Hi , I'm the Game Overanalyser, and this channel will be exploring the stories, themes, design and art of gaming. By my name, I suppose you can tell I'm curious about getting underneath the surface of why we love playing the games we do. Pretention aside, gaming is an artform, and we need to treat it as such to convince others of what we all know. That games are awesome!
On this channel, we will be going into the specifics of game design, critically analyzing individual games and their themes, mechanics and meanings, and trying to figure out what works and doesn't work. There will also be smaller episodes dedicated to specific philosophical and psychological concepts and how they relate to and are expressed in games.
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another thing is that pac-man feels like more like a horror game like youre in a pitch black maze (except theres blue light) being chased by 4 ghosts/monsters
Hideos games are expressions of his soul. There is more truth in his games than he can ever speak. He is a good communicator. I like his stuff, but not as much as my stuff which carries more truth.
Some examples of artistic games: outer wilds, the witness, antichamber, journey, song of bloom, the talos principle 1 & 2, gorogoa
the experience is different, well this game is bland though, so no experience
I subscribed because of the chrono cross music <3
So good, thanks so much! Also, thanks to you, I'm halfway through the grasshopper! Keep making videos!
This is one of my favorite videos you've made. You're incredibly hard to find on KZread, and this video didn't even come up when I searched the title and your KZread moniker.
the dying to the same piece of dogmess over n over for hours on end cause hes "too hard" may be good for us too. Life works just like Souls games. the ups n down, wins n losses, tragics n triumphs. was stuck fighting simon manus phase 2 for 3 DAYS before beating it. Thank being Severely underleveled and some bad play. phase 2 he would rob me EVERYTIME i had him
4:16 I remember that time well, Japanese developers for some reason decided that since their games became successful in the west, they should make games more "western", and because of that they lost a lot of their fans. When turn-based combat, crazy plots and anime style returned, the JRPG renaissance began.
This channel is amazing. So many game design videos feel like they are meant for people discovering game design for the first time. This channel is gold for veterans
Very very interesting, thank you for this video !
excellent analysis
I was getting into the vid until you lost me when the F.F.R.F. propagandists like Dawkins and Dennett were being mentioned.
Hey I'm also a games academic and highly politicized, revolutionary person So, my 2 cents: While I love the way this discussion leads to us developers to think about how playing a game with a revolutionary message doesn't directly lead to revolution, i think it's bogged down by semantics in a way that ends up romanticizing the whole thing Specifically, the play vs game thing This theoretical category differentiation ended up leading to a romantization where play = good and revolutionary and game = bad and weak What I'd wager is there's no practical materialistic difference between the two things This gets even more clear to a person who speaks a language where the words "play" and "game" are derived from the same etymology: in Portuguese, "play" is "jogar" and "game" is "jogo" What I'm saying is that this differentiation thing sounds a lot like something derived, in many parts, from a cognitive system molded by language and local culture Anyways, great video still and this sounds like a really interesting topic to go further in, and I'll do that! Some of it rings especially true for me cause I'm also a skateboarder hehe
Please consider making a video about analysing games. How do you pick apart different aspects of games and how others can learn to do the same.
You sound like Robin Williams
Really great video. And I totally agree with your idea of unifying different writings about games. Look at today's video essays. Impressive? Yes. But sometimes they are so subjective and personal that makes me mentally "itchy." They want to give meanings to videogames but usually end up with emphasizing the importance or uniqueness of feelings and emotions. Also, there is a lack of interaction between some critics' personal insightful opinions about game criticisms and more academic game studies. Of course, for scholars in universities or other institutions, game criticisms are not that close to the articles that can be accepted and published on academic journals. I don't know. Maybe like what they have done to novels and movies, the point is to use them as texts and in the process of interpretation we better understand and criticize the real world.
What is the game at 0:59 ?
I'm currently developing an old school JRPG inspired game, this video is rad. Thank you so much!
Bro you are a legend My design brain is growing My references for ideas is growing
One of the best summaries to game design approaches I've seen. ...Actually, the only one. Excellent!
What a yapfest
Here's an emergent story for you... Every time you cut to those guys playing Go, I felt like we were cutting BACK to them, still trying to figure out their next move. Come on! Make a move already!
such a good overview, it def deserves more views
you are the goat
As a person developing a stealth/puzzle game (Project Chameleon soon on Steam), this video will be a great help!
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Thanks for the video! At 6-26 what is this game?
6:36 source for this talk?
FarCry 2 was a reason to exist because of "Jackal a.k.a Jack Carver" (I literally have no idea what’s he doing in Africa) FarCry 2 had two protagonists doing allocated quests & randomly visit each-other like a normal person , Just like FarCry: New Dawn crossover FC5 seeing "The Judge a.k.a Deputy"
Weird bot comments here Cool video though 👍✨️
They should reference games they show in the video at least the first long one
Ebert knows movies but all respect he doesn't know games .
What is the game at 17:05 Please! ?
In his bio, he’s never had a wife or any children
Where was this a year ago. I was writing my architecture thesis in relation to game. I still haven't recovered, and don't think i will ever, from this obsession.
Parents missing and teenagers always saving the world is just your usual shounen manga trope since majority of demographics are teenagers and younger adults. Its why you see titles like Naruto, One Piece and Bleach features teenage protagonists
Why have not seen your channel until now? Great video btw.
Came to see Final Fantsay and Dragon Warrior clips: Favorite 2 games EVER after 40 years of playing RPG video games.
I prefer walking simulators that don't have stories but just allow to explore the worlds and visit cities. Just imagine exploring the world of Ivalice in Final Fantasy XII with no combat and no stories to tell. You can wander anywhere you like, relax, and enjoy the scenery. :)
Totally not agree with that. Chess have so many rules. Whatever I would try is forbidden, but of course the game channel you in this pipeline of a "strategy" thinking which is just a mathematic reign over everything which you are supposed to want to do. Like, everything I would try, as a kingdom, managing my peasants, making them happy, ruling them for good, preparing army for countering enemies and having epic battles... This "game" is just a series of mathematic, cold, unfunny decisions, which makes no epic, no stories, no realism, no impact on the players, etc. If there is *more* things I *can't* do in a game *than* things I *can* do, there is more and more chance of suspension of my belief. And like. My will. Eight deadly words situation. Your universe is not interesting, don't care. That is a problem I often run into when trying to enjoy a game. Why does creativity have to be destroyed by the meta? Why does rules have to trap you into the game instead of being tools for you to enjoy it? Unlike monopoly, which is worse, because in it you don't even choose where you go. (complete randomness = eight deadly words = don't care) In a game in which you can only choose how to follow its system you better have a fluid and adaptive game engine, otherwise, sooner or later, I will feel the game's wall / limits, which depending of its impact on what I like or what I wanted to do with the game, risks heavily generating the eight words. Sometimes can be negated by something in video games we call mods, some modules on board and tabletop RPGs could change how the game limits the player, but I would need to mod chess so much in the end it would be a completely different game.
Tf is this nonsense
Ah, GDC, back when it used to be about games and enhancing developers potentials...good times...
Top video!
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I appreciate your attempt to use an actual framework in order to understand what's going on here, it's a good step, and certainly I agree with some amount of this, but gamergate was never about gaming journalism ethics at all. It was claimed, by a guy who is more than fairly defined as a "psycho ex", that his ex partner had cheated on him with a game journalist -- who had never actually reviewed the game maker's game! we also don't know if they ever slept together. I agree there are no ethics in this realm currently, but to understand this issue, and the gaming community, you need to first understand gamergate more extensively, which requires an understanding of the incredible amount of misogyny and anti fem sentiment 'gamers' hold. The "ethics" claim was a way for these incels to justify their harassment of people who disagreed with them, almost entirely women in academia, doxxing and making rape threats (to this day, insanely).
I think proof came out that people wanting to fan the flames of controversy chose ethics in games journalism as a smokescreen for their harassment. They didnt care about it and I do feel like they used gamer's passion for their own awful ends. ..That being said, ethics and transparency in games journalism was and is a huge problem so it shouldnt be ignored.
Was "ethics in games journalism" used as an excuse to harass women? Absolutely Did anti-gamergate supporters use those terrible cases as a way to ignore all opposing opinions? Absolutely No one should be harassed, ever. But its important to set baseline standards that everyone covering games professionally should follow, including youtubers and streamers. I dont want to live in a world where every journalist gets harrased endlessly, but i also dont like the current system where influencers are allowed to shill products without consequences.
Gamergate was a long time coming, and it absolutely had something to do with journalism ethics. To argue, as you do, that gamergate was never about gaming journalism ethics "at all" just reveals your bias and ignorance of the actual history of the phenomenon. To cite a single fact that invalidates your assertion: well-known gamergate instigator InternetAristocrat made videos criticizing games journalism and anti-consumer industry practices long before he criticized SJWs in the years leading up to gamergate.
Cool video, but ngl I kinda cringed when i heard how you said Mircea Eliade.
12:57 "match 4 dynamics seen in RTSs"? whats a match 4 dynamic? 🤔
Have been following for pretty long, hope everything is alright.
Just want to say I really enjoy the content here. I feel like not many go into the importance of story and narrative in games, so I really appreciate all the analysis and thought. Thank you thank you
Your chanel is so good im using it for research in my degrees final proyect keep ur great man