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Is this music from the game? Also is disasterpeace doing this score as well?
@gamerize.official6 сағат бұрын
The intro music is from the game, the rest of the background music is pulled from epidemic sound. From my research there is no confirmation that disasterpeace will be the composer of Hyper Light Breaker, but the music has strong similarities to Drifter. We can still hold out hope 🤞🏼
@raulbezerra19299 сағат бұрын
Great game, but it lacks more heroes!
@gamerize.official8 сағат бұрын
They’ll get one more hero when the game has its 1.0 launch. 9 heroes to choose from is a pretty solid lineup to start. But hopefully the developers will continue to add more heroes in future updates. Thanks for the comment!
@57FolhinhaКүн бұрын
As a Risk of Rain veteran player, if Breaker is similar to Risk of Rain 2 then there is nothing wrong with it. Ror2 is my favorite game and there are no other games like it over there. The main aspect of Risk of Rain 2 is the lack of permanent meta progression powerups and tons of passive effect upgrades that you get midrun. You can get between 40 to 80+ upgrades in a single run and there is nothing like this game out there But from what i've been seeing, Breaker seems like it won't be like Risk of Rain 2. The only thing that it looks like is it being 3D and a bit of the art style. There are no stages, didn't see any items, and the devs already told about upgrades outside runs. I really don't know where these comparisons are coming from
@gamerize.officialКүн бұрын
Great insight here! It’s always nice to hear a veterans thoughts on the topic. And I have to agree with you, there are so many aspects that are different between the two games. The lack of meta progression is what makes RoR2 more of a true “Roguelike”, whereas Hyper Light Breaker is more of a Roguelite. Breaker does have items and loot, but not to the same effect as Risk of Rain. Risk of Rain is a great game, Breaker looks like it’ll be great too. But they are very different. Thanks for sharing!
@cosmicpink5616Күн бұрын
Really happy to finally see some videos about hyper light breaker Keep up the good work man!!
@gamerize.officialКүн бұрын
Thanks my friend! I’ve been covering for a few weeks. Really looking forward to it. Thanks for the comment!
@aden9963Күн бұрын
I agree with the points you've made in this video, but the underlining to the bosses being a bit lackluster is that your rewarded for learning their patterns when playing the higher difficulties. Another small detail I found to be quite important is that the Dash unlike many other Roguelikes does NOT have I-Frames, which forces you to learn the enemies rather than brute forcing them. And of course the game ism't perfect, it is still in early access. But once the full game comes out, I'd imagine we'll get a bunch more bosses, maps, enemies, characters and talents to work with.
@gamerize.officialКүн бұрын
I totally agree with you! Even though the boss design feels a bit off compared to the rest of the enemies, it does feel rewarding when you beat them on high difficulties. I think if that add some “rare” boss variations post launch, it could easily fix the design issue. Thanks for sharing your thoughts!
@h1de2m332 күн бұрын
For the first couple concerns like the procedural generation issue and hoverboard being slow, those are all things that the devs can easily implement/touch up on once the game releases based on player feedback. These aren't fundamental issues with the game by any means, so i'm not worried too much about it. If they turn out to be issues, the devs will most likely just put out fixes. As for the RoR2 comparisons... idk, people just say that it's a Risk 2 clone just because it's 3D and a roguelike. I'm not convinced those people actually have their own coherent thought processes and abilities to make distinctions. Like you said, that's pretty much where the similarities end. The only real concern is the *feel* of the game during combat and stuff. It looks relatively smooth but i have few concerns about how the character locks onto the enemies and stuff. There's a few clips where the player will start attacking something behind them due to the way the game handles targetting and stuff, which might lead to some jankiness. Additionally i'm really concerned about the playstyle variety and stuff. They've mentioned different classes and weapon variety, but i'm hoping there's a good amount of them and that the differences in gameplay are substantial enough. Ultimately i doubt we'll get a solid answer on these things until the actual game drops and we can test it for ourselves.
@gamerize.official2 күн бұрын
Really well said, my friend! I agree that the devs will shape this game based of player feedback after launch. I have seen players discuss the locking system and express uncertainties about it, but just like the hoverboard I believe the devs could address this too in the future. I also agree that the variety in gear and weapons should feel substantial. If not in early access, then hopefully by the full release of the game. Thanks for sharing your thoughts!
@TeethSkylark17 сағат бұрын
Agreed about the RoR2 clone. There are multiple games that have made a similar swap from a massively different original format such as Helldivers 2
@gamerize.official9 сағат бұрын
@TeethSkylark great example with Helldivers. Totally agree, thanks for sharing!
@gamerize.official2 күн бұрын
Hey Gamers! What has you concerned (or reassured) about Hyper Light Breaker?
@cosmicpink5616Күн бұрын
My life savings are 15$
@adamplentl55883 күн бұрын
Rip and Tear until it is done.
@gamerize.official3 күн бұрын
That’s one way to do it!
@jodearwester7054 күн бұрын
OH MY GAAAAAWWWWWWD I AM SO EXCITED!
@gamerize.official4 күн бұрын
Me too my friend! It’s going to be great
@clutchopp63197 күн бұрын
I’ve watched this about 6 times and counting
@gamerize.official7 күн бұрын
I’m glad it helps! Happy gaming
@PorphyricSteve8 күн бұрын
This video is huge for me. I am absolutely lost on every ones of these maps. Im going to print out that last frame of each map with the lines to each objective. Thank you.
@gamerize.official8 күн бұрын
You’re absolutely welcome! Have fun
@h1de2m339 күн бұрын
Thank you so much for making this video. This is my most anticipated game of the past couple years and I'm getting increasingly antsy about them not giving an official release date and about how little we know about it. Thanks for giving us a TON of information about the game. I really can't wait to sink hundreds of hours into this game.
@gamerize.official9 күн бұрын
I couldn’t agree with you more! It’s going to be fun to finally get hands on with it. Thanks for the comment!
@leorickaldana36611 күн бұрын
I just got this game yesterday. Thanks for making a guide. I'm slowly learning the mechanics just from playing.
@gamerize.official11 күн бұрын
Absolutely, it’s a fun game! Thanks for the comment
@DirtiesDanpickles11 күн бұрын
Great video 🙏🏽
@gamerize.official11 күн бұрын
Thanks Dan!
@CallmeLQ12 күн бұрын
I've waited so long for this game that I lost a lot of hype, but this brings it back.
@gamerize.official12 күн бұрын
I’m glad! Yes, it’s been a long wait, but hopefully the extra time has given the devs some room to make this game amazing. The concept is really unique
@cosmicpink561613 күн бұрын
Amazing video, i wish it had a few more details on the bosses and some showcases of weapons and speculations about the many sistems(like the unique combos, gun recharge, healing, respawnign and the llimited lifes per world, etc.), but its amazing. great job.
@gamerize.official13 күн бұрын
Thanks a ton for the comment and feed back! Unfortunately there isn’t a ton of information on the specifics of the game like classes, weapon variety, boss details, etc. I’m sure they are some small details I have missed, but a lot of information is still not known about the game. I’ll start to add more speculation, just something I’m hesitant to add too much of as a lot of people don’t care what a small KZreadr’s opinion is on some topics. But, I’ll be sure to update when we learn more about the game. Thanks again!
@perfectlymediocre17913 күн бұрын
Can't wait for this game 🙏
@gamerize.official13 күн бұрын
Same here! It looks super unique and fun!
@husky667213 күн бұрын
written by sweer baby inc 😂😂😂
@gamerize.official13 күн бұрын
Hey thanks for the comment! This was actually written and editing by myself alone, but thanks for implying that my scripting skills are alike a company with hundreds of employees! Also Sweet Baby Inc is no longer apart of Hyper Light Breaker. Maybe I needed to add that in the video too
@husky667213 күн бұрын
@@gamerize.official i don't know, once you touch that company, it's a instant no for me. btw, SBI are not good writers, they are cringe gross lefty activist who I don't agree with.
@cosmicpink561613 күн бұрын
Sweeet Baby ended their partnership with the creators of this game in March 2023.
@gamerize.official13 күн бұрын
@cosmicpink5616 thank you for confirming!
@gamerize.official13 күн бұрын
Hey Gamers! What has you the most excited for Hyper Light Breaker?
@DrWellRound8 күн бұрын
The weapons, and gameplay
@gamerize.official8 күн бұрын
I’m right there with you my friend! I hope there are unique legendary weapons as well
@diligencehumility697114 күн бұрын
But can I play it singleplayer? Is there any meta progression?
@gamerize.official14 күн бұрын
You sure can! There is some meta progression. Characters gain meta XP after each run. As you increase their level, you unlock new talents that you can acquire in future runs
@brosglazzing19 күн бұрын
Why am i watching this I don't play the game...
@gamerize.official19 күн бұрын
lol well either way, thanks for stopping by!
@QuandaleDingle-hv6fg22 күн бұрын
just started playing a week ago, and I enjoy everything about it, but you do make a great point with the boss fights! Keep up the good reviews!
@gamerize.official22 күн бұрын
Hey, I’m glad you’ve been having a good time! There’s a ton of great things about the game and hopefully the devs keep up the hard work. Thanks for the kind words!
@ragingsilver26 күн бұрын
I enjoyed curse of the dead gods, but completed it quicker than I'd like. This looks good too, looking forward to playing the full game. I don't like playing early access games.
@gamerize.official26 күн бұрын
Absolutely! I believe their next update in the next few months will be the 1.0 update so hopefully you don’t have to wait too much longer. Thanks for the comment!
@LinardJohnAyusteАй бұрын
Can you do another video like this with the 2 new map the Nancy house and Abandon Mill map. Thank you
@gamerize.officialАй бұрын
Hey, thanks so much for your interest in my content! Unfortunately I have not found a good way to create a layout guide to Nancy’s House and Abandoned Mill as the developers never released official layout maps as they did with the levels you see in this video. Ill create a guide if I can find a good way to convey the information
@jamesbrice3267Ай бұрын
2:34 I've never seen that one before. Please explain.
@gamerize.officialАй бұрын
Of course! Are you referring to the raven feather shrine?
@jamesbrice3267Ай бұрын
@@gamerize.official Thank you, I've yet to trigger it.
@LudoTechWorldАй бұрын
It's a very interesting video because I have a different feeling about one aspect of the game, and that's always interesting to hear how something that I genuinely dislike is a strong point for other people. For me, the worst mechanic a game can have is time limit. I knew there was one, I still bought the game because the art style is gorgeous, because I like how they use well known characters from various tales, because the combat seemed very cool (and it is!), because the roguelite aspect is not too much (I tend to prefer roguelike rather than roguelite in general) and because it's made by a French team and since I'm French why not support them if I can afford it ^^ But I played one run, and the time limit was so unbearable to me that I just uninstalled the game and never touch it again... until they fortunately add the possibility to remove it and I can fully enjoy the game now! 😅So, yeah, the fact that something that completely prevent me for playing a game is a strong argument for playing it for someone else is kind of cool. Anyway, nice video, concise and to the point with very clear arguments!
@gamerize.officialАй бұрын
Hey, thanks for the comment! Isn’t that what’s great about video games? I guess that’s why there are so many genres out there. Every gamer prefers something different. Personally, I’m actually not a huge fan of time restrictions as a whole. But compared to the time mechanic in let’s say Risk of Rain 2, I do prefer Ravenswatch’s utilization of it. But I tend to agree with you. Thanks for the kind words, my friend!
@LudoTechWorldАй бұрын
@@gamerize.official Yes, there are games for everyone and every taste, particularly from the very creative indie scene and that's great! I perfectly understand that time restriction is well used here, and playing without it, it lacks the sense of knowing what and how to prioritize of course. I just don't like feeling being under pressure (same thing with RTS strategy games), and in a way it makes no sense since I occasionally love playing Soul likes, go figure... 😅 We are full of paradox 😃
@gamerize.officialАй бұрын
@LudoTechWorld exactly! You’re absolutely right lol
@lukejohnson3149Ай бұрын
One of the things that has held me back from getting this game is that there is no meta-progression. I really love the system that Hades had where you would gradually make the game easier and then unlock ways to make it more difficult. Unlocking Easy mode just so that you can unlock hard mode is not something I have seen another roguelike do half as well. I really enjoy the feeling that I am constantly making progress even when I fail, and that is especially important in rouge games. Does Raven's watch have any plans for meta-progression?
@gamerize.officialАй бұрын
Great Question! So there is some form of meta-progression in the game. It’s not on the same level as hades, as hades is known for really leaning into meta progression, but it’s there. Each characters has unique talents and ultimate abilities that can only be unlocked by leveling up that character. So even if you fail a run, you will still get character xp. But that is pretty much it at this point for the meta progression
@lukejohnson3149Ай бұрын
@@gamerize.official Interesting. I may check this out when 1.0 comes out because it does look pretty fun. Thanks for replying.
@gamerize.officialАй бұрын
@lukejohnson3149 of course, thanks for the comment!
@user-zb3ov2ut7iАй бұрын
Tcm dead. Not on my watch!!!
@gamerize.officialАй бұрын
There you go! It has a solid community of players that seems to be increasing bit by bit.
@Paroxy88Ай бұрын
Seems like the obvious would be to make the bosses be inspired by other Fairytale monsters, or villains. Even just mythology and folktales would fit the games theme.
@gamerize.officialАй бұрын
I completely agree! I feel like there are some really cool things they can do with the bosses if they went down that road
@Bluepenguin28Ай бұрын
one of the best and well written guides i've seen on youtube, i just bought this game and it helped me alot, thank you 🤗
@gamerize.officialАй бұрын
I’m glad it helped! Have fun and thanks for the comment
@SunnydiseАй бұрын
👌🏽
@gamerize.officialАй бұрын
Thanks for the comment!
@brucerifjulopuab9284Ай бұрын
Great video & great quality 👍🏽
@gamerize.officialАй бұрын
Thanks Bruce, always appreciated!
@concov3000Ай бұрын
It does seem like a roguelike with straight forward mechanics, but i do like the combat though. reminds me of diablo.
@gamerize.officialАй бұрын
A ton of similarities to Diablo’s combat. Thanks for the comment!
@rowsbadly2972Ай бұрын
Watched. Liked. Subscribed. Brother I see what you're doing - and the production quality and effort you are putting into the video is so clean and considered. Keep it up. It's going to stick.
@gamerize.officialАй бұрын
Thanks for the kind words, my friend! I’m just trying to make content that I enjoy creating and viewers enjoy watching so I’m glad you liked it. Much appreciated!
@effsee4502 ай бұрын
Fantastic job! I am new to this game and have been thouroughly enjoying my experience. Already watched this video 3 times now xD
@gamerize.official2 ай бұрын
Thanks so much, I’m glad you enjoyed it and find it useful!
@ashlieghrobinson2808Ай бұрын
Me too sit had me stumped
@iMMACASUAL_2 ай бұрын
Please have an updated video with new maps please
@gamerize.official2 ай бұрын
Hello my friend! I’ve been thinking about ways to make an updated guide, but it will be more difficult as the developers never release official maps for the levels they have added post launch. It is on my todo list though. Thanks for the comment!
@iMMACASUAL_2 ай бұрын
@@gamerize.official thank youuu😁
@AchillesRage5013 ай бұрын
As a killer main here is my take it does not matter which map it is if you have good killers and good survivors its gonna be a war also Survivors don't forget sissy and hiker can use grass to there advantage because they both can crouch and one with traps we all had games where we stomped, and got smacked Family house yes I do agree it is killer sided most of the time it gonna be hard for survivors almost every basement escapes lead into the house, there are 5 basement exits 1 back stairs near side garden , 2 blood ladder, 3 stairs next to back porch where the animal wall is, 4 the last stairs, 5 back garden only 2 ways to escape fam house , front door , window , back porch only if killers don't have a cook, 2nd is the window and pray hiker didn't trap it Slaughter House I disagree it's survivors sided because if you have good killers it won't matter the only reason why people say about the map is because the basement exits are close to the gen building door and slaughter house 2 or 3 for each Slaughter House You have Cattle Shoot and Big Barn , Cattle Shoot 2 ways either go through mid or hang right and around the corner you will find the Slaughter House Door , Big Barn if you go to the opposite side of the Barn from the basement stairs you will come to a crack if you follow the long grass you will lead to the same Slaughter House Door. Gen Building you have main stairs where Grandpa can spawn, if you go up the small flight of stairs you will come to a small shack which has a basement ladder then if you go through the crack in small shack you will come right up to the gen building door which can also be a fuze spawn Gas Station It's the easier version of Mill everything is in mid fuze can spawn other side of big shed 1 in mid , It's the smallest map Mill it is survivor sided it has 5 basement exit The Fuze and Pressure Tank can sometimes spawn right next to the Garden Stairs , You also have main building stairs, small shack stairs , pipe ladder and tunnel and also it's hard to watch both gates unlike Nancy house there i also lots of places to hide from the killers and there is a wall separating both gates on each side and weirdly placed cracks Nancy House Killer Sided 2 of the basement exits lead into the house and one stairs near back graveyard so the only way they can get out is the garden since the house and back stairs a usually protected
@gamerize.official3 ай бұрын
Hey! Thanks for all the great info and insight. I made this video only a couple weeks after the game was released. There has been a lot of balancing and fixes that have been implemented since. Players may benefit from an updated video, but currently do not have the time to create one. I will Pin this comment to help players see a more recent take on this topic. Thanks for the comment!
@R2605x3 ай бұрын
Shit I may as well print these maps out 😅
@gamerize.official3 ай бұрын
😂 Great Idea!
@ViggiSmalls3 ай бұрын
🙏🏽
@gamerize.official3 ай бұрын
Thanks Viggi!
@johanwesterlund30983 ай бұрын
Oh really? This video must been made like four months ago..
@gamerize.official3 ай бұрын
Hey! Actually 7 months ago. If you look at the publish date, it says September 3rd 2023. Thanks for the comment!
Пікірлер
Is this music from the game? Also is disasterpeace doing this score as well?
The intro music is from the game, the rest of the background music is pulled from epidemic sound. From my research there is no confirmation that disasterpeace will be the composer of Hyper Light Breaker, but the music has strong similarities to Drifter. We can still hold out hope 🤞🏼
Great game, but it lacks more heroes!
They’ll get one more hero when the game has its 1.0 launch. 9 heroes to choose from is a pretty solid lineup to start. But hopefully the developers will continue to add more heroes in future updates. Thanks for the comment!
As a Risk of Rain veteran player, if Breaker is similar to Risk of Rain 2 then there is nothing wrong with it. Ror2 is my favorite game and there are no other games like it over there. The main aspect of Risk of Rain 2 is the lack of permanent meta progression powerups and tons of passive effect upgrades that you get midrun. You can get between 40 to 80+ upgrades in a single run and there is nothing like this game out there But from what i've been seeing, Breaker seems like it won't be like Risk of Rain 2. The only thing that it looks like is it being 3D and a bit of the art style. There are no stages, didn't see any items, and the devs already told about upgrades outside runs. I really don't know where these comparisons are coming from
Great insight here! It’s always nice to hear a veterans thoughts on the topic. And I have to agree with you, there are so many aspects that are different between the two games. The lack of meta progression is what makes RoR2 more of a true “Roguelike”, whereas Hyper Light Breaker is more of a Roguelite. Breaker does have items and loot, but not to the same effect as Risk of Rain. Risk of Rain is a great game, Breaker looks like it’ll be great too. But they are very different. Thanks for sharing!
Really happy to finally see some videos about hyper light breaker Keep up the good work man!!
Thanks my friend! I’ve been covering for a few weeks. Really looking forward to it. Thanks for the comment!
I agree with the points you've made in this video, but the underlining to the bosses being a bit lackluster is that your rewarded for learning their patterns when playing the higher difficulties. Another small detail I found to be quite important is that the Dash unlike many other Roguelikes does NOT have I-Frames, which forces you to learn the enemies rather than brute forcing them. And of course the game ism't perfect, it is still in early access. But once the full game comes out, I'd imagine we'll get a bunch more bosses, maps, enemies, characters and talents to work with.
I totally agree with you! Even though the boss design feels a bit off compared to the rest of the enemies, it does feel rewarding when you beat them on high difficulties. I think if that add some “rare” boss variations post launch, it could easily fix the design issue. Thanks for sharing your thoughts!
For the first couple concerns like the procedural generation issue and hoverboard being slow, those are all things that the devs can easily implement/touch up on once the game releases based on player feedback. These aren't fundamental issues with the game by any means, so i'm not worried too much about it. If they turn out to be issues, the devs will most likely just put out fixes. As for the RoR2 comparisons... idk, people just say that it's a Risk 2 clone just because it's 3D and a roguelike. I'm not convinced those people actually have their own coherent thought processes and abilities to make distinctions. Like you said, that's pretty much where the similarities end. The only real concern is the *feel* of the game during combat and stuff. It looks relatively smooth but i have few concerns about how the character locks onto the enemies and stuff. There's a few clips where the player will start attacking something behind them due to the way the game handles targetting and stuff, which might lead to some jankiness. Additionally i'm really concerned about the playstyle variety and stuff. They've mentioned different classes and weapon variety, but i'm hoping there's a good amount of them and that the differences in gameplay are substantial enough. Ultimately i doubt we'll get a solid answer on these things until the actual game drops and we can test it for ourselves.
Really well said, my friend! I agree that the devs will shape this game based of player feedback after launch. I have seen players discuss the locking system and express uncertainties about it, but just like the hoverboard I believe the devs could address this too in the future. I also agree that the variety in gear and weapons should feel substantial. If not in early access, then hopefully by the full release of the game. Thanks for sharing your thoughts!
Agreed about the RoR2 clone. There are multiple games that have made a similar swap from a massively different original format such as Helldivers 2
@TeethSkylark great example with Helldivers. Totally agree, thanks for sharing!
Hey Gamers! What has you concerned (or reassured) about Hyper Light Breaker?
My life savings are 15$
Rip and Tear until it is done.
That’s one way to do it!
OH MY GAAAAAWWWWWWD I AM SO EXCITED!
Me too my friend! It’s going to be great
I’ve watched this about 6 times and counting
I’m glad it helps! Happy gaming
This video is huge for me. I am absolutely lost on every ones of these maps. Im going to print out that last frame of each map with the lines to each objective. Thank you.
You’re absolutely welcome! Have fun
Thank you so much for making this video. This is my most anticipated game of the past couple years and I'm getting increasingly antsy about them not giving an official release date and about how little we know about it. Thanks for giving us a TON of information about the game. I really can't wait to sink hundreds of hours into this game.
I couldn’t agree with you more! It’s going to be fun to finally get hands on with it. Thanks for the comment!
I just got this game yesterday. Thanks for making a guide. I'm slowly learning the mechanics just from playing.
Absolutely, it’s a fun game! Thanks for the comment
Great video 🙏🏽
Thanks Dan!
I've waited so long for this game that I lost a lot of hype, but this brings it back.
I’m glad! Yes, it’s been a long wait, but hopefully the extra time has given the devs some room to make this game amazing. The concept is really unique
Amazing video, i wish it had a few more details on the bosses and some showcases of weapons and speculations about the many sistems(like the unique combos, gun recharge, healing, respawnign and the llimited lifes per world, etc.), but its amazing. great job.
Thanks a ton for the comment and feed back! Unfortunately there isn’t a ton of information on the specifics of the game like classes, weapon variety, boss details, etc. I’m sure they are some small details I have missed, but a lot of information is still not known about the game. I’ll start to add more speculation, just something I’m hesitant to add too much of as a lot of people don’t care what a small KZreadr’s opinion is on some topics. But, I’ll be sure to update when we learn more about the game. Thanks again!
Can't wait for this game 🙏
Same here! It looks super unique and fun!
written by sweer baby inc 😂😂😂
Hey thanks for the comment! This was actually written and editing by myself alone, but thanks for implying that my scripting skills are alike a company with hundreds of employees! Also Sweet Baby Inc is no longer apart of Hyper Light Breaker. Maybe I needed to add that in the video too
@@gamerize.official i don't know, once you touch that company, it's a instant no for me. btw, SBI are not good writers, they are cringe gross lefty activist who I don't agree with.
Sweeet Baby ended their partnership with the creators of this game in March 2023.
@cosmicpink5616 thank you for confirming!
Hey Gamers! What has you the most excited for Hyper Light Breaker?
The weapons, and gameplay
I’m right there with you my friend! I hope there are unique legendary weapons as well
But can I play it singleplayer? Is there any meta progression?
You sure can! There is some meta progression. Characters gain meta XP after each run. As you increase their level, you unlock new talents that you can acquire in future runs
Why am i watching this I don't play the game...
lol well either way, thanks for stopping by!
just started playing a week ago, and I enjoy everything about it, but you do make a great point with the boss fights! Keep up the good reviews!
Hey, I’m glad you’ve been having a good time! There’s a ton of great things about the game and hopefully the devs keep up the hard work. Thanks for the kind words!
I enjoyed curse of the dead gods, but completed it quicker than I'd like. This looks good too, looking forward to playing the full game. I don't like playing early access games.
Absolutely! I believe their next update in the next few months will be the 1.0 update so hopefully you don’t have to wait too much longer. Thanks for the comment!
Can you do another video like this with the 2 new map the Nancy house and Abandon Mill map. Thank you
Hey, thanks so much for your interest in my content! Unfortunately I have not found a good way to create a layout guide to Nancy’s House and Abandoned Mill as the developers never released official layout maps as they did with the levels you see in this video. Ill create a guide if I can find a good way to convey the information
2:34 I've never seen that one before. Please explain.
Of course! Are you referring to the raven feather shrine?
@@gamerize.official Thank you, I've yet to trigger it.
It's a very interesting video because I have a different feeling about one aspect of the game, and that's always interesting to hear how something that I genuinely dislike is a strong point for other people. For me, the worst mechanic a game can have is time limit. I knew there was one, I still bought the game because the art style is gorgeous, because I like how they use well known characters from various tales, because the combat seemed very cool (and it is!), because the roguelite aspect is not too much (I tend to prefer roguelike rather than roguelite in general) and because it's made by a French team and since I'm French why not support them if I can afford it ^^ But I played one run, and the time limit was so unbearable to me that I just uninstalled the game and never touch it again... until they fortunately add the possibility to remove it and I can fully enjoy the game now! 😅So, yeah, the fact that something that completely prevent me for playing a game is a strong argument for playing it for someone else is kind of cool. Anyway, nice video, concise and to the point with very clear arguments!
Hey, thanks for the comment! Isn’t that what’s great about video games? I guess that’s why there are so many genres out there. Every gamer prefers something different. Personally, I’m actually not a huge fan of time restrictions as a whole. But compared to the time mechanic in let’s say Risk of Rain 2, I do prefer Ravenswatch’s utilization of it. But I tend to agree with you. Thanks for the kind words, my friend!
@@gamerize.official Yes, there are games for everyone and every taste, particularly from the very creative indie scene and that's great! I perfectly understand that time restriction is well used here, and playing without it, it lacks the sense of knowing what and how to prioritize of course. I just don't like feeling being under pressure (same thing with RTS strategy games), and in a way it makes no sense since I occasionally love playing Soul likes, go figure... 😅 We are full of paradox 😃
@LudoTechWorld exactly! You’re absolutely right lol
One of the things that has held me back from getting this game is that there is no meta-progression. I really love the system that Hades had where you would gradually make the game easier and then unlock ways to make it more difficult. Unlocking Easy mode just so that you can unlock hard mode is not something I have seen another roguelike do half as well. I really enjoy the feeling that I am constantly making progress even when I fail, and that is especially important in rouge games. Does Raven's watch have any plans for meta-progression?
Great Question! So there is some form of meta-progression in the game. It’s not on the same level as hades, as hades is known for really leaning into meta progression, but it’s there. Each characters has unique talents and ultimate abilities that can only be unlocked by leveling up that character. So even if you fail a run, you will still get character xp. But that is pretty much it at this point for the meta progression
@@gamerize.official Interesting. I may check this out when 1.0 comes out because it does look pretty fun. Thanks for replying.
@lukejohnson3149 of course, thanks for the comment!
Tcm dead. Not on my watch!!!
There you go! It has a solid community of players that seems to be increasing bit by bit.
Seems like the obvious would be to make the bosses be inspired by other Fairytale monsters, or villains. Even just mythology and folktales would fit the games theme.
I completely agree! I feel like there are some really cool things they can do with the bosses if they went down that road
one of the best and well written guides i've seen on youtube, i just bought this game and it helped me alot, thank you 🤗
I’m glad it helped! Have fun and thanks for the comment
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Thanks for the comment!
Great video & great quality 👍🏽
Thanks Bruce, always appreciated!
It does seem like a roguelike with straight forward mechanics, but i do like the combat though. reminds me of diablo.
A ton of similarities to Diablo’s combat. Thanks for the comment!
Watched. Liked. Subscribed. Brother I see what you're doing - and the production quality and effort you are putting into the video is so clean and considered. Keep it up. It's going to stick.
Thanks for the kind words, my friend! I’m just trying to make content that I enjoy creating and viewers enjoy watching so I’m glad you liked it. Much appreciated!
Fantastic job! I am new to this game and have been thouroughly enjoying my experience. Already watched this video 3 times now xD
Thanks so much, I’m glad you enjoyed it and find it useful!
Me too sit had me stumped
Please have an updated video with new maps please
Hello my friend! I’ve been thinking about ways to make an updated guide, but it will be more difficult as the developers never release official maps for the levels they have added post launch. It is on my todo list though. Thanks for the comment!
@@gamerize.official thank youuu😁
As a killer main here is my take it does not matter which map it is if you have good killers and good survivors its gonna be a war also Survivors don't forget sissy and hiker can use grass to there advantage because they both can crouch and one with traps we all had games where we stomped, and got smacked Family house yes I do agree it is killer sided most of the time it gonna be hard for survivors almost every basement escapes lead into the house, there are 5 basement exits 1 back stairs near side garden , 2 blood ladder, 3 stairs next to back porch where the animal wall is, 4 the last stairs, 5 back garden only 2 ways to escape fam house , front door , window , back porch only if killers don't have a cook, 2nd is the window and pray hiker didn't trap it Slaughter House I disagree it's survivors sided because if you have good killers it won't matter the only reason why people say about the map is because the basement exits are close to the gen building door and slaughter house 2 or 3 for each Slaughter House You have Cattle Shoot and Big Barn , Cattle Shoot 2 ways either go through mid or hang right and around the corner you will find the Slaughter House Door , Big Barn if you go to the opposite side of the Barn from the basement stairs you will come to a crack if you follow the long grass you will lead to the same Slaughter House Door. Gen Building you have main stairs where Grandpa can spawn, if you go up the small flight of stairs you will come to a small shack which has a basement ladder then if you go through the crack in small shack you will come right up to the gen building door which can also be a fuze spawn Gas Station It's the easier version of Mill everything is in mid fuze can spawn other side of big shed 1 in mid , It's the smallest map Mill it is survivor sided it has 5 basement exit The Fuze and Pressure Tank can sometimes spawn right next to the Garden Stairs , You also have main building stairs, small shack stairs , pipe ladder and tunnel and also it's hard to watch both gates unlike Nancy house there i also lots of places to hide from the killers and there is a wall separating both gates on each side and weirdly placed cracks Nancy House Killer Sided 2 of the basement exits lead into the house and one stairs near back graveyard so the only way they can get out is the garden since the house and back stairs a usually protected
Hey! Thanks for all the great info and insight. I made this video only a couple weeks after the game was released. There has been a lot of balancing and fixes that have been implemented since. Players may benefit from an updated video, but currently do not have the time to create one. I will Pin this comment to help players see a more recent take on this topic. Thanks for the comment!
Shit I may as well print these maps out 😅
😂 Great Idea!
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Thanks Viggi!
Oh really? This video must been made like four months ago..
Hey! Actually 7 months ago. If you look at the publish date, it says September 3rd 2023. Thanks for the comment!