The Simulation Fallacy in Game Design
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The Simulation Hypothesis is the proposition that the universe is a simulation, effectively a game of sorts. Video Games are posited as the bridge to a future where a universe might be simulated , making these arguments intertwined. In the study and design of games though, the simulation fallacy has crept into many of our assumptions about the medium, making it hard to leverage its unique strengths, and instead fixates us on replicating reality in graphics or in process.
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Sources
- Simulation vs Narrative , Gonzalo Frasca ludology.typepad.com/weblog/a...
- The World is Born From Zero: Understanding Speculation and Video Games , Cameron Kunzelman
-The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics and Eastern Mystics All Agree We Are In a Video Game , Rizwan Virk
- Persuasive Games , Ian Bogost
- The Second Self, Sherry Turkle
- September 12th: A Toy World www.onseriousgames.com/septem...
- Project Nemo , Ace Combat 3 fan translation projectnemo.net/wiki/index.ph...
- Ace Combat 3 Electrosphere Japanese Version • Ace Combat 3 Electrosp...
• Ace Combat 3 in Englis...
-Ace Combat 3 Electrosphere Western Version • PSX Longplay [239] Ace...
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Such an underrated channel, I’ve only started getting interested in game design and this channel is a gold mine
I very much appreciate the Unreal OST in the beginning. Perfect choice.
Ludo narrative poetic self expression under the guise of replication. Awesome video!!
Nice Deus Ex background music
banger vid, thanks for postin
@thegameoveranalyser4835
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Appreciate it!
I never knew about Ace combat 3, but I think they really should have had an real life actor play the scientist
good video
@thegameoveranalyser4835
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Thanks!
I have been playing this roblox game, Airship Assault, and it is pretty great, but troubled. It is a fantasy WWI deathmatch between two armed observation airships and a squads of biplane fighters. There are two teams, "Greenland" with British brodie helmets, and "Vaughgray" with spiked helmets and iron crosses. The playerbase is young and history-illiterate. They don't understand the difference between WWI and WWII, as is evidenced by pledges of allegiance to the fatherland and a certain fuhrer in the game's chat. Edgy players congregate on Gray where they repeat objectionable jokes and/or larp as nazis with "jokes" about minorities. Some kids got seduced into ugly politics by cool tanks and airplanes. So by simulating the fun and whimsical combat of propaganda (a great decision), the game accidentally reinforced regressive ideals. Maybe if fake countries were used and helmet styles were jumbled, it could have avoided glorifying a real war of abhorrent empires and the nazis that appeared later, any more than is avoidable. But this is really in the realm of nitpicking as far as what the game could have done to avoid problems. The issue is in internet politics and lackluster education. Anyway, long live the green and so on and so on..
you do miss the point