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Use Backface Culling to Avoid Flipped Normals in Blender - Quick Tip
In this quick tip I explain how to avoid having flipped normals on your meshes with backface culling
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In this quick tip I explain how to avoid having flipped normals on your meshes with backface culling
Follow me on twitter: / passivestar_
Join our Discord: / discord
Пікірлер: 35
Short, Simple, and to the point... I truly wish more tutorials could be this simple. 11/10! (Mind you I am aware that some subjects are just too complex to be handled this simply, but I just meant that I appreciate how clean this was!)
Nice tip! Or you can have the blue/red Face Orientation turned on at all times, and in your prefernces just change the blue color so it doesn't show anything for that. This way, you will only see red when you have a flipped normal. Easy to see, easy to catch, easy to fix. Functionally speaking this may be essentially the same as your tip just slightly different as the user will see an obvious red face when they have the issue.
@yashsasotri8180
3 жыл бұрын
Smart move brother 👍
@Aeroxima
2 жыл бұрын
Thank you! That seems like definitely the way to go. Everything is normal, but backwards normals are highlighted and obvious.
@migueldc6845
2 жыл бұрын
Thank you!
@Liminally_ill
Жыл бұрын
Where in the preferences can you change the color?
@Liminally_ill
Жыл бұрын
Nevermind I found it. Top Menu > Preferences > Themes > 3D Viewport then find Face Orientation Back and Face Orientation Front. To change colors use the color wheel. To make a color invisible set the A slider that you find below the color wheel to 0 (A means Alpha, aka transparency, so 0 is 100% transparent, meaning invisible).
Yet another great video. As an old LightWave user, I stick to the same policy of one-sided faces. It makes it super easy to check your work as you model (and it makes life easier for the render engine).
shift+N really helped me out i did not know how to switch the backface of a mesh. great vid!
@passivestar
2 жыл бұрын
Glad it helped!
U REALLY SAVED ME ALOT OF TIME !! THANK YOU SOOOO MUCH ❤
Thanks short straight to the point and NO TikTok like hysterical yelling 🌟🌟🌟🌟🌟
Thanks for this tip, it's a very helpful tutorial!
Ooooh handy, thanks Mr magic blender man
thanks mate, I'll give it a try. I removed the first color in the face orientation view, but at times some red pixels shine trough (on high resolution meshes), even tough all normals face the way they should and it's distracting.
Wow, thanks, no more headaches.
Nice tricks, thanks. You can as well edit the theme, change the transparency of front faces to 0, and always have them enabled; all back faces will display as red, but front faces will have the texture, solid, or render color they have.
Thank you!
i wish there was similar option for the material preview
Thanks so much.. Just spent 1 hour searching thru the Blender interface to find such an important setting... WTF
you lifesaver
pure gold
Thank you
thank you
Hi I want to wrap a cube with an image that has text but how do I flip on the back face of the cube to show in the correct orientation
some models in order to work tell me to enable "backface culling" and "always force culling" but i cant find the 2nd option in blender...
can you do a simple modeling. I mean without texture painting and stuff
"Face Orientation" Can we press a key shortcut instead?
I always keep face orientation on instead
Well I still haven't managed to display both sides of the same face, next tutorial.
dont even see those options on my end, LAWL
I don’t even use Blender, why am I even here?
tired of the blender playing hide and seek with its features after every update