Nonverbal Communication in Game Design
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Teaching without explicit instruction is seen as a heuristic of good game design, but have we really examined why this is the case? Are there other tools of conveyance that games have to communicate ideas both within and outside their own systems.
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Sources
- A Game Design Vocabulary, Naomi Clark, Anna Anthropy
- Beyond Game Design , Richard Bartle
- Push and Convey - Jonathan Blow
• Jonathan Blow Lecture:...
- What Games can teach us about learning and literacy , James Gee
- Free to Learn , Peter Grey
- The Art of Failure - Jesper Juul
- The Design of Everyday things , Don Norman
- Breaking conventions with Breath of the wild- gdc
• Breaking Conventions w...
Пікірлер: 22
I love this channel. Might be commenting for the algorithm
@hunterst.arnold6646
2 жыл бұрын
I should absolutely be doing the same thing lol
@avimoses5956
2 жыл бұрын
@@hunterst.arnold6646 me too
@xplodegg
2 жыл бұрын
Sending algorithmic sensations through this comment section
I do love how much thought really is put into communicating a mechanic or idea to the player while the player themselves don't really notice anything unusual. Another example with Super Mario Bros. is in jumping down from the cloud areas. They specifically designed the end of these to have coins above nothingness so players (who, by this point trusted the game's guidance) would jump down the screen (something that typically results in a lost life).
MegaMan X's opening is a really good nonverbal tutorial
It's good to see another video from you again.
KZread owes you a lot.
he's back!
I really appreciate your deep dives into often overlooked topics in gaming. Thank you.
Never stop making videos! I love your videos!
love the way you expose such a complex subject, I will use this video for my class!
Hey TGO, i'm playing Elden Ring lately and the non linear and basically non verbal world is getting me pumped up, so i'm here for this video to get more insight on the matter. I hope you comment on this game one day, because it does some very cool stuff while trumbling on others, I totally recommend it.
Im not even planning to do game design, nor I play much nowadays; but I always look forward to your videos.
I have been studying game design since I was 15 years old, and I am twenty one now. I have watched hundreds of videos on game design and development and this channel by far has the most detailed and thoughtful analysis on this website! I will definitely be putting your words into consideration when I make and help develop games. You have earned both my respect and my subscription. I will definitely be sharing this channel around!
Super in depth analysis! Do you have a top 10 reading list handy? Sorry I feel like I've asked this before..
Outstanding content, thank you so much
Fastest click of my life. Amazing video as always!
Love your channel Could you do a video on The non-hedonistic benefits of games please?
Surprised that someone else has read the "What games have to teach us about learning and literacy?" book of James Paul Gee 😮. I think Gee is saying in there that all the "true" (situational) learning is conveyed by the game using implicit cues only, but the other book that you read mentioned that there are other players that learn by mean of explicit cues only. Do you think it's contradicting Prof. Gee?
Lmao I just had an exam about a game world's explicit vs implicit rules, combined with its fiction, this vid would've been useful for that XD
@arcaedonluminos666
2 жыл бұрын
Still managed to get an A though! :D