ShreddedNerd

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OPERATION SOYGATE

OPERATION SOYGATE

Millennial Writing

Millennial Writing

Soy Lore V2

Soy Lore V2

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Пікірлер

  • @r3gret2079
    @r3gret207914 минут бұрын

    Is thay why everyone hated Tiny Tina's Wonderland? Lol that was a game. Edit: what a great video. You are such a magic skeleton!

  • @arthurfernandes3256
    @arthurfernandes3256Сағат бұрын

    If only Riot thinked this way when balancing League of Legends. I don't know if someone reading this plays league, but for the ones who don't: there are some characters in league, especially Zeri and Rize, that are INTENTIONALY made WEAK so they don't ruin the pro-play scene. And that ruins the average player experience, and I experencied that first-hand. I wanted to play Aphelios, another one of these champions that are made weak, and it's just awful, the champiom is alredy difficult to play and them Riot goes and thinks "What if we made this champion that is one of the hardest to play in our game even more difficult by nerfing him to the ground?"

  • @DasJiggly
    @DasJiggly11 сағат бұрын

    You know what super smash bros does that, to my knowledge, no other e-sport does? It has 2 game modes. One for casual avarage player gameplay (items on, all maps) and one that is streamlined for competetiveness (map selection and no items.) This is the approach every game should go for. Because you will always have the clash between casual/Avarage players and those that seek to engage in an e-sport. I want to make my point clear by comparing to an actual sport. lets take soccer. If you would meet with your friends to play some soccer or did in the past when you were younger, did you organize a 11v11 with reserve players on a full size field with a referee? or do you meet up on some random small soccer field near some random playground and play 3 v 3? I think the answer is the latter. And that is what video games should do too, because as of now, they always force you to play the 11v11 way. There is no optimal solution in a single gamemode that will make everyone happy. Overwatch is the perfect example for failure in that aspect. I as someone that is into esports to a great deal, and always prefers the competition over just trying to have fun, was promised an actual esport by blizzard. one that is funded by them. With a game that is programmed by them. Just so we can have an esport. What happened? the game came out and while not perfect by any means was promising. But update after update after update, overwatch got worse. And why did it get worse? because overwatch attracted a MASSIVE amount of casual players. Wich is great, right? The point in your video that you made was true. An esport needs a large playerbase to be successful. BUT they just simply cant make changes to its competetive system in any way. Imagine if soccer was a new thing, and people started playing it and started complaining that they have to run large distances and just cant keep up. Fifa sees the complaints and they make the field smaller, and half the amount of players on each side. That would never happen in actual sports for obvious reasons. But it does in esports. And thats exactly what happened to overwatch. In every update they tried to make everyone happy and did changes where most people complained. purely analytical. that resulted in overwatch becoming more and more boring? streamlined? i dont know wich adjective to use here, but it lost all its crunch. If you wanted to win, you gotta hope that alot of factors that you have absolutely no control over line up. wich is great for casual players, but an absolute nightmare for competetive ones. Now they were the ones complaining, blizzard trying to make changes for them, because they still belieave in their esport. over the years this back and forth resulted in a game that makes absolutely noone happy. Blizzards internal struggles where not the only reason overwatch failed. If you truely want to make everyone happy, you will need to programm different games. And if you cant do that, try different gamemodes. If i remember correctly Smash Bros even managed to get both of them played competetively, depending in wich area you are. Wich is yet another great reason why this is truely the way, and nothing else ever will be.

  • @KydraExhale
    @KydraExhale15 сағат бұрын

    Average funko pop collector

  • @IE-sc8bz
    @IE-sc8bz18 сағат бұрын

    It's absurd isn't, getting virtue signaled by a capitalist company who is likely part of a conglomerate. All these woke idiots kowtowing to mega corps sucking on the ESG teat. Everything entertainment is currently in a terrible state due to this. We live in the most cringe time in history.

  • @fearlesswee5036
    @fearlesswee503620 сағат бұрын

    tl;dw: Because much like 343i, they failed to grasp what Halo was about any deeper than what a cursory glance could tell you. They just saw "sci-fi first person shooter" and made that, creating what was closer to a generic COD clone with a sci-fi skin draped over it, and trying to compete with the juggernaut that is COD is always a death sentence. They didn't understand Halo's sandbox design or narrative, the parts that make Halo, well, Halo. You could make a game that *isn't* sci-fi, doesn't involve aliens, etc. but provided you still took a similar approach to the sandbox design it'd be closer to Halo than any of these failed clones were.

  • @lconker4043
    @lconker404320 сағат бұрын

    Still no Elites on Infinite...

  • @maxonmendel5757
    @maxonmendel5757Күн бұрын

    "forced capitalist society where money isn't a concept"...?

  • @Buzzerker_1775
    @Buzzerker_1775Күн бұрын

    Great video