Is there a way to delete the node group so I can save the project to asset blender. When I accidentally click DV or ... of "Quickmenu", it inserts the node group into the project and saves an additional "node group quick menu" for each save. It's annoying to delete it manually.
@MegaSimsieКүн бұрын
An old video with some excellent advice! The normals part at the end solved a lot of problems for me in loads of projects!
@CabronCapivaroКүн бұрын
Valeuu
@moonghostlyКүн бұрын
Thanks for this tip, it's a very helpful tutorial!
@PolkanGames3 күн бұрын
You`re hero
@a-ug9yk4 күн бұрын
tired of the blender playing hide and seek with its features after every update
@LordOdin4 күн бұрын
Cant stand to model anything over 18 fov lol
@semaph0re5 күн бұрын
I'm using Hammer for Godot. With Blender in-between for the art-pass. Hammer is both great and terrible.
@Abdullah-ib2hs6 күн бұрын
Thanks for sharing this, could you please share your voice recording set? Thanks a lot
@lilorjan757110 күн бұрын
Best movement tutorial I've seen in quite some time. Explains everything well and works just great!
@Wojtek_Sech11 күн бұрын
0:28 75% of this cube is 1.5 meters
@user-rz4dd7fw4l11 күн бұрын
You really gotta make a video about your workflow, it seems so fast and efficient, i always have problems with blender and godot
@vmblast12 күн бұрын
@passivestar Are you able to share these Prototype materials for blender, and also can you write short explanation how to import in Godot Blender interactive scene along with all textures and materials? (or do short video tutorial)? This is fantastic actually. I am 3D software user for a long time, but Trenchbroom giving me huge headache when try to do some level prototyping, and making geometry. Blender is most logical choice for making level geometry and prototyping.
@voidadjacent13 күн бұрын
i would highly recommend giving hanmer a try! there are two major versions of hammer, source 2 (which is meshed based and you will really like, i think. its basically blender with better fps controls and better material applying tools for blockout types of geo) and source 1 (which is bsp based and you likely wont like).
@FunNooberCodingForBeginners13 күн бұрын
This is just a personal thing, but I found that decreasing the camera focal length in Blender makes it feel a lot better to use, especially for interior modelling. I keep mine in the 15 - 20 mm range.
@DGenome13 күн бұрын
Thank you very very much, this is quite a fundamental tip for many critical uses in Unity and should be taught as such in the software basics 🙏
@damidraws_vt13 күн бұрын
This is amazing. Here are some issues I came across (blender 4.1) is for the boolean section. I'm not getting the cutters I have to use other objects and join them before using that section. No empty shows up when "parent to empty" Other than that everything is amazing. Thank you so so much for this
@lonelywolf632913 күн бұрын
"Once you LEARN that DEFAULT CUBE in blender is 2 m" LEGEND
@harmony_hunnie13 күн бұрын
sweet bevel stairs
@unicomplex14 күн бұрын
source 2 hammer is an incredible extension of brush style level editing, I really wish something like it was available in an open source manner for godot
@raecelta815013 күн бұрын
There's a few like Level Buddy that try to emulate that workflow.
@KillahMate14 күн бұрын
(Average human height being 1.75m means it's 87.5% of a 2m cube, ie it's not that line but the line above it 🙂)
@passivestar14 күн бұрын
WAIT 😮
@tammysilverwolf108514 күн бұрын
This was super helpful in getting me a moving camera so I could do some greyboxing. Thanks a bunch.
@vakqdev14 күн бұрын
im sorry, blender hot reloading IN GODOT?
@pawngames330914 күн бұрын
Any chance we get an overview of your lighting setup?
@nikefootbag14 күн бұрын
Wow this is great
@bartudev56614 күн бұрын
I think many people would try to make much more addons like Unity's probuilder inside Godot. If there were proper support for multi handle selection for gizmos. The only workaround would be to make small balls or planes with shader making them always face the camera and treat them like normal nodes, wich will allow to select multiple nodes / point, in the editor, like for example multiple vertecies. There is already a proposal for it, but I didn't saw anyone trying to work on that.
@mr_transparent14 күн бұрын
This guy can control godot with just his mind
@diogoh3x14 күн бұрын
Very nice! I see the fps controller has head bobbing / leaning and a very polished feel to it in general, is it available somwhere? Cheers!
@bartudev56614 күн бұрын
btw are there any prs to "fix" or improve this problem with closed space modeling? Like it would be nice to have a proper solution instead snapping in xray, or having to hide te "front" faces to be able to model inside the room freely.
@Mefrius14 күн бұрын
Thank you for the video! Not often see videos about blockout, so thank you again!
@GhostGSYT14 күн бұрын
personally i use hammer ++ not the normal hammer since normal hammer is pretty broken and also so slow when making levels , i suggest using hammer ++ since its easy and it has a lot of great features that basic hammer missing
@tarekvr14 күн бұрын
hammer++ requires you to learn that tho, and while its level design tools are great (been using it with godot) it requires many plugins and workarounds to export properly
@GhostGSYT14 күн бұрын
@@tarekvr i dont use godot only for its trash blockout tools being so bad
@magnuspedersen575114 күн бұрын
How do you get triplaner materials in blender? I been wanting to use it for some level testing but without some world scale materals i always mess up the scale
@passivestar14 күн бұрын
I just a have a button in my addon (quickmenu) that always calls box project with the same fixed box size
@bartudev56614 күн бұрын
new combination of posts from twitter in a form of devlog on youtube... LET'S GO xD
@K3TAL14 күн бұрын
use grid/increment snapping, it triggers me 😎
@nowherebrain14 күн бұрын
I see your ui is looking clean :)...caught your tweet about it earlier today..or yesterday??
@passivestar14 күн бұрын
Thanks! Either today or yesterday depending on timezone :)
@nowherebrain13 күн бұрын
@@passivestar germany so it was day before yesterday, no need to respond :)
@sedriksuper14 күн бұрын
Thank you for the videos!
@sedriksuper14 күн бұрын
where can i get that grid textures or is it an addon?
@passivestar14 күн бұрын
I don't remember where mine are from but I recommend Kenney: kenney.nl/assets/prototype-textures
@nicholasbolen14 күн бұрын
@@passivestarhow do you get them to map so nice? Whenever I’ve tried I have to adjust the mapping constantly and it never matches in Godot
@passivestar14 күн бұрын
@@nicholasbolen it's just box projection, as long as you use the same box size value for the entire level geometry it'll be consistent. and it also should look exactly the same in godot as it does in blender, if it doesn't make sure that you only have one UV channel
@IamNeighborlee16 күн бұрын
Was there a reason to do this so damn fast ? Most don't do that, especially when its not instructional, bragging this is.
@user-pd2gb2tx3s16 күн бұрын
THANK YOU. I could be waiting for minuets at a time!
@valstbr841120 күн бұрын
suuuuppper usefull tool
@user-ih3xv6mx5p23 күн бұрын
there is a problem with some plugins, that works as static, i didn't resolve this problem yet
@alirezaakhavi994326 күн бұрын
really nice and comprehensive tutorial thank you! :)
@brainnetorg26 күн бұрын
#smoothstep(20 + i(self) * 20, 50 + i(self) * 20, frame) #loc('Empty').z These two expressions cause errors. Are there any changes in the blender driver?
@Evoke.Emocean28 күн бұрын
$? - Would you be able to do motion tracking copying a humans movements with this?
@AtharvRayan29 күн бұрын
Thank you sooooooooooooooooooooooo much bro!!!!!! You saved hour of work for me!!
@AtharvRayan29 күн бұрын
Thank you soooooooooooo much Bro!!!! you saved my 1 hour of work
@fjpdu625Ай бұрын
Thanks you A LOT, the plane intersect is a game changer for me, i was constantly blocked with ngon & I never know this tool even exist, love to you.
@hakankosebas2085Ай бұрын
I can't join discord, link expired :(
@taiwoogunlesi3456Ай бұрын
Thank you.
@Gabriel-tx4dvАй бұрын
how do you "copy loops from the cable"?
@dundersztyc63248 күн бұрын
you need go to edge select, select the lines with alt button, shift + d and there u have it
Пікірлер
Is there a way to delete the node group so I can save the project to asset blender. When I accidentally click DV or ... of "Quickmenu", it inserts the node group into the project and saves an additional "node group quick menu" for each save. It's annoying to delete it manually.
An old video with some excellent advice! The normals part at the end solved a lot of problems for me in loads of projects!
Valeuu
Thanks for this tip, it's a very helpful tutorial!
You`re hero
tired of the blender playing hide and seek with its features after every update
Cant stand to model anything over 18 fov lol
I'm using Hammer for Godot. With Blender in-between for the art-pass. Hammer is both great and terrible.
Thanks for sharing this, could you please share your voice recording set? Thanks a lot
Best movement tutorial I've seen in quite some time. Explains everything well and works just great!
0:28 75% of this cube is 1.5 meters
You really gotta make a video about your workflow, it seems so fast and efficient, i always have problems with blender and godot
@passivestar Are you able to share these Prototype materials for blender, and also can you write short explanation how to import in Godot Blender interactive scene along with all textures and materials? (or do short video tutorial)? This is fantastic actually. I am 3D software user for a long time, but Trenchbroom giving me huge headache when try to do some level prototyping, and making geometry. Blender is most logical choice for making level geometry and prototyping.
i would highly recommend giving hanmer a try! there are two major versions of hammer, source 2 (which is meshed based and you will really like, i think. its basically blender with better fps controls and better material applying tools for blockout types of geo) and source 1 (which is bsp based and you likely wont like).
This is just a personal thing, but I found that decreasing the camera focal length in Blender makes it feel a lot better to use, especially for interior modelling. I keep mine in the 15 - 20 mm range.
Thank you very very much, this is quite a fundamental tip for many critical uses in Unity and should be taught as such in the software basics 🙏
This is amazing. Here are some issues I came across (blender 4.1) is for the boolean section. I'm not getting the cutters I have to use other objects and join them before using that section. No empty shows up when "parent to empty" Other than that everything is amazing. Thank you so so much for this
"Once you LEARN that DEFAULT CUBE in blender is 2 m" LEGEND
sweet bevel stairs
source 2 hammer is an incredible extension of brush style level editing, I really wish something like it was available in an open source manner for godot
There's a few like Level Buddy that try to emulate that workflow.
(Average human height being 1.75m means it's 87.5% of a 2m cube, ie it's not that line but the line above it 🙂)
WAIT 😮
This was super helpful in getting me a moving camera so I could do some greyboxing. Thanks a bunch.
im sorry, blender hot reloading IN GODOT?
Any chance we get an overview of your lighting setup?
Wow this is great
I think many people would try to make much more addons like Unity's probuilder inside Godot. If there were proper support for multi handle selection for gizmos. The only workaround would be to make small balls or planes with shader making them always face the camera and treat them like normal nodes, wich will allow to select multiple nodes / point, in the editor, like for example multiple vertecies. There is already a proposal for it, but I didn't saw anyone trying to work on that.
This guy can control godot with just his mind
Very nice! I see the fps controller has head bobbing / leaning and a very polished feel to it in general, is it available somwhere? Cheers!
btw are there any prs to "fix" or improve this problem with closed space modeling? Like it would be nice to have a proper solution instead snapping in xray, or having to hide te "front" faces to be able to model inside the room freely.
Thank you for the video! Not often see videos about blockout, so thank you again!
personally i use hammer ++ not the normal hammer since normal hammer is pretty broken and also so slow when making levels , i suggest using hammer ++ since its easy and it has a lot of great features that basic hammer missing
hammer++ requires you to learn that tho, and while its level design tools are great (been using it with godot) it requires many plugins and workarounds to export properly
@@tarekvr i dont use godot only for its trash blockout tools being so bad
How do you get triplaner materials in blender? I been wanting to use it for some level testing but without some world scale materals i always mess up the scale
I just a have a button in my addon (quickmenu) that always calls box project with the same fixed box size
new combination of posts from twitter in a form of devlog on youtube... LET'S GO xD
use grid/increment snapping, it triggers me 😎
I see your ui is looking clean :)...caught your tweet about it earlier today..or yesterday??
Thanks! Either today or yesterday depending on timezone :)
@@passivestar germany so it was day before yesterday, no need to respond :)
Thank you for the videos!
where can i get that grid textures or is it an addon?
I don't remember where mine are from but I recommend Kenney: kenney.nl/assets/prototype-textures
@@passivestarhow do you get them to map so nice? Whenever I’ve tried I have to adjust the mapping constantly and it never matches in Godot
@@nicholasbolen it's just box projection, as long as you use the same box size value for the entire level geometry it'll be consistent. and it also should look exactly the same in godot as it does in blender, if it doesn't make sure that you only have one UV channel
Was there a reason to do this so damn fast ? Most don't do that, especially when its not instructional, bragging this is.
THANK YOU. I could be waiting for minuets at a time!
suuuuppper usefull tool
there is a problem with some plugins, that works as static, i didn't resolve this problem yet
really nice and comprehensive tutorial thank you! :)
#smoothstep(20 + i(self) * 20, 50 + i(self) * 20, frame) #loc('Empty').z These two expressions cause errors. Are there any changes in the blender driver?
$? - Would you be able to do motion tracking copying a humans movements with this?
Thank you sooooooooooooooooooooooo much bro!!!!!! You saved hour of work for me!!
Thank you soooooooooooo much Bro!!!! you saved my 1 hour of work
Thanks you A LOT, the plane intersect is a game changer for me, i was constantly blocked with ngon & I never know this tool even exist, love to you.
I can't join discord, link expired :(
Thank you.
how do you "copy loops from the cable"?
you need go to edge select, select the lines with alt button, shift + d and there u have it