SolarPellets

SolarPellets

I guess I'm a challenge runner now
Plus the occasional essay

Dark Souls 2 is good, actually

Dark Souls 2 is good, actually

Film Theory has fallen

Film Theory has fallen

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  • @thegenericguy8309
    @thegenericguy83095 сағат бұрын

    I think where earlier Dark Souls games would start the death spiral on you for getting hit, DS3 places much more emphasis on remaining in control of the fight and maintaining initiative; thus, oftentimes where you would previously have considered disengaging to heal reflexively, DS3 sees this as a loss of control of the fight and punishes any action that fails to be a decent attempt to regain initiative; panic rolling, panic healing, and panic attacking are all heavily punished by design in both many enemy attack patterns and in the behavior of their AI. Because of this, it heavily encourages a dynamic nature to fights, requiring constant assessment of the situation to determine the following actions necessary. For example, take the enemies in the section preceding the giant in the undead settlement. If you try and mindlessly run past, you can’t outrun the dogs and the pot throwers at a sprint will be right behind, while the evangelists will be comfortably in range to support with magic. If you mindlessly spam attack expecting constant stagger, the evangelist and pot thrower will poise right through and slam you, while the dogs will strafe around or dodge out of range. If you’re put on the back foot while fighting, they all punish panic responses; evangelist and pot thrower both have quick short range attacks to punish panicked counter attacks made without regard for spacing and panic healing in their face, and long sweeping delayed attacks to roll catch panicked attempts to disengage, while the dog’s aggressive pursuing bite attacks do all three in one spammy move. Because of all of this, the best option becomes the one you settle on, fighting through intelligently, taking each opponent as a serious threat, picking and choosing who to fight when on your own terms and maintaining initiative in your fight against each one until they’re down and you can reassess who to pull out next, where, and how. It’s great and while not without flaws (Irithyll is the best example of how it can go terribly wrong IMO, especially the dog area after the silver knights) I do really like it and it makes the game really replayable with different builds despite the linear nature

  • @MrPablito
    @MrPablito8 сағат бұрын

    You can hold y or triangle I think for ps4 to take shells off on your own

  • @fritilouswizard
    @fritilouswizard11 сағат бұрын

    You talk in x1.25

  • @menamo745
    @menamo74517 сағат бұрын

    I’m not sure where I heard this, so it could be a baseless rumor. I’ve been told that the areas in Dark Souls were designed before it was decided how you would progress through them. If this was true, it would explain why there’s all of these areas that feel so… unfinished and strange. Also, Shadow of the Colossus is the king of odd and unremarkable locations. Vast fields rich with detail and nothing to do except gaze and wonder. I remember exploring the world for the heck of it and coming across a beach I’ve never seen before. It looked cool, it felt like the developers wanted me to be there, yet there was nothing. SotC is full of places like this.

  • @isletoflangerhans8281
    @isletoflangerhans828119 сағат бұрын

    That area in Sen's fortress is where you get to see where the balls come from, and shoot the ball giant if you want. It's not an unimportant spot, although there is nothing 'in' it specifically.

  • @solarpellets
    @solarpellets18 сағат бұрын

    @@isletoflangerhans8281 you can technically see the giant, but it's nearly obscured. It's much easier to see it from the spot above the bonfire and especially outside where the crestfallen merchant is.

  • @isletoflangerhans8281
    @isletoflangerhans828118 сағат бұрын

    @@solarpellets Yeah, good point. I think I first noticed it there, because I had nothing to do but look around.

  • @thelegendaryqwerty
    @thelegendaryqwerty20 сағат бұрын

    Elden Ring > Sekiro > DS2 > Bloodborne > DS1 > Demon Souls.

  • @matthewshafer9545
    @matthewshafer9545Күн бұрын

    He tripped ....and fell up . Times like this really make you reflect on the decision making involved of going bk axe and thong 😂

  • @brayansantacruzesparza4937
    @brayansantacruzesparza4937Күн бұрын

    yo empecé ilusionado con las guadañas y borre el archivo, luego probe otras armas con sangrado y quede impactado de la basura que son las guadañas cuando desangre y mate mas rápido a los enemigos, siento tanto respeto de ver a alguien mas subiendo un video con estas armas que hoy lo vuelvo a empezar con esas armas, tienes todo mi respeto

  • @ursaminor2732
    @ursaminor2732Күн бұрын

    oh yeah. this is my personal fave ngl

  • @ursaminor2732
    @ursaminor2732Күн бұрын

    great video to have on in the back ground. very soothing.

  • @ursaminor2732
    @ursaminor2732Күн бұрын

    oh wow this is quality content

  • @LautyHobo
    @LautyHoboКүн бұрын

    Great video, but i disagree with the Manus fight being badly designed other than the spells, yeah, the spells suck, but manus is, tied to artorias, my favourite ds1 boss to fight and i'll never forget struggling for like 4 hours on my sl1 level run, so i ended up with stockholm syndrome, it feels like a ds3 boss in ds1 and i just think that's awesome I mean, you don't see people complaining about nameless king being designed as a ds1 boss in ds3, so i think it's fair for manus to be let free of those accusations

  • @solarpellets
    @solarpelletsКүн бұрын

    That might be because Nameless isn't even close to similar to the DS1 boss design philosophy. I don't think Manus is a bad fight, I just think learning Manus sucks, and that was probably my least favorite part of all of DS1. At the very least I can beat Manus hitless now.

  • @LautyHobo
    @LautyHoboКүн бұрын

    @@solarpellets yeah, makes sense, i honestly really felt like nameless king felt closer to ds1 than ds3, but yeah The fight i had the most deaths on my first playthrough was the gargoyles and i'm not even joking, everyone had trouble with manus, o&s, and my ass died like 20 times to the gargoyles

  • @reversemudkip8798
    @reversemudkip8798Күн бұрын

    Call me crazy but I never level ADP regardless of the build

  • @BewareSafety
    @BewareSafetyКүн бұрын

    LOL i like the pistol shrimp death sound too!

  • @Vibin1t
    @Vibin1tКүн бұрын

    Have you ever checked if you're on the spectrum?

  • @solarpellets
    @solarpelletsКүн бұрын

    I'm very open about being autistic lol

  • @dillonqaphsiel7977
    @dillonqaphsiel7977Күн бұрын

    Whats has higher dps paintings sword or the hand axe?

  • @spiritofdarkness9839
    @spiritofdarkness9839Күн бұрын

    This video feels like when you used to go over to a friend’s house to play games together but he only had one controller so you had to take turns

  • @serijas737
    @serijas737Күн бұрын

    Jesus Christ, From Software players are a different breed. This places are basically very "Zen". Zen is that kind of feeling you're trying to describe. Purpose of Non-Purpose.

  • @solarpellets
    @solarpelletsКүн бұрын

    It's definitely not nor does it have anything to do with Zen. It's a strange feeling, not a relaxing one.

  • @serijas737
    @serijas737Күн бұрын

    ​@@solarpellets Really? I feel quite relaxed, especially in Elden Ring. Kill everything in Castle Morne I get the exact same feeling as I had with Dark Souls 1. Didn't assume it'd be tense (since you say it's not relaxing it should be tense, no?)

  • @solarpellets
    @solarpelletsКүн бұрын

    No, a lack of one thing doesn't mean it's the opposite. Tense/relaxing is its own axis, if that makes sense, and on that axis it's pretty neutral. I suppose it's more relaxing than not, but that's not what makes it interesting at all.

  • @serijas737
    @serijas737Күн бұрын

    @@solarpellets Oh well, let's just call it Umami then.

  • @howdyfriends7950
    @howdyfriends79502 күн бұрын

    you asked what makes me watch this long, the answer is i just like long videos, i like putting it on while I'm gaming for a little company, just to have someone to listen to. why specifically you? i don't know, i think you're good at expressing your thoughts, and you have the same sort of autistic way of speaking as me where you are really courteous, precise, and very cautious not to use ambiguous language or overgeneralizations. i think those are useful qualities to have in a reviewer, they're antithetical to the sort of inflammatory clickbait style of video making, and i think that's a good thing.

  • @howdyfriends7950
    @howdyfriends79502 күн бұрын

    also maybe this is just bias because i instantly take psychic damage which brings me to my knees and makes me go 👉👈 every time i meet another twlw who shares interests with me, but you actually do seem like an interesting and likable person who is good at expressing their opinions, and i really enjoy listening people talk about something they're passionate about, even if i don't find the topic nearly as interestng as they do, i get like sympathetic excitement

  • @Sivanot
    @Sivanot2 күн бұрын

    Of course you found a vagrant in this video of all things.

  • @Calivurr
    @Calivurr2 күн бұрын

    this guy gets it

  • @noti7510
    @noti75103 күн бұрын

    the reason that you are eepy is clearly because you have now been on e & p

  • @A_Creature5
    @A_Creature53 күн бұрын

    I think I get it: DS3’s gameplay is a lot more reactive than 1, which is more proactive I think. Funnily enough I think I actually prefer 3 for that reason. I just latch onto the idea that, no matter what, I can win if I’m just “good enough.” I wouldn’t call Dark Souls 3 any less strategic than the first but DS1 definitely demands more deliberation. I think. It’s also why I’m a bit more inclined to disagree with the idea that the game expects you to trade. I feel like most things in 3 can be dodged without issue and still give you space to react. But admittedly that may just be a product of how I tend to wear armor sets with low poise just for fashion purposes. Either way this video got me to think about Souls design a lot, so thanks. I didn’t expect to watch a 2.5 hour long video about a game I’ve already played but your voice and cadence is overall very nice to listen to.

  • @solarpellets
    @solarpellets3 күн бұрын

    I definitely prefer DS1 just because it makes mistakes feel easily fixable. Like, I got hit there, but if I had just looked around the corner I wouldn't have, so next time I need to look around that corner. While in DS3, if I get hit, my main option is to just... not get hit next time. There are other things to do, but that definitely feels like the main thing you're supposed to do "better." I don't think you *need* to trade, but I think it does expect you to get hit a lot more often than DS1. I guess I should've been more clear about that lol. I think that's pretty ingrained in the game's design, considering the estus refills and whatnot. I'm glad you enjoyed the video enough to watch all the way through, maybe the next part will hold your attention, too :3

  • @noti7510
    @noti75103 күн бұрын

    I didn't know that 'the power within . . . the power with' was a universal experience

  • @solarpellets
    @solarpellets3 күн бұрын

    The power within!

  • @noti7510
    @noti75103 күн бұрын

    if you play dark souls 1.0 you'd better be flip havel for a bit at least

  • @noti7510
    @noti75103 күн бұрын

    is it just me or does everyone call dark souls a ps3 game? it's not like it didn't come out on 360 or that noone remembers xbox. ps3 eventually outsold xbox 360, but only by a slim margin & for the first part of the seventh generation, 360 was definitely defining. & also, I haven't played it on ps3, but from testimonies that I've heard vs my 360 dark souls experience, ps3 dark souls just runs worse, because playstation tried multicore stuff before anyone else was ready & everyone making games hated it, so they made games for 360 first & the ps3 version was more a port (unless it was an exclusive). though fromsoft did make demon's souls for ps3 exclusively & I think they're on the same engine (they are (of course they are, it's havok (looking this up made me realise havok was 11 years old WHEN DARK SOULS CAME OUT. literal year 2000 technology. (well havok 1.0 is y2k tech but it's of course been worked on)))) so one would think they'd know how to use ps3 tech as well as they did 360. idk, I think I'm just gonna have to try plsy on ps3 to see for myself. there are framedrops on 360, but not so that you lose encounters (apart from going up that one ladder in new londo ruins, the frames there are horrid). I guess people call dark souls a ps3 game first because of a few factors (or maybe most people don't & I just have a few examples that don't represent people generally). demon's souls was ps3 exclusive, dark souls came out when the ps3 was selling more, dark souls has more playstation vibes, playstation multiplayer was probably better because idk about ps3 but michaelsoft definitely made you give them money for online play. maybe the playstation gamer audience was more inclined towards dark souls. or a combination of these factors. the reason I care at all is because I have big nostalgia for the xbox 360 & took slight offence at dark souls being called a ps3 game. amendment: the more I hear it the more annoyed I get. try emulate 360 if you have trouble with ps3 emulation. I haven't tried it but I suspect it would be less difficult since ps3 was weird

  • @123till321
    @123till3213 күн бұрын

    1:14:29 this area is also important for Siegmeyer's quest line!

  • @Atomic_Aegis45
    @Atomic_Aegis453 күн бұрын

    Bro started spewing Gender ideology and made me dislike. Gender is biological no opinion based. But keep brainwashing people. Rapist

  • @knivy6160
    @knivy61603 күн бұрын

    Maybe I'm crazy, but I think a lot of people do play ds1 and ds3 the same. Strange to me as well, but I think they took the way people played ds1 and made that into bloodborne, if that makes sense. BB removed a lot of the things that I think the slower more methodical players were fond of and made new things that the more fast paced players enjoyed. They expanded/enhanced 2 handed weapon options with trick weapons, made viscerals a thing from attacking weak points, attacking enough breaking limbs, the rally mechanic, I could go on more but yeah. At the same time stuff like shields and ranged options were made worse or rarer, as well as making equip load and stamina largely a non problem. Basically, I think ds3 is in a sense bloodborne 2, but with some of the slower methodical mechanics from ds1/2 brought back in. Also for the levels being not fun - I don't think any of the levels are particularly notable. Most of the time in 3 if I like a level, it's ultimately more that an enemy in that level is fun. In ds1 and sometimes 2, the geometry of the level itself is a challenge if that makes sense. Even if you run past things in 1, you still will have to avoid traps, walk through a swamp, not take fall damage, something like that. In 3 largely only enemies are in the way. I'm only like 20 minutes in, I may make another comment at some time but I do largely agree with you so far!

  • @tarjonio
    @tarjonio3 күн бұрын

    8:35 I'm sure you don't really care to know this but I think that thing she's swinging around is a tea ball: basically a reusable medal tea bag

  • @techstorezombie9316
    @techstorezombie93163 күн бұрын

    I know exactly the feeling youre talking about. Elden Ring too is full of locations like this, little knooks and crannies, a little side room with just a table and chairs and books and no loot whatsoeveer. I always find these places and think about the fact that angame developer had to sit here and put this place here, put these little furnishings here, only for me to see. And here I am seeing it.

  • @Skeleetrom
    @Skeleetrom3 күн бұрын

    I really like ds3 partly because it was my first souls game and what got me into the series when I was a preteen. But also how evidently ds3 was reworked from the build of elden ring they had at the time. The games just play very similarly and ds3 even has cut crouching and sneaking animations.

  • @solarpellets
    @solarpellets3 күн бұрын

    I actually just played through ER again for the DLC, just made it to the final boss of the DLC, and playing DS3 again has made me like ER quite a bit more than I did the last time I played.