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Use Backface Culling to Avoid Flipped Normals in Blender - Quick Tip

In this quick tip I explain how to avoid having flipped normals on your meshes with backface culling
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Пікірлер: 35

  • @TFZ.
    @TFZ.2 жыл бұрын

    Short, Simple, and to the point... I truly wish more tutorials could be this simple. 11/10! (Mind you I am aware that some subjects are just too complex to be handled this simply, but I just meant that I appreciate how clean this was!)

  • @nerkTV
    @nerkTV3 жыл бұрын

    Nice tip! Or you can have the blue/red Face Orientation turned on at all times, and in your prefernces just change the blue color so it doesn't show anything for that. This way, you will only see red when you have a flipped normal. Easy to see, easy to catch, easy to fix. Functionally speaking this may be essentially the same as your tip just slightly different as the user will see an obvious red face when they have the issue.

  • @yashsasotri8180

    @yashsasotri8180

    3 жыл бұрын

    Smart move brother 👍

  • @Aeroxima

    @Aeroxima

    2 жыл бұрын

    Thank you! That seems like definitely the way to go. Everything is normal, but backwards normals are highlighted and obvious.

  • @migueldc6845

    @migueldc6845

    2 жыл бұрын

    Thank you!

  • @Liminally_ill

    @Liminally_ill

    Жыл бұрын

    Where in the preferences can you change the color?

  • @Liminally_ill

    @Liminally_ill

    Жыл бұрын

    Nevermind I found it. Top Menu > Preferences > Themes > 3D Viewport then find Face Orientation Back and Face Orientation Front. To change colors use the color wheel. To make a color invisible set the A slider that you find below the color wheel to 0 (A means Alpha, aka transparency, so 0 is 100% transparent, meaning invisible).

  • @Nebulous6
    @Nebulous62 ай бұрын

    Yet another great video. As an old LightWave user, I stick to the same policy of one-sided faces. It makes it super easy to check your work as you model (and it makes life easier for the render engine).

  • @oheybom
    @oheybom2 жыл бұрын

    shift+N really helped me out i did not know how to switch the backface of a mesh. great vid!

  • @passivestar

    @passivestar

    2 жыл бұрын

    Glad it helped!

  • @anubisclub9175
    @anubisclub9175 Жыл бұрын

    U REALLY SAVED ME ALOT OF TIME !! THANK YOU SOOOO MUCH ❤

  • @derptweaker945
    @derptweaker945 Жыл бұрын

    Thanks short straight to the point and NO TikTok like hysterical yelling 🌟🌟🌟🌟🌟

  • @moonghostly
    @moonghostlyКүн бұрын

    Thanks for this tip, it's a very helpful tutorial!

  • @dutchy8323
    @dutchy83233 жыл бұрын

    Ooooh handy, thanks Mr magic blender man

  • @ZettXXII
    @ZettXXII Жыл бұрын

    thanks mate, I'll give it a try. I removed the first color in the face orientation view, but at times some red pixels shine trough (on high resolution meshes), even tough all normals face the way they should and it's distracting.

  • @levimagony
    @levimagony3 жыл бұрын

    Wow, thanks, no more headaches.

  • @notthatnda
    @notthatnda9 ай бұрын

    Nice tricks, thanks. You can as well edit the theme, change the transparency of front faces to 0, and always have them enabled; all back faces will display as red, but front faces will have the texture, solid, or render color they have.

  • @MK8Warrior
    @MK8Warrior6 ай бұрын

    Thank you!

  • @jaromor8808
    @jaromor88082 жыл бұрын

    i wish there was similar option for the material preview

  • @garyspeed8961
    @garyspeed89612 жыл бұрын

    Thanks so much.. Just spent 1 hour searching thru the Blender interface to find such an important setting... WTF

  • @machooker
    @machooker2 жыл бұрын

    you lifesaver

  • @eloyente_
    @eloyente_ Жыл бұрын

    pure gold

  • @jubinguyen3485
    @jubinguyen34852 жыл бұрын

    Thank you

  • @MarcioAOliveirabr
    @MarcioAOliveirabr2 жыл бұрын

    thank you

  • @MyStudio-io3so
    @MyStudio-io3so Жыл бұрын

    Hi I want to wrap a cube with an image that has text but how do I flip on the back face of the cube to show in the correct orientation

  • @Senumunu
    @Senumunu Жыл бұрын

    some models in order to work tell me to enable "backface culling" and "always force culling" but i cant find the 2nd option in blender...

  • @amalibrahim.c.k234
    @amalibrahim.c.k2343 жыл бұрын

    can you do a simple modeling. I mean without texture painting and stuff

  • @oujueroro6375
    @oujueroro63753 жыл бұрын

    "Face Orientation" Can we press a key shortcut instead?

  • @Avalonanon
    @Avalonanon9 ай бұрын

    I always keep face orientation on instead

  • @jhonysteak5512
    @jhonysteak5512 Жыл бұрын

    Well I still haven't managed to display both sides of the same face, next tutorial.

  • @RecklessJames
    @RecklessJames2 жыл бұрын

    dont even see those options on my end, LAWL

  • @runicpixel
    @runicpixel3 жыл бұрын

    I don’t even use Blender, why am I even here?

  • @a-ug9yk
    @a-ug9yk4 күн бұрын

    tired of the blender playing hide and seek with its features after every update