarrasque and I will be providing you with all kinds of TTRPG module reviews. From D&D to the Cypher System, or how about Pathfinder?

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  • @theblindjedi41
    @theblindjedi4118 сағат бұрын

    Sounds like a really cool idea for a community hub.

  • @saraphys5555
    @saraphys555518 сағат бұрын

    eh... See, Im alittle unsure about this whole Moonbeam thing... but at the same time, a platform thats also there for streaming, where I might be able to get my own Cypher videos seen (as lets be fair, KZread hates content on our hobby that isnt "DND") would be pretty kool...sooo... Ok, I chucked a few dollabucks towards it. Lets hope this pays off!

  • @Qedhup
    @Qedhup18 сағат бұрын

    I'm excited for the things we're going to do with it.

  • @OpenBiolabsGuy
    @OpenBiolabsGuy19 сағат бұрын

    Correct me if I'm wrong, but we can also use it to play TTRPGs remotely with a group, right?

  • @MrTarrasque
    @MrTarrasque18 сағат бұрын

    I am 99% sure yes

  • @avengingblowfish9653
    @avengingblowfish9653Күн бұрын

    I feel that OneDnD hype overshadows TotV because it fixes a number of things from 5E, but I’m not sure what TotV improved on… More options doesn’t necessarily mean better. What does TotV actually do better than 5E? Also, your initiative system seems fine for fights against single enemies or small groups of them, but how does it work against large groups? It’s usually very bad for players when a lot of enemies get to all take their turn at the same time…

  • @MrTarrasque
    @MrTarrasqueКүн бұрын

    I say in the video, I make small groups when they are fighting large groups. 90% of the time that means grouping certain races or types together. All those groups have a different initiative number and the rest is exactly the same.

  • @avengingblowfish9653
    @avengingblowfish96534 сағат бұрын

    @@MrTarrasque oh, I do something similar then. My house rule is that players can always choose to lower their initiative instead of taking their turn and go later in the round. Functionally it allows a cluster of players to go in any order they want.

  • @michelveilleux2075
    @michelveilleux20753 күн бұрын

    "My DMs always say im INFURIATING!" 😂

  • @desenhoerpg
    @desenhoerpg4 күн бұрын

    Pronouns. Dear lord. Pass.

  • @forgelune9846
    @forgelune98465 күн бұрын

    Sorry but you realy need a second cam to show books... Having to wait more than 7 min to see inside one of the book less than 5 sec. But book sheets is to shiny because of your lights to have good views... you're video is mostly just showing yourself, talking, talking, stutter, talking. showing a little few sheets... Sorry but it's not fine...

  • @MrTarrasque
    @MrTarrasque4 күн бұрын

    Before complaining on a video, check the date of it.

  • @thehatmaus
    @thehatmaus6 күн бұрын

    I'm getting Dr. Who vibes from this class

  • @JasonMcreynoldsGooglePlus
    @JasonMcreynoldsGooglePlus8 күн бұрын

    At the end, the set DC is like ICRPG target numbers. Speeds things up a lot.

  • @saraphys5555
    @saraphys55558 күн бұрын

    I would really like to run a One-shot or something where its a psuedo-Mythic Age adventure, and everything is just mythological creatures... Especially those Mesopotamian creatures... Hydra, Cyclops, Sphynix, Wights, Wraiths, etc etc etc... Go full Ray Harryhausen on an adventure! ...I might do that, should my copy of ToV ever arrive...

  • @theblindjedi41
    @theblindjedi418 күн бұрын

    Always enjoy a classic hydra encounter. Especially when you can increase the scary nature of it.

  • @garethhamilton1252
    @garethhamilton12528 күн бұрын

    I think the D&D 5e vanilla hydra is disappointing for its CR. The TotV one is probably closer to its allocated CR.

  • @bryanalexander7571
    @bryanalexander75718 күн бұрын

    There's a pretty good campaign setting / adventure from Dungeon Crawl Classics called the Chained Coffin. It's set in the Shudder Mountains which is basically Appalachia for D&D. If your players are hesitant about switching to a new game, you might consider running this for them and then, if they enjoy it, introducing the idea of running an Old Gods campaign. You could also incorporate elements from OGoA into Chained Coffin to warm them to it.

  • @jettolo
    @jettolo8 күн бұрын

    using this system ten years ago in an open campaign in my FGLS, after ten years i can say you can easily remove the initiative roll: divide playersin pairs, then the first pair go, the monster group go, then second pair go. Sometimes monster are divided in two or more groups, sometime a specific monster group go first, sometime you have more then 4 players, but you get the point

  • @5Dworld
    @5Dworld9 күн бұрын

    Im gonna try this with my players 😄

  • @MrTarrasque
    @MrTarrasque9 күн бұрын

    You wont go back 😉

  • @FellVoice
    @FellVoice9 күн бұрын

    Nice!

  • @FellVoice
    @FellVoice9 күн бұрын

    This was a badly needed and concise video! Thank you.

  • @MrTarrasque
    @MrTarrasque9 күн бұрын

    My pleasure

  • @ts8744
    @ts87449 күн бұрын

    Players seem to be extremely resistant to teamwork. Everyone has their own thing. It is almost like the players think it diminishes their importance. I had been giving players the option. Maybe I will just do an entire session like this to force something to happen. Then i will know for sure if they hate it

  • @MrTarrasque
    @MrTarrasque9 күн бұрын

    Sad to hear the players are like that. The whole point of a ttrpg is to come together and have fun

  • @meatKog
    @meatKog9 күн бұрын

    I use this system and my group likes it.

  • @MrTarrasque
    @MrTarrasque8 күн бұрын

    Thanks!

  • @emessar
    @emessar9 күн бұрын

    I once proposed a number of different initiative systems to my players to help speed up combat. One of them was essentially this system. They universally looked at the options and quickly said "All of these look worse." The only thing I do on the DM side is to group monsters into 1-5 groups (depending on how many there are), and that speeds up my turn.

  • @MrTarrasque
    @MrTarrasque9 күн бұрын

    Yeah that’s just a group that doesn’t wanna try stuff.

  • @basilvarian1732
    @basilvarian173210 күн бұрын

    The real Appalachia is as scary (or more scary) than the podcast/rpg presents. For example when you go hiking in the woods if you hear someone call your name ... Don't answer! There are tales of skinwalkers, ghosts, werewolves, another things in those woods.

  • @LuizCesarFariaLC
    @LuizCesarFariaLC10 күн бұрын

    I think the simpler the initiative system, the better. I group all monster and have the players go clockwise or counterclockwise. It's concise on the monster side but it's still granular on the player side. I've been thinking of some ways to further homebrew this and your video have good insight on what's missing

  • @PRGidaro
    @PRGidaro11 күн бұрын

    It’s closer to the movie Cool World. Check it out.

  • @TimBaker
    @TimBaker11 күн бұрын

    I came up with the same solution to making initiative more engaging at my 13th Age table after playing the Cypher System and Shadow of the Demon Lord. The only difference is that I have the players roll against the monster initiative DC (10 + monster initiative bonus) at the beginning of each round. I hand out a large token for "fast" characters, and a small token for "slow" characters. When they take their turn, the hand their token back. It became second-nature after a sessions, and runs really fast at the table. I love how much more cinematic our encounters have become since making this switch.

  • @trevor7861
    @trevor786111 күн бұрын

    Lore please

  • @monsaemon
    @monsaemon11 күн бұрын

    I'm starting a new sea based campaign using the ToV rules. Can't wait once they get to that level to run this adventure!

  • @Fatal_Error_san5
    @Fatal_Error_san512 күн бұрын

    Can you make a video explaining every void spell?

  • @MrTarrasque
    @MrTarrasque12 күн бұрын

    No, that would be an insane amount of work

  • @larrywhite8826
    @larrywhite882612 күн бұрын

    🤔 Kendo, your voice is soft and Marc is very loud as I am watching on KZread.

  • @jakodar
    @jakodar12 күн бұрын

    Well, I muted at 7:18 because you said GTFO and just in case our group gets there … Mystery maintained! I have always been pleased with KP adventures so I know this will be no different!

  • @garethhamilton1252
    @garethhamilton125212 күн бұрын

    Markessa was a ship captain in the DL dragonlance series of modules back in the ‘80s if I remember correctly. I wonder if that is where they got the name for their sea captain?

  • @garethhamilton1252
    @garethhamilton125212 күн бұрын

    Nobody can agree on how to pronounce sahuagin so don’t worry about it. I like the ugly yellow top BTW This adventure seems perfect for my nautical pirate campaign.

  • @OpenBiolabsGuy
    @OpenBiolabsGuy12 күн бұрын

    I didn't think that ToV did Tiers. I thought that was a CS thing. Sounds like a Lovecraftian adventure. The fish-people even look like they have a family in Insmouth, if you know what I mean.

  • @MrTarrasque
    @MrTarrasque12 күн бұрын

    Levels 1-5 is considered tier one. Levels 6-10 is considered tier two

  • @OpenBiolabsGuy
    @OpenBiolabsGuy12 күн бұрын

    @@MrTarrasque That makes things a bit easier to translate between 5e/ToV and CS. Yes I'm interested in that because I plan to run games in the future that aren't published in CS. So, those are huge leaps. What levels are considered tiers 3-6?

  • @MrTarrasque
    @MrTarrasque12 күн бұрын

    @OpenBiolabsGuy the tiers aren’t meant to be compared to Cypher? They are just a way to describe a level range in DnD. Four tiers in total, per five levels.

  • @saraphys5555
    @saraphys555512 күн бұрын

    12:29 Ah, dude... Thats just a normal shark here in Australia! LOL! Had to pop the pdf open and read through when I saw you had a video out on it... this actually seems like a good adventure; alittle too wordy for my liking...I miss the days when the *key* points of a chapter could be summerised by a few bulletpoints. But, yeah... I feel like I should organise these into their level sets, so I can run them once all the ToV stuff arrives... might make for a fun game! BTW... How awesome is the Epic Boon for the Fighter? Add your STR or DEX SCORE to the damage each turn! If the Fighter has a Belt of Giants (Storm), thats 29 unnegatable damage!!! On top of, what? Average 24 damage by then, times four from Multi-attack by level 18... 96 damage + 29 *true* damage! Average! Man... I cant wait to run some stuff for my players with this... gonna get crazy with it... gonna use the Tome of Beasts and Creature Codex books too! LOL!

  • @dougpridgen9682
    @dougpridgen968212 күн бұрын

    Do they get hunted by orcas down there?

  • @lutherpendragon8649
    @lutherpendragon864912 күн бұрын

    Game I designed has an initiative system where the monsters have a stat called "initiative" that is between 2 and 5 depending on how quick and ferocious the monster(s) is. The PCs roll a d6 , those who roll better than the monsters initiative go before it, those lower go after. Same numbers go simultaneous (thus even if monster is killed that round it does have its attack completed and vise versa). Circumstances can change the monsters initiative #, such as environmental conditions. I have a character class called Captain that can give a number of PCs (equal to charisma modifier) a +1 to initiative due to his battle commands, which is very potent.

  • @alexorhuxley
    @alexorhuxley12 күн бұрын

    I picked up Ptolus at GenCon 2023 (well, my wife did as a birthday present), and it is the most fun I've ever had DMing. Literally everything you need is in that book. Players want to find a bathhouse? No need to risk looking like you're completely winging it - there's one in Rivergate and one in Midtown. Messenger services? Transit fare? Details on gambling games with mechanics? Details on periodic festivals and sporting events in the fields north of the city? Holidays? A chart of random daily/weekly events to spice up your session *just because*? Banks? Barbers? Tattoo parlors? Printers and binders? The book literally has it all. Not just the name and location of the shop, but the name, demeanor, and character of the NPC who runs it; almost all of whom have some kind of interesting quirk, trait, or hook. My players are continuously delighted and astonished when they ask for something, and I say, "Yes, give me a second" and open the book. Because they know it's real, and they love discovering how many obscure, weird little things they can think of that Monte Cook thought of first. I really don't enjoy running campaigns from a book, but I love, love, love running a campaign with a setting book like Ptolus.

  • @stoneworkmegapup215
    @stoneworkmegapup21512 күн бұрын

    Given the current weather conditions in NW Europe, an underwater adventure is rather fitting. Btw, the art is far superior to the stuff that WotC has planned for the 2024 update of 5e.

  • @NewPhreak
    @NewPhreak12 күн бұрын

    I can't wait for their first physical collection of tov adventures

  • @Masterom2000x
    @Masterom2000x12 күн бұрын

    With there party comp I'm not surprised they were bleeding out first combat. Very little synergy so it's not surprising.

  • @wi11suffice
    @wi11suffice12 күн бұрын

    It can be faster yet by not rolling for Initiative ever, simply running combats in Dexterity score groups order. For example, Le Rouge Rogue has an 18 Dex, and our Goblin Fighter has a 16 Dex, so they both act together before the Hydra, 15 Dex. Those with less than 15 Dex act together after the Hydra. Y'all have to decide what to do with party members who have the same Dex as the foe(s). Act together with the first group of party members? Roll off? Act with the enemy?

  • @CopperDragonGames
    @CopperDragonGames12 күн бұрын

    Looking forward to giving this a (one)shot! 😂

  • @theblindjedi41
    @theblindjedi4112 күн бұрын

    Title alone sounds ominous and amazing. Cant wait to see what cool modules they come up with.

  • @Endrushmi
    @Endrushmi13 күн бұрын

    I've been doing this the last few games and we love it! Slight difference: We roll initiative, I tell the number to beat, those players who beat it act together first, then ALL monsters go based on average initiative, then ALL players go, etc. It can be 'swingy' but I think that adds excitement and danger.

  • @MrTarrasque
    @MrTarrasque13 күн бұрын

    That’s a good take aswell

  • @mohnkern
    @mohnkern13 күн бұрын

    Cypher System starter box went on pre order today

  • @GabKaulem
    @GabKaulem13 күн бұрын

    4:30 there's no medium armor. Just No armor, Light armor and heavy armor! Good stuff tho

  • @GabKaulem
    @GabKaulem13 күн бұрын

    MEANING

  • @jakodar
    @jakodar13 күн бұрын

    I LOVE this!! I am running some games this weekend and I am going to share this with the tables. If they are willing to try it, we’ll do it! 🥳🥳🥳

  • @MrTarrasque
    @MrTarrasque13 күн бұрын

    Let me know how it went

  • @jakodar
    @jakodar9 күн бұрын

    We ran a one-shot this weekend with 6 players at the table using this for combat. Everyone loved it! It took a little bit of trial to get everyone smoothed out, but as soon as they fully understood it, the combats immediately became faster and more fun for everyone. We didn’t have anyone trying to push other players out. Whoever had a great idea just said it and everyone in that group responded. It is now our official table’s preferred method.

  • @MrTarrasque
    @MrTarrasque9 күн бұрын

    @jakodar kaboom! Love this

  • @tmzFRM
    @tmzFRM13 күн бұрын

    The thing that always makes me wonder is: why should we speed combat though? D&D having a slower pace is an ok thing. It is a social experience, people should be able to zone out, crack jokes, eat a snack etc. but also: take their time before making their tactical decisions, trade ideas etc. I get that there are lots of people who enjoy a more fast paced game. But I feel that it kills something that is unique to the experience, it being majorly successful as a decompressed experience in a time where people are developing shorter and shorter attention spans.

  • @MrTarrasque
    @MrTarrasque13 күн бұрын

    It’s not so much about it being faster but more about everybody being involved more, this actually really promotes the social aspect of the game since people now have to talk and make decisions together in combat

  • @tmzFRM
    @tmzFRM12 күн бұрын

    @@MrTarrasque but that already is a thing. Unless people are totally against engaging with each other during their turns. But at the tables I've played, people discuss curses of actions and rules meanings during each other's turns lively. The difference is that when I'm engaging with other's turns I'm focused not mainly in how I could get to the spotlight, but on how my party is acting, how the monsters are acting, and how the battlefield is changing. All of that is relevant to take good tactical decisions, and having some time between turns helps. I'm not criticizing you or people that prefer the style of play you're advocating for. The comments show that there are a lot of people that are excited about it, and even if no one else was, it worked for your table and that's fantastic. I'm just disputing the assumption that speeding combat is necessarily a good thing. PS: of course there are things that create problems to the rhythm of the game. E.g.: Spells like 2014's version of conjure animals, that create an unnecessary amount of extra turns for summons.

  • @MrTarrasque
    @MrTarrasque12 күн бұрын

    I totally get your point, and at my tables people are also socially engaged all the time. But there is the difference of everytime it's their turn, with this system they ALL have a stake in that one turn. The conversation changes in a good way. Can't really explain it

  • @rantymcrant-pants9536
    @rantymcrant-pants953613 күн бұрын

    The way I go about it is; slowest player describes their intention up until the fastest, then rolls happen. Players listen to each other because they can work off what others are doing. So, in effect, it's all happening in the same 3 seconds or so, with the fastest player able to 'know' more about what is happening around them. It's maybe a little harder for a GM since you need to keep in your head the scene as a whole as it moves and changes with each completed action. I have found players to more decisive with their intentions instead of waiting to see what happens with the last action and then deciding what they will do. The big thing I have done to cut out a lot of time wasting is not bother with hard-rules abilities. You'll be surprised how much you can get done when there isn't pssing about with books, and reading of skills and all the rest that comes with it. Stops a lot of power-gamer jank too. (its all description and character based.)